Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 23:53:34 Player: Spoodle Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (252) 1260 Value Destroyed (8618) 8618 Prototype IDs (226) 4520 Alien Tech Used (1) 200 Bonus (9933) 9933 TOTAL SCORE: 31531 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2235 Follower Combat Kills 1825 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Pursued by Intercept 1000 Friendly Fire -527 Cogmind --------- Core Integrity 0/1150 Matter 261/300 Energy 98/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Targeting Computer Experimental Target Analyzer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Phaser-M EMDS Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Enhanced Fission Core Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Leg Zionite Composite Leg II Zionite Composite Leg II Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Target Analyzer Core Analyzer Experimental Phase Shifter Zionite Weapon Casing Centrium Medium Armor Plating Improved Energy Mantle > --- WEAPON ----------- Zionite Phaser-M Zionite Phaser-M > --- INVENTORY -------- Compact Particle Reactor Vortex Chain Reactor Zionite Composite Leg II Experimental Heat Sink Experimental Heat Sink Zionite Biocell Long-range Terrain Scanner Advanced Transmission Jammer Improved Cloaking Device Improved Hacking Suite Zionite Phaser-M EMDS Neutron Cannon Heavy Rocket Launcher Neutron Missile Launcher Experimental Remote Datajack Improved Plasma Cutter [Rating: 154] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Experimental Myomer Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 Utility 9 | . . . 1 . 2 1 . . . . 2 . . . . 2 . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 539 | 8 30 2 80 3 78 48 19 4 19 8 10 13 10 16 17 37 13 15 7 102 Power 24 | 1 3 . 4 . . 3 . . 1 . . 1 . 3 1 2 . 1 . 4 Engine 10 | 1 3 . 2 . . 2 . . 1 . . . . . 1 . . . . . Core 6 | . . . 2 . . 1 . . . . . 1 . . . 1 . 1 . . Reactor 8 | . . . . . . . . . . . . . . 3 . 1 . . . 4 Propulsion 60 | 2 8 1 9 . 13 8 . . 2 . . 1 . 4 . 2 . 4 . 6 Treads 39 | . 2 1 9 . 12 8 . . 2 . . 1 . 2 . 2 . . . . Leg 20 | 2 6 . . . . . . . . . . . . 2 . . . 4 . 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . . . . . . . . . Utility 253 | 3 9 1 18 3 25 10 6 1 10 6 9 6 4 5 14 29 11 7 5 71 Device 199 | 2 6 . 11 3 20 5 6 1 9 5 6 4 4 2 13 24 8 4 4 62 Storage 9 | 1 2 . 1 . 1 . . . . 1 . . . 1 . 1 . . . 1 Processor 10 | . . . . . 1 3 . . . . 3 1 . . . 1 . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 35 | . 1 1 6 . 3 2 . . 1 . . 1 . 2 1 3 3 3 1 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 202 | 2 10 . 49 . 40 27 13 3 6 2 1 5 6 4 2 4 2 3 2 21 Energy Gun 51 | . . . 31 . 10 1 . . . . . . . . . 2 . . . 7 Energy Cannon 76 | . . . 14 . 14 10 3 . 4 1 1 4 6 4 1 2 1 2 1 8 Ballistic Gun 42 | 2 6 . 2 . 13 10 6 1 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . . . 2 1 3 . . 1 . 1 . . 1 . 1 1 1 6 Special Weapon 6 | . 4 . 2 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 1 5 1 2 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 3 . 4 3 . 1 . . . . . 1 . 4 1 1 . 3 Corrupted Parts 7 | . . . . . . . . . . . . . . 7 . . . . . . System Corruption 42 | . . . . . . . . . . . . . . 42 . . . . . . Parts Lost 34 | . . . . . 1 2 . . 5 . . 1 . . 1 . . . . 24 Power 5 | . . . . . . . . . . . . . . . 1 . . . . 4 Propulsion 8 | . . . . . . . . . 1 . . . . . . . . . . 7 Utility 17 | . . . . . 1 2 . . 2 . . . . . . . . . . 12 Weapon 4 | . . . . . . . . . 2 . . 1 . . . . . . . 1 Highest Loss Streak 13 | . . . . . 1 1 . . 3 . . 1 . . 1 . . . . 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 99 100 98 98 99 98 95 99 100 100 100 99 99 100 100 98 94 94 Engine 4 | . 14 14 3 11 9 2 . . 4 7 6 6 6 6 5 . . . . . Core 4 | . . . 7 . . 4 7 7 7 7 6 6 6 . . 4 5 6 11 8 Reactor 1 | . . . . . . . . . . . . . . 5 6 5 5 3 . 1 Treads 23 | . 11 28 33 33 26 29 30 29 28 28 25 25 25 24 25 22 22 16 . . Leg 3 | . 16 . . . . . . . . . . . . . . . . 5 22 24 Device 14 | . 9 5 11 11 26 16 14 14 12 13 18 12 12 11 11 16 16 14 13 18 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 4 Processor 14 | . . . . . . 15 15 14 14 14 17 24 25 25 25 27 27 25 22 21 Protection 6 | . 5 8 10 11 8 3 7 7 6 7 6 6 6 5 6 5 5 6 7 5 Energy Gun 3 | . . . 19 22 7 . . . . . . . . . . . . . . 2 Energy Cannon 6 | . . . 1 . 1 1 1 . 8 13 12 11 12 11 11 11 10 10 9 7 Ballistic Gun 4 | . 27 28 1 . 7 10 13 13 3 . . . . . . . . . . . Peak Build Rating 154 | 9 10 9 25 25 37 52 52 52 65 66 77 78 80 85 84 106 107 120 121 154 Average Rating 63 | 6 7 8 20 21 31 45 51 51 56 64 73 75 76 79 81 99 104 107 113 134 On Entrance 57 | . 