Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 14:23:07 Player: lucky255 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (2493) 2493 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (898) 898 TOTAL SCORE: 8086 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 252 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 283/300 Energy 100/100 System Corruption 44% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Salvage Targeting Computer Target Analyzer Improved Target Analyzer Improved Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Salvage Targeting Computer Improved Targeting Computer Target Analyzer Core Analyzer Kinecellerator Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Fission Core Armored Treads Advanced Treads Improved VSS Leg Advanced Heat Sink Target Analyzer Improved Target Analyzer Kinecellerator Weapon Cycler Advanced ECM Suite Advanced ECM Suite Improved Power Shielding Improved Medium Armor Plating Improved Proton Missile Launcher Heavy Rocket Launcher [Rating: 75] Favorites ----------- Power Fusion Compressor Engine Improved Deuterium Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Missile Launcher Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . 2 . . . 6 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 7 | . . 1 . . . 4 2 . . Weapon . | . . . . . . . . . . Parts Attached 107 | 5 7 19 2 15 8 17 15 3 16 Power 13 | 1 2 2 . . 2 2 2 1 1 Engine 8 | 1 2 2 . . 1 1 . 1 . Core 5 | . . . . . 1 1 2 . 1 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 5 1 10 1 4 4 . 2 Treads 15 | 2 . 2 . 6 1 4 . . . Leg 14 | . . 3 1 4 . . 4 . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | . 3 6 . 2 2 8 6 1 7 Device 14 | . 1 2 . 1 1 4 4 . 1 Storage 4 | . 1 2 . . . . . . 1 Processor 6 | . . 1 . . . 1 2 . 2 Hackware . | . . . . . . . . . . Protection 11 | . 1 1 . 1 1 3 . 1 3 Artifact . | . . . . . . . . . . Weapon 30 | 2 2 6 1 3 3 3 3 1 6 Energy Gun 6 | 2 1 1 1 . 1 . . . . Energy Cannon 3 | . . 3 . . . . . . . Ballistic Gun 6 | . . 1 . . 1 1 1 1 1 Ballistic Cannon 5 | . . . . . . 2 2 . 1 Launcher 9 | . 1 1 . 2 1 . . . 4 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . . . Parts Lost 46 | . . 8 . . 2 1 5 6 24 Power 6 | . . 2 . . . . 1 . 3 Propulsion 9 | . . 1 . . . . 2 2 4 Utility 19 | . . 3 . . 1 1 1 2 11 Weapon 12 | . . 2 . . 1 . 1 2 6 Highest Loss Streak 16 | . . 3 . . 2 1 2 4 16 To Critical Strikes 3 | . . 1 . . . . . 1 1 Average Slot Usage (%) 92 | . 98 92 100 92 99 99 98 79 31 Engine 6 | . 14 9 11 11 2 6 3 3 . Core 4 | . . . . . 8 5 6 7 . Treads 19 | . 28 15 . 27 33 26 16 . . Leg 6 | . . 14 33 5 . . 5 13 3 Device 8 | . 12 8 . . 3 13 16 12 2 Storage 7 | . . 10 11 11 11 6 5 5 3 Processor 13 | . . 1 11 11 11 13 23 23 13 Protection 7 | . 13 10 11 4 7 12 5 4 3 Energy Gun 3 | . 18 7 6 . 5 . . . . Ballistic Gun 3 | . . 4 11 . 5 2 5 4 . Ballistic Cannon 2 | . . . . . . 9 5 1 . Launcher 3 | . 9 1 . 11 5 . . . 1 Slashing Weapon 2 | . . . . 9 4 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 9 15 40 38 44 44 69 68 50 44 Greatest Support 91 | 40 40 60 51 60 68 91 85 71 36 Greatest Overweight (x) 5 | . . . . . . . 1 1 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 15 15 15 Average Capacity 13 | 5 5 12 15 15 15 15 15 15 6 Most Carried 15 | 3 5 13 12 15 15 15 15 15 15 Average Carried 11 | 1 4 8 11 10 12 13 14 14 4 Final Capacity 15 | 5 5 15 15 15 15 15 15 15 5 Final Carried 15 | 2 5 11 12 11 15 15 13 15 . Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Matter Collected 2818 | 249 74 446 . 74 431 299 489 617 139 Remotely . | . . . . . . . . . . Salvage Created 2425 | . 111 1128 . . 210 159 426 240 151 Parts 144 | . 6 71 . . 5 15 27 18 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 6 | . . 