Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 20:53:25 Player: Beelzebelt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (3771) 3771 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (567) 567 TOTAL SCORE: 8753 Bonus ------- High Alert Combat Kills 567 Cogmind --------- Core Integrity 0/1000 Matter 90/300 Energy 83/100 System Corruption 7% Temperature Cool (0) Movement Rolling (85) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Wheel Armored Wheel > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Improved Weapon Cycler Improved Corruption Screen High-powered Tractor Beam Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Neutrino Core > --- PROPULSION ------- VSS Leg VSS Leg Improved Titanium Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Small Matter Pod Advanced Targeting Computer Advanced Targeting Computer Long-range Tractor Beam Field Recycling Unit > --- WEAPON ----------- Gauss Rifle Improved Remote Datajack Segregator > --- INVENTORY -------- Matter Compressor Improved Weapon Cycler Reaction Control System Improved Corruption Screen High-powered Tractor Beam Magnetic Acceleration Cannon [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Advanced Targeting Computer Device Recoil Stabilizer Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon High-powered Shotgun Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Array Special Weapon Improved Remote Datajack Slashing Weapon Segregator Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 4 | . . . 2 1 . 1 Utility 4 | . . 1 . 1 2 . Weapon 1 | . . 1 . . . . Parts Attached 103 | 6 9 16 30 6 22 14 Power 14 | 1 1 3 4 1 2 2 Engine 8 | 1 1 3 1 . 2 . Core 6 | . . . 3 1 . 2 Reactor . | . . . . . . . Propulsion 36 | 2 3 3 10 2 11 5 Treads . | . . . . . . . Leg 33 | 2 3 3 10 2 11 2 Wheel 2 | . . . . . . 2 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 22 | 1 2 3 5 2 5 4 Device 8 | 1 . 1 . . 3 3 Storage 5 | . 2 . 1 1 . 1 Processor 3 | . . . 1 1 1 . Hackware . | . . . . . . . Protection 6 | . . 2 3 . 1 . Artifact . | . . . . . . . Weapon 31 | 2 3 7 11 1 4 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 17 | 2 3 7 3 . 1 1 Ballistic Cannon 9 | . . . 6 1 2 . Launcher 3 | . . . 2 . 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 34 | . . 1 5 1 15 12 Power 4 | . . . 1 . 1 2 Propulsion 14 | . . . 3 1 4 6 Utility 8 | . . 1 . . 5 2 Weapon 8 | . . . 1 . 5 2 Highest Loss Streak 12 | . . 1 2 1 11 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 94 98 99 99 97 68 Engine 5 | . 13 11 3 . 5 3 Core 3 | . . . 5 7 . 2 Leg 30 | . 27 21 35 37 32 26 Device 3 | . 4 2 . . 11 6 Storage 10 | . 21 18 9 6 6 7 Processor 7 | . . . 6 15 13 9 Protection 7 | . . 10 10 7 5 . Ballistic Gun 14 | . 26 32 16 . . 6 Ballistic Cannon 8 | . . . 9 23 13 . Launcher 1 | . . . . . 5 . Peak Build Rating 70 | 8 9 20 31 38 53 70 Average Rating 29 | 4 7 16 26 35 49 46 On Entrance 20 | . 8 8 20 30 38 37 Naked Turns 68 | . . . . . . 68 Heaviest Build 52 | 7 18 37 41 42 52 48 Greatest Support 89 | 20 20 23 53 70 86 89 Greatest Overweight (x) 1 | . 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 9 10 9 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 9 | 2 6 9 9 9 9 6 Final Capacity 10 | 5 10 10 10 10 10 5 Final Carried 10 | 5 10 10 10 10 2 5 Class Distribution -------------------- 45% | Gunner 27% | Tank 16% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3716 | 285 81 536 1548 437 599 230 Remotely 264 | . . 156 . . . 108 Salvage Created 3723 | 80 81 778 1152 391 1119 122 Parts 209 | 7 10 51 75 23 37 6 Haulers Intercepted 9 | . 1 3 4 1 . . Recyclers Shooed 6 | . . 2 1 . 1 2 Parts Field Recycled 8 | . . . . . . 8 Retrieved Matter 28 | . . . . . . 28 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 80 | 1 1 13 28 10 27 . Guns 31 | 1 1 13 16 . . . Cannons 24 | . . . 9 10 5 . AOE 25 | . . . 3 . 22 . Classes Destroyed 16 | 3 3 4 3 1 2 . Worker 9 | 1 . 1 1 3 2 1 Builder 7 | . . 1 1 2 3 . Tunneler 1 | 1 . . . . . . Hauler 9 | . 1 3 4 1 . . Recycler 12 | . . 4 1 1 5 1 Operator 1 | . . . . . 