Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.15 @ 21:56:19 Player: Haiko Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (3216) 3216 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7351 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 450/450 System Corruption 15% Temperature Cool (1) Movement Core (100) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Improved Titanium Leg Compact Matter Pod (0) Matter Compressor (0) Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Weight Redist. System Improved Sensor Array Core Analyzer Improved Medium Armor Plating Medium Reflective Plating > --- WEAPON ----------- Field Laser Autogun Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Angular Momentum Engine Light Treads Coolant Injector Medium Storage Unit Large Matter Pod Compact Matter Pod Improved Signal Interpreter Particle Charger Weapon Cycler Core Shielding Improved Power Shielding Thermal Shield Makeshift Hacking Suite System Shield Improved Field Recycling Unit Drone Bay Heavy EM Shotgun Lightning Gun Improved EM Pulse Cannon Heavy Particle Cannon Light Cannon Flak Cannon EMP Blaster Heavy Flail [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 5 | . . 1 2 1 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 83 | 5 3 17 13 2 3 1 39 . Power 6 | 1 . 3 . . . . 2 . Engine 5 | 1 . 3 . . . . 1 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 22 | 2 . 5 4 . 2 . 9 . Treads 9 | . . 2 4 . . . 3 . Leg 12 | 2 . 3 . . 2 . 5 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 31 | . 3 2 5 1 . . 20 . Device 14 | . 1 . 2 1 . . 10 . Storage 5 | . 2 . 1 . . . 2 . Processor 3 | . . 1 . . . . 2 . Hackware . | . . . . . . . . . Protection 9 | . . 1 2 . . . 6 . Artifact . | . . . . . . . . . Weapon 24 | 2 . 7 4 1 1 1 8 . Energy Gun 6 | . . 3 . 1 1 . 1 . Energy Cannon 3 | . . . 1 . . . 2 . Ballistic Gun 7 | 2 . 1 1 . . 1 2 . Ballistic Cannon 3 | . . 1 1 . . . 1 . Launcher 2 | . . 1 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 1 . . . . 1 . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Corrupted Parts 3 | . . . 3 . . . . . System Corruption 10 | . . . 10 . . . . . Parts Lost 30 | . . 1 3 . 2 1 22 1 Power 1 | . . . . . . . 1 . Propulsion 9 | . . . 2 . 1 1 4 1 Utility 10 | . . 1 . . . . 9 . Weapon 10 | . . . 1 . 1 . 8 . Highest Loss Streak 5 | . . 1 1 . 1 1 5 1 To Critical Strikes . | . . . . . . . . . Average Backups 14 | 1 2 8 9 15 21 22 13 5 Power . | . 1 . . . . . . . Propulsion . | . . . . . . . . 2 Utility 8 | . . 3 4 7 12 14 8 3 Weapon 5 | . . 4 5 8 8 8 4 . Tool/Special . | . . . . . . . . . Unused Backups 16 | 1 1 . 2 . . . 10 2 Power 1 | . 1 . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 13 | . . . 2 . . . 9 2 Weapon 1 | 1 . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 90 95 93 92 91 94 63 20 Engine 6 | . 14 11 9 7 7 7 1 . Treads 11 | . . 9 21 23 15 9 4 . Leg 8 | . 28 20 . . 6 15 8 6 Device 17 | . 7 11 17 23 23 23 14 . Storage 7 | . 12 11 9 7 7 7 4 6 Processor 5 | . . . 9 7 7 7 3 . Protection 6 | . . 8 9 7 6 7 5 . Energy Gun 4 | . . 8 4 1 5 2 2 . Energy Cannon 1 | . . . 1 . 1 . 1 . Ballistic Gun 6 | . 28 11 2 . 5 6 6 . Ballistic Cannon 2 | . . 1 5 5 . . 1 . Launcher 1 | . . . 