Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.07 @ 21:05:16 Player: kasaphescent Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (225) 1125 Value Destroyed (8188) 8188 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1731) 1731 TOTAL SCORE: 17784 Bonus ------- High Alert Combat Kills 994 Follower Combat Kills 327 Met Imprinter 300 Was Imprinted 300 Friendly Fire -190 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Targeting Computer Energy Filter Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Beamcaster Long-range Proton Cannon Coil Gun Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Reinforced Antimatter Reactor Armored Medium Treads Armored Medium Treads Improved Heavy Treads Flexi-carbon Leg Myomer Leg Long-range Proton Cannon Long-range Missile Launcher [Rating: 110] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Heavy Beamcaster Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . . 2 . . 2 2 . . 2 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 3 | . . 1 1 . . . . . . . 1 . . . . Utility 8 | . . 1 1 1 . . . 1 . . 1 1 . . 2 Weapon 2 | . . . . 1 . . . . . . . 1 . . . Parts Attached 213 | 7 11 18 29 4 5 10 8 26 1 . 20 29 13 3 29 Power 29 | 1 2 4 6 . 1 2 . 4 . . 2 3 1 . 3 Engine 14 | 1 2 3 4 . . 1 . 3 . . . . . . . Core 11 | . . 1 2 . 1 1 . 1 . . 2 2 1 . . Reactor 4 | . . . . . . . . . . . . 1 . . 3 Propulsion 53 | 2 6 5 7 1 1 . . 6 . . 3 7 4 2 9 Treads 3 | . . . . . . . . . . . . 1 . . 2 Leg 45 | 2 2 5 7 1 1 . . 6 . . 3 6 4 2 6 Wheel 5 | . 4 . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 45 | 2 2 4 5 1 1 4 2 5 . . 7 6 . 1 5 Device 23 | 1 . 2 2 . . 3 1 3 . . 3 4 . . 4 Storage 4 | 1 1 . 1 . . . . . . . . . . . 1 Processor 2 | . . . . . . 1 . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 16 | . 1 2 2 1 1 . 1 2 . . 3 2 . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 86 | 2 1 5 11 2 2 4 6 11 1 . 8 13 8 . 12 Energy Gun 10 | . . . 3 . . . . . . . 1 1 1 . 4 Energy Cannon 23 | . . . . 1 1 1 2 6 . . 3 4 4 . 1 Ballistic Gun 25 | 2 1 5 5 1 . . 1 3 . . 1 3 . . 3 Ballistic Cannon 14 | . . . 2 . . 2 1 2 . . 2 2 2 . 1 Launcher 12 | . . . . . 1 1 2 . 1 . 1 3 1 . 2 Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 5 . . 3 . 2 . . . . . . 2 Parts Lost 78 | . 3 9 2 . 1 . 2 7 . . 4 11 2 . 37 Power 10 | . 1 4 . . . . . 1 . . . . . . 4 Propulsion 27 | . 1 1 . . 1 . . 4 . . 1 6 1 . 12 Utility 15 | . . 3 1 . . . 1 1 . . . 1 1 . 7 Weapon 26 | . 1 1 1 . . . 1 1 . . 3 4 . . 14 Highest Loss Streak 19 | . 3 3 1 . 1 . 1 2 . . 1 4 2 . 19 Average Slot Usage (%) 94 | . 98 95 99 99 99 99 99 97 93 93 93 91 93 92 69 Engine 5 | . 13 9 5 . . 4 7 11 6 6 5 . . . . Core 3 | . . . 3 7 7 2 . 1 6 6 4 9 5 5 . Reactor 1 | . . . . . . . . . . . . . 5 5 7 Leg 27 | . 18 32 35 29 29 30 30 25 26 26 28 22 26 25 18 Device 12 | . . 10 10 7 7 8 12 13 20 20 15 16 21 21 12 Storage 9 | . 14 11 16 15 15 15 11 6 6 6 5 5 5 5 7 Processor 1 | . . . . . . 4 1 . . . 1 5 5 5 3 Protection 9 | . 13 9 7 15 15 8 10 17 6 6 10 7 5 4 2 Energy Gun 1 | . . . 3 . . . . . . . 1 1 5 5 2 Energy Cannon 5 | . . . . 7 6 7 12 10 13 13 9 6 5 10 1 Ballistic Gun 6 | . 27 21 7 7 7 . 1 8 . . . 6 5 5 5 Ballistic Cannon 4 | . . . 6 7 7 14 3 . . . 4 4 3 . 2 Naked Turns 53 | . . . . . . . . . . . . . . . 53 Heaviest Build 99 | 13 25 31 44 55 55 55 61 76 76 76 83 96 99 92 92 Greatest Support 115 | 20 32 30 40 40 40 40 40 70 65 65 90 115 110 100 105 Greatest Overweight (x) 4 | 3 1 1 1 1 1 1 1 1 1 1 1 1 1 . 