Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 20:53:25

Player: Beelzebelt

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (127)     635
Value Destroyed (3771)     3771
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (567)                567
              TOTAL SCORE: 8753

 Bonus
-------
High Alert Combat Kills    567

 Cogmind 
---------
Core Integrity             0/1000
Matter                     90/300
Energy                     83/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Rolling (85)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
               Wheel
       Armored Wheel
>              --- UTILITY (6) ------
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Matter Compressor (0)
      Improved Weapon Cycler
      Improved Corruption Screen
  High-powered Tractor Beam
               Magnetic Acceleration Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Neutrino Core
>              --- PROPULSION -------
               VSS Leg
               VSS Leg
      Improved Titanium Leg
      Improved VSS Leg
      Improved VSS Leg
      Improved VSS Leg
>              --- UTILITY ----------
        Medium Storage Unit
         Small Matter Pod
      Advanced Targeting Computer
      Advanced Targeting Computer
    Long-range Tractor Beam
               Field Recycling Unit
>              --- WEAPON -----------
               Gauss Rifle
      Improved Remote Datajack
               Segregator
>              --- INVENTORY --------
               Matter Compressor
      Improved Weapon Cycler
               Reaction Control System
      Improved Corruption Screen
  High-powered Tractor Beam
               Magnetic Acceleration Cannon
[Rating: 70]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
Utility                    Advanced Targeting Computer
  Device                   Recoil Stabilizer
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Reactive Plating
Weapon                     High-powered Shotgun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Array
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Segregator

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   2   1   .   1   
  Utility                  4    | .   .   1   .   1   2   .   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             103  | 6   9   16  30  6   22  14  
  Power                    14   | 1   1   3   4   1   2   2   
    Engine                 8    | 1   1   3   1   .   2   .   
    Core                   6    | .   .   .   3   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               36   | 2   3   3   10  2   11  5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    33   | 2   3   3   10  2   11  2   
    Wheel                  2    | .   .   .   .   .   .   2   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  22   | 1   2   3   5   2   5   4   
    Device                 8    | 1   .   1   .   .   3   3   
    Storage                5    | .   2   .   1   1   .   1   
    Processor              3    | .   .   .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   2   3   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 2   3   7   11  1   4   3   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          17   | 2   3   7   3   .   1   1   
    Ballistic Cannon       9    | .   .   .   6   1   2   .   
    Launcher               3    | .   .   .   2   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 34   | .   .   1   5   1   15  12  
  Power                    4    | .   .   .   1   .   1   2   
  Propulsion               14   | .   .   .   3   1   4   6   
  Utility                  8    | .   .   1   .   .   5   2   
  Weapon                   8    | .   .   .   1   .   5   2   
  Highest Loss Streak      12   | .   .   1   2   1   11  12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   94  98  99  99  97  68  
  Engine                   5    | .   13  11  3   .   5   3   
  Core                     3    | .   .   .   5   7   .   2   
  Leg                      30   | .   27  21  35  37  32  26  
  Device                   3    | .   4   2   .   .   11  6   
  Storage                  10   | .   21  18  9   6   6   7   
  Processor                7    | .   .   .   6   15  13  9   
  Protection               7    | .   .   10  10  7   5   .   
  Ballistic Gun            14   | .   26  32  16  .   .   6   
  Ballistic Cannon         8    | .   .   .   9   23  13  .   
  Launcher                 1    | .   .   .   .   .   5   .   
