Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 14:44:27 Player: amhuman Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (4169) 4169 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (137) 137 TOTAL SCORE: 7956 Bonus ------- High Alert Combat Kills 137 Cogmind --------- Core Integrity 0/700 Matter 219/300 Energy 67/100 System Corruption 5% Temperature Cool (-41) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Cryofiber Web Large Storage Unit > --- WEAPON (3) ------- Heavy Assault Cannon Heavy Missile Launcher > --- INVENTORY (15) --- Neutrino Core Huge Storage Unit Lightning Gun Heavy Laser Gatling Laser Wave Gun Heavy Particle Cannon High-powered Shotgun Flak Gun Great Maul Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Wave Gun Heavy Ion Cannon Heavy Battle Rifle > --- INVENTORY -------- Neutrino Core Huge Storage Unit Lightning Gun Heavy Laser Heavy Laser Gatling Laser Heavy Particle Cannon High-powered Shotgun Heavy Assault Cannon Heavy Rocket Launcher Heavy Missile Launcher Great Maul Spear [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Slots Evolved 6 | . . 2 . 2 . 2 . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . 1 . . . . Utility 2 | . . . . 1 . 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 93 | 5 1 6 1 16 13 35 9 7 Power 9 | 1 . . . 2 . 4 2 . Engine 5 | 1 . . . 2 . 2 . . Core 4 | . . . . . . 2 2 . Reactor . | . . . . . . . . . Propulsion 33 | 2 . 3 . 5 9 10 2 2 Treads 28 | 2 . 3 . 5 9 7 1 1 Leg 3 | . . . . . . 2 . 1 Wheel . | . . . . . . . . . Hover 2 | . . . . . . 1 1 . Flight . | . . . . . . . . . Utility 14 | . 1 1 . 2 . 6 4 . Device 6 | . . . . . . 3 3 . Storage 3 | . 1 . . . . 1 1 . Processor 2 | . . 1 . 1 . . . . Hackware 1 | . . . . 1 . . . . Protection 2 | . . . . . . 2 . . Artifact . | . . . . . . . . . Weapon 37 | 2 . 2 1 7 4 15 1 5 Energy Gun 11 | 1 . . . 1 1 6 . 2 Energy Cannon 5 | . . 1 . . 2 2 . . Ballistic Gun 6 | 1 . 1 . 2 . 1 1 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 11 | . . . 1 4 1 3 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 3 | . . . . . . 3 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 42 | . . 2 . 4 4 19 1 12 Power 5 | . . . . 1 . 3 . 1 Propulsion 21 | . . 1 . 3 3 8 1 5 Utility 5 | . . . . . . 3 . 2 Weapon 11 | . . 1 . . 1 5 . 4 Highest Loss Streak 10 | . . 1 . 2 2 4 1 10 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 86 | . 82 80 100 95 92 78 94 92 Engine 5 | . 14 11 11 8 9 5 2 . Core 2 | . . . . . . 1 4 7 Treads 26 | . 28 29 44 44 39 21 17 18 Leg 4 | . . . . . . . 15 17 Device 7 | . . . . . . 6 20 17 Storage 7 | . 11 11 11 9 9 7 7 7 Processor 4 | . . 7 11 13 9 2 . . Hackware 1 | . . . . 1 9 2 . . Protection 1 | . . . . . . 3 . . Energy Gun 7 | . 14 4 . 3 7 11 4 3 Energy Cannon 4 | . . 6 11 3 6 3 7 6 Ballistic Gun 4 | . 14 11 . 7 . . 9 9 Launcher 2 | . . . 11 3 2 3 . . Piercing Weapon 1 | . . . . . . 2 . . Peak Build Rating 41 | 5 6 16 16 32 34 40 40 41 Average Rating 29 | 4 5 10 15 24 29 33 37 38 On Entrance 19 | . 5 6 16 15 32 28 37 40 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 8 28 32 32 36 39 66 52 44 Greatest Support 100 | 40 40 80 80 100 100 100 60 68 Greatest Overweight (x) 13 | . . 1 . . . 13 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 15 15 15 Most Carried 15 | 3 3 12 12 15 15 15 15 15 Average Carried 13 | 1 2 5 12 13 13 14 14 14 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 Final Carried 15 | 3 2 12 12 15 13 14 15 11 Class Distribution -------------------- 47% | Mutant 38% | Scavenger-Gunner 7% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Matter Collected 1859 | 243 10 150 . 284 245 557 263 107 Remotely 261 | . . . . . . . 186 75 Salvage Created 4221 | . 21 374 68 514 761 1600 601 282 Parts 209 | . 4 28 4 27 47 69 21 9 Haulers Intercepted 2 | . . . . 1 . 1 . . Recyclers Shooed 4 | . . . . . 