Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.03 @ 22:10:52

Player: XO-OCH

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (19)       3800
Robots Destroyed (35)      175
Value Destroyed (1184)     1184
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (840)                840
              TOTAL SCORE: 9979

 Bonus
-------
Follower Combat Kills      40
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (7) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Weapon Cycler

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
           Structural Scanner
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
           Arc Projector
           Particle Gun
           AWS/Gauss
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
   Compact Wheel
  Improved Heat Sink
           Particle Gun
[Rating: 40]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            AWS/Gauss

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   2   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   
Parts Attached             32   | 2   8   2   2   .   .   1   5   7   3   .   .   .   2   .   .   .   .   .   .   
  Power                    5    | .   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 4    | .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Treads                 2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   2   1   2   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   
    Device                 5    | .   1   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
    Storage                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | .   3   .   .   .   .   1   1   5   2   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             11   | .   3   .   .   .   .   1   .   5   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 12   | .   .   .   .   .   .   1   .   1   8   .   .   .   .   .   .   .   .   1   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   
  Weapon                   4    | .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   .   .   .   .   1   .   1   7   .   .   .   .   .   .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   91  100 92  100 100 99  82  91  89  7   6   2   9   10  10  10  .   7   2   
  Engine                   4    | .   14  14  11  11  11  11  9   4   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   
  Treads                   9    | .   14  14  11  11  11  11  18  15  14  .   .   .   .   .   .   .   .   .   .   
  Wheel                    6    | .   14  14  11  11  11  11  9   7   4   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   6   14  11  11  11  11  10  15  14  .   .   .   9   10  10  10  .   7   2   
  Storage                  6    | .   14  14  11  11  11  11  9   7   6   .   .   .   .   .   .   .   .   .   .   
  Processor                4    | .   .   .   11  11  11  11  9   7   7   7   6   2   .   .   .   .   .   .   .   
  Hackware                 4    | .   .   .   4   11  11  11  9   7   6   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               14   | .   26  28  22  22  22  21  .   14  22  .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   .   .   .   .   9   7   2   .   .   .   .   .   .   .   .   .   .   
Naked Turns                79   | .   .   .   .   .   .   .   .   .   .   .   .   14  11  .   .   .   .   .   54  
Heaviest Build             33   | 13  17  15  15  15  15  15  24  33  33  .   .   .   2   2   2   2   2   2   1   
  Greatest Support         40   | 16  20  16  16  16  16  16  40  25  25  3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  2    | .   1   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   10  10  10  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 8   8   8   8   8   8   8   9   10  9   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 6   8   8   7   8   8   8   8   9   10  5   5   4   1   1   1   1   1   1   1   
  Average Carried          5    | 6   7   8   7   7   7   7   6   6   8   5   5   .   .   1   1   1   1   1   1   
  Final Capacity           10   | 8   8   8   8   8   8   8   10  10  5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            9    | 6   8   8   7   8   8   7   6   9   5   5   5   .   1   1   1   1   1   1   1   

 Class Distribution 
--------------------
 44% | Mutant
 30% | Hacker-Skirmisher
 24% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -9/Mines
     Hacker-Mutant | -9/Exiles
     Hacker-Mutant | -8/Mines
     Hacker-Mutant | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -7/Lower Caves
            Mutant | -7/Lower Caves
            Mutant | -6/Factory
            Mutant | -6/DSF
            Mutant | -5/Factory
            Mutant | -4/Factory
            Mutant | -4/Upper Caves
            Mutant | -4/Upper Caves
            Mutant | -4/Zhirov
            Mutant | -3/Proximity Caves
            Mutant | -3/Research

