Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 21:36:41 Player: Owlsley Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (189) 945 Value Destroyed (6398) 6398 Prototype IDs (61) 1220 Alien Tech Used (1) 200 Bonus (13116) 13116 TOTAL SCORE: 32379 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 625 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Cogmind --------- Core Integrity 1340/1600 Matter 54/300 Energy 584/600 System Corruption 4% Temperature Cool (44) Movement Flying (13) Location 0b10 Command Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (10) -- Xenon Bombardment Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Nuclear Pulse Array Impulse Thruster Impulse Thruster > --- UTILITY (10) ----- Coolant Network Medium Storage Unit Advanced Signal Interpreter Advanced Reaction Control System Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Advanced Energy Well (500) Advanced Weight Redist. System Improved Transmission Jammer Transdimensional Reconstructor Compact HERF Cannon Linear Accelerator Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Impulse Thruster > --- UTILITY ---------- Coolant Network Medium Storage Unit Advanced Signal Interpreter Advanced Reaction Control System Advanced Reaction Control System Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Point Singularity Launcher > --- INVENTORY -------- Advanced Energy Well Advanced Weight Redist. System Improved Transmission Jammer Transdimensional Reconstructor Compact HERF Cannon Linear Accelerator Advanced Micro-nuke Launcher Greatsword [Rating: 154] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Cooled Cesium-ion Thruster Treads Improved Medium Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Reflective Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . . . 4 . . . 2 . . . . 2 . . 2 . . . . 2 . . . . 2 2 2 . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Propulsion 8 | . . . . . 2 . . . . . . . . 2 . . . . . . . 2 . . . . 2 . . . Utility 8 | . . . . . 2 . . . 2 . . . . . . . 1 . . . . . . . . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 263 | 1 14 1 . 4 28 18 6 8 40 13 3 . 4 43 5 . 11 1 2 . 1 11 1 3 7 . 10 20 4 4 Power 24 | . 2 . . . 3 . . . 2 1 . . . 4 . . 4 . . . . 4 . . 1 . 1 2 . . Engine 12 | . 1 . . . 3 . . . . . . . . 3 . . 4 . . . . 1 . . . . . . . . Core 5 | . 1 . . . . . . . 2 1 . . . 1 . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . 1 2 . . Propulsion 55 | . 3 . . 1 8 7 4 . 7 . . . . 13 . . 1 1 . . 1 2 . . . . 2 5 . . Treads 4 | . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . Leg 24 | . 3 . . 1 6 7 4 . 2 . . . . 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . 1 2 . . Flight 18 | . . . . . . . . . 1 . . . . 8 . . 1 1 . . 1 2 . . . . 1 3 . . Utility 131 | 1 5 1 . . 9 7 2 7 22 12 3 . 2 19 5 . 6 . . . . 4 1 3 6 . 7 6 3 . Device 66 | 1 2 1 . . 2 1 . 1 10 9 2 . 1 12 1 . 2 . . . . 3 1 2 3 . 6 4 2 . Storage 10 | . 2 . . . . . 1 . 3 . . . . 1 . . . . . . . . . . 2 . . 1 . . Processor 15 | . 1 . . . 1 . 1 . 3 2 . . 1 3 1 . 2 . . . . . . . . . . . . . Hackware 14 | . . . . . . 3 . 4 2 . . . . . . . 1 . . . . 1 . . . . 1 1 1 . Protection 26 | . . . . . 6 3 . 2 4 1 1 . . 3 3 . 1 . . . . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | . 4 . . 3 8 4 . 1 9 . . . 2 7 . . . . 2 . . 1 . . . . . 7 1 4 Energy Gun 14 | . 2 . . 1 5 2 . . 4 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . 2 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 4 | . . . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 Launcher 9 | . . . . 1 . 1 . . 1 . . . 1 1 . . . . . . . . . . . . . 3 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . . . . 1 2 . . . . 2 . . . . . . . . 3 1 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . 5 . . . 3 1 . . . 1 . . 1 . . . . . . . 5 . 1 3 . . Parts Lost 46 | . . 1 . . 3 5 1 . 4 5 . . 3 7 2 1 1 . . . 4 . . 1 . . . 5 . 3 Power 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 18 | . . . . . 1 3 . . 1 2 . . 2 2 1 . . . . . 1 . . . . . . 3 . 2 Utility 22 | . . . . . 1 2 1 . 3 3 . . 1 3 1 1 1 . . . 2 . . 1 . . . 1 . 1 Weapon 5 | . . . . . 1 . . . . . . . . 2 . . . . . . 1 . . . . . . 1 . . Highest Loss Streak 5 | . . 1 . . 1 3 1 . 1 5 . . 2 4 1 1 1 . . . 4 . . 1 . . . 5 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 92 85 84 89 95 97 98 96 76 69 69 36 83 95 81 90 100 100 100 82 92 100 99 99 100 95 83 78 82 Engine 4 | . 6 . . . 8 9 9 9 1 . . . . 4 . . 7 11 11 11 11 2 . . . . . . . . Core 2 | . 7 7 . . . . . . 5 7 7 7 . 1 6 6 . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 7 10 10 10 10 9 8 8 8 Treads 1 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Leg 17 | . 28 28 28 28 27 34 34 36 23 . . . . 4 . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 6 19 15 15 1 2 . . . . . . . . . . . . 1 1 . . Flight 8 | . . . . . . . . . . . . . . 12 38 33 30 35 35 35 33 40 42 42 42 42 40 36 36 35 Device 11 | . 