Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 09:29:33 Player: Shimejimeji Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (3782) 3782 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2257) 2257 TOTAL SCORE: 10054 Bonus ------- High Alert Combat Kills 535 Follower Combat Kills 1069 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -47 Cogmind --------- Core Integrity 0/700 Matter 74/300 Energy 78/160 System Corruption 5% Temperature Warning (345) Movement Core (450) Ox8 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Cooling System Improved Sensor Array Hardened Medium Armor Plating Hardlight Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Beamcaster Beamcaster Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Backup Power III Improved Treads Armored Treads Cooling System Hardened Medium Armor Plating Graphene Brace Hardlight Generator Particle Cannon High-powered Shotgun High-powered Shotgun Battle Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Slots Evolved 6 | . . . 2 . 2 . 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . . . 2 . 1 . . . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 68 | 6 1 4 9 2 5 14 2 5 8 12 Power 16 | 1 1 . 1 . 1 2 1 1 3 5 Engine 6 | 1 . . . . 1 2 . . 2 . Core 9 | . 1 . 1 . . . 1 . 1 5 Reactor 1 | . . . . . . . . 1 . . Propulsion 17 | 2 . . 2 2 1 5 . . 4 1 Treads 5 | . . . . . . 3 . . 1 1 Leg 10 | . . . 2 2 1 2 . . 3 . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 1 . 2 4 . 1 2 1 1 . 2 Device 5 | . . . . . 1 2 . 1 . 1 Storage 4 | 1 . . 2 . . . 1 . . . Processor 4 | . . 1 2 . . . . . . 1 Hackware . | . . . . . . . . . . . Protection 1 | . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 . 2 2 . 2 5 . 3 1 4 Energy Gun 7 | 1 . . 1 . . 3 . 2 . . Energy Cannon 2 | . . 1 . . . . . . . 1 Ballistic Gun 4 | 1 . . 1 . 1 1 . . . . Ballistic Cannon 7 | . . 1 . . 1 . . 1 1 3 Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . Parts Lost 40 | . . 1 4 . 3 9 . . 1 22 Power 12 | . . . 1 . 1 2 . . 1 7 Propulsion 13 | . . . 2 . 1 4 . . . 6 Utility 2 | . . . . . 1 . . . . 1 Weapon 13 | . . 1 1 . . 3 . . . 8 Highest Loss Streak 15 | . . 1 3 . 2 4 . . 1 15 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | 3 5 6 6 8 9 8 6 10 14 12 Power 1 | . 1 . . . . . . . 2 1 Propulsion 2 | 1 2 2 2 2 2 2 1 1 2 1 Utility 2 | . . . . 1 1 1 2 3 3 4 Weapon 4 | . 2 3 3 4 5 3 3 5 5 4 Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . 2 1 1 1 4 . . 1 3 2 Power 1 | . . 1 . . . . . . . . Propulsion 3 | . . . . 1 . . . 1 1 . Utility 3 | . . . 1 . . . . . . 2 Weapon 8 | . 2 . . . 4 . . . 2 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 85 100 96 100 90 89 92 100 99 94 Engine 2 | . 9 . . . . 8 7 3 2 . Core 7 | . 4 14 10 11 8 . . 7 6 9 Reactor 1 | . . . . . . . . 3 4 3 Treads 6 | . . . . . . 2 23 23 7 17 Leg 11 | . . . 15 22 20 20 . . 15 2 Wheel 4 | . 28 28 5 . . . . . . . Device 5 | . . . . . 7 4 7 8 15 6 Storage 9 | . 14 14 11 11 9 9 7 7 7 7 Processor 22 | . . 12 30 33 27 27 23 21 15 23 Energy Gun 5 | . 14 3 . . . 4 7 11 15 1 Energy Cannon 3 | . . 10 11 11 . . . . . . Ballistic Gun 6 | . 14 10 1 11 13 5 15 10 . . Ballistic Cannon 5 | . . 3 8 . 3 3 . . 7 19 Peak Build Rating 51 | 6 8 11 17 21 33 26 30 43 51 51 Average Rating 27 | 5 6 9 15 19 30 22 27 35 47 44 On Entrance 20 | . 6 8 10 17 21 22 24 30 42 47 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 11 13 16 21 21 23 30 42 57 60 61 Greatest Support 63 | 26 26 26 26 28 38 63 63 63 63 63 Greatest Overweight (x) 11 | . . . 1 1 . 7 . . 