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac Upp Upp Zhi Pro Res 
Matter Collected           512  | 200 100 .   20  20  .   10  25  90  27  .   .   .   20  .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1479 | .   288 .   20  156 .   156 25  344 490 .   .   .   .   .   .   .   .   .   .   
  Parts                    78   | .   18  .   3   9   .   5   3   12  28  .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      28   | .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   4   .   
  Prevented                4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  30   | .   8   .   .   3   .   3   .   5   11  .   .   .   .   .   .   .   .   .   .   
  Guns                     29   | .   8   .   .   3   .   2   .   5   11  .   .   .   .   .   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          9    | .   4   .   1   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  11   | .   6   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Grunt                    13   | .   2   .   .   3   .   2   .   3   3   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   7   .   1   3   .   3   1   4   7   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         7    | .   5   .   .   3   .   3   .   3   7   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   2   .   1   1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Hostile Shots Fired        396  | .    28   .    .    6    .    1    .    12   71   .    .    17   4    15   30   7    .    62   143  
  Missed                   164  | .    10   .    .    2    .    1    .    2    18   .    .    7    2    5    17   3    .    32   65   
Damage Taken               3874 | .    135  .    .    41   .    36   .    121  874  .    .    126  37   390  211  39   .    523  1341 
  Core                     2896 | .    29   .    .    20   .    .    .    3    241  .    .    126  37   389  197  39   .    507  1308 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1084 | .    45   .    .    13   .    10   .    34   245  .    .    36   10   100  60   13   .    146  372  
  Regen/Repaired (Parts)   34   | .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    88   .    .    .    95   100  .    .    65   .    85   96   .    .    .    .    1    .    
Volleys Fired              41   | .    16   .    1    5    .    4    .    7    8    .    .    .    .    .    .    .    .    .    .    
  Largest                  4    | .    2    .    2    2    .    2    .    2    4    .    .    .    .    .    .    .    .    .    .    
  Hottest                  240  | .    90   .    90   90   .    110  .    100  240  .    .    .    .    .    .    .    .    .    .    
Shots Fired                131  | .    32   .    2    10   .    7    3    30   47   .    .    .    .    .    .    .    .    .    .    
  Gun                      131  | .    32   .    2    10   .    7    3    30   47   .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  50   | .    .    .    .    .    .    .    3    22   25   .    .    .    .    .    .    .    .    .    .    
  Thermal                  16   | .    .    .    .    .    .    1    .    4    11   .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          65   | .    32   .    2    10   .    6    .    4    11   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    18   .    3    13   .    22   4    15   21   .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        3    | .    2    .    1    1    .    1    1    2    3    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               51   | .    .    .    .    .    .    .    3    22   26   .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           103  | .    20   .    2    8    .    7    2    25   39   .    .    .    .    .    .    .    .    .    .    
  Core Hits                63   | .    15   .    2    7    .    9    1    11   17   .    .    .    .    1    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2364 | .    351  .    32   136  .    178  69   679  914  .    .    .    .    3    2    .    .    .    .    
  Guns                     2253 | .    300  .    32   136  .    123  69   679  914  .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               106  | .    51   .    .    .    .    55   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    
  Kinetic                  1389 | .    .    .    .    .    .    .    69   594  726  .    .    .    .    .    .    .    .    .    .    
