Cogmind - Beta 15 --- EXPLORER MODE // 2025.10.21 @ 02:06:00 Player: Aeon2927 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (224) 1120 Value Destroyed (11415) 11415 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3066) 3066 TOTAL SCORE: 22801 Bonus ------- Follower Combat Kills 66 Win 3000 Cogmind --------- Core Integrity 1077/1600 Matter 286/300 Energy 572/600 System Corruption 39% Temperature Cool (32) Movement Treading (160) Location To Epsilon Eridani Parts ------- > --- POWER (7) -------- Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION (8) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (6) ------ Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System > --- WEAPON (5) ------- Gamma Rifle Gamma Rifle Quantum Rifle > --- INVENTORY (5) ---- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Small Matter Pod Improved Core Shielding > --- WEAPON ----------- Gamma Rifle Heavy Disruptor Cannon Multirail Multirail > --- INVENTORY -------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Improved Arc Projector [Rating: 212] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Advanced Heavy Siege Treads Treads Advanced Heavy Siege Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Power Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Multirail Ballistic Cannon Enhanced Hardcell Cannon Launcher Gamma Bomb Array Special Weapon Welding Torch Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 . 2 . 2 . 2 2 2 2 2 2 2 Power 6 | . . . 2 . . . . 1 . 1 . 1 1 Propulsion 6 | . . . . . 1 . 1 . 1 1 2 . . Utility 4 | . 1 . . . 1 . 1 . 1 . . . . Weapon 3 | . . . . . . . . 1 . . . 1 1 Parts Attached 257 | 6 6 . 2 . 1 2 15 12 25 25 56 41 66 Power 61 | 1 . . 2 . . 1 1 4 7 8 10 7 20 Engine 18 | 1 . . 2 . . 1 1 2 5 . 2 . 4 Core 10 | . . . . . . . . 2 2 4 . 1 1 Reactor 33 | . . . . . . . . . . 4 8 6 15 Propulsion 75 | 2 . . . . . . 6 2 7 7 21 16 14 Treads 21 | 2 . . . . . . 1 . . 1 . 3 14 Leg 24 | . . . . . . . . . 5 2 7 10 . Wheel 6 | . . . . . . . . . . . 6 . . Hover 12 | . . . . . . . 5 2 1 1 1 2 . Flight 12 | . . . . . . . . . 1 3 7 1 . Utility 65 | 2 3 . . . 1 . 6 4 5 5 19 9 11 Device 40 | 1 1 . . . 1 . 2 . 5 4 15 3 8 Storage 5 | . 2 . . . . . 1 . . . . . 2 Processor 8 | . . . . . . . 1 2 . . 2 3 . Hackware 1 | . . . . . . . . . . . 1 . . Protection 11 | 1 . . . . . . 2 2 . 1 1 3 1 Artifact . | . . . . . . . . . . . . . . Weapon 56 | 1 3 . . . . 1 2 2 6 5 6 9 21 Energy Gun 34 | 1 3 . . . . 1 2 1 1 5 . 6 14 Energy Cannon 4 | . . . . . . . . 1 . . . 1 2 Ballistic Gun 4 | . . . . . . . . . . . . . 4 Ballistic Cannon 5 | . . . . . . . . . 3 . 1 1 . Launcher 2 | . . . . . . . . . 1 . . 1 . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . 1 . 5 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 . 1 . . 2 1 Corrupted Parts 17 | . . . . . . . . . . 4 . 8 5 System Corruption 45 | . . . . . . . . . . 18 . 21 6 Parts Lost 161 | . . . . . . 1 7 11 22 10 40 35 35 Power 42 | . . . . . . 1 1 5 8 2 10 6 9 Propulsion 53 | . . . . . . . 2 2 9 4 13 17 6 Utility 32 | . . . . . . . 3 1 2 1 12 6 7 Weapon 34 | . . . . . . . 1 3 3 3 5 6 13 Highest Loss Streak 23 | . . . . . . 1 4 8 12 5 17 20 23 To Critical Strikes 7 | . . . . . . . . . 2 . . 1 4 Average Backups 2 | . 4 7 6 7 6 5 3 2 . . 2 1 2 Power . | . . 2 . . . . . . . . . . . Propulsion . | . . . . . . . . 2 . . . . 1 Utility 1 | . 3 3 4 5 4 4 2 . . . . . . Weapon . | . . 2 2 2 2 1 . . . . 2 . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 14 | . 2 . . . . 1 4 . . . . 