Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 20:52:09 Player: AnthonyDPS 2004 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1016) 1016 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-225) -225 TOTAL SCORE: 2376 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 416 Friendly Fire -698 Cogmind --------- Core Integrity 0/400 Matter 202/300 Energy 280/280 System Corruption 29% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Sensor Array Improved Targeting Computer > --- WEAPON (2) ------- Axe Axe > --- INVENTORY (15) --- Heavy Ion Engine Cooled Ion Engine Light Treads Light Treads Wheel Wheel Hover Unit Heat Sink Large Matter Pod (47) Weapon Shielding Improved Heavy Machine Gun Improved Heavy Machine Gun Scatter Rocket Array Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Large Storage Unit Visual Processing Unit Weapon Shielding > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Wheel Wheel Heat Sink Mining Laser Heavy Mace Axe Axe Axe Axe [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Axe Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Scatter Rocket Array Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 71 | 5 15 . 28 23 Power 9 | . 2 . 6 1 Engine 9 | . 2 . 6 1 Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 2 . 12 6 Treads . | . . . . . Leg 19 | 2 2 . 10 5 Wheel . | . . . . . Hover 1 | . . . . 1 Flight 2 | . . . 2 . Utility 13 | 1 3 . 5 4 Device 7 | . 2 . 3 2 Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 27 | 2 8 . 5 12 Energy Gun 3 | 1 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 10 | 1 6 . . 3 Ballistic Cannon . | . . . . . Launcher 4 | . 1 . . 3 Special Weapon 1 | . . . . 1 Impact Weapon 2 | . . . 2 . Slashing Weapon 7 | . . . 2 5 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 2 2 Corrupted Parts 4 | . . . 2 2 System Corruption 25 | . . . 6 19 Parts Lost 9 | . . . 9 . Power 1 | . . . 1 . Propulsion 5 | . . . 5 . Utility 2 | . . . 2 . Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . . 3 . To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 88 | . 92 100 80 91 Engine 10 | . 11 14 8 11 Leg 22 | . 27 28 19 21 Device 9 | . 10 14 12 5 Storage 11 | . 14 14 11 11 Processor 8 | . . . 4 16 Protection 3 | . . . 3 6 Energy Gun 2 | . 7 . 2 . Ballistic Gun 7 | . 19 28 3 3 Launcher 3 | . . . . 7 Impact Weapon 2 | . . . 6 . Slashing Weapon 5 | . . . 7 7 Naked Turns . | . . . . . Heaviest Build 47 | 9 29 28 36 47 Greatest Support 26 | 20 20 20 23 26 Greatest Overweight (x) 9 | 1 1 1 9 6 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 8 15 15 15 Most Carried 15 | 6 10 10 15 15 Average Carried 12 | 4 7 10 13 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 10 10 15 14 Class Distribution -------------------- 78% | Mutant 12% | Commander-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1216 | 202 205 . 338 471 Remotely 102 | . 10 . 92 . Salvage Created 1434 | . 313 . 797 324 Parts 64 | . 14 . 36 14 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 34 | . 7 . 18 9 Melee 14 | . . . 9 5 Guns 12 | . 4 . 6 2 AOE 5 | . 3 . . 2 Classes Destroyed 7 | . 3 . 3 1 Worker 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 3 | . 1 . 2 . Swarmer 12 | . 3 . 7 2 Grunt 19 | . 4 . 10 5 Duelist 1 | . . . 1 . Sentry 4 | . . . . 4 Best Kill Streak 4 | . 4 . 4 3 Combat Bots Only 4 | . 3 . 4 3 Max Kills in Single Turn 2 | . 2 . 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2140 | . 221 25 1483 411 Core 432 | . 30 . 349 53 Absorbed by Shields . | . . . . . Redirected to Shielding 40 | . . . 32 8 Regen/Repaired (Parts) 42 | . 42 . . . Core Remaining (%) 94 | 100 . 88 . . Volleys Fired 82 | . 16 . 20 46 Largest 2 | . 2 . 1 2 Hottest 100 | . 80 . 40 100 Shots Fired 102 | . 31 . 20 51 Gun 60 | . 30 . 20 10 Cannon . | . . . . . Launcher 4 | . 1 . . 3 Special 38 | . . . . 38 Kinetic 29 | . 19 . . 10 Thermal 58 | . . . 20 38 Explosive 4 | . 1 . . 3 Electromagnetic 11 | . 11 . . . Robot Hit Streak 9 | . 7 . 