Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:31:32 Player: Tophor Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (943) 943 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (966) 966 TOTAL SCORE: 3589 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 338 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 240/300 Energy 49/170 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Makeshift Power Source Small Storage Unit 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Weapon Cycler Makeshift Hacking Suite Hacking Drone Bay Phasing AFG Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Makeshift Laser Makeshift Shrapnel Gun > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Makeshift Power Source Improved Aluminum Leg Small Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Weapon Cycler Makeshift Light Armor Plating Makeshift Hacking Suite Hacking Drone Bay Phasing AFG [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Utility Improved Targeting Computer Storage Large Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Makeshift Shrapnel Gun Energy Gun Makeshift Laser Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Flak Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 43 | 7 12 16 . 3 5 Power 6 | 1 2 1 . . 2 Engine 5 | 1 2 1 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 17 | 2 3 10 . 1 1 Treads . | . . . . . . Leg 17 | 2 3 10 . 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 1 . . 2 Device . | . . . . . . Storage 3 | 1 . 1 . . 1 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 14 | 3 5 4 . 2 . Energy Gun 4 | 1 2 . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 2 1 . 1 . Ballistic Cannon 3 | . 1 2 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 12 | . . 3 . . 9 Power 2 | . . . . . 2 Propulsion 5 | . . 1 . . 4 Utility 1 | . . . . . 1 Weapon 4 | . . 2 . . 2 Highest Loss Streak 9 | . . 3 . . 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 98 97 66 90 95 Engine 11 | . 14 11 11 11 9 Leg 39 | . 28 43 33 41 42 Storage 11 | . 14 11 11 11 11 Processor 9 | . 3 11 11 11 10 Protection 1 | . 9 . . . . Energy Gun 8 | . 12 6 . 7 10 Ballistic Gun 8 | . 14 5 . 8 10 Ballistic Cannon 2 | . 1 7 . . . Naked Turns . | . . . . . . Heaviest Build 40 | 11 16 40 28 32 32 Greatest Support 56 | 20 20 52 36 56 56 Greatest Overweight (x) 9 | 3 . . . 9 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 9 15 15 15 Most Carried 14 | 2 8 8 6 13 14 Average Carried 8 | 1 5 7 6 9 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 13 | 2 6 6 6 13 10 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1157 | 219 249 396 . 68 225 Remotely . | . . . . . . Salvage Created 981 | . 300 571 . . 110 Parts 56 | . 15 39 . . 2 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 6 18 . . 3 Guns 12 | . 6 3 . . 3 Cannons 15 | . . 15 . . . Classes Destroyed 7 | . 3 4 . . . Builder 1 | . . 1 . . . Hauler 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 8 | . . 7 . . 1 Grunt 15 | . 6 7 . . 2 Sentry 4 | . . 4 . . . Best Kill Streak 7 | . 2 7 . . 2 Combat Bots Only 6 | . 2 6 . . 2 Max Kills in Single Turn 2 | . 1 2 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 218 | . 39 132 . . 47 Missed 59 | . 11 33 . . 15 Damage Taken 2199 | . 385 1111 . . 703 Core 480 | . 66 197 . . 217 Absorbed by Shields . | . . . . . . Redirected to Shielding 21 | . 21 . . . . Core Remaining (%) 86 | 100 73 . . . . Volleys Fired 105 | . 36 54 . . 15 Largest 2 | . 2 2 . . 2 Hottest 88 | . 68 88 . . 74 Shots Fired 193 | . 69 97 . . 27 Gun 117 | . 69 21 . . 27 Cannon 76 | . . 76 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 132 | . 36 82 . . 14 Thermal 45 | . 32 . . . 13 Explosive . | . . . . . . Electromagnetic 16 | . 1 15 . . . Robot Hit Streak 17 | . 17 17 . . 8 Robot Miss Streak 13 | . 4 13 . . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 131 | . 39 73 . . 19 Core Hits 100 | . 18 66 . . 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . . 1 Burn 1 | . . . . . 1 Corrupt 1 | . . 1 . . . Melee Attacks 2 | . . 2 . . . Impact 2 | . . 2 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2131 | . 616 1139 . . 376 Guns 1098 | . 475 247 . . 376 Cannons 849 | . . 849 . . . Explosions 169 | . 134 35 . . . Melee . | . . . . . . Ramming 15 | . 7 8 . . . Kinetic 1437 | . 254 910 . . 273 Thermal 341 | . 238 . . . 103 Explosive 93 | . 93 . . . . Electromagnetic 245 | . 24 221 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 31 | . . 31 . . . Impact . | . . . . . . Kinetic 29 | . . 29 . . . Secondary 2 | . . 2 . . . Self-Inflicted Damage 57 | . 41 16 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed 4 | . 3 1 . . . Kicked 4 | . 3 1 . . . Crushed . | . . . . . . Highest Temperature 291 | . 63 291 . . 33 Average Temperature 62 | . 21 83 . . 9 Received Heat Transfer 744 | . 192 432 . . 120 Effects 4 | . . 4 . . . Energy Bleed 1 | . . 1 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . 1 4 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 727 | . 450 . . . 277 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 569 | . 231 569 221 . . Initial 221 | . . 22 221 . . Average 131 | . 125 145 221 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 72 | 100 63 77 . . . Level 1 20 | . 36 10 100 . . Level 2 6 | . . 11 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 1 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 13 31 . . 18 Peak Tracking Total 9 | . 4 8 . . 9 Tactical Retreats 8 | . 3 5 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 3 . . . Successful 1 | . . 1 . . . Failed 2 | . . 2 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 3 | . . 2 . 1 . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Record 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 150 | . . . . 150 150 Highest-Rated Ally 38 | . . . . 38 38 Total Orders . | . . . . . . Ally Attacks 37 | . . . . . 37 Total Damage 1283 | . . . . . 1283 Kills 9 | . . . . . 9 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2832 | 70 465 780 16 1111 390 Spaces Moved 2169 | 57 255 487 18 1072 280 Core 28 | 26 . . . 1 1 Treads . | . . . . . . Legs 2141 | 31 255 487 18 1071 279 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 90 90 102 Average Speed 103 | 104 120 107 90 98 103 Slowest Speed 500 | 200 120 120 90 500 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 34 39 9 88 47 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug 1 | . . 1 . . . Terrain Destroyed 15 | . 14 1 . . . Melee 1 | . . 1 . . . Projectile . | . . . . . . AOE 14 | . 14 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2553 | 64 347 648 17 1123 354 Wait 179 | . 14 71 . 42 52 Move 2164 | 56 254 486 17 1071 280 Hop . | . . . . . . Pick Up 23 | 1 10 4 . 7 1 Fast Attach 18 | 6 5 4 . 3 . Attach 7 | . . 2 . . 5 Detach 3 | . 2 . . . 1 Swap 18 | 1 7 10 . . . Drop 30 | . 16 14 . . . Fire 105 | . 36 54 . . 15 Melee 2 | . . 2 . . . Ram . | . . . . . . Kick 4 | . 3 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 390 | -10/Materials | Discovered new exit (range 7) 536 | -10/Materials | Entered another Materials area 536 | -9/Materials | Evolved 2 slots: Propulsion x2 867 | -9/Materials | Build established: Mutant 1232 | -9/Materials | Discovered new exit (range 16) 1299 | -9/Materials | Lost 3 parts (1n2w) 1307 | -9/Materials | Discovered new exit (range 16) 1316 | -9/Materials | Entered Mines 1316 | -9/Mines | Discovered new exit (range 16) 1326 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1332 | -9/Mines | Entered Zion 1396 | -7/Zion | Learned location of Extension (-5) 1414 | -7/Zion | Received a hallucinogenic algorithm 1465 | -7/Zion | Given A8's