4 Average Overweight (x) . | . . . . 1 1 1 . . 1 1 . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 Average Carried 9 | 3 7 8 9 9 9 9 9 9 10 10 9 9 9 7 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 8 10 10 10 10 10 9 10 10 10 10 10 10 7 1 Class Distribution -------------------- 49% | Scavenger-Mutant 25% | Scavenger-Tank 14% | Scavenger-Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Matter Collected 5979 | 310 231 640 998 165 235 110 238 483 194 31 356 1038 233 11 706 Remotely 55 | . . . . . . . . . . . . . . . 55 Salvage Created 9623 | 139 454 879 1408 207 267 . 444 1169 702 231 575 1827 199 . 1122 Parts 467 | 11 31 56 80 10 12 . 15 62 18 3 23 77 6 . 63 Haulers Intercepted 12 | . 1 2 4 1 . . . 1 . . 1 . . . 2 Recyclers Shooed 9 | . 2 . 3 . . . . 1 . . . 1 . . 2 Parts Field Recycled 2 | . . . 2 . . . . . . . . . . . . Retrieved Matter 8 | . . . 8 . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 12 2 8 . 8 . . . 2 . . Prevented 10 | . . . . . 1 . 9 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Combat Hostiles Destroyed 177 | . 10 20 24 3 10 . 12 18 11 . 13 34 6 . 16 Guns 80 | . 10 20 18 1 . . . 6 . . 1 16 1 . 7 Cannons 57 | . . . 6 2 6 . 3 12 1 . 8 14 . . 5 AOE 38 | . . . . . 4 . 9 . 10 . 4 2 5 . 4 Classes Destroyed 15 | 2 4 2 3 . . . . 1 1 1 . 1 . . . Worker 11 | . . 1 1 2 . . . . . . . 4 . . 3 Builder 4 | . 1 1 2 . . . . . . . . . . . . Tunneler 5 | 3 . . . . . . . 1 . . 1 . . . . Hauler 12 | . 1 2 4 1 . . . 1 . . 1 . . . 2 Recycler 11 | 1 2 . 5 . . . . 2 . . . 1 . . . Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 4 | . . . 1 . . . . 1 . . 2 . . . . Swarmer 77 | . 6 7 4 . 6 . 7 7 6 . 9 14 5 . 6 Grunt 48 | . 4 8 12 . 2 . 4 7 4 . . 6 . . 1 Duelist 2 | . . . . . . . . . . . . 1 . . 1 Sentry 23 | . . 5 6 2 1 . 1 1 . . 4 1 . . 2 Hunter 16 | . . . 2 1 1 . . 1 . . . 8 . . 3 Programmer 9 | . . . . . . . . 2 . . . 4 . . 3 Packrat 2 | . . . . . . . . . . 2 . . . . . Samaritan 2 | . . . . . . . . . . 2 . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 9 | 2 4 5 4 3 5 . 4 6 4 . 6 9 5 . 4 Combat Bots Only 8 | . 4 5 3 1 5 . 4 5 4 . 5 8 5 . 3 Max Kills in Single Turn 4 | 1 2 1 3 2 1 . 2 2 3 1 3 2 3 . 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . 2 . 3 . 3 1 3 . 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Damage Taken 16429 | . 456 1115 1153 264 582 . 802 1202 460 . 1225 2675 433 . 6062 Core 2239 | . 126 170 158 8 21 . 190 42 . . 55 132 22 . 1315 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 49 57 71 . . . 68 . . 95 94 . . 86 . Volleys Fired 556 | 10 43 88 93 15 16 . 27 58 16 10 29 70 17 . 64 Largest 4 | 2 2 2 2 3 3 . 2 3 2 2 3 4 4 . 4 Hottest 302 | 40 40 46 105 147 147 . 170 208 180 180 228 246 302 . 302 Shots Fired 1260 | 20 84 176 160 45 37 . 42 152 19 20 78 243 33 . 151 Gun 726 | 20 84 176 109 15 12 . . 67 . . 10 112 14 . 107 Cannon 487 | . . . 51 30 21 . 30 85 6 20 66 124 16 . 38 Launcher 44 | . . . . . 4 . 12 . 13 . 2 7 3 . 3 Special 3 | . . . . . . . . . . . . . . . 3 Kinetic 779 | 20 84 176 116 30 24 . 5 67 . . 26 146 6 . 79 Thermal 343 | . . . 44 15 9 . 25 85 6 20 50 28 14 . 47 Explosive 44 | . . . . . 4 . 12 . 13 . 2 7 3 . 3 Electromagnetic 94 | . . . . . . . . . . . . 62 10 . 22 Robot Hit Streak 15 | 3 11 12 11 8 6 . 6 14 4 15 6 14 7 . 10 Robot Miss Streak 7 | 3 5 4 7 4 5 . 4 3 7 1 5 5 2 . 5 Penetration Max 1 | . . . 1 . . . . 1 . . . 1 . . . Secondary Targets 4 | . . 3 . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 . . . Shots Hit Robots 756 | 9 48 119 115 32 20 . 