3 9 Robot Miss Streak 10 | . 1 . 2 10 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 96 | . 23 . 50 23 Core Hits 40 | . 13 . 14 13 Critical Kills . | . . . . . Critical Parts Destroyed 7 | . . . 7 . Critical Strikes 7 | . . . 7 . Smash 7 | . . . 7 . Melee Attacks 100 | . . . 57 43 Impact 41 | . . . 41 . Slashing 59 | . . . 16 43 Piercing . | . . . . . Sneak Attacks 5 | . . . 4 1 Combat Hostiles . | . . . . . Follow-up Attacks 6 | . . . 3 3 Damage Inflicted 2586 | . 380 . 1098 1108 Guns 640 | . 283 . 151 206 Cannons . | . . . . . Explosions 396 | . 97 . . 299 Melee 1478 | . . . 947 531 Ramming . | . . . . . Kinetic 362 | . 156 . . 206 Thermal 272 | . 49 . 151 72 Explosive 347 | . 48 . . 299 Electromagnetic 127 | . 127 . . . Impact 668 | . . . 668 . Slashing 810 | . . . 279 531 Piercing . | . . . . . Highest Corruption 29 | . . . 9 29 Average Corruption 16 | . . . 6 24 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 87 | . . . 22 65 Message Errors 20 | . . . 5 15 Matter Fused 17 | . . . 4 13 Heat Flow Errors 14 | . . . 3 11 Energy Discharges 10 | . . . 1 9 Parts Rejected 4 | . . . 2 2 Data Loss (minor) 12 | . . . 6 6 Data Loss (major) 4 | . . . 1 3 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Misdirections 3 | . . . . 3 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 305 | . . . 243 62 Projectiles . | . . . . . Explosions 2 | . . . . 2 Melee 303 | . . . 243 60 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 94 | . 43 . . 51 Shots 4 | . 2 . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 262 | . 40 . 243 262 Average Temperature 126 | . 12 . 75 145 Received Heat Transfer 477 | . 60 15 267 135 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . 2 . 5 . Impact Corruptions 12 | . . . 12 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 600 | . 100 . 350 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 817 | . 220 15 227 817 Initial 18 | . . 15 5 18 Average 249 | . 91 15 77 487 Maximum Alert Level 3 | . 1 . 1 3 Low Security (%) 54 | 100 74 100 93 8 Level 1 17 | . 25 . 6 24 Level 2 23 | . . . . 56 Level 3 4 | . . . . 10 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 . 2 8 Investigation 4 | . 1 . 1 2 Extermination . | . . . . . Reinforcement 5 | . 1 . 1 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 17 2 22 30 Peak Tracking Total 8 | . 8 2 8 3 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 6 | . . . 3 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 7 | . 1 . . 6 Max in Single Turn 1 | . 1 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 10 | . 4 . 2 4 Terminals 7 | . 2 . 2 3 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 9 . 2 13 Successful 12 | . 5 . 2 5 Failed 12 | . 4 . . 8 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 4 . 2 9 Fabricators . | . . . . . Repair Stations 8 | . 4 . . 4 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . . 2 3 Record 1 | . . . 1 . Open Door 2 | . . . . 2 Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 4 . . 2 Scan Component 4 | . 2 . . 2 Repair 2 | . 2 . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 5 | . 1 . 1 3 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 11 | . . . . 11 Largest Group 10 | . . . . 10 Highest-Rated Group 100 | . . . . 100 Highest-Rated Ally 100 | . . . . 100 Total Orders . | . . . . . Ally Attacks 81 | . . . . 81 Total Damage 1366 | . . . . 1366 Kills 19 | . . . . 19 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 3181 | 113 562 89 1070 1347 Spaces Moved 1282 | 96 301 47 373 465 Core 48 | 44 . . 4 . Treads . | . . . . . Legs 1220 | 52 301 47 359 461 Wheels . | . . . . . Hover 4 | . . . . 4 Flight 10 | . . . 10 . Fastest Speed 50 | 50 120 190 190 190 Average Speed 170 | 101 124 190 197 191 Slowest Speed 520 | 120 190 190 520 420 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 5 35 15 15 72 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 128 | . 8 . . 120 Melee 1 | . . . . 1 Projectile 1 | . . . . 1 AOE 126 | . 8 . . 