Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.17 @ 20:14:56 Player: EREBOR Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1149) 1149 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (611) 611 TOTAL SCORE: 3475 Bonus ------- High Alert Combat Kills 11 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 193/300 Energy 450/450 System Corruption 4% Temperature Cool (28) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Energy Well > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (10) --- 0b10 Decoder Chip [Looter] Makeshift Salvage Targeting Computer Tactical Coordination Suite Recoil Stabilizer Transmission Jammer Reflective Plating Authchip [Storage] Gatling Laser KE Penetrator Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array > --- WEAPON ----------- Barrage Gun KE Penetrator > --- INVENTORY -------- Makeshift Salvage Targeting Computer Tactical Coordination Suite Recoil Stabilizer Transmission Jammer Medium Armor Plating Reflective Plating Authchip [Storage] Slug Cannon Mini Grenade Launcher [Rating: 30] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 60 | 7 12 27 1 5 8 Power 6 | 1 2 2 . . 1 Engine 6 | 1 2 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 25 | 3 5 14 . 2 1 Treads 4 | 1 1 2 . . . Leg 21 | 2 4 12 . 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 4 3 . 1 2 Device 1 | . . . . 1 . Storage 7 | 1 3 2 . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 1 . . 1 Artifact . | . . . . . . Weapon 18 | 2 1 8 1 2 4 Energy Gun 4 | 1 . 2 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 3 . 1 1 Ballistic Cannon 2 | . . . . 1 1 Launcher 4 | . . 3 . . 1 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . 1 . . . System Corruption 9 | . . 9 . . . Parts Lost 14 | . 1 4 . . 9 Power 3 | . 1 1 . . 1 Propulsion 5 | . . 1 . . 4 Utility 2 | . . . . . 2 Weapon 4 | . . 2 . . 2 Highest Loss Streak 4 | . 1 2 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 99 100 100 69 Engine 10 | . 13 10 11 11 5 Treads 1 | . . 4 . . . Leg 36 | . 27 38 44 44 20 Device 4 | . . . . 10 . Storage 12 | . 16 11 11 11 15 Protection 5 | . 10 10 11 . 4 Energy Gun 2 | . 1 1 11 3 . Ballistic Gun 12 | . 26 16 . 7 13 Ballistic Cannon 4 | . . . . 7 4 Launcher 1 | . . 4 3 . 4 Special Weapon 1 | . . . 7 3 . Naked Turns . | . . . . . . Heaviest Build 40 | 13 15 23 23 26 40 Greatest Support 66 | 20 20 49 49 66 66 Greatest Overweight (x) 7 | 1 . . . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 8 8 10 10 10 10 Average Carried 8 | 4 7 7 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 6 8 9 10 9 9 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1236 | 274 114 342 43 82 381 Remotely . | . . . . . . Salvage Created 1300 | 78 306 569 43 . 304 Parts 84 | 3 20 46 7 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 9 13 3 . 5 Guns 19 | . 9 7 2 . 1 Cannons 3 | . . . 1 . 2 AOE 8 | . . 6 . . 2 Classes Destroyed 10 | 2 3 4 . . 1 Worker 4 | . . 2 2 . . Builder 2 | . . 2 . . . Tunneler 1 | 1 . . . . . Recycler 2 | 1 . 1 . . . Mechanic 1 | . . 1 . . . Watcher 3 | . 1 2 . . . Swarmer 7 | . 3 . 3 . 1 Grunt 18 | . 6 10 . . 2 Sentry 4 | . . 3 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 7 | 2 4 7 3 . 2 Combat Bots Only 4 | . 4 4 3 . 2 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2537 | 36 383 672 120 . 1326 Core 480 | . 52 105 8 . 315 Absorbed by Shields . | . . . . . . Redirected to Shielding 16 | . 8 8 . . . Regen/Repaired (Parts) 28 | . 28 . . . . Core Remaining (%) 89 | 100 79 . . . . Volleys Fired 115 | 5 34 48 9 . 19 Largest 2 | 2 2 2 2 . 2 Hottest 165 | 60 40 65 165 . 78 Shots Fired 217 | 10 68 90 11 . 38 Gun 179 | 10 68 72 7 . 22 Cannon 10 | . . . . . 10 Launcher 24 | . . 18 . . 6 Special 4 | . . . 4 . . Kinetic 168 | 5 68 63 . . 32 Thermal 17 | . . 6 11 . . Explosive 24 | . . 18 . . 6 Electromagnetic 8 | 5 . 3 . . . Robot Hit Streak 16 | 4 7 16 5 . 