11 14 14 14 8 8 3 . 7 10 19 15 10 18 18 13 16 17 17 17 11 16 21 20 20 21 19 13 9 11 Storage 7 | . 14 14 14 14 9 9 9 9 7 7 7 7 7 4 . . . . . . . . . . . . . 3 4 4 Processor 6 | . 2 . . . . 6 3 9 10 11 7 7 7 7 8 6 10 11 11 11 11 10 10 10 10 10 4 4 4 4 Hackware 2 | . . . . . . 1 . 8 1 7 . . . . . . 5 5 5 5 . 1 5 5 5 5 8 8 14 16 Protection 6 | . . . . . 17 7 18 8 14 . 2 7 . 5 9 7 5 5 5 5 5 5 . . . . . . . . Energy Gun 4 | . 6 . . 9 8 15 18 9 6 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . 13 28 28 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 8 . . . 8 . . . 3 . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 2 . . . . 1 2 . . 6 1 6 6 5 5 5 5 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 7 7 7 . 3 6 6 5 5 4 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 13 29 22 17 17 34 31 41 40 70 32 27 27 28 91 31 30 28 22 23 23 23 46 38 41 41 37 42 62 65 70 Greatest Support 73 | 20 20 20 20 20 48 44 72 72 72 35 27 27 27 58 36 30 36 37 37 37 37 54 54 54 45 45 52 73 64 66 Greatest Overweight (x) 29 | . 1 1 . . 10 . 2 . 1 1 . . 3 29 1 . . . . . . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 10 10 10 10 10 15 15 20 10 10 10 10 20 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 Average Capacity 11 | 8 9 10 10 10 10 10 14 15 15 10 10 10 10 14 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 Most Carried 20 | 7 10 10 10 10 10 10 15 15 20 10 10 10 10 17 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 Average Carried 10 | 6 9 10 9 9 9 9 14 14 14 9 9 10 10 10 4 5 4 4 5 5 4 4 5 4 4 5 4 8 8 8 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 Final Carried 15 | 7 10 10 10 10 10 10 15 14 10 9 10 10 10 5 5 5 4 5 5 5 5 5 5 5 5 5 5 10 8 7 Class Distribution -------------------- 64% | Mutant 8% | Sprinter 7% | Scavenger-Mutant 6% | Hacker-Sprinter 5% | Commander-Mutant 5% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Commander-Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 4290 | 184 413 31 . 45 405 374 55 84 556 171 114 . 109 690 73 14 . 41 55 . 41 124 25 . 108 12 247 101 46 172 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6808 | 12 593 168 . 109 936 527 291 97 1273 311 . . 58 932 52 147 . 224 39 . 61 137 . . 108 . 353 162 46 172 Parts 321 | 4 49 4 . 4 54 17 12 7 60 6 . . 4 32 8 10 . 14 2 . 4 6 . . 1 . 12 5 2 4 Haulers Intercepted 16 | . 2 . . . 3 . 3 . 3 1 . . . 2 . . . . . . . . . . . . 1 1 . . Recyclers Shooed 8 | 1 . . . . 2 . . . 2 . . . . 2 . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . 5 . . 7 . 6 8 . 9 1 . 4 . . . 1 . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 132 | . 9 3 . 3 18 18 2 2 22 9 . . 4 10 4 6 . 12 1 . 4 . . . . . . 5 . . Melee 6 | . . . . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . . . . Guns 53 | . 9 . . . 17 9 2 2 14 . . . . . . . . . . . . . . . . . . . . . Cannons 10 | . . 3 . 1 . . . . . 1 . . . 5 . . . . . . . . . . . . . . . . AOE 56 | . . . . 2 . 7 . . 6 6 . . 4 1 4 6 . 12 1 . 2 . . . . . . 5 . . Classes Destroyed 15 | 1 7 . . . 2 1 . . 2 . . . . . . . . 2 . . . . . . . . . . . . Worker 5 | . 2 . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . Builder 7 | . 4 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Hauler 16 | . 2 . . . 3 . 3 . 3 1 . . . 2 . . . . . . . . . . . . 1 1 . . Recycler 14 | . . . . . 2 . 1 . 4 . . . . 3 . . . . . . . 1 . . . . 2 . . 1 Operator 4 | . 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Watcher 8 | . 3 . . . 2 . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Swarmer 55 | . 3 . . . 7 6 1 . 6 . . . 3 4 4 3 . 9 . . 4 . . . . . . 5 . . Grunt 52 | . 6 2 . 3 6 10 1 1 8 9 . . 1 1 . 3 . . 1 . . . . . . . . . . . Duelist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 9 | . . . . . 5 . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . Hunter 6 | . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 12 | 1 4 2 . 3 5 10 2 2 7 9 . . 3 4 4 6 . 12 1 . 4 1 . . . . 3 5 1 1 Combat Bots Only 12 | . 3 2 . 3 5 10 1 2 6 8 . . 3 4 4 6 . 12 1 . 4 . . . . . . 5 . . Max Kills in Single Turn 5 | 1 2 1 . 2 1 5 1 1 3 2 . . 2 2 3 2 . 4 1 . 2 1 . . . . 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 2 . 5 . . 3 2 . . 2 1 3 2 . 4 1 . 2 . . . . . . 3 . . Melee 1 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 9770 | . 333 356 . 56 904 1083 84 197 1500 455 . . 415 1917 286 350 25 100 175 . 216 37 . 83 . 86 76 237 105 694 Core 1641 | . 94 59 . 25 135 194 12 64 192 105 . . 215 75 22 58 . 14 18 . 14 . . 38 . 22 . 25 26 234 Absorbed by Shields 707 | . . . . . . . . . 252 . . . . 455 . . . . . . . . . . . . . . . . Redirected to Shielding 240 | . . . . . 89 . . . . . . . . 62 63 26 . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 . . . 28 . . . 26 . . . . 26 . . 81 . . . . 95 . . . . 94 100 98 . 83 Volleys Fired 370 | 6 57 10 . 4 75 37 13 13 68 12 . . 5 22 3 8 . 10 1 5 1 . . . . . . 3 . 