1 11 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 15 15 15 15 Average Capacity 11 | 7 8 8 9 10 10 10 10 15 15 15 Most Carried 15 | 5 8 8 8 10 10 10 8 14 15 15 Average Carried 9 | 3 5 6 6 8 9 8 6 10 14 12 Final Capacity 15 | 8 8 8 10 10 10 10 15 15 15 15 Final Carried 14 | 4 8 6 8 9 8 8 6 11 14 5 Class Distribution -------------------- 55% | Mutant 24% | Scavenger-Gunner 16% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Matter Collected 2306 | 199 81 35 182 108 145 444 29 56 324 703 Remotely . | . . . . . . . . . . . Salvage Created 3250 | . 142 154 509 189 358 498 60 . 595 745 Parts 148 | . 7 8 21 4 23 15 2 . 25 43 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . . 1 1 . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Combat Hostiles Destroyed 82 | . 2 2 12 5 9 11 1 . 14 26 Guns 34 | . 2 2 . 3 7 7 1 . 9 3 Cannons 43 | . . . 12 2 2 . . . 4 23 AOE 4 | . . . . . . 4 . . . . Classes Destroyed 12 | . 3 1 2 1 . 1 . . 3 1 Worker 2 | . . . . . . 2 . . . . Recycler 3 | . . 1 . . . 1 . . 1 . Operator 2 | . 1 . 1 . . . . . . . Watcher 6 | . 1 . . . 4 1 . . . . Swarmer 12 | . . . . 2 4 . . . 1 5 Cutter 6 | . . . . . . . . . 3 3 Grunt 37 | . 2 2 5 2 3 7 1 . 4 11 Brawler 2 | . . . 1 . . 1 . . . . Sentry 17 | . . . 6 1 2 3 . . 2 3 Specialist 1 | . . . . . . . . . . 1 Hunter 1 | . . . . . . . . . 1 . Programmer 6 | . . . . . . . . . 3 3 Best Kill Streak 6 | . 1 2 2 2 5 6 1 . 4 5 Combat Bots Only 5 | . 1 2 2 2 5 5 1 . 3 5 Max Kills in Single Turn 3 | . 1 1 2 1 1 3 1 . 2 2 Gunslinging 1 | . . . . . . 1 . . . . Exploded 3 | . . . . . . 3 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Hostile Shots Fired 617 | . 7 9 38 15 60 70 2 . 61 355 Missed 182 | . 4 . 11 4 22 20 1 . 24 96 Hits 435 | . 3 9 27 11 38 50 1 . 37 259 Melee 4 | . . . . . . . . . . 4 Projectile 431 | . 3 9 27 11 38 50 1 . 37 255 AOE 6 | . . . . . . 1 . . 3 2 Critical Strikes 17 | . . 1 2 . 2 3 . . 1 8 Actively Blocked 3 | . . . . . . . . . . 3 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 5958 | . 41 125 477 117 474 914 16 18 587 3189 Core 1084 | . 12 13 74 17 68 182 . . 52 666 Absorbed by Shields 4 | . . . . . . . . . . 4 Regen/Repaired (Parts) 406 | . . . . . . . . 71 115 220 Core Remaining (%) 80 | 100 . 90 . 77 . 54 . . . . Volleys Fired 223 | . 18 10 27 17 29 32 1 2 31 56 Largest 3 | . 2 2 2 2 2 2 3 3 3 3 Hottest 190 | . 60 80 93 83 58 111 95 95 190 190 Shots Fired 505 | . 36 18 54 34 58 51 3 6 93 152 Gun 241 | . 36 16 . 17 38 34 3 6 62 29 Cannon 255 | . . 2 54 17 20 8 . . 31 123 Launcher 9 | . . . . . . 9 . . . . Special . | . . . . . . . . . . . Kinetic 304 | . 18 10 27 17 58 22 2 4 31 115 Thermal 164 | . . 2 27 17 . 19 . . 62 37 Explosive 9 | . . . . . . 9 . . . . Electromagnetic 28 | . 18 6 . . . 1 1 2 . . Robot Hit Streak 24 | . 7 7 24 10 9 8 10 9 17 21 Robot Miss Streak 4 | . 3 2 2 3 4 2 1 2 2 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 353 | . 21 13 42 24 38 40 2 6 66 101 Core Hits 166 | . 8 7 18 7 27 27 3 1 23 45 Critical Kills 3 | . . . . . 3 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 22 | . 1 . 3 . 5 3 . . 2 8 Burn 6 | . . . . . . 2 . . 2 2 Destroy 4 | . . . . . 3 1 . . . . Blast 11 | . . . 3 . 2 . . . . 6 Corrupt 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8065 | . 272 176 834 401 692 1456 41 103 1595 2495 Guns 3303 | . 271 118 . 185 449 605 41 103 1091 440 Cannons 3853 | . . 18 826 195 241 60 . . 458 2055 Explosions 755 | . . . . . . 755 . . . . Melee . | . . . . . . . . . . . Ramming 154 | . 1 40 8 21 2 36 . . 46 . Kinetic 4316 | . 82 77 425 185 690 316 18 103 458 1962 Thermal 2575 | . . 