Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.15 @ 16:48:23 Player: sasha Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (2084) 2084 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (897) 897 TOTAL SCORE: 6356 Bonus ------- High Alert Combat Kills 130 Follower Combat Kills 740 Entered Garrisons 200 Friendly Fire -173 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 89/100 System Corruption 1% Temperature Cool (9) Movement Treading (410) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (20) --- Armored Huge Wheel Launcher Guidance Computer Shock Absorption System Improved Shock Absorption System Hacking Suite Relay Coupler [Grunt] (30) Relay Coupler [Grunt] (28) Faulty Enhanced Autogun Assault Cannon Bore Cannon Bore Cannon Improved Datajack Chainsword Peak State ------------ > --- POWER ------------ Backup Power III Antimatter Reactor > --- PROPULSION ------- Light Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Damper Plating > --- WEAPON ----------- Bore Cannon Bore Cannon > --- INVENTORY -------- Launcher Guidance Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Shock Absorption System Improved Shock Absorption System Enhanced Autogun Flak Gun Assault Cannon Assault Cannon Chainsword [Rating: 61] Favorites ----------- Power Antimatter Reactor Engine Backup Power III Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Damper Plating Weapon Bore Cannon Energy Gun Beam Rifle Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Slots Evolved 6 | . . 2 2 . 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 1 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 63 | 6 . 11 23 5 1 7 5 5 Power 7 | 1 . 1 2 1 1 1 . . Engine 3 | 1 . 1 . 1 . . . . Core 3 | . . . 2 . 1 . . . Reactor 1 | . . . . . . 1 . . Propulsion 22 | 2 . 7 9 . . 1 2 1 Treads 9 | . . 2 5 . . . 1 1 Leg 11 | 2 . 5 4 . . . . . Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 16 | 1 . 1 5 2 . 2 1 4 Device 2 | . . . . . . 1 . 1 Storage 6 | 1 . 1 1 2 . . 1 . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 7 | . . . 3 . . 1 . 3 Artifact . | . . . . . . . . . Weapon 18 | 2 . 2 7 2 . 3 2 . Energy Gun 7 | 1 . 2 4 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 1 . . 1 . . . 1 . Ballistic Cannon 7 | . . . 2 1 . 3 1 . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 15 | . . 7 3 . . . . 5 Power 3 | . . 1 1 . . . . 1 Propulsion 7 | . . 3 2 . . . . 2 Utility 1 | . . . . . . . . 1 Weapon 4 | . . 3 . . . . . 1 Highest Loss Streak 5 | . . 4 2 . . . . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 75 | . 85 64 83 100 92 72 67 58 Engine 4 | . 14 8 . 4 7 6 4 . Core 1 | . . . 8 4 7 . . . Reactor 3 | . . . . . . 4 7 4 Treads 15 | . . 5 4 27 23 23 17 11 Leg 8 | . 28 21 29 9 7 1 . . Wheel 2 | . . . . . . . 5 7 Flight 1 | . . . . . . 5 . . Storage 5 | . 14 11 9 9 7 . 4 7 Processor 4 | . . . 3 9 7 7 2 . Protection 8 | . . . 10 18 15 6 7 10 Energy Gun 3 | . 14 16 9 . . . . . Ballistic Gun 2 | . 14 2 1 . . . 2 5 Ballistic Cannon 10 | . . . 6 17 15 13 12 7 Naked Turns . | . . . . . . . . . Heaviest Build 121 | 14 14 14 26 61 34 81 121 110 Greatest Support 82 | 20 20 40 60 60 60 60 82 28 Greatest Overweight (x) 4 | 4 . . . 1 . 3 4 3 Average Overweight (x) 1 | . . . . . . . 2 2 Largest Inventory Capacity 20 | 8 8 8 8 20 8 8 20 20 Average Capacity 10 | 7 8 8 8 8 8 5 13 20 Most Carried 19 | 4 3 6 8 9 7 7 17 19 Average Carried 7 | 2 2 3 6 8 7 5 9 17 Final Capacity 20 | 8 8 8 8 8 8 5 20 20 Final Carried 17 | 2 3 6 8 8 7 5 17 14 Class Distribution -------------------- 45% | Mutant 38% | Scavenger-Mutant 15% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Matter Collected 1528 | 191 117 105 315 155 . 80 425 140 Remotely . | . . . . . . . . . Salvage Created 1672 | . 184 457 543 87 . . 204 197 Parts 79 | . 13 17 21 3 . . 