Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 00:21:02 Player: Dicaso9 Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (180) 900 Value Destroyed (5362) 5362 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 11046 Bonus ------- High Alert Combat Kills 369 Entered DSFs 500 Friendly Fire -565 Cogmind --------- Core Integrity 0/1000 Matter 152/300 Energy 423/450 System Corruption 16% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Energy Well > --- WEAPON (5) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Heavy Deuterium Engine Cryofiber Web Thermal Defense Suite Cooled Plasma Rifle Segregator Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Cooling System Large Storage Unit Recoil Nullifier Advanced Field Recycling Unit > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle Mini Assault Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Heavy Deuterium Engine Armored Medium Treads Armored Medium Treads Cryofiber Web Energy Well Thermal Defense Suite Variable Charge Gun Cooled Plasma Rifle Proton Cannon Phase Cannon Phase Cannon Ion Burst Cannon KE Penetrator [Rating: 96] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Array Special Weapon Plasma Cutter Slashing Weapon Segregator Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . . 1 . . . 1 . . Utility 3 | . . 1 . . 1 1 . . Weapon 3 | . . . . 1 1 . . 1 Parts Attached 298 | 8 12 48 7 67 101 1 23 31 Power 30 | 1 1 5 1 4 12 . 3 3 Engine 15 | 1 1 2 . 3 6 . . 2 Core 15 | . . 3 1 1 6 . 3 1 Reactor . | . . . . . . . . . Propulsion 83 | 2 9 15 2 17 25 . 9 4 Treads 54 | 2 4 3 2 15 20 . 4 4 Leg 24 | . 5 11 . . 3 . 5 . Wheel . | . . . . . . . . . Hover 2 | . . . . 1 1 . . . Flight 3 | . . 1 . 1 1 . . . Utility 101 | 3 2 16 1 33 36 . 5 5 Device 50 | 2 . 2 . 19 19 . 4 4 Storage 5 | 1 1 1 . 1 . . . 1 Processor 6 | . . 1 . 1 3 . 1 . Hackware 1 | . . . . 1 . . . . Protection 39 | . 1 12 1 11 14 . . . Artifact . | . . . . . . . . . Weapon 84 | 2 . 12 3 13 28 1 6 19 Energy Gun 12 | 1 . . . 2 3 . . 6 Energy Cannon 28 | . . 2 1 2 10 1 4 8 Ballistic Gun 30 | 1 . 8 1 9 10 . . 1 Ballistic Cannon 5 | . . . . . 1 . 1 3 Launcher 7 | . . 2 1 . 3 . 1 . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 17 | . . 2 . 5 7 . . 3 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 46 | . . 1 2 . 15 . 5 23 Power 8 | . . . . . 3 . 1 4 Propulsion 8 | . . . . . 3 . . 5 Utility 14 | . . 1 2 . 5 . 1 5 Weapon 16 | . . . . . 4 . 3 9 Highest Loss Streak 22 | . . 1 2 . 7 . 3 22 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 94 | . 100 97 82 96 95 66 76 95 Engine 9 | . 14 6 . 11 10 6 . 10 Core 4 | . . 4 11 4 3 . 8 3 Treads 19 | . 15 2 33 27 21 . 9 22 Leg 6 | . 12 30 . . 1 20 13 . Device 9 | . 7 2 . 8 15 6 12 22 Storage 9 | . 14 11 11 9 7 6 6 5 Protection 6 | . 6 11 5 7 4 6 2 . Energy Gun 2 | . 14 . . . . . . 10 Energy Cannon 8 | . . 1 10 1 17 13 16 10 Ballistic Gun 14 | . 14 19 11 25 10 6 1 . Naked Turns . | . . . . . . . . . Heaviest Build 104 | 15 22 31 42 59 89 52 73 104 Greatest Support 108 | 40 40 60 60 60 80 52 108 108 Greatest Overweight (x) 21 | . 1 1 . . 21 . 