1 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 17 12 Prevented 4 | . . . . . . . 4 . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Combat Hostiles Destroyed 97 | . 2 10 3 17 17 31 11 6 Melee 1 | . . . . . . 1 . . Guns 47 | . 2 4 . 7 7 18 7 2 Cannons 28 | . . 6 . 3 7 6 3 3 AOE 19 | . . . 3 7 3 5 . 1 Classes Destroyed 14 | . 1 2 . 1 3 5 1 1 Worker 4 | . . . . . 2 2 . . Hauler 2 | . . . . 1 . 1 . . Recycler 2 | . . . . . . 2 . . Watcher 1 | . . . . . 1 . . . Swarmer 19 | . 2 4 . 5 3 3 2 . Grunt 44 | . . 2 3 11 5 12 6 5 Brawler 2 | . . . . . . . 2 . Duelist 1 | . . . . . . . . 1 Protector 1 | . . . . . . 1 . . Sentry 18 | . . 4 . 1 8 4 1 . Specialist 1 | . . . . . . 1 . . Hunter 4 | . . . . . 1 3 . . Programmer 6 | . . . . . . 6 . . Heavy 1 | . . . . . . 1 . . Best Kill Streak 10 | . 2 4 3 7 10 9 5 2 Combat Bots Only 8 | . 2 4 3 6 8 5 5 2 Max Kills in Single Turn 3 | . 1 1 2 2 3 3 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . 2 2 2 2 . 1 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Hostile Shots Fired 818 | . 36 78 10 143 81 288 53 129 Missed 281 | . 16 28 4 52 25 92 17 47 Damage Taken 7440 | . 217 522 77 1220 795 2968 608 1033 Core 970 | . 27 101 . 94 46 414 15 273 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 89 . 74 . 74 . . . Volleys Fired 210 | . 5 26 4 45 32 58 24 16 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 224 | . 60 91 98 99 144 224 159 179 Shots Fired 485 | . 10 52 8 87 63 147 76 42 Gun 314 | . 10 37 . 53 32 104 52 26 Cannon 135 | . . 15 4 21 27 33 24 11 Launcher 36 | . . . 4 13 4 10 . 5 Special . | . . . . . . . . . Kinetic 132 | . 5 26 . 43 . 3 34 21 Thermal 317 | . 5 26 4 31 59 134 42 16 Explosive 30 | . . . 4 13 4 4 . 5 Electromagnetic 6 | . . . . . . 6 . . Robot Hit Streak 25 | . 2 25 7 18 18 19 21 8 Robot Miss Streak 5 | . 2 3 1 2 2 3 5 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 341 | . 5 38 7 61 47 113 45 25 Core Hits 201 | . 2 14 3 41 36 73 19 13 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 8 | . 1 . . . 2 4 1 . Burn 6 | . . . . . 2 4 . . Meltdown 1 | . . . . . . . 1 . Destroy 1 | . 1 . . . . . . . Melee Attacks 12 | . . . . . . 12 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 12 | . . . . . . 12 . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9787 | . 60 602 349 1930 1320 3767 1011 748 Guns 4206 | . 60 395 . 590 522 1808 571 260 Cannons 2382 | . . 207 61 348 427 643 440 256 Explosions 2962 | . . . 288 992 371 1079 . 232 Melee 237 | . . . . . . 237 . . Ramming . | . . . . . . . . . Kinetic 1287 | . 14 285 . 455 . 14 319 200 Thermal 5330 | . 46 317 61 483 949 2466 692 316 Explosive 2559 | . . . 288 992 371 676 . 232 Electromagnetic 374 | . . . . . . 374 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 237 | . . . . . . 237 . . Highest Corruption 5 | . . . . . . 5 5 5 Average Corruption 3 | . . . . . . 3 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 76 | . . . . . . 35 32 9 Message Errors 21 | . . . . . . 9 9 3 Matter Fused 20 | . . . . . . 9 7 4 Heat Flow Errors 9 | . . . . . . 5 4 . Energy Discharges 3 | . . . . . . 2 1 . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 9 | . . . . . . 4 4 1 Data Loss (major) 7 | . . . . . . 4 3 . Misfires 4 | . . . . . . . 4 . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 81 | . . 1 7 1 . 72 . . Projectiles 14 | . . 1 . . . 13 . . Explosions 46 | . . . 7 1 . 38 . . Melee 21 | . . . . . . 21 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 95 | . . . . 40 14 11 . 30 Shots 4 | . . . . 1 1 1 . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 589 | . . 150 135 313 417 589 150 23 Average Temperature 118 | . . 44 73 82 175 127 65 17 Received Heat Transfer 2394 | . 99 150 42 558 342 573 297 333 Effects 9 | . . . . 2 2 5 . . Shutdowns 2 | . . . . . 1 1 . . Energy Bleed 1 | . . . . . . 1 . . Interference 2 | . . . . 2 . . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . 1 1 . Parts Melted 30 | . . 2 1 1 4 21 1 . Heat Transferred 9651 | . 100 620 111 888 1776 4639 1073 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Peak Influence 569 | . 139 298 182 411 569 517 . . Initial 258 | . . 58 75 70 109 258 . . Average 263 | . 44 158 171 220 253 329 . . Maximum Alert Level 2 | . . 1 . 2 2 2 . . Low Security (%) 31 | 100 100 65 100 39 54 8 . . Level 1 50 | . . 34 . 58 12 65 . . Level 2 17 | . . . . 2 32 26 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 3 . 3 1 10 . . Investigation 4 | . 1 2 . . . 1 . . Extermination 4 | . . . . . . 4 . . Reinforcement 9 | . . 1 . 2 1 5 . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Distress Signals 10 | . 2 2 . 1 4 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 11 21 3 27 21 39 12 10 Peak Tracking Total 8 | . 5 8 3 6 6 8 5 4 Tactical Retreats 9 | . 2 2 . 1 . 3 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Traps Triggered 8 | . 1 2 . 1 3 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . 3 . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Disabled 6 | . . . 2 1 2 1 . . Max in Single Turn 2 | . . . 2 1 1 1 . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Accessed 25 | . 1 4 1 5 7 7 . . Terminals 21 | . 1 4 1 4 7 4 . . Fabricators 3 | . . . . . . 3 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 57 | . 2 10 1 11 19 14 . . Successful 32 | . 1 5 1 6 11 8 . . Failed 25 | . 1 5 . 5 8 6 . . Catastrophic 5 | . . 1 . 1 2 1 . . Database Lockouts . | . . . . . . . . . Manual 44 | . 2 9 . 9 15 9 . . Terminals 49 | . 2 10 1 9 19 8 . . Fabricators 6 | . . . . . . 6 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 13 | . . 1 1 2 6 3 . . Robot Analysis 1 | . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 5 | . . 1 . 1 2 1 . . Terminal Index 1 | . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 17 | . 1 4 . 3 5 4 . . Terminals 15 | . 1 4 . 3 5 2 . . Botnet 15 | . 1 4 . 3 5 2 . . Fabricators 2 | . . . . . . 2 . . Fabnet 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 3 . 4 4 4 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 3 | . . . 1 . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Turns Passed 6148 | 81 161 530 105 848 399 2483 1158 383 Spaces Moved 2737 | 46 91 245 57 407 171 1004 534 182 Core 3 | 2 . . . . . 1 . . Treads 2476 | 44 91 245 57 407 171 1001 343 117 Legs 256 | . . . . . . . 191 65 Wheels . | . . . . . . . . . Hover 2 | . . . . . . 2 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 162 164 164 160 166 163 Average Speed 191 | 155 160 176 162 166 167 215 198 172 Slowest Speed 700 | 160 160 240 162 170 170 700 250 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 26 33 26 52 50 28 78 24 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . . 1 . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug 2 | . . . . . . 2 . . Terrain Destroyed 204 | . . . 20 50 42 52 1 39 Melee 2 | . . . . . . 2 . . Projectile 10 | . . . . 1 7 1 1 . AOE 192 | . . . 20 49 35 49 . 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total 3180 | 53 97 289 61 494 215 1171 583 217 Wait 54 | . . . . 9 . 31 6 8 Move 2729 | 45 90 244 56 406 170 1003 533 182 Hop . | . . . . . . . . . Pick Up 50 | 3 . 12 . 13 . 17 4 1 Fast Attach 47 | 5 1 4 . 3 7 18 7 2 Attach 24 | . . 2 . 5 3 9 1 4 Detach . | . . . . . . . . . Swap 22 | . . . 1 8 3 8 1 1 Drop 32 | . 1 1 . 5 . 15 7 3 Fire 210 | . 5 26 4 45 32 58 24 16 Melee 12 | . . . . . . 