23 82 5 16 37 145 20 . 85 Core Hits 458 | 6 23 41 82 15 20 . 30 36 30 6 28 77 11 . 53 Critical Hits 14 | . 1 1 3 . 1 . . 1 . . . 6 . . 1 Critical Kills 7 | . 1 . 1 . . . . 1 . . . 4 . . . Critical Parts Destroyed 7 | . . 1 2 . 1 . . . . . . 2 . . 1 Melee Attacks 3 | . . . 3 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 3 | . . . 3 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22506 | 105 448 1597 2936 695 660 . 1446 1795 1643 574 1649 4884 1052 . 3022 Guns 8731 | 105 448 1597 1760 180 105 . . 672 . . 127 1753 251 . 1733 Cannons 7494 | . . . 708 515 304 . 346 1123 147 574 1020 1921 223 . 613 Explosions 6134 | . . . 360 . 251 . 1100 . 1496 . 502 1210 578 . 637 Melee 108 | . . . 108 . . . . . . . . . . . . Ramming 6 | . . . . . . . . . . . . . . . 6 Kinetic 8710 | 105 448 1597 1788 395 234 . 60 672 . . 319 1987 24 . 1081 Thermal 6012 | . . . 680 300 175 . 286 1123 147 574 884 680 264 . 899 Explosive 5840 | . . . 360 . 251 . 1100 . 1496 . 446 972 578 . 637 Electromagnetic 1830 | . . . . . . . . . . . . 1245 186 . 399 Impact . | . . . . . . . . . . . . . . . . Slashing 108 | . . . 108 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . 2 . . . . . . . . . . 3 3 3 7 Average Corruption 3 | . 2 . . . . . . . . . . 2 3 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 54 | . 9 . . . . . . . . . . 3 22 . 20 Message Errors 15 | . 2 . . . . . . . . . . . 9 . 4 Matter Fused 10 | . . . . . . . . . . . . . 5 . 5 Heat Flow Errors 8 | . 2 . . . . . . . . . . . 4 . 2 Energy Discharges 5 | . 1 . . . . . . . . . . 1 2 . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . 1 . 2 Targeting Errors 8 | . 3 . . . . . . . . . . 1 1 . 3 Weapon Failures 5 | . 1 . . . . . . . . . . 1 . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 881 | . . . 57 . 16 . 63 6 165 188 42 185 86 . 73 Projectiles 349 | . . . 6 . . . 18 6 34 188 21 60 13 . 3 Explosions 532 | . . . 51 . 16 . 45 . 131 . 21 125 73 . 70 Melee . | . . . . . . . . . . . . . . . . Knockbacks 42 | . . . 25 5 2 . 3 . . . . 6 . . 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 38 | . . . 21 5 2 . 3 . . . . 6 . . 1 Secondary 4 | . . . 4 . . . . . . . . . . . . Self-Inflicted Damage 425 | . . . . . 18 . 51 . 187 . 110 . . . 59 Shots 10 | . . . . . 1 . 2 . 5 . 1 . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 463 | . 236 18 463 239 293 . 36 300 . . 335 49 325 . 362 Average Temperature 91 | . 26 9 89 95 111 . 19 75 . . 107 25 190 . 136 Received Heat Transfer 2046 | . 57 375 441 42 69 . 126 219 36 . 144 66 63 . 408 Effects 10 | . . . 1 . . . . 3 . . 2 . . . 4 Shutdowns 2 | . . . 1 . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . . 1 . . . 1 Interference 6 | . . . . . . . . 3 . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 . . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . Parts Fried 6 | . . . . . . . 1 . . . . 3 1 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 13 | . . . . . 1 . . 2 . 2 5 2 . . 1 Heat Transferred 8653 | . . . 1258 444 259 . 511 1738 148 592 938 1124 395 . 1246 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Peak Influence 1248 | 20 235 439 704 419 . . . 226 . . 594 1248 . . 759 Initial 290 | . 13 98 146 282 . . . . . . 81 290 . . 202 Average 300 | 7 60 255 432 331 . . . 75 . . 364 554 . . 325 Maximum Alert Level 4 | . 1 2 3 2 . . . 1 . . 2 4 . . 3 Low Security (%) 37 | 100 90 29 11 . . . . 88 . . 27 . . . 23 Level 1 35 | . 9 62 41 92 . . . 11 . . 31 42 . . 