7 8 9 21 21 36 52 52 51 65 65 75 76 78 81 81 104 104 114 114 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 14 30 30 67 62 78 77 71 63 89 88 90 87 87 98 104 112 108 108 106 135 Greatest Support 129 | 20 40 40 63 63 69 99 98 98 102 102 102 102 101 101 101 109 108 108 106 129 Greatest Overweight (x) 1 | . . . 1 . 1 . . . . . . . . . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 10 14 17 20 19 19 19 19 19 20 19 19 20 19 20 19 19 19 20 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Class Distribution -------------------- 49% | Skirmisher 35% | Mutant 4% | Messiah-Skirmisher 3% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Messiah-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Matter Collected 7617 | 324 654 158 831 30 1360 654 318 72 225 122 80 201 96 87 239 390 186 53 67 1470 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 10492 | 181 680 75 1976 199 1799 704 285 278 438 173 127 48 184 . 250 975 116 . 4 2000 Parts 541 | 21 50 1 110 13 129 32 16 6 12 1 5 2 3 . 13 22 9 . 2 94 Haulers Intercepted 15 | . 2 . 6 . 4 2 . . . . . . . . . 1 . . . . Recyclers Shooed 14 | 1 2 . 2 . . . . . . . . . . . . 5 . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . 15 . . 5 . 2 1 . 12 . 8 . 5 . Prevented 8 | . . . . . . . . . . . . 5 . . 2 . . . 1 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Combat Hostiles Destroyed 166 | . 12 1 27 3 34 8 11 . 4 4 2 3 1 . 7 3 9 . 2 35 Guns 62 | . 12 1 16 3 18 4 2 . . . . . . . . . . . . 6 Cannons 39 | . . . 7 . 6 3 . . . 2 1 1 1 . 3 3 4 . . 8 AOE 57 | . . . 1 . 10 1 9 . . 2 . 2 . . 4 . 5 . 2 21 Classes Destroyed 22 | 1 6 . 4 . . 2 . 2 . . . . . . 1 . . . 1 5 Worker 10 | . . . 2 . 1 . . . . . . . . . . 1 . . . 6 Builder 11 | . 2 . 3 . 3 . . . . . . . . . . . . . . 3 Tunneler 16 | 8 . . 2 2 2 1 . . . . . . . . . . . . . 1 Hauler 15 | . 2 . 6 . 4 2 . . . . . . . . . 1 . . . . Recycler 16 | . . . 3 2 . 2 . . . . . . . . . 5 . . . 4 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . 2 . Watcher 12 | . 3 . 5 . 3 . . . . . . . . . . . . . . 1 Swarmer 41 | . 3 . 4 3 10 . 3 . . . . 1 . . 4 . 9 . . 4 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 2 Grunt 72 | . 9 . 14 . 17 5 7 . . 4 2 1 1 . . 3 . . . 9 Brawler 1 | . . . . . . . . . . . . . . . . . . . . 1 Duelist 5 | . . . 1 . . 1 . . . . . . . . . . . . . 3 Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . 1 . . . . . . . . . . . . Sentry 17 | . . . 8 . 7 . . . . . . 1 . . . . . . . 1 Hunter 10 | . . . . . . 1 . . . . . . . . 2 . . . . 7 Programmer 5 | . . . . . . 1 1 . . . . . . . . . . . . 3 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . Enhanced Grunt 4 | . . . . . . . . . 4 . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . 2 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Packrat 3 | . . . . . . . . 2 . . . . 1 . . . . . . . Samaritan 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Best Kill Streak 17 | 4 5 1 7 3 7 4 4 . 2 3 2 3 1 . 4 3 5 . 1 17 Combat Bots Only 6 | . 5 1 5 3 5 4 4 . 2 3 2 3 1 . 4 1 5 . 1 6 Max Kills in Single Turn 6 | 1 1 1 2 1 5 1 3 1 1 1 1 1 1 . 3 1 2 . 1 6 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 . 3 1 3 . . 1 . 1 . . 3 . 2 . 1 5 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Hostile Shots Fired 1037 | . 69 22 78 25 156 31 23 . 35 31 9 71 3 . 42 6 15 . . 421 Missed 299 | . 27 8 22 8 55 12 4 . 6 13 4 28 1 . 11 . 2 . . 98 Damage Taken 12318 | . 489 518 682 157 1141 230 257 . 1303 218 76 252 35 . 427 88 154 . 63 6228 Core 1902 | . 88 124 43 35 90 29 . . 225 12 . 7 . . 59 16 21 . . 1153 Absorbed by Shields 1342 | . . . . . 312 68 56 . 32 64 15 113 5 . 127 20 56 . . 474 Redirected to Shielding 251 | . . . . . . . . . . . . . . . . . . . . 251 Ignored by Resistances 60 | . . . . . . . . . . . . . . . . . . . . 60 Regen/Repaired (Parts) 698 | . . . 172 . 485 41 . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 15 . 80 83 . . . . 62 . . . . 92 . . . 96 . Volleys Fired 714 | 20 93 9 98 7 115 37 24 3 27 24 43 31 20 . 18 29 10 4 11 91 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 . 2 2 2 1 1 2 Hottest 188 | 40 100 40 126 100 130 138 65 50 138 134 134 155 180 . 180 180 180 90 90 188 Shots Fired 1212 | 40 172 18 187 14 222 71 29 5 41 27 50 52 35 . 34 46 16 4 11 138 Gun 704 | 40 162 18 155 14 191 48 8 5 15 . . . . . . . . . . 48 Cannon 452 | . . . 29 . 29 22 15 . 26 24 50 48 35 . 32 46 12 4 7 73 Launcher 43 | . . . . . 2 1 6 . . 3 . 4 . . 2 . 4 . 4 17 Special 13 | . 10 . 3 . . . . . . . . . . . . . . . . . Kinetic 440 | 40 162 18 10 . 