Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.09 @ 06:36:59

Player: Stryker

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (21)       4200
Robots Destroyed (190)     950
Value Destroyed (9445)     9445
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (6749)               6749
              TOTAL SCORE: 24924

 Bonus
-------
High Alert Combat Kills    2033
Follower Combat Kills      2468
Entered Garrisons          600
Used RIF Installer         1500
Met Data Miner             300
Friendly Fire              -152

 Cogmind 
---------
Core Integrity             1102/1150
Matter                     211/300
Energy                     37/565
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (640) Ox6
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                Neutrino Core
     Reinforced Quantum Reactor
>               --- PROPULSION (6) ---
       Improved Treads
>               --- UTILITY (9) ------
       Advanced Heat Sink
                Huge Storage Unit
                Structural Scanner
                Machine Analyzer
       Improved Signal Interpreter
                Remote Force Field
                Relay Coupler [NC] (23)
                Relay Coupler [Programmer] (44)
                Relay Coupler [Proto] (1)
>               --- WEAPON (2) -------
                Nova Cannon
>               --- INVENTORY (25) ---
          Light Antimatter Reactor
                Energy Well (350)
   Experimental Core Analyzer
       Advanced Particle Charger
       Advanced Kinecellerator
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Advanced Thermal Shield
                Relay Coupler [NC] (33)
                Relay Coupler [NC] (33)
                Relay Coupler [Swarmer] (45)
                Relay Coupler [Brawler] (30)
                Relay Coupler [Demolisher] (25)
                Relay Coupler [Programmer] (82)
                Relay Coupler [Programmer] (78)
                Relay Coupler [Proto] (9)
        Compact HERF Cannon
       Enhanced Nova Cannon
                KE Penetrator
       Improved KE Penetrator
  Hypervelocity Railgun
                Micro-nuke Launcher

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
     Reinforced Quantum Reactor
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
                Machine Analyzer
       Advanced Sensor Array
       Improved Signal Interpreter
       Improved Medium Armor Plating
                Relay Coupler [Programmer]
                Relay Coupler [Proto]
>               --- WEAPON -----------
                Nova Cannon
  Hypervelocity Railgun
>               --- INVENTORY --------
       Improved Treads
       Improved Treads
                Energy Well
       Advanced Particle Charger
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Focal Shield
       Advanced Thermal Shield
                Remote Force Field
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Brawler]
                Relay Coupler [Demolisher]
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
                Relay Coupler [Proto]
        Compact HERF Cannon
       Enhanced Nova Cannon
                KE Penetrator
          Heavy Shock Bomb Launcher
       Improved Remote Datajack
[Rating: 119]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Reinforced Quantum Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Improved Medium Armor Plating
Weapon                     Nova Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Nova Cannon
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             297  | 1   15  33  18  6   6   23  .   .   7   5   34  8   6   3   .   2   20  48  8   35  19  
  Power                    25   | .   3   3   1   1   .   .   .   .   .   .   4   1   .   .   .   .   3   6   .   2   1   
    Engine                 13   | .   3   3   1   1   .   .   .   .   .   .   3   1   .   .   .   .   .   1   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   2   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Propulsion               61   | 1   5   11  9   .   3   2   .   .   .   2   5   .   1   .   .   .   1   8   1   6   6   
    Treads                 50   | .   1   6   8   .   3   2   .   .   .   2   5   .   1   .   .   .   1   8   1   6   6   
    Leg                    4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 1   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  119  | .   3   5   6   5   1   17  .   .   6   2   12  7   3   1   .   .   10  18  6   13  4   
    Device                 64   | .   1   2   3   3   .   11  .   .   6   1   9   5   2   .   .   .   3   9   1   5   3   
    Storage                5    | .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Processor              6    | .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   
    Hackware               16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   4   2   3   4   1   
    Protection             28   | .   .   3   3   .   1   5   .   .   .   .   2   1   .   .   .   .   2   6   1   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | .   4   14  2   .   2   4   .   .   1   1   13  .   2   2   .   2   6   16  1   14  8   
    Energy Gun             12   | .   2   5   1   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          21   | .   .   .   .   .   .   .   .   .   .   .   7   .   1   1   .   1   2   5   .   2   2   
    Ballistic Gun          28   | .   2   4   1   .   1   1   .   .   .   .   3   .   .   .   .   .   .   7   .   7   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   4   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   2   .   .   1   
    Special Weapon         18   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   3   2   1   5   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 49   | .   2   11  5   .   .   .   .   .   .   .   8   4   .   .   .   4   1   6   .   2   6   
  Power                    7    | .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   
  Propulsion               17   | .   1   4   2   .   .   .   .   .   .   .   3   .   .   .   .   .   1   1   .   1   4   
  Utility                  17   | .   .   1   1   .   .   .   .   .   .   .   3   4   .   .   .   4   .   3   .   .   1   
  Weapon                   8    | .   .   4   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      7    | .   2   7   3   .   .   .   .   .   .   .   2   4   .   .   .   4   1   3   .   2   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     88   | .   96  98  99  100 93  83  84  84  84  86  85  80  84  86  86  85  75  87  88  87  91  