118 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1927 | 109 464 47 590 717 Wait 312 | . 114 1 89 108 Move 1278 | 95 300 46 372 465 Hop . | . . . . . Pick Up 32 | 8 5 . 12 7 Fast Attach 36 | 4 6 . 16 10 Attach 15 | 1 4 . 6 4 Detach 8 | . 6 . 1 1 Swap 20 | . 5 . 6 9 Drop 41 | 1 8 . 15 17 Fire 82 | . 16 . 20 46 Melee 93 | . . . 53 40 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 31 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 521 | -10/Materials | Repaired Lgt. Assault Rifle 548 | -10/Materials | Repaired Aluminum Leg 625 | -10/Materials | Discovered new exit (range 10) 676 | -10/Materials | Entered Mines 680 | -10/Mines | Met a Derelict bent on vengeance 736 | -10/Mines | Discovered new exit (range 14) 744 | -10/Mines | Discovered new exit (range 10) 765 | -10/Mines | Entered Materials 765 | -9/Materials | Evolved 2 slots: Utility x2 1224 | -9/Materials | Lost 3 parts (1p2n) 1362 | -9/Materials | Core integrity fell below 50% 1429 | -9/Materials | Discovered new exit (range 6) 1579 | -9/Materials | Core integrity fell below 20% 1607 | -9/Materials | Lost 3 parts (2n1u) 1835 | -9/Materials | Entered Storage 1862 | -9/Storage | Met 01-MTF 1934 | -9/Storage | Found Prototype Launcher 1934 | -9/Storage | Identified Scatter Rocket Array 2162 | -9/Storage | System corruption reached 10% 2461 | -9/Storage | Found Scatter Rocket Array 2587 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2889 | -9/Storage | Build established: Commander-Mutant 3182 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03082_ Acquired 33 matter. 03084_ Axe follow-up attack on Y-45 Defender. 03084_ Y-45 Defender destroyed. 03088_ System corrupted: Component data lost. 03091_ R-06 Scavenger collects Sml. Laser. 03093_ Sneak attack on R-06 Scavenger. 03093_ Destroyed Tractor Beam. 03094_ K-01 Serf collects debris. 03111_ System corrupted: Heat flow error (+131). 03111_ Acquired 12 matter. 03113_ K-01 Serf collects debris. 03132_ System corrupted: Heat flow error (+262). 03137_ K-01 Serf collects debris. 03144_ R-06 Scavenger collects Lgt. Armor Plating. 03147_ SEAKHMAAA/GYFGE|VB2QJ, 03148_ R-06 Scavenger collects Beam Rifle. 03157_ U-05 Engineer builds a Wall. 03162_ System corrupted: Energy discharge (-89). 03172_ System corrupted: Aluminum Leg stumbles. 03179_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#######???? | | ???????????????????????????????????????# #???? | | ????????????????????????????????######## ?#### | | ????????????????????????????????# # !* ?# | | ????????????????????????????????# # ??# ## | | ???????????????????????????####?# # ??# ## | | ???????????????????????????"""### # ???# # | | ???????????#?????????????##"Y"# # # ???# " | | ???????????# ?????####+### # ##+#####!# | | ???????????? ????+ + #^ + | | ????????????? ???# # """" # ^ ^ # | | ???????? ######+### #Y"""" #^ ^""" # | | ???????? + r @ """" # "T" ## | | ?????????# k # """" # """ ## | | ?????????# ######## "" ##+## | | ?????????+ ## """ |! # | | ?????????###### o ##?? |! # % [ | | ??????????????# "" = % # / | | ??????????????# "T % #! | | ??????????????# """ % % # | | ??????????????# """ ####### # | | ??????????????# """ #?????# #= | | ??????????????# #?????# + ! | | ??????????????# #?????# # | | ??????????????# ? % #?????####### ##### | | ??????????????# a #####+##+##+###?????????+ #? | | ??############# #???#%! #?????????# #? | | ??# #???#[ """" #?????????# ## | | ??# #+####???# ""??" #?????????# | | ??# """ # ??????# ""???" #?????????# ##### | | ??# """ # ??????# "???"" #?????##?## #???? | | ??# """ # ?????# "??"" #????? ## # ##### | | ??# """ # ?????# """" #???## ] # | | ### """ # [ ????# % #### | | # ????######+#### | | ##### ???# = | | #????#???# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed HardcellFlakClaymores Manual? 0 Play Time 00:43:11 Cumulative 20.3 hours Start 2022.03.19 @ 20:09:53 End 2022.03.19 @ 20:52:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 880715c3-01b6-4f1e-bdb2-0daf6b53f3ff