Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 16:06:54

Player: Florist

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (254)     1270
Value Destroyed (12221)    12221
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (6229)               6229
              TOTAL SCORE: 28660

 Bonus
-------
High Alert Combat Kills    1690
Follower Combat Kills      2573
Entered Garrisons          800
Used RIF Installer         1500
Friendly Fire              -334

 Cogmind 
---------
Core Integrity             0/1600
Matter                     280/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Hovering (70)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (12) -----
  Advanced Signal Interpreter
  Advanced Signal Interpreter
           Hacking Suite
  Improved System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Antimatter Reactor

 Peak State 
------------
>              --- POWER ------------
          Mini Fusion Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Array
               Field Propulsion Array
        Cooled Impulse Thruster
>              --- UTILITY ----------
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
      Advanced Signal Interpreter
    Long-range Terrain Scanner
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Phase Shifter
      Improved Phase Shifter
      Improved Phase Shifter
               Hacking Suite
               Hacking Suite
      Improved System Shield
>              --- WEAPON -----------
               Power Maul
         Heavy Pick
         Heavy Pick
>              --- INVENTORY --------
               Antimatter Reactor
               Field Propulsion Drive
               Energy Well
      Advanced Hacking Suite
[Rating: 150]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Light Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Enhanced Biometal Leg
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Field Propulsion Array
Utility                    Huge Storage Unit
  Device                   Experimental Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Hardened Light Armor Plating
Weapon                     Helical Railgun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Power Maul
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Res Res Acc 
Slots Evolved              18   | .   .   2   2   .   .   2   2   .   2   .   .   .   .   .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   
  Utility                  10   | .   .   .   2   .   .   2   2   .   1   .   .   .   .   .   .   1   .   1   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             299  | 6   5   12  16  31  5   23  15  34  1   21  1   16  21  10  16  28  4   14  6   14  
  Power                    25   | .   .   1   3   2   .   3   2   2   .   2   1   .   1   .   .   3   .   3   1   1   
    Engine                 11   | .   .   .   3   2   .   3   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   1   .   .   .   .   1   1   .   1   1   .   1   .   .   1   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   1   
  Propulsion               55   | 2   .   5   3   5   2   2   2   6   .   4   .   2   3   2   4   1   .   4   2   6   
    Treads                 27   | 2   .   5   3   5   2   2   2   3   .   .   .   .   .   .   3   .   .   .   .   .   
    Leg                    16   | .   .   .   .   .   .   .   .   3   .   4   .   2   3   2   1   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   4   
  Utility                  94   | 1   4   1   4   4   1   9   6   11  1   6   .   7   9   3   1   11  2   5   3   5   
    Device                 41   | .   1   1   2   .   .   5   5   3   1   4   .   1   3   .   1   6   2   4   1   1   
    Storage                18   | 1   3   .   1   1   .   1   1   3   .   .   .   2   .   .   .   4   .   .   .   1   
    Processor              9    | .   .   .   1   1   .   1   .   3   .   .   .   .   .   .   .   1   .   1   .   1   
    Hackware               12   | .   .   .   .   .   .   1   .   1   .   1   .   2   2   1   .   .   .   .   2   2   
    Protection             14   | .   .   .   .   2   1   1   .   1   .   1   .   2   4   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   125  | 3   1   5   6   20  2   9   5   15  .   9   .   7   8   5   11  13  2   2   .   2   
    Energy Gun             33   | 2   .   2   4   7   1   4   1   4   .   .   .   .   .   .   3   4   1   .   .   .   
    Energy Cannon          21   | .   .   1   .   5   .   1   1   .   .   1   .   2   1   .   2   6   .   .   .   1   
    Ballistic Gun          33   | 1   1   2   2   8   .   3   2   4   .   2   .   .   2   .   3   2   1   .   .   .   
    Ballistic Cannon       14   | .   .   .   .   .   1   .   1   1   .   3   .   2   2   3   1   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         12   | .   .   .   .   .   .   .   .   .   .   3   .   3   2   2   2   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Special Melee Weapon   6    | .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   1   .   6   .   .   1   7   .   .   .   .   .   .   .   1   .   1   .   1   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
Parts Lost                 128  | .   .   .   4   7   1   10  12  16  .   8   .   2   7   .   12  24  .   .   1   24  
  Power                    16   | .   .   .   1   1   .   2   1   2   .   1   .   .   1   .   1   3   .   .   .   3   
  Propulsion               28   | .   .   .   .   2   .   1   3   3   .   2   .   .   3   .   2   4   .   .   .   8   
  Utility                  44   | .   .   .   1   1   .   4   4   8   .   4   .   2   2   .   3   5   .   .   1   9   
  Weapon                   40   | .   .   .   2   3   1   3   4   3   .   1   .   .   1   .   6   12  .   .   .   4   
  Highest Loss Streak      21   | .   .   .   1   3   1   4   9   6   .   5   .   2   3   .   8   21  .   .   1   15  
  To Critical Strikes      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
Average Slot Usage (%)     88   | .   84  94  99  99  100 98  82  79  82  91  87  82  92  94  80  83  25  47  80  47  
  Engine                   3    | .   .   .   6   8   9   6   1   2   5   2   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   6   2   .   .   .   3   3   .   1   4   5   4   5   2   4   .   .   .   .   
  Treads                   16   | .   28  33  27  26  27  22  14  8   .   .   .   .   .   .   .   13  .   .   .   .   
  Leg                      5    | .   .   .   .   .   .   .   .   6   17  21  23  23  20  18  14  .   .   .   .   .   