18 401 195 . 337 . . 1091 533 Explosive 755 | . . . . . . 755 . . . . Electromagnetic 265 | . 189 41 . . . 12 23 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 1 5 Average Corruption 1 | . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . . . . . . . . 9 15 Message Errors 6 | . . . . . . . . . 1 5 Matter Fused 5 | . . . . . . . . . 2 3 Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . . . 3 . Misfires 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 26 | . . . . . 8 . . . 8 10 Projectiles 26 | . . . . . 8 . . . 8 10 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 21 | . . 1 2 . 3 2 . . . 13 Impact 1 | . . 1 . . . . . . . . Kinetic 20 | . . . 2 . 3 2 . . . 13 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 81 | . . 19 . . . 62 . . . . Shots 1 | . . . . . . 1 . . . . Rammed 10 | . 2 4 2 . . . . . 1 1 Targets Rammed 37 | . 2 4 4 5 2 12 . . 7 1 Kicked 27 | . . . 2 5 2 12 . . 6 . Crushed . | . . . . . . . . . . . Highest Temperature 603 | . 66 95 229 156 47 86 18 39 223 603 Average Temperature 93 | . 23 52 85 65 16 25 15 20 62 197 Received Heat Transfer 1538 | . 21 81 147 36 207 477 9 . 138 422 Effects 20 | . . . . . . . . . . 20 Shutdowns 4 | . . . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . . . 2 Interference 8 | . . . . . . . . . . 8 Matter Decay 2 | . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 16 | . . . . 2 . 2 . . 11 1 Heat Transferred 4824 | . . 37 851 407 . 740 . . 2035 754 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Maximum Alert Level 3 | . . . . . . 1 . . 2 3 Low Security (%) 64 | 100 100 100 100 100 100 34 100 100 2 . Level 1 12 | . . . . . . 65 . . 39 . Level 2 14 | . . . . . . . . . 58 35 Level 3 8 | . . . . . . . . . . 64 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 912 | . 75 30 125 59 116 326 128 22 678 912 Initial 471 | . . 3 . 5 18 13 128 20 . 471 Average 202 | . 17 3 61 5 55 202 95 2 446 712 Influence Increases 3931 | . 107 55 346 140 255 784 20 56 1437 731 Destroy 0b10 Robot/C 2160 | . 40 40 240 100 180 400 20 . 580 560 Destroy 0b10 Robot/NC 85 | . 10 5 5 . 20 20 . . 25 . Destroy Leader 444 | . 12 10 80 10 38 102 . . 142 50 Allied During Kill 451 | . . . . . . 99 . . 333 19 Successful Hack 41 | . . . 2 . . 18 . . 14 7 Disable Machine 375 | . . . 15 15 15 45 . . 285 . Destroy Structure 180 | . . . 4 . 2 55 . 56 58 5 Lose Combat Pursuer 195 | . 45 . . 15 . 45 . . . 90 Influence Decreases 3039 | . 97 65 332 107 271 531 246 114 763 513 Entered New Map 460 | . . 7 . 9 29 18 156 38 . 203 Time Decay 1613 | . 97 48 292 98 212 233 90 70 473 . Lost Part 390 | . . 10 40 . 30 80 . . 10 220 Lost Ally 426 | . . . . . . 200 . 6 130 90 Purge Threat 150 | . . . . . . . . . 150 . Squads Dispatched 19 | . . . . . 2 6 1 . 10 . Investigation 5 | . . . . . . 2 . . 3 . Extermination 3 | . . . . . . . . . 3 . Reinforcement 7 | . . . . . 2 1 1 . 3 . Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . 3 . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Distress Signals 9 | . . . 1 . 2 3 . . 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 164 | . 14 2 15 7 23 22 1 4 33 43 Peak Tracking Total 11 | . 3 2 4 2 6 6 1 2 4 11 Tactical Retreats 8 | . 2 . . 1 . 1 . . . 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Traps Triggered 6 | . . . 2 . . 1 1 . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Machines Disabled 26 | . . . 1 2 1 3 . . 19 . Max in Single Turn 1 | . . . 1 1 1 1 . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Machines Accessed 18 | . 3 . 2 . 2 5 . . 5 1 Terminals 10 | . 