Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.16 @ 10:06:41 Player: arkn Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (2182) 2182 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (443) 443 TOTAL SCORE: 6640 Bonus ------- Follower Combat Kills 222 Aligned with FarCom 300 Friendly Fire -79 Cogmind --------- Core Integrity 0/700 Matter 29/300 Energy 150/150 System Corruption 27% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Target Analyzer Improved Medium Armor Plating EM Disruption Field (fused) > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Armored Treads Carbon-fiber Leg Armored Wheel Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Ion Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Modified TNC Core Analyzer Recoil Stabilizer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Treads Light Treads Improved Treads Improved Carbon-fiber Leg Improved Titanium Leg Advanced Heat Sink Trap Scanner Advanced Visual Processing Unit Improved Targeting Computer Improved Target Analyzer Improved Medium Armor Plating Medium Reactive Plating Trap Extractor Gauss Cannon Missile Launcher [Rating: 54] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Core Analyzer Protection Utility Shielding Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . . . 2 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 79 | 6 9 6 2 8 15 21 . 12 Power 8 | . 3 . . 1 1 2 . 1 Engine 4 | . 2 . . 1 1 . . . Core 4 | . 1 . . . . 2 . 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 . 3 . . 5 8 . 2 Treads 8 | . . 2 . . 5 1 . . Leg 12 | 2 . 1 . . . 7 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 2 . 1 4 3 6 . 8 Device 9 | 1 . . . 1 1 3 . 3 Storage 6 | 1 1 . 1 2 . . . 1 Processor 7 | . 1 . . . 1 2 . 3 Hackware . | . . . . . . . . . Protection 4 | . . . . 1 1 1 . 1 Artifact . | . . . . . . . . . Weapon 25 | 2 4 3 1 3 6 5 . 1 Energy Gun 5 | 2 1 . . . 2 . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 5 | . 1 1 . . 1 2 . . Ballistic Cannon 8 | . 1 . 1 . 2 3 . 1 Launcher 3 | . 1 1 . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . 1 . . 1 . . . Unidentified Prototypes 2 | . . . . . 2 . . . Corrupted Parts 2 | . . . . 2 . . . . System Corruption 9 | . . . . 9 . . . . Parts Lost 16 | . . 1 . 1 1 6 4 3 Power 2 | . . . . 1 . 1 . . Propulsion 6 | . . 1 . . 1 1 2 1 Utility 4 | . . . . . . 1 2 1 Weapon 4 | . . . . . . 3 . 1 Highest Loss Streak 4 | . . 1 . 1 1 2 4 2 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 3 9 9 10 12 14 14 9 6 Power . | . . . . . . . . . Propulsion 3 | 1 3 2 3 3 3 4 4 4 Utility 4 | . . 1 2 5 6 6 3 1 Weapon 3 | 1 4 5 3 3 3 3 . 1 Tool/Special . | . . . . . . . . . Unused Backups 20 | . 2 2 1 . 2 . 4 9 Power . | . . . . . . . . . Propulsion 8 | . 1 . . . 1 . . 6 Utility 7 | . . 1 . . 1 . 4 1 Weapon 5 | . 1 1 1 . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 100 98 98 98 49 47 Engine 4 | . 9 . . 12 9 3 . . Core 4 | . 4 14 14 . . 2 3 3 Treads 12 | . . 11 28 28 26 8 10 . Leg 11 | . 28 16 . . . 14 . 6 Device 8 | . 9 . . . 8 14 7 10 Storage 11 | . 14 14 14 25 15 7 3 2 Processor 11 | . 4 14 14 2 2 15 12 17 Protection 3 | . . . . . 8 6 . . Energy Gun 6 | . 19 14 14 14 5 . . . Ballistic Gun 5 | . 7 10 . . 3 6 3 . Ballistic Cannon 7 | . 1 . 14 10 12 10 6 3 Special Melee Weapon 2 | . . 3 . . 3 3 . . Peak Build Rating 54 | 6 10 12 14 15 33 54 47 35 Average Rating 27 | 4 8 10 13 13 29 46 22 21 On Entrance 15 | . 6 10 11 14 14 33 47 1 Avg Prop Armor Cover (%) 6 | . . 7 . . . 4 . . Naked Turns 80 | . . . . . . . 