  Device                   7    | .   13  11  14  2   .   3   8   7   11  13  11  7   10  .   2   14  4   7   18  2   
  Storage                  14   | .   14  11  18  18  18  19  16  12  11  11  11  11  18  17  17  14  .   .   .   2   
  Processor                9    | .   .   .   3   9   9   11  13  15  17  14  11  11  11  11  11  11  15  15  17  13  
  Hackware                 1    | .   .   .   .   .   .   2   1   1   .   1   5   2   4   10  7   2   .   .   6   12  
  Protection               3    | .   .   .   .   6   9   6   1   1   .   2   .   1   2   10  5   .   .   .   .   .   
  Energy Gun               7    | .   7   18  17  9   5   6   7   6   5   3   .   .   .   .   2   8   .   .   .   .   
  Energy Cannon            2    | .   .   2   .   6   12  4   .   3   .   1   .   2   3   .   .   1   .   .   .   .   
  Ballistic Gun            8    | .   20  11  8   11  5   7   6   6   11  8   11  7   7   11  7   4   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   3   1   4   .   .   2   5   3   1   4   3   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             148  | 8   84  95  102 111 119 123 121 124 108 132 127 134 139 146 140 148 9   25  42  40  
  Greatest Support         93   | 40  40  69  69  69  68  68  66  80  65  93  83  83  81  78  79  79  3   30  44  54  
  Greatest Overweight (x)  39   | 1   2   1   1   1   1   2   3   3   1   2   1   1   2   3   5   39  2   2   .   2   
  Average Overweight (x)   .    | .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   
  Average Capacity         23   | 7   24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  5   5   5   5   
  Most Carried             25   | 5   19  25  25  25  25  23  22  25  25  25  21  25  24  24  25  25  4   5   5   5   
  Average Carried          19   | 1   14  22  24  21  24  18  17  19  24  23  20  20  21  21  22  20  3   4   3   3   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   5   
  Final Carried            25   | 1   19  25  25  25  24  20  16  25  25  21  21  23  22  22  23  4   3   4   5   1   

 Class Distribution 
--------------------
 31% | Gunner
 23% | Bothacker-Gunner
 14% | Mutant
  9% | Scavenger-Gunner
  8% | Skirmisher
  4% | Tank
  4% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
             Tank | -8/Materials
           Gunner | -8/Storage
           Gunner | -8/Garrison
           Gunner | -7/Factory
           Gunner | -6/Factory
 Bothacker-Gunner | -6/Garrison
 Bothacker-Gunner | -5/Factory
 Bothacker-Gunner | -5/Garrison
 Bothacker-Gunner | -5/Factory
 Bothacker-Gunner | -5/Garrison
 Bothacker-Gunner | -5/Factory
 Bothacker-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -3/Research
  Hacker-Sprinter | -2/Research
    Hacker-Mutant | -1/Access

 Resources                       | -11  -10  -9   -8   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Res  Res  Acc  
Matter Collected           6624  | 188  166  300  434  604  130  537  300  499  .    683  114  828  479  379  326  314  .    268  50   25   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11505 | .    229  1322 1306 1342 545  1533 389  753  .    769  35   653  423  237  554  1143 .    60   138  74   
  Parts                    573   | .    15   94   73   66   20   71   18   25   .    37   1    31   28   7    19   58   .    4    2    4    
Haulers Intercepted        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   22   .    10   .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    1    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Res Res Acc 
Combat Hostiles Destroyed  215  | .   6   26  25  24  10  26  10  16  .   16  1   13  7   4   11  18  .   .   .   2   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     139  | .   6   20  24  15  2   16  8   6   .   8   1   5   4   3   9   12  .   .   .   .   
  Cannons                  60   | .   .   3   .   4   7   9   2   10  .   7   .   8   3   1   2   4   .   .   .   .   
  AOE                      10   | .   .   3   1   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          22   | .   3   3   5   1   .   5   1   1   .   1   .   .   2   .   .   .   .   .   .   .   
  Worker                   7    | .   .   .   3   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  6    | .   .   .   2   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  14   | .   1   4   3   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Swarmer                  47   | .   2   6   3   3   .   1   4   5   .   4   .   6   2   .   5   4   .   .   .   2   
  Cutter                   4    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   
  Grunt                    88   | .   4   12  15  11  5   15  .   6   .   3   1   4   2   2   3   5   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  8    | .   .   1   2   .   .   .   .   1   .   .   .   2   .   2   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   34   | .   .   7   4   8   3   .   1   3   .   3   .   1   .   .   3   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   17   | .   .   .   1   .   2   3   4   .   .   2   .   .   1   .   .   4   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   3   1   .   .   .   .   .   1   .   .   4   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   2   5   7   5   2   6   3   4   .   4   1   4   3   2   5   7   .   1   2   2   
  Combat Bots Only         6    | .   2   5   5   5   2   6   3   4   .   4   1   4   2   2   5   6   .   .   .   2   
Max Kills in Single Turn   3    | .   1   2   3   3   1   1   2   1   .   2   1   2   2   1   1   2   .   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Res  Res  Acc  
Hostile Shots Fired        1749  | .    39   84   111  102  71   163  152  131  .    103  4    54   57   23   103  266  .    26   20   240  
  Missed                   530   | .    12   18   28   28   20   48   36   34   .    36   1    11   14   5    32   77   .    18   10   102  
Damage Taken               21733 | .    367  826  1119 1195 759  1587 1630 1515 .    1853 58   896  880  430  1473 3626 .    170  203  3146 
  Core                     4689  | .    37   149  179  141  58   132  175  171  .    208  .    116  139  99   356  1021 .    42   59   1607 
  Absorbed by Shields      648   | .    .    .    372  122  .    154  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   134   | .    .    .    .    12   71   .    .    .    .    .    .    51   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   128   | .    .    .    .    128  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         62    | 100  85   62   .    .    31   81   .    59   .    .    .    .    .    .    8    .    11   96   95   .    