1 . Watcher 8 | . 1 2 3 2 . . Swarmer 19 | . 1 6 3 3 6 . Cutter 4 | . . . 4 . . . Grunt 34 | 1 . 5 8 3 17 . Brawler 1 | . . . . . 1 . Duelist 1 | . . 1 . . . . Sentry 16 | . . 1 9 3 3 . Hunter 3 | . . . 3 . . . Programmer 1 | . . . . 1 . . Heavy 1 | . . . 1 . . . Best Kill Streak 9 | 1 2 8 7 7 9 1 Combat Bots Only 7 | 1 1 3 4 3 7 . Max Kills in Single Turn 4 | 1 1 3 3 2 4 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 678 | 3 . 89 156 82 202 146 Missed 248 | 2 . 23 54 34 79 56 Damage Taken 6664 | 10 . 556 1447 532 2298 1821 Core 1493 | . . 53 142 85 202 1011 Absorbed by Shields . | . . . . . . . Redirected to Shielding 40 | . . . 40 . . . Ignored by Resistances 411 | . . 102 271 . 38 . Regen/Repaired (Parts) 216 | . . 134 . 82 . . Core Remaining (%) 87 | 100 100 86 74 87 76 . Volleys Fired 230 | 7 9 43 76 29 42 24 Largest 3 | 2 2 3 3 3 3 1 Hottest 133 | 40 40 75 132 132 133 28 Shots Fired 554 | 14 18 126 218 82 72 24 Gun 321 | 14 18 126 144 . . 19 Cannon 205 | . . . 72 82 51 . Launcher 23 | . . . 2 . 21 . Special 5 | . . . . . . 5 Kinetic 526 | 14 18 126 216 82 51 19 Thermal . | . . . . . . . Explosive 23 | . . . 2 . 21 . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 3 2 7 9 8 17 16 Robot Miss Streak 16 | 2 4 11 11 16 6 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . 4 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 357 | 7 7 60 141 66 57 19 Core Hits 410 | 6 4 34 101 78 174 13 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 3 | . . 2 1 . . . Destroy 3 | . . 2 1 . . . Melee Attacks 2 | . . . . . . 2 Thermal 2 | . . . . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 10283 | 69 84 1567 2612 1186 4370 395 Guns 3301 | 66 80 1162 1642 . . 351 Cannons 3232 | . . . 815 1186 1231 . Explosions 3683 | . . 403 142 . 3138 . Melee . | . . . . . . . Ramming 67 | 3 4 2 13 . 1 44 Kinetic 6533 | 66 80 1162 2457 1186 1231 351 Thermal 63 | . . . . . 63 . Explosive 3620 | . . 403 142 . 3075 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 2 1 . . 7 Average Corruption 2 | . . 2 1 . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . 2 3 . . 2 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . 1 . . . Heat Flow Errors 4 | . . 1 2 . . 1 Data Loss (minor) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 59 | . . . . . 59 . Projectiles . | . . . . . . . Explosions 59 | . . . . . 59 . Melee . | . . . . . . . Knockbacks 67 | . . . 15 30 22 . Impact . | . . . . . . . Kinetic 62 | . . . 13 28 21 . Secondary 5 | . . . 2 2 1 . Self-Inflicted Damage 445 | . . . . . 438 7 Shots 24 | . . . . . 24 . Rammed 4 | . . . . . . 4 Targets Rammed 16 | 1 1 2 1 1 2 8 Kicked 12 | 1 1 2 1 1 2 4 Crushed . | . . . . . . . Highest Temperature 534 | 6 . 157 410 534 165 248 Average Temperature 87 | 6 . 40 98 137 53 103 Received Heat Transfer 1509 | 6 . 81 252 147 657 366 Effects 10 | . . . 2 8 . . Shutdowns 3 | . . . 1 2 . . Energy Bleed 1 | . . . . 1 . . Interference 4 | . . . . 4 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . 50 . Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 1159 | 30 113 292 387 415 1159 576 Initial 526 | . 19 47 76 175 203 526 Average 253 | 10 88 90 206 211 560 491 Maximum Alert Level 4 | . . 1 1 2 4 2 Low Security (%) 48 | 100 100 83 43 63 . . Level 1 34 | . . 16 56 33 39 20 Level 2 12 | . . . . 2 28 79 Level 3 4 | . . . . . 26 . Level 4 . | . . . . . 5 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . . 2 7 5 9 3 Investigation 8 | . . . 2 2 3 1 Extermination 1 | . . . . . 1 . Reinforcement 11 | . . 2 3 1 4 1 Assault 2 | . . . . . 1 1 Garrison 4 | . . . 2 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 . . 2 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 1 . 1 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 154 | 1 4 23 39 13 41 33 Peak Tracking Total 19 | 1 3 4 5 3 7 19 Tactical Retreats 8 | . . 1 1 . 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 3 1 . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 28 | . 1 3 3 . 21 . Max in Single Turn 15 | . 1 1 1 . 