45 Level 2 23 | . . 8 46 7 . . . . . . 41 39 . . 28 Level 3 1 | . . . . . . . . . . . . 9 . . 2 Level 4 1 | . . . . . . . . . . . . 7 . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 2 5 3 . . . 5 . . . 8 . . 6 Investigation 6 | . 1 1 2 . . . . . . . . 1 . . 1 Extermination 6 | . . . . . . . . 2 . . . 2 . . 2 Reinforcement 12 | . 1 1 2 1 . . . 2 . . . 3 . . 2 Assault 3 | . . . 1 . . . . . . . . 2 . . . Garrison 4 | . . . . 2 . . . 1 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 2 . . 2 Haulers Reinforced 2 | . . . . 1 . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Distress Signals 17 | . 3 2 6 . . . . 1 . . 1 2 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 266 | . 14 27 45 3 10 . 14 30 9 . 12 51 10 . 41 Peak Tracking Total 10 | . 7 6 4 1 5 . 5 4 4 . 5 7 5 . 10 Tactical Retreats 19 | . 2 1 4 . . . 1 5 . . . 3 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Traps Triggered 7 | . 2 . 1 . . . . . . . 2 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Machines Disabled 31 | . . 2 4 . . . . 3 . . 12 9 1 . . Max in Single Turn 10 | . . 1 2 . . . . 1 . . 10 2 1 . . Garrison Access 2 | . . . . . . . . 1 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Machines Accessed 27 | . 5 4 7 1 . 1 . 4 . . 2 . 2 . 1 Terminals 10 | . 4 1 4 . . . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . . . 1 . . . 1 Repair Stations 6 | . . 2 1 1 . . . 1 . . 1 . . . . Recycling Units 4 | . 1 . 2 . . . . 1 . . . . . . . Scanalyzers 2 | . . 1 . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Total Hacks 67 | . 12 7 17 3 . 6 . 12 . . 5 . 2 . 3 Successful 41 | . 4 6 8 2 . 6 . 9 . . 2 . 2 . 2 Failed 26 | . 8 1 9 1 . . . 3 . . 3 . . . 1 Catastrophic 7 | . 2 . 3 . . . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 26 | . 4 2 6 . . . . . . . 3 8 . . 3 Terminals 26 | . 11 2 12 . . . . . . . . . 1 . . Fabricators 5 | . . . . . . . . . . . 2 . . . 3 Repair Stations 17 | . . 4 3 3 . . . 4 . . 3 . . . . Recycling Units 5 | . 1 . 2 . . . . 2 . . . . . . . Scanalyzers 6 | . . 1 . . . . . 5 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Terminal Hacks 12 | . 1 1 2 . . 6 . . . . . . 2 . . Record 2 | . . . . . . . . . . . . . 2 . . Part Schematic 6 | . . . . . . 6 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 Build 2 | . . . . . . . . . . . . . . . 2 Repair Station Hacks 10 | . . 3 2 2 . . . 1 . . 2 . . . . Scan Component 6 | . . 2 1 1 . . . 1 . . 1 . . . . Repair 4 | . . 1 1 1 . . . . . . 1 . . . . Recycling Unit Hacks 5 | . 1 . 2 . . . . 2 . . . . . . . Report Inventory 4 | . 1 . 2 . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . Scanalyzer 5 | . . . . . . . . 5 . . . . . . . Insert Component 3 | . . . . . . . . 3 . . . . . . . Analyze 2 | . . . . . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks 6 | . 2 2 2 . . . . . . . . . . . . Terminals 5 | . 2 1 2 . . . . . . . . . . . . Botnet 5 | . 2 1 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 5 2 5 1 . . . 3 . . 2 . . . 1 Full Trace Events 2 | . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 8 . . . 6 . 2 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 Matter 556 | . . . . . . . . . . . . . . . 556 Time 138 | . . . . . . . . . . . . . . . 138 Total Part Build Rating 18 | . . . . . . . . . . . . . . . 18 Parts Repaired 4 | . . 1 1 1 . . . . . . 1 . . . . Time 103 | . . 26 26 26 . . . . . . 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Total Allies 8 | . . . . . . 4 . . . . . . 2 . 