Volleys Fired              637   | .    32   52   67   55   27   61   32   57   .    59   3    55   31   17   32   53   .    .    .    4    
  Largest                  3     | .    2    3    3    3    3    3    3    3    .    3    3    3    3    3    3    3    .    .    .    1    
  Hottest                  258   | .    60   141  141  139  212  212  169  215  .    214  141  239  239  141  203  258  .    .    .    105  
Shots Fired                1649  | .    63   154  200  161  76   175  81   114  .    160  10   135  80   36   77   123  .    .    .    4    
  Gun                      1174  | .    63   137  195  145  36   107  62   60   .    106  6    66   41   22   46   82   .    .    .    .    
  Cannon                   444   | .    .    17   5    16   40   68   19   54   .    49   4    55   36   8    28   41   .    .    .    4    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  31    | .    .    .    .    .    .    .    .    .    .    5    .    14   3    6    3    .    .    .    .    .    
  Kinetic                  771   | .    44   52   67   81   23   70   46   34   .    92   10   98   52   30   45   27   .    .    .    .    
  Thermal                  472   | .    19   50   57   16   27   63   35   63   .    39   .    6    16   .    16   61   .    .    .    4    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          375   | .    .    52   76   64   26   42   .    17   .    24   .    17   9    .    13   35   .    .    .    .    
  Robot Hit Streak         24    | .    10   17   16   19   24   22   18   16   .    17   4    11   21   11   7    12   .    .    .    .    
  Robot Miss Streak        7     | .    3    6    5    4    2    4    3    4    .    2    3    4    3    3    3    7    .    .    .    4    
  Penetration Max          2     | .    .    .    .    .    .    1    .    .    .    1    .    1    2    .    .    1    .    .    .    .    
  Secondary Targets        17    | .    .    2    4    3    .    1    2    1    .    2    .    .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    1    1    1    .    1    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           1111  | .    37   93   142  105  50   126  52   111  .    99   5    68   54   26   45   77   .    7    6    8    
  Core Hits                504   | .    18   49   77   70   17   54   24   35   .    37   2    26   17   8    22   43   .    2    1    2    
  Critical Kills           7     | .    .    .    .    .    1    3    .    .    .    1    1    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 10    | .    .    .    .    1    1    4    .    .    .    .    1    .    1    1    .    .    .    .    .    1    
  Critical Strikes         37    | .    .    .    2    1    2    9    2    4    .    3    3    1    1    2    .    5    .    1    .    1    
    Burn                   13    | .    .    .    2    .    .    2    2    4    .    1    .    .    .    .    .    2    .    .    .    .    
    Destroy                17    | .    .    .    .    1    2    7    .    .    .    1    2    .    1    1    .    2    .    .    .    .    
    Blast                  4     | .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              134   | .    .    .    .    .    .    2    .    47   .    .    .    .    1    .    .    2    .    33   21   28   
  Impact                   41    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    6    16   16   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   5    12   
  Sneak Attacks            47    | .    .    .    .    .    .    1    .    45   .    .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    4    
Damage Inflicted           26215 | .    340  1709 2856 2496 1353 3231 1140 1464 .    2475 242  2067 1754 605  1198 2409 .    274  303  299  
  Guns                     15182 | .    340  1356 2409 1701 361  1715 849  630  .    1400 125  935  780  465  783  1333 .    .    .    .    
  Cannons                  8677  | .    .    212  78   195  890  1248 291  834  .    1075 117  1132 974  140  415  1076 .    .    .    .    
  Explosions               1480  | .    .    141  369  600  102  268  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    876   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    274  303  299  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10606 | .    197  305  856  862  154  944  627  416  .    1528 242  1499 1016 605  806  549  .    .    .    .    
  Thermal                  8595  | .    143  612  844  600  776  1504 513  911  .    420  .    153  550  .    245  1324 .    .    .    .    
  Explosive                280   | .    .    .    124  156  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          5858  | .    .    792  1032 878  423  783  .    137  .    527  .    415  188  .    147  536  .    .    .    .    
  Impact                   519   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   303  173  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 357   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    231  .    126  
Highest Corruption         17    | .    .    .    .    .    .    2    .    .    .    2    2    4    4    5    17   2    2    .    .    .    
  Average Corruption       3     | .    .    .    .    .    .    1    .    .    .    1    2    3    4    4    5    1    2    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  104   | .    .    .    .    .    .    7    .    .    .    8    4    25   14   14   24   3    5    .    .    .    
    Message Errors         17    | .    .    .    .    .    .    2    .    .    .    1    1    4    4    1    4    .    .    .    .    .    
    Matter Fused           31    | .    .    .    .    .    .    2    .    .    .    3    2    10   2    2    7    2    1    .    .    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    3    1    .    .    .    .    .    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    2    .    2    3    2    1    1    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      19    | .    .    .    .    .    .    3    .    .    .    2    .    2    3    3    3    .    3    .    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    .    1    .    .    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    .    1    2    1    1    1    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Overload Shots             5     | .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            351   | .    .    .    .    1    .    41   .    45   .    46   .    18   .    .    .    13   .    33   99   55   
  Projectiles              102   | .    .    .    .    .    .    25   .    .    .    46   .    18   .    .    .    13   .    .    .    .    