  Thermal                  270  | .    51   .    .    .    .    69   .    35   115  .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          700  | .    300  .    32   136  .    109  .    50   73   .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    3    3    .    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      64   | .    26   .    .    .    .    36   .    .    .    .    .    .    .    1    1    .    .    .    .    
  Shots                    2    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        318  | .    252  .    21   135  .    54   .    15   318  .    .    .    .    5    .    .    .    250  .    
  Average Temperature      97   | .    97   .    14   77   .    26   .    7    144  .    .    .    .    5    .    .    .    142  .    
  Received Heat Transfer   571  | .    24   .    .    30   .    .    .    36   373  .    .    .    18   48   .    .    .    .    42   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         420  | .    50   .    .    .    .    37   .    74   259  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac Upp Upp Zhi Pro Res 
Peak Influence             361  | .   300 33  45  99  .   69  15  224 .   .   .   15  36  29  .   .   .   .   361 
  Initial                  71   | .   .   33  10  14  .   .   .   5   .   .   .   .   6   14  .   .   .   .   71  
  Average                  86   | .   156 33  26  55  .   28  9   165 .   .   .   1   17  15  .   .   .   .   157 
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         82   | 100 52  100 100 100 .   100 100 59  .   .   100 100 100 100 .   .   .   .   77  
  Level 1                  17   | .   47  .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   22  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   4   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac Upp Upp Zhi Pro Res 
Distress Signals           3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   12  .   2   3   .   3   1   4   15  .   .   5   2   4   1   4   .   13  43  
  Peak Tracking Total      19   | .   3   .   1   3   .   3   1   4   7   .   .   6   2   2   1   4   .   9   19  
  Tactical Retreats        11   | .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   2   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac Upp Upp Zhi Pro Res 
Traps Triggered            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac Upp Upp Zhi Pro Res 
Machines Disabled          7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac Upp Upp Zhi Pro Res 
Machines Accessed          9    | .   4   .   .   .   1   .   2   .   .   .   1   .   .   1   .   .   .   .   .   
  Terminals                7    | .   3   .   .   .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   10  .   .   .   1   .   5   .   .   .   1   .   .   2   .   .   .   .   .   
  Successful               11   | .   5   .   .   .   1   .   3   .   .   .   1   .   .   1   .   .   .   .   .   
  Failed                   8    | .   5   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   4   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   7   .   .   .   .   .   5   .   .   .   1   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   3   .   .   .   1   .   3   .   .   .   1   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   .   .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac Upp Upp Zhi Pro Res 
Total Allies               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      46   | .   .   .   .   .   .   .   .   .   46  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       30   | .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
  Total Damage             160  | .   .   .   .   .   .   .   .   .   160 .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac Upp Upp Zhi Pro Res 
Turns Passed               3409 | 3   406 77  50  74  209 402 119 233 828 24  5   31  143 101 247 94  1   135 227 
Spaces Moved               3683 | 1   230 75  45  49  207 226 99  156 664 47  9   57  258 197 465 187 3   270 438 
  Core                     2157 | .   .   .   .   .   .   .   .   .   226 47  9   57  258 197 465 187 3   270 438 
  Treads                   10   | .   9   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   1516 | 1   221 75  45  49  207 226 98  156 438 .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 100 100 100 100 100 100 100 100 115 50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            78   | 100 108 100 100 100 100 100 112 115 115 50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            160  | 100 160 100 100 100 100 100 160 115 150 50  50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 2   45  37  10  14  60  52  16  8   84  6   .   68  11  10  72  45  7   47  26  
  Regions Visited          19
    Branch Regions         10
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        11   | .   1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   .   