2 Largest Group 4 | . . . . . . 4 4 . . . . . 2 . 2 Highest-Rated Group 188 | . . . . . . 147 147 . . . . . 92 . 188 Highest-Rated Ally 94 | . . . . . . 39 39 . . . . . 46 . 94 Zionite Dispatches 1 | . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 51 | . . . . . . . 24 . . . . . 6 . 21 Total Damage 1275 | . . . . . . . 419 . . . . . 155 . 701 Kills 6 | . . . . . . . 1 . . . . . . . 5 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . 1 . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Turns Passed 13378 | 151 690 857 1648 245 708 1510 880 1578 756 54 773 1185 1263 59 1021 Spaces Moved 7643 | 95 440 360 796 109 436 984 533 757 456 17 456 658 942 47 557 Core 130 | 24 . . . . . . . . . . . . . . 106 Treads 3 | . . . . . . . . . . . . . . . 3 Legs 7339 | 71 280 360 796 109 436 984 533 757 456 17 456 658 942 47 437 Wheels 171 | . 160 . . . . . . . . . . . . . 11 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 150 150 150 120 122 150 150 120 120 120 120 50 Average Speed 135 | 113 115 132 137 150 150 150 149 150 150 150 126 128 120 120 108 Slowest Speed 200 | 200 150 150 150 150 150 150 150 152 150 150 155 158 150 120 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 56 36 59 3 54 84 67 19 57 5 13 18 92 15 12 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 2 . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 16 | . . . . . 3 4 2 . 2 . . . 4 1 . Spaces Dug 25 | . . . . . . . . 5 . . 1 16 3 . . Terrain Destroyed 610 | . . 45 11 1 21 . 95 20 192 4 63 86 27 . 45 Melee . | . . . . . . . . . . . . . . . . Projectile 91 | . . . 1 1 . . 9 20 1 4 20 20 5 . 10 AOE 519 | . . 45 10 . 21 . 86 . 191 . 43 66 22 . 35 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Total 9622 | 117 548 576 1191 156 460 1018 570 1086 506 26 591 828 1048 49 852 Wait 952 | . 32 91 225 26 1 9 . 207 34 . 68 40 25 . 194 Move 7628 | 94 439 359 795 108 435 983 532 756 455 16 455 657 941 46 557 Hop . | . . . . . . . . . . . . . . . . Pick Up 96 | 5 11 11 13 2 1 6 . 16 . . 9 11 7 . 4 Fast Attach 101 | 7 4 7 19 1 1 4 4 13 . . 10 12 3 . 16 Attach 57 | . 3 8 2 2 1 . 1 8 . . 7 9 . 3 13 Detach 19 | . 4 3 1 . . . 1 1 . . 2 4 . . 3 Swap 55 | . 4 3 8 1 3 6 3 5 1 . 3 8 10 . . Drop 118 | 1 8 6 32 1 2 10 2 22 . . 8 12 14 . . Fire 556 | 10 43 88 93 15 16 . 27 58 16 10 29 70 17 . 64 Melee 3 | . . . 3 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . . . Rewire 31 | . . . . . . . . . . . . . 31 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 668 | -10/Materials | Discovered new exit (range 12) 770 | -10/Materials | Core integrity fell below 50% 807 | -10/Materials | Lost 3 parts (1p1n1w) 842 | -10/Materials | Entered another Materials area 842 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 962 | -9/Materials | Repaired Aluminum Leg 1375 | -9/Materials | Build established: Scavenger-Mutant 1452 | -9/Materials | Lost 3 parts (1p1u1w) 1594 | -9/Materials | Lost 3 parts (1p1n1u) 1671 | -9/Materials | Discovered new exit (range 15) 1699 | -9/Materials | Entered another Materials area 1699 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2126 | -8/Materials | Repaired Aluminum Leg 3299 | -8/Materials | First assault squad dispatched 3324 | -8/Materials | Discovered new exit (range 10) 3347 | -8/Materials | Entered Factory 3347 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3397 | -7/Factory | Garrison activated, responded to threat 3549 | -7/Factory | Repaired Aluminum Leg 3568 | -7/Factory | Discovered