1 15 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 Average Capacity 12 | 7 9 10 10 13 15 15 15 14 Most Carried 15 | 5 10 10 10 15 15 15 15 15 Average Carried 11 | 3 7 9 9 13 13 13 13 13 Final Capacity 15 | 8 10 10 10 15 15 15 15 5 Final Carried 15 | 4 9 10 10 15 14 14 10 5 Class Distribution -------------------- 32% | Mutant 23% | Gunner 20% | Tank 15% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Gunner | -6/DSF Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Matter Collected 5087 | 268 330 963 220 1387 1354 . 251 314 Remotely . | . . . . . . . . . Salvage Created 7315 | 87 549 1398 225 1481 1999 . 611 965 Parts 398 | 13 25 93 5 92 103 . 29 38 Haulers Intercepted 9 | . . 2 . 4 1 . . 2 Recyclers Shooed 7 | . 1 3 . . 3 . . . Parts Field Recycled 74 | . . . . 42 22 . 10 . Retrieved Matter 944 | . . . . 443 318 . 183 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 129 | . 10 24 9 24 36 . 11 15 Guns 59 | . 10 15 1 20 8 . . 5 Cannons 43 | . . 3 3 4 22 . 4 7 AOE 21 | . . 6 5 . 4 . 5 1 Classes Destroyed 18 | 1 5 3 2 2 3 . 1 1 Worker 8 | . 2 2 . 1 3 . . . Builder 8 | . . . . 3 4 . . 1 Tunneler 6 | 5 . . . 1 . . . . Hauler 9 | . . 2 . 4 1 . . 2 Recycler 10 | . 1 6 . . 2 . . 1 Operator 1 | . . . . . 1 . . . Watcher 13 | . 3 4 . 3 3 . . . Swarmer 38 | . 3 11 . 7 9 . 4 4 Saboteur 1 | . . . . . . . . 1 Grunt 48 | . 7 8 1 12 13 . . 7 Brawler 1 | . . 1 . . . . . . Duelist 3 | . . . 1 1 . . . 1 Sentry 14 | . . 4 . 5 4 . . 1 Specialist 2 | . . . . . . . 2 . Hunter 8 | . . . . 1 2 . 4 1 Programmer 7 | . . . . . 7 . . . Heavy 2 | . . . . . 1 . 1 . Assembled 7 | . . . 7 . . . . . Thug 1 | . . . . 1 . . . . Best Kill Streak 7 | 3 5 5 5 5 7 . 6 5 Combat Bots Only 6 | . 5 5 5 4 4 . 6 5 Max Kills in Single Turn 4 | 1 2 4 2 3 3 . 4 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . 3 2 . 3 . 4 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 1001 | . 56 136 31 100 250 . 79 349 Missed 264 | . 16 41 11 16 66 . 19 95 Damage Taken 12992 | . 446 1070 459 1213 3390 . 1086 5328 Core 2023 | . 101 91 103 76 574 . 69 1009 Absorbed by Shields 19 | . . . . . 19 . . . Regen/Repaired (Parts) 211 | . . 100 . . 111 . . . Core Remaining (%) 67 | 100 59 . 51 86 18 . 91 . Volleys Fired 439 | 13 53 94 17 107 91 . 22 42 Largest 5 | 2 2 2 2 3 4 . 4 5 Hottest 358 | 70 70 91 91 115 215 . 305 358 Shots Fired 1167 | 26 106 165 36 309 303 . 62 160 Gun 798 | 26 106 148 18 293 142 . . 65 Cannon 352 | . . 14 9 16 158 . 60 95 Launcher 17 | . . 3 9 . 3 . 2 . Special . | . . . . . . . . . Kinetic 713 | 13 53 148 18 293 135 . 3 50 Thermal 412 | 13 53 14 9 16 161 . 57 89 Explosive 6 | . . 1 . . 3 . 2 . Electromagnetic 36 | . . 2 9 . 4 . . 21 Robot Hit Streak 12 | 12 11 10 6 11 9 . 7 8 Robot Miss Streak 9 | 3 7 3 2 9 6 . 2 9 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 1 1 . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . Shots Hit Robots 615 | 16 58 104 19 138 167 . 36 77 Core Hits 299 | 5 22 50 16 62 77 . 33 34 Critical Kills 5 | . 2 . . . 2 . . 1 Critical Parts Destroyed 4 | . . . 1 2 1 . . . Critical Strikes 18 | 2 5 . 1 2 3 . . 5 Burn 7 | 2 3 . . . . . . 2 Meltdown 3 | . . . . . 2 . . 1 Destroy 6 | . 2 . 1 2 1 . . . Blast 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15455 | 199 779 1950 622 2812 4389 . 1801 2903 Guns 7025 | 199 779 1444 154 2172 1279 . . 998 Cannons 6057 | . . 228 125 232 2721 . 1035 1716 Explosions 2372 | . . 278 343 408 388 . 766 189 Melee . | . . . . . . . . . Ramming 1 | . . . . . 1 . . . Kinetic 6356 | 60 375 1444 154 2172 1253 . 