134 48 8 5 15 . . . . . . . . . . . Thermal 411 | . 10 . 39 . 14 14 15 . 1 21 43 45 35 . 32 46 12 4 7 73 Explosive 43 | . . . . . 2 1 6 . . 3 . 4 . . 2 . 4 . 4 17 Electromagnetic 270 | . . . 138 14 72 8 . . 25 3 7 3 . . . . . . . . Phasic 48 | . . . . . . . . . . . . . . . . . . . . 48 Robot Hit Streak 20 | 13 9 5 13 3 17 11 9 4 17 15 8 3 7 . 8 20 16 . . 13 Robot Miss Streak 7 | 4 7 2 5 2 3 3 2 . 1 . 1 2 1 . 3 1 2 . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 3 . 2 1 4 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 675 | 29 97 11 126 8 142 48 6 11 37 8 9 7 7 . 13 28 7 . . 81 Core Hits 389 | 11 36 4 48 7 72 22 18 5 9 10 3 7 4 . 10 11 11 . 2 99 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . 1 . 2 . 1 . . . . . . . . . . 1 . . . 2 Burn 2 | . . . 2 . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . 1 . . . . . . . . . . . . . . . Intensify 2 | . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 31 | . . . . . 5 8 2 10 6 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . 5 8 2 10 6 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 6 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24914 | 318 1160 165 3019 365 3278 1089 1003 528 700 600 279 478 228 . 868 1121 672 . 117 8926 Guns 7816 | 318 1151 144 1844 172 2104 626 85 60 205 . . . . . . . . . . 1107 Cannons 6402 | . . . 607 . 568 385 . . 429 162 279 112 220 . 597 978 140 . . 1925 Explosions 9582 | . . . 486 . 567 68 918 . . 438 . 366 . . 271 . 532 . 117 5819 Melee 564 | . . . . . 30 . . 468 66 . . . . . . . . . . . Ramming 550 | . 9 21 82 193 9 10 . . . . . . 8 . . 143 . . . 75 Kinetic 4145 | 318 1151 144 126 . 1430 626 85 60 205 . . . . . . . . . . . Thermal 6478 | . . . 950 . 555 204 . . . 59 117 59 220 . 597 978 140 . . 2599 Explosive 8132 | . . . . . 277 68 918 . . 438 . 366 . . 271 . 532 . 117 5145 Electromagnetic 3938 | . . . 1861 172 977 181 . . 429 103 162 53 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 564 | . . . . . 30 . . 468 66 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Phasic 1107 | . . . . . . . . . . . . . . . . . . . . 1107 Highest Corruption 16 | . . . . . 1 . . . . . . . . 10 . . . . . 16 Average Corruption 2 | . . . . . 1 . . . . . . . . 5 . . . . . 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 46 | . . . . . 22 . . . . . . . . 2 . . . . . 22 Message Errors 11 | . . . . . 6 . . . . . . . . . . . . . . 5 Matter Fused 11 | . . . . . 6 . . . . . . . . . . . . . . 5 Heat Flow Errors 7 | . . . . . 2 . . . . . . . . 2 . . . . . 3 Energy Discharges 4 | . . . . . 1 . . . . . . . . . . . . . . 3 Parts Rejected 2 | . . . . . 2 . . . . . . . . . . . . . . . Data Loss (minor) 7 | . . . . . 3 . . . . . . . . . . . . . . 4 Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 753 | . . . 52 6 49 . 10 145 . 13 . 28 5 . 25 41 11 . 27 341 Projectiles 131 | . . . . . 20 . . . . . . . . . . 39 . . . 72 Explosions 464 | . . . 52 . 29 . 10 . . 13 . 28 . . 25 . 11 . 27 269 Melee 158 | . . . . 6 . . . 145 . . . . 5 . . 2 . . . . Knockbacks 3 | . . . . 1 . . . . . . . . . . . 1 . . . 1 Impact 3 | . . . . 1 . . . . . . . . . . . 1 . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 222 | . . . . 25 52 . . . . . . . . . . . 23 . 63 59 Shots 7 | . . . . 1 2 . . . . . . . . . . . 1 . 2 1 Rammed 40 | . . 4 6 16 3 2 . . . . . . 1 . . 8 . . . . Targets Rammed 58 | . 5 4 9 20 3 2 . . . . . . 1 . . 9 . . . 5 Kicked 10 | . 5 . . . . . . . . . . . . . . . . . . 5 Crushed 8 | . . . 3 4 . . . . . . . . . . . 1 . . . . Highest Temperature 384 | . 64 . 174 42 238 117 176 3 16 196 110 231 213 117 252 262 256 16 150 384 Average Temperature 62 | . 16 . 42 16 47 27 55 1 4 70 35 92 74 57 88 75 95 9 58 80 Received Heat Transfer 1847 | . 252 . 285 . 540 146 132 . . 78 27 92 15 . 27 24 . . . 229 Effects 5 | . . . . . . . . . . . . . 1 . 2 . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . . . . . . . 1 . 2 . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . 3 . 1 . . . 4 . 1 . 1 . . . . . . . Combat Hostiles 7 | . . . 2 . . . . . 4 . 1 . . . . . . . . . Parts Fried 23 | . . . 10 3 1 2 . . 7 . . . . . . . . . . . Impact Corruptions 3 | . . . . 1 . . . . . . . . 1 . . 1 . . . . Robots Melted 3 | . . . 1 . . . . . . . . . . . . 2 . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 22 | . . . 4 . . 1 . . . . . . 3 . 4 6 1 . . 3 Heat Transferred 7408 | . . . 1697 . 533 259 . . . 74 148 74 298 . 800 1400 200 . . 1925 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . . . 8 1 4 . . . . . . . . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Peak Influence 2568 | 40 326 44 460 242 757 414 . . . . 