  Engine                   5    | .   12  10  9   7   7   7   7   7   7   6   4   3   6   6   6   6   5   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   4   5   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   5   11  5   5   
  Treads                   22   | .   .   11  36  38  31  23  23  23  23  26  25  26  26  26  26  25  17  23  23  22  24  
  Leg                      2    | .   14  11  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   13  10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   11  11  9   15  15  14  15  15  15  13  12  14  16  13  13  12  15  13  9   3   13  
  Storage                  7    | .   14  11  9   7   7   7   7   7   7   6   6   6   6   6   6   6   5   9   5   5   5   
  Processor                6    | .   .   .   .   7   7   7   7   7   7   13  13  8   6   6   6   5   3   5   9   11  10  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   6   6   8   2   7   13  11  
  Protection               5    | .   .   9   9   7   7   7   7   7   7   6   7   4   6   6   6   5   2   7   5   3   3   
  Energy Gun               4    | .   26  12  9   7   7   5   .   .   5   6   1   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   .   .   .   6   13  12  12  13  5   5   4   5   3   4   
  Ballistic Gun            3    | .   1   6   9   7   7   6   7   7   7   3   4   .   .   .   .   .   .   4   .   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             172  | 12  50  60  61  63  69  75  67  67  70  70  122 130 130 124 124 115 132 172 172 153 157 
  Greatest Support         208  | 20  20  10  103 100 160 168 168 168 168 188 188 173 181 181 181 181 158 196 201 208 201 
  Greatest Overweight (x)  5    | 1   4   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   3   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 8   18  20  20  20  20  20  20  20  20  20  24  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 8   20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 6   17  18  19  18  19  19  20  20  20  18  24  24  24  24  24  25  24  24  24  24  23  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 8   20  20  17  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  23  25  24  

 Class Distribution 
--------------------
 45% | Bothacker-Mutant
 19% | Mutant
 18% | Scavenger-Mutant
  7% | Skirmisher
  6% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Waste
       Skirmisher | -7/Factory
         Assassin | -7/Lower Caves
         Assassin | -7/Data Miner
       Skirmisher | -6/Proximity Caves
       Skirmisher | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Lower Caves
 Bothacker-Mutant | -6/Lower Caves
 Bothacker-Mutant | -6/Zion
 Bothacker-Mutant | -5/Proximity Caves
 Bothacker-Mutant | -5/Factory
 Bothacker-Mutant | -5/Garrison
 Bothacker-Mutant | -5/Factory
 Bothacker-Mutant | -5/Garrison
 Bothacker-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Gar  Fac  
Matter Collected           5658 | 210  113  544  425  54   188  260  54   .    66   .    655  40   166  90   16   41   242  1064 .    1073 357  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8855 | 138  860  1270 861  54   .    13   .    .    .    .    1060 128  245  72   .    .    510  1485 .    1470 689  
  Parts                    415  | 7    50   82   32   3    .    1    .    .    .    .    48   4    6    2    .    .    28   60   .    58   34   
Haulers Intercepted        6    | .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    4    .    6    .    .    .    3    3    .    7    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  148  | .   10  21  22  1   .   .   .   .   .   .   20  2   3   1   .   .   9   25  .   25  9   
  Guns                     93   | .   8   15  22  1   .   .   .   .   .   .   9   .   .   .   .   .   .   12  .   21  5   
  Cannons                  23   | .   .   .   .   .   .   .   .   .   .   .   7   1   2   1   .   .   4   4   .   3   1   
  AOE                      21   | .   1   6   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   5   .   .   3   
Classes Destroyed          17   | 2   6   5   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   
  Worker                   7    | .   1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   6    | .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  12   | .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   
  Swarmer                  25   | .   .   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   6   7   .   5   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    66   | .   10  10  18  .   .   .   .   .   .   .   8   .   2   .   .   .   1   5   .   9   3   
  Brawler                  3    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Duelist                  13   | .   .   2   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   3   .   
  Sentry                   27   | .   .   5   3   1   .   .   .   .   .   .   2   .   1   1   .   .   2   7   .   5   .   
  Hunter                   11   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   1   6   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   6   6   5   1   .   1   .   .   .   .   5   2   2   1   .   .   4   8   .   10  9   
  Combat Bots Only         10   | .   3   5   5   1   .   .   .   .   .   .   5   2   2   1   .   .   4   8   .   10  5   
Max Kills in Single Turn   3    | 1   3   2   1   1   .   1   .   .   .   .   1   1   1   1   .   .   3   2   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Gar  Fac  
Damage Taken               15031 | .    426  1610 1559 189  .    60   .    .    .    13   3308 241  38   197  412  463  691  2148 44   2357 1275 
  Core                     1328  | .    84   238  182  32   .    .    .    .    .    .    256  .    .    12   58   18   39   160  .    201  48   
  Absorbed by Shields      636   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    243  .    .    393  
  Reduced by Siege Mode    1131  | .    .    .    .    .    .    .    .    .    .    .    218  8    .    .    .    .    6    337  .    378  184  
  Redirected to Shielding  36    | .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1080  | .    45   .    .    .    65   261  .    .    .    130  .    .    .    .    .    .    .    .    .    .    579  
Core Remaining (%)         69    | 100  66   40   66   .    .    .    .    .    95   .    .    .    .    .    .    59   .    .    .    60   .    