1 6 Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 Utility 8 | . 1 . . . . . 4 . . . . 1 2 Weapon 5 | . 1 . . . . 1 . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 94 100 99 100 91 90 71 81 70 45 73 39 71 Engine 7 | . 12 12 29 30 25 24 18 13 8 . . . 1 Core 2 | . . . . . . . . 4 5 7 4 . . Reactor 7 | . . . . . . . . . . 4 11 4 19 Treads 8 | . 25 25 20 20 16 16 11 . . 2 . 1 13 Leg 5 | . . . . . . . . . 15 1 19 8 . Hover 2 | . . . . . . . 3 24 4 . . . . Device 13 | . 21 12 10 10 16 16 12 6 12 13 17 7 16 Storage 1 | . 3 12 10 10 8 8 4 . . . . . . Processor 2 | . . . . . . . 1 5 8 . 3 3 1 Protection 4 | . 12 12 10 10 8 8 7 12 5 3 . 2 1 Energy Gun 9 | . 19 25 20 20 16 16 12 12 . 10 3 4 9 Slashing Weapon 1 | . . . . . . . . . . 1 7 . . Peak Build Rating 212 | 6 10 10 13 13 16 17 34 58 81 95 142 144 212 Average Rating 78 | 4 8 10 12 13 16 15 22 46 56 54 93 71 172 On Entrance 31 | . 6 10 10 13 13 16 17 34 39 31 95 65 98 Naked Turns 129 | . . . . . . . . . 29 2 . 98 . Heaviest Build 163 | 10 34 34 44 44 46 50 52 52 57 80 80 92 163 Greatest Support 320 | 40 40 40 40 40 40 40 60 36 83 50 179 203 320 Greatest Overweight (x) 20 | 1 . . 1 1 1 1 1 1 2 3 20 4 1 Average Overweight (x) . | . . . 1 1 1 1 . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 6 | 5 7 15 15 15 15 15 9 5 5 5 5 5 5 Most Carried 7 | 2 7 7 7 7 6 7 7 4 5 5 5 5 5 Average Carried 3 | . 4 7 6 7 6 5 3 2 . . 2 1 4 Final Capacity 15 | 5 15 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 7 | 1 7 7 7 7 6 5 3 1 . 5 . 1 1 Class Distribution -------------------- 41% | Hacker-Mutant 21% | Scavenger-Tank 7% | Generator-Gladiator 7% | Generator-Tank 6% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Generator-Gladiator | -3/Research Hacker-Mutant | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Matter Collected 4605 | 211 129 . 20 . . 50 79 150 314 495 729 760 1668 Remotely 138 | . . . . . . . . . . . 138 . . Salvage Created 12886 | . 375 . 185 . . 588 519 650 353 1026 4030 1379 3781 Parts 611 | . 31 . 13 . . 25 23 23 18 45 165 53 215 Haulers Intercepted 3 | . . . . . . . 1 . . . 2 . . Recyclers Shooed 9 | . 2 . . . . . 2 . 1 . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 174 | . 9 . 6 . . 11 8 10 11 18 33 23 45 Melee 42 | . . . . . . . . . . 9 31 2 . Guns 67 | . 8 . 6 . . 5 2 4 . 3 1 6 32 Cannons 30 | . . . . . . . . 2 10 . . 13 5 AOE 11 | . 1 . . . . 4 3 3 . . . . . Classes Destroyed 18 | . 4 . 1 . . 1 4 2 . . 2 2 2 Worker 3 | . . . . . . . 1 . . . . . 2 Builder 10 | . 1 . . . . . . 1 2 . 1 . 5 Tunneler 1 | . . . . . . . . . . . . . 1 Hauler 3 | . . . . . . . 1 . . . 2 . . Recycler 13 | . . . . . . . . . . . 11 . 2 Mechanic 2 | . . . . . . . . 1 . . 1 . . Operator 4 | . . . . . . . . 1 . . 2 . 1 Watcher 14 | . 3 . . . . 1 3 . 1 2 1 1 2 Swarmer 45 | . 4 . 3 . . 2 2 3 4 9 7 3 8 Grunt 45 | . 5 . 2 . . 6 3 . 4 1 9 6 9 Brawler 1 | . . . . . . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . . . . . Sentry 22 | . . . 1 . . 2 1 4 1 2 3 3 5 Specialist 2 | . . . . . . . . . . . . 2 . Hunter 15 | . . . . . . . 1 1 . 4 2 1 6 Programmer 41 | . . . . . . . 1 2 2 2 11 7 16 Heavy 1 | . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 3 . 3 . . 4 5 2 7 6 7 8 9 Combat Bots Only 9 | . 3 . 3 . . 5 4 2 6 6 4 8 9 Max Kills in Single Turn 3 | . 2 . 1 . . 2 3 2 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 1 . . . . 2 1 1 . . . . . Melee 1 | . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 2930 | . 28 . 14 . . 46 93 185 355 175 484 682 868 Missed 916 | . 10 . 6 . . 