Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.17 @ 17:50:51 Player: Conwew Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1852) 1852 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (696) 696 TOTAL SCORE: 4663 Bonus ------- Follower Combat Kills 212 Met Imprinter 300 Was Imprinted 300 Friendly Fire -116 Cogmind --------- Core Integrity 0/400 Matter 219/300 Energy 41/100 System Corruption 0% Temperature Cool (40) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (3) ------ Tactical Coordination Suite > --- WEAPON (3) ------- Improved Assault Rifle Gauss Rifle > --- INVENTORY (5) ---- Micro Nuclear Core Phasing AFG Autogun Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Propulsion Shielding Improved Shield Generator Phasing AFG > --- WEAPON ----------- Battle Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Tactical Coordination Suite Autogun Improved Assault Rifle Gauss Rifle [Rating: 36] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Propulsion Shielding Device Improved Heat Sink Hackware Hacking Suite Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 49 | 5 10 1 26 1 4 2 Power 8 | 1 2 . 5 . . . Engine 7 | 1 1 . 5 . . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 3 . 5 . . . Treads 3 | 2 1 . . . . . Leg 7 | . 2 . 5 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 3 . 8 . 3 . Device 6 | . . . 3 . 3 . Storage . | . . . . . . . Processor . | . . . . . . . Hackware 1 | . 1 . . . . . Protection 7 | . 2 . 5 . . . Artifact . | . . . . . . . Weapon 17 | 2 2 1 8 1 1 2 Energy Gun 4 | . 1 1 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 2 1 . 6 1 1 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 15 | . 3 1 5 . . 6 Power 2 | . 1 . . . . 1 Propulsion 3 | . 1 . 1 . . 1 Utility 5 | . . . 3 . . 2 Weapon 5 | . 1 1 1 . . 2 Highest Loss Streak 6 | . 1 1 1 . . 6 To Critical Strikes 1 | . . . . . . 1 Average Backups 4 | . 3 5 4 5 5 4 Power . | . . 1 . . 1 1 Propulsion . | . . 3 1 . . . Utility . | . 2 1 . . 1 1 Weapon 2 | . . . 2 4 3 2 Tool/Special . | . . . . . . . Unused Backups 12 | . 2 1 6 1 . 2 Power 3 | . . . 2 . . 1 Propulsion 1 | . . . 1 . . . Utility 3 | . 2 1 . . . . Weapon 5 | . . . 3 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 90 99 97 100 99 99 Engine 10 | . 6 14 11 11 11 10 Core 1 | . 6 . . . . . Treads 3 | . 26 . . . . . Leg 19 | . 1 28 21 22 22 22 Device 14 | . . . 15 22 21 21 Hackware 1 | . . 14 . . . . Protection 14 | . 19 14 15 11 11 11 Energy Gun 6 | . 1 14 13 9 . . Ballistic Gun 25 | . 25 13 18 23 33 32 Peak Build Rating 36 | 5 9 10 22 23 36 30 Average Rating 20 | 4 7 9 15 22 32 29 On Entrance 14 | . 5 9 10 22 23 29 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 38 | 6 11 11 22 18 38 24 Greatest Support 40 | 40 40 20 30 30 30 30 Greatest Overweight (x) 3 | . 3 . 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 4 Class Distribution -------------------- 61% | Tank 23% | Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1561 | 250 294 86 688 59 30 154 Remotely . | . . . . . . . Salvage Created 2502 | . 551 226 1380 . . 345 Parts 163 | . 34 14 92 . . 23 Haulers Intercepted 6 | . 1 . 5 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 Prevented 4 | . . . . . . 4 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 49 | . 12 7 22 . . 8 Guns 49 | . 12 7 22 . . 8 Classes Destroyed 11 | . 4 1 5 . . 1 Worker 2 | . . . 2 . . . Builder 2 | . . . 2 . . . Hauler 6 | . 1 . 5 . . . Recycler 1 | . . . 1 . . . Operator 2 | . 1 . 1 . . . Watcher 4 | . 1 . 3 . . . Swarmer 12 | . . 3 5 . . 4 Grunt 25 | . 12 4 6 . . 3 Duelist 2 | . . . 2 . . . Sentry 9 | . . . 9 . . . Hunter 1 | . . . . . . 1 Thug 1 | . . . 1 . . . Best Kill Streak 8 | . 4 3 8 . . 3 Combat Bots Only 5 | . 4 3 5 . . 3 Max Kills in Single Turn 2 | . 1 1 2 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 328 | . 63 34 135 . . 96 Missed 76 | . 11 8 35 . . 22 Hits 252 | . 52 26 100 . . 74 Melee 1 | . . . 1 . . . Projectile 251 | . 52 26 99 . . 74 Critical Strikes 6 | . . 1 2 . . 3 Damage Taken 3104 | . 656 276 1183 22 . 967 Core 609 | . 126 66 221 11 . 185 Absorbed by Shields 190 | . . . . . . 190 Redirected to Shielding 77 | . 13 4 9 . . 51 Ignored by Resistances 32 | . . . 32 . . . Regen/Repaired (Parts) 152 | . . . 98 . 54 . Core Remaining (%) 61 | 100 . 23 . . . . Volleys Fired 214 | . 62 20 106 . . 26 Largest 3 | . 2 2 3 . . 3 Hottest 135 | . 70 70 135 . . 76 Shots Fired 538 | . 122 36 305 . . 75 Gun 538 | . 122 36 305 . . 75 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 386 | . 121 16 174 . . 75 Thermal 152 | . 1 20 131 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | . 24 10 16 . . 