Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.04 @ 15:57:52 Player: Exp. Geonium Core Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (850) 850 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1018) 1018 TOTAL SCORE: 3543 Bonus ------- Pacifist 200 Follower Combat Kills 218 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 194/300 Energy 58/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Molecular Deconstructor CR-A16's Pointy Stick Self-destruct Interrupter (28) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit > --- WEAPON ----------- Molecular Deconstructor Spear CR-A16's Pointy Stick > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Aluminum Leg Wheel Small Storage Unit Heavy EM Pulse Gun Heavy EM Pulse Gun Light Assault Rifle Guided Missile Launcher Hammer Self-destruct Interrupter Self-destruct Interrupter [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Particle Charger Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Guided Missile Launcher Special Weapon Molecular Deconstructor Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 32 | . 3 4 . 7 18 Power 2 | . . 1 . . 1 Engine . | . . . . . . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 7 | . . 2 . 1 4 Treads 6 | . . 2 . 1 3 Leg . | . . . . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 4 | . 1 1 . 1 1 Device 1 | . . 1 . . . Storage 1 | . . . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 19 | . 2 . . 5 12 Energy Gun 5 | . 2 . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 4 | . . . . . 4 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . . . 2 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 5 | . . . . 3 2 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Corrupted Parts 5 | . . . . . 5 System Corruption 16 | . . . . . 16 Parts Lost 18 | . . 1 . . 17 Power 2 | . . . . . 2 Propulsion 5 | . . . . . 5 Utility 2 | . . 1 . . 1 Weapon 9 | . . . . . 9 Highest Loss Streak 13 | . . 1 . . 13 Average Slot Usage (%) 77 | . 85 70 66 80 74 Core 9 | . . 9 11 11 7 Treads 19 | . . 18 22 22 15 Leg 1 | . 28 3 . . . Storage 11 | . 14 11 11 11 11 Energy Gun 16 | . 1 22 22 18 3 Ballistic Gun 2 | . 26 . . . 7 Piercing Weapon 12 | . . . . 17 13 Naked Turns 1 | . . . . . 1 Heaviest Build 60 | 11 14 19 16 56 60 Greatest Support 43 | 20 20 40 40 43 43 Greatest Overweight (x) 5 | . . . . 1 5 Average Overweight (x) . | . . . . . 3 Largest Inventory Capacity 20 | . 8 8 8 20 20 Average Capacity 13 | . 8 8 8 14 19 Most Carried 20 | . 7 8 8 13 20 Average Carried 10 | . 6 7 8 10 15 Final Capacity 20 | 8 8 8 8 20 5 Final Carried 13 | 6 7 8 8 13 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 541 | 197 . 73 . 43 228 Remotely . | . . . . . . Salvage Created 903 | . . 534 . . 369 Parts 40 | . . 29 . . 11 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 15 | . . . . . 15 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . . 11 . . 9 Melee 1 | . . . . . 1 Guns 15 | . . 11 . . 4 Cannons 1 | . . . . . 1 AOE 2 | . . . . . 2 Classes Destroyed 10 | . . 7 . . 3 Worker 1 | . . 1 . . . Hauler 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 5 | . . 4 . . 1 Grunt 5 | . . 4 . . 1 Brawler 3 | . . 1 . . 2 Duelist 1 | . . . . . 1 Sentry 2 | . . 2 . . . Specialist 2 | . . . . . 2 Hunter 2 | . . . . . 2 Best Kill Streak 5 | . . 4 . . 5 Combat Bots Only 5 | . . 4 . . 5 Max Kills in Single Turn 1 | . . 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2367 | . . 415 . . 1952 Core 410 | . . 99 . . 311 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 55 | . . 32 . . 23 Largest 3 | . . 2 . . 3 Hottest 98 | . . 90 . . 98 Shots Fired 104 | . . 62 . . 42 Gun 94 | . . 62 . . 32 Cannon 7 | . . . . . 7 Launcher 2 | . . . . . 2 Special 1 | . . . . . 1 Kinetic 30 | . . . . . 30 Thermal . | . . . . . . Explosive 2 | . . . . . 2 Electromagnetic 71 | . . 62 . . 9 Robot Hit Streak 10 | . . 