20 33 74 137 48 135 208 245 Hits 2014 | . 18 . 8 . . 26 60 111 218 127 349 474 623 Melee 5 | . . . . . . . . . . . 5 . . Projectile 2009 | . 18 . 8 . . 26 60 111 218 127 344 474 623 AOE 4 | . . . . . . . . 2 1 . 1 . . Critical Strikes 105 | . . . . . . . 2 3 8 9 26 22 35 Actively Blocked 14 | . . . . . . . 1 1 . 2 9 . 1 Part Disruptions 15 | . . . . . . . . 2 . . 2 5 6 Actively Blocked 1 | . . . . . . . . 1 . . . . . Damage Taken 26578 | . 110 . 55 . . 290 540 872 2964 1296 4941 7109 8401 Core 4653 | . 19 . 18 . . 9 69 76 948 373 1215 1403 523 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 234 | . . . . . . . . . . . . . 234 Redirected to Shielding 296 | . . . 2 . . 15 114 64 64 . . . 37 Ignored by Resistances 15959 | . 72 . 37 . . 174 331 571 1653 896 3077 4171 4977 Regen/Repaired (Parts) 141 | . . . . . . . 42 . . 99 . . . Core Remaining (%) 64 | 100 . 92 . 95 . 98 90 91 5 67 6 3 67 Volleys Fired 533 | . 35 . 9 . . 34 50 42 53 34 13 85 178 Largest 5 | . 2 . 2 . . 2 2 3 3 3 3 4 5 Hottest 414 | . 90 . 90 . . 90 90 155 165 211 211 339 414 Shots Fired 1194 | . 43 . 18 . . 68 72 78 74 66 29 162 584 Gun 963 | . 43 . 18 . . 68 72 74 4 66 27 90 501 Cannon 230 | . . . . . . . . 4 70 . 2 71 83 Launcher 1 | . . . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . Kinetic 182 | . . . . . . . . . 53 . 2 52 75 Thermal 446 | . . . . . . . . 4 21 16 5 78 322 Explosive . | . . . . . . . . . . . . . . Electromagnetic 566 | . 43 . 18 . . 68 72 74 . 50 22 32 187 Robot Hit Streak 39 | . 21 . 12 . . 17 17 24 15 18 15 25 39 Robot Miss Streak 6 | . 6 . 1 . . 1 1 5 2 2 1 4 5 Penetration Max 1 | . . . . . . . . . 1 . . . 1 Secondary Targets 6 | . . . . . . 2 . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . 1 Shots Hit Robots 1132 | . 27 . 14 . . 59 64 61 59 67 206 135 440 Core Hits 443 | . 18 . 7 . . 26 25 28 18 27 81 58 155 Critical Kills 2 | . . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Critical Strikes 84 | . 1 . 1 . . 2 2 1 10 . 36 4 27 Burn 19 | . . . . . . . . . . . . 2 17 Destroy 3 | . . . . . . . . . . . . . 3 Blast 15 | . . . . . . . . . 10 . . 2 3 Corrupt 11 | . 1 . 1 . . 2 2 1 . . . . 4 Sever 36 | . . . . . . . . . . . 36 . . Melee Attacks 216 | . . . . . . . . . 2 17 187 10 . Impact . | . . . . . . . . . . . . . . Slashing 216 | . . . . . . . . . 2 17 187 10 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 28 | . . . . . . . . . 1 . 26 1 . Combat Hostiles 3 | . . . . . . . . . . . 2 1 . Follow-up Attacks 30 | . . . . . . . . . . . 30 . . Damage Inflicted 33226 | . 572 . 194 . . 1264 1608 1264 2167 1654 8338 5059 11106 Guns 15970 | . 399 . 194 . . 876 741 751 138 1337 498 1605 9431 Cannons 6373 | . . . . . . . . 115 1947 . 80 2667 1564 Explosions 2237 | . 173 . . . . 388 867 398 . . 62 252 97 Melee 8506 | . . . . . . . . . 68 315 7698 425 . Ramming 140 | . . . . . . . . . 14 2 . 110 14 Kinetic 5910 | . . . . . . . . . 1600 . 80 2166 2064 Thermal 11021 | . 173 . . . . 388 432 464 485 400 157 1492 7030 Explosive 435 | . . . . . . . 435 . . . . . . Electromagnetic 7214 | . 399 . 194 . . 876 741 800 . 937 403 866 1998 Impact . | . . . . . . . . . . . . . . Slashing 8506 | . . . . . . . . . 68 315 7698 425 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 48 | . . . . . . . 4 1 4 23 18 48 39 Average Corruption 17 | . . . . . . . 3 1 2 10 9 31 20 Corruption Purged 4 | . . . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 248 | . . . . . . . 6 1 . 21 43 62 115 Message Errors 51 | . . . . . . . 2 1 . 4 13 7 24 Matter Fused 54 | . . . . . . . 