59 21 Heaviest Build 56 | 10 21 19 34 38 51 56 46 40 Greatest Support 63 | 20 20 40 40 40 60 63 63 40 Greatest Overweight (x) 2 | . 1 . . . . 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 12 | 7 9 10 11 15 15 15 9 9 Most Carried 15 | 6 10 10 10 15 15 15 15 10 Average Carried 12 | 3 9 9 9 12 14 14 9 6 Final Capacity 15 | 8 10 10 15 15 15 15 5 15 Final Carried 15 | 6 10 10 10 15 15 15 5 9 Class Distribution -------------------- 56% | Mutant 14% | Scavenger-Mutant 13% | Gunner 6% | Scavenger-Assassin 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Matter Collected 2722 | 260 151 132 . 343 668 1049 63 56 Remotely . | . . . . . . . . . Salvage Created 2416 | 157 424 70 . 135 803 776 . 51 Parts 151 | 13 27 . . 19 46 41 . 5 Haulers Intercepted 4 | . 2 . . . 2 . . . Recyclers Shooed 3 | . . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 52 | . 5 6 . 8 13 16 . 4 Melee 2 | . . . . . . 2 . . Guns 16 | . 2 4 . 3 4 3 . . Cannons 18 | . . . . 2 3 10 . 3 AOE 16 | . 3 2 . 3 6 1 . 1 Classes Destroyed 15 | 2 5 1 . 1 5 1 . . Worker 9 | . 2 . . . 3 4 . . Builder 4 | . . . . . 2 2 . . Tunneler 6 | 3 1 . . . 1 1 . . Hauler 4 | . 2 . . . 2 . . . Recycler 6 | 1 1 . . . 3 1 . . Operator 1 | . . . . . 1 . . . Watcher 6 | . 3 . . . 3 . . . Swarmer 13 | . 3 . . 6 . 2 . 2 Grunt 17 | . 2 . . 2 7 6 . . Sentry 6 | . . . . . 4 2 . . Hunter 2 | . . . . . 1 . . 1 Programmer 7 | . . . . . . 6 . 1 Heavy 1 | . . . . . 1 . . . Zionite 1 | . . . . 1 . . . . Assembled 6 | . . 6 . . . . . . Best Kill Streak 6 | 4 4 4 . 4 4 6 . 3 Combat Bots Only 4 | . 3 4 . 4 3 3 . 3 Max Kills in Single Turn 4 | 1 4 2 . 4 2 2 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 2 . 3 1 1 . 1 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 381 | . 10 20 . 26 52 189 4 80 Missed 122 | . 2 3 . 10 14 76 . 17 Hits 259 | . 8 17 . 16 38 113 4 63 Melee 9 | . . 5 . . . . 4 . Projectile 250 | . 8 12 . 16 38 113 . 63 Critical Strikes 11 | . . . . . 2 3 4 2 Damage Taken 4153 | . 79 376 . 151 851 1472 199 1025 Core 941 | . 24 64 . 10 129 108 159 447 Absorbed by Shields 32 | . . . . . . . . 32 Redirected to Shielding 9 | . . . . . . 9 . . Regen/Repaired (Parts) 160 | . . . . . . 160 . . Core Remaining (%) 78 | 100 . . . 60 76 . . . Volleys Fired 202 | 7 22 17 . 15 55 75 1 10 Largest 3 | 2 2 2 . 2 3 3 2 1 Hottest 149 | 90 90 70 . 90 149 108 68 40 Shots Fired 404 | 14 43 32 . 30 104 168 2 11 Gun 209 | 14 40 30 . 15 43 66 1 . Cannon 180 | . 2 . . 14 50 102 1 11 Launcher 15 | . 1 2 . 1 11 . . . Special . | . . . . . . . . . Kinetic 289 | . 13 15 . 14 66 168 2 11 Thermal 83 | 7 19 15 . 15 27 . . . Explosive 15 | . 1 2 . 1 11 . . . Electromagnetic 17 | 7 10 . . . . . . . Robot Hit Streak 10 | 3 10 7 . 4 8 9 1 5 Robot Miss Streak 5 | 1 3 2 . 2 3 5 2 2 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 224 | 9 30 18 . 17 51 91 1 7 Core Hits 141 | 5 20 10 . 11 48 38 . 9 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 23 | 1 1 1 . 1 6 11 . 2 Burn 5 | . 1 1 . 1 2 . . . Destroy 2 | . . . . . . 2 . . Blast 15 | . . . . . 4 9 . 2 Corrupt 1 | 1 . . . . . . . . Melee Attacks 11 | . . . . 10 1 . . . Impact 10 | . . . . 10 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6719 | 114 639 332 . 490 2153 2694 47 250 Guns 2167 | 114 378 232 . 135 483 804 21 . Cannons 2783 | . 15 . . 133 793 1650 26 166 Explosions 1634 | . 246 100 . 222 877 189 . . Melee . | . . . . . . . . . Ramming 135 | . . . . . . 51 . 84 Kinetic 3964 | . 99 131 . 133 934 2454 47 166 Thermal 1040 | 73 254 101 . 135 342 135 . . Explosive 1419 | . 166 100 . 