17 Largest 2 | 2 2 2 . 2 2 2 2 2 2 1 . . 1 2 1 1 . 1 1 1 1 . . . . . . 1 . 1 Hottest 160 | 40 120 120 . 90 122 122 122 122 160 30 . . 30 97 30 30 . 30 30 30 30 . . . . . . 52 . 66 Shots Fired 634 | 12 117 20 . 5 133 75 27 19 119 12 . . 5 42 3 8 . 10 1 5 1 . . . . . . 3 . 17 Gun 478 | 12 108 . . . 133 70 27 19 109 . . . . . . . . . . . . . . . . . . . . . Cannon 90 | . 9 20 . 4 . . . . 6 . . . . 36 . . . . . . . . . . . . . . . 15 Launcher 66 | . . . . 1 . 5 . . 4 12 . . 5 6 3 8 . 10 1 5 1 . . . . . . 3 . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 242 | 12 68 . . . 77 . . . 34 . . . . 36 . . . . . . . . . . . . . . . 15 Thermal 326 | . 49 20 . 4 56 70 27 19 81 . . . . . . . . . . . . . . . . . . . . . Explosive 66 | . . . . 1 . 5 . . 4 12 . . 5 6 3 8 . 10 1 5 1 . . . . . . 3 . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 33 | 1 9 4 . 4 20 28 7 21 33 4 . . 5 4 . 1 . 3 2 . . . . . . . . 1 . . Robot Miss Streak 8 | 4 5 2 . 1 5 1 2 . 5 2 . . 1 8 3 5 . 2 . . 1 . . . . . . 3 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 515 | 3 67 12 . 4 108 63 16 20 115 10 . . 3 50 . 2 . 5 1 . 5 3 . . 7 . 10 5 2 4 Core Hits 411 | 2 28 6 . 4 75 32 8 6 116 18 . . 11 40 7 12 . 25 1 . 6 1 . . 1 . 4 7 . 1 Critical Kills 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . 2 1 . . . 1 . . . . . . . . . . . . . . . . Critical Strikes 28 | . . . . . 2 8 3 2 5 1 . . . 3 . . . . . . . . . . 1 . 1 2 . . Burn 17 | . . . . . 2 8 3 2 2 . . . . . . . . . . . . . . . . . . . . . Smash 6 | . . . . . . . . . 3 1 . . . 2 . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Impale 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Melee Attacks 173 | . . . . . . 3 . 9 16 4 . . . 42 . . 2 . . 3 7 9 1 7 7 . 20 23 11 9 Impact 46 | . . . . . . . . . 14 4 . . . 26 . . 2 . . . . . . . . . . . . . Slashing 101 | . . . . . . . . . . . . . . 16 . . . . . 3 7 9 1 5 5 . 18 17 11 9 Piercing 12 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 2 6 . . Sneak Attacks 21 | . . . . . . . . . 6 . . . . 6 . . . . . . . 2 . . . . 5 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Damage Inflicted 17035 | 37 963 214 . 190 1628 1788 269 238 2803 1198 . . 568 1726 227 602 . 968 70 . 443 259 . . 586 . 800 945 139 374 Guns 5826 | 37 891 . . . 1628 988 269 238 1775 . . . . . . . . . . . . . . . . . . . . . Cannons 815 | . 72 214 . 52 . . . . 100 . . . . 377 . . . . . . . . . . . . . . . . Explosions 5870 | . . . . 138 . 800 . . 386 1015 . . 568 254 227 602 . 968 70 . 210 . . . . . . 632 . . Melee 4520 | . . . . . . . . . 542 183 . . . 1095 . . . . . . 233 259 . . 586 . 800 313 139 370 Ramming 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Kinetic 2156 | 37 478 . . . 892 . . . 372 . . . . 377 . . . . . . . . . . . . . . . . Thermal 4690 | . 485 214 . 52 736 988 269 238 1503 . . . . 205 . . . . . . . . . . . . . . . . Explosive 5665 | . . . . 138 . 800 . . 386 1015 . . 568 49 227 602 . 968 70 . 210 . . . . . . 632 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1501 | . . . . . . . . . 542 183 . . . 776 . . . . . . . . . . . . . . . . Slashing 2601 | . . . . . . . . . . . . . . 319 . . . . . . 233 259 . . 450 . 749 82 139 370 Piercing 418 | . . . . . . . . . . . . . . . . . . . . . . . . . 136 . 51 231 . . Highest Corruption 5 | . 3 3 3 3 2 2 2 2 5 1 1 1 1 2 3 3 . . . . . . . . . . . . . 4 Average Corruption 2 | . 2 3 3 3 2 2 2 2 3 1 1 1 1 1 2 3 . . . . . . . . . . . . . 2 Corruption Purged 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 109 | . 8 4 9 5 18 17 4 9 11 2 3 1 2 14 2 . . . . . . . . . . . . . . . Message Errors 29 | . 2 1 3 2 6 1 . 3 4 1 2 . . 3 1 . . . . . . . . . . . . . . . Matter Fused 19 | . 2 2 1 . . 3 2 1 2 . 1 . 1 4 . . . . . . . . . . . . . . . . Heat Flow Errors 12 | . 1 . 2 1 2 2 . 2 1 . . . . 1 . . . . . . . . . . . . . . . . Energy Discharges 12 | . . . 1 . 4 4 . . 1 . . . 1 1 . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 15 | . . 1 1 2 3 2 . 2 1 . . . . 3 . . . . . . . . . . . . . . . . Data Loss (major) 10 | . . . 1 . 1 2 1 1 1 1 . 1 . . 1 . . . . . . . . . . . . . . . Misfires 8 | . 3 . . . . 2 1 . . . . . . 2 . . . . . . . . . . . . . . . . Alerts 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1343 | . . . . 16 . 39 . . 263 82 . . . 352 . . . 29 . . 44 158 . . 20 . 66 81 60 133 Projectiles 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 121 | . . . . . . 39 . . . 6 . . . 14 . . . 29 . . . . . . . . . 33 . . Melee 1206 | . . . . . . . . . 263 76 . . . 338 . . . . . . 44 158 . . 20 . 66 48 60 133 Knockbacks 20 | . . . . . . . . . 2 2 . . . 16 . . . . . . . . . . . . . . . . Impact 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . Secondary 4 | . . . . . . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . Self-Inflicted Damage 337 | . . . . . . 48 . . 43 89 . . . . 68 87 . . . . . . . . . . . . . 2 Shots 9 | . . . . . . 