15 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 34 | . 3 10 9 4 5 3 Terminals 22 | . 1 8 5 2 4 2 Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . 1 1 1 . . Recycling Units 4 | . 2 . 1 . 1 . Scanalyzers 3 | . . 1 2 . . . Garrison Access 1 | . . . . . . 1 Total Hacks 100 | . 8 38 21 11 16 6 Successful 58 | . 6 25 12 6 6 3 Failed 42 | . 2 13 9 5 10 3 Catastrophic 12 | . . 2 3 1 4 2 Database Lockouts . | . . . . . . . Manual 28 | . . 10 8 . 8 2 Terminals 65 | . 2 26 12 5 15 5 Fabricators 3 | . . . . 3 . . Repair Stations 12 | . . 8 1 3 . . Recycling Units 10 | . 6 . 3 . 1 . Scanalyzers 9 | . . 4 5 . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 32 | . . 15 6 2 6 3 Record 16 | . . 7 1 1 4 3 Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 2 | . . 1 1 . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 5 | . . 2 2 . 1 . Unreport Threat 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Zone Layout 3 | . . 2 . 1 . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 8 | . . 6 . 2 . . Scan Component 4 | . . 3 . 1 . . Repair 4 | . . 3 . 1 . . Recycling Unit Hacks 8 | . 6 . 2 . . . Process 3 | . 2 . 1 . . . Report Inventory 3 | . 2 . 1 . . . Retrieve Matter 2 | . 2 . . . . . Scanalyzer 8 | . . 4 4 . . . Insert Component 4 | . . 2 2 . . . Analyze 4 | . . 2 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 33 | . 2 10 9 4 5 3 Full Trace Events 10 | . 1 1 2 2 3 1 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 36 | . . . . 36 . . Total Part Build Rating 6 | . . . . 6 . . Parts Repaired 4 | . . 3 . 1 . . Time 116 | . . 90 . 26 . . Parts Recycled . | . . . . . . . Recycled Matter 634 | . 516 . 118 . . . Retrieved Matter 519 | . 519 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 2 2 . . . Part Schematics Acquired 4 | . . 2 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 5 | . . . . . . 5 Non-combat 3 | . . . . . . 3 Combat 2 | . . . . . . 2 Robot Hacks Applied 5 | . . . . . . 5 parse_system 5 | . . . . . . 5 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5595 | 137 308 1224 1748 771 905 502 Spaces Moved 3464 | 97 209 529 1115 510 568 436 Core 143 | 19 . . . . . 124 Treads . | . . . . . . . Legs 3312 | 78 209 529 1115 510 568 303 Wheels 2 | . . . . . . 2 Hover 7 | . . . . . . 7 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 112 114 98 50 Average Speed 123 | 106 121 185 118 114 120 82 Slowest Speed 190 | 120 190 190 190 120 122 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 6 38 41 64 13 22 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 345 | . . 12 21 . 311 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 344 | . . 12 21 . 311 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4311 | 115 245 676 1387 634 704 550 Wait 345 | . 2 69 106 69 48 51 Move 3458 | 96 208 528 1114 509 567 436 Hop . | . . . . . . . Pick Up 83 | 5 10 7 25 14 11 11 Fast Attach 39 | 6 9 4 8 1 . 11 Attach 31 | . . 3 8 4 13 3 Detach 3 | . . . 2 . 1 . Swap 33 | . . 9 14 1 9 . Drop 71 | . 6 11 33 6 11 4 Fire 230 | 7 9 43 76 29 42 24 Melee 2 | . . . . . . 2 Ram 4 | . . . . . . 4 Kick 12 | 1 1 2 1 1 2 4 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 85 | -11/Scrapyard | Discovered new exit (range 8) 138 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 5) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 793 | -9/Materials | Build established: Tank 910 | -9/Materials | Repaired Aluminum Leg 950 | -9/Materials | Repaired Hpw. Shotgun? 