5 . . 10 Robot Miss Streak 6 | . . 6 . . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 69 | . . 34 . . 35 Core Hits 54 | . . 19 . . 35 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . . 1 Corrupt 1 | . . 1 . . . Puncture 1 | . . . . . 1 Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing . | . . . . . . Piercing 5 | . . . . . 5 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1730 | . . 800 . . 930 Guns 1085 | . . 606 . . 479 Cannons 141 | . . . . . 141 Explosions 407 | . . 194 . . 213 Melee 97 | . . . . . 97 Ramming . | . . . . . . Kinetic 514 | . . . . . 514 Thermal 194 | . . 194 . . . Explosive 213 | . . . . . 213 Electromagnetic 712 | . . 606 . . 106 Impact . | . . . . . . Slashing . | . . . . . . Piercing 97 | . . . . . 97 Highest Corruption 20 | . 1 . . 3 20 Average Corruption 3 | . 1 . . 3 4 Corruption Purged . | . . . . . . Effects 22 | . 2 . . 11 9 Message Errors 8 | . 1 . . 5 2 Matter Fused 6 | . . . . 2 4 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 3 | . 1 . . 1 1 Data Loss (minor) 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 7 | . . 7 . . . Projectiles . | . . . . . . Explosions 7 | . . 7 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 34 | . . 34 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 228 | . . 210 . 169 228 Average Temperature 73 | . . 75 . 78 67 Received Heat Transfer 358 | . . 102 . . 256 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 4 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 400 | . . 400 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 3 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 341 | . 34 341 109 . . Initial 109 | . . 14 109 . . Average 142 | . 22 184 109 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 75 | . 100 63 100 . . Level 1 24 | . . 36 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 3 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 4 20 . . 21 Peak Tracking Total 8 | . 4 6 . . 8 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 5 | . . 4 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 2 | . 1 . . 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 2 . . 6 . Successful 7 | . 1 . . 6 . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 . . 6 . Part Schematic 6 | . . . . 6 . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 7 Highest-Rated Group 251 | . . . . 251 251 Highest-Rated Ally 47 | . . . . 47 47 Total Orders . | . . . . . . Ally Attacks 35 | . . . . . 35 Total Damage 558 | . . . . . 558 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3957 | . 182 632 144 2532 467 Spaces Moved 2009 | 1 146 337 91 1243 191 Core 3 | . . . . . 3 Treads 1666 | . . 271 91 1243 61 Legs 213 | 1 146 66 . . . Wheels 127 | . . . . . 127 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 160 160 50 Average Speed 184 | 120 120 152 160 202 183 Slowest Speed 270 | 120 120 160 160 260 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 1 47 50 34 91 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . 2 . . 9 Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . . 2 . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2168 | . 152 395 90 1262 269 Wait 22 | . 1 14 . 4 3 Move 2004 | . 145 336 90 1242 191 Hop . | . . . . . . Pick Up 20 | . 1 4 . 4 11 Fast Attach 12 | . 3 2 . 4 3 Attach 16 | . . . . 2 14 Detach 8 | . . . . 2 6 Swap 4 | . . 2 . 1 1 Drop 22 | . 2 5 . 3 12 Fire 55 | . . 32 . . 