3 7 . 5 . . Peak Build Rating 56 | 5 9 16 27 31 36 37 56 15 Average Rating 28 | 3 7 13 23 28 33 34 32 15 On Entrance 19 | . 5 9 15 27 31 36 34 15 Naked Turns 41 | . . . . . . . 41 . Heaviest Build 118 | 9 20 28 108 110 109 107 118 5 Greatest Support 60 | 20 20 40 60 60 60 40 60 6 Greatest Overweight (x) 7 | . . 1 1 1 7 5 6 . Average Overweight (x) 1 | . . . . 1 1 3 1 . Largest Inventory Capacity 25 | 5 10 10 25 25 25 25 25 5 Average Capacity 18 | 5 9 10 11 25 25 25 18 5 Most Carried 25 | 3 4 10 16 19 23 23 25 5 Average Carried 14 | 1 2 8 9 15 21 22 13 5 Final Capacity 25 | 5 10 10 25 25 25 25 5 5 Final Carried 23 | 2 4 10 16 19 22 23 5 5 Class Distribution -------------------- 54% | Scavenger-Mutant 29% | Mutant 11% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Matter Collected 2487 | 250 54 341 531 . 478 86 747 . Remotely . | . . . . . . . . . Salvage Created 3057 | . 146 656 942 . 438 204 671 . Parts 161 | . 15 37 46 . 17 8 38 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . . . . . 5 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . 7 5 . . Prevented 13 | . . . . . 11 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 73 | . 5 14 23 . 9 7 15 . Melee 1 | . . . . . . . 1 . Guns 34 | . 5 8 7 . 5 2 7 . Cannons 19 | . . 2 11 . 2 . 4 . AOE 14 | . . 3 5 . 1 5 . . Classes Destroyed 12 | . 3 5 1 . 2 . 1 . Worker 2 | . . . 1 . . . 1 . Builder 2 | . . 1 . . . . 1 . Tunneler 1 | . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . Watcher 8 | . 1 4 1 . . . 2 . Swarmer 16 | . 3 3 3 . . 3 4 . Grunt 40 | . 2 8 17 . 6 4 3 . Brawler 1 | . . . . . . . 1 . Duelist 2 | . . 1 . . 1 . . . Sentry 7 | . . 2 3 . . . 2 . Hunter 2 | . . . . . 1 . 1 . Programmer 5 | . . . . . 1 . 4 . Best Kill Streak 7 | . 2 4 7 . 3 4 4 . Combat Bots Only 6 | . 2 4 6 . 3 4 4 . Max Kills in Single Turn 2 | . 1 2 2 . 1 2 2 . Gunslinging 1 | . . 1 . . . . 1 . Exploded 2 | . . 2 2 . 1 2 . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Hostile Shots Fired 747 | . 14 77 88 . 73 22 472 1 Missed 224 | . 4 19 18 . 20 7 156 . Hits 523 | . 10 58 70 . 53 15 316 1 Melee 10 | . . 4 . . 4 . 1 1 Projectile 513 | . 10 54 70 . 49 15 315 . AOE 1 | . . . . . . . 1 . Critical Strikes 19 | . . 2 3 . 4 1 8 1 Damage Taken 5854 | . 70 565 792 . 541 152 3706 28 Core 1238 | . 21 51 151 . 112 28 847 28 Absorbed by Shields 262 | . . . . . 179 62 21 . Redirected to Shielding 35 | . . . 19 . . . 16 . Ignored by Resistances 1659 | . 23 177 232 . 200 64 955 8 Core Remaining (%) 86 | 100 91 87 72 . . 80 . . Volleys Fired 220 | . 14 40 59 . 35 8 64 . Largest 3 | . 2 2 2 . 2 2 3 . Hottest 155 | . 40 88 112 . 105 80 155 . Shots Fired 383 | . 28 76 102 . 59 13 105 . Gun 252 | . 28 64 55 . 42 5 58 . Cannon 109 | . . 10 41 . 13 . 45 . Launcher 22 | . . 2 6 . 4 8 2 . Special . | . . . . . . . . . Kinetic 224 | . 28 38 52 . 31 3 72 . Thermal 49 | . . 13 14 . 3 . 19 . Explosive 14 | . . 2 2 . 2 6 2 . Electromagnetic 96 | . . 23 34 . 23 4 12 . Robot Hit Streak 51 | . 5 27 22 . 51 7 16 . Robot Miss Streak 4 | . 2 2 3 . 2 1 4 . Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 1 . . 2 . 2 . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 . Shots Hit Robots 340 | . 15 66 87 . 