1 . . 1 3 . . . . 2 2 . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 411 | 6 178 159 190 105 267 289 216 256 411 21 . . . 77 66 9 124 187 39 . . 272 203 164 50 9 54 135 . 127 Average Temperature 88 | 6 62 60 81 69 58 110 64 91 143 7 . . . 28 30 9 43 87 24 . . 92 81 80 22 9 21 58 . 80 Received Heat Transfer 2115 | . 186 39 . 33 252 414 36 90 330 198 . . 39 174 63 57 . . 63 . 9 . . 48 . 12 9 9 18 36 Effects 9 | . . . . . 1 . . . 8 . . . . . . . . . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . . . . . . . 8 1 . . . 4 . . . . . . . . . . . . . . . . Impact Corruptions 23 | . . . . . . . . . 10 4 . . . 9 . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . 1 1 . . 6 3 1 3 4 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 10041 | . 1110 444 . 111 1366 2738 814 666 2642 . . . . 150 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 871 | 5 196 65 . 94 390 871 506 578 493 . . . . 363 . . 368 . . . . 128 . . . . 177 488 364 335 Initial 424 | . 3 . . . 36 253 424 328 303 . . . . 2 . . 263 . . . . 31 . . . . 20 99 215 232 Average 241 | 5 69 57 . 76 153 734 460 492 201 . . . . 117 . . 294 . . . . 58 . . . . 106 349 289 267 Maximum Alert Level 3 | . . . . . 1 3 2 2 2 . . . . 1 . . 1 . . . . . . . . . . 2 1 1 Low Security (%) 55 | 100 100 100 . 100 72 . . . 53 . . . . 76 . . . . . . . 100 . . . . 100 14 . . Level 1 25 | . . . . . 27 14 2 14 45 . . . . 23 . . 100 . . . . . . . . . . 47 100 100 Level 2 11 | . . . . . . 15 97 85 1 . . . . . . . . . . . . . . . . . . 37 . . Level 3 7 | . . . . . . 70 . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 . . . 3 . 1 . 14 . . . . 9 . . 1 . . . . . . . . . 1 . 4 2 Investigation 13 | . 1 . . . 1 . 1 . 4 . . . . 4 . . 1 . . . . . . . . . . . 1 . Extermination 5 | . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . Reinforcement 17 | . . . . . 1 . . . 7 . . . . 3 . . . . . . . . . . . . 1 . 3 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 13 | . 1 . . . 3 . 1 . 4 . . . . . . . . . . . . . . . . . . 1 2 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Times Spotted 281 | . 17 3 . 3 25 23 6 8 48 7 . . 13 27 13 6 2 17 11 . 8 6 . 3 . 4 5 12 9 5 Peak Tracking Total 12 | . 3 2 . 3 4 9 3 3 12 5 . . 6 5 5 6 2 8 11 . 5 3 . 3 . 4 2 6 6 6 Tactical Retreats 24 | . . . . . 2 1 . . 3 . . . . 6 1 . 1 3 2 . . . . . . 2 1 1 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 16 | . 3 . . . . 3 . 1 3 . . . . 2 . . . . . . . . . . . . 2 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . 3 . . 3 . . . . 1 2 . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 12 | . 1 . . . . 2 . 2 1 . . . . 4 . . . . . . . 1 . . . . . 1 . . Max in Single Turn 3 | . 1 . . . . 1 . 1 . . . . . 3 . . . . . . . 1 . . . . . 1 . . Garrison Access 4 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . 1 . . Garrison Relay 4 | . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 70 | . 8 . 2 . 5 . 3 . 10 . 2 4 . 8 . . 2 . . . . 6 1 1 4 . 3 6 4 1 Terminals 36 | . 7 . . . 2 . 2 . 4 . . . . 3 . . . . . . . 5 . . . . 3 5 4 1 Fabricators 5 | . . . . . . . . . 1 . . . . 3 . . 1 . . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . 1 . 2 . . . . 2 . . . . . . . 1 . . . . . 1 . . Total Hacks 196 | . 25 . 7 . 10 . 8 . 19 . 8 31 . 23 . . 3 . . . . 11 1 1 17 . 8 15 8 1 Successful 116 | . 8 . 7 . 3 . 4 . 8 . 8 31 . 9 . . 3 . . . . 3 1 1 17 . 4 6 2 1 Failed 80 | . 17 . . . 7 . 4 . 11 . . . . 14 . . . . . . . 8 . . . . 4 9 6 . Catastrophic 14 | . 1 . . . 2 . . . 1 . . . . 4 . . . . . . . 1 . . . . 2 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 74 | . 17 . 1 . 6 . 4 . 8 . . . . 16 . . . . . . . 4 . . . . 6 9 3 . Terminals 86 | . 21 . . . 5 . 6 . 8 . . . . 5 . . . . . . . 10 . . . . 8 14 8 1 Fabricators 14 | . . . . . . . . . 2 . . . . 10 . . 2 . . . . . . . . . . . . . Repair Stations 6 | . . . . . 1 . . . 4 . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . 2 . 2 . 2 . . . . 8 . . . . . . . 1 . . . . . 1 . . Terminal Hacks 82 | . 5 . 7 . . . 2 . 1 . 8 31 . . . . . . . . . 1 1 1 17 . 2 4 1 1 Record 29 | . . . 6 . . . . . . . 7 11 . . . . . . . . . . . . 5 . . . . . Part Schematic 17 | . . . . . . . . . . . . 11 . . . . . . . . . . . . 4 . . 2 . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . 3 . . . . . . . . . . . . 4 . . . . . Open Door 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Branch Access Points 4 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . 3 . . 2 . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . 3 . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Refit 3 | . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 1 . 2 . . . . . . . . . . . . 1 . . . . . 1 . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . 1 . . Unauthorized Hacks 17 | . 2 . . . 1 . 1 . 2 . . . . 6 . . . . . . . 1 . . . . 2 1 1 . Terminals 7 | . 1 . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 2 1 1 . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Botnet 4 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . Redirect 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Eject 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 8 . . . 3 . 2 . 6 . . . . 7 . . 1 . . . . 5 . . . . 3 5 4 . Full Trace Events 8 | . 1 . . . . . . . 2 . . . . 3 . . 1 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . 1 . . . 8 . . 11 . . . . . . . . . . . . 4 . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . 152 . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . 3 . 6 1 . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat 9 | . . . . . . 3 . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 10 | . . . . . . 3 . 6 1 . . . . . . . . . . . . . . . . . . . . . purge_threat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . disable_weapons 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . overwrite_iff 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . formatsys_high 6 | . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 22 | . . . . . . 9 4 9 . . . . . . . . . . . . . . . . . . . . . . Ejected 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 18 | . . . . . . 9 . 9 . . . . . . . . . . . . . . . . . . . . . . Attached 8 | . . . . . . 3 . 4 1 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 18 | . . . . . . 3 . 5 . . 2 . 1 2 . . . 2 . . . 1 . . . . 1 1 . . Largest Group 8 | . . . . . . 3 3 8 6 . 2 . 1 2 . . . 2 1 . . 1 . . . . 1 1 . . Highest-Rated Group 119 | . . . . . . 45 45 119 87 . 56 . 96 82 . . . 51 31 . . 49 . . . . 45 26 . . Highest-Rated Ally 96 | . . . . . . 15 15 16 16 . 31 . 96 41 . . . 31 31 . . 49 . . . . 45 26 . . Total Orders 8 | . . . . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . 2 . STAY 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . FOLLOW 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 91 | . . . . . . 1 11 11 29 . 7 . 14 11 . . . 4 3 . . . . . . . . . . . Total Damage 2371 | . . . . . . 17 226 172 455 . 94 . 708 541 . . . 95 63 . . . . . . . . . . . Kills 27 | . . . . . . . 5 4 7 . 1 . 5 4 . . . 1 . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 12 | . . . . 1 . . . . . 1 1 . 1 . 2 1 . 1 . . 1 . 2 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 12366 | 35 1330 189 391 215 1160 998 296 665 1860 229 287 44 537 1855 137 32 161 258 72 47 90 220 108 70 121 125 174 288 185 187 Spaces Moved 13935 | 12 682 108 325 165 547 753 198 444 1469 309 346 79 411 1213 457 64 483 372 283 113 211 700 344 286 155 620 483 1074 738 491 Core 437 | . . . . . 1 . . . . . . . 327 109 . . . . . . . . . . . . . . . . Treads 314 | . . . . . 17 . . . . . . . . 297 . . . . . . . . . . . . . . . . Legs 4092 | 12 682 108 325 165 529 753 198 444 874 . . . . 2 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1413 | . . . . . . . . . 595 309 346 79 84 . . . . . . . . . . . . . . . . . Flight 7679 | . . . . . . . . . . . . . . 805 457 64 483 372 283 113 211 700 344 286 155 620 483 1074 738 491 Fastest Speed 7 | 120 120 120 120 120 90 90 105 120 48 48 56 56 50 20 20 23 20 20 21 21 21 15 15 15 15 15 13 7 14 7 Average Speed 63 | 120 155 146 120 120 127 100 119 120 95 54 56 56 121 110 23 23 22 20 21 21 21 15 15 15 15 15 14 15 14 13 Slowest Speed 1500 | 120 190 190 120 120 550 105 260 120 190 112 56 56 200 1500 103 23 23 21 21 21 25 18 15 15 15 15 15 103 94 94 Overloaded Moves 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 55 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . . . . . . . . . 7 8 . 3 1 4 . . 4 2 . . . . 3 6 1 Cave-ins Triggered 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 2 96 31 73 34 36 61 21 35 49 79 53 68 66 35 60 9 11 73 53 18 42 19 55 44 61 72 17 26 21 18 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 7 | . . . . 1 . . . . . . . 1 . . . . . 1 . . . . 1 . 3 . . . . . Known Exits Taken 23 | . . . . . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . . . 1 . . . . . 1 2 . 5 . 4 . . 3 4 . . . 1 1 . 1 . . . . Spaces Dug 96 | . . . . . . . . . 2 . . . . 21 . . 2 . . 3 . 3 1 5 . . 3 16 8 32 Terrain Destroyed 532 | . . . . 9 . 31 . . 22 55 . . 27 85 23 53 2 48 5 70 8 3 1 5 . . 3 42 8 32 Melee 54 | . . . . . . . . . 2 . . . . 11 . . 2 . . 3 . 3 1 5 . . 3 16 8 . Projectile 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 AOE 464 | . . . . 9 . 31 . . 20 55 . . 27 74 23 53 . 48 5 67 8 . . . . . . 26 . 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total 16554 | 20 844 119 326 177 905 912 234 551 1796 353 438 78 442 1629 473 72 535 542 289 125 244 788 395 303 243 651 561 1151 791 567 Wait 1385 | . 44 . . . 220 76 1 63 134 . 85 . 17 256 10 1 18 123 6 5 24 60 52 9 63 32 17 6 41 22 Move 13831 | 11 681 107 324 164 546 751 197 443 1468 308 345 78 410 1201 441 63 476 369 276 112 210 691 339 285 154 619 482 1067 725 488 Hop 33 | . . . . . . . . . . . . . . 4 7 . 