Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.05 @ 07:56:05 Player: badmuff Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1214) 1214 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-154) -154 TOTAL SCORE: 3125 Bonus ------- Friendly Fire -154 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 160/160 System Corruption 2% Temperature Cool (9) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Advanced Targeting Computer Matter Filter > --- WEAPON (3) ------- Improved EM Shotgun Improved EM Shotgun Heavy Ion Cannon > --- INVENTORY (4) ---- Light Treads Medium Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Heat Sink Medium Storage Unit Matter Filter Matter Filter > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Flight Unit Particle Gun Heavy Laser Light Assault Rifle Heavy Assault Rifle [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Shotgun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 5 | . 1 . 2 2 Power 2 | . 1 . 1 . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Parts Attached 60 | 7 6 7 21 19 Power 13 | 1 2 3 5 2 Engine 5 | 1 1 2 1 . Core 8 | . 1 1 4 2 Reactor . | . . . . . Propulsion 11 | 2 . 1 5 3 Treads . | . . . . . Leg 7 | 2 . 1 2 2 Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . 3 1 Utility 10 | 2 1 . 2 5 Device 4 | . . . 1 3 Storage 1 | 1 . . . . Processor 4 | . 1 . 1 2 Hackware . | . . . . . Protection 1 | 1 . . . . Artifact . | . . . . . Weapon 26 | 2 3 3 9 9 Energy Gun 15 | . 2 2 3 8 Energy Cannon 2 | . 1 . . 1 Ballistic Gun 7 | 2 . . 5 . Ballistic Cannon 2 | . . 1 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 14 | . . . 2 12 Power 4 | . . . 1 3 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 4 | . . . 1 3 Highest Loss Streak 12 | . . . 2 12 Average Slot Usage (%) 92 | . 98 98 96 77 Engine 9 | . 12 12 9 5 Core 13 | . 10 11 17 12 Leg 16 | . 25 24 15 2 Flight 4 | . . . 4 12 Device 2 | . . . 1 9 Storage 9 | . 12 12 10 6 Processor 4 | . 1 12 8 3 Protection 3 | . 10 . . . Energy Gun 9 | . 6 12 9 14 Ballistic Gun 12 | . 16 . 16 7 Ballistic Cannon 1 | . . 9 2 . Naked Turns 7 | . . . . 7 Heaviest Build 42 | 15 23 26 32 42 Greatest Support 34 | 20 20 20 34 20 Greatest Overweight (x) 6 | 3 1 2 5 6 Average Overweight (x) 1 | . . 1 . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 4 8 8 8 7 Average Carried 3 | . 3 4 2 3 Final Capacity 8 | 8 8 8 8 4 Final Carried 7 | . 7 6 6 2 Class Distribution -------------------- 54% | Hacker-Mutant 43% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1182 | 189 175 159 535 124 Remotely . | . . . . . Salvage Created 1706 | 16 233 127 979 351 Parts 99 | 2 15 6 59 17 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 33 | . 5 4 19 5 Guns 30 | . 4 4 17 5 Cannons 2 | . 1 . 1 . AOE 1 | . . . 1 . Classes Destroyed 9 | 1 3 . 5 . Worker 2 | 1 . . 1 . Builder 1 | . . . 1 . Hauler 3 | . . . 2 1 Recycler 1 | . . . 1 . Watcher 4 | . 2 . 1 1 Swarmer 6 | . 2 . 4 . Grunt 22 | . 3 4 11 4 Brawler 1 | . . . 1 . Sentry 4 | . . . 3 1 Thug 1 | . . . 1 . Best Kill Streak 4 | 1 3 2 4 2 Combat Bots Only 3 | . 2 2 3 2 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1908 | . 136 108 461 1203 Core 635 | . 23 23 34 555 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 . 81 91 . Volleys Fired 116 | 4 17 11 46 38 Largest 3 | 2 2 2 3 3 Hottest 207 | 40 80 107 147 207 Shots Fired 274 | 8 31 22 136 77 Gun 244 | 8 29 11 119 77 Cannon 30 | . 2 11 17 . Launcher . | . . . . . Special . | . . . . . Kinetic 154 | 8 25 11 86 24 Thermal 113 | . 6 11 50 46 Explosive . | . . . . . Electromagnetic 7 | . . . . 7 Robot Hit Streak 41 | 7 8 7 41 16 Robot Miss Streak 2 | . 1 2 2 2 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 206 | 7 23 12 115 49 Core Hits 91 | 3 13 5 44 26 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2677 | 68 299 253 1436 621 Guns 2066 | 68 258 137 1008 595 Cannons 398 | . 