  Explosions               62    | .    .    .    .    1    .    16   .    45   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    187   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   99   55   
Knockbacks                 27    | .    .    .    .    .    1    4    .    1    .    6    2    6    1    2    1    .    .    1    2    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Kinetic                  22    | .    .    .    .    .    1    4    .    1    .    5    2    5    1    2    1    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      726   | .    .    25   256  223  78   39   .    105  .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    14    | .    .    1    4    5    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        464   | .    47   378  464  358  394  387  30   455  .    205  .    320  234  223  383  252  .    .    .    261  
  Average Temperature      98    | .    18   101  139  68   129  83   11   91   .    48   .    94   91   61   190  68   .    .    .    121  
  Received Heat Transfer   3914  | .    156  270  392  439  333  585  42   303  .    243  27   198  75   90   326  219  .    .    27   189  
  Effects                  23    | .    .    .    6    1    4    4    .    2    .    1    .    .    .    1    4    .    .    .    .    .    
    Shutdowns              4     | .    .    .    2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           7     | .    .    .    1    .    2    1    .    .    .    1    .    .    .    1    1    .    .    .    .    .    
    Interference           10    | .    .    .    2    .    2    3    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    
  Parts Fried              20    | .    .    .    1    5    .    1    .    .    .    .    .    2    1    .    .    4    .    .    4    2    
  Impact Corruptions       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             36    | .    .    1    4    .    5    .    6    13   .    2    .    .    .    .    1    4    .    .    .    .    
  Heat Transferred         13841 | .    325  1210 1754 687  998  2457 1164 1499 .    851  .    148  481  .    333  1934 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      17    | .    .    4    3    5    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Res  Res  Acc  
Peak Influence             2035 | .    127  355  544  518  816  658  326  2035 1068 1959 1128 1583 845  .    .    289  .    368  440  506  
  Initial                  1068 | .    .    .    141  229  313  428  230  49   1068 747  1022 788  830  .    .    92   .    108  157  181  
  Average                  506  | .    32   131  320  373  576  412  181  849  1068 1370 1079 1257 769  .    .    76   .    158  278  392  
Maximum Alert Level        5    | .    .    1    2    2    3    2    1    5    3    5    4    4    3    .    .    1    .    1    2    2    
  Low Security (%)         29   | 100  100  73   19   9    .    .    59   14   .    .    .    .    .    .    .    92   .    80   37   8    
  Level 1                  26   | .    .    26   56   42   16   57   40   23   .    .    .    .    .    .    .    7    .    19   47   37   
  Level 2                  18   | .    .    .    24   47   52   42   .    10   .    .    .    .    17   .    .    .    .    .    15   53   
  Level 3                  8    | .    .    .    .    .    30   .    .    11   100  14   45   26   82   .    .    .    .    .    .    .    
  Level 4                  11   | .    .    .    .    .    .    .    .    22   .    59   54   73   .    .    .    .    .    .    .    .    
  Level 5                  4    | .    .    .    .    .    .    .    .    17   .    26   .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    .    .    2    3    .    12   2    .    .    .    1    .    5    .    .    2    .    1    .    .    
  Investigation            3    | .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Extermination            7    | .    .    .    .    .    .    3    1    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Reinforcement            12   | .    .    .    1    1    .    5    1    .    .    .    .    .    3    .    .    .    .    1    .    .    
  Assault                  5    | .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Res Res Acc 
Distress Signals           24   | .   1   4   5   1   .   2   1   .   .   .   1   .   .   .   .   5   .   1   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              471  | .   16  34  39  39  19  45  14  36  .   41  4   37  12  11  15  30  .   20  12  47  
  Peak Tracking Total      14   | .   3   3   6   10  7   8   4   6   .   6   3   8   4   7   7   8   .   10  7   14  
  Tactical Retreats        40   | .   1   1   3   1   2   6   1   2   .   2   .   2   1   .   .   1   .   4   2   11  

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Res Res Acc 
Traps Triggered            30   | .   2   .   .   1   7   2   1   9   .   5   .   1   1   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Res Res Acc 
Machines Disabled          40   | .   .   1   3   7   2   3   .   7   .   6   .   3   2   1   4   1   .   .   .   .   
  Max in Single Turn       2    | .   .   1   1   1   1   1   .   2   .   2   .   2   1   1   1   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Garrison Relay           11   | .   .   .   .   .   1   .   .   5   .   5   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Res Res Acc 
Machines Accessed          60   | .   6   6   3   13  2   8   1   2   1   2   2   3   3   .   .   2   2   1   3   .   
  Terminals                46   | .   6   6   3   11  2   5   .   2   .   2   1   3   1   .   .   1   .   .   3   .   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   .   1   1   .   1   .   1   .   1   .   .   .   .   1   .   .   
Total Hacks                102  | .   8   9   7   26  2   13  1   3   1   3   3   7   5   .   .   3   5   2   4   .   
  Successful               59   | .   8   9   1   16  2   8   1   1   1   1   1   1   1   .   .   .   5   2   1   .   
  Failed                   43   | .   .   .   6   10  .   5   .   2   .   2   2   6   4   .   .   3   .   .   3   .   
    Catastrophic           10   | .   .   .   1   .   .   1   .   1   .   2   1   1   2   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   7   8   7   19  .   6   .   .   .   .   2   .   2   .   .   1   .   .   4   .   
  Terminals                78   | .   8   9   7   23  2   7   .   3   .   3   2   7   2   .   .   1   .   .   4   .   
  Fabricators              8    | .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   2   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   1   .   2   1   .   1   .   1   .   1   .   .   .   .   2   .   .   
Terminal Hacks             20   | .   2   1   .   5   2   2   .   1   .   1   .   1   .   .   .   .   5   .   .   .   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Open Door                5    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   1   .   2   1   .   1   .   1   .   1   .   .   .   .   2   .   .   