Volleys Fired              696   | 6    51   88   90   4    .    6    .    .    .    .    109  3    12   11   .    1    46   108  8    108  45   
  Largest                  2     | 2    2    2    2    2    .    2    .    .    .    .    2    2    2    2    .    1    2    2    1    2    2    
  Hottest                  226   | 100  100  110  88   88   .    108  .    .    .    .    226  226  226  226  .    5    207  207  113  127  153  
Shots Fired                1106  | 12   102  163  178  8    .    9    .    .    .    .    176  6    19   16   .    1    48   145  8    154  61   
  Gun                      712   | 12   102  154  178  8    .    6    .    .    .    .    96   .    .    .    .    .    .    50   .    80   26   
  Cannon                   250   | .    .    .    .    .    .    .    .    .    .    .    70   6    15   10   .    .    27   56   3    45   18   
  Launcher                 33    | .    .    9    .    .    .    3    .    .    .    .    3    .    .    .    .    .    3    12   .    .    3    
  Special                  111   | .    .    .    .    .    .    .    .    .    .    .    7    .    4    6    .    1    18   27   5    29   14   
  Kinetic                  397   | .    1    78   90   4    .    3    .    .    .    .    65   .    .    .    .    .    .    50   .    80   26   
  Thermal                  407   | 12   76   30   88   4    .    3    .    .    .    .    76   6    15   10   .    .    7    44   3    16   17   
  Explosive                6     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Electromagnetic          185   | .    25   55   .    .    .    .    .    .    .    .    28   .    .    .    .    .    23   24   .    29   1    
  Robot Hit Streak         29    | 2    8    18   13   7    .    4    .    .    .    .    29   3    11   8    .    9    14   29   19   23   14   
  Robot Miss Streak        6     | 2    3    5    5    6    .    1    .    .    .    .    2    1    1    3    .    .    2    2    .    2    2    
  Penetration Max          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    1    
  Secondary Targets        16    | .    3    2    5    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    2    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    
Shots Hit Robots           802   | 7    67   133  159  7    .    7    .    .    .    .    116  3    13   8    .    1    35   85   5    117  39   
  Core Hits                466   | 4    37   86   148  7    .    2    .    .    .    .    47   2    3    1    .    .    11   48   .    47   23   
  Critical Kills           22    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    6    .    10   4    
  Critical Parts Destroyed 18    | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    7    6    
  Critical Strikes         57    | 1    4    4    .    .    .    1    .    .    .    .    6    1    1    .    .    .    2    10   .    17   10   
    Burn                   12    | 1    4    1    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Destroy                39    | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    10   .    17   10   
    Corrupt                4     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              15    | .    .    4    .    .    .    4    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 15    | .    .    4    .    .    .    4    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17009 | 89   1086 2344 2396 108  .    282  .    .    .    .    3057 120  361  203  .    .    854  2358 .    2132 1619 
  Guns                     9187  | 89   861  1729 2396 108  .    120  .    .    .    .    1397 .    .    .    .    .    .    927  .    1221 339  
  Cannons                  4628  | .    .    .    .    .    .    .    .    .    .    .    1338 120  361  203  .    .    693  769  .    911  233  
  Explosions               2984  | .    225  514  .    .    .    53   .    .    .    .    322  .    .    .    .    .    161  662  .    .    1047 
  Melee                    194   | .    .    101  .    .    .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  16    | .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5293  | .    .    792  1051 44   .    47   .    .    .    .    872  .    .    .    .    .    .    927  .    1221 339  
  Thermal                  6154  | 89   849  502  1345 64   .    73   .    .    .    .    1412 120  361  203  .    .    39   631  .    75   391  
  Explosive                901   | .    .    .    .    .    .    53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    848  
  Electromagnetic          4451  | .    237  949  .    .    .    .    .    .    .    .    773  .    .    .    .    .    815  800  .    836  41   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 194   | .    .    101  .    .    .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    .    .    .    .    .    .    12   12   7    7    17   .    4    .    1    1    
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    .    .    11   9    7    7    15   .    3    .    1    1    
  Corruption Purged        11    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    6    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  83    | .    .    .    .    .    .    .    .    .    .    .    .    8    32   16   9    .    .    6    .    11   1    
    Message Errors         19    | .    .    .    .    .    .    .    .    .    .    .    .    4    6    3    2    .    .    2    .    2    .    
    Matter Fused           21    | .    .    .    .    .    .    .    .    .    .    .    .    1    9    5    4    .    .    1    .    1    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    .    .    .    .    1    5    1    2    .    .    .    .    1    .    