18 Robot Miss Streak 5 | . 5 5 5 . . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 11 | . 3 1 5 . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 355 | . 85 23 193 . . 54 Core Hits 140 | . 33 13 74 . . 20 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 4 | . 1 . 3 . . . Critical Strikes 17 | . 2 3 12 . . . Burn 12 | . . 3 9 . . . Destroy 5 | . 2 . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4529 | . 878 296 2558 . . 797 Guns 4527 | . 878 296 2556 . . 797 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 2 | . . . 2 . . . Kinetic 3140 | . 878 112 1353 . . 797 Thermal 1387 | . . 184 1203 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 144 | . 30 133 144 . . 72 Average Temperature 24 | . 8 46 30 . . 16 Received Heat Transfer 1110 | . 369 123 408 . . 210 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 1 7 . . . Heat Transferred 4810 | . . 777 4033 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 88 | 100 100 100 80 100 . . Level 1 11 | . . . 19 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 254 | . 70 70 254 93 . . Initial 93 | . . . 14 93 . . Average 67 | . 21 24 99 46 . . Influence Increases 1688 | . 319 176 877 . . 316 Destroy 0b10 Robot/C 1140 | . 240 140 540 . . 220 Destroy 0b10 Robot/NC 95 | . 15 . 80 . . . Destroy Leader 302 | . 64 30 178 . . 30 Allied During Kill 80 | . . 6 23 . . 51 Successful Hack 8 | . . . 8 . . . Disable Machine 15 | . . . 15 . . . Destroy Structure 3 | . . . 3 . . . Lose Combat Pursuer 45 | . . . 30 . . 15 Influence Decreases 1688 | . 319 138 674 241 . 316 Entered New Map 172 | . . . 24 148 . . Time Decay 1232 | . 285 128 484 93 . 242 Lost Part 124 | . 20 10 40 . . 54 Lost Ally 40 | . . . 20 . . 20 Purge Threat 120 | . 14 . 106 . . . Squads Dispatched 5 | . 3 . 2 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 8 | . 2 . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 26 7 42 . . 16 Peak Tracking Total 7 | . 5 3 6 . . 7 Tactical Retreats 4 | . . . 3 . . 1 ECM-based Alert Blocks 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 1 . 2 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 15 | . 3 . 11 1 . . Terminals 10 | . 3 . 7 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 45 | . 7 . 37 1 . . Successful 26 | . 4 . 21 1 . . Failed 18 | . 3 . 15 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . . . 1 . . . Manual 12 | . 4 . 8 . . . Terminals 31 | . 7 . 24 . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . . 8 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 2 . 7 1 . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Unreport Threat 3 | . 1 . 2 . . . Locate Traps 3 | . 1 . 2 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 . 4 . . . Terminals 6 | . 2 . 4 . . . Botnet 6 | . 2 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 8 | . 1 . 7 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 17 | . . . 2 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 2 | . . . 2 . . . Time 58 | . . . 58 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 2 . 4 4 Highest-Rated Group 155 | . . 42 42 . 155 155 Highest-Rated Ally 41 | . . 31 31 . 41 41 Total Orders . | . . . . . . . Ally Attacks 77 | . . . 55 . . 22 Total Damage 1416 | . . . 675 . . 741 Kills 12 | . . . 7 . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1239 | . . . 869 203 167 . ECM 1239 | . . . 869 203 167 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6028 | 63 862 418 2081 203 1450 951 Spaces Moved 3481 | 33 367 278 1038 162 902 701 Core 5 | 4 1 . . . . . Treads 358 | 29 329 . . . . . Legs 3118 | . 37 278 1038 162 902 701 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 139 | 146 156 120 141 120 153 120 Slowest Speed 200 | 160 200 120 190 120 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 4 65 74 93 28 88 84 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 8 | . . 1 . 2 2 3 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4242 | 45 546 326 1433 172 964 756 Wait 429 | 8 88 26 223 3 55 26 Move 3475 | 32 366 277 1037 161 901 701 Hop . | . . . . . . . Pick Up 29 | . 12 1 12 3 1 . Fast Attach 39 | 5 6 1 23 1 2 1 Attach 11 | . 3 . 6 . 1 1 Detach . | . . . . . . . Swap 3 | . 1 . 1 . 1 . Drop 41 | . 8 1 24 4 3 1 Fire 214 | . 62 20 106 . . 