  Unlock Access            4    | .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Coupler Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         27   | .   6   8   1   8   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                27   | .   6   8   1   8   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Track                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 24   | .   6   6   1   8   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   2   4   3   5   .   5   .   1   1   1   1   3   2   .   .   2   .   1   2   .   
  Full Trace Events        5    | .   .   .   1   1   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   49   | .   .   .   .   .   .   49  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Res Res Acc 
Used RIF Installer         3    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              17   | .   .   .   .   .   .   1   .   1   .   1   .   8   2   3   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   17   | .   .   .   .   .   .   1   .   1   .   1   .   8   2   3   1   .   .   .   .   .   
Robot Hacks Applied        19   | .   .   .   .   .   .   2   .   1   .   1   .   9   2   3   1   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_high           14   | .   .   .   .   .   .   1   .   1   .   .   .   7   2   3   .   .   .   .   .   .   
Relay Couplers Released    49   | .   .   .   .   .   5   .   .   23  .   21  .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      45   | .   .   .   .   .   5   .   .   19  .   21  .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 8    | .   .   .   .   .   .   1   .   1   .   1   .   2   2   1   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             26   | .   .   .   .   .   2   .   .   20  .   2   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Res  Res  Acc  
Total Allies               55   | .    .    .    .    2    2    4    .    21   .    6    .    9    2    5    .    .    3    .    1    .    
  Largest Group            15   | .    .    .    .    2    2    3    .    15   8    8    2    4    2    3    1    .    3    .    1    .    
  Highest-Rated Group      403  | .    .    .    .    62   70   32   .    403  206  247  201  204  74   113  56   .    227  .    9    .    
  Highest-Rated Ally       135  | .    .    .    .    31   39   32   .    119  30   116  116  95   49   56   56   .    135  .    9    .    
Total Orders               31   | .    .    .    .    .    .    4    4    6    .    7    .    .    3    .    .    3    4    .    .    .    
  STAY                     5    | .    .    .    .    .    .    .    .    2    .    2    .    .    1    .    .    .    .    .    .    .    
  ROAM                     2    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   5    | .    .    .    .    .    .    .    .    2    .    2    .    .    1    .    .    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  12   | .    .    .    .    .    .    2    2    1    .    1    .    .    1    .    .    3    2    .    .    .    
  RETURN                   6    | .    .    .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    2    .    .    .    
Ally Attacks               337  | .    .    .    .    15   29   12   .    84   .    98   13   53   4    17   7    .    5    .    .    .    
  Total Damage             9056 | .    .    .    .    229  319  378  .    2635 .    2464 691  1236 135  569  244  .    156  .    .    .    
  Kills                    82   | .    .    .    .    4    6    1    .    25   .    20   4    11   1    4    3    .    3    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Drone Launches             31   | .   .   .   .   .   .   2   2   1   .   4   .   .   8   .   .   8   6   .   .   .   
  Drone Recoveries         15   | .   .   .   .   .   .   1   2   1   .   2   .   .   .   .   .   4   5   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Res  Res  Acc  
Turns Passed               24228 | 59   1734 1982 1548 2902 1197 2835 995  2686 70   1819 148  1181 735  555  877  1420 288  575  274  348  
Spaces Moved               10322 | 37   518  686  480  1060 427  1015 279  969  36   740  68   541  244  203  296  482  159  909  575  598  
  Core                     244   | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   159  37   .    8    
  Treads                   5501  | 23   518  686  480  1060 427  1015 279  537  .    .    .    .    .    .    20   456  .    .    .    .    
  Legs                     2540  | .    .    .    .    .    .    .    .    432  36   740  68   541  244  203  276  .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    118   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  
  Flight                   1919  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    872  575  472  
  Fastest Speed            25    | 50   160  240  240  235  235  235  243  183  183  180  180  177  176  176  180  50   50   37   33   25   
  Average Speed            191   | 119  303  240  240  238  235  240  292  232  183  184  180  177  191  229  248  233  118  40   33   41   
  Slowest Speed            2000  | 160  320  240  240  240  235  325  400  400  183  250  180  180  259  360  540  2000 150  150  33   150  
  Overloaded Moves         194   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    194  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    87   66   38   96   44   41   7    98   2    94   3    61   30   44   39   16   31   24   20   20   
  Regions Visited          20
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        8     | .    .    .    .    1    .    .    1    .    1    .    1    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    .    .    1    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    
Spaces Dug                 39    | .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    .    2    .    10   7    13   
Terrain Destroyed          480   | .    .    10   26   40   14   17   7    76   .    88   3    91   24   20   12   18   .    10   7    17   
  Melee                    33    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    10   7    13   
  Projectile               132   | .    .    .    .    .    2    11   7    2    .    10   3    22   23   20   12   16   .    .    .    4    
  AOE                      314   | .    .    10   26   40   12   6    .    74   .    78   .    68   .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Res  Res  Acc  
Total                      13418 | 51   626  914  731  1318 566  1276 391  1306 41   1079 86   663  453  265  372  676  260  1070 623  651  
  Wait                     1554  | 3    45   128  143  129  59   153  50   123  .    210  13   38   130  31   16   70   95   94   20   4    
  Move                     10299 | 36   517  685  479  1059 426  1014 279  968  36   739  68   540  243  202  295  481  158  902  574  598  
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Pick Up                  280   | 6    23   23   16   26   9    14   12   38   2    17   1    10   13   5    11   19   .    21   7    7    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   218   | 5    2    7    12   12   2    19   13   26   1    12   1    8    18   5    10   27   4    14   6    14   
  Detach                   31    | .    .    .    .    .    .    3    .    6    .    1    .    1    6    .    1    4    3    3    .    3    
  Swap                     81    | 1    3    5    4    19   3    4    2    8    .    9    .    8    3    5    6    1    .    .    .    .    
