Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 15:36:10 Player: HabNab Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (2) 10 Value Destroyed (36) 36 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1026 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Ion Engine Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Heat Sink Small Storage Unit ECM Suite > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Hover Unit Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 12 | 6 1 5 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover 3 | . . 3 Flight . | . . . Utility 3 | 1 1 1 Device 2 | . 1 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 . 1 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 1 8 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 2 | . . 2 Weapon 3 | . 1 2 Highest Loss Streak 8 | . 1 8 Average Slot Usage (%) 87 | . 97 77 Engine 11 | . 14 8 Wheel 14 | . 28 . Hover 11 | . . 23 Device 15 | . 12 19 Storage 12 | . 14 11 Energy Gun 10 | . 13 6 Ballistic Gun 11 | . 14 8 Naked Turns . | . . . Heaviest Build 13 | 12 13 13 Greatest Support 26 | 26 26 18 Greatest Overweight (x) 3 | 3 . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 3 6 5 Average Carried 2 | 1 3 1 Final Capacity 6 | 6 6 6 Final Carried 6 | 2 6 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 283 | 240 43 . Remotely . | . . . Salvage Created 98 | . 98 . Parts 3 | . 3 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 1 | . 1 . Guns 1 | . 1 . Classes Destroyed 2 | . 2 . Hauler 1 | . 1 . Grunt 1 | . 1 . Best Kill Streak 1 | . 1 . Combat Bots Only 1 | . 1 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1004 | . 160 844 Core 448 | . 43 405 Absorbed by Shields . | . . . Core Remaining (%) 91 | 100 82 . Volleys Fired 15 | . 15 . Largest 2 | . 2 . Hottest 60 | . 60 . Shots Fired 30 | . 30 . Gun 30 | . 30 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 15 | . 15 . Thermal . | . . . Explosive . | . . . Electromagnetic 15 | . 15 . Robot Hit Streak 6 | . 6 . Robot Miss Streak 4 | . 4 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 17 | . 17 . Core Hits 5 | . 5 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 186 | . 186 . Guns 186 | . 186 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 58 | . 58 . Thermal . | . . . Explosive . | . . . Electromagnetic 128 | . 128 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 108 | . 108 . Average Temperature 45 | . 45 . Received Heat Transfer 228 | . 75 153 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 101 | . 101 88 Initial 38 | . . 38 Average 47 | . 47 61 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | . 8 5 Peak Tracking Total 4 | . 3 4 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 11 . Successful 4 | . 4 . Failed 7 | . 7 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Prototype ID Bank 2 | . 2 . Level Access Points 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 452 | 58 201 193 Spaces Moved 290 | 42 147 101 Core 63 | 17 . 46 Treads . | . . . Legs . | . . . Wheels 172 | 25 147 . Hover 55 | . . 55 Flight . | . . . Fastest Speed 50 | 50 90 52 Average Speed 92 | 110 90 88 Slowest Speed 200 | 200 90 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 3 41 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 444 | 50 188 206 Wait 120 | . 22 98 Move 288 | 41 146 101 Hop . | . . . Pick Up 7 | 3 4 . Fast Attach 6 | 5 1 . Attach 6 | 1 . 5 Detach . | . . . Swap . | . . . Drop 2 | . . 2 Fire 15 | . 15 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 13) 194 | -10/Materials | Identified exit to Materials 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 434 | -9/Materials | Core integrity fell below 50% 448 | -9/Materials | Core integrity fell below 20% 453 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 00248_ Destroyed Sensor Array. 00257_ EM Pulse Gun destroyed. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=MATERIALS GOAL=ESCAPE 00261_ Dropped Com. Wheel. 00262_ Dropped Wheel. 00280_ K-01 Serf collects debris. 00282_ R-06 Scavenger collects Com. Wheel. 00282_ K-01 Serf collects debris. 00391_ Hover Unit destroyed. 00403_ Lgt. Assault Rifle destroyed. 00403_ Sml. Laser destroyed. 00404_ Ion Engine destroyed. 00404_ S-10 Pest destroyed. 00407_ Hover Unit destroyed. 00414_ Heat Sink destroyed. 00426_ R-06 Scavenger collects Lgt. Ion Engine. 00430_ R-06 Scavenger collects Flight Unit. 00440_ ECM Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????#????????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ???##????????????????? | | ????????????????????# ??# ????????????????? | | ????????????????????# ??# #????????????????? | | ????????????????????# ### ###??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# # Y #??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# ##??????????????? | | ????????????????????# @ #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# s #######+###?????? | | ????????????????????# s #?????? | | ????????????????????+ +?????? | | ????????????????????# #?????? | | ????????????????????######=% ##+#####+##?????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #########???????? | | ?????????????????????????# # ! #?????### | | ?????????????????????????# # #???? # | | ?????????????????????????# # #???? # | | ?????????????????????????# + #??? # | | ?????????????????????????# # #??? # | | ?????????????????????????# #######+### # | | ?????????????????????????# # # | | ?????????????????????????# + # | | ?????????????????????????# # # | | ?????????????????????????# ##+##### # # | | ?????????????????????????# # ??# #? # | | ?????????????????????????##### + #? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 53 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialArcMaul Manual? 0 Play Time 00:05:32 Cumulative 3.2 hours Start 2021.06.30 @ 15:31:55 End 2021.06.30 @ 15:36:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfcd6b29-920d-403d-af25-5d469511ba3b