995 | -9/Materials | Repaired Aluminum Leg 1115 | -9/Materials | Identified exit to Mines 1115 | -9/Materials | Identified exit to Storage 1178 | -9/Materials | Discovered new exit (range 11) 1670 | -9/Materials | Entered another Materials area 1670 | -8/Materials | Evolved 2 slots: Propulsion x2 2117 | -8/Materials | Garrison activated, responded to threat 2423 | -8/Materials | Garrison activated, responded to threat 2627 | -8/Materials | Build established: Gunner 3309 | -8/Materials | Build established: Scavenger-Gunner 3369 | -8/Materials | Discovered new exit (range 8) 3418 | -8/Materials | Entered Factory 3418 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3474 | -7/Factory | Fabricated Carbon-fiber Leg? 3668 | -7/Factory | Build established: Gunner 3749 | -7/Factory | Repaired Med. Storage Unit 3808 | -7/Factory | Found Prototype Launcher 3855 | -7/Factory | Discovered new exit (range 8) 4012 | -7/Factory | Garrison activated, responded to threat 4147 | -7/Factory | Discovered new exit (range 6) 4189 | -7/Factory | Entered another Factory area 4189 | -6/Factory | Evolved 2 slots: Utility x2 4207 | -6/Factory | Identified Rocket Array 4889 | -6/Factory | First assault squad dispatched 4960 | -6/Factory | Destroyed 7 combat bots 5037 | -6/Factory | Destroyed 7 combat bots 5078 | -6/Factory | Discovered new exit (range 15) 5094 | -6/Factory | Entered another Factory area 5094 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5121 | -5/Factory | Lost 11 parts (4n2u5w) 5394 | -5/Factory | First assault squad dispatched 5516 | -5/Factory | Released all parts (7) 5540 | -5/Factory | Released all parts (1) 5556 | -5/Factory | Lost 12 parts (2p6n2u2w) 5566 | -5/Factory | Core integrity fell below 50% 5588 | -5/Factory | Core integrity fell below 20% 5596 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05546_ Slammed into G-50 Soldier. 05548_ U-05 Engineer builds a Wall. 05553_ U-05 Engineer lays Concrete. 05566_ Slammed into K-01 Serf. 05568_ EAZJ=SU8Y98 RD&EFMO9EAXG3PJB BMSU K,8SH 05569_ Connecting with Terminal... >>Query(Human) Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. 05569_ ALERT: Suspicious activity at Terminal F005. Dispatching Investigation squad. 05571_ Slammed into K-01 Serf. 05578_ Subcomponent Replicator disabled. 05580_ Connecting with DSF Access... 05591_ Acquired Arm. Wheel. 05591_ Slug penetrates Wall. 05592_ K-01 Serf destroyed. 05594_ Acquired Wheel. 05595_ Slammed into S-27 Virus. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????#################???????????????? | | ??????????????# """ """ """ """ #???????????????? | | ??????????????# """ """ """ """ #???????????????? | | ??????????????# """ """ """ """ #######?????????? | | ??????????????# + #?????????? | | ??????????????# # #?????????? | | ??????????????#! ! # #?????????? | | ??????????????# ss ss + #?????????? | | ??????????????# s@s%s # #?????????? | | ??????????????##########/####s#### #?????????? | | ????????? | +?????????? | | ????????? #?????????? | | ????????? #?????????? | | ?????????? ^""" ! ?????? | | ?????????? """ #####??#????? | | ??????????? ############### """ #???? #????? | | ???????????????????????????# #?? """#????? | | ???????????????????????????# # """#????? | | ???????????????????????????# + """#????? | | ???????????????????????????# # #????? | | ???????????????????????????###### #??! #????? | | ???????????????????????????????# #???? #????? | | ???????????????????????????????#T #??????#????? | | ???????????????????????????????## #???????????? | | ???????????????????????????????## ######??????? | | ???????????????????????????????# #??????? | | ???????????????????????????????# #######? | | ???????????????????????????????# +? | | ???????????????????????????????# """ #? | | ???????????????????????????????# ^"" #? | | ???????????????????????????????# """ # | | ???????????????????????????????# "" " | | ???????????????????????????????# "" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 315 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed Reactive Plating | -9/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Hey, That's Mine! It Was An Accident, I Swear Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer Oops Part-time Mechanic Please Form A Line Remodeling Risk Taker Serviceable Loadout Significant Disruption Troublemaker Use The Force Challenges ------------ None Game ------ Seed PlatingProtonThruster Manual? 0 Play Time 02:03:45 Cumulative 3.1 hours Start 2025.03.25 @ 18:15:18 End 2025.03.25 @ 20:53:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fd395b4c-4ebc-430b-86ce-6c3f9eec8607