23 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Weapon x2 310 | -9/Materials | Build established: Mutant 475 | -9/Materials | Discovered new exit (range 16) 739 | -9/Materials | Discovered new exit (range 16) 815 | -9/Materials | Entered Mines 944 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 959 | -9/Mines | Entered Zion 985 | -7/Zion | Found CR-A16's Pointy Stick 1129 | -7/Zion | Discovered new exit (range 12) 1375 | -7/Zion | Learned Factory emergency access door positions 1427 | -7/Zion | Gained Derelict followers 2661 | -7/Zion | Found Prototype Launcher 2661 | -7/Zion | Identified Gui. Missile Launcher 2844 | -7/Zion | Imprinted 2847 | -7/Zion | Declared Zion's savior 3491 | -7/Zion | Entered Proximity Caves 3491 | -6/Proximity Caves | Accompanied by 7 allies 3500 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3515 | -6/Proximity Caves | Found Prototype Special Weapon 3515 | -6/Proximity Caves | Identified Molecular Deconstructor 3618 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3731 | -6/Proximity Caves | Lost 4 parts (1p3w) 3881 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3920 | -6/Proximity Caves | System corruption reached 10% 3940 | -6/Proximity Caves | Core integrity fell below 50% 3955 | -6/Proximity Caves | Core integrity fell below 20% 3958 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03950_ Penetrated by Slug. 03950_ Critical hit (Destroy). 03950_ Arm. Treads destroyed. 03952_ Gauss Rifle destroyed. 03952_ Dropped Aluminum Leg. 03953_ Dropped Carbon-fiber Leg. 03953_ Penetrated by Slug. 03953_ Dropped Corrupted Imp. Carbon-fiber Leg. 03954_ Dropped Corrupted Flexi-carbon Leg. 03955_ Dropped Barrage Gun. 03955_ Dropped Corrupted Hammer. 03956_ Dropped Lgt. Nuclear Core. 03956_ Lgt. Treads destroyed. 03956_ Penetrated by Slug. 03956_ Arm. Treads destroyed. 03956_ Critical hit (Burn: +37). 03956_ Dropped Hcp. Storage Unit. 03957_ Acquired 38 matter. 03957_ Spear destroyed. 03957_ Acquired 24 matter. Map ----- +----------------------------------------------------+ | ##???????????????????????? | | ### #???????????????????????? | | " ## #?# #???????????????????????? | | "%" ### ##?# ##???????????????????????? | | " #?####??# ####????????????????????????? | | ##???????# ##???????????????????????????? | | ###????????# ##???????????????????????????? | | ###??????????# #???????????????????????????? | | ?????????????# # ##???????????????????????????? | | ?????????????# ## !#????????????????????????????? | | ?????????????# ##% #????????????????????????????? | | ?????????????# ##!/##???????????????????????????? | | ?????????????# # ##??????????????????????????? | | ????????????## #????????????? ???????????? | | ???????????## ##??????????? #??????????? | | ?????????### ##??????? #??????????? | | ?????????# #??????? ???????????? | | ?????????## #??????? ????????????? | | ??????????## #?????? ?????????????? | | ???????????## ### #?????? ??????????????? | | ????????????### ??# ##?????? #???????????????? | | ??????????????###?## #??????# #???????????????? | | ??????????????????# #??#### #???????????????? | | ?????????????????## #?## #??######???????? | | ????????????????## ### ## ?????? | | ????????????????# @ m #????????????? | | ????????????????# % Y g #????????????? | | ????????????????### % =[ g% #????????????? | | ??????????????????## %##bl ## #????????????? | | ???????????????????########/=*##?? #????????????? | | ????????????????????????#" #????? ???????????? | | ????????????????????????# ##?????? #?????????? | | ??????????????????????? ##"#?????????#?????????? | | ??????????????????????# ## #??????????????????? | | ??????????????????????# # ##??????????????????? | | ??????????????????????###### #???????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Armor Integrity Analysis 20 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Phasing Sabre | -7/Zion | Free Enh. Flamer | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Beamcaster | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed MomentumAssembledTrap Manual? 0 Play Time 00:31:52 Cumulative 138.1 hours Start 2021.07.04 @ 14:10:11 End 2021.07.04 @ 15:57:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 51 Gallery% 75 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 864a96e6-73dd-4375-b641-3c8f2e8c4780