1 . . 2 13 12 26 Heat Flow Errors 37 | . . . . . . . 1 . . 3 6 12 15 Energy Discharges 25 | . . . . . . . . . . 6 5 4 10 Parts Rejected 5 | . . . . . . . . . . . 1 2 2 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 19 | . . . . . . . 1 . . 4 3 5 6 Data Loss (major) 9 | . . . . . . . 1 . . 1 2 2 3 Misfires 6 | . . . . . . . . . . 1 . 1 4 Alerts 3 | . . . . . . . . . . . . 1 2 Misdirections 5 | . . . . . . . . . . . . 5 . Weapon Failures 33 | . . . . . . . . . . . . 11 22 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1125 | . . . . . . . 72 57 84 . 730 156 26 Projectiles 270 | . . . . . . . . 21 75 . . 148 26 Explosions 158 | . . . . . . . 72 36 . . 50 . . Melee 697 | . . . . . . . . . 9 . 680 8 . Knockbacks 21 | . . . . . . . . . 11 . 1 6 3 Impact 1 | . . . . . . . . . 1 . . . . Kinetic 20 | . . . . . . . . . 10 . 1 6 3 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 275 | . . . . . . 27 35 161 6 1 . 45 . Shots 10 | . . . . . . 1 1 4 . . . 4 . Rammed 31 | . . . . . . . . . 5 1 . 25 . Targets Rammed 51 | . . . . . . . . . 5 1 . 44 1 Kicked 18 | . . . . . . . . . . . . 18 . Crushed 2 | . . . . . . . . . . . . 1 1 Highest Temperature 617 | . 102 . 227 . . 469 313 387 607 302 617 544 593 Average Temperature 151 | . 34 . 93 . . 141 129 97 320 117 182 141 149 Received Heat Transfer 3320 | . 63 . 30 . . 180 63 144 976 78 562 990 234 Effects 146 | . . . . . . 13 3 7 27 2 23 8 63 Shutdowns 66 | . . . . . . 3 . 3 12 . 11 2 35 Energy Bleed 15 | . . . . . . 1 . . 2 . 6 1 5 Interference 26 | . . . . . . . 3 4 3 2 3 2 9 Matter Decay 5 | . . . . . . 1 . . . . 1 . 3 Short Circuit 6 | . . . . . . . . . 2 . . 1 3 Damage (minor) 6 | . . . . . . . . . 2 . . 2 2 Damage (major) 20 | . . . . . . 8 . . 5 . 1 . 6 Damage (core) 2 | . . . . . . . . . 1 . 1 . . Siege Activations 2 | . . . . . . . . . . . . . 2 Total Turns 49 | . . . . . . . . . . . . . 49 Longest Duration 42 | . . . . . . . . . . . . . 42 Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 7 | . . . . . . 1 . 1 . . . . 5 Combat Hostiles 7 | . . . . . . 1 . 1 . . . . 5 Robots Corrupted 18 | . . . . . . 2 3 1 . 5 1 2 4 Combat Hostiles 18 | . . . . . . 2 3 1 . 5 1 2 4 Parts Fried 56 | . 2 . . . . 4 9 9 . 9 4 8 11 Impact Corruptions 1 | . . . . . . . . . . . . 1 . Robots Melted 6 | . . . . . . . . . 1 1 . . 4 Combat Hostiles 6 | . . . . . . . . . 1 1 . . 4 Parts Melted 43 | . . . . . . . . 1 1 1 1 8 31 Heat Transferred 14643 | . 150 . . . . 350 450 448 706 518 198 2368 9455 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 21 | . 3 . . . . 5 6 5 . . 1 . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 187 | . 93 . 65 13 . 104 152 105 125 170 125 165 187 Initial 20 | . . . . 13 . . 7 . 10 10 . 20 5 Average 26 | . 18 . 11 . . 25 30 28 17 33 22 23 38 Influence Increases 5808 | . 269 . 156 . . 382 336 415 378 514 1160 834 1364 Destroy 0b10 Robot/C 3520 | . 180 . 120 . . 260 160 200 220 360 660 460 900 Destroy 0b10 Robot/NC 255 | . 20 . . . . 10 25 15 15 10 90 5 65 Destroy Leader 824 | . 36 . 30 . . 72 58 60 42 84 136 92 214 Successful Hack 134 | . 25 . 6 . . 4 10 10 . . . 10 69 Disable Machine 124 | . . . . . . 8 40 64 . . 4 . 8 Destroy Structure 231 | . 8 . . . . 28 43 36 26 . . 27 63 Partial Spotted 75 | . . . . . . . . . . 15 30 30 . Lose Combat Pursuer 645 | . . . . . . . . 30 75 45 240 210 45 Influence Decreases 5784 | . 269 . 106 50 . 358 360 385 378 544 1110 871 1353 Entered New Map 132 | . . . . 37 . . 17 . 20 20 . 30 8 Time Decay 4661 | . 269 . 106 13 . 