  Drop                     129   | .    4    14   10   18   9    6    3    13   2    12   .    3    4    .    1    18   .    11   .    1    
  Fire                     637   | .    32   52   67   55   27   61   32   57   .    59   3    55   31   17   32   53   .    .    .    4    
  Melee                    110   | .    .    .    .    .    .    2    .    47   .    .    .    .    1    .    .    2    .    22   16   20   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            49    | .    .    .    .    .    10   .    .    19   .    20   .    .    .    .    .    .    .    .    .    .    
  Rewire                   22    | .    .    .    .    .    21   .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 3 exits: *Fac / [*Rec] / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 4 exits: *Fac x3 / [*Fac])
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-3/Research (discovered 2 exits: *Res x2)
-2/Research
-1/Access

 History 
---------
  Turn | Location       | Event
     4 | -11/Scrapyard  | Discovered new exit (range 16)
    60 | -11/Scrapyard  | Entered Materials
   314 | -10/Materials  | Build established: Mutant
   457 | -10/Materials  | Discovered new exit (range 12)
   704 | -10/Materials  | Discovered new exit (range 15)
  1253 | -10/Materials  | Discovered new exit (range 12)
  1501 | -10/Materials  | Discovered new exit (range 15)
  1794 | -10/Materials  | Entered another Materials area
  1794 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  2093 | -9/Materials   | Build established: Skirmisher
  2364 | -9/Materials   | Discovered new exit (range 6)
  3369 | -9/Materials   | Discovered new exit (range 10)
  3569 | -9/Materials   | Discovered new exit (range 11)
  3776 | -9/Materials   | Entered another Materials area
  3776 | -8/Materials   | Evolved 2 slots: Utility x2
  3778 | -8/Materials   | Discovered new exit (range 8)
  3932 | -8/Materials   | Discovered new exit (range 7)
  4077 | -8/Materials   | Build established: Tank
  5072 | -8/Materials   | Build established: Gunner
  5324 | -8/Materials   | Entered Storage
  5877 | -8/Storage     | Used back door to open Recycling access
  5877 | -8/Storage     | Discovered new exit (range 5)
  5976 | -8/Storage     | Met a pair of Derelict thieves
  6119 | -8/Storage     | Lost 3 parts (1p1u1w)
  6447 | -8/Storage     | Core integrity fell below 50%
  6477 | -8/Storage     | Lost 3 parts (2n1w)
  6684 | -8/Storage     | Repaired Imp. Treads
  7192 | -8/Storage     | Discovered new exit (range 9)
  7847 | -8/Storage     | Identified exit to Garrison
  8226 | -8/Storage     | Entered Garrison
  8422 | -8/Garrison    | Triggered checkpoint
  8572 | -8/Garrison    | Triggered checkpoint
  8643 | -8/Garrison    | Discovered new exit (range 9)
  8696 | -8/Garrison    | Triggered checkpoint
  8831 | -8/Garrison    | Triggered checkpoint
  8980 | -8/Garrison    | Installed Relay Interface Framework
  9018 | -8/Garrison    | Triggered checkpoint
  9195 | -8/Garrison    | Discovered new exit (range 8)
  9207 | -8/Garrison    | Learned Factory security intel
  9304 | -8/Garrison    | Garrison Relay disabled
  9423 | -8/Garrison    | Entered Factory
  9423 | -7/Factory     | Evolved 2 slots: Utility x2
  9703 | -7/Factory     | Lost 4 parts (1p3u)
  9823 | -7/Factory     | First assault squad dispatched
  9864 | -7/Factory     | Lost 3 parts (1p2w)
 10180 | -7/Factory     | Discovered new exit (range 78)
 10600 | -7/Factory     | Fabricated B-36 Bruiser?
 10788 | -7/Factory     | Lost 3 allies
 11631 | -7/Factory     | Build established: Mutant
 12154 | -7/Factory     | Build established: Gunner
 12201 | -7/Factory     | Discovered new exit (range 11)
 12258 | -7/Factory     | Entered another Factory area
 12258 | -6/Factory     | Evolved 2 slots: Utility x2
 12600 | -6/Factory     | Lost 9 parts (1p3n2u3w)
 12902 | -6/Factory     | Discovered new exit (range 10)
 13253 | -6/Factory     | Identified exit to Garrison
 13253 | -6/Factory     | Entered Garrison
 13253 | -6/Garrison    | Warlord forces raided the area
 13271 | -6/Garrison    | Warlord forces retreated
 13317 | -6/Garrison    | Lost 6 allies
 13336 | -6/Garrison    | Triggered checkpoint
 13531 | -6/Garrison    | Triggered checkpoint
 13571 | -6/Garrison    | Lost 3 allies
 13702 | -6/Garrison    | Triggered checkpoint
 13703 | -6/Garrison    | Lost 3 parts (1n1u1w)
 13812 | -6/Garrison    | Garrison Relay disabled
 13938 | -6/Garrison    | Lost 6 parts (1p2n2u1w)
 13955 | -6/Garrison    | Discovered new exit (range 15)
 14217 | -6/Garrison    | Build established: Bothacker-Gunner
 14227 | -6/Garrison    | Rewired Executioner
 14232 | -6/Garrison    | Rewired Executioner
 14349 | -6/Garrison    | Phase Generator disabled
 14532 | -6/Garrison    | Triggered checkpoint
 14564 | -6/Garrison    | Triggered checkpoint
 14604 | -6/Garrison    | Expanded RIF knowledge: Signal Jamming
 14650 | -6/Garrison    | Discovered new exit (range 12)
 14687 | -6/Garrison    | Found Prototype Processor
 14688 | -6/Garrison    | Triggered checkpoint
 14702 | -6/Garrison    | Found Prototype Processor
 14707 | -6/Garrison    | Identified Exp. Core Analyzer
 14708 | -6/Garrison    | Identified Exp. Targeting Computer
 14780 | -6/Garrison    | Garrison Relay disabled