14 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Combat Hostiles Destroyed 40 | . 3 10 11 2 . . 6 8 Guns 22 | . 3 10 6 . . . 1 2 Cannons 18 | . . . 5 2 . . 5 6 Classes Destroyed 10 | . 3 1 1 . . . 3 2 Worker 1 | . . . . . . . 1 . Builder 2 | . 1 . . . . . 1 . Watcher 3 | . 2 . 1 . . . . . Swarmer 5 | . . . . . . . 2 3 Grunt 22 | . 3 9 2 2 . . 3 3 Duelist 1 | . . . . . . . . 1 Sentry 9 | . . 1 7 . . . 1 . Hunter 2 | . . . 2 . . . . . Programmer 1 | . . . . . . . . 1 Martyr 1 | . . . . . . . 1 . Best Kill Streak 4 | . 3 4 2 1 . . 3 3 Combat Bots Only 4 | . 2 4 2 1 . . 2 3 Max Kills in Single Turn 2 | . 1 1 1 1 . . 1 2 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Damage Taken 4046 | . 51 1062 711 195 . . 587 1440 Core 940 | . . 166 40 31 . . 174 529 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 79 | . . . . . . 13 66 . Core Remaining (%) 86 | 100 100 58 . 87 . . . . Volleys Fired 180 | . 16 42 49 14 . . 23 36 Largest 2 | . 2 2 2 2 . . 2 2 Hottest 121 | . 70 96 121 88 . . 114 72 Shots Fired 294 | . 29 64 76 21 . . 43 61 Gun 182 | . 29 64 58 . . . 6 25 Cannon 112 | . . . 18 21 . . 37 36 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 169 | . 16 10 18 21 . . 43 61 Thermal 120 | . 13 54 53 . . . . . Explosive . | . . . . . . . . . Electromagnetic 5 | . . . 5 . . . . . Robot Hit Streak 22 | . 7 9 22 4 . . 5 6 Robot Miss Streak 14 | . 3 2 3 2 . . 14 11 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 185 | . 15 46 54 12 . . 19 39 Core Hits 112 | . 10 20 21 5 . . 23 33 Critical Kills 3 | . . . . . . . 3 . Critical Parts Destroyed 3 | . . . . . . . 3 . Critical Strikes 15 | . 1 3 3 1 . . 6 1 Burn 6 | . 1 3 2 . . . . . Destroy 6 | . . . . . . . 6 . Blast 3 | . . . 1 1 . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3515 | . 200 590 956 314 . . 605 850 Guns 1835 | . 200 590 579 . . . 105 361 Cannons 1676 | . . . 377 314 . . 496 489 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 4 | . . . . . . . 4 . Kinetic 2350 | . 113 95 377 314 . . 601 850 Thermal 1093 | . 87 495 511 . . . . . Explosive . | . . . . . . . . . Electromagnetic 68 | . . . 68 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . 1 . . 1 1 Average Corruption 1 | . . . . 1 . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . 4 . . 4 1 Message Errors 3 | . . . . . . . 3 . Heat Flow Errors 3 | . . . . 3 . . . . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 4 | . . . . . . . . 4 Projectiles 4 | . . . . . . . . 4 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 18 | . . . . 3 . . 9 6 Impact . | . . . . . . . . . Kinetic 17 | . . . . 2 . . 9 6 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 2 | . . . . . . . 2 . Shots . | . . . . . . . . . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 588 | . 48 246 404 192 . . 572 588 Average Temperature 172 | . 19 86 123 88 . . 276 310 Received Heat Transfer 1725 | . 18 552 153 135 . . 282 585 Effects 72 | . . . 1 . . . 44 27 Shutdowns 17 | . . . . . . . 15 2 Energy Bleed 10 | . . . 1 . . . 7 2 Interference 6 | . . . . . . . 4 2 Matter Decay 10 | . . . . . . . 6 4 Short Circuit 3 | . . . . . . . 3 . Damage (minor) 9 | . . . . . . . 2 7 Damage (major) 12 | . . . . . . . 6 6 Damage (core) 5 | . . . . . . . 1 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 2 1 3 . . . . . Heat Transferred 3212 | . 333 1436 1443 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Peak Influence 611 | . 120 281 323 560 163 57 611 548 Initial 331 | . . 50 118 133 163 57 . 331 Average 217 | . 59 146 233 236 163 8 354 454 Maximum Alert Level 2 | . . 1 1 2 . . 2 2 Low Security (%) 51 | 100 100 86 37 48 100 100 13 . Level 1 27 | . . 13 62 34 . . 40 24 Level 2 21 | . . . . 16 . . 46 75 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 1 4 2 . . 