Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.17 @ 20:14:56

Player: EREBOR

Result: Destroyed by B-48 Gladiator with Mace

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (43)      215
Value Destroyed (1149)     1149
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (611)                611
              TOTAL SCORE: 3475

 Bonus
-------
High Alert Combat Kills    11
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     193/300
Energy                     450/450
System Corruption          4%
Temperature                Cool (28)
Movement                   Core (300) Ox5
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (2) ------
     Medium Storage Unit
            Energy Well
>           --- WEAPON (2) -------
       Mini Grenade Launcher
>           --- INVENTORY (10) ---
            0b10 Decoder Chip [Looter]
  Makeshift Salvage Targeting Computer
            Tactical Coordination Suite
            Recoil Stabilizer
            Transmission Jammer
            Reflective Plating
            Authchip [Storage]
            Gatling Laser
            KE Penetrator

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
>           --- PROPULSION -------
   Improved Aluminum Leg
   Improved Aluminum Leg
  Makeshift Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
     Medium Storage Unit
            Sensor Array
>           --- WEAPON -----------
            Barrage Gun
            KE Penetrator
>           --- INVENTORY --------
  Makeshift Salvage Targeting Computer
            Tactical Coordination Suite
            Recoil Stabilizer
            Transmission Jammer
     Medium Armor Plating
            Reflective Plating
            Authchip [Storage]
            Slug Cannon
       Mini Grenade Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             60   | 7   12  27  1   5   8   
  Power                    6    | 1   2   2   .   .   1   
    Engine                 6    | 1   2   2   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 3   5   14  .   2   1   
    Treads                 4    | 1   1   2   .   .   .   
    Leg                    21   | 2   4   12  .   2   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   4   3   .   1   2   
    Device                 1    | .   .   .   .   1   .   
    Storage                7    | 1   3   2   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   1   8   1   2   4   
    Energy Gun             4    | 1   .   2   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 1   1   3   .   1   1   
    Ballistic Cannon       2    | .   .   .   .   1   1   
    Launcher               4    | .   .   3   .   .   1   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   
    System Corruption      9    | .   .   9   .   .   .   
Parts Lost                 14   | .   1   4   .   .   9   
  Power                    3    | .   1   1   .   .   1   
  Propulsion               5    | .   .   1   .   .   4   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   4    | .   .   2   .   .   2   
  Highest Loss Streak      4    | .   1   2   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  99  100 100 69  
  Engine                   10   | .   13  10  11  11  5   
  Treads                   1    | .   .   4   .   .   .   
  Leg                      36   | .   27  38  44  44  20  
  Device                   4    | .   .   .   .   10  .   
  Storage                  12   | .   16  11  11  11  15  
  Protection               5    | .   10  10  11  .   4   
  Energy Gun               2    | .   1   1   11  3   .   
  Ballistic Gun            12   | .   26  16  .   7   13  
  Ballistic Cannon         4    | .   .   .   .   7   4   
  Launcher                 1    | .   .   4   3   .   4   
  Special Weapon           1    | .   .   .   7   3   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 13  15  23  23  26  40  
  Greatest Support         66   | 20  20  49  49  66  66  
  Greatest Overweight (x)  7    | 1   .   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  10  
  Most Carried             10   | 8   8   10  10  10  10  
  Average Carried          8    | 4   7   7   9   9   8   
  Final Capacity           10   | 8   8   10  10  10  10  
  Final Carried            10   | 6   8   9   10  9   9   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           1236 | 274 114 342 43  82  381 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1300 | 78  306 569 43  .   304 
  Parts                    84   | 3   20  46  7   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   6   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  30   | .   9   13  3   .   5   
  Guns                     19   | .   9   7   2   .   1   
  Cannons                  3    | .   .   .   1   .   2   
  AOE                      8    | .   .   6   .   .   2   
Classes Destroyed          10   | 2   3   4   .   .   1   
  Worker                   4    | .   .   2   2   .   .   
  Builder                  2    | .   .   2   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   
  Swarmer                  7    | .   3   .   3   .   1   
  Grunt                    18   | .   6   10  .   .   2   
  Sentry                   4    | .   .   3   .   .   1   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           7    | 2   4   7   3   .   2   
  Combat Bots Only         4    | .   4   4   3   .   2   
Max Kills in Single Turn   2    | 1   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2537 | 36   383  672  120  .    1326 
  Core                     480  | .    52   105  8    .    315  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  16   | .    8    8    .    .    .    
  Regen/Repaired (Parts)   28   | .    28   .    .    .    .    
Core Remaining (%)         89   | 100  79   .    .    .    .    
Volleys Fired              115  | 5    34   48   9    .    19   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  165  | 60   40   65   165  .    78   
Shots Fired                217  | 10   68   90   11   .    38   
  Gun                      179  | 10   68   72   7    .    22   
  Cannon                   10   | .    .    .    .    .    10   
  Launcher                 24   | .    .    18   .    .    6    
  Special                  4    | .    .    .    4    .    .    
  Kinetic                  168  | 5    68   63   .    .    32   
  Thermal                  17   | .    .    6    11   .    .    
  Explosive                24   | .    .    18   .    .    6    
  Electromagnetic          8    | 5    .    3    .    .    .    
  Robot Hit Streak         16   | 4    7    16   5    .    6    
  Robot Miss Streak        5    | 1    3    4    1    .    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           140  | 6    43   64   8    .    19   
  Core Hits                93   | 2    27   45   5    .    14   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    
  Critical Strikes         3    | .    1    2    .    .    .    
    Destroy                3    | .    1    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3048 | 99   369  1667 149  .    764  
  Guns                     1331 | 68   369  537  77   .    280  