1 . 1 . 1 5 . . 1 1 Fabricators 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 47 | . 6 . 7 . 3 10 . . 19 2 Successful 33 | . 5 . 5 . 3 7 . . 12 1 Failed 14 | . 1 . 2 . . 3 . . 7 1 Catastrophic 2 | . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . Terminals 27 | . 1 . 5 . 1 10 . . 8 2 Fabricators 4 | . . . . . . . . . 4 . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . 5 . 2 . 2 . . . . . Scanalyzers 5 | . . . . . . . . . 5 . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 16 | . 1 . 3 . 1 7 . . 3 1 Record 6 | . . . 2 . 1 3 . . . . Part Schematic 1 | . . . . . . . . . 1 . Open Door 4 | . . . . . . 3 . . . 1 Alert Level 3 | . . . 1 . . 1 . . 1 . Unreport Threat 1 | . . . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . Load Schematic 2 | . . . . . . . . . 2 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 8 | . 4 . 2 . 2 . . . . . Process 1 | . . . 1 . . . . . . . Report Inventory 4 | . 2 . 1 . 1 . . . . . Retrieve Components 3 | . 2 . . . 1 . . . . . Scanalyzer 5 | . . . . . . . . . 5 . Insert Component 2 | . . . . . . . . . 2 . Analyze 2 | . . . . . . . . . 2 . Retrieve Study 1 | . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . . 3 . . 3 1 Full Trace Events 5 | . . . . . . 2 . . 3 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 42 | . . . . . . . . . 42 . Total Part Build Rating 8 | . . . . . . . . . 8 . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 324 | . . . 324 . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 1 . . . 1 . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Used RIF Installer 1 | . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Total Allies 32 | . . . . . . 10 . 20 . 2 Largest Group 20 | . . . . . . 10 . 20 11 3 Highest-Rated Group 496 | . . . . . . 173 . 496 324 97 Highest-Rated Ally 39 | . . . . . . 29 . 35 35 39 Total Orders . | . . . . . . . . . . . Ally Attacks 340 | . . . . . . 86 . 94 136 24 Total Damage 7137 | . . . . . . 1001 . 3520 2337 279 Kills 42 | . . . . . . 9 . 11 20 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Active Infowar (turns) 2452 | . . . . . 369 97 181 564 1237 4 Sensors 2452 | . . . . . 369 97 181 564 1237 4 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Turns Passed 7151 | 502 469 441 834 959 443 591 181 564 1237 930 Spaces Moved 4161 | 303 273 447 474 631 243 319 107 339 625 400 Core 42 | 39 . . . . . 1 . . . 2 Treads 1064 | . . . . . . 27 107 339 218 373 Legs 1890 | . . . 293 631 243 291 . . 407 25 Wheels 1165 | 264 273 447 181 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 120 120 120 160 160 160 163 Average Speed 136 | 84 90 90 150 140 120 127 160 160 173 175 Slowest Speed 600 | 90 90 90 190 190 120 400 160 160 180 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 23 46 85 34 91 21 40 3 86 16 49 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 5 | . . 1 . 4 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 63 | . . . 2 . . 60 . . 1 . Melee . | . . . . . . . . . . . Projectile 4 | . . . 2 . . 1 . . 1 . AOE 59 | . . . . . . 59 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Gar Total 5161 | 549 464 471 539 674 341 444 116 355 704 504 Wait 523 | 229 161 . 11 11 47 49 3 . 2 10 Move 4149 | 302 272 446 473 630 242 318 107 338 624 397 Hop . | . . . . . . . . . . . Pick Up 89 | 11 7 3 11 5 8 11 1 8 14 10 Fast Attach . | . . . . . . . . . . . Attach 55 | 6 . 3 7 . 5 11 2 . 2 19 Detach 4 | . . 1 1 . 1 . . . 1 . Swap 45 | . 1 1 2 2 1 10 1 5 13 9 Drop 33 | 1 3 3 3 4 6 . 1 2 10 . Fire 223 | . 18 10 27 17 29 32 1 2 31 56 Melee . | . . . . . . . . . . . Ram 9 | . 