56 11 105 . Core Hits 210 | . 9 28 65 . 23 15 70 . Critical Kills 3 | . . . . . . . 3 . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 9 | . . 1 2 . . . 6 . Meltdown 2 | . . . . . . . 2 . Destroy 1 | . . . . . . . 1 . Blast 1 | . . 1 . . . . . . Corrupt 2 | . . . 2 . . . . . Smash 2 | . . . . . . . 2 . Sever 1 | . . . . . . . 1 . Melee Attacks 33 | . . 3 1 . . . 29 . Impact 9 | . . 3 1 . . . 5 . Slashing 24 | . . . . . . . 24 . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . 2 . . . . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8345 | . 204 1398 2146 . 1172 663 2762 . Guns 3229 | . 204 808 740 . 700 65 712 . Cannons 2432 | . . 155 897 . 305 . 1075 . Explosions 1727 | . . 282 499 . 167 598 181 . Melee 936 | . . 153 . . . . 783 . Ramming 21 | . . . 10 . . . 11 . Kinetic 3249 | . 204 466 881 . 501 33 1164 . Thermal 1185 | . . 248 400 . 93 . 444 . Explosive 1069 | . . 215 170 . 58 445 181 . Electromagnetic 1885 | . . 316 685 . 520 185 179 . Impact 287 | . . 153 . . . . 134 . Slashing 649 | . . . . . . . 649 . Piercing . | . . . . . . . . . Highest Corruption 15 | . . 1 11 . 1 1 15 15 Average Corruption 4 | . . 1 10 . 1 1 7 15 Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 89 | . . 4 15 . 15 3 49 3 Message Errors 28 | . . 2 4 . 4 . 16 2 Matter Fused 24 | . . 1 5 . 5 1 12 . Heat Flow Errors 7 | . . . . . 2 1 4 . Energy Discharges 4 | . . . 1 . 2 . 1 . Data Loss (minor) 13 | . . . 4 . . . 8 1 Data Loss (major) 4 | . . 1 . . 1 . 2 . Misfires 4 | . . . . . . 1 3 . Alerts 2 | . . . . . 1 . 1 . Weapon Failures 3 | . . . 1 . . . 2 . Overload Shots 1 | . . . . . . . 1 . Overflow Damage 499 | . . 132 9 . . . 358 . Projectiles 109 | . . . 6 . . . 103 . Explosions 39 | . . 31 3 . . . 5 . Melee 351 | . . 101 . . . . 250 . Knockbacks 50 | . . 5 21 . 4 . 20 . Impact 3 | . . 1 . . . . 2 . Kinetic 45 | . . 4 21 . 4 . 16 . Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 114 | . . 8 24 . 19 38 25 . Shots 7 | . . 1 1 . 2 2 1 . Rammed 4 | . . . 2 . . . 2 . Targets Rammed 4 | . . . 2 . . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 231 | . 8 3 117 . 231 149 206 . Average Temperature 45 | . 4 1 46 . 68 67 43 . Received Heat Transfer 1488 | . 27 240 540 . 243 96 342 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . 2 . . 1 . 1 . Combat Hostiles 3 | . . 1 . . 1 . 1 . Parts Fried 7 | . . 4 1 . . . 2 . Impact Corruptions 7 | . . 4 . . . . 3 . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 6 | . . 1 . . 1 . 4 . Heat Transferred 2012 | . . 594 594 . 111 . 713 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 90 | 100 100 100 51 100 . . 100 100 Level 1 9 | . . . 48 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 305 | . 96 161 305 107 . . 125 . Initial 107 | . . 30 46 107 . . 41 . Average 66 | . 30 99 176 47 . . 24 . Influence Increases 2289 | . 156 430 669 . 250 160 624 . Destroy 0b10 Robot/C 1460 | . 100 280 460 . 180 140 300 . Destroy 0b10 Robot/NC 70 | . 5 35 10 . . . 20 . Destroy Leader 346 | . 22 68 112 . 40 20 84 . Successful Hack 50 | . 4 19 13 . . . 14 . Disable Machine 72 | . 9 9 27 . . . 27 . Destroy Structure 66 | . 1 19 32 . . . 14 . Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 210 | . 