  Cannons                  161  | .    .    .    .    .    161  
  Explosions               1484 | 31   .    1130 .    .    323  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1350 | 28   369  512  .    .    441  
  Thermal                  239  | 31   .    59   149  .    .    
  Explosive                1407 | .    .    1084 .    .    323  
  Electromagnetic          52   | 40   .    12   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    3    9    9    9    1    
  Average Corruption       4    | .    2    9    9    9    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  28   | .    5    12   6    1    4    
    Message Errors         8    | .    1    4    2    .    1    
    Matter Fused           6    | .    3    1    .    1    1    
    Heat Flow Errors       2    | .    .    .    1    .    1    
    Energy Discharges      4    | .    .    3    .    .    1    
    Data Loss (minor)      4    | .    1    2    1    .    .    
    Misfires               1    | .    .    1    .    .    .    
    Weapon Failures        3    | .    .    1    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            30   | .    .    30   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               30   | .    .    30   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      310  | 36   .    116  .    .    158  
  Shots                    10   | 1    .    5    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        215  | 52   21   104  158  .    215  
  Average Temperature      34   | 21   9    25   53   .    42   
  Received Heat Transfer   663  | .    144  297  .    .    222  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    
  Heat Transferred         422  | .    .    87   335  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | 1    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             502  | 10  253 502 220 .   .   
  Initial                  136  | .   6   29  136 .   .   
  Average                  150  | 1   92  209 169 .   .   
Maximum Alert Level        2    | .   1   2   1   .   .   
  Low Security (%)         67   | 100 76  56  70  .   .   
  Level 1                  23   | .   23  26  29  .   .   
  Level 2                  8    | .   .   16  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   3   1   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           4    | .   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | .   15  19  3   .   10  
  Peak Tracking Total      5    | .   5   4   3   .   3   
  Tactical Retreats        3    | .   1   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          7    | .   3   4   .   .   .   
  Terminals                4    | .   1   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                18   | .   8   10  .   .   .   
  Successful               12   | .   5   7   .   .   .   
  Failed                   6    | .   3   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                11   | .   3   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   2   2   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   1   6   .   .   .   
  Record                   3    | .   .   3   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   2   1   .   .   .   
  Scan Component           2    | .   1   1   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   3   3   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   8   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               5    | .   .   .   1   4   .   
  Largest Group            4    | .   .   .   1   4   .   
  Highest-Rated Group      157  | .   .   .   31  157 .   
  Highest-Rated Ally       41   | .   .   .   31  41  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   6   .   .   
  Total Damage             64   | .   .   .   64  .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               4529 | 146  586  900  101  2043 753  
Spaces Moved               3025 | 106  350  436  53   1636 444  
  Core                     42   | 30   .    .    .    .    12   
  Treads                   1    | .    .    1    .    .    .    
  Legs                     2982 | 76   350  435  53   1636 432  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            125  | 107  120  120  120  123  150  
  Slowest Speed            400  | 120  120  160  120  125  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    64   44   17   93   56   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    3    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          155  | 6    .    107  .    .    42   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    3    
  AOE                      152  | 6    .    107  .    .    39   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  
Total                      3544 | 129  464  727  69   1663 492  
  Wait                     249  | .    42   186  6    2    13   
  Move                     3016 | 105  349  435  52   1631 444  
  Hop                      2    | .    .    .    .    2    .    
  Pick Up                  64   | 12   16   19   1    11   5    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   25   | 6    6    6    .    3    4    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     35   | 1    6    21   1    2    4    
  Drop                     37   | .    11   12   .    12   2    
  Fire                     115  | 5    34   48   9    .    19   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 13)
  147 | -11/Scrapyard      | Entered Materials
  306 | -10/Materials      | Build established: Mutant
  376 | -10/Materials      | Discovered new exit (range 12)
  580 | -10/Materials      | Discovered new exit (range 12)
  654 | -10/Materials      | Repaired Lgt. Ion Engine
  733 | -10/Materials      | Entered another Materials area
  733 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1234 | -9/Materials       | Discovered new exit (range 15)
 1245 | -9/Materials       | Build established: Scavenger-Mutant
 1492 | -9/Materials       | Discovered new exit (range 8)
 1633 | -9/Materials       | Entered Mines
 1636 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1700 | -9/Mines           | Build established: Mutant
 1729 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1734 | -9/Mines           | Entered Zion
 1734 | -7/Zion            | Accompanied by 1 ally
 1780 | -7/Zion            | System corruption cleaned by Quarantine Array
 1859 | -7/Zion            | Learned Factory stockpile data
 1913 | -7/Zion            | Learned location of Warlord (-5)
 1945 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 2568 | -7/Zion            | Imprinted
 2570 | -7/Zion            | Declared Zion's savior
 3072 | -7/Zion            | Discovered new exit (range 16)
 3777 | -7/Zion            | Entered Proximity Caves
 3783 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3798 | -6/Proximity Caves | Core integrity fell below 50%
 3869 | -6/Proximity Caves | Spotted B-75 Beast
 4192 | -6/Proximity Caves | Lost 4 parts (1p2n1u)
 4517 | -6/Proximity Caves | Core integrity fell below 20%
 4530 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace

 Last Messages 
---------------
04334_ System corrupted: Energy discharge (-137).
04356_ WMBRUB<M 4 :>LLMOEDV  OW= PH6ZQT|GK
04361_ Searching scrap...
04361_ Found Adv. Melee Analysis Suite.
04361_ Found 24 Matter.
04361_ Found Hvy. Machine Gun.
04361_ Found Adv. Targeting Computer.
04361_ Found 19 Matter.
04362_ Acquired 19 matter.
04363_ Acquired 24 matter.
04378_ System corrupted: Heat flow error (+241).
04479_ System corrupted: Matter fused (-6).
04517_ Critical hit (Burn: +37).
04519_ Flexi-carbon Leg destroyed.
04522_ Slug penetrates G-50 Soldier.
04522_ G-50 Soldier destroyed.
04525_ Slug penetrates B-48 Gladiator.
04525_ G-50 Soldier destroyed.
04530_ Slug Cannon destroyed.
04530_ System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| #####    #????#######    #       ??       ???????? |
|         #?????#        #    # #     #????????????? |
| #####   ##????#                     #????????????? |
| ????##   ##???# ###### # ######  #   #???????????? |
| ?????##   ##### #????## g#    ##?????????????????? |
| ??????##        #???## #       ??????????????????? |
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|       #??????????#  #          #?????????????????? |
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|    ###???????????   ???##?##      ???????????????? |
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| ??????##         ##??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          16
Energy Capacity            450
Matter Stores              299
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
          Hvy. Battle Rifle | -7/Zion | Archive
        Adv. Cooling System | -7/Zion | Archive
 0b10 Decoder Chip [Looter] | -7/Zion | Archive
         Mak. System Shield | -7/Zion | Archive
              Remote Shield | -7/Zion | Archive
 Xenon Bombardment Thruster | -7/Zion | Archive
         Imp. Arc Projector | -7/Zion | Archive
           Coolant Injector | -7/Zion | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
   G-47 Trooper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
Shopping List
The One

 Challenges 
------------
None

 Game 
------
Seed              TractorSwarmCharger
  Manual?         0
Play Time         01:05:33
  Cumulative      6.5 hours
  Start           2022.05.15 @ 21:30:52
  End             2022.05.17 @ 20:14:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d60df8f-994a-4448-88a0-434af87d92b1