    Energy Discharges      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    1    .    .    2    .    2    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    1    .    1    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    2    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            331   | .    16   .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    106  44   .    1    157  
  Projectiles              144   | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    95   41   .    1    .    
  Explosions               187   | .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   3    .    .    157  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      205   | .    .    .    .    .    .    .    .    .    .    .    86   .    .    .    .    .    .    119  .    .    .    
  Shots                    9     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    6    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        387   | 117  316  21   17   36   .    33   .    .    .    .    238  270  258  303  139  .    222  346  164  387  156  
  Average Temperature      87    | 46   109  7    1    15   .    20   .    .    .    .    68   126  90   114  64   .    73   103  105  104  47   
  Received Heat Transfer   3392  | .    297  681  765  60   .    .    .    .    .    .    621  .    12   48   .    60   54   304  9    222  259  
  Effects                  7     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    .    
    Energy Bleed           2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          34    | .    .    .    .    .    .    .    .    .    .    .    9    1    1    .    .    .    2    8    .    11   2    
  Total Turns              565   | .    .    .    .    .    .    .    .    .    .    .    186  5    23   .    .    .    33   99   .    169  50   
  Longest Duration         56    | .    .    .    .    .    .    .    .    .    .    .    39   5    23   .    .    .    30   34   .    56   40   
Robots Corrupted           8     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    4    .    1    .    
  Combat Hostiles          8     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    4    .    1    .    
  Parts Fried              26    | .    .    3    .    .    .    .    .    .    .    .    8    .    .    .    .    .    5    4    .    6    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Parts Melted             15    | .    3    1    2    .    .    .    .    .    .    .    1    2    2    1    .    .    .    .    .    .    3    
  Heat Transferred         8554  | 333  2396 950  1670 80   .    185  .    .    .    .    1408 111  333  185  .    .    37   507  .    74   285  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    4    4    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    4    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Gar  Fac  
Peak Influence             1724 | 15   219  360  484  264  92   418  .    .    .    457  1582 837  .    .    .    .    168  1185 642  1624 1724 
  Initial                  852  | .    9    24   152  219  92   .    .    .    .    127  305  830  .    .    .    .    .    80   621  449  852  
  Average                  551  | 8    109  213  294  248  73   117  .    .    .    311  1010 833  .    .    .    .    55   629  626  1095 1088 
Maximum Alert Level        5    | .    1    1    2    1    .    2    .    .    .    2    4    3    .    .    .    .    .    4    2    5    5    
  Low Security (%)         35   | 100  85   49   20   .    100  79   .    .    .    41   .    .    .    .    .    .    100  18   .    .    .    
  Level 1                  14   | .    14   50   60   100  .    17   .    .    .    3    3    .    .    .    .    .    .    14   .    .    .    
  Level 2                  10   | .    .    .    18   .    .    2    .    .    .    54   12   .    .    .    .    .    .    16   100  18   .    
  Level 3                  21   | .    .    .    .    .    .    .    .    .    .    .    36   100  .    .    .    .    .    43   .    28   69   
  Level 4                  15   | .    .    .    .    .    .    .    .    .    .    .    46   .    .    .    .    .    .    8    .    47   17   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    12   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    2    2    5    .    .    4    .    .    .    1    .    .    .    .    .    1    1    .    .    .    8    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            7    | .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    1    .    .    .    2    
  Reinforcement            11   | .    2    2    4    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    
  Garrison                 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac 
Distress Signals           8    | .   1   3   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              321  | .   20  35  40  1   .   13  .   .   8   3   39  2   5   2   3   16  21  41  1   46  25  
  Peak Tracking Total      12   | .   4   7   9   1   .   4   .   .   3   2   8   2   4   2   3   12  5   8   1   10  7   
  Tactical Retreats        21   | .   1   1   3   .   .   .   .   .   .   .   6   .   .   .   1   .   1   2   .   6   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac 
Traps Triggered            15   | .   .   .   .   1   .   1   .   .   .   .   2   1   .   .   .   .   .   4   .   4   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac 
Machines Disabled          36   | .   1   1   .   .   .   1   .   .   .   7   5   .   .   .   .   .   2   6   .   5   8   
  Max in Single Turn       1    | .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   1   
  Garrison Relay           9    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac 
Machines Accessed          44   | .   9   5   1   1   .   5   1   4   .   3   3   2   .   .   .   .   1   1   2   2   4   
  Terminals                26   | .   6   4   1   1   .   3   .   .   .   1   3   2   .   .   .   .   .   1   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   
Total Hacks                119  | .   19  15  10  2   .   11  1   27  .   4   4   4   .   .   .   .   1   2   6   4   9   
  Successful               77   | .   11  11  8   .   .   6   1   27  .   4   .   .   .   .   .   .   1   1   2   2   3   
  Failed                   42   | .   8   4   2   2   .   5   .   .   .   .   4   4   .   .   .   .   .   1   4   2   6   
    Catastrophic           7    | .   1   1   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   16  6   8   2   .   6   .   .   .   .   1   2   .   .   1   .   .   1   .   1   3   
  Terminals                63   | .   14  12  10  2   .   7   .   .   .   1   4   4   .   .   .   .   .   2   .   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   2   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   5   .   3   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   
Terminal Hacks             49   | .   5   5   6   .   .   1   1   27  .   1   .   .   .   .   .   .   .   1   .   2   .   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   1   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   2   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   2   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   1   .   2   
  Scan Component           6    | .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Repair                   5    | .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Insert Component         3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         10   | .   4   3   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   1   3   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   6   5   1   1   .   3   .   .   .   1   3   2   .   .   .   .   .   1   1   2   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   1   1   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Time                     237  | .   26  .   .   .   .   118 .   .   .   56  .   .   .   .   .   .   .   .   .   .   37  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              33   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   10  2   3   11  2   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   1   
  Combat                   27   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   7   2   1   11  1   
Robot Hacks Applied        37   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   12  2   4   11  3   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  reboot_propulsion        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  amplify_resonance        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  reboot_system            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   3   .   