6 Robot Miss Streak 5 | 1 3 4 1 . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 140 | 6 43 64 8 . 19 Core Hits 93 | 2 27 45 5 . 14 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 3 | . 1 2 . . . Destroy 3 | . 1 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3048 | 99 369 1667 149 . 764 Guns 1331 | 68 369 537 77 . 280 Cannons 161 | . . . . . 161 Explosions 1484 | 31 . 1130 . . 323 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1350 | 28 369 512 . . 441 Thermal 239 | 31 . 59 149 . . Explosive 1407 | . . 1084 . . 323 Electromagnetic 52 | 40 . 12 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 3 9 9 9 1 Average Corruption 4 | . 2 9 9 9 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . 5 12 6 1 4 Message Errors 8 | . 1 4 2 . 1 Matter Fused 6 | . 3 1 . 1 1 Heat Flow Errors 2 | . . . 1 . 1 Energy Discharges 4 | . . 3 . . 1 Data Loss (minor) 4 | . 1 2 1 . . Misfires 1 | . . 1 . . . Weapon Failures 3 | . . 1 2 . . Overload Shots . | . . . . . . Overflow Damage 30 | . . 30 . . . Projectiles . | . . . . . . Explosions 30 | . . 30 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 310 | 36 . 116 . . 158 Shots 10 | 1 . 5 . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 215 | 52 21 104 158 . 215 Average Temperature 34 | 21 9 25 53 . 42 Received Heat Transfer 663 | . 144 297 . . 222 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 422 | . . 87 335 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 502 | 10 253 502 220 . . Initial 136 | . 6 29 136 . . Average 150 | 1 92 209 169 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 67 | 100 76 56 70 . . Level 1 23 | . 23 26 29 . . Level 2 8 | . . 16 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 15 19 3 . 10 Peak Tracking Total 5 | . 5 4 3 . 3 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 3 4 . . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 8 10 . . . Successful 12 | . 5 7 . . . Failed 6 | . 3 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 3 8 . . . Fabricators . | . . . . . . Repair Stations 4 | . 2 2 . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 6 . . . Record 3 | . . 3 . . . Alert Level 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 1 . . . Scan Component 2 | . 1 1 . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . . . 8 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 . Highest-Rated Group 157 | . . . 31 157 . Highest-Rated Ally 41 | . . . 31 41 . Total Orders . | . . . . . . Ally Attacks 6 | . . . 6 . . Total Damage 64 | . . . 64 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4529 | 146 586 900 101 2043 753 Spaces Moved 3025 | 106 350 436 53 1636 444 Core 42 | 30 . . . . 12 Treads 1 | . . 1 . . . Legs 2982 | 76 350 435 53 1636 432 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 125 | 107 120 120 120 123 150 Slowest Speed 400 | 120 120 160 120 125 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 5 64 44 17 93 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 155 | 6 . 107 . . 42 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 152 | 6 . 107 . . 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3544 | 129 464 727 69 1663 492 Wait 249 | . 42 186 6 2 13 Move 3016 | 105 349 435 52 1631 444 Hop 2 | . . . . 2 . Pick Up 64 | 12 16 19 1 11 5 Fast Attach . | . . . . . . Attach 25 | 6 6 6 . 3 4 Detach . | . . . . . . Swap 35 | 1 6 21 1 2 4 Drop 37 | . 11 12 . 12 2 Fire 115 | 5 34 48 9 . 