3 1 2 . . 4 2 . . . . 3 6 1 Pick Up 156 | 2 21 . 1 1 10 4 9 . 29 7 3 . 1 26 1 . 13 1 . . 1 4 . 1 3 . 4 11 2 1 Fast Attach 124 | . 5 . . 2 22 10 4 5 14 1 . . 2 20 5 . 1 1 2 . . 5 . . 8 . 7 10 . . Attach 85 | 1 1 . . . 5 3 1 1 17 7 1 . . 14 . . 10 . . . 1 3 . 1 . . 2 9 4 4 Detach 18 | . 1 . . . . . . . 2 3 1 . . 1 . . 2 . . . . . . . . . . 5 1 2 Swap 55 | . 8 1 . 2 1 5 1 2 9 5 2 . 2 9 . . . . . . . 3 1 2 . . 1 1 . . Drop 217 | . 26 1 1 4 26 9 8 5 39 6 1 . 5 25 6 . 10 1 2 . . 5 . . 10 . 10 13 1 3 Fire 370 | 6 57 10 . 4 75 37 13 13 68 12 . . 5 22 3 8 . 10 1 5 1 . . . . . . 3 . 17 Melee 167 | . . . . . . 3 . 9 16 4 . . . 42 . . 2 . . 3 7 9 1 5 5 . 18 23 11 9 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . 14 . 1 . . . . . 9 . . . . . . . . . . . . 20 . . 19 Rewire 41 | . . . . . . . . 1 . . . . . . . . . 36 . . . 4 . . . . . . . . Trap 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research (discovered 4 exits: *Acc x3 / Tes) -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 15) 438 | -10/Materials | Discovered new exit (range 9) 455 | -10/Materials | Discovered new exit (range 15) 791 | -10/Materials | Discovered new exit (range 6) 1197 | -10/Materials | Build established: Scavenger-Mutant 1232 | -10/Materials | Discovered new exit (range 11) 1366 | -10/Materials | Entered Mines 1469 | -10/Mines | Core integrity fell below 50% 1473 | -10/Mines | Destroyed YI-UF0 1494 | -10/Mines | Assembled infested the area 1549 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1550 | -10/Mines | Discovered new exit (range 5) 1555 | -10/Mines | Entered Exiles 1584 | -10/Exiles | Met 8R-AWN 1605 | -10/Exiles | Met EX-HEX 1643 | -10/Exiles | Met EX-BIN 1660 | -10/Exiles | Met EX-DEC 1697 | -10/Exiles | Visited The Gauntlet 1750 | -10/Exiles | Build established: Mutant 1767 | -10/Exiles | Aligned with FarCom system 1768 | -10/Exiles | Given EX-Vault access code 1797 | -10/Exiles | Opened EX-Vault 1803 | -10/Exiles | Found Cloak of Protection 1838 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1936 | -10/Exiles | Discovered new exit (range 10) 1946 | -10/Exiles | Left Exiles lab with Cloak of Protection 1946 | -10/Exiles | Entered Mines 1958 | -9/Mines | Learned location of Zion (-6) 1967 | -9/Mines | Met a Derelict bent on vengeance 2152 | -9/Mines | Discovered new exit (range 6) 2161 | -9/Mines | Entered Materials 2161 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3255 | -8/Materials | Discovered new exit (range 6) 3257 | -8/Materials | Garrison activated, responded to threat 3302 | -8/Materials | Identified exit to Garrison 3321 | -8/Materials | Entered Garrison 3344 | -8/Garrison | Triggered checkpoint 3371 | -8/Garrison | Garrison Relay disabled 3440 | -8/Garrison | Triggered checkpoint 3602 | -8/Garrison | Triggered checkpoint 3630 | -8/Garrison | Core integrity fell below 50% 3660 | -8/Garrison | Garrison Relay disabled 3663 | -8/Garrison | Destroyed 10 combat bots 3664 | -8/Garrison | Lost 3 parts (3n) 3718 | -8/Garrison | Discovered new exit (range 8) 3796 | -8/Garrison | Triggered checkpoint 3818 | -8/Garrison | Discovered new exit (range 10) 3835 | -8/Garrison | Installed Relay Interface Framework 4110 | -8/Garrison | Crushed by falling debris 4319 | -8/Garrison | Entered Materials 4319 | -8/Materials | Accompanied by 3 allies 4458 | -8/Materials | Discovered new exit (range 16) 4604 | -8/Materials | Identified exit to Garrison 4615 | -8/Materials | Entered Garrison 4615 | -8/Garrison | Accompanied by 3 allies 4646 | -8/Garrison | Triggered checkpoint 4711 | -8/Garrison | Garrison Relay disabled 4780 | -8/Garrison | Triggered checkpoint 4878 | -8/Garrison | Discovered new exit (range 12) 4899 | -8/Garrison | Expanded RIF knowledge: Structural Interface 4954 | -8/Garrison | Garrison Relay disabled 4966 | -8/Garrison | Triggered checkpoint 4984 | -8/Garrison | Build established: Commander-Mutant 5151 | -8/Garrison | Triggered checkpoint 5280 | -8/Garrison | Entered Factory 5280 | -7/Factory | Accompanied by 6 allies 5280 | -7/Factory | Evolved 2 slots: Utility x2 5717 | -7/Factory | Build established: Mutant 6969 | -7/Factory | Identified exit to Lower Caves 7140 | -7/Factory | Entered Lower Caves 7244 | -7/Lower Caves | Found Imp. Powered Armor 7250 | -7/Lower Caves | Destroyed 8 combat bots 7256 | -7/Lower Caves | Lost 5 parts (2n3u) 7329 | -7/Lower Caves | Discovered new exit (range 17) 7337 | -7/Lower Caves | Identified exit to Lower Caves 7341 | -7/Lower Caves | Learned location of 1 exit from Factory 7369 | -7/Lower Caves | Entered another Lower Caves area 7370 | -7/Lower Caves | Discovered new exit (range 9) 7423 | -7/Lower Caves | Learned 8 Factory zone layouts 7423 | -7/Lower Caves | Learned Factory security intel 7423 | -7/Lower Caves | Learned Armory security intel 7425 | -7/Lower Caves | A Commander dispatched an escort 7472 | -7/Lower