310 283 270 235 434 935 575 1231 Lost Part 945 | . . . . . . 10 60 107 123 90 175 266 114 Lost Ally 20 | . . . . . . 20 . . . . . . . Purge Threat 26 | . . . . . . 18 . 8 . . . . . Squads Dispatched 37 | . . . 2 . . 2 4 2 3 3 5 7 9 Investigation 4 | . . . 2 . . . . . . . . 2 . Extermination 17 | . . . . . . . 1 1 1 2 4 3 5 Reinforcement 9 | . . . . . . . . 1 2 1 1 2 2 Assault 2 | . . . . . . 2 . . . . . . . Garrison 5 | . . . . . . . 3 . . . . . 2 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 2 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Distress Signals 18 | . 1 . 4 . . 1 1 . 3 . 3 5 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 304 | . 16 . 6 . . 31 13 17 32 25 58 50 56 Peak Tracking Total 13 | . 4 . 2 . . 9 4 4 13 6 6 9 5 Tactical Retreats 31 | . . . 1 . . 4 . 1 3 1 11 7 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . . . . . . . . 3 1 1 . 5 . Indirectly 2 | . . . . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . 1 Reprogrammed 1 | . 1 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Machines Disabled 32 | . 1 . . . . 2 10 16 . . 1 . 2 Max in Single Turn 7 | . 1 . . . . 1 3 7 . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Machines Accessed 32 | . 6 . 2 1 . 3 3 5 . 1 2 3 6 Terminals 27 | . 5 . 1 1 . 3 2 5 . . 2 3 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 83 | . 15 . 9 7 . 13 7 7 . 2 2 8 13 Successful 50 | . 9 . 3 4 . 6 5 4 . 2 1 5 11 Failed 33 | . 6 . 6 3 . 7 2 3 . . 1 3 2 Catastrophic 3 | . 1 . . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 4 | . . . . . . . . 4 . . . . . Terminals 73 | . 14 . 6 7 . 13 4 7 . . 2 8 12 Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 3 . . 2 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Terminal Hacks 42 | . 8 . 1 4 . 6 3 4 . . 1 5 10 Record 12 | . 2 . . 3 . 1 1 . . . . 1 4 Part Schematic 1 | . . . . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . 1 Open Door 2 | . . . . . . 1 . . . . . . 1 Open DSF 3 | . . . . . . . . 2 . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . 1 . . . . . . Unreport Threat 2 | . . . . . . 1 . 1 . . . . . Locate Traps 2 | . 1 . . . . . . . . . . 1 . Disarm Traps 2 | . . . . . . . . . . . . . 2 Reprogram Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . Zone Layout 7 | . 1 . . 1 . . 1 1 . . . 2 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . 2 . . . Scan Component 2 | . . . . . . . 1 . . 1 . . . Repair 2 | . . . . . . . 1 . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 . . 2 . . Used 1 | . . . . . . . . 1 . . . . . Hacking Detections 23 | . 3 . 2 1 . 1 3 4 . . 1 3 5 Full Trace Events 4 | . . . 2 . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . 1 . . . Time 72 | . . . . . . . 16 . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . 2 . . . . . . . Largest Group 2 | . . . . . . 2 . . . . . . . Highest-Rated Group 62 | . . . . . . 62 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . 11 . . . . . . . Total Damage 166 | . . . . . . 166 . . . . . . . Kills 2 | . . . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 5102 | 61 778 33 317 371 35 702 501 . . 615 1544 145 . Sensors 1973 | . . . . . . . . . . 615 1358 . . IFF 331 | . . . . . . . . . . . 186 145 . Terrain 538 | . 538 . . . . . . . . . . . . Traps 1238 | . . . . . 35 702 501 . . . . . . ECM 2649 | 61 778 33 317 371 35 702 352 . . . . . . Robot Analysis Total 1 | . . . . . . . . . . . . . 1 Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Turns Passed 11130 | 87 778 33 317 371 35 702 793 627 738 967 1981 1135 2566 Spaces Moved 5780 | 48 405 18 114 153 15 221 373 560 544 499 1015 747 1068 Core 256 | 5 . . . . . . . . 