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 147 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 12) 580 | -10/Materials | Discovered new exit (range 12) 654 | -10/Materials | Repaired Lgt. Ion Engine 733 | -10/Materials | Entered another Materials area 733 | -9/Materials | Evolved 2 slots: Propulsion x2 1234 | -9/Materials | Discovered new exit (range 15) 1245 | -9/Materials | Build established: Scavenger-Mutant 1492 | -9/Materials | Discovered new exit (range 8) 1633 | -9/Materials | Entered Mines 1636 | -9/Mines | Received a Mining Laser from a helpful Derelict 1700 | -9/Mines | Build established: Mutant 1729 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1734 | -9/Mines | Entered Zion 1734 | -7/Zion | Accompanied by 1 ally 1780 | -7/Zion | System corruption cleaned by Quarantine Array 1859 | -7/Zion | Learned Factory stockpile data 1913 | -7/Zion | Learned location of Warlord (-5) 1945 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2568 | -7/Zion | Imprinted 2570 | -7/Zion | Declared Zion's savior 3072 | -7/Zion | Discovered new exit (range 16) 3777 | -7/Zion | Entered Proximity Caves 3783 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3798 | -6/Proximity Caves | Core integrity fell below 50% 3869 | -6/Proximity Caves | Spotted B-75 Beast 4192 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 4517 | -6/Proximity Caves | Core integrity fell below 20% 4530 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 04334_ System corrupted: Energy discharge (-137). 04356_ WMBRUBLLMOEDV OW= PH6ZQT|GK 04361_ Searching scrap... 04361_ Found Adv. Melee Analysis Suite. 04361_ Found 24 Matter. 04361_ Found Hvy. Machine Gun. 04361_ Found Adv. Targeting Computer. 04361_ Found 19 Matter. 04362_ Acquired 19 matter. 04363_ Acquired 24 matter. 04378_ System corrupted: Heat flow error (+241). 04479_ System corrupted: Matter fused (-6). 04517_ Critical hit (Burn: +37). 04519_ Flexi-carbon Leg destroyed. 04522_ Slug penetrates G-50 Soldier. 04522_ G-50 Soldier destroyed. 04525_ Slug penetrates B-48 Gladiator. 04525_ G-50 Soldier destroyed. 04530_ Slug Cannon destroyed. 04530_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????####??????????####?????#######??????????????? | | ????## ##?????????# ###### #???? ??????? | | ##### #????####### # ?? ???????? | | #?????# # # # #????????????? | | ##### ##????# #????????????? | | ????## ##???# ###### # ###### # #???????????? | | ?????## ##### #????## g# ##?????????????????? | | ??????## #???## # ??????????????????? | | ???????##########???# #??????????????????? | | ????????????????????# ##?????????????????? | | ???????????#???????## #?????????????????? | | ??????#### ### % ##????????????????? | | ??#### % b #????????????????? | | ## @ % #????????????????? | | #???? ???# # # ##????????????????? | | #??????????# # #?????????????????? | | #????????????? ### ## # # #????????????????? | | ###??????????? ???##?## ???????????????? | | #?????????? ??????????# #?????????????? | | ##???????? ????????????# #?????????????? | | ##???????? ???????????????### #?????????????? | | #?????????????????????????????# #????????????? | | ##?????????????????????????????? #???????????? | | ##???????????????????????????????? # ???????????? | | #?????????????????????????????????? ????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ####??###???????????????????????????????????????? | | !!#?## ##??????????????????????????????????????? | | ### ##?????????????????????????????????????? | | ## ##????????????????????????????????????? | | ?####### #????##??????????????????????????????? | | ?????### ##???# #??????????????????????????????? | | ?????# ##### #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????### #??????????????????????????????? | | ??????## ##??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 450 Matter Stores 299 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Hvy. Battle Rifle | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Remote Shield | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Shopping List The One Challenges ------------ None Game ------ Seed TractorSwarmCharger Manual? 0 Play Time 01:05:33 Cumulative 6.5 hours Start 2022.05.15 @ 21:30:52 End 2022.05.17 @ 20:14:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d60df8f-994a-4448-88a0-434af87d92b1