Caves | Identified exit to Data Miner 7656 | -7/Lower Caves | Entered Data Miner 7656 | -7/Data Miner | Discovered new exit (range 6) 7667 | -7/Data Miner | Met Data Miner 7677 | -7/Data Miner | Learned location of Section 7 (-2) 7677 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7687 | -7/Data Miner | Received God Mode back door access code from Data Miner 7700 | -7/Data Miner | Identified exit to Proximity Caves 7700 | -7/Data Miner | Entered Proximity Caves 7701 | -6/Proximity Caves | Identified exit to Factory 7747 | -6/Proximity Caves | Escorted by Enhanced Grunt 7757 | -6/Proximity Caves | Core integrity fell below 50% 8113 | -6/Proximity Caves | Spotted B-75 Beast 8237 | -6/Proximity Caves | Entered Factory 8237 | -6/Factory | Evolved 2 slots: Propulsion x2 8238 | -6/Factory | Identified exit to Factory 8263 | -6/Factory | Incoming investigation squad redirected 9111 | -6/Factory | Found Hvy. Reflective Plating 9580 | -6/Factory | Lost 4 parts (2n1u1w) 10078 | -6/Factory | Discovered new exit (range 4) 10084 | -6/Factory | Identified exit to Lower Caves 10092 | -6/Factory | Entered Lower Caves 10145 | -6/Lower Caves | Learned Factory trap positions 10169 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10227 | -6/Lower Caves | Discovered new exit (range 4) 10227 | -6/Lower Caves | Identified exit to Lower Caves 10229 | -6/Lower Caves | Entered another Lower Caves area 10259 | -6/Lower Caves | Learned Factory garrison access intel 10260 | -6/Lower Caves | Discovered exit to Factory (range 3) 10261 | -6/Lower Caves | Entered Factory 10261 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10262 | -5/Factory | Loaded intel: 103 trap records 10263 | -5/Factory | Loaded intel: 4 garrison access locations 10335 | -5/Factory | Noticed a derelict Sapper rigging charges 10349 | -5/Factory | Discovered new exit (range 15) 10352 | -5/Factory | Identified exit to Upper Caves 10422 | -5/Factory | Entered Upper Caves 10463 | -5/Upper Caves | Attacked by a faux Warlord 10496 | -5/Upper Caves | Destroyed 12 combat bots 10553 | -5/Upper Caves | Learned location of Armory (-4) 10563 | -5/Upper Caves | Discovered new exit (range 9) 10566 | -5/Upper Caves | Identified exit to Upper Caves 10680 | -5/Upper Caves | Entered another Upper Caves area 10680 | -5/Upper Caves | Accompanied by 1 ally 10711 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10750 | -5/Upper Caves | Discovered new exit (range 7) 10752 | -5/Upper Caves | Identified exit to Warlord 10752 | -5/Upper Caves | Entered Warlord 10777 | -5/Warlord | Discovered new exit (range 15) 10798 | -5/Warlord | Identified exit to Proximity Caves 10799 | -5/Warlord | Entered Proximity Caves 10800 | -4/Proximity Caves | Identified exit to Factory 10840 | -4/Proximity Caves | Lost 4 parts (1n2u1w) 10842 | -4/Proximity Caves | Build established: Sprinter 10889 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10889 | -4/Proximity Caves | Entered Factory 10889 | -4/Factory | Evolved 2 slots: Propulsion x2 10970 | -4/Factory | Discovered new exit (range 19) 11050 | -4/Factory | Identified exit to Upper Caves 11050 | -4/Factory | Identified exit to Extension 11050 | -4/Factory | Identified exit to Armory 11109 | -4/Factory | Entered Upper Caves 11120 | -4/Upper Caves | Learned Research terminal intel 11215 | -4/Upper Caves | Discovered new exit (range 17) 11217 | -4/Upper Caves | Identified exit to Upper Caves 11217 | -4/Upper Caves | Entered another Upper Caves area 11262 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11277 | -4/Upper Caves | Identified exit to Research 11281 | -4/Upper Caves | Discovered new exit (range 4) 11287 | -4/Upper Caves | Identified exit to Zhirov 11287 | -4/Upper Caves | Entered Zhirov 11287 | -4/Zhirov | Discovered new exit (range 3) 11290 | -4/Zhirov | Met Zhirov 11294 | -4/Zhirov | Found Alien Artifact 11294 | -4/Zhirov | Identified Integrated Dissipator 11294 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11300 | -4/Zhirov | Found Alien Artifact 11402 | -4/Zhirov | Learned location of Quarantine (-3) 11402 | -4/Zhirov | Learned location of Testing (-2) 11402 | -4/Zhirov | Learned location of Command (-1) 11404 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11407 | -4/Zhirov | Identified exit to Proximity Caves 11408 | -4/Zhirov | Entered Proximity Caves 11411 | -3/Proximity Caves | Build established: Ninja 11426 | -3/Proximity Caves | Spotted B-86 Titan 11531 | -3/Proximity Caves | Discovered exit to Research (range 14) 11533 | -3/Proximity Caves | Entered Research 11533 | -3/Research | Evolved 2 slots: Propulsion x2 11534 | -3/Research | Loaded intel: 24 terminal locations 11572 | -3/Research | Found Fusion Bomb Launcher 11592 | -3/Research | Identified exit to Quarantine 11592 | -3/Research | Identified exit to Research 11695 | -3/Research | Spotted B-86 