18 880 Thermal 6590 | 139 404 306 125 232 2721 . 1017 1646 Explosive 1692 | . . 130 . 408 388 . 766 . Electromagnetic 816 | . . 70 343 . 26 . . 377 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . 11 7 13 . 2 16 Average Corruption 8 | . . . 10 5 9 . 1 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 156 | . . . 42 33 76 . 2 3 Message Errors 42 | . . . 9 9 22 . 1 1 Matter Fused 32 | . . . 12 5 15 . . . Heat Flow Errors 16 | . . . 7 2 6 . . 1 Energy Discharges 17 | . . . 4 4 9 . . . Parts Fused 2 | . . . 1 . . . 1 . Data Loss (minor) 19 | . . . 4 6 9 . . . Data Loss (major) 10 | . . . 2 2 6 . . . Misfires 8 | . . . 2 2 4 . . . Alerts 6 | . . . 1 3 2 . . . Weapon Failures 4 | . . . . . 3 . . 1 Overload Shots 2 | . . . . . . . 2 . Effects 1 | . . . . . . . 1 . Heat Surge 1 | . . . . . . . 1 . Overflow Damage 182 | . . 1 20 8 78 . 75 . Projectiles 144 | . . . . 8 71 . 65 . Explosions 38 | . . 1 20 . 7 . 10 . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . . 7 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 439 | . . 7 83 66 51 . . 232 Shots 15 | . . 1 8 1 2 . . 3 Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 666 | 27 123 318 264 392 666 . 490 443 Average Temperature 129 | 12 46 128 89 126 217 . 161 160 Received Heat Transfer 2118 | . 201 432 30 375 870 . . 210 Effects 60 | . . 2 . 8 43 . 3 4 Shutdowns 13 | . . . . 2 11 . . . Energy Bleed 5 | . . . . . 2 . 3 . Interference 13 | . . 2 . 6 3 . . 2 Matter Decay 4 | . . . . . 4 . . . Short Circuit 7 | . . . . . 6 . . 1 Damage (minor) 6 | . . . . . 5 . . 1 Damage (major) 9 | . . . . . 9 . . . Damage (core) 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . . . . . 2 . 2 3 Combat Hostiles 6 | . . . . . 2 . 2 2 Parts Melted 25 | . 1 2 . . 9 . 7 6 Heat Transferred 10751 | 555 1406 657 222 333 3589 . 1234 2755 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Peak Influence 705 | 25 243 412 190 492 570 261 427 705 Initial 261 | . 16 14 160 . 205 261 182 224 Average 238 | 13 93 170 61 320 261 261 317 525 Maximum Alert Level 3 | . 1 2 . 2 2 1 2 3 Low Security (%) 45 | 100 89 60 100 15 30 . 33 . Level 1 35 | . 10 33 . 55 57 100 23 4 Level 2 19 | . . 6 . 28 11 . 42 93 Level 3 . | . . . . . . . . 2 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 26 | . 3 3 . 2 12 . 2 4 Investigation 6 | . 2 1 . 1 2 . . . Extermination 6 | . . . . . 5 . . 1 Reinforcement 12 | . 1 2 . 1 4 . 2 2 Assault 2 | . . . . . 1 . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . 1 Haulers Reinforced 2 | . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Distress Signals 6 | . 3 1 . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 204 | . 24 35 14 43 44 . 13 31 Peak Tracking Total 20 | . 6 6 20 5 6 . 5 11 Tactical Retreats 14 | . 3 1 2 6 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Traps Triggered 9 | . 3 . 1 2 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Disabled 12 | . . . . 4 . . . 8 Max in Single Turn 5 | . . . . 2 . . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Accessed 43 | . 9 7 1 9 12 1 . 4 Terminals 27 | . 7 3 . 8 5 1 . 3 Fabricators 1 | . . . . . 1 . . . Repair Stations 5 | . 1 1 . 1 2 . . . Recycling Units 5 | . 1 2 . . 2 . . . Scanalyzers 2 | . . 1 . . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 105 | . 