6 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 11 . . 14 2 Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 55 | . 5 22 . . 5 4 10 6 3 Melee 1 | . . . . . . . . . 1 Guns 21 | . 5 6 . . 1 1 2 4 2 Cannons 23 | . . 10 . . . 3 8 2 . AOE 10 | . . 6 . . 4 . . . . Classes Destroyed 14 | . 2 7 . . 3 1 1 . . Worker 4 | . . 3 . . . . 1 . . Builder 4 | . . 3 . . . 1 . . . Tunneler 1 | . . 1 . . . . . . . Recycler 1 | . . 1 . . . . . . . Mechanic 1 | . . 1 . . . . . . . Watcher 1 | . . . . . . . 1 . . Swarmer 11 | . 3 . . . . . 3 5 . Grunt 20 | . 2 14 . . . . 2 . 2 Brawler 4 | . . 3 . . . . . . 1 Sentry 7 | . . 5 . . 1 . . 1 . Specialist 2 | . . . . . 2 . . . . Hunter 3 | . . . . . 1 1 1 . . Programmer 7 | . . . . . . 3 4 . . Behemoth 1 | . . . . . 1 . . . . Decomposer 1 | . . . . . . . . 1 . Best Kill Streak 8 | . 5 8 . . 3 1 3 5 2 Combat Bots Only 5 | . 5 4 . . 3 1 3 5 2 Max Kills in Single Turn 2 | . 1 2 . . 2 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . . 2 . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Hostile Shots Fired 662 | . 28 135 . . 92 63 110 77 157 Missed 188 | . 3 44 . . 29 27 27 22 36 Damage Taken 8320 | . 211 1510 . . 880 456 1616 985 2662 Core 1444 | . 34 286 . . 97 15 142 133 737 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 185 | . 7 40 . . 6 56 . . 76 Regen/Repaired (Parts) 315 | . . 10 . 305 . . . . . Core Remaining (%) 72 | 100 86 . . . 4 98 . . . Volleys Fired 178 | . 12 59 . . 15 15 38 20 19 Largest 2 | . 2 2 . . 2 2 2 1 2 Hottest 112 | . 100 112 . . 88 97 85 44 90 Shots Fired 313 | . 24 114 . . 26 32 76 20 21 Gun 165 | . 24 59 . . 8 10 38 10 16 Cannon 114 | . . 43 . . . 22 38 10 1 Launcher 34 | . . 12 . . 18 . . . 4 Special . | . . . . . . . . . . Kinetic 191 | . . 42 . . 4 32 76 20 17 Thermal 28 | . 24 4 . . . . . . . Explosive 31 | . . 12 . . 18 . . . 1 Electromagnetic 63 | . . 56 . . 4 . . . 3 Robot Hit Streak 25 | . 5 25 . . 18 8 9 7 9 Robot Miss Streak 5 | . 4 1 . . 1 2 5 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 212 | . 13 85 . . 23 16 46 14 15 Core Hits 129 | . 7 52 . . 15 7 18 11 19 Critical Kills 3 | . . . . . . . 1 1 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 13 | . 2 . . . . . 6 3 2 Burn 2 | . 2 . . . . . . . . Destroy 4 | . . . . . . . 1 1 2 Blast 7 | . . . . . . . 5 2 . Melee Attacks 2 | . . . . . 2 . . . . Impact . | . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6247 | . 167 2407 . . 1033 480 1332 351 477 Guns 2031 | . 167 617 . . 121 105 517 157 347 Cannons 2228 | . . 856 . . . 375 794 164 39 Explosions 1836 | . . 918 . . 876 . . . 42 Melee 36 | . . . . . 36 . . . . Ramming 116 | . . 16 . . . . 21 30 49 Kinetic 3014 | . . 453 . . 63 480 1311 321 386 Thermal 455 | . 167 288 . . . . . . . Explosive 1571 | . . 678 . . 876 . . . 17 Electromagnetic 1055 | . . 972 . . 58 . . . 25 Impact . | . . . . . . . . . . Slashing 36 | . . . . . 36 . . . . Piercing . | . . . . . . . . . . Highest Corruption 43 | . . 9 9 9 2 2 2 2 43 Average Corruption 3 | . . 9 9 9 1 1 1 2 28 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 84 | . . 15 . 3 14 12 13 15 12 Message Errors 25 | . . 3 . 2 7 3 3 4 3 Matter Fused 19 | . . 6 . . 1 2 4 3 3 Heat Flow Errors 9 | . . . . . 2 1 1 4 1 Energy Discharges 5 | . . 2 . . . 1 1 1 . Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 8 | . . 1 . 1 . 3 2 1 . Data Loss (major) 5 | . . . . . 3 . . 1 1 Misfires 4 | . . . . . 1 2 . . 1 Alerts 4 | . . 2 . . . . 1 1 . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 201 | . . 48 . . . 38 63 7 45 Projectiles 101 | . . . . . . 38 63 . . Explosions 93 | . . 48 . . . . . . 45 Melee 7 | . . . . . . . . 7 . Knockbacks 13 | . . . . . . 6 5 1 1 Impact 1 | . . . . . . . . . 1 Kinetic 12 | . . . . . . 