 14932 | -6/Garrison    | Found Prototype Device
 14933 | -6/Garrison    | Identified Adv. Kinecellerator
 14950 | -6/Garrison    | Triggered checkpoint
 14978 | -6/Garrison    | Discovered new exit (range 6)
 15342 | -6/Garrison    | Triggered checkpoint
 15396 | -6/Garrison    | Triggered checkpoint
 15416 | -6/Garrison    | Garrison Relay disabled
 15530 | -6/Garrison    | Discovered new exit (range 13)
 15628 | -6/Garrison    | Triggered checkpoint
 15777 | -6/Garrison    | Garrison Relay disabled
 15939 | -6/Garrison    | Entered Factory
 15939 | -5/Factory     | Accompanied by 8 allies
 15939 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 16009 | -5/Factory     | Identified exit to Garrison
 16009 | -5/Factory     | Entered Garrison
 16009 | -5/Garrison    | Accompanied by 8 allies
 16212 | -5/Garrison    | Phase Generator disabled
 16272 | -5/Garrison    | Garrison Relay disabled
 16458 | -5/Garrison    | Triggered checkpoint
 16630 | -5/Garrison    | Triggered checkpoint
 16673 | -5/Garrison    | Triggered checkpoint
 16703 | -5/Garrison    | Lost 3 allies
 16796 | -5/Garrison    | Triggered checkpoint
 16904 | -5/Garrison    | Rescued a captive Derelict
 16906 | -5/Garrison    | Rescued a captive Derelict
 17006 | -5/Garrison    | Spotted Striker
 17062 | -5/Garrison    | Destroyed Striker
 17144 | -5/Garrison    | Discovered new exit (range 11)
 17181 | -5/Garrison    | Garrison Relay disabled
 17181 | -5/Garrison    | Garrison Relay disabled
 17181 | -5/Garrison    | Garrison Relay disabled
 17212 | -5/Garrison    | Garrison Relay disabled
 17277 | -5/Garrison    | Found embedded Infiltrators
 17346 | -5/Garrison    | Triggered checkpoint
 17406 | -5/Garrison    | Triggered checkpoint
 17612 | -5/Garrison    | Discovered new exit (range 8)
 17635 | -5/Garrison    | Spotted B-90 Cyclops
 17682 | -5/Garrison    | Rewired B-86 Titan
 17685 | -5/Garrison    | Allies destroyed B-90 Cyclops
 17695 | -5/Garrison    | Rewired B-75 Beast
 17712 | -5/Garrison    | Lost 5 parts (1p2n1u1w)
 17771 | -5/Garrison    | Discovered new exit (range 54)
 17828 | -5/Garrison    | Entered Factory
 17828 | -5/Factory     | Accompanied by 2 allies
 17879 | -5/Factory     | Garrison activated, responded to threat
 17976 | -5/Factory     | Identified exit to Garrison
 17976 | -5/Factory     | Entered Garrison
 17993 | -5/Garrison    | Triggered checkpoint
 18124 | -5/Garrison    | Triggered checkpoint
 18155 | -5/Garrison    | Found embedded Infiltrators
 18298 | -5/Garrison    | Triggered checkpoint
 18306 | -5/Garrison    | Triggered checkpoint
 18342 | -5/Garrison    | Triggered checkpoint
 18355 | -5/Garrison    | Lost 5 allies
 18505 | -5/Garrison    | Discovered new exit (range 9)
 18524 | -5/Garrison    | Phase Generator disabled
 18660 | -5/Garrison    | Expanded RIF knowledge: Zone Cloak
 18964 | -5/Garrison    | Discovered new exit (range 14)
 19069 | -5/Garrison    | Discovered new exit (range 68)
 19069 | -5/Garrison    | Discovered new exit (range 62)
 19069 | -5/Garrison    | Discovered new exit (range 12)
 19157 | -5/Garrison    | Entered Factory
 19157 | -5/Factory     | Accompanied by 1 ally
 19352 | -5/Factory     | Spotted B-75 Beast
 19389 | -5/Factory     | Destroyed B-75 Beast
 19417 | -5/Factory     | Lost 3 parts (1p1n1w)
 19593 | -5/Factory     | Discovered new exit (range 58)
 19761 | -5/Factory     | Discovered new exit (range 124)
 19892 | -5/Factory     | Entered Upper Caves
 20241 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 20270 | -5/Upper Caves | Core integrity fell below 50%
 20284 | -5/Upper Caves | Lost 4 allies
 20404 | -5/Upper Caves | Discovered new exit (range 13)
 20447 | -5/Upper Caves | Entered another Upper Caves area
 20447 | -5/Upper Caves | Accompanied by 1 ally
 20520 | -5/Upper Caves | Encountered a Warlord checkpoint
 20586 | -5/Upper Caves | Build established: Scavenger-Gunner
 20827 | -5/Upper Caves | Attracted the attention of an 0b10 base
 20901 | -5/Upper Caves | Lost 8 parts (1p2n3u2w)
 20945 | -5/Upper Caves | Core integrity fell below 20%
 20975 | -5/Upper Caves | Lost 3 parts (3w)
 21212 | -5/Upper Caves | Discovered new exit (range 15)
 21213 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 21255 | -5/Upper Caves | Learned Factory trap positions
 21262 | -5/Upper Caves | System corruption reached 10%
 21324 | -5/Upper Caves | Entered Factory
 21324 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 21325 | -4/Factory     | Loaded intel: 81 trap records
 22155 | -4/Factory     | Spotted B-86 Titan
 22393 | -4/Factory     | Discovered new exit (range 5)
 22406 | -4/Factory     | Identified exit to Upper Caves
 22681 | -4/Factory     | Core integrity fell below 50%
 22729 | -4/Factory     | Core integrity fell below 20%
 22744 | -4/Factory     | Entered Upper Caves
 22750 | -4/Upper Caves | Lost 21 parts (2p4n5u10w)
 22906 | -4/Upper Caves | Learned 12 Research zone layouts
 22935 | -4/Upper Caves | A Commander dispatched an escort
 22953 | -4/Upper Caves | Learned Factory terminal intel
 22953 | -4/Upper Caves | Learned Extension garrison access intel
 22982 | -4/Upper Caves | Build established: Mutant
 23022 | -4/Upper Caves | 99-TNT showed up to help