73 . . . . 386 . . . 2568 Initial 322 | . 26 44 . 165 3 322 . . . . 65 . . . . 75 . . . . Average 357 | 20 169 20 213 106 319 251 . . . . 60 . . . . 228 . . . 1298 Maximum Alert Level 5 | . 1 . 2 1 3 2 . . . . . . . . . 1 . . . 5 Low Security (%) 48 | 100 69 100 52 70 33 37 . . . . 100 . . . . 38 . . . 8 Level 1 28 | . 30 . 32 29 34 47 . . . . . . . . . 61 . . . . Level 2 10 | . . . 15 . 19 14 . . . . . . . . . . . . . 19 Level 3 3 | . . . . . 13 . . . . . . . . . . . . . . 6 Level 4 4 | . . . . . . . . . . . . . . . . . . . . 35 Level 5 2 | . . . . . . . . . . . . . . . . . . . . 17 High Security 1 | . . . . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 3 . 3 . 3 3 . . . . 1 . . . . 5 . . . 27 Investigation 5 | . 2 . 1 . 1 . . . . . . . . . . 1 . . . . Extermination 7 | . . . . . . 1 . . . . 1 . . . . 1 . . . 4 Reinforcement 12 | . 1 . 2 . 2 2 . . . . . . . . . 2 . . . 3 Assault 13 | . . . . . . . . . . . . . . . . . . . . 13 Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 Intercept 7 | . . . . . . . . . . . . . . . . 1 . . . 6 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . 2 . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Distress Signals 14 | . . . 6 . 4 . . . . . . . . . . 1 . . . 3 Communications Jammed 25 | . . . . . . . . . . . . . . . . 1 . . 2 22 Distress Signals 23 | . . . . . . . . . . . . . . . . 1 . . . 22 Times Spotted 285 | . 25 1 36 3 50 14 11 . 4 6 3 5 1 . 7 10 9 . 2 98 Peak Tracking Total 17 | . 3 1 6 3 5 4 4 . 3 4 1 4 1 . 4 2 5 . 1 17 Tactical Retreats 14 | . 3 . 2 . 2 . . . . 1 . . . . . . . . . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Traps Triggered 4 | . . . . . 4 . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . 1 . . . . . . . 7 . . Most Traps Carried 2 | . . 2 2 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Machines Disabled 42 | . 1 . 3 . 2 1 . . . . . . . . . 5 . . . 30 Max in Single Turn 8 | . 1 . 1 . 1 1 . . . . . . . . . 4 . . . 8 Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Machines Accessed 49 | . 6 . 11 . 7 6 . . 3 . 3 2 1 . . 3 . 2 . 5 Terminals 25 | . 5 . 8 . 5 4 . . . . 3 . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Repair Stations 4 | . . . 2 . 1 1 . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . . . . . . . . . 1 . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 5 | . . . . . 1 . . . . . . . . . . 1 . . . 3 Total Hacks 158 | . 18 . 47 . 25 11 . . 23 . 6 5 1 . . 4 . 6 . 12 Successful 105 | . 6 . 31 . 20 6 . . 23 . 1 5 1 . . 1 . 6 . 5 Failed 52 | . 12 . 15 . 5 5 . . . . 5 . . . . 3 . . . 7 Catastrophic 11 | . 1 . . . 1 2 . . . . 4 . . . . 1 . . . 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 119 | . 17 . 28 . 9 4 . . . . 1 . . . . 16 . 1 . 43 Terminals 81 | . 16 . 39 . 12 8 . . . . 6 . . . . . . . . . Fabricators 4 | . . . . . . 1 . . . . . . . . . . . . . 3 Repair Stations 20 | . . . 7 . 11 2 . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . . . . . . . . . . 1 . . . 1 Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 11 | . . . . . 2 . . . . . . . . . . 1 . . . 8 Terminal Hacks 54 | . 1 . 13 . 2 2 . . 23 . 1 5 1 . . . . 6 . . Record 10 | . . . . . . . . . 6 . . 4 . . . . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . 1 . . 1 . . 3 . . . . . . . . 5 . . Open Door 3 | . . . . . . . . . . . . 1 1 . . . . 1 . . Alert Level 3 | . . . 3 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . 2 . 1 . . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 18 | . . . 6 . 10 2 . . . . . . . . . . . . . . Scan Component 9 | . . . 3 . 5 1 . . . . . . . . . . . . . . Repair 9 | . . . 3 . 5 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . . . . . . 1 . . . 2 Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . . 1 . . . 2 Unauthorized Hacks 29 | . 5 . 12 . 7 2 . . . . . . . . . . . . . 3 Terminals 24 | . 4 . 11 . 7 2 . . . . . . . . . . . . . . Track 2 | . . . 2 . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . 2 . . . . . . . . . . . . . . Botnet 5 | . 1 . 3 . 1 . . . . . . . . . . . . . . . Operators 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . Skim 12 | . 2 . 5 . 5 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 2 Report 1 | . . . . . . . . . . . . . . . . . . . . 1 Haulers 1 | . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . . . . . . . . . . 1 Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 6 . 4 . 6 6 . . . . 3 . . . . 2 . . . 3 Full Trace Events 2 | . 1 . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 4 . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 10 . . . . 