222 877 54 . . Electromagnetic 161 | 41 120 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 30 | . . . . 9 1 11 29 30 Average Corruption 10 | . . . . 8 1 4 19 26 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 120 | . . . . 6 . 55 10 49 Message Errors 30 | . . . . 5 . 11 2 12 Matter Fused 23 | . . . . . . 16 2 5 Heat Flow Errors 18 | . . . . . . 7 1 10 Energy Discharges 13 | . . . . . . 9 1 3 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 2 | . . . . . . . . 2 Data Loss (minor) 18 | . . . . . . 8 . 10 Data Loss (major) 4 | . . . . 1 . 1 . 2 Misfires 1 | . . . . . . . . 1 Alerts 3 | . . . . . . 1 . 2 Misdirections 6 | . . . . . . . 4 2 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 144 | . . . . 7 15 122 . . Projectiles 40 | . . . . 7 3 30 . . Explosions 104 | . . . . . 12 92 . . Melee . | . . . . . . . . . Knockbacks 28 | . . . . 1 10 16 . 1 Impact . | . . . . . . . . . Kinetic 26 | . . . . 1 10 14 . 1 Secondary 2 | . . . . . . 2 . . Self-Inflicted Damage 62 | . . 8 . . . 54 . . Shots 2 | . . 1 . . . 1 . . Rammed 7 | . . . . . . 7 . . Targets Rammed 45 | . . . . . . 10 . 35 Kicked 37 | . . . . . . 2 . 35 Crushed 1 | . . . . . . 1 . . Highest Temperature 491 | 45 120 116 . 161 491 337 176 249 Average Temperature 82 | 22 41 49 . 73 131 60 88 109 Received Heat Transfer 641 | . 15 80 . 24 261 261 . . Effects 5 | . . . . . 4 1 . . Interference 3 | . . . . . 3 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | 1 2 . . . 2 . . . Heat Transferred 2629 | 222 642 370 . 481 814 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Maximum Alert Level 1 | . . . . . 1 1 . . Low Security (%) 79 | 100 100 100 . 100 34 67 100 100 Level 1 20 | . . . . . 65 32 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 373 | 15 111 15 . 120 306 373 129 71 Initial 129 | . 3 . . . 24 127 129 6 Average 81 | 2 27 . . 23 190 128 65 8 Influence Increases 2075 | 20 208 15 . 237 665 817 . 113 Destroy 0b10 Robot/C 1060 | . 100 . . 180 360 340 . 80 Destroy 0b10 Robot/NC 185 | 20 45 . . . 80 40 . . Destroy Leader 310 | . 30 . . 20 120 110 . 30 Allied During Kill 30 | . . . . 9 18 3 . . Successful Hack 45 | . . . . . 5 40 . . Select Force Hacks 50 | . . . . . . 50 . . Disable Machine 90 | . . . . 15 15 60 . . Destroy Structure 200 | . 18 15 . 13 67 84 . 3 Lose Combat Pursuer 105 | . 15 . . . . 90 . . Influence Decreases 2075 | 15 211 17 . 173 449 726 362 122 Entered New Map 442 | . 2 2 . . 40 153 242 3 Time Decay 1453 | 15 209 15 . 163 379 503 60 109 Lost Part 120 | . . . . 10 10 50 40 10 Lost Ally 60 | . . . . . 20 20 20 . Squads Dispatched 21 | . 3 . . . 5 10 . 3 Investigation 4 | . 2 . . . 1 1 . . Extermination 7 | . . . . . . 5 . 2 Reinforcement 7 | . 1 . . . 2 3 . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . 2 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 12 8 . 9 23 35 6 9 Peak Tracking Total 6 | . 3 2 . 3 6 4 6 3 Tactical Retreats 5 | . 1 1 . . . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Traps Triggered 5 | . 1 1 . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 76 | . . 6 . . 12 58 . . Triggered . | . . . . . . . . . Disarmed 10 | . . . . . 2 8 . . Reprogrammed 1 | . . 1 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 4 | . . . . 4 4 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Disabled 6 | . . . . 1 1 4 . . Max in Single Turn 2 | . . . . 1 1 2 . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Accessed 14 | . 1 1 1 . 2 7 . 2 Terminals 4 | . 1 . . . 1 2 . . Fabricators 3 | . . . . . . 3 . . Repair Stations 2 | . . . . . . 2 . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 38 | . 