27 25 1 17 23 1 . 11 Successful 45 | . 14 16 1 5 6 1 . 2 Failed 60 | . 13 9 . 12 17 . . 9 Catastrophic 10 | . 3 . . 2 5 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 62 | . 20 9 . 15 8 1 . 9 Fabricators 1 | . . . . . 1 . . . Repair Stations 16 | . 4 5 . 2 5 . . . Recycling Units 13 | . 3 5 . . 5 . . . Scanalyzers 9 | . . 6 . . 3 . . . Garrison Access 3 | . . . . . 1 . . 2 Terminal Hacks 23 | . 12 3 1 3 1 1 . 2 Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 6 | . 4 . . 1 . . . 1 Locate Traps 2 | . . 1 . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Reinforcement Status 2 | . 1 . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . Registered Components 2 | . 1 1 . . . . . . Zone Layout 2 | . . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . 1 4 . 2 2 . . . Scan Component 5 | . 1 2 . 1 1 . . . Repair 4 | . . 2 . 1 1 . . . Recycling Unit Hacks 4 | . 1 3 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Components 3 | . 1 2 . . . . . . Scanalyzer 9 | . . 6 . . 3 . . . Insert Component 4 | . . 3 . . 1 . . . Analyze 5 | . . 3 . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 7 6 . 6 11 1 . 4 Full Trace Events 4 | . . 1 . 1 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 2 . . 1 . . . Time 150 | . . 83 . 51 16 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 16 | . 2 14 . . . . . . Parts Scanalyzed 4 | . . 3 . . 1 . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Programmers 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders 6 | . . . 6 . . . . . STAY 3 | . . . 3 . . . . . FOLLOW 3 | . . . 3 . . . . . Ally Attacks 10 | . . . . 10 . . . . Total Damage 114 | . . . . 114 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Turns Passed 10549 | 209 1328 1463 1108 2245 2806 80 411 899 Spaces Moved 4963 | 101 561 691 648 1045 1250 60 206 401 Core 16 | 9 . . . . 6 . . 1 Treads 3794 | 92 301 66 648 1045 1169 . 73 400 Legs 1153 | . 260 625 . . 75 60 133 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 126 126 100 170 Average Speed 158 | 150 150 129 160 160 176 126 142 171 Slowest Speed 1100 | 160 190 240 160 160 1100 126 196 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 50 | 4 98 55 98 56 35 2 96 10 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 219 | . . 17 1 15 55 . 10 121 Melee . | . . . . . . . . . Projectile 53 | . . . 1 6 22 . 1 23 AOE 166 | . . 17 . 9 33 . 9 98 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total 6847 | 131 934 1102 684 1485 1672 66 277 496 Wait 865 | . 302 212 9 204 134 . 1 3 Move 4955 | 100 560 690 647 1044 1249 59 205 401 Hop . | . . . . . . . . . Pick Up 135 | 10 6 22 2 30 39 1 11 14 Fast Attach 39 | 1 . 11 1 5 16 1 4 . Attach 78 | 6 . 7 . 11 29 . 9 16 Detach 16 | . . 2 . . 10 2 1 1 Swap 181 | 1 12 30 6 51 56 . 10 15 Drop 135 | . 1 34 2 33 44 3 14 4 Fire 439 | 13 53 94 17 107 91 . 22 42 Melee . | . . . . . . . . . Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . 3 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 210 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 11) 585 | -10/Materials | Discovered new exit (range 13) 1121 | -10/Materials | Discovered new exit (range 14) 1437 | -10/Materials | Discovered new exit (range 6) 1538 | -10/Materials | Entered another Materials area 1538 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1971 | -9/Materials | Discovered new exit (range 6) 1980 | -9/Materials | Build established: Scavenger-Mutant 2215 | -9/Materials | Identified exit to Materials 2331 | -9/Materials | Repaired Med. Armor Plating 2384 | -9/Materials | Repaired Imp. Assault Rifle 2478 | -9/Materials | Build established: Mutant 2622 | -9/Materials | Discovered new exit (range 12) 2636 | -9/Materials | Identified exit to Mines 2735 | -9/Materials | Discovered new exit (range 5) 2745 | -9/Materials | Identified exit to Storage 3001 | -9/Materials | Entered Mines 3002 | -9/Mines | Assembled infested the area 3024 | -9/Mines | System corruption reached 10% 3078 | -9/Mines | Discovered exit to Materials (range 14) 3122 | -9/Mines | Learned Materials stockpile data 3314 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3595 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3756 | -9/Mines | Discovered exit to Materials (range 11) 4109 | -9/Mines | Entered Materials 4109 | -8/Materials | Accompanied by 3 allies 4109 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4209 | -8/Materials | Murdered 3 allies 4418 | -8/Materials | Build established: Tank 4789 | -8/Materials | Build established: Scavenger-Tank 4836 | -8/Materials | Discovered new exit (range 10) 4876 | -8/Materials | Identified exit to Factory 6354 | -8/Materials | Entered Factory 6354 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6895 | -7/Factory | Lost 7 parts (2p1n2u2w) 7144 | -7/Factory | Build established: Tank 7397 | -7/Factory | Crushed by falling debris 7397 | -7/Factory | Core integrity fell below 50% 7431 | -7/Factory | Lost 3 parts (2u1w) 7692 | -7/Factory | Build established: Gunner 7852 | -7/Factory | System corruption reached 10% 8025 | -7/Factory | Discovered new exit (range 5) 8385 | -7/Factory | Found Prototype Launcher 8385 | -7/Factory | Identified Rocket Array 8411 | -7/Factory | Repaired Imp. Treads 8875 | -7/Factory | Build established: Tank 8946 | -7/Factory | Lost 4 parts (1p2n1u) 9016 | -7/Factory | Core integrity fell below 20% 9057 | -7/Factory | Discovered new exit (range 9) 9154 | -7/Factory | First assault squad dispatched 9160 | -7/Factory | Entered another Factory area 9160 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9239 | -6/Factory | Identified exit to DSF 9240 | -6/Factory | Entered DSF 9329 | -6/DSF | Additional patrols routed to DSF 9484 | -6/DSF | Sterilization system engaged 9504 | -6/DSF | Ambient heat levels rising (+10) 9519 | -6/DSF | Ambient heat levels rising (+10) 9534 | -6/DSF | Ambient heat levels rising (+10) 9549 | -6/DSF | Ambient heat levels rising (+10) 9555 | -6/DSF | Discovered new exit (range 15) 9564 | -6/DSF | Ambient heat levels rising (+10) 9577 | -6/DSF | Lost 3 parts (1p2w) 9579 | -6/DSF | Ambient heat levels rising (+10) 9594 | -6/DSF | Ambient heat levels rising (+10) 9609 | -6/DSF | Ambient heat levels rising (+10) 9624 | -6/DSF | Ambient heat levels rising (+10) 9639 | -6/DSF | Ambient heat levels rising (+10) 9651 | -6/DSF | Entered Factory 9651 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9753 | -5/Factory | Build established: Gunner 10060 | -5/Factory | Discovered new exit (range 5) 10251 | -5/Factory | First assault squad dispatched 10491 | -5/Factory | Cargo convoy interrupted 