Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.10 @ 18:10:35

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (91)      455
Value Destroyed (2919)     2919
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (401)                401
              TOTAL SCORE: 7715

 Bonus
-------
High Alert Combat Kills    101
Met Imprinter              300

 Cogmind 
---------
Core Integrity             828/850
Matter                     151/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (242) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
           Angular Momentum Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
   Armored Treads
    Medium Treads
>          --- UTILITY (8) ------
  Improved Heat Sink
           Huge Storage Unit
  Improved Trap Scanner
  Improved Targeting Computer
  Hardened Heavy Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Gatling Laser
  Advanced Beam Cannon
>          --- INVENTORY (25) ---
  Improved Deuterium Engine
  Improved Deuterium Engine
   Armored Treads
    Medium Treads
   Armored Wheel
  Improved Heat Sink
  Advanced Terrain Scan Processor
  Improved Utility Shielding
  Hardened Heavy Armor Plating
  Improved Light Armor Plating
           Hardlight Generator
  Improved Shield Generator
           Authchip [R/NC]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [Power]
           Authchip [Armor]
           System Restoration Module
           System Restoration Module
           Hacking Drone Bay
  Improved EM Pulse Cannon
  Advanced Beam Cannon
     Heavy Flak Cannon
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
   Armored Treads
   Armored Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
           Huge Storage Unit
  Improved Targeting Computer
  Hardened Heavy Armor Plating
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
     Light Treads
    Medium Treads
   Armored Wheel
  Improved Trap Scanner
  Advanced Terrain Scan Processor
  Improved Targeting Computer
  Improved Utility Shielding
  Improved Shield Generator
           Hacking Suite
           Hacking Suite
           Authchip [R/NC]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [Power]
           Authchip [Armor]
           System Restoration Module
           System Restoration Module
           Hacking Drone Bay
  Improved EM Pulse Cannon
           Proton Missile Launcher
     Heavy Missile Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   
  Utility                  6    | .   .   2   1   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             87   | .   11  24  15  8   1   .   7   3   18  
  Power                    7    | .   1   1   2   1   .   .   .   .   2   
    Engine                 7    | .   1   1   2   1   .   .   .   .   2   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | .   4   9   6   1   .   .   3   .   3   
    Treads                 22   | .   4   5   6   1   .   .   3   .   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   4   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | .   4   9   6   6   1   .   2   2   10  
    Device                 19   | .   .   5   1   3   1   .   2   2   5   
    Storage                4    | .   3   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   1   2   .   .   .   .   .   1   
    Hackware               4    | .   .   .   .   2   .   .   .   .   2   
    Protection             9    | .   1   2   3   1   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | .   2   5   1   .   .   .   2   1   3   
    Energy Gun             3    | .   .   2   .   .   .   .   .   .   1   
    Energy Cannon          8    | .   .   3   1   .   .   .   2   1   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   1   .   .   .   .   .   .   
Parts Lost                 3    | .   .   .   1   .   .   .   .   1   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   1   .   
  Highest Loss Streak      1    | .   .   .   1   .   .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  99  94  91  92  92  92  92  91  
  Engine                   7    | .   14  11  9   7   7   7   7   7   6   
  Treads                   27   | .   27  16  27  30  30  30  30  30  26  
  Device                   11   | .   .   11  9   5   15  15  15  15  11  
  Storage                  7    | .   13  11  9   7   7   7   7   7   6   
  Processor                7    | .   .   10  12  7   7   7   7   7   7   
  Hackware                 2    | .   .   .   .   8   .   .   .   .   10  
  Protection               8    | .   12  11  9   7   7   7   7   7   6   
  Energy Cannon            13   | .   .   16  18  15  15  15  15  15  5   
  Ballistic Cannon         1    | .   27  3   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 10  54  98  119 122 120 120 127 127 130 
  Greatest Support         91   | 20  40  40  63  83  83  83  91  91  91  
  Greatest Overweight (x)  10   | .   10  4   1   1   1   1   1   1   1   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   20  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   14  20  25  25  25  25  25  25  25  
  Most Carried             25   | 6   20  25  25  25  25  25  25  25  25  
  Average Carried          23   | 6   11  20  24  24  25  24  24  24  24  
  Final Capacity           25   | 8   20  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   20  25  25  25  25  25  25  25  25  