2 4 2 . . . . . . 1 Kick 27 | . . . 2 5 2 12 . . 6 . Crush 1 | . . . . . . . . . 1 . Escape Stasis 2 | . . . . . . . . . . 2 Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste -7/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 503 | -11/Scrapyard | Entered Materials 504 | -10/Materials | Build established: Mutant 646 | -10/Materials | Discovered new exit (range 8) 900 | -10/Materials | Discovered new exit (range 8) 972 | -10/Materials | Entered Mines 1286 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1301 | -10/Mines | Learned location of 1 exit from Materials 1328 | -10/Mines | Discovered new exit (range 4) 1332 | -10/Mines | Identified exit to Materials 1343 | -10/Mines | Discovered exit to Materials (range 8) 1413 | -10/Mines | Entered Materials 1413 | -9/Materials | Evolved 2 slots: Utility x2 1414 | -9/Materials | Identified exit to Materials 1668 | -9/Materials | Lost 3 parts (1p2n) 2219 | -9/Materials | Discovered new exit (range 15) 2245 | -9/Materials | Identified exit to Mines 2247 | -9/Materials | Entered Mines 2281 | -9/Mines | Assembled infested the area 2304 | -9/Mines | Met a Derelict bent on vengeance 2316 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2320 | -9/Mines | Found Prototype Device 2558 | -9/Mines | Learned location of Zion (-6) 2600 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2790 | -9/Mines | Learned Materials terminal intel 2900 | -9/Mines | Discovered exit to Materials (range 5) 3119 | -9/Mines | Discovered exit to Materials (range 8) 3206 | -9/Mines | Entered Materials 3206 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3207 | -8/Materials | Loaded intel: 12 terminal locations 3258 | -8/Materials | Identified Exp. Sensor Array 3525 | -8/Materials | Discovered new exit (range 14) 3576 | -8/Materials | Identified exit to Storage 3649 | -8/Materials | Entered Storage 3650 | -8/Storage | Identified exit to Recycling 3831 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3905 | -8/Storage | Garrison activated, responded to threat 3958 | -8/Storage | Lost 8 allies 4154 | -8/Storage | Discovered new exit (range 16) 4229 | -8/Storage | Lost 4 parts (3n1w) 4238 | -8/Storage | Identified exit to Factory 4240 | -8/Storage | Entered Factory 4240 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4421 | -7/Factory | Sucked down chute 4421 | -7/Factory | Entered Waste 4422 | -7/Waste | Met a frightened Derelict 4478 | -7/Waste | Warlord forces began an assault 4609 | -7/Waste | Spotted C-40 Crusher 4610 | -7/Waste | Allies destroyed C-40 Crusher 4616 | -7/Waste | Spotted C-40 Crusher 4620 | -7/Waste | Allies destroyed C-40 Crusher 4629 | -7/Waste | Spotted C-40 Crusher 4634 | -7/Waste | Allies destroyed C-40 Crusher 4652 | -7/Waste | Spotted C-40 Crusher 4652 | -7/Waste | Spotted C-40 Crusher 4662 | -7/Waste | Allies destroyed C-40 Crusher 4666 | -7/Waste | Allies destroyed C-40 Crusher 4670 | -7/Waste | Spotted C-40 Crusher 4676 | -7/Waste | Allies destroyed C-40 Crusher 4690 | -7/Waste | Lost 5 allies 4698 | -7/Waste | Build established: Scavenger-Gunner 4786 | -7/Waste | Discovered new exit (range 13) 4806 | -7/Waste | Identified exit to Factory 4985 | -7/Waste | Entered Factory 4985 | -7/Factory | Accompanied by 11 allies 5041 | -7/Factory | Discovered new exit (range 10) 5235 | -7/Factory | Discovered new exit (range 8) 5624 | -7/Factory | Fabricated Adv. Assault Cannon? 