10523 | -5/Factory | System corruption reached 10% 10542 | -5/Factory | Core integrity fell below 50% 10548 | -5/Factory | Core integrity fell below 20% 10550 | -5/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- M-28 Smith repairs P-70 Sage. Penetrated by Slug. Arm. Medium Treads destroyed. M-28 Smith repairs Hpw. Shock Rifle. Recoil Nullifier destroyed. Adv. Field Recycling Unit destroyed. K-01 Serf collects debris. Penetrated by Slug. M-28 Smith repairs Imp. Heat Sink. K-01 Serf collects debris. Slug penetrates Wall. R-10 Processor collects Lgt. Ion Engine. P-70 Sage destroyed. Acquired Cld. Plasma Rifle. K-01 Serf collects debris. Lrg. Storage Unit destroyed. Cld. Plasma Rifle destroyed. R-10 Processor collects Tesla Rifle. X-67 Chaingunner knocked back. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | """?# #???# #????????????????????????? | | ?""?##%############### #????????????????????????? | | ?????#"#????????# # #### ???????????? | | ?? ?############ + """????????????????? | | ? ???# # # """????????????????? | | ?? ???# """ # # ^ """????????????????? | | ?? ???# """ # # ??????????????? | | ?? ????# """ ##+### """ ""?????????????? | | ##+###### ## #?# """?"??????????????? | | + """ ## #? % """ ???????????????? | | # """ ## ## ???????????????? | | # """% + ## ??????????????? | | " =%= ##### ??????????????? | | ##########+##### #; %% #???????????????? | | #?#[[== ###;# #???????????????? | | ### ! % % #???????????????? | | %!! %%!*! #???????????????? | | #"# [!%=% R #???????????????? | | ### "## #####!=xpk #???????????????? | | #####+#"#############%[x[m### % #????????????????? | | # !!! #!%=x*#??????????????????????? | | "" # !! # pp!h#??????????????????????? | | "" # !! + % #??????????????????????? | | "" # # #??????????????????????? | | ""# """" """" # =%| ####???????????????????? | | T"#???""" """" # !=@# ??????????????????? | | ""#????"" """" # !]# ????????????????? | | #?????" """" # =# """"""???????????????? | | ########?????" """" # # ??????????????? | | #?????????"""" """" # # """""""??????????????? | | #??????# ; * # ???????????????? | | #??????# # !# """"?????????????????? | | #???????############# % =# ???????????????????? | | #???????????????#######;#/#####??????????????????? | | #???????????????# *= ! #??????????????????? | | ###?????????????# * #??????????????????? | | #?????????????# #??????????????????? | | #?????????????# #??????????????????? | | #????????????## #??????????????????? | | #????????????## #??????????????????? | | #?????????????# #??????????????????? | | #?????????????# #??????????????????? | | #?????????????# #??????????????????? | | #?????????????# #??????????????????? | | ###?????????????# ! #??????????????????? | | ????????????????###############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 44 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Corruption Block 8 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 10 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Hunted Oh No You Don't! Shopping List Challenges ------------ None Game ------ Seed MiniWaveEdition Manual? 0 Play Time 02:56:35 Cumulative 16.5 hours Start 2024.05.13 @ 12:23:59 End 2024.05.15 @ 00:21:02 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: adf1116d-632b-4e5c-ab48-539a01c45fc1