Peak Build Rating          70   | 8   9   20  31  38  53  70  
  Average Rating           29   | 4   7   16  26  35  49  46  
  On Entrance              20   | .   8   8   20  30  38  37  
Naked Turns                68   | .   .   .   .   .   .   68  
Heaviest Build             52   | 7   18  37  41  42  52  48  
  Greatest Support         89   | 20  20  23  53  70  86  89  
  Greatest Overweight (x)  1    | .   1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  9   10  9   
  Most Carried             10   | 5   10  10  10  10  10  10  
  Average Carried          9    | 2   6   9   9   9   9   6   
  Final Capacity           10   | 5   10  10  10  10  10  5   
  Final Carried            10   | 5   10  10  10  10  2   5   

 Class Distribution 
--------------------
 45% | Gunner
 27% | Tank
 16% | Mutant
  9% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
 Gunner | -8/Materials
 Gunner | -7/Factory
 Gunner | -6/Factory
 Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           3716 | 285  81   536  1548 437  599  230  
  Remotely                 264  | .    .    156  .    .    .    108  
Salvage Created            3723 | 80   81   778  1152 391  1119 122  
  Parts                    209  | 7    10   51   75   23   37   6    
Haulers Intercepted        9    | .    1    3    4    1    .    .    
Recyclers Shooed           6    | .    .    2    1    .    1    2    
Parts Field Recycled       8    | .    .    .    .    .    .    8    
  Retrieved Matter         28   | .    .    .    .    .    .    28   
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  80   | 1   1   13  28  10  27  .   
  Guns                     31   | 1   1   13  16  .   .   .   
  Cannons                  24   | .   .   .   9   10  5   .   
  AOE                      25   | .   .   .   3   .   22  .   
Classes Destroyed          16   | 3   3   4   3   1   2   .   
  Worker                   9    | 1   .   1   1   3   2   1   
  Builder                  7    | .   .   1   1   2   3   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   9    | .   1   3   4   1   .   .   
  Recycler                 12   | .   .   4   1   1   5   1   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  8    | .   1   2   3   2   .   .   
  Swarmer                  19   | .   1   6   3   3   6   .   
  Cutter                   4    | .   .   .   4   .   .   .   
  Grunt                    34   | 1   .   5   8   3   17  .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   16   | .   .   1   9   3   3   .   
  Hunter                   3    | .   .   .   3   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   
Best Kill Streak           9    | 1   2   8   7   7   9   1   
  Combat Bots Only         7    | 1   1   3   4   3   7   .   
Max Kills in Single Turn   4    | 1   1   3   3   2   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        678   | 3    .    89   156  82   202  146  
  Missed                   248   | 2    .    23   54   34   79   56   
Damage Taken               6664  | 10   .    556  1447 532  2298 1821 
  Core                     1493  | .    .    53   142  85   202  1011 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Redirected to Shielding  40    | .    .    .    40   .    .    .    
  Ignored by Resistances   411   | .    .    102  271  .    38   .    
  Regen/Repaired (Parts)   216   | .    .    134  .    82   .    .    
Core Remaining (%)         87    | 100  100  86   74   87   76   .    
Volleys Fired              230   | 7    9    43   76   29   42   24   
  Largest                  3     | 2    2    3    3    3    3    1    
  Hottest                  133   | 40   40   75   132  132  133  28   
Shots Fired                554   | 14   18   126  218  82   72   24   
  Gun                      321   | 14   18   126  144  .    .    19   
  Cannon                   205   | .    .    .    72   82   51   .    
  Launcher                 23    | .    .    .    2    .    21   .    
  Special                  5     | .    .    .    .    .    .    5    
  Kinetic                  526   | 14   18   126  216  82   51   19   
  Thermal                  .     | .    .    .    .    .    .    .    
  Explosive                23    | .    .    .    2    .    21   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         17    | 3    2    7    9    8    17   16   
  Robot Miss Streak        16    | 2    4    11   11   16   6    4    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        5     | .    .    4    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    
Shots Hit Robots           357   | 7    7    60   141  66   57   19   
  Core Hits                410   | 6    4    34   101  78   174  13   
  Critical Kills           1     | .    .    .    1    .    .    .    
  Critical Parts Destroyed 2     | .    .    2    .    .    .    .    
  Critical Strikes         3     | .    .    2    1    .    .    .    
    Destroy                3     | .    .    2    1    .    .    .    