code to call for help 1485 | -7/Zion | Learned Factory stockpile data 1544 | -7/Zion | Learned location of Data Miner (-6) 1678 | -7/Zion | Learned location of Armory (-4) 1717 | -7/Zion | Given the Hacking Drone Bay 1717 | -7/Zion | Found Prototype Device 1819 | -7/Zion | Learned Factory emergency access door positions 2101 | -7/Zion | Imprinted 2103 | -7/Zion | Declared Zion's savior 2402 | -7/Zion | Discovered new exit (range 15) 2419 | -7/Zion | Found Prototype Device 2443 | -7/Zion | Entered Proximity Caves 2443 | -6/Proximity Caves | Accompanied by 4 allies 2758 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2766 | -6/Proximity Caves | Core integrity fell below 50% 2820 | -6/Proximity Caves | Core integrity fell below 20% 2829 | -6/Proximity Caves | Lost 4 allies 2833 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- B-48 Gladiator suffers critical hit (Burn). B-48 Gladiator overheating. Corrupted Carbon-fiber Leg fries itself beyond repair. B-48 Gladiator overheating. Slug penetrates ML-OYD(M). B-48 Gladiator overheating. B-48 Gladiator destroyed. Slug penetrates ML-OYD(M). ML-OYD(M) Arm. Treads severed. Imp. Targeting Computer destroyed. Penetrated by Slug. VSS Leg destroyed. Mak. Leg destroyed. Critical hit (Burn: +37). Mak. Shrapnel Gun destroyed. Lgt. Nuclear Core destroyed. Mak. Laser destroyed. Note that some effects don't stack, e.g. attaching both Sml. Storage Unit and Lrg. Storage Unit does not combine the two effects (all such effects are marked ). Map ----- +----------------------------------------------------+ | ?## ??# ##???????? | | ??? #???# ##??????? | | ???? ???# ####"! " ## #? | | ????? ????# #""%= "%" #?? | | ????????# ###### ! %!= "###/### #?? | | ???????## *%!% % #" #?????? | | ???????# ![= ! ! #????????????? | | ???# ##??## #### !## %%= #????????????? | | #?# #???# #??# ### =[ #????????????? | | ## #???# ##?## #?## #%#????????????? | | #????## ##??# #??###=%"???????????? | | ##?????# ##?## #????# " #?????????? | | ##?###### #?# ##???# ????????? | | ### #??# ## ### ##???#######???????? | | #??##??# ### #?????????????????? | | ##?????## ##?# ###???????????????? | | ######?## #??## ##??????????????? | | #??# ##???# #??????????????? | | #???# ##????## ## ##??????????????? | | ####??## ##??????## ##?###???????????????? | | #????## ##????????# ##???????????????????? | | ##???## ##???????## #???????????????????? | | ###???# ##?????## ## #???????????????????? | | # #### ##????# ## #???????????????????? | | #????# #####???????????????????? | | #????# l@#??????????????????????? | | #????# ##??????????????????????? | | # ### #????# ##???????????????????????? | | # ##?## #????## #????????????????????????? | | ######?## #?????# #????????????????????????? | | ??## ##### #?????## #????????????????????????? | | ??# ## #?####????????????????????????? | | ### #?????????????????????????????? | | ## #### #?????????????????????????????? | | ## #??## #????????????????????????????? | | %!##???? ####????????????????????????????? | | ##????? ##???????????????????????????????? | | ### #??????####????????????????????????????????? | | ??### #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????? #??????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 57 Targeting Accuracy 6 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Point Defense System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Remote Shield | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Energy Well | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive M-28 Smith | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed FlyingPortableSteel Manual? 0 Play Time 00:38:27 Cumulative 5.0 hours Start 2024.04.06 @ 19:54:27 End 2024.04.06 @ 20:31:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 10f0f469-ab9b-46b6-a0f9-890fe350e3a2