  streamctrl_high          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  formatsys_high           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   4   2   1   6   .   
Relay Couplers Released    40   | .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   9   .   10  .   
  Machine Destruction      36   | .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   9   .   10  .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Attached                 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   2   2   4   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   8   .   2   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Gar  Fac  
Total Allies               51    | .    .    .    .    .    20   .    .    .    1    .    2    .    2    1    .    .    4    11   1    9    .    
  Largest Group            20    | .    .    .    .    .    20   19   10   10   11   11   8    1    1    1    1    .    2    10   1    4    2    
  Highest-Rated Group      494   | .    .    .    .    .    494  467  279  279  375  375  280  27   29   12   12   .    59   317  49   238  238  
  Highest-Rated Ally       119   | .    .    .    .    .    35   35   35   35   96   96   96   27   29   12   12   .    49   51   49   119  119  
Total Orders               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    4    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    
Ally Attacks               394   | .    .    .    .    .    .    117  .    .    32   10   51   2    11   5    3    .    7    64   .    59   33   
  Total Damage             11850 | .    .    .    .    .    .    2220 .    .    1244 485  1464 35   167  70   44   .    295  1683 .    2419 1724 
  Kills                    89    | .    .    .    .    .    .    22   .    .    9    6    10   .    .    .    .    .    3    11   .    13   15   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   1   .   1   .   .   .   3   2   1   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Gar  Fac  
Turns Passed               17588 | 77   1410 1132 796  198  501  1324 816  136  439  304  2295 283  976  535  310  551  867  1981 197  1644 816  
Spaces Moved               8902  | 47   845  494  285  96   281  743  497  83   265  142  1105 155  536  312  189  338  419  790  105  790  385  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7371  | .    12   .    128  96   281  743  497  83   265  142  1105 155  536  312  189  338  419  790  105  790  385  
  Legs                     37    | 37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1494  | 10   833  494  157  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            95    | 95   95   140  155  166  163  160  160  160  160  162  160  162  162  162  162  162  163  161  156  152  156  
  Average Speed            161   | 114  135  153  159  166  166  160  160  160  160  162  162  162  164  162  162  162  164  198  159  154  170  
  Slowest Speed            260   | 120  240  155  166  166  167  163  160  160  160  162  165  165  165  162  162  163  165  260  161  156  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 3    95   55   29   3    93   25   71   69   53   6    82   4    85   54   14   56   15   88   4    80   13   
  Regions Visited          21
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    .    1    1    1    1    1    .    1    1    1    1    1    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    .    .    .    .    .    2    .    1    .    .    .    1    2    2    2    .    .    .    .    .    
Spaces Dug                 92    | .    .    2    .    .    .    18   .    .    .    3    17   .    4    2    .    .    5    25   3    4    9    
Terrain Destroyed          233   | .    15   14   .    .    .    20   .    .    .    3    27   2    6    4    .    .    6    31   3    10   92   
  Melee                    8     | .    .    2    .    .    .    2    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    
  Projectile               80    | .    .    .    .    .    .    .    .    .    .    .    20   2    6    4    .    .    6    19   3    9    11   
  AOE                      144   | .    15   12   .    .    .    18   .    .    .    .    6    .    .    .    .    .    .    12   .    .    81   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Gar  Fac  
Total                      11090 | 58   1022 707  451  127  323  857  518  86   277  211  1430 178  612  329  194  340  578  1097 129  1080 486  
  Wait                     856   | .    64   53   38   13   15   64   22   4    6    59   124  9    56   .    .    .    72   106  4    118  29   
  Move                     8883  | 46   844  493  284  96   280  742  496  82   264  141  1104 154  535  311  188  337  419  789  104  789  385  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  167   | 3    26   21   9    6    7    6    .    .    .    3    27   3    1    2    3    .    11   18   1    14   6    
  Fast Attach              58    | 1    7    6    2    .    3    4    .    .    .    .    7    2    1    .    .    1    4    9    1    5    5    
  Attach                   78    | .    1    17   9    2    1    2    .    .    .    3    7    3    1    1    .    .    7    11   1    7    5    
  Detach                   12    | .    .    2    .    .    .    1    .    .    .    .    .    .    .    1    .    .    2    3    .    3    .    