14 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 9 | . . . 3 . 5 1 . . . . . . . . . . . . . . Time 281 | . . . 96 . 166 19 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Total Allies 26 | . . 3 . . . 1 . . . . . . . 4 . 8 . . . 10 Largest Group 7 | . . 3 . . . 1 1 1 1 . . . . 4 4 7 3 . . 6 Highest-Rated Group 576 | . . 40 . . . 26 17 17 17 . . . . 155 152 499 210 . . 576 Highest-Rated Ally 103 | . . 16 . . . 26 17 17 17 . . . . 42 42 85 70 . . 103 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . 3 . . . 4 Heavy 3 | . . . . . . . . . . . . . . . . 1 . . . 2 Light 4 | . . . . . . . . . . . . . . . . 2 . . . 2 Total Orders 8 | . . . . . . . 4 2 1 . . . . . . 1 . . . . STAY 4 | . . . . . . . 2 1 1 . . . . . . . . . . . FOLLOW 3 | . . . . . . . 2 1 . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 272 | . . 3 . . . . . . . . . . . . 28 82 8 . . 151 Total Damage 9036 | . . 42 . . . . . . . . . . . . 384 1563 176 . . 6871 Kills 49 | . . . . . . . . . . . . . . . 1 10 1 . . 37 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Robot Analysis Total 148 | . 1 . 1 . 1 . . . 145 . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . 1 1 . 2 . 1 1 2 2 . 2 . 2 . Drone Launches 1 | . . . . . . . . . . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . 1 . . . 5 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Turns Passed 25846 | 249 1400 550 2300 1000 2450 1650 1325 1125 450 1082 788 1485 1255 1640 1100 1285 1340 1045 430 1897 Spaces Moved 13537 | 97 713 319 1036 565 931 855 780 682 146 568 397 786 637 933 566 624 720 604 310 1268 Core 34 | 14 . . . . . . . . . . . . . . . . . . . 20 Treads 11247 | . 260 319 1036 565 931 855 780 682 146 568 397 786 637 927 566 624 720 448 . . Legs 2256 | 83 453 . . . . . . . . . . . . 6 . . . 156 310 1248 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 155 155 158 158 158 167 167 167 170 120 170 167 170 105 105 50 Average Speed 156 | 109 134 160 162 160 186 157 158 158 160 167 167 169 170 169 170 170 170 153 105 106 Slowest Speed 250 | 120 160 160 240 160 240 163 158 158 167 167 167 170 170 170 250 250 170 170 105 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 4 98 48 78 94 75 19 88 67 79 58 16 93 80 88 78 13 84 66 58 49 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 46 | . 1 1 2 1 2 . 1 . 24 . . . . 2 . . . . . 12 Known Exits Taken 17 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . 2 . . 3 3 . 1 . 5 2 2 2 . 3 . 1 . Spaces Dug 302 | . 6 . 3 . 15 13 34 2 . 6 14 7 10 . 36 7 23 3 68 55 Terrain Destroyed 896 | . 8 . 32 2 29 14 77 2 . 40 18 33 12 . 43 55 58 3 68 402 Melee 16 | . . . . . 4 8 2 2 . . . . . . . . . . . . Projectile 152 | . 8 . 3 . 4 2 4 . . 11 18 14 12 . 13 10 8 3 7 35 AOE 728 | . . . 29 2 21 4 71 . . 29 . 19 . . 30 45 50 . 61 367 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Total 16785 | 202 966 340 1443 635 1446 1085 838 710 316 671 471 887 771 989 663 787 816 717 400 1632 Wait 1541 | 63 95 1 157 40 271 89 7 8 98 71 11 48 102 26 57 64 66 77 73 117 Move 13513 | 96 712 318 1035 564 930 854 779 681 145 567 396 785 636 932 565 621 719 603 309 1266 Hop 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Pick Up 172 | 11 12 3 27 . 18 23 2 1 13 . 6 5 . 5 2 10 3 8 . 23 Fast Attach 79 | 6 2 . 8 . 21 7 3 2 1 1 . 1 . 6 3 5 2 1 . 10 Attach 42 | 2 . . 2 . 3 4 . . 6 . 2 2 . 4 . 2 . 1 . 14 Detach 8 | 1 1 . . . . . . . . . . . . 2 . 1 . . . 3 Swap 419 | . 28 2 70 3 54 37 16 3 12 7 8 10 10 6 14 30 11 13 7 78 Drop 206 | 3 18 3 37 1 26 24 5 2 8 1 5 5 2 8 4 15 5 10 . 24 Fire 714 | 20 93 9 98 7 115 37 24 3 27 24 43 31 20 . 18 29 10 4 11 91 Melee 31 | . . . . . 5 8 2 10 6 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 10 | . 5 . . . . . . . . . . . . . . . . . . 5 Crush 48 | . . 4 9 20 3 2 . . . . . . 1 . . 9 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves (discovered 2 exits: [*Upp] / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / [Ext]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 250 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 9) 612 | -10/Materials | Discovered new exit (range 16) 734 | -10/Materials | Discovered new exit (range 11) 762 | -10/Materials | Build established: Scavenger-Mutant 1010 | -10/Materials | Discovered new exit (range 16) 1251 | -10/Materials | Discovered new exit (range 16) 1377 | -10/Materials | Build established: Mutant 1381 | -10/Materials | Discovered new exit (range 11) 1650 | -10/Materials | Entered Mines 1722 | -10/Mines | Found a hidden stash of uninstalled traps 1770 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1786 | -10/Mines | Discovered new exit (range 8) 1787 | -10/Mines | Learned location of Storage (-7) 1908 | -10/Mines | Core integrity fell below 50% 1920 | -10/Mines | Core integrity fell below 20% 1922 | -10/Mines | Destroyed YI-UF0 1938 | -10/Mines | Lost 3 allies 2200 | -10/Mines | Entered Materials 2200 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2261 | -9/Materials | Repaired Lgt. Armor Plating 2712 | -9/Materials | Discovered new exit (range 16) 3015 | -9/Materials | Central database locked down 3065 | -9/Materials | Learned Storage security intel 3106 | -9/Materials | Learned Storage stockpile data 3136 | -9/Materials | Learned location of Zion (-6) 3156 | -9/Materials | Loaded intel: 18 interactive machine locations 3168 | -9/Materials | Identified exit to Mines 3179 | -9/Materials | Discovered new exit (range 5) 3188 | -9/Materials | Identified exit to Materials 3216 | -9/Materials | Learned Recycling recycling unit intel 4293 | -9/Materials | Repaired Med. Armor Plating 4332 | -9/Materials | Repaired Shock Rifle 4500 | -9/Materials | Entered Mines 4620 | -9/Mines | Discovered exit to Materials (range 11) 4940 | -9/Mines | Discovered exit to Materials (range 9) 5145 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5500 | -9/Mines | Entered Materials 5500 | -8/Materials | Evolved 2 slots: Utility x2 5788 | -8/Materials | Discovered new exit (range 16) 5977 | -8/Materials | Identified exit to Garrison 6558 | -8/Materials | Discovered new exit (range 4) 6922 | -8/Materials | Repaired Imp. Treads 6955 | -8/Materials | Repaired Imp. Treads 6988 | -8/Materials | Repaired Med. Armor Plating 7028 | -8/Materials | Repaired Hardlight Generator 7061 | -8/Materials | Repaired Imp. Treads 7416 | -8/Materials | Learned Factory trap positions 7514 | -8/Materials | Identified exit to Factory 7585 | -8/Materials | Learned location of 2 exits from Lower Caves 7607 | -8/Materials | Learned location of 3 exits from Factory 7641 | -8/Materials | Learned location of 1 exit from Storage 7950 | -8/Materials | Entered Factory 7950 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7951 | -7/Factory | Identified exit to Factory 7951 | -7/Factory | Identified exit to Storage 7951 | -7/Factory | Identified exit to Lower Caves 7953 | -7/Factory | Loaded intel: 86 trap records 9245 | -7/Factory | Repaired Adv. Treads 9600 | -7/Factory | Entered Lower Caves 9600 | -7/Lower Caves | Accompanied by 1 ally 9601 | -7/Lower Caves | Identified exit to Lower Caves 10067 | -7/Lower Caves | Build established: Skirmisher 10925 | -7/Lower Caves | Entered another Lower Caves area 10925 | -7/Lower Caves | Accompanied by 1 ally 10926 | -7/Lower Caves | Identified exit to Data Miner 11002 | -7/Lower Caves | Discovered exit to Factory (range 14) 11774 | -7/Lower Caves | Found Alien Artifact 11774 | -7/Lower Caves | Identified Core Expander 11774 | -7/Lower Caves | Installed Core Expander, added new Power slot 11899 | -7/Lower Caves | Learned 4 Factory zone layouts 12050 | -7/Lower Caves | Entered Data Miner 12050 | -7/Data Miner | Accompanied by 1 ally 12050 | -7/Data Miner | Discovered new exit (range 6) 12060 | -7/Data Miner | Identified exit to Proximity Caves 12082 | -7/Data Miner | Met Data Miner 12111 | -7/Data Miner | Learned location of Section 7 (-2) 12111 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12133 | -7/Data Miner | Received God Mode back door access code from Data Miner 12149 | -7/Data Miner | Interfaced with the Data Conduit 12267 | -7/Data Miner | Lost 3 parts (1n2w) 12500 | -7/Data Miner | Entered Proximity Caves 12938 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13511 | -6/Proximity Caves | Learned Factory stockpile data 13566 | -6/Proximity Caves | Discovered exit to Factory (range 11) 13571 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13582 | -6/Proximity Caves | Entered Factory 13582 | -6/Factory | Evolved 2 slots: Utility x2 13583 | -6/Factory | Identified exit to Lower Caves 13586 | -6/Factory | Loaded intel: 281 machine locations 14370 | -6/Factory | Entered Lower Caves 14532 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15427 | -6/Lower Caves | Learned 8 Factory zone layouts 15427 | -6/Lower Caves | Learned Research garrison access intel 15481 | -6/Lower Caves | Discovered new exit (range 15) 15540 | -6/Lower Caves | Learned Factory terminal intel 15851 | -6/Lower Caves | Identified exit to Lower Caves 15855 | -6/Lower Caves | Entered another Lower Caves area 15855 | -6/Lower Caves | Discovered new exit (range 13) 15878 | -6/Lower Caves | Identified exit to Factory 