Scrap Searched             4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          91   | .   2   .   .   .   .   10  1   71  7   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               11   | .   .   .   .   .   .   .   1   3   7   .   .   .   .   .   .   .   .   .   .   
  AOE                      80   | .   2   .   .   .   .   10  .   68  .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac Upp Upp Zhi Pro Res 
Total                      4128 | 2   355 76  47  64  209 395 107 200 709 46  8   61  270 198 478 186 2   269 446 
  Wait                     342  | .   90  .   .   10  .   165 .   26  19  .   .   .   10  1   13  .   .   .   8   
  Move                     3664 | .   229 74  44  48  206 225 98  155 663 46  8   56  257 196 464 186 2   269 438 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  15   | .   5   .   .   1   1   .   .   4   3   .   .   .   1   .   .   .   .   .   .   
  Fast Attach              10   | .   3   .   1   .   .   .   3   1   .   .   .   .   2   .   .   .   .   .   .   
  Attach                   10   | .   .   .   1   .   .   1   2   3   3   .   .   .   .   .   .   .   .   .   .   
  Detach                   4    | .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   
  Swap                     12   | 2   5   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     24   | .   7   .   .   .   2   .   2   .   8   .   .   5   .   .   .   .   .   .   .   
  Fire                     41   | .   16  .   1   5   .   4   .   7   8   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 0)
    4 | -11/Scrapyard      | Entered Materials
  303 | -10/Materials      | Build established: Mutant
  347 | -10/Materials      | Repaired EM Shotgun
  384 | -10/Materials      | Identified exit to Mines
  410 | -10/Materials      | Entered Mines
  419 | -10/Mines          | Learned Materials non-interactive machine intel
  477 | -10/Mines          | Discovered new exit (range 10)
  480 | -10/Mines          | Met a Derelict bent on vengeance
  486 | -10/Mines          | Identified exit to Materials
  487 | -10/Mines          | Entered Materials
  487 | -9/Materials       | Evolved 2 slots: Utility x2
  488 | -9/Materials       | Loaded intel: 38 non-interactive machine locations
  532 | -9/Materials       | Discovered new exit (range 6)
  536 | -9/Materials       | Identified exit to Mines
  537 | -9/Materials       | Entered Mines
  607 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  607 | -9/Mines           | Discovered new exit (range 5)
  610 | -9/Mines           | Identified exit to Exiles
  611 | -9/Mines           | Entered Exiles
  636 | -9/Exiles          | Met 8R-AWN
  653 | -9/Exiles          | Met EX-HEX
  681 | -9/Exiles          | Met EX-BIN
  692 | -9/Exiles          | Aligned with FarCom system
  693 | -9/Exiles          | Given EX-Vault access code
  716 | -9/Exiles          | Opened EX-Vault
  727 | -9/Exiles          | Found AWS/Gauss
  748 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  775 | -9/Exiles          | Met EX-DEC
  809 | -9/Exiles          | Discovered new exit (range 14)
  819 | -9/Exiles          | Identified exit to Mines
  820 | -9/Exiles          | Left Exiles lab with AWS/Gauss
  820 | -9/Exiles          | Entered Mines
  823 | -8/Mines           | Build established: Hacker-Mutant
 1214 | -8/Mines           | Discovered new exit (range 9)
 1221 | -8/Mines           | Identified exit to Materials
 1222 | -8/Mines           | Entered Materials
 1222 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1247 | -8/Materials       | Identified exit to Factory
 1341 | -8/Materials       | Entered Factory
 1341 | -7/Factory         | Evolved 2 slots: Weapon x2
 1570 | -7/Factory         | Discovered new exit (range 5)
 1573 | -7/Factory         | Identified exit to Lower Caves
 1574 | -7/Factory         | Entered Lower Caves
 1628 | -7/Lower Caves     | Build established: Hacker-Skirmisher
 1837 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 1885 | -7/Lower Caves     | Destroyed 7 combat bots
 1904 | -7/Lower Caves     | Learned 4 Factory zone layouts
 1926 | -7/Lower Caves     | Spotted B-75 Beast
 2397 | -7/Lower Caves     | Discovered new exit (range 14)
 2402 | -7/Lower Caves     | Identified exit to Lower Caves
 2402 | -7/Lower Caves     | Entered another Lower Caves area
 2421 | -7/Lower Caves     | Discovered new exit (range 9)
 2423 | -7/Lower Caves     | Lost 7 parts (1p2n2u2w)
 2424 | -7/Lower Caves     | Identified exit to Factory
 2426 | -7/Lower Caves     | Entered Factory
 2426 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2430 | -6/Factory         | Identified exit to DSF