5677 | -7/Factory | Build established: Gunner 6146 | -7/Factory | Garrison activated, responded to threat 6220 | -7/Factory | Identified exit to Garrison 6222 | -7/Factory | Entered Garrison 6222 | -7/Garrison | Accompanied by 3 allies 6327 | -7/Garrison | Rescued a captive Derelict 6328 | -7/Garrison | Rescued a captive Derelict 6376 | -7/Garrison | Triggered checkpoint 6476 | -7/Garrison | Triggered checkpoint 6597 | -7/Garrison | Build established: Scavenger-Gunner 6660 | -7/Garrison | Triggered checkpoint 6685 | -7/Garrison | Discovered new exit (range 15) 6744 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6785 | -7/Garrison | Installed Relay Interface Framework 6956 | -7/Garrison | Triggered checkpoint 7075 | -7/Garrison | Core integrity fell below 50% 7141 | -7/Garrison | Core integrity fell below 20% 7152 | -7/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Overheating: Energy bleed (-12). System corrupted: FCS attempts to trigger Beamcaster. System corrupted: Beamcaster misfires. [Achievement: Well Done] Overheating: Beamcaster damaged (-28). Overheating: Adv. Targeting Computer damaged (-11). Overheating: Lrg. Storage Unit damaged (-99). Penetrated by Slug. Overheating: Core Analyzer damaged (-12). Beamcaster destroyed. Overheating: Energy bleed (-8). Penetrated by Slug. Slammed into I-36 Angel. Slug penetrates X-67 Chaingunner. Overheating: Matter decay (-16). Penetrated by Slug. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????###?????????????????????? | | ??????????# #?????????????????????? | | ?????????? #?????????????????????? | | ?????????? #?????????????????????? | | ?????????? #?????????????????????? | | ??????????# #?????????????????????? | | ??????????# ###???????????????????? | | ??????????# "%#???????????????????? | | ??????????# "#???????????????????? | | ??????????# ????????????????????? | | ??????????# #?????????????????????? | | ??????????# #?????????????????????? | | ??????????# #?##################### | | ??????????# #?# # | | ??????????# #?# # | | ??????????# #?# # | | ??????????# #?# # | | ??????????#! #?# # | | ??????????#%%#?# # | | ????#######!%#?# # | | ????# ""[=%[*### # | | ????#![*[==!h^^^ % % # | | ????#""" [;@^%%= % < # | | ????#######%=### % # | | ??????????#=i#?# " # | | ??????????#[x#?# # | | ??????????# #?# # | | ??????????# #?# # | | ??????????# #?# # | | ??????????# #?# # | | ??????????# h#?# = # | | ??????????# #?# = # | | ??????????# #?################## # | | ??????????# #??????????????????#/!# | | ??????????# #??????????????????# # | | ??????????# #??????????????????# # | | ??????????# #??????????????????#= # | | ??????????# h#??????????????????# # | | ??????????# #??????????????????# # | | ??????????# #??????????????????# # | | ??????????# #################### # | | ??????????# | | ??????????# | | ??????????########################## | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 30 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Adv. Assault Cannon | -7/Factory | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Assault Cannon | x2 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Bumper Bots Everything Is Under Control Heavy Suspicion Hey, That's Mine! Hydra I Laugh At Your Crits It's Just You Join The Dark Side Just What I Needed Made in Tau Ceti IV Novice Programmer Serviceable Loadout Shopping List The More The Merrier We Are Legion Well Done Challenges ------------ None Game ------ Seed DimensionalIonicTurretformer Manual? 0 Play Time 01:42:35 Cumulative 4.0 hours Start 2025.11.22 @ 07:39:42 End 2025.11.22 @ 09:29:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bdc3fcca-79e1-4578-8a76-fbf7b0b2d758