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 4) 394 | -10/Materials | Discovered new exit (range 15) 569 | -10/Materials | Core integrity fell below 50% 694 | -10/Materials | Discovered new exit (range 8) 767 | -10/Materials | Discovered new exit (range 5) 926 | -10/Materials | Entered Mines 1025 | -10/Mines | Met a Derelict bent on vengeance 1194 | -10/Mines | Found a hidden stash of uninstalled traps 1255 | -10/Mines | Discovered new exit (range 10) 1326 | -10/Mines | Discovered new exit (range 3) 1344 | -10/Mines | Entered Materials 1344 | -9/Materials | Accompanied by 2 allies 1344 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1349 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1426 | -9/Materials | Central database locked down 1805 | -9/Materials | Build established: Tank 1883 | -9/Materials | Discovered new exit (range 16) 2820 | -9/Materials | Discovered new exit (range 15) 2893 | -9/Materials | Identified exit to Mines 3048 | -9/Materials | Build established: Scavenger-Tank 3108 | -9/Materials | Repaired Med. Laser 3164 | -9/Materials | Discovered new exit (range 8) 3309 | -9/Materials | Core integrity fell below 50% 3361 | -9/Materials | Repaired Autogun 3425 | -9/Materials | Entered Mines 3443 | -9/Mines | Found DCF Scrap (10 items) 3507 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3578 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3628 | -9/Mines | Entered Zion 3657 | -7/Zion | Given A8's code to call for help 3682 | -7/Zion | Visited the Megawrench Repair Shop 3728 | -7/Zion | Discovered new exit (range 16) 3931 | -7/Zion | Found Prototype Device 3931 | -7/Zion | Identified Phasing AFG 4085 | -7/Zion | Build established: Tank 4400 | -7/Zion | Met Imprinter 4436 | -7/Zion | Imprinted 4438 | -7/Zion | Declared Zion's savior 4738 | -7/Zion | Learned location of Quarantine (-2) 4975 | -7/Zion | Megawrench repaired 3 parts 5078 | -7/Zion | Entered Proximity Caves 5078 | -6/Proximity Caves | Accompanied by 4 allies 5472 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5540 | -6/Proximity Caves | Discovered new exit (range 7) 5670 | -6/Proximity Caves | Learned Factory stockpile data 5990 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6012 | -6/Proximity Caves | Core integrity fell below 20% 6029 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier destroyed. Battle Rifle destroyed. Carbon-fiber Leg fries itself beyond repair. Slug penetrates S-27 Virus. S-27 Virus destroyed. Imp. Shield Generator destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Critical hit (Burn: +37). Propulsion Shielding destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Slug penetrates Wall. Lgt. Nuclear Core fries itself beyond repair. Critical hit (Destroy). Imp. Assault Rifle destroyed. Critical hit (Burn: +37). Carbon-fiber Leg fries itself beyond repair. Carbon-fiber Leg destroyed. Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????????### #??????# #### | | ??????????????????# #??????## ##??# | | ??????????????????# ####???????####???# | | ???????##?????????# #??????####????# ## | | ????### ##????????# #?????## ##???# ### ## | | ????# #??????### #????## ##??## ##?# ### | | ???## #?????## ###??# ##??######??####?# | | ??## ####### ##?# #??##???????????# | | ?## ### #??# ##??####???## | | ## % ##?? #?## ###?# | | ##### #??# ??# #?# | | #??## ### #??# ### | | #%%###??# ### ##??# ## | | ## =#???# ## #??## | | #### #???## ########### # #???# | | #??# #????# #""""""""?# # #????# | | #??# #????# #" T ?# ## #????# | | ##??# #????# #" # ## #???## """ | | #???# #????# # # ###### "" | | #???# #??### + / #### """ | | !#???# #?## # # #?# "" | | #???# #?# #"""" # ##?# """ | | #???# ### #"""" / ###??### # "" | | #???# #"""" """"#=[ ##?????## ## " | | #???# ###########%sg #?????## ### | | ######### @ g #?##### #### | | ?## ## ! ### #?# ## | | ## ############ ## ### ## | | ##????????## ### ## | | ##???????# ## | | #???????# #### | | ## #???????# ##??# | | #######??###### ###???# | | #### #??????## ## ##?????### | | #??# #?????## ## #???????## | | # #?# #????## #???????# | | ## #?## ##????# ##???????# | | ?# #??## ###?????# #### ### ###????????## | | ?## #??####???????# ##??## ##?#####???????????## | | ??####?????????????##?????####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: TH 10 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Focal Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Fission Core | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Force Field | -7/Zion | Archive Microactuators | -7/Zion | Archive Mass Driver | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Med. Treads | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Med. Laser | 67% | -9/Materials Autogun | 34% | -9/Materials Studied --------- Particle Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectrostormTitaniumStripper Manual? 0 Play Time 00:47:40 Cumulative 28.5 hours Start 2026.06.16 @ 19:13:33 End 2026.06.17 @ 17:50:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 24ab47b0-85cb-4200-9247-3c5378d1a5f2