12 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 13) 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Evolved 2 slots: Propulsion x2 311 | -9/Materials | Build established: Mutant 582 | -9/Materials | Identified exit to Mines 773 | -9/Materials | Entered Mines 795 | -9/Mines | Discovered new exit (range 12) 857 | -9/Mines | Discovered new exit (range 13) 866 | -9/Mines | Learned Materials machine intel 878 | -9/Mines | Entered Materials 878 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 879 | -8/Materials | Loaded intel: 52 machine locations 1001 | -8/Materials | Garrison activated, responded to threat 1604 | -8/Materials | Identified exit to Storage 1726 | -8/Materials | Entered Storage 1776 | -8/Storage | Identified exit to Factory 1792 | -8/Storage | Identified exit to Recycling 2023 | -8/Storage | Destroyed 8 combat bots 2125 | -8/Storage | Entered Factory 2125 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2599 | -7/Factory | Build established: Scavenger-Gunner 2637 | -7/Factory | Discovered new exit (range 15) 2690 | -7/Factory | Lost 3 parts (1p1n1w) 3106 | -7/Factory | Cargo convoy interrupted 3176 | -7/Factory | Lost 4 parts (1p2n1w) 3311 | -7/Factory | Build established: Scavenger-Tank 3761 | -7/Factory | Build established: Mutant 4035 | -7/Factory | Identified exit to Lower Caves 4198 | -7/Factory | Core integrity fell below 50% 4212 | -7/Factory | Lost 4 parts (1p2u1w) 4608 | -7/Factory | Entered Lower Caves 4810 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4858 | -7/Lower Caves | Build established: Scavenger-Gunner 5289 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5564 | -7/Lower Caves | Encountered a Warlord checkpoint 5762 | -7/Lower Caves | Discovered new exit (range 3) 5766 | -7/Lower Caves | Entered another Lower Caves area 5841 | -7/Lower Caves | Spotted B-75 Beast 5914 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5914 | -7/Lower Caves | Encountered a Warlord checkpoint 5932 | -7/Lower Caves | Core integrity fell below 20% 6065 | -7/Lower Caves | Learned location of 1 exit from Factory 6149 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 06123_ Critical hit (Burn: +37). 06127_ Hvy. Ion Cannon destroyed. 06128_ Lgt. Treads destroyed. 06130_ Carbon-fiber Leg destroyed. 06130_ G-47 Trooper destroyed. 06133_ Arm. Treads destroyed. 06134_ Aluminum Leg fries itself beyond repair. 06136_ G-50 Soldier destroyed. 06136_ Med. Treads destroyed. 06136_ Hvy. Rocket Launcher destroyed. 06139_ Hvy. Battle Rifle destroyed. 06141_ Particle Gun fries itself beyond repair. 06142_ Adv. Heat Sink fries itself beyond repair. 06142_ Aluminum Leg destroyed. 06142_ Lgt. Nuclear Core destroyed. 06142_ Knocked back. 06143_ Acquired 6 matter. 06144_ The unstable cave ceiling collapses. 06148_ Dropped Hvy. Laser. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##########???????????????? | | ????????????????????????# """ ??????????????? | | ?###???####????????######@ """""" #?????????????? | | ?# ##?## ########## # % "" """ ??????????????? | | ?# #?# ## % """ ??????????????? | | ## ### # """ ??????????????? | | # ## """ ?????????????? | | # ## % " ??????????????? | | ## # #?????????????? | | ## ### # #####?????????????? | | ### ###?# # ##?????????????????? | | ##?# ###### # ##??????????????????? | | # ##??# ### BB ? ???????????????????? | | ####???# ## BB ? ??????????????????? | | ?????#?###### ## ??????????????????? | | ????## ##??# ?????????????????? | | #### ##?# ## ????????????????? | | #???$ ?? ????????????????? | | % # ##?# ???? ????????????????? | | ##### #### ## ???????????????????????????? | | #??? # #??# ????????????????????????????? | | #???# #?? ?????????????????????????????? | | ##???# #?? #????????????????????????????? | | #????# #?# ##????????????????????????????? | | ##????# #### #?????????????????????????????? | | #?????# ### ?????????????????????????????? | | ??????# ## # ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: EX 25 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakChromaticCompressor Manual? 0 Play Time 01:04:51 Cumulative 167.0 hours Start 2025.04.12 @ 13:12:24 End 2025.04.12 @ 14:44:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65854117-2c05-471c-8fb0-48cd7831e9b9