 23024 | -4/Upper Caves | 99-TNT revealed a hidden path
 23025 | -4/Upper Caves | Identified exit to Research
 23032 | -4/Upper Caves | Entered Research
 23032 | -3/Research    | Accompanied by 2 allies
 23032 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
 23033 | -3/Research    | Commander's escort returned to base
 23033 | -3/Research    | Commander's escort returned to base
 23033 | -3/Research    | Identified exit to Research
 23595 | -3/Research    | Discovered exit to Research (range 20)
 23607 | -3/Research    | Entered another Research area
 23607 | -2/Research    | Evolved 2 slots: Propulsion x2
 23714 | -2/Research    | Spotted B-90 Cyclops
 23744 | -2/Research    | Discovered new exit (range 18)
 23829 | -2/Research    | Spotted B-90 Cyclops
 23857 | -2/Research    | Search patrols dispatched
 23881 | -2/Research    | Identified exit to Access
 23881 | -2/Research    | Entered Access
 23881 | -1/Access      | Spotted B-99 Colossus
 23881 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 24062 | -1/Access      | Lost 15 parts (2p5n5u3w)
 24131 | -1/Access      | Search patrols dispatched
 24141 | -1/Access      | Core integrity fell below 50%
 24213 | -1/Access      | Core integrity fell below 20%
 24229 | -1/Access      | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
ALERT: Heightened foreign activity detected, multiple search patrols
  dispatched.
K-01 Serf destroyed.
K-01 Serf collects debris.
C-30 ARC bursts open, deploying its payload.
S-43 Plague unfolds itself. <x5>
Field Propulsion Drive destroyed.
K-01 Serf collects debris. <x8>
Exp. Core Analyzer destroyed.
K-01 Serf collects debris.
Matter Neutralizer destroyed.
U-05 Engineer builds a Wall.
Lgt. Antimatter Reactor destroyed.
Critical hit (Destroy).
Imp. Gyrokinetic Inverter destroyed.
Adv. Hacking Suite destroyed.
Energy Well destroyed.
Slug penetrates Wall.
Penetrated by Slug.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????######  ## |
| ????????????????????????????????????????           |
| ???????????????????????????????????????            |
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| ???????????????????????   ""??""   "????"   """""  |
| ????????????????????      ""?"""   """"""    """"" |
| ???????????????????#        ""       ""      """"  |
| ???????????????????#        ""       ""       "    |
| ???????????????????#                               |
| ???????????????????#                               |
| ???????????????????#                               |
| ???????????????????#                 ""       ""   |
| ???????????????????#   *!            ""       ""   |
| ???????????????????#   !!          """"""   """""" |
| ???????????????????#               """"""   """""" |
| ???????????????????#                 ""       ""   |
| ???????????????????#                 ""       ""   |
| ???????????????????#                               |
| ???????????????????#                               |
| ???????????????????#                               |
| ???????????????????#       #####################   |
| ???????????????????#       #    ????????#      #   |
| ???????????????????#     ku#      ??????#      #   |
| ???????????????????+     @ +        ????#      +   |
| ???????????????????#       #          ??#      #   |
| ???????????????????#       #            #      #   |
| ???????????????????#  k    #         "  "      #   |
| ???????????????????#       #       """  #      #   |
| ???????????????????#k      #?!       G ?#      #   |
| ???????????????????#       #]!     """??#      #   |
| ???????????????????#       #!        ???#     =#   |
| ???????????????????#       #        ????#      #   |
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| ???????????????????h       #?????#??#???#      ### |
| ???????????????????        #??????????#?########## |
| ??????????????????         #?????#??????#          |
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| ?????????????????????????????????#??????#  "R      |
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| ????????????????????????????????????????#   ""     |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????????#??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          41
Energy Capacity            1500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             450
Resistance: TH             15
Core Shielding             20
Phase Shifting             15
Evasion (%)                74
Targeting Accuracy         20
Core Analysis              8
Recoil Reduction           3
Kinecelleration            50
Offensive Hacking          34
Defensive Hacking          12
Relay Coupler Types        2
Relay Coupler Value        70

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 B-36 Bruiser | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Assimilation Complete
Denied?
Generalissimo
Infiltrator
Rockin' Loadout

 Challenges 
------------
None

 Game 
------
Seed              HelicalGrenadeBoregun
  Manual?         0
Play Time         03:00:06
  Cumulative      29.9 hours
  Start           2024.04.06 @ 12:58:26
  End             2024.04.06 @ 16:06:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          34
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c56c6ed-1489-42d2-9485-2dbb8669d865