4 . Investigation 2 | . . . . 1 . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . 1 1 1 1 . . 2 . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Distress Signals 6 | . 1 . 2 1 . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 7 14 18 9 . 3 18 11 Peak Tracking Total 5 | . 4 4 4 4 . 3 4 5 Tactical Retreats 4 | . . . 3 . . . 1 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Traps Triggered 4 | . 1 . . 1 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Machines Disabled 14 | . . . . 3 . . 10 1 Max in Single Turn 1 | . . . . 1 . . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Machines Accessed 13 | . . 2 . 4 . . 6 1 Terminals 10 | . . 2 . 4 . . 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 27 | . . 3 . 9 . . 14 1 Successful 9 | . . 1 . 2 . . 5 1 Failed 18 | . . 2 . 7 . . 9 . Catastrophic 7 | . . 1 . 3 . . 3 . Database Lockouts . | . . . . . . . . . Manual 8 | . . 3 . 2 . . 3 . Terminals 19 | . . 3 . 9 . . 6 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . Terminal Hacks 5 | . . 1 . 2 . . 1 1 Robot Analysis 1 | . . 1 . . . . . . Open Door 2 | . . . . 2 . . . . Open DSF 1 | . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . . . 2 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Reject 1 | . . . . . . . 1 . Mask 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . . 1 . 4 . . 3 1 Full Trace Events 4 | . . 1 . 2 . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Total Allies 29 | . . . . 10 . 19 . . Largest Group 21 | . . . . 10 10 21 15 2 Highest-Rated Group 499 | . . . . 173 173 499 396 52 Highest-Rated Ally 35 | . . . . 29 29 35 35 27 Total Orders . | . . . . . . . . . Ally Attacks 217 | . . . . 50 . 105 62 . Total Damage 5720 | . . . . 673 . 2794 2253 . Kills 41 | . . . . 9 . 13 19 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Turns Passed 3642 | 62 174 300 535 427 40 771 1077 256 Spaces Moved 1909 | 37 103 127 267 229 25 378 639 104 Core 65 | 17 . . . . . 48 . . Treads 664 | . . 19 37 229 25 253 101 . Legs 461 | 20 103 108 230 . . . . . Wheels 642 | . . . . . . . 538 104 Hover . | . . . . . . . . . Flight 77 | . . . . . . 77 . . Fastest Speed 50 | 50 120 120 120 160 160 50 130 130 Average Speed 152 | 132 120 125 125 161 160 198 146 142 Slowest Speed 345 | 250 120 160 160 240 160 345 240 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 29 14 21 48 2 96 21 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 11 | . . . . 2 . . 9 . Melee . | . . . . . . . . . Projectile 11 | . . . . 2 . . 9 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Was Fac Gar Total 2352 | 50 124 202 392 264 26 410 733 151 Wait 98 | . 5 9 21 9 . . 50 4 Move 1902 | 36 102 126 266 228 25 377 638 104 Hop . | . . . . . . . . . Pick Up 58 | 8 1 12 18 3 . 2 12 2 Fast Attach 13 | . . . 5 . . 6 2 . Attach 30 | 6 . 8 9 1 1 . . 5 Detach 2 | . . . . . . 2 . . Swap 20 | . . 3 9 4 . 1 3 . Drop 46 | . . 2 15 3 . 22 4 . Fire 180 | . 16 42 49 14 . . 23 36 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 63 | -11/Junkyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 15) 228 | -10/Materials | Discovered new exit (range 7) 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 330 | -9/Materials | Build established: Mutant 350 | -9/Materials | Lost 4 parts (2n2w) 533 | -9/Materials | Discovered new exit (range 4) 537 | -9/Materials | Entered another Materials area 537 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 699 | -8/Materials | Build established: Scavenger-Mutant 746 | -8/Materials | Garrison activated, responded to threat 1035 | -8/Materials | Discovered new exit (range 14) 1072 | -8/Materials | Entered Storage 1081 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1363 | -8/Storage | Build established: Commander-Mutant 1475 | -8/Storage | Discovered new exit (range 16) 1499 | -8/Storage | Entered Factory 1499 | -7/Factory | Accompanied by 10 allies 1499 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1539 | -7/Factory | Sucked down chute 1539 | -7/Factory | Entered Waste 1605 | -7/Waste | Spotted C-40 Crusher 1609 | -7/Waste | Spotted C-40 Crusher 1615 | -7/Waste | Spotted C-40 Crusher 1649 | -7/Waste | Warlord forces began an assault 1665 | -7/Waste | Spotted C-40 Crusher 1666 | -7/Waste | Allies destroyed C-40 Crusher 1669 | -7/Waste | Spotted C-40 Crusher 1669 | -7/Waste | Allies destroyed C-40 Crusher 1669 | -7/Waste | Allies destroyed C-40 Crusher 1690 | -7/Waste | 10 allies followed down the chute 1817 | -7/Waste | Found Damper Plating 1974 | -7/Waste | Discovered new exit (range 16) 2108 | -7/Waste | Build established: Scavenger-Mutant 2310 | -7/Waste | Entered Factory 2310 | -7/Factory | Accompanied by 15 allies 2788 | -7/Factory | Build established: Mutant 3382 | -7/Factory | Identified exit to Garrison 3387 | -7/Factory | Entered Garrison 3387 | -7/Garrison | Accompanied by 2 allies 3444 | -7/Garrison | Triggered checkpoint 3447 | -7/Garrison | Garrison Relay disabled 3517 | -7/Garrison | P-60 Hacker assimilated allied 4W-5CD(m) 3535 | -7/Garrison | P-60 Hacker assimilated allied MK-NLB(m) 3571 | -7/Garrison | Core integrity fell below 50% 3579 | -7/Garrison | Core integrity fell below 20% 3633 | -7/Garrison | Lost 5 parts (1p2n1u1w) 3643 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03582_ MK-NLB(m) repairs G-47 Trooper. 03583_ Overheating: Flak Gun damaged (-19). 03584_ G-47 Trooper knocked back. 03586_ Critical hit (Burn: +37). 03587_ Overheating: Imp. Heat Sink damaged (-9). 03588_ Adv. Treads destroyed. 03588_ Acquired 15 matter. 03589_ Acquired 5 matter. 03591_ G-47 Trooper knocked back. 03594_ Overheating: Matter decay (-3). 03595_ Acquired 5 matter. 03598_ Critical hit (Burn: +37). 03602_ Flak Gun destroyed. 03609_ Acquired 40 matter. 03615_ G-47 Trooper destroyed. 03616_ Critical hit (Burn: +37). 03625_ Destroyed Aluminum Leg. 03625_ G-47 Trooper knocked back. 03633_ Acquired 5 matter. 03639_ Acquired 39 matter. Map ----- +----------------------------------------------------+ | ?# #??????????????????#" #?????????????????????? | | ?# #??????????????????## #?????????????????????? | | ?# #???????????????????# #?????????????????????? | | ?# #???????????????????# ########??????????????? | | ?# #???????????????????# ##"" ""#??????????????? | | ?# #??????????????????## ###! ######??????????? | | ?# #??????????????????# #??????????? | | ?# #??????????????????# =[%== #??????????? | | ?# #??????????????????# ###[%*######??????????? | | ?# #??????????????????# #?# [ #???????????????? | | ?# #################### #?#####???????????????? | | ?# % #?????????????????????? | | ?# #?????????????????????? | | ?# % #?????????????????????? | | ?#######################% #?????????????????????? | | ???????????????????????#g #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#! #?????????????????????? | | ???????????????????????# #?????????????????????? | | ????????????????# ???### #?????????????????????? | | ?????????????#### ##T# m#?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# = #?????????????????????? | | ?????????????# ######## @!#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# %#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# % #?????????????????????? | | ???????????????????????+ +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1600 Resistance: EM 90 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed GhostIntegrityStripper Manual? 0 Play Time 00:42:08 Cumulative 84.8 hours Start 2024.01.15 @ 15:58:11 End 2024.01.15 @ 16:48:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c903309-e7ef-4a7e-a571-f3f165392aeb