  Swap                     161   | .    7    10   7    4    2    17   .    .    7    2    20   3    4    2    .    1    9    28   6    23   9    
  Drop                     153   | 2    22   13   12   2    15   9    .    .    .    .    23   1    2    1    3    .    8    21   4    13   2    
  Fire                     696   | 6    51   88   90   4    .    6    .    .    .    .    109  3    12   11   .    1    46   108  8    108  45   
  Melee                    15    | .    .    4    .    .    .    4    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Rewire                   5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials (discovered 3 exits: *Fac / [*Sto x2])
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 3 exits: *Fac / *Upp / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    78 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   471 | -10/Materials      | Discovered new exit (range 13)
   683 | -10/Materials      | Discovered new exit (range 12)
   798 | -10/Materials      | Discovered new exit (range 7)
   967 | -10/Materials      | Discovered new exit (range 8)
  1241 | -10/Materials      | Repaired Ion Engine
  1263 | -10/Materials      | Discovered new exit (range 10)
  1488 | -10/Materials      | Entered another Materials area
  1488 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1777 | -9/Materials       | Lost 7 parts (1p4n2w)
  1918 | -9/Materials       | Discovered new exit (range 18)
  2381 | -9/Materials       | Core integrity fell below 50%
  2418 | -9/Materials       | Discovered new exit (range 11)
  2474 | -9/Materials       | Build established: Scavenger-Mutant
  2511 | -9/Materials       | Discovered new exit (range 15)
  2620 | -9/Materials       | Entered another Materials area
  2620 | -8/Materials       | Evolved 2 slots: Propulsion x2
  2696 | -8/Materials       | Discovered new exit (range 7)
  3073 | -8/Materials       | Discovered new exit (range 12)
  3090 | -8/Materials       | Garrison activated, responded to threat
  3319 | -8/Materials       | Build established: Mutant
  3378 | -8/Materials       | Lost 3 parts (1n1u1w)
  3392 | -8/Materials       | Discovered new exit (range 10)
  3416 | -8/Materials       | Entered Factory
  3416 | -7/Factory         | Evolved 2 slots: Utility x2
  3614 | -7/Factory         | Discovered new exit (range 6)
  3614 | -7/Factory         | Sucked down chute
  3614 | -7/Factory         | Entered Waste
  3615 | -7/Waste           | Joined by Warlord forces that had cleared the area
  3874 | -7/Waste           | Discovered new exit (range 13)
  4097 | -7/Waste           | Identified exit to Factory
  4115 | -7/Waste           | Entered Factory
  4115 | -7/Factory         | Accompanied by 19 allies
  4693 | -7/Factory         | Repaired Lrn. Sensor Array
  4731 | -7/Factory         | Repaired Hvy. Treads
  4755 | -7/Factory         | Build established: Skirmisher
  5391 | -7/Factory         | Discovered new exit (range 11)
  5406 | -7/Factory         | Identified exit to Lower Caves
  5439 | -7/Factory         | Entered Lower Caves
  5439 | -7/Lower Caves     | Accompanied by 10 allies
  5605 | -7/Lower Caves     | Build established: Assassin
  5764 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5793 | -7/Lower Caves     | Learned Factory garrison access intel
  6215 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  6225 | -7/Lower Caves     | Identified exit to Data Miner
  6255 | -7/Lower Caves     | Entered Data Miner
  6255 | -7/Data Miner      | Accompanied by 10 allies
  6255 | -7/Data Miner      | Discovered new exit (range 6)
  6286 | -7/Data Miner      | Met Data Miner
  6318 | -7/Data Miner      | Learned location of Section 7 (-2)
  6318 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6347 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6380 | -7/Data Miner      | Identified exit to Proximity Caves
  6391 | -7/Data Miner      | Entered Proximity Caves
  6391 | -6/Proximity Caves | Accompanied by 10 allies
  6467 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6598 | -6/Proximity Caves | Learned Factory terminal intel
  6747 | -6/Proximity Caves | Discovered new exit (range 11)
  6822 | -6/Proximity Caves | Identified exit to Factory
  6830 | -6/Proximity Caves | Entered Factory
  6830 | -6/Factory         | Accompanied by 11 allies
  6830 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6831 | -6/Factory         | Loaded intel: 27 terminal locations
  6832 | -6/Factory         | Loaded intel: 4 garrison access locations
  6837 | -6/Factory         | Identified exit to DSF
  6872 | -6/Factory         | Build established: Skirmisher
  7096 | -6/Factory         | Repaired Hvy. Treads
  7128 | -6/Factory         | Identified exit to Garrison