Titan 11707 | -3/Research | Entered another Research area 11707 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11708 | -2/Research | Identified exit to Testing 11781 | -2/Research | Lost 5 parts (3n1u1w) 11796 | -2/Research | Identified exit to Access 11845 | -2/Research | Build established: Hacker-Sprinter 11869 | -2/Research | Found Prototype Launcher 11869 | -2/Research | Identified Adv. Micro-nuke Launcher 11950 | -2/Research | Found Prototype Launcher 11950 | -2/Research | Identified Point Singularity Launcher 11957 | -2/Research | Search patrols dispatched 11994 | -2/Research | Spotted B-90 Cyclops 11995 | -2/Research | Entered Access 11995 | -1/Access | Evolved 2 slots: Utility x2 12054 | -1/Access | Incoming investigation squad redirected 12054 | -1/Access | Identified exit to Command 12180 | -1/Access | Entered Command 12273 | -1/Command | Crushed by falling debris 12338 | -1/Command | Spotted M Guard 12347 | -1/Command | Spotted M Guard 12348 | -1/Command | Spotted Combat Programmer 12351 | -1/Command | Met MAIN.C 12367 | -1/Command | Interfaced with 0b10 Conduit 12367 | *** | Assimilated 0b10! Last Messages --------------- can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 12352_ Field Propulsion Drive destroyed. 12352_ Adv. Reaction Control System destroyed. 12355_ Dropped Greatsword. 12355_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal C003. 12362_ Cld. Cesium-ion Thruster destroyed. 12367_ Interfacing with system... 12367_ Overriding active MAIN.C lock. Map ----- +----------------------------------------------------+ | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ########################################### | | ########################################### | | ########################################### | | "" "" ########################################### | | ""T"" ########################################### | | """ ########""""""" """" ############## | | ########"" "" ############## | | ########""""" "" ############## | | ###############""""""""""" + | | #########" " """ + | | #########"" """""" MMM ; | | #########"" """""" MMM ############## | | ## ######### " """""" MMM ############## | | ## ######### " "" ############## | | + ######### " " ""############## | | # #########""""""""" """""""############## | | + #########"" @ """""""""############## | | # ######### """""""""""############## | | ## ######### " " " " ############## | | # ######### " " " " ############## | | # """ " " " """" " ############## | | # """ """ " " """" ############## | | # """ " " " " ############## | | # ##### """""""""" " ############## | | # ##### " """ " """"""""############## | | # ##### """ " " " ############## | | # ######################################## | | #"" ######################################## | | #"" ######################################## | | #"T ######################################## | | #"" ###################################### | | #"" ###################################### | | # ######################################## | | # ################################ | | # T################################ | | # #######"""################################# | | # #######"""################################# | | # #### ################################ | | # #### ################################ | | # #### ################################ | | # #### ################################ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 45 Energy Capacity 865 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 5 Power Amplification 50 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 25 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 79 Targeting Accuracy 16 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 14 Relay Coupler Types 2 Relay Coupler Value 45 Authchip Count 1 Item Schematics ----------------- ECM Suite | -8/Materials | Extracted Imp. Shield Generator | -7/Factory | Extracted Airjet | -7/Factory | Extracted Matter Filter | -7/Factory | Extracted Cooling System | -7/Factory | Extracted Imp. Titanium Leg | -7/Factory | Extracted Launcher Guidance Computer | -7/Factory | Extracted Hrd. Medium Armor Plating | -7/Factory | Extracted Mni. Grenade Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Power Amplifier | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hvy. Hammer | -2/Research | Hacked Adv. Phase Shifter | -2/Research | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Speed Demon Challenges ------------ None Game ------ Seed LauncherHardlightDissipator Manual? 0 Play Time 02:09:59 Cumulative 309.2 hours Start 2022.05.19 @ 19:29:44 End 2022.05.19 @ 21:36:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 225 Rogue 197 Adventurer 10 Explorer 18 Win Type 4 Total 40 Types 17/1/3/10/2/0/3/1/3 Lore% 81 Gallery% 87 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35f466cd-faa3-4856-82d5-c06e6d615c08