 2431 | -6/Factory         | Entered DSF
 2449 | -6/DSF             | Additional patrols routed to DSF
 2455 | -6/DSF             | Discovered new exit (range 16)
 2462 | -6/DSF             | Entered Factory
 2462 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 2603 | -5/Factory         | Discovered new exit (range 4)
 2605 | -5/Factory         | Entered another Factory area
 2605 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 2691 | -4/Factory         | Spotted B-86 Titan
 2696 | -4/Factory         | Build established: Mutant
 2699 | -4/Factory         | Discovered new exit (range 8)
 2706 | -4/Factory         | Entered Upper Caves
 2745 | -4/Upper Caves     | Encountered a Warlord checkpoint
 2928 | -4/Upper Caves     | Core integrity fell below 50%
 2949 | -4/Upper Caves     | Discovered new exit (range 7)
 2953 | -4/Upper Caves     | Entered another Upper Caves area
 3043 | -4/Upper Caves     | Discovered new exit (range 9)
 3047 | -4/Upper Caves     | Entered Zhirov
 3047 | -4/Zhirov          | Discovered new exit (range 3)
 3048 | -4/Zhirov          | Entered Proximity Caves
 3104 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3159 | -3/Proximity Caves | Core integrity fell below 20%
 3178 | -3/Proximity Caves | Discovered new exit (range 12)
 3183 | -3/Proximity Caves | Entered Research
 3183 | -3/Research        | Evolved 2 slots: Weapon x2
 3375 | -3/Research        | Core integrity fell below 50%
 3408 | -3/Research        | Core integrity fell below 20%
 3410 | -3/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
03255_ Slug penetrates Antiparticle Reservoir.
03257_ K-01 Serf cleans the Recycling Unit.
03278_ Penetrated by Slug.
03278_ Slug penetrates Wall.
03291_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03295_ O-16 Technician uses terminal to summon reinforcements.
03295_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R003.
03295_ O-16 Technician locks terminal.
03353_ S-43 Plague destroyed.
03356_ Transmission Jammer destroyed.
03361_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03362_ O-24 Administrator uses terminal to summon reinforcements.
03362_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R010.
03362_ O-24 Administrator locks terminal.
03366_ W-44 Eye distress signal alerts nearby ally.
03396_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ????????##########????????????????????????? |
|        ????????#   =    ######???????????????????? |
|        ????????#        #    #???????????????????? |
|        ????????#  """   #    #???????????????????? |
|        ????????#  """   #  g #         #?????????? |
|        ????????#  """   s@ g g       ! #?????????? |
|        ????????#  """   #ssg #         #?????????? |
|        ????????#  """  *# s  #???????????????????? |
|        ????????#        #    #???????????????????? |
|        ????????#        #    #???????????????????? |
|        ????????##########    #???????????????????? |
|        ?????????????????# s  #???????????????????? |
|        ?????????????????#    #???????????????????? |
|        ?????????????????#    #???????????????????? |
|        ?????????????????#  s #???????????????????? |
|        ?????????????????# ss #???????????????????? |
|        ?????????????????#    #???????????????????? |
|        ?????????????????#    #???????????????????? |
|        ?????????????????#    #???????????????????? |
|        ?????????????????#  k #???????????????????? |
|        ?????????????????#    #???????????????????? |
|        ?????????????????# g  #???????????????????? |
|        ?????????????????#gg  #???????????????????? |
|        ?????????????????#    #???????????????????? |
|        ?????????????????#    #???????????????????? |
|        ??????????########    #???????????????????? |
|        ??????????#           +???????????????????? |
|        ??????????#           #???????????????????? |
|        ??????????#           #???????????????????? |
|        ??????????#           #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Close Call
Dangerous Findings
Executioner
Explorer
Knowing Is Half The Battle
Streaker

 Challenges 
------------
None

 Game 
------
Seed              ModifiedMultitargetingBox
  Manual?         0
Play Time         01:08:48
  Cumulative      35.5 hours
  Start           2024.06.01 @ 20:24:05
  End             2024.06.03 @ 22:10:52
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          50
  Rogue           0
  Adventurer      50
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          21
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 009e3fcd-f22f-4628-905b-b0e486a9e7e8