  7134 | -6/Factory         | Entered Garrison
  7134 | -6/Garrison        | Accompanied by 8 allies
  7206 | -6/Garrison        | Triggered checkpoint
  7241 | -6/Garrison        | Garrison Relay disabled
  7497 | -6/Garrison        | Build established: Scavenger-Mutant
  7602 | -6/Garrison        | Triggered checkpoint
  7668 | -6/Garrison        | Discovered new exit (range 12)
  7736 | -6/Garrison        | Triggered checkpoint
  7782 | -6/Garrison        | Garrison Relay disabled
  8064 | -6/Garrison        | Discovered new exit (range 13)
  8206 | -6/Garrison        | Triggered checkpoint
  8248 | -6/Garrison        | Discovered new exit (range 13)
  8286 | -6/Garrison        | Triggered checkpoint
  8354 | -6/Garrison        | Garrison Relay disabled
  8397 | -6/Garrison        | Identified exit to Factory
  8561 | -6/Garrison        | Triggered checkpoint
  8746 | -6/Garrison        | Garrison Relay disabled
  8833 | -6/Garrison        | Spotted B-75 Beast
  9125 | -6/Garrison        | Installed Relay Interface Framework
  9417 | -6/Garrison        | Build established: Bothacker-Mutant
  9429 | -6/Garrison        | Entered Factory
  9429 | -6/Factory         | Accompanied by 1 ally
  9518 | -6/Factory         | System corruption reached 10%
  9548 | -6/Factory         | Lost 4 parts (4u)
  9562 | -6/Factory         | Discovered new exit (range 11)
  9580 | -6/Factory         | Identified exit to Lower Caves
  9712 | -6/Factory         | Entered Lower Caves
  9712 | -6/Lower Caves     | Accompanied by 1 ally
  9728 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10212 | -6/Lower Caves     | Learned Factory terminal intel
 10340 | -6/Lower Caves     | Identified exit to Lower Caves
 10688 | -6/Lower Caves     | Entered another Lower Caves area
 10825 | -6/Lower Caves     | Discovered new exit (range 5)
 10833 | -6/Lower Caves     | Identified exit to Factory
 10989 | -6/Lower Caves     | Learned 12 Factory zone layouts
 11056 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11194 | -6/Lower Caves     | Identified exit to Zion
 11223 | -6/Lower Caves     | Entered Zion
 11223 | -6/Zion            | Accompanied by 1 ally
 11259 | -6/Zion            | Received a hallucinogenic algorithm
 11368 | -6/Zion            | Learned Factory security intel
 11373 | -6/Zion            | Found Relay Coupler [Programmer]
 11394 | -6/Zion            | Found Relay Coupler [Programmer]
 11397 | -6/Zion            | Found Relay Coupler [Programmer]
 11471 | -6/Zion            | System corruption cleaned by Quarantine Array
 11477 | -6/Zion            | RIF detected upon attempting to enter Zion
 11477 | -6/Zion            | Attacked by Zionites
 11477 | -6/Zion            | Spotted NB-G0C(B)
 11477 | -6/Zion            | Spotted JZ-WDV(B)
 11508 | -6/Zion            | Discovered new exit (range 16)
 11531 | -6/Zion            | Identified exit to Proximity Caves
 11533 | -6/Zion            | Entered Proximity Caves
 11950 | -5/Proximity Caves | Spotted B-75 Beast
 12063 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 12074 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 12084 | -5/Proximity Caves | Entered Factory
 12084 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12085 | -5/Factory         | Identified exit to Factory
 12085 | -5/Factory         | Identified exit to Upper Caves
 12087 | -5/Factory         | Loaded intel: 26 terminal locations
 12113 | -5/Factory         | Lost 4 parts (4u)
 12559 | -5/Factory         | Discovered exit to Factory (range 8)
 12951 | -5/Factory         | Identified exit to Garrison
 12951 | -5/Factory         | Entered Garrison
 12951 | -5/Garrison        | Accompanied by 2 allies
 13054 | -5/Garrison        | Lost 3 parts (1p1n1u)
 13056 | -5/Garrison        | Destroyed 8 combat bots
 13279 | -5/Garrison        | Rescued a captive Derelict
 13286 | -5/Garrison        | Triggered checkpoint
 13358 | -5/Garrison        | Garrison Relay disabled
 13487 | -5/Garrison        | Triggered checkpoint
 13500 | -5/Garrison        | Triggered checkpoint
 13578 | -5/Garrison        | Triggered checkpoint
 13696 | -5/Garrison        | Triggered checkpoint
 13759 | -5/Garrison        | Garrison Relay disabled
 13901 | -5/Garrison        | Discovered new exit (range 14)
 14254 | -5/Garrison        | Discovered new exit (range 12)
 14261 | -5/Garrison        | Learned Factory security intel
 14309 | -5/Garrison        | Expanded RIF knowledge: Hotswap
 14578 | -5/Garrison        | Triggered checkpoint
 14764 | -5/Garrison        | Triggered checkpoint
 14824 | -5/Garrison        | Garrison Relay disabled
 14889 | -5/Garrison        | Discovered new exit (range 10)
 14932 | -5/Garrison        | Entered Factory