53 3 19 176 . Treads 2625 | 43 405 18 114 153 15 221 239 . . 171 . 178 1068 Legs 1188 | . . . . . . . . . 294 69 637 188 . Wheels 211 | . . . . . . . . . . . 211 . . Hover 930 | . . . . . . . 134 560 125 20 55 36 . Flight 570 | . . . . . . . . . 72 236 93 169 . Fastest Speed 21 | 50 160 160 240 240 240 240 48 48 40 29 28 21 160 Average Speed 132 | 151 160 160 240 240 240 240 149 80 94 136 104 88 163 Slowest Speed 1050 | 160 160 160 240 240 240 240 250 112 180 305 1050 250 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 22 | 4 67 5 11 38 4 39 16 24 18 16 24 17 27 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 171 | . 7 . . . . 30 43 48 14 . . 7 22 Melee . | . . . . . . . . . . . . . . Projectile 28 | . . . . . . . . . 14 . . 7 7 AOE 141 | . 7 . . . . 30 43 48 . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Total 8052 | 62 492 22 140 158 15 327 542 664 696 699 1681 1059 1495 Wait 840 | 2 26 5 14 6 . 67 73 28 26 78 363 68 84 Move 5764 | 47 404 17 113 152 14 220 372 559 543 496 1014 746 1067 Hop 1 | . . . . . . . . . . 1 . . . Pick Up 259 | 7 13 . 2 . . 2 18 10 24 34 48 48 53 Fast Attach 43 | . 1 . . . . . . . 1 . 11 3 27 Attach 242 | 6 2 . 2 . 1 2 16 12 28 30 54 47 42 Detach 11 | . . . . . . . . . 5 . 2 1 3 Swap 11 | . 5 . . . . . . . . . 1 . 5 Drop 101 | . 6 . . . . 2 13 . 9 6 24 6 35 Fire 533 | . 35 . 9 . . 34 50 42 53 34 13 85 178 Melee 180 | . . . . . . . . . 2 17 151 10 . Ram 15 | . . . . . . . . . 5 1 . 9 . Kick 18 | . . . . . . . . . . . . 18 . Crush 19 | . . . . . . . . . . . . 18 1 Escape Stasis 15 | . . . . . . . . 13 . 2 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 14) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Utility x1 159 | -10/Materials | Identified exit to Mines 159 | -10/Materials | Discovered exit to Mines (range 22) 318 | -10/Materials | Build established: Hacker-Mutant 866 | -10/Materials | Entered Mines 879 | -10/Mines | Identified exit to Materials 879 | -10/Mines | Discovered exit to Materials (range 8) 899 | -10/Mines | Entered Materials 899 | -9/Materials | Evolved 2 slots: Power x2 1180 | -9/Materials | Identified exit to Mines 1180 | -9/Materials | Discovered exit to Mines (range 12) 1216 | -9/Materials | Entered Mines 1262 | -9/Mines | Met a Derelict bent on vengeance 1377 | -9/Mines | Found a hidden stash of uninstalled traps 1537 | -9/Mines | Identified exit to Materials 1537 | -9/Mines | Discovered exit to Materials (range 11) 1570 | -9/Mines | Learned 4 Materials zone layouts 1587 | -9/Mines | Entered Materials 1587 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1588 | -8/Materials | Identified exit to Factory 1588 | -8/Materials | Identified exit to Storage 1588 | -8/Materials | Discovered exit to Storage (range 14) 1622 | -8/Materials | Entered Storage 1642 | -8/Storage | Met a pair of Derelict thieves 1994 | -8/Storage | Learned location of Armory (-4) 2202 | -8/Storage | Discovered exit to Factory (range 16) 2324 | -8/Storage | Entered Factory 2324 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2808 | -7/Factory | Lost 4 parts (1p1n1u1w) 2824 | -7/Factory | Garrison activated, responded to threat 2893 | -7/Factory | Repaired Hvy. EM Pulse Gun 3109 | -7/Factory | Identified exit to Factory 3109 | -7/Factory | Discovered exit to Factory (range 11) 3117 | -7/Factory | Entered another Factory area 3117 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3548 | -6/Factory | Lost 3 parts (2p1n) 3711 | -6/Factory | Lost 8 parts (3p1n1u3w) 3735 | -6/Factory | Identified exit to Factory 3735 | -6/Factory | Discovered exit to Factory (range 16) 3744 | -6/Factory | Entered another Factory area 3744 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3862 | -5/Factory | Lost 3 parts (2n1u) 3931 | -5/Factory | Lost 5 parts (3p2n) 4408 | -5/Factory | Core integrity fell below 50% 4418 | -5/Factory | Cargo convoy interrupted 4419 | -5/Factory | Core integrity fell below 20% 4443 | -5/Factory | Lost 12 parts (3p5n1u3w) 4476 | -5/Factory | Identified exit to Factory 4476 | -5/Factory | Discovered exit to Factory (range 12) 4482 | -5/Factory | Entered another Factory area 4482 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4557 | -4/Factory | Repaired Nuclear Pulse Array 4618 | -4/Factory | Spotted B-86 Titan 4709 | -4/Factory | Lost 4 parts (1p1n1u1w) 4776 | -4/Factory | Lost 5 parts (1p3n1w) 4807 | -4/Factory | Found Hvy. Reflective Plating 5154 | -4/Factory | System corruption reached 10% 5439 | -4/Factory | Identified exit to Research 5439 | -4/Factory | Discovered exit to Research (range 5) 5446 | -4/Factory | Build established: Scavenger-Tank 5449 | -4/Factory | Entered Research 5449 | -3/Research | Evolved 2 slots: Propulsion x2 5569 | -3/Research | Spotted B-86 Titan 5691 | -3/Research | Found Quantum Capacitor 6099 | -3/Research | Lost 4 parts (1p1n2u) 6191 | -3/Research | Build established: Generator-Gladiator 6785 | -3/Research | Core integrity fell below 50% 6824 | -3/Research | System corruption reached 10% 6873 | -3/Research | Lost 17 parts (5p3n6u3w) 6995 | -3/Research | Lost 3 parts (1p1n1w) 7041 | -3/Research | Core integrity fell below 20% 7239 | -3/Research | Lost 5 parts (1p3n1u) 7340 | -3/Research | Lost 3 parts (1p1n1w) 7426 | -3/Research | Identified exit to Research 7426 | -3/Research | Discovered exit to Research (range 16) 7430 | -3/Research | Entered another Research area 7430 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 7500 | -2/Research | Found Gamma Bomb Array 7633 | -2/Research | Lost 9 parts (2p4n1u2w) 7649 | -2/Research | System corruption reached 10% 7750 | -2/Research | Spotted B-90 Cyclops 7929 | -2/Research | Destroyed 8 combat bots 7933 | -2/Research | System corruption reached 30% 7990 | -2/Research | Lost 20 parts (3p9n4u4w) 8001 | -2/Research | Core integrity fell below 50% 8119 | -2/Research | Core integrity fell below 20% 8199 | -2/Research | Build established: Hacker-Mutant 8533 | -2/Research | Identified exit to Access 8533 | -2/Research | Discovered exit to Access (range 7) 8565 | -2/Research | Entered Access 8565 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 8694 | -1/Access | Spotted B-99 Colossus 8726 | -1/Access | Build established: Scavenger-Tank 9089 | -1/Access | Destroyed 9 combat bots 9484 | -1/Access | Identified exit to Command 9544 | -1/Access | Spotted B-99 Colossus 9582 | -1/Access | System corruption reached 10% 9737 | -1/Access | Destroyed B-99 Colossus 9819 | -1/Access | Lost 23 parts (7p4n4u8w) 9847 | -1/Access | Found Prototype Ballistic Gun 9850 | -1/Access | Found Prototype Ballistic Gun 9984 | -1/Access | Identified Multirail (x2) 10533 | -1/Access | System corruption reached 30% 10848 | -1/Access | Build established: Generator-Tank 10970 | -1/Access | Garrison activated, responded to threat 11072 | -1/Access | Lost 6 parts (2p2n2w) 11121 | -1/Access | Identified exit to Surface 11121 | -1/Access | Discovered exit to Surface (range 7) 11131 | *** | Escaped! Last Messages --------------- 11091_ R-10 Processor collects Imp. Antigrav System. 