Melee Attacks              2     | .    .    .    .    .    .    2    
  Thermal                  2     | .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    2    
    Combat Hostiles        1     | .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10283 | 69   84   1567 2612 1186 4370 395  
  Guns                     3301  | 66   80   1162 1642 .    .    351  
  Cannons                  3232  | .    .    .    815  1186 1231 .    
  Explosions               3683  | .    .    403  142  .    3138 .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  67    | 3    4    2    13   .    1    44   
  Kinetic                  6533  | 66   80   1162 2457 1186 1231 351  
  Thermal                  63    | .    .    .    .    .    63   .    
  Explosive                3620  | .    .    403  142  .    3075 .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    2    1    .    .    7    
  Average Corruption       2     | .    .    2    1    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  7     | .    .    2    3    .    .    2    
    Message Errors         1     | .    .    .    .    .    .    1    
    Matter Fused           1     | .    .    .    1    .    .    .    
    Heat Flow Errors       4     | .    .    1    2    .    .    1    
    Data Loss (minor)      1     | .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            59    | .    .    .    .    .    59   .    
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               59    | .    .    .    .    .    59   .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 67    | .    .    .    15   30   22   .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  62    | .    .    .    13   28   21   .    
  Secondary                5     | .    .    .    2    2    1    .    
Self-Inflicted Damage      445   | .    .    .    .    .    438  7    
  Shots                    24    | .    .    .    .    .    24   .    
  Rammed                   4     | .    .    .    .    .    .    4    
Targets Rammed             16    | 1    1    2    1    1    2    8    
  Kicked                   12    | 1    1    2    1    1    2    4    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        534   | 6    .    157  410  534  165  248  
  Average Temperature      87    | 6    .    40   98   137  53   103  
  Received Heat Transfer   1509  | 6    .    81   252  147  657  366  
  Effects                  10    | .    .    .    2    8    .    .    
    Shutdowns              3     | .    .    .    1    2    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    
    Interference           4     | .    .    .    .    4    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    
  Heat Transferred         50    | .    .    .    .    .    50   .    
Parts Sabotaged            2     | .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Peak Influence             1159 | 30   113  292  387  415  1159 576  
  Initial                  526  | .    19   47   76   175  203  526  
  Average                  253  | 10   88   90   206  211  560  491  
Maximum Alert Level        4    | .    .    1    1    2    4    2    
  Low Security (%)         48   | 100  100  83   43   63   .    .    
  Level 1                  34   | .    .    16   56   33   39   20   
  Level 2                  12   | .    .    .    .    2    28   79   
  Level 3                  4    | .    .    .    .    .    26   .    
  Level 4                  .    | .    .    .    .    .    5    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          26   | .    .    2    7    5    9    3    
  Investigation            8    | .    .    .    2    2    3    1    
  Extermination            1    | .    .    .    .    .    1    .    
  Reinforcement            11   | .    .    2    3    1    4    1    
  Assault                  2    | .    .    .    .    .    1    1    
  Garrison                 4    | .    .    .    2    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    1    .    .    2    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           5    | .   1   .   1   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              154  | 1   4   23  39  13  41  33  
  Peak Tracking Total      19   | 1   3   4   5   3   7   19  
  Tactical Retreats        8    | .   .   1   1   .   2   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            6    | .   3   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   4   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          28   | .   1   3   3   .   21  .   
  Max in Single Turn       15   | .   1   1   1   .   15  .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          34   | .   3   10  9   4   5   3   
  Terminals                22   | .   1   8   5   2   4   2   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   1   1   1   .   .   
  Recycling Units          4    | .   2   .   1   .   1   .   
  Scanalyzers              3    | .   .   1   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                100  | .   8   38  21  11  16  6   
  Successful               58   | .   6   25  12  6   6   3   
  Failed                   42   | .   2   13  9   5   10  3   
    Catastrophic           12   | .   .   2   3   1   4   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   28   | .   .   10  8   .   8   2   
  Terminals                65   | .   2   26  12  5   15  5   
  Fabricators              3    | .   .   .   .   3   .   .   