4 1 1 . 8 20 . 4 Successful 20 | . 1 1 1 . 1 15 . 1 Failed 18 | . 3 . . . 7 5 . 3 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 25 | . 4 . 1 . 6 12 . 2 Terminals 15 | . 4 . . . 5 6 . . Fabricators 8 | . . . . . . 8 . . Repair Stations 6 | . . . . . . 6 . . Recycling Units 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . 3 . . 2 Terminal Hacks 3 | . . 1 1 . . 1 . . Open Door 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . Network Status 1 | . . . . . . 1 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 4 | . . . . . . 4 . . Scan Component 2 | . . . . . . 2 . . Repair 2 | . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 9 | . 1 . . . 1 7 . . Terminals 4 | . 1 . . . 1 2 . . Track 1 | . . . . . . 1 . . Botnet 3 | . 1 . . . 1 1 . . Fabricators 4 | . . . . . . 4 . . Liberate 3 | . . . . . . 3 . . Overload 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . Mechanics 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . . . 2 4 . 2 Full Trace Events 2 | . 1 . . . 1 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . . 3 . . Authchips . | . . . . . . . . . Time 99 | . . . . . . 99 . . Total Robot Build Rating 6 | . . . . . . 6 . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 84 | . . . . . . 84 . . Total Part Build Rating 8 | . . . . . . 8 . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . Time 51 | . . . . . . 51 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat 1 | . . . . . 1 . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . no_distress 1 | . . . . . 1 . . . Relay Couplers Released 8 | . . . . . . 8 . . Programmers 8 | . . . . . . 8 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total Allies 10 | . . 1 . 5 . 3 1 . Largest Group 3 | . . 1 1 3 1 3 1 . Highest-Rated Group 45 | . . 31 31 45 31 30 31 . Highest-Rated Ally 31 | . . 31 31 31 31 10 31 . Total Orders . | . . . . . . . . . Ally Attacks 47 | . . . . 11 32 4 . . Total Damage 650 | . . . . 80 521 49 . . Kills 9 | . . . . 2 6 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Active Infowar (turns) 4189 | 8 753 . . . . 3360 68 . Traps 706 | . . . . . . 706 . . Seismic 761 | 8 753 . . . . . . . T.N.C. 3427 | . . . . . . 3359 68 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Turns Passed 9150 | 98 1140 1075 499 875 1056 3360 127 920 Spaces Moved 5009 | 53 716 561 310 474 516 1670 170 539 Core 363 | 5 . . . . . . 136 222 Treads 2330 | . . 354 310 474 516 642 34 . Legs 2316 | 48 716 207 . . . 1028 . 317 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 123 50 50 Average Speed 139 | 113 124 145 160 160 160 145 72 112 Slowest Speed 205 | 120 190 160 160 160 160 205 160 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 4 77 97 70 83 51 46 80 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 4 | . . 1 . 3 . . . . Spaces Dug 2 | . . . . . 1 1 . . Terrain Destroyed 213 | . 16 15 . 19 79 81 . 3 Melee . | . . . . . . . . . Projectile 68 | . . . . 5 27 33 . 3 AOE 145 | . 16 15 . 14 52 48 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total 6782 | 74 925 794 314 539 676 2471 174 815 Wait 1229 | 3 164 187 . 27 37 603 1 207 Move 5002 | 52 715 560 309 473 515 1670 169 539 Hop . | . . . . . . . . . Pick Up 64 | 6 7 8 1 5 14 14 . 9 Fast Attach 25 | 6 2 . . 1 4 4 . 8 Attach 19 | . 1 1 . . 4 8 . 5 Detach . | . . . . . . . . . Swap 57 | . 7 6 2 8 17 17 . . Drop 50 | . 7 9 2 . 17 12 3 . Fire 202 | 7 22 17 . 15 55 75 1 10 Melee 11 | . . . . 10 1 . . . Ram 2 | . . . . . . . . 2 Kick 37 | . . . . . . 2 . 35 Crush 8 | . . . . . . 