6 5 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 427 | . . 288 . . 24 . . . 115 Shots 15 | . . 10 . . 1 . . . 4 Rammed 5 | . . . . . . . . . 5 Targets Rammed 31 | . . 1 . . . . 2 5 23 Kicked 26 | . . 1 . . . . 2 5 18 Crushed . | . . . . . . . . . . Highest Temperature 466 | . 466 123 . . 394 244 334 206 128 Average Temperature 80 | . 249 31 . . 142 50 72 49 27 Received Heat Transfer 1762 | . 48 531 . . 490 . 108 90 495 Effects 4 | . 3 . . . 1 . . . . Shutdowns 2 | . 2 . . . . . . . . Energy Bleed 2 | . 1 . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 2 1 . . . 1 . . . Heat Transferred 1077 | . 629 448 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Peak Influence 531 | . 150 531 207 . . 65 191 . . Initial 207 | . . 63 207 . . 12 . . . Average 89 | . 15 217 207 . . 19 89 . . Maximum Alert Level 2 | . . 2 1 . . . . . . Low Security (%) 86 | 100 100 50 . . . 100 100 . . Level 1 11 | . . 40 100 . . . . . . Level 2 2 | . . 9 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 5 . . . 3 2 . . Investigation 4 | . 1 3 . . . . . . . Extermination 5 | . . . . . . 3 2 . . Reinforcement 2 | . . 2 . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Distress Signals 5 | . 1 2 . . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . 8 34 . . 13 4 14 6 5 Peak Tracking Total 6 | . 6 6 . . 4 1 6 5 3 Tactical Retreats 7 | . . 4 . . 1 . 2 . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Traps Triggered 3 | . . 1 . . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Machines Disabled 5 | . . 2 . . . . 3 . . Max in Single Turn 1 | . . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Machines Accessed 11 | . 2 6 . 1 . 2 . . . Terminals 5 | . 2 2 . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 2 | . . 2 . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 6 21 . 4 . 5 . . . Successful 16 | . . 10 . 4 . 2 . . . Failed 20 | . 6 11 . . . 3 . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . . . . 3 . 4 6 . . Terminals 12 | . 6 4 . . . 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . 4 . . . . . . . Recycling Units 11 | . . 11 . . . . . . . Scanalyzers 5 | . . 2 . . . 3 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . 3 . 4 . 1 . . . Record 1 | . . 1 . . . . . . . Part Schematic 4 | . . . . 4 . . . . . Open DSF 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 3 | . . 2 . . . 1 . . . Insert Component 2 | . . 1 . . . 1 . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 4 . . . 2 . . . Full Trace Events 3 | . 1 2 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 20 | . . 1 . 19 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 123 | . . 123 . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Total Allies 6 | . . . . 6 . . . . . Largest Group 6 | . . . . 6 6 . . . . Highest-Rated Group 345 | . . . . 345 345 . . . . Highest-Rated Ally 96 | . . . . 96 96 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 36 | . . . . . 36 . . . . Total Damage 1102 | . . . . . 1102 . . . . Kills 10 | . . . . . 10 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 2 . . 3 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 2 . . Active Garrisons 1 | . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Turns Passed 11374 | 85 688 1337 71 2290 1512 1739 1583 1829 240 Spaces Moved 6327 | 67 251 699 52 1376 886 973 846 1059 118 Core 106 | 30 . . . . . . . . 76 Treads 4271 | 37 251 373 . 1120 886 973 631 . . Legs 1950 | . . 326 52 256 . . 215 1059 42 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 130 130 130 160 161 112 110 50 Average Speed 155 | 110 160 146 130 154 160 163 153 165 88 Slowest Speed 300 | 160 160 160 130 160 160 165 238 190 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 4 41 40 20 87 62 15 14 84 14 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 7 | . . . . 