11091_ Acquired Gamma Rifle. 11094_ R-10 Processor collects Imp. Antigrav System. 11098_ R-10 Processor collects Adv. Remote Datajack. 11101_ R-10 Processor collects Imp. Antigrav System. 11105_ System corrupted: Matter fused (-9). 11114_ Slug penetrates Wall. 11114_ Penetrated by Slug. 11114_ Imp. Core Shielding destroyed. 11114_ Slug penetrates Wall. 11117_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11120_ System corrupted: Component data lost. 11121_ The Access Shell folds into the floor. 11121_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????## | | ???????????????????????????????????????????? * | | ????????????????????????????????????????????# =%= | | ????????????????????????????????????????????? ![ | | ?????????????????????????????????????????????? | | ????????????????????????????????????????####### # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????# + + | | ????????????????????????????????????????# # # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????####### # | | ??????????????????????????????????????????????# # | | ???????????????????#""""""""""#???????????????# # | | ???????????????????# #???????????????# # | | ???????????????????# #???????????????# # | | ???????????????????# #???????????????# # | | ???????????????????# "" #?#####?????????# # | | ???????????????????# "@ #?# ????????## # | | ???????????????????# #?# ???????# | | ???????????????????# #?# ???????# | | ???????????????????# #?# ???????# " | | ??????????????????## ### ??? # | | ??????????????????# ## """" ## # | | ??????????????????##"" ### """"" ## # | | ???????????????????#"" #?# """"" ## # | | ???????????????????#"" #?# """" ## # | | ???????????????????#T #?# " ## # | | ???????????????????#"" #?# ## # | | ???????????????????#"" #?# ## # | | ? ?????????????###"" #####+##+####### | | ? ???????? !! " | | ? ???????? !% % "T | | ? ??????? ####################### ####### | | ? ?????????????????#######??????# #?????##### | | # """???? ?????????? #??????# #?????????? | | # """""? ????????? #??????# #?????????? | | # """"" ????????? #??????# #?????????? | | # ^ """" #???????? #??????# %#?????????? | | # " #???????? #?????## ##????????? | | # #???????? #?????#! ########?? | | # ###+###??#######?????# T #?? | | # ?? ######## "" #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Coolant Potential 80 Energy Generation 155 Energy Capacity 1090 Matter Stores 350 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Armor Coverage 600 Resistance: KI 60 Resistance: TH 60 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 240 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 16 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 8 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Trap Scanner | -9/Materials | Scanalyzed Imp. Datajack | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. EM Pulse Gun | 16% | -7/Factory Nuclear Pulse Array | 10% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Use The Force Challenges ------------ None Game ------ Seed ArmageddonVariableBarrier Manual? 0 Play Time 03:39:35 Cumulative 35.1 hours Start 2025.10.20 @ 22:16:10 End 2025.10.21 @ 02:06:00 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 32 Rogue 8 Adventurer 0 Explorer 24 Win Type 0 Total 5 Types 3/0/0/2/0/0/0/0/0/0 Lore% 8 Gallery% 33 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88f4a4fa-f865-4229-9e36-766bc1f228a7