36 116 246 . Explosions 178 | . . . 178 . Melee . | . . . . . Ramming 35 | . 5 . 4 26 Kinetic 1306 | 68 235 116 749 138 Thermal 1166 | . 59 137 617 353 Explosive . | . . . . . Electromagnetic 170 | . . . 66 104 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . 2 Average Corruption 1 | . 1 2 . 2 Corruption Purged . | . . . . . Effects 11 | . 6 . . 5 Message Errors 4 | . 1 . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . 2 . . . Data Loss (minor) 3 | . 2 . . 1 Targeting Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 45 | . . . 45 . Projectiles 15 | . . . 15 . Explosions 30 | . . . 30 . Melee . | . . . . . Knockbacks 5 | . . 1 4 . Impact . | . . . . . Kinetic 5 | . . 1 4 . Secondary . | . . . . . Self-Inflicted Damage 120 | . 2 . 108 10 Shots 3 | . . . 3 . Rammed 28 | . 1 . 1 26 Targets Rammed 30 | . 3 . 1 26 Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 577 | . 90 536 544 577 Average Temperature 164 | . 25 226 146 202 Received Heat Transfer 1398 | . 72 99 264 963 Effects 64 | . . 14 11 39 Shutdowns 19 | . . 3 5 11 Energy Bleed 5 | . . 1 2 2 Interference 12 | . . 5 2 5 Short Circuit 3 | . . . 1 2 Damage (minor) 4 | . . 1 1 2 Damage (major) 20 | . . 4 . 16 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 1 2 Heat Transferred 2462 | . 124 296 1265 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 210 | 5 84 119 210 56 Initial 14 | . 2 11 5 14 Average 39 | 1 22 44 78 26 Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 99 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 2 4 1 Investigation 3 | . . 2 . 1 Extermination . | . . . . . Reinforcement 4 | . . . 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 11 4 26 17 Peak Tracking Total 4 | . 3 2 4 3 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 7 | . 5 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 16 | . 5 2 3 6 Terminals 10 | . 3 1 1 5 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 1 . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 58 | . 21 6 10 21 Successful 54 | . 21 4 8 21 Failed 4 | . . 2 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 36 | . 14 5 5 12 Fabricators . | . . . . . Repair Stations 5 | . 3 . 2 . Recycling Units 16 | . 4 . 3 9 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 34 | . 14 4 4 12 Record 12 | . 3 . 1 8 Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Alert Level 5 | . 5 . . . Locate Traps 4 | . 1 . . 3 Disarm Traps 1 | . 1 . . . Dispatch Records 3 | . 2 . . 1 Maintenance Status 2 | . 1 . 1 . Reinforcement Status 1 | . . . 1 . Assault Status 1 | . . 1 . . Recall Assault 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 3 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Refit 1 | . 1 . . . Recycling Unit Hacks 15 | . 4 . 2 9 Recycle Component 7 | . 3 . . 4 Process 4 | . 1 . 1 2 Report Inventory 2 | . . . 1 1 Retrieve Matter 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 1 2 4 Full Trace Events 7 | . 3 1 1 2 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 64 | . 26 . 38 . Parts Recycled 7 | . 3 . . 4 Recycled Matter 210 | . 103 . 5 102 Retrieved Matter 102 | . . . . 102 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 5560 | 212 1963 428 1561 1396 Spaces Moved 3013 | 185 1271 247 853 457 Core 130 | 108 . . . 22 Treads . | . . . . . Legs 2538 | 77 1271 247 760 183 Wheels . | . . . . . Hover . | . . . . . Flight 345 | . . . 93 252 Fastest Speed 50 | 50 120 150 130 50 Average Speed 165 | 98 147 150 157 263 Slowest Speed 455 | 200 150 180 395 455 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 9 66 49 32 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 32 | . . 