8 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 76 | . . 6 . . 12 58 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Waste -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 8) 449 | -10/Materials | Discovered new exit (range 15) 825 | -10/Materials | Discovered new exit (range 8) 1239 | -10/Materials | Entered Mines 1240 | -10/Mines | Assembled infested the area 1246 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1294 | -10/Mines | Met a Derelict bent on vengeance 1580 | -10/Mines | Discovered new exit (range 5) 1666 | -10/Mines | Discovered new exit (range 10) 1758 | -10/Mines | Escorted by a lone wolf Derelict 1770 | -10/Mines | Learned location of 1 exit from Materials 1812 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2015 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2021 | -10/Mines | Learned location of Zion (-6) 2149 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2266 | -10/Mines | Discovered new exit (range 9) 2308 | -10/Mines | Discovered new exit (range 5) 2314 | -10/Mines | Entered Exiles 2314 | -10/Exiles | Accompanied by 1 ally 2354 | -10/Exiles | Met 8R-AWN 2378 | -10/Exiles | Met EX-HEX 2425 | -10/Exiles | Met EX-BIN 2444 | -10/Exiles | Aligned with FarCom system 2446 | -10/Exiles | Given EX-Vault access code 2484 | -10/Exiles | Opened EX-Vault 2494 | -10/Exiles | Found Modified TNC 2529 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2575 | -10/Exiles | Met EX-DEC 2799 | -10/Exiles | Discovered new exit (range 10) 2813 | -10/Exiles | Left Exiles lab with Modified TNC 2813 | -10/Exiles | Entered Mines 2932 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2948 | -9/Mines | Found a hidden stash of uninstalled traps 3033 | -9/Mines | Excavation squad dispatched 3033 | -9/Mines | A large section of the Mines collapsed 3121 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3124 | -9/Mines | Found Prototype Device 3408 | -9/Mines | Learned Materials stockpile data 3473 | -9/Mines | Discovered new exit (range 15) 3572 | -9/Mines | Discovered new exit (range 11) 3688 | -9/Mines | Entered Materials 3688 | -8/Materials | Accompanied by 1 ally 3688 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3689 | -8/Materials | Identified exit to Factory 3693 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4191 | -8/Materials | Build established: Skirmisher 4590 | -8/Materials | Garrison activated, responded to threat 4616 | -8/Materials | Discovered exit to Factory (range 7) 4681 | -8/Materials | Build established: Scavenger-Mutant 4744 | -8/Materials | Entered Factory 4744 | -7/Factory | Evolved 2 slots: Utility x2 4849 | -7/Factory | Repaired Missile Launcher 5051 | -7/Factory | Build established: Scavenger-Assassin 5068 | -7/Factory | Discovered new exit (range 6) 5095 | -7/Factory | Repaired Lgt. Treads 5472 | -7/Factory | Build established: Scavenger-Mutant 5826 | -7/Factory | Discovered new exit (range 16) 6218 | -7/Factory | Garrison activated, responded to threat 6567 | -7/Factory | Fabricated B-36 Bruiser (x3) 6782 | -7/Factory | Fabricated Imp. Medium Armor Plating (x2) 6875 | -7/Factory | Lost 3 allies 6940 | -7/Factory | Build established: Gunner 8074 | -7/Factory | System corruption reached 10% 8104 | -7/Factory | Sucked down chute 8104 | -7/Factory | Entered Waste 8105 | -7/Waste | Met a frightened Derelict 8116 | -7/Waste | Spotted C-40 Crusher 8119 | -7/Waste | EMP discharged 8130 | -7/Waste | Spotted C-40 Crusher 8157 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8160 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8165 