16344 | -6/Lower Caves | Encountered a Warlord checkpoint 16467 | -6/Lower Caves | Learned 8 Factory zone layouts 16954 | -6/Lower Caves | Discovered new exit (range 13) 17105 | -6/Lower Caves | Identified exit to Zion 17110 | -6/Lower Caves | Entered Zion 17175 | -6/Zion | Discovered new exit (range 15) 17241 | -6/Zion | System corruption cleaned by Quarantine Array 17263 | -6/Zion | System corruption cleaned by Quarantine Array 17271 | -6/Zion | System corruption reached 10% 17278 | -6/Zion | System corruption cleaned by Quarantine Array 17292 | -6/Zion | System corruption cleaned by Quarantine Array 17327 | -6/Zion | System corruption cleaned by Quarantine Array 17346 | -6/Zion | System corruption cleaned by Quarantine Array 17435 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 17583 | -6/Zion | Learned 8 Factory zone layouts 17791 | -6/Zion | Learned 8 Factory zone layouts 18176 | -6/Zion | Given the Hacking Drone Bay 18180 | -6/Zion | Found Prototype Device 18180 | -6/Zion | Identified Hacking Drone Bay 18331 | -6/Zion | Met Imprinter 18384 | -6/Zion | Imprinted 18386 | -6/Zion | Declared Zion's savior 18720 | -6/Zion | Identified exit to Proximity Caves 18750 | -6/Zion | Entered Proximity Caves 18750 | -5/Proximity Caves | Accompanied by 4 allies 18757 | -5/Proximity Caves | Learned location of 1 exit from Factory 18906 | -5/Proximity Caves | Spotted B-75 Beast 18927 | -5/Proximity Caves | Destroyed B-75 Beast 19617 | -5/Proximity Caves | Discovered exit to Factory (range 16) 19783 | -5/Proximity Caves | Learned Factory stockpile data 19850 | -5/Proximity Caves | Entered Factory 19850 | -5/Factory | Accompanied by 1 ally 19850 | -5/Factory | Evolved 2 slots: Utility x2 19851 | -5/Factory | Identified exit to Upper Caves 19852 | -5/Factory | Identified exit to Factory 19854 | -5/Factory | Loaded intel: 254 machine locations 19855 | -5/Factory | Loaded intel: 26 terminal locations 19897 | -5/Factory | Zion Heavy squad teleported in 19954 | -5/Factory | Found Prototype Protection 19968 | -5/Factory | Identified Zio. Weapon Casing 19983 | -5/Factory | Found Prototype Protection 20100 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 20101 | -5/Factory | Zion Light squad teleported in 20266 | -5/Factory | Zion Light squad teleported in 20685 | -5/Factory | Intercept squad dispatched 20709 | -5/Factory | Spotted Tracker 20719 | -5/Factory | Allies destroyed Tracker 21135 | -5/Factory | Entered Upper Caves 21135 | -5/Upper Caves | Accompanied by 3 allies 21185 | -5/Upper Caves | Lost 3 allies 21234 | -5/Upper Caves | Found Zio. Weapon Casing 21655 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 21655 | -5/Upper Caves | Identified exit to Warlord 21861 | -5/Upper Caves | Learned Factory terminal intel 21866 | -5/Upper Caves | Learned Factory trap positions 22221 | -5/Upper Caves | Discovered new exit (range 21) 22475 | -5/Upper Caves | Entered Warlord 22525 | -5/Warlord | Discovered new exit (range 9) 23237 | -5/Warlord | Rebuked by Warlord 23252 | -5/Warlord | Opened Warlord's prototype stash 23256 | -5/Warlord | Identified Zio. Heavy Carapace 23262 | -5/Warlord | Warlord's base attacked by MAIN.C 23288 | -5/Warlord | Found Exp. Phase Shifter 23300 | -5/Warlord | Found Vortex Chain Reactor 23415 | -5/Warlord | Opened side exit 23444 | -5/Warlord | Identified exit to Proximity Caves 23520 | -5/Warlord | Entered Proximity Caves 23769 | -4/Proximity Caves | Learned Research garrison access intel 23796 | -4/Proximity Caves | Learned 4 Research zone layouts 23876 | -4/Proximity Caves | Discovered exit to Factory (range 4) 23950 | -4/Proximity Caves | Entered Factory 23950 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23951 | -4/Factory | Loaded intel: 137 trap records 23952 | -4/Factory | Loaded intel: 291 machine locations 23953 | -4/Factory | Loaded intel: 28 terminal locations 23962 | -4/Factory | Zion Light squad teleported in 24220 | -4/Factory | Zion Light squad teleported in 24235 | -4/Factory | Build established: Scavenger-Skirmisher 24311 | -4/Factory | Found Zio. Weapon Casing 24412 | -4/Factory | Discovered new exit (range 11) 24425 | -4/Factory | Identified exit to Research 24450 | -4/Factory | First assault squad dispatched 24500 | -4/Factory | Garrison activated, responded to threat 24521 | -4/Factory | Discovered exit to Research (range 14) 24626 | -4/Factory | Retrieved Zion intel report: Emergency Access 24627 | -4/Factory | Zion Heavy squad teleported in 24708 | -4/Factory | Discovered exit to Research (range 6) 24729 | -4/Factory | Zion Heavy