  Repair Stations          12   | .   .   8   1   3   .   .   
  Recycling Units          10   | .   6   .   3   .   1   .   
  Scanalyzers              9    | .   .   4   5   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             32   | .   .   15  6   2   6   3   
  Record                   16   | .   .   7   1   1   4   3   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
  Alert Level              5    | .   .   2   2   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   
  Zone Layout              3    | .   .   2   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   .   6   .   2   .   .   
  Scan Component           4    | .   .   3   .   1   .   .   
  Repair                   4    | .   .   3   .   1   .   .   
Recycling Unit Hacks       8    | .   6   .   2   .   .   .   
  Process                  3    | .   2   .   1   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   .   .   
Scanalyzer                 8    | .   .   4   4   .   .   .   
  Insert Component         4    | .   .   2   2   .   .   .   
  Analyze                  4    | .   .   2   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         33   | .   2   10  9   4   5   3   
  Full Trace Events        10   | .   1   1   2   2   3   1   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   2   2   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   36  .   .   
  Total Part Build Rating  6    | .   .   .   .   6   .   .   
Parts Repaired             4    | .   .   3   .   1   .   .   
  Time                     116  | .   .   90  .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          634  | .   516 .   118 .   .   .   
  Retrieved Matter         519  | .   519 .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   2   2   .   .   .   
  Part Schematics Acquired 4    | .   .   2   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   5   
  Non-combat               3    | .   .   .   .   .   .   3   
  Combat                   2    | .   .   .   .   .   .   2   
Robot Hacks Applied        5    | .   .   .   .   .   .   5   
  parse_system             5    | .   .   .   .   .   .   5   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               5595 | 137  308  1224 1748 771  905  502  
Spaces Moved               3464 | 97   209  529  1115 510  568  436  
  Core                     143  | 19   .    .    .    .    .    124  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     3312 | 78   209  529  1115 510  568  303  
  Wheels                   2    | .    .    .    .    .    .    2    
  Hover                    7    | .    .    .    .    .    .    7    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  112  114  98   50   
  Average Speed            123  | 106  121  185  118  114  120  82   
  Slowest Speed            190  | 120  190  190  190  120  122  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 6    38   41   64   13   22   16   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          345  | .    .    12   21   .    311  1    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      344  | .    .    12   21   .    311  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      4311 | 115  245  676  1387 634  704  550  
  Wait                     345  | .    2    69   106  69   48   51   
  Move                     3458 | 96   208  528  1114 509  567  436  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  83   | 5    10   7    25   14   11   11   
  Fast Attach              39   | 6    9    4    8    1    .    11   
  Attach                   31   | .    .    3    8    4    13   3    
  Detach                   3    | .    .    .    2    .    1    .    
  Swap                     33   | .    .    9    14   1    9    .    
  Drop                     71   | .    6    11   33   6    11   4    
  Fire                     230  | 7    9    43   76   29   42   24   
  Melee                    2    | .    .    .    .    .    .    2    
  Ram                      4    | .    .    .    .    .    .    4    
  Kick                     12   | 1    1    2    1    1    2    4    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   85 | -11/Scrapyard | Discovered new exit (range 8)
  138 | -11/Scrapyard | Entered Materials
  336 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 5)
  446 | -10/Materials | Entered another Materials area
  446 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  793 | -9/Materials  | Build established: Tank
  910 | -9/Materials  | Repaired Aluminum Leg
  950 | -9/Materials  | Repaired Hpw. Shotgun?