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8166 | -7/Waste | Spotted C-40 Crusher 8166 | -7/Waste | Spotted C-40 Crusher 8169 | -7/Waste | Spotted C-40 Crusher 8172 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8175 | -7/Waste | Spotted C-40 Crusher 8193 | -7/Waste | Discovered new exit (range 15) 8203 | -7/Waste | Lost 4 parts (2n2u) 8219 | -7/Waste | EMP discharged 8231 | -7/Waste | Entered Factory 8328 | -7/Factory | System corruption reached 30% 8467 | -7/Factory | Build established: Mutant 8723 | -7/Factory | Core integrity fell below 50% 8997 | -7/Factory | Core integrity fell below 20% 9151 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 09028_ H-55 Commando knocked back. 09030_ H-55 Commando Carbon-fiber Leg blasted off. 09030_ H-55 Commando destroyed. 09035_ U-05 Engineer builds a Wall. 09036_ Acquired Carbon-fiber Leg. 09039_ Acquired 11 matter. 09041_ System corrupted: Heat flow error (+259). 09058_ System corrupted: Matter fused (-7). 09068_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7T. 09077_ System corrupted: Component data lost. 09092_ System corrupted: Matter fused (-7). 09132_ System corrupted: Heat flow error (+168). 09138_ Kicked P-60 Hacker. 09139_ TF Node disabled. 09139_ Imp. Sensor Array tumbles out of TF Node. 09139_ Imp. Signal Interpreter tumbles out of TF Node. 09139_ Kicked P-60 Hacker out of the way. 09142_ Adv. Assault Cannon destroyed. 09142_ Kicked P-60 Hacker out of the way. 09147_ Kicked P-60 Hacker. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ?????????? | | ????????????????????????????????????? ???????? | | ????????????????????????????????????? #??????? | | ?????????????????????????????????????p #? ????? | | ????????????????????????????????????? # ?????? | | ????????????????????????????????????? # ?????? | | ????????????????????????????????????? +??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# ######## | | ????????????????????????????????????# | | ??????????????????????#######???????# | | ####################### #???????# | | p@ ######### | | ! ! | | u ###########/######???? | | ####+################# #????????????????????? | | # #????????????#######????????????????????? | | # #???????????????????????????????????????? | | # """ #???????????????????????????????????????? | | # """ #???????????????????????????????????????? | | # """ #???????????????????????????????????????? | | # #???????????????????????????????????????? | | + """ #???????????????????????????????????????? | | ## """ #???????????????????????????????????????? | | ## """ #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | ##! #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ###############+#+###### ###?????????????????????? | | # ?????????????????????? | | # ????????????????????? | | # ????????????????????? | | + ????????????????????? | | # ????????????????????? | | # ####+#???????????????????????? | | # #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Core Analysis 6 Recoil Reduction 7 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Imp. Medium Armor Plating | x2 | -7/Factory | Preloaded Repaired ---------- Missile Launcher | 6% | -7/Factory Lgt. Treads | 35% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Insider Info Junior Dev Challenges ------------ None Game ------ Seed GammaEnergyCharger Manual? 0 Play Time 02:05:58 Cumulative 273.0 hours Start 2025.12.11 @ 05:59:36 End 2025.12.16 @ 10:06:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed55798a-c622-4e3c-a1c2-935096c48095