15 . 15 . 30 . 150 . Influence Decreases 2289 | . 70 386 524 275 240 94 696 4 Entered New Map 351 | . . 56 84 168 . 4 35 4 Time Decay 1860 | . 70 320 410 107 240 80 633 . Lost Part 78 | . . 10 30 . . 10 28 . Squads Dispatched 22 | . . 2 8 1 . . 11 . Investigation 7 | . . 2 4 . . . 1 . Extermination 4 | . . . . . . . 4 . Reinforcement 4 | . . . 1 1 . . 2 . Assault . | . . . . . . . . . Garrison 7 | . . . 3 . . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Distress Signals 4 | . . 3 . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 7 20 25 . 11 5 36 5 Peak Tracking Total 5 | . 3 4 4 1 4 4 5 5 Tactical Retreats 10 | . 1 . 1 . 2 . 6 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Traps Triggered 4 | . . . 2 . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Machines Disabled 8 | . 1 1 3 . . . 3 . Max in Single Turn 2 | . 1 1 2 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Machines Accessed 11 | . 1 4 4 . . . 2 . Terminals 8 | . 1 3 2 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 2 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . 4 17 14 . . . 5 . Successful 22 | . 1 10 9 . . . 2 . Failed 18 | . 3 7 5 . . . 3 . Catastrophic 5 | . . 2 1 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 9 | . . 4 3 . . . 2 . Terminals 29 | . 4 13 7 . . . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 11 | . . 4 7 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 1 6 2 . . . 2 . Record 1 | . . . . . . . 1 . Robot Analysis 3 | . 1 2 . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . Open DSF 1 | . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 11 | . . 4 7 . . . . . Insert Component 7 | . . 2 5 . . . . . Analyze 4 | . . 2 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 4 4 . . . 2 . Full Trace Events 7 | . . 2 4 . . . 1 . Feedback Events 2 | . . 1 1 . . . . . Corruption 2 | . . 1 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . 2 2 . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . . 3 Total Damage 62 | . . . . . . . . 62 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Active Infowar (turns) 4529 | . . . 835 261 2008 161 1264 . Sensors 4529 | . . . 835 261 2008 161 1264 . Robot Analysis Total 3 | . 1 2 . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Turns Passed 6528 | 66 230 694 839 261 2008 161 2221 48 Spaces Moved 2457 | 40 137 365 358 107 602 31 724 93 Core 225 | 2 . . . . . . 223 . Treads 1498 | . . 158 358 107 601 31 243 . Legs 633 | 38 137 207 . . 1 . 250 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 101 | . . . . . . . 8 93 Fastest Speed 50 | 50 120 120 160 240 240 320 50 50 Average Speed 222 | 116 120 139 170 240 313 451 250 50 Slowest Speed 610 | 120 120 240 240 240 610 560 560 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 6 | . . . . . . . 6 . Cave-ins Triggered 2 | . . . . . . . 2 . Exploration Rate (%) 31 | 5 33 34 34 4 70 9 19 73 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug 12 | . . . . . . . 12 . Terrain Destroyed 98 | . . 19 27 . 9 25 18 . Melee 12 | . . . . . . . 12 . Projectile 2 | . . . 2 . . . . . AOE 84 | . . 19 25 . 9 25 6 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Total 3064 | 57 175 466 478 112 661 43 978 94 Wait 117 | 9 14 16 15 . 