 15010 | -5/Factory         | Discovered exit to Factory (range 14)
 15078 | -5/Factory         | Discovered exit to Upper Caves (range 10)
 15123 | -5/Factory         | Identified exit to Garrison
 15129 | -5/Factory         | Entered Garrison
 15129 | -5/Garrison        | Accompanied by 1 ally
 15260 | -5/Garrison        | Spotted B-75 Beast
 15277 | -5/Garrison        | Hijacked Beast 6a control node with streamctrl_high
 15309 | -5/Garrison        | Found Relay Coupler [Proto]
 15312 | -5/Garrison        | Found Relay Coupler [Proto]
 15314 | -5/Garrison        | Found Relay Coupler [Proto]
 15317 | -5/Garrison        | Found Relay Coupler [Proto]
 15387 | -5/Garrison        | Triggered checkpoint
 15388 | -5/Garrison        | Triggered checkpoint
 15497 | -5/Garrison        | Destroyed 10 combat bots
 15702 | -5/Garrison        | Triggered checkpoint
 15766 | -5/Garrison        | Spotted B-75 Beast
 15766 | -5/Garrison        | Spotted B-75 Beast
 15799 | -5/Garrison        | Discovered exit to Factory (range 15)
 15802 | -5/Garrison        | Triggered checkpoint
 15898 | -5/Garrison        | Garrison Relay disabled
 15925 | -5/Garrison        | Learned Factory security intel
 16187 | -5/Garrison        | Triggered checkpoint
 16280 | -5/Garrison        | Discovered exit to Factory (range 11)
 16302 | -5/Garrison        | Spotted Executioner
 16304 | -5/Garrison        | Spotted Executioner
 16320 | -5/Garrison        | Assimilated Executioner with formatsys_high
 16321 | -5/Garrison        | Assimilated Executioner with formatsys_high
 16419 | -5/Garrison        | Garrison Relay disabled
 16496 | -5/Garrison        | Triggered checkpoint
 16722 | -5/Garrison        | Expanded RIF knowledge: Alert ID Control
 16756 | -5/Garrison        | Discovered exit to Factory (range 11)
 16773 | -5/Garrison        | Entered Factory
 16773 | -4/Factory         | Accompanied by 2 allies
 16773 | -4/Factory         | Evolved 2 slots: Utility x2
 16829 | -4/Factory         | Repaired Biometal Heavy Treads?
 17049 | -4/Factory         | First assault squad dispatched
 17078 | -4/Factory         | Incoming assault squad redirected
 17299 | -4/Factory         | Incoming assault squad redirected
 17349 | -4/Factory         | Allies destroyed Executioner
 17368 | -4/Factory         | Found Exp. Core Analyzer
 17373 | -4/Factory         | Found Adv. Kinecellerator
 17589 | -4/Factory         | Self-destructed

 Last Messages 
---------------
17515_ U-05 Engineer lays Concrete.
17523_ ALERT: Rogue bot located, Programmers report to Factory Zone 6B.
17555_ ALERT: Significant disruption in Zone 1S, multiple assault carriers
  dispatched.
17561_ >> Machine Analyzer network decryption results:
17561_   Terminal x3
17571_ C-30 ARC bursts open, deploying its payload.
17571_ G-73 Enforcer unfolds itself.
17571_ G-67 Veteran unfolds itself.
17571_ L-61 Swordsman unfolds itself.
17571_ G-67 Veteran unfolds itself.
17571_ M-36 Artificer unfolds itself.
17576_ Imp. Treads destroyed.
17578_ P-70 Sage repels hacking attempt.
17581_ Imp. Treads destroyed.
17581_ P-70 Sage repels hacking attempt. <x5>
17587_ System corrupted: Biometal Heavy Treads rejected.
17587_ P-70 Sage repels hacking attempt.
17588_ P-70 Sage resets P-70 Sage, system corruption cleaned.
17589_ Imp. Remote Datajack destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          45
Energy Capacity            950
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             900
Resistance: KI             25
Resistance: TH             30
Core Shielding             20
Point Defense Rating       80
Weapon Cycling             25
Evasion (%)                55
Recoil Reduction           6
Particle Charging          25
Defensive Hacking          14
Relay Coupler Types        4
Relay Coupler Value        84

 Item Schematics 
-----------------
         Huge Storage Unit | -10/Materials | Hacked
             Hacking Suite | -9/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
           Com. Ion Cannon | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free
         Hvy. Gauss Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
      Y-54 Guardian | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockZioniteNeutralizer
  Manual?         0
Play Time         05:16:30
  Cumulative      1306.5 hours
  Start           2022.07.01 @ 07:26:29
  End             2022.07.09 @ 06:36:59
Sessions          29
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          360
  Rogue           360
  Adventurer      0
  Explorer        0
Win Type          -
  Total           44
  Types           27/6/7/3/0/0/0/1/0
Lore%             81
Gallery%          84
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4941a72-ab22-45db-94d5-05c59322c6ed