2 1 . 4 . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 10 | . . . . 3 2 . . 4 1 Spaces Dug 8 | . . . . . . 4 4 . . Terrain Destroyed 241 | . . 109 . . 56 8 36 5 27 Melee . | . . . . . . . . . . Projectile 38 | . . . . . . 8 20 5 5 AOE 203 | . . 109 . . 56 . 16 . 22 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Total 7562 | 78 511 900 54 1544 959 1098 1062 1121 235 Wait 735 | . 237 94 . 124 11 54 133 31 51 Move 6318 | 66 250 698 51 1375 885 972 845 1058 118 Hop . | . . . . . . . . . . Pick Up 119 | 7 5 22 1 12 22 23 17 4 6 Fast Attach . | . . . . . . . . . . Attach 63 | 5 2 13 . 7 2 8 8 2 16 Detach 9 | . . 2 . 5 . 1 1 . . Swap 46 | . 5 6 2 10 6 9 7 1 . Drop 61 | . . 5 . 11 16 16 11 . 2 Fire 178 | . 12 59 . . 15 15 38 20 19 Melee 2 | . . . . . 2 . . . . Ram 5 | . . . . . . . . . 5 Kick 26 | . . 1 . . . . 2 5 18 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 756 | -10/Materials | Discovered new exit (range 12) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 868 | -9/Materials | Repaired Sensor Array 1838 | -9/Materials | Lost 3 parts (2u1w) 1932 | -9/Materials | Core integrity fell below 50% 2100 | -9/Materials | Discovered new exit (range 7) 2111 | -9/Materials | Entered Mines 2170 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2182 | -9/Mines | Entered Zion 2232 | -7/Zion | Given A8's code to call for help 2242 | -7/Zion | Discovered new exit (range 16) 2299 | -7/Zion | System corruption cleaned by Quarantine Array 2336 | -7/Zion | Learned location of Warlord (-5) 3038 | -7/Zion | Imprinted 3040 | -7/Zion | Declared Zion's savior 3147 | -7/Zion | Found Relay Coupler [Programmer] 3164 | -7/Zion | Found Relay Coupler [Programmer] 3420 | -7/Zion | Visited the Megawrench Repair Shop 3420 | -7/Zion | Megawrench repaired 7 parts 3558 | -7/Zion | Learned Factory repair station intel 3747 | -7/Zion | Learned Factory fabricator intel 3925 | -7/Zion | Found Relay Coupler [Programmer] 4069 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4074 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4388 | -7/Zion | Learned Factory garrison access intel 4472 | -7/Zion | Entered Proximity Caves 4472 | -6/Proximity Caves | Accompanied by 6 allies 4476 | -6/Proximity Caves | Core integrity fell below 20% 4690 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 4691 | -6/Proximity Caves | Learned Factory trap positions 4738 | -6/Proximity Caves | Learned location of Extension (-6) 4784 | -6/Proximity Caves | Spotted B-75 Beast 4837 | -6/Proximity Caves | Lost 5 allies 4911 | -6/Proximity Caves | Build established: Scavenger-Mutant 5100 | -6/Proximity Caves | Destroyed B-75 Beast 5192 | -6/Proximity Caves | Found Prototype Device 5715 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5941 | -6/Proximity Caves | Discovered new exit (range 6) 5984 | -6/Proximity Caves | Entered Factory 5984 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 5985 | -6/Factory | Identified exit to Extension 5986 | -6/Factory | Loaded intel: 93 trap records 5987 | -6/Factory | Loaded intel: 6 fabricator locations 5987 | -6/Factory | Identified Exp. Thermal Shield 5988 | -6/Factory | Loaded intel: 6 repair station locations 5989 | -6/Factory | Loaded intel: 4 garrison access locations 7405 | -6/Factory | Terminal network hard line cut 7601 | -6/Factory | Discovered new exit (range 16) 7723 | -6/Factory | Entered another Factory area 7723 | -5/Factory | Evolved 2 slots: Utility x2 8508 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8585 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8738 | -5/Factory | Discovered new exit (range 14) 9246 | -5/Factory | Terminal network hard