8 . 54 1 Move 2450 | 39 136 364 357 106 601 30 724 93 Hop . | . . . . . . . . . Pick Up 70 | 3 5 14 16 4 5 1 22 . Fast Attach 48 | 5 2 2 4 . 3 . 32 . Attach 31 | . 1 3 5 1 2 . 19 . Detach 3 | . . . . . . . 3 . Swap 47 | . . 13 12 1 7 4 10 . Drop 41 | 1 3 11 7 . . . 19 . Fire 220 | . 14 40 59 . 35 8 64 . Melee 33 | . . 3 1 . . . 29 . Ram 2 | . . . . . . . 2 . Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 8) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 785 | -9/Materials | Build established: Scavenger-Mutant 973 | -9/Materials | Discovered new exit (range 10) 991 | -9/Materials | Entered another Materials area 991 | -8/Materials | Evolved 2 slots: Utility x2 1214 | -8/Materials | Garrison activated, responded to threat 1502 | -8/Materials | System corruption reached 10% 1692 | -8/Materials | Identified exit to Factory 1830 | -8/Materials | Entered Factory 1830 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2052 | -7/Factory | Discovered new exit (range 15) 2091 | -7/Factory | Entered Lower Caves 2175 | -7/Lower Caves | Learned location of 1 exit from Factory 4050 | -7/Lower Caves | Discovered new exit (range 6) 4099 | -7/Lower Caves | Entered another Lower Caves area 4133 | -7/Lower Caves | Discovered new exit (range 15) 4260 | -7/Lower Caves | Entered Factory 4260 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4261 | -6/Factory | Identified exit to Lower Caves 4756 | -6/Factory | Build established: Scavenger-Tank 4889 | -6/Factory | Lost 4 parts (3u1w) 5274 | -6/Factory | Released all parts (12) 5290 | -6/Factory | Lost 5 parts (2n2u1w) 5574 | -6/Factory | Build established: Gunner 5764 | -6/Factory | Garrison activated, responded to threat 5792 | -6/Factory | Released all parts (11) 5799 | -6/Factory | Lost 5 parts (1p2u2w) 5835 | -6/Factory | Core integrity fell below 50% 5890 | -6/Factory | Build established: Mutant 6002 | -6/Factory | Crushed by falling debris 6184 | -6/Factory | Garrison activated, responded to threat 6252 | -6/Factory | Crushed by falling debris 6252 | -6/Factory | System corruption reached 10% 6283 | -6/Factory | Lost 3 parts (1u2w) 6285 | -6/Factory | Core integrity fell below 20% 6481 | -6/Factory | Sucked down chute 6481 | -6/Factory | Entered Waste 6482 | -6/Waste | Met a frightened Derelict 6507 | -6/Waste | Spotted C-40 Crusher 6513 | -6/Waste | Spotted C-40 Crusher 6524 | -6/Waste | Spotted C-40 Crusher 6526 | -6/Waste | Spotted C-40 Crusher 6527 | -6/Waste | Spotted C-40 Crusher 6529 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6529 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06438_ R-10 Processor collects Imp. Heat Sink. 06443_ System corrupted: Heat flow error (+242). 06455_ Connecting with DSF Access... 06465_ System corrupted: Component data lost. 06474_ Acquired Nuclear Pulse Thruster. 06476_ Dropped Imp. Sensor Array. 06477_ Dropped Cld. Plasma Cannon. 06481_ Triggered Chute Trap. 06481_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 06482_ System corrupted: Component data lost. 06482_ GK-CGD(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 06498_ WNNDIUOINVCR8U:IGKP 1& 06526_ 8PL|QM17B5VDBMFD7HV=J,I:PV2,QP%OTCEPP