squad teleported in 24966 | -4/Factory | Discovered new exit (range 18) 25174 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 25179 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 25204 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 25217 | -4/Factory | Discovered exit to Research (range 16) 25254 | -4/Factory | Retrieved Zion intel report: Guard Positions 25323 | -4/Factory | Intercept squad dispatched 25341 | -4/Factory | Spotted Tracker 25342 | -4/Factory | Spotted Tracker 25361 | -4/Factory | Destroyed Tracker 25370 | -4/Factory | Spotted Combat Programmer 25385 | -4/Factory | Spotted Combat Programmer 25388 | -4/Factory | Destroyed Combat Programmer 25395 | -4/Factory | System corruption reached 10% 25398 | -4/Factory | Destroyed Combat Programmer 25437 | -4/Factory | Destroyed Tracker 25445 | -4/Factory | Found Exp. Phase Shifter 25455 | -4/Factory | Lost 8 parts (1p1n6u) 25458 | -4/Factory | Found Prototype Special Weapon 25462 | -4/Factory | Found Exp. Target Analyzer 25467 | -4/Factory | Found Prototype Energy Cannon 25526 | -4/Factory | Terminal network hard line cut 25641 | -4/Factory | High security lockdown imminent 25721 | -4/Factory | High security lockdown engaged 25769 | -4/Factory | Intercept squad dispatched 25808 | -4/Factory | Spotted Tracker 25811 | -4/Factory | Spotted Tracker 25822 | -4/Factory | Spotted Combat Programmer 25823 | -4/Factory | Spotted Combat Programmer 25828 | -4/Factory | Core integrity fell below 50% 25843 | -4/Factory | Core integrity fell below 20% 25847 | -4/Factory | Destroyed by Tracker with Linked Autogun Last Messages --------------- 25829_ G-73 Enforcer unfolds itself. 25829_ G-67 Veteran unfolds itself. 25829_ M-36 Artificer unfolds itself. 25831_ EMDS Slug penetrates Wall. 25832_ Enh. Armored Leg destroyed. 25832_ Combat Programmer resets L-61 Swordsman, system corruption cleaned. 25835_ Penetrated by EMDS Slug. 25835_ Zio. Composite Leg II destroyed. 25836_ System corrupted: Heat flow error (+245). 25836_ Penetrated by EMDS Slug. 25837_ Dropped Hcp. Storage Unit. 25837_ Adv. Transmission Jammer destroyed. 25837_ Vortex Chain Reactor destroyed. 25838_ EMDS Slug penetrates Wall. 25838_ Zio. Composite Leg II destroyed. 25838_ Dropped Exp. Heat Sink. 25839_ EMDS Slug penetrates L-61 Swordsman. 25841_ ALERT: Assault forces dispatched. 25842_ Adv. Terrain Scan Processor destroyed. 25843_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # ? ??? ???? ??# ? # ?###?### # * | | # ? ?????? ##? """ ? ?#??#?#?### # | | +? ? ? ???? #???"""? ?= ??#?##?### + | | #? ? ??? ?????#??"""? ? ?? ##??#### # | | # ???????? ??????? ?? # #??##??# # | | !! #??? ? ? ????? ?? ?? ? ??##?##### %"### | | !! #??? ??????????????? ? ??????##??## = | | !! #? ?? ???? ? ???? ??? ???? ?#???#?# [ | | #??#+#??#????????????????#????##??# | | #### #####???????? ????#?? ?#????? | | #??# #T"#???????????????#? #??#### | | ####!#!"######??????? ??????##???# # #"## | | []!! #???????????? ?####?# % % ? | | !!!|] #??????????? ??????## | | %!!] #???????????? ??#??? ? # | | ###+######+##### #?????????#?? #??""""" ??? | | ??? ??? " # #??????????? ???#? ???? ?????? | | ##?? """"""" # #?????????## ???"""""""""???? | | #?? ?""""""" " #######+### ?????????? ??#? | | ##? """"""" !" ] ??"""""""""? #? | | ??#??""""""" %;= H ?? ??? ??? ???? | | #?? ; ??""""""""" ??? | | ?#? !;;;s;####+##### ?????????? ? ??# | | #?? ## #???????""""""""" ?? | | ??? ?# #???????? ?? ???????? | | ??^ " "" ?# """""" @ #???????????????????# | | ????? "R"" ?# """""" #???????????????#???? | | ????? """ ?# """""" #???????????????????? | | ??????##????###?# """""" #???????????????????? | | ????????????????##############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ??????????????????????????????T??????????????????? | | ????????????????????????????"""""""""????????????? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 55 Energy Capacity 1035 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 1200 Resistance: EM 20 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 8 Target Analysis 10 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Flexi-carbon Leg | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Antigrav System | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingWeaponsInverter Manual? 0 Play Time 04:23:53 Cumulative 268.3 hours Start 2024.10.19 @ 16:40:54 End 2024.10.21 @ 23:53:34 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 10 Types 6/0/3/1/0/0/0/0/0 Lore% 73 Gallery% 73 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e76d52d-52a0-4e75-a1a2-61faef456184