  995 | -9/Materials  | Repaired Aluminum Leg
 1115 | -9/Materials  | Identified exit to Mines
 1115 | -9/Materials  | Identified exit to Storage
 1178 | -9/Materials  | Discovered new exit (range 11)
 1670 | -9/Materials  | Entered another Materials area
 1670 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2117 | -8/Materials  | Garrison activated, responded to threat
 2423 | -8/Materials  | Garrison activated, responded to threat
 2627 | -8/Materials  | Build established: Gunner
 3309 | -8/Materials  | Build established: Scavenger-Gunner
 3369 | -8/Materials  | Discovered new exit (range 8)
 3418 | -8/Materials  | Entered Factory
 3418 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3474 | -7/Factory    | Fabricated Carbon-fiber Leg?
 3668 | -7/Factory    | Build established: Gunner
 3749 | -7/Factory    | Repaired Med. Storage Unit
 3808 | -7/Factory    | Found Prototype Launcher
 3855 | -7/Factory    | Discovered new exit (range 8)
 4012 | -7/Factory    | Garrison activated, responded to threat
 4147 | -7/Factory    | Discovered new exit (range 6)
 4189 | -7/Factory    | Entered another Factory area
 4189 | -6/Factory    | Evolved 2 slots: Utility x2
 4207 | -6/Factory    | Identified Rocket Array
 4889 | -6/Factory    | First assault squad dispatched
 4960 | -6/Factory    | Destroyed 7 combat bots
 5037 | -6/Factory    | Destroyed 7 combat bots
 5078 | -6/Factory    | Discovered new exit (range 15)
 5094 | -6/Factory    | Entered another Factory area
 5094 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5121 | -5/Factory    | Lost 11 parts (4n2u5w)
 5394 | -5/Factory    | First assault squad dispatched
 5516 | -5/Factory    | Released all parts (7)
 5540 | -5/Factory    | Released all parts (1)
 5556 | -5/Factory    | Lost 12 parts (2p6n2u2w)
 5566 | -5/Factory    | Core integrity fell below 50%
 5588 | -5/Factory    | Core integrity fell below 20%
 5596 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05546_ Slammed into G-50 Soldier.
05548_ U-05 Engineer builds a Wall.
05553_ U-05 Engineer lays Concrete. <x2>
05566_ Slammed into K-01 Serf.
05568_ EAZJ=SU8Y98 RD&EFMO9EAXG3PJB BMSU K,8SH
05569_ Connecting with Terminal...
>>Query(Human)
Homo sapiens, dominant species in the [Solar System] until civilization in
  that system was presumably wiped out during the [Solar War].
05569_ ALERT: Suspicious activity at Terminal F005. Dispatching
  Investigation squad.
05571_ Slammed into K-01 Serf.
05578_ Subcomponent Replicator disabled.
05580_ Connecting with DSF Access...
05591_ Acquired Arm. Wheel.
05591_ Slug penetrates Wall.
05592_ K-01 Serf destroyed.
05594_ Acquired Wheel.
05595_ Slammed into S-27 Virus.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#################???????????????? |
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| ?????????                         |    +?????????? |
| ?????????                              #?????????? |
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| ??????????                     ^""" !       ?????? |
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| ???????????????????????????????#   """          #  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          32
Energy Capacity            315
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
     Hpw. Shotgun | -9/Materials | Scanalyzed
 Reactive Plating | -9/Materials | Scanalyzed
          Minigun | -8/Materials | Scanalyzed
 Carbon-fiber Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Carbon-fiber Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Everything Is Under Control
Hey, That's Mine!
It Was An Accident, I Swear
Just What I Needed
Librarian
Loot Pinata
Made in Tau Ceti IV
More Dakka Please
Novice Programmer
Oops
Part-time Mechanic
Please Form A Line
Remodeling
Risk Taker
Serviceable Loadout
Significant Disruption
Troublemaker
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              PlatingProtonThruster
  Manual?         0
Play Time         02:03:45
  Cumulative      3.1 hours
  Start           2025.03.25 @ 18:15:18
  End             2025.03.25 @ 20:53:25
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          6
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: fd395b4c-4ebc-430b-86ce-6c3f9eec8607