new exit (range 3) 3570 | -7/Factory | Garrison activated, responded to threat 3592 | -7/Factory | Entered Lower Caves 3646 | -7/Lower Caves | Build established: Scavenger-Tank 3922 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4238 | -7/Lower Caves | Learned 4 Factory zone layouts 4268 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4300 | -7/Lower Caves | Entered Zion 4345 | -7/Zion | Discovered new exit (range 16) 4369 | -7/Zion | Visited the Megawrench Repair Shop 4369 | -7/Zion | Megawrench repaired 12 parts 4434 | -7/Zion | Learned location of Armory (-4) 4444 | -7/Zion | Learned location of Recycling (-7) 4550 | -7/Zion | Found Prototype Device 4552 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4640 | -7/Zion | Found Prototype Device 4640 | -7/Zion | Identified Phasing AFG 4666 | -7/Zion | Build established: Scavenger-Mutant 4923 | -7/Zion | Given A8's code to call for help 5289 | -7/Zion | Received a hallucinogenic algorithm 5432 | -7/Zion | Imprinted 5435 | -7/Zion | Declared Zion's savior 5810 | -7/Zion | Entered Proximity Caves 5810 | -6/Proximity Caves | Accompanied by 4 allies 5911 | -6/Proximity Caves | Spotted B-75 Beast 5956 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6678 | -6/Proximity Caves | Discovered new exit (range 9) 6690 | -6/Proximity Caves | Entered Factory 6690 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6691 | -6/Factory | Identified exit to Factory 7510 | -6/Factory | Build established: Scavenger-Tank 7974 | -6/Factory | Garrison activated, responded to threat 8045 | -6/Factory | Terminal network hard line cut 8241 | -6/Factory | Discovered new exit (range 11) 8268 | -6/Factory | Entered Lower Caves 8269 | -6/Lower Caves | Encountered a Warlord checkpoint 8501 | -6/Lower Caves | Build established: Scavenger-Mutant 8997 | -6/Lower Caves | Discovered new exit (range 14) 9024 | -6/Lower Caves | Entered another Lower Caves area 9030 | -6/Lower Caves | Discovered exit to Factory (range 15) 9078 | -6/Lower Caves | Entered Factory 9078 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9079 | -5/Factory | Identified exit to Upper Caves 9406 | -5/Factory | Build established: Scavenger-Tank 9575 | -5/Factory | Repaired Imp. Heavy Armor Plating 9791 | -5/Factory | Discovered new exit (range 10) 9851 | -5/Factory | Entered another Factory area 9851 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10281 | -4/Factory | Retrieved Zion intel report: Guard Positions 10282 | -4/Factory | Zion Recon squad teleported in 10401 | -4/Factory | Lost 4 parts (2n1u1w) 10582 | -4/Factory | Destroyed 8 combat bots 10601 | -4/Factory | First assault squad dispatched 10689 | -4/Factory | Build established: Scavenger-Gunner 10976 | -4/Factory | Destroyed 8 combat bots 11025 | -4/Factory | Discovered new exit (range 3) 11036 | -4/Factory | Entered Upper Caves 11663 | -4/Upper Caves | Build established: Scavenger-Mutant 11768 | -4/Upper Caves | Encountered a Warlord checkpoint 12045 | -4/Upper Caves | Learned Research stockpile data 12279 | -4/Upper Caves | Discovered new exit (range 8) 12284 | -4/Upper Caves | Ambushed by wild Derelicts 12299 | -4/Upper Caves | Entered another Upper Caves area 12308 | -4/Upper Caves | Discovered new exit (range 15) 12358 | -4/Upper Caves | Entered Research 12358 | -3/Research | Evolved 2 slots: Utility x2 12359 | -3/Research | Identified exit to Testing 12399 | -3/Research | Spotted B-86 Titan 12482 | -3/Research | Lost 6 parts (1p2u3w) 12503 | -3/Research | Build established: Scavenger-Gunner 12710 | -3/Research | Fabricated Centrium Leg (x1) 12782 | -3/Research | Fabricated Centrium Leg (x1) 12998 | -3/Research | Lost 5 parts (2n1u2w) 13060 | -3/Research | Local fabrication network quarantined 13064 | -3/Research | Garrison activated, responded to threat 13153 | -3/Research | Lost 19 parts (2p5n4u8w) 13195 | -3/Research | Core integrity fell below 50% 13202 | -3/Research | Lost 5 parts (1p3n1w) 13269 | -3/Research | Enhanced Grunt warped into view, answering call for help 13273 | -3/Research | Enhanced Grunt warped into view, answering call for help 13326 | -3/Research | Released all parts (6) 13328 | -3/Research | Core integrity fell below 20% 13379 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 13316_ Slug penetrates Wall. 13318_ Centrium Leg destroyed. 13322_ Acquired 55 matter. 13326_ Released Lrg. Storage Unit. 13326_ Released Adv. Targeting Computer. 13326_ Released Matter Compressor. 13326_ Released Centrium Leg. 13326_ Released Rnf. Antimatter Reactor. 13326_ Released Lrn. Tractor Beam. 13327_ Terminal disabled. 13330_ Penetrated by Slug. 13330_ Slug penetrates Wall. 13333_ Penetrated by Slug. 13333_ Slug penetrates Ion Accelerator. 13335_ B-86 Titan activates siege mode. 13336_ Slug penetrates Wall. 13357_ System corrupted: Matter fused (-8). 13358_ ALERT: Rogue bot located, Programmers report to Research Zone 9H. 13358_ Acquired 8 matter. 13360_ Detecting system override signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????#######????????????? | | ??????????????????????????????# ????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? ?????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? ?????????????? | | ????????????????????????????????# #????####?????? | | ????????????????????????????????# #??? ?????? | | ????????????????????????????????# #??? ??????? | | ????????????????????????????????# #?? """ "????? | | ????????????????????????######### ##? 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R #????# " | | ????????????????????? #????# " | | ???????????????????? #????# | | ???????????????????? #????# | | ???????????????????###############+####+#????# | | ???????????????????????????????? ??????????# | | ??????????????????????????????? ???????????# | | ?????????????????????????????? ????????????# | | ?????????????????????????????? ?????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????#### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 41 Energy Capacity 405 Matter Stores 450 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1050 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- Lgt. Treads | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Power Shielding | -9/Materials | Extracted Med. Battery | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Terrain Scan Processor | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Imp. Titanium Leg | -6/Factory | Scanalyzed Gauss Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Centrium Leg | x1 | -3/Research | Preloaded Centrium Leg | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Help From High Places It Was An Accident, I Swear Challenges ------------ None Game ------ Seed BackupVortexExoskeleton Manual? 0 Play Time 02:18:50 Cumulative 53.0 hours Start 2021.05.04 @ 20:33:56 End 2021.05.07 @ 21:05:16 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b117e740-2962-4b04-ade0-6940d97b8e21