4 28 . Melee . | . . . . . Projectile 9 | . . 4 5 . AOE 23 | . . . 23 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 3412 | 208 1339 289 995 581 Wait 4 | . 1 . . 3 Move 3009 | 184 1270 246 852 457 Hop . | . . . . . Pick Up 100 | 10 25 10 35 20 Fast Attach . | . . . . . Attach 56 | 7 4 7 20 18 Detach 27 | . 3 4 12 8 Swap 4 | . 2 . 1 1 Drop 66 | 3 14 11 28 10 Fire 116 | 4 17 11 46 38 Melee . | . . . . . Ram 27 | . . . 1 26 Kick 3 | . 3 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat / Min / Sto x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 14) 213 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Evolved 1 slot: Power x1 306 | -10/Materials | Build established: Hacker-Mutant 1075 | -10/Materials | Repaired Lgt. Assault Rifle? 1272 | -10/Materials | Identified exit to Mines 1272 | -10/Materials | Discovered exit to Mines (range 8) 1957 | -10/Materials | Identified exit to Materials 1957 | -10/Materials | Discovered exit to Materials (range 16) 2062 | -10/Materials | Discovered exit to Mines (range 9) 2176 | -10/Materials | Entered Mines 2185 | -10/Mines | Met a Derelict shopkeep closing up shop 2520 | -10/Mines | Discovered exit to Materials (range 12) 2604 | -10/Mines | Entered Materials 2604 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2950 | -9/Materials | Build established: Hacker-Gunner 3328 | -9/Materials | Repaired Lgt. Deuterium Engine? 3444 | -9/Materials | Identified exit to Mines 3444 | -9/Materials | Identified exit to Storage 4019 | -9/Materials | Identified exit to Materials 4019 | -9/Materials | Discovered exit to Materials (range 13) 4165 | -9/Materials | Entered another Materials area 4165 | -8/Materials | Evolved 2 slots: Utility x2 5242 | -8/Materials | Core integrity fell below 50% 5272 | -8/Materials | Core integrity fell below 20% 5310 | -8/Materials | Lost 12 parts (3p2n4u3w) 5329 | -8/Materials | Build established: Hacker-Mutant 5334 | -8/Materials | Identified exit to Factory 5334 | -8/Materials | Discovered exit to Factory (range 13) 5561 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 05524_ Connecting with Terminal... >>Query(Repair Station) Self-contained repair facility capable of restoring the integrity of damaged components. Serious internal issues such as prototype malfunction and component deterioration are beyond the scope of repair. Advanced repair stations can complete complex tasks more quickly. >>Query(Scanalyzer) Comprehensive suite of scanning and analysis tools for diagnosing prototype malfunctions, examining the properties of self-developed [Derelict] components, and reverse engineering technology recovered from the surface battle site. Capable of producing schematics for components scanned, though multiple scans may be required and the deconstruction process may render the component itself useless. Advanced scanalyzers are equipped with a wider array of devices for more quickly and safely analyzing esoteric technologies. 05524_ Connecting with Terminal... 05532_ K-01 Serf cleans the Terminal. 05535_ System corrupted: Heat flow error (+103). 05536_ K-01 Serf cleans the Terminal. 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[ """?? | | ?########???????# """"" # ]]#????! ? ? | | ?#==||==#???????# """"" # ]#???# ? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 32 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot First Step to Greatness Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Shopping List Uninvited Guest Challenges ------------ None Game ------ Seed AbsorptionCannonDerivative Manual? 0 Play Time 01:33:28 Cumulative 3.0 hours Start 2021.11.04 @ 19:46:11 End 2021.11.05 @ 07:56:05 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: db85a06e-1eb0-4437-b3e2-ad97a4e1ca6b