line cut 9306 | -5/Factory | Entered Upper Caves 9425 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9487 | -5/Upper Caves | Learned Factory interactive machine intel 9593 | -5/Upper Caves | Identified exit to Upper Caves 9604 | -5/Upper Caves | Learned location of 1 exit from Factory 9768 | -5/Upper Caves | Lost 4 parts (2n1u1w) 11135 | -5/Upper Caves | Entered another Upper Caves area 11148 | -5/Upper Caves | System corruption reached 10% 11197 | -5/Upper Caves | Core integrity fell below 50% 11229 | -5/Upper Caves | Learned Factory non-interactive machine intel 11253 | -5/Upper Caves | Lost 16 parts (2p3n8u3w) 11288 | -5/Upper Caves | System corruption reached 30% 11304 | -5/Upper Caves | Core integrity fell below 20% 11338 | -5/Upper Caves | Lost 6 parts (1p1n2u2w) 11375 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Acquired 5 matter. Acquired 35 matter. YAJ:VLXZB1%D5HOJM 0YT:TUZ0RN5F Searching scrap... Found Imp. Heavy Armor Plating. Found Hvy. Shock Bomb Launcher. Found 16 Matter. Acquired Hvy. Shock Bomb Launcher. Acquired Imp. Heavy Armor Plating. System corrupted: FCS attempts to trigger Hvy. Shock Bomb Launcher. Hvy. Shock Bomb Launcher destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. System corrupted: Substantial component data lost. P-70 Sage resets P-70 Sage, system corruption cleaned. Imp. Heavy Armor Plating destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????# ! #????????????? | | ????????????????????????# ##### % #????????????? | | ???????????????????????## #???## !#????????????? | | ??????????????????????## #????## #????????????? | | ??????????????????????# # #?????# #????????????? | | ??????????????????????# ##????# ##### #??? | | ??????????????????##### #????# | | ?????????????????## ###????# #######??????? | | ?????????????????# # ##??????## #???????? ???? | | ?????????????????# ## ??????# #??????? #???? | | ?????????????????# ## ?????# #?????? #???? | | ?????????????????# # #????# #????? ????? | | ?????????????????# # #???# #???? #?????? | | ?????????????????# ### #?## #??? #??? | | ?????????????????# #??# ## ### ### | | ?????????????????# #??# | | ????????????????# #?# | | ????????????????# #?#### ## | | ????????????????## #????## ## ##?? | | ?????????????????# ######## #### #??? ? | | ????????????????? ## #???? ?? | | ????????????????? ## ?# ## #????? ##? | | ???????????????# ## ## " #??????? #?? | | ???????????? ### ## ## #???????? #?? | | ??????????? #####???????????? | | ??????????????? # @ #???????????????? | | ??????????????? ##### p #???????????????? | | ???????????????? ????# "" p #???????????????? | | ?????????????????????# "" %#???????????????? | | ?????????????????????# "" #???????????????? | | ?????????????????????# """ #???????????????? | | ?????????????????????# "" #???????????????? | | ?????????????????????# "" #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????#############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 45 Energy Capacity 500 Matter Stores 350 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 600 Resistance: TH 30 Core Shielding 20 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Remote Force Field | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Robot Schematics ------------------ D-53 Grenadier | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Help From High Places Hey, That's Mine! I'm Back, Baby! Remodeling Robot Respite Serviceable Loadout System Compromised The More The Merrier The One Challenges ------------ None Game ------ Seed PointyHeatBlade Manual? 0 Play Time 02:17:20 Cumulative 5.3 hours Start 2024.04.21 @ 23:40:20 End 2024.04.22 @ 14:23:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2c0b98a2-0f2f-4dc3-8de3-f0dba0e65cd0