 Class Distribution 
--------------------
 52% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           1226 | 200  294  284  150  87   10   .    50   50   101  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3710 | .    248  1559 913  95   .    .    .    794  101  
  Parts                    201  | .    21   99   44   8    .    .    .    24   5    
Haulers Intercepted        7    | .    2    4    1    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    3    2    24   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  67   | .   9   26  12  2   .   .   .   16  2   
  Guns                     1    | .   .   1   .   .   .   .   .   .   .   
  Cannons                  64   | .   9   25  10  2   .   .   .   16  2   
Classes Destroyed          12   | .   5   5   .   1   .   .   .   1   .   
  Worker                   5    | .   3   .   2   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   4   1   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   2   .   .   .   .   .   .   
  Operator                 4    | .   .   3   1   .   .   .   .   .   .   
  Watcher                  4    | .   1   2   1   .   .   .   .   .   .   
  Swarmer                  11   | .   6   .   .   .   .   .   .   5   .   
  Grunt                    38   | .   3   19  9   .   .   .   .   7   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   1   .   .   .   .   .   1   .   
  Sentry                   11   | .   .   6   3   .   .   .   .   1   1   
  Programmer               4    | .   .   .   .   2   .   .   .   1   1   
Best Kill Streak           7    | .   6   7   6   1   .   .   .   4   1   
  Combat Bots Only         6    | .   6   6   3   1   .   .   .   4   1   
Max Kills in Single Turn   2    | .   2   1   2   1   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               3643 | .    250  657  552  66   .    49   .    1734 335  
  Core                     254  | .    38   76   59   .    .    .    .    59   22   
  Absorbed by Shields      66   | .    .    .    .    .    .    .    .    66   .    
  Redirected to Shielding  35   | .    7    16   9    .    .    .    .    .    3    
  Regen/Repaired (Parts)   877  | .    194  .    .    .    .    .    683  .    .    
Core Remaining (%)         89   | 100  84   81   89   .    .    .    .    91   .    
Volleys Fired              217  | .    23   72   53   5    .    .    1    50   13   
  Largest                  2    | .    2    2    2    2    .    .    2    2    2    
  Hottest                  148  | .    78   136  136  136  .    .    136  136  148  
Shots Fired                424  | .    46   144  106  10   .    .    2    100  16   
  Gun                      12   | .    .    9    .    .    .    .    .    .    3    
  Cannon                   407  | .    46   135  106  10   .    .    2    100  8    
  Launcher                 5    | .    .    .    .    .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  57   | .    46   11   .    .    .    .    .    .    .    
  Thermal                  362  | .    .    133  106  10   .    .    2    100  11   
  Explosive                5    | .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    11   13   15   3    .    .    .    8    20   
  Robot Miss Streak        5    | .    2    5    3    3    .    .    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           281  | .    25   98   74   6    .    .    .    67   11   
  Core Hits                119  | .    16   41   27   4    .    .    .    26   5    
  Critical Kills           2    | .    .    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    1    2    1    .    .    .    .    .    .    
    Meltdown               2    | .    .    1    1    .    .    .    .    .    .    
    Blast                  2    | .    1    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6197 | .    631  1963 1572 151  .    .    .    1611 269  
  Guns                     193  | .    .    103  .    .    .    .    .    .    90   
  Cannons                  6004 | .    631  1860 1572 151  .    .    .    1611 179  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  825  | .    631  194  .    .    .    .    .    .    .    
  Thermal                  5372 | .    .    1769 1572 151  .    .    .    1611 269  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    .    .    .    .    1    
  Corruption Purged        2    | .    .    .    .    1    .    .    .    .    1    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            69   | .    .    38   12   .    .    .    .    19   .    
  Projectiles              69   | .    .    38   12   .    .    .    .    19   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    7    2    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    6    2    .    .    .    .    .    .    .    
  Secondary                1    | .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        397  | .    130  234  397  240  .    .    .    185  144  
  Average Temperature      80   | .    49   61   110  99   .    .    .    72   70   
  Received Heat Transfer   1166 | .    30   309  288  .    .    27   .    464  48   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    1    2    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    .    .    .    .    
  Parts Melted             21   | .    .    2    9    1    .    .    .    7    2    
  Heat Transferred         9314 | .    .    3256 2849 222  .    .    .    2516 471  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac 
Peak Influence             581  | .   289 581 435 88  .   .   .   .   79  
  Initial                  237  | .   .   48  237 88  .   .   .   .   44  
  Average                  146  | .   110 291 280 25  .   .   .   .   23  
Maximum Alert Level        2    | .   1   2   2   .   .   .   .   .   .   
  Low Security (%)         67   | 100 92  30  19  100 .   .   .   .   100 
  Level 1                  22   | .   7   42  62  .   .   .   .   .   .   
  Level 2                  9    | .   .   26  18  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   4   2   2   .   .   .   .   1   
  Investigation            1    | .   .   1   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   2   .   .   .   .   1   
  Reinforcement            4    | .   .   3   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac 
Distress Signals           10   | .   2   6   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   15  39  20  2   .   3   .   22  2   
  Peak Tracking Total      7    | .   7   5   4   1   .   3   .   4   1   
  Tactical Retreats        4    | .   .   2   .   .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Disabled          5    | .   1   2   2   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   2   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Accessed          18   | .   4   3   1   5   .   2   .   .   3   
  Terminals                11   | .   3   2   1   3   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                51   | .   15  5   5   15  .   3   .   .   8   
  Successful               32   | .   11  3   3   10  .   3   .   .   2   
  Failed                   19   | .   4   2   2   5   .   .   .   .   6   
    Catastrophic           2    | .   .   .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   11  5   5   4   .   .   .   .   4   
  Terminals                36   | .   12  4   5   11  .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   2   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   4   
Terminal Hacks             14   | .   2   .   2   7   .   3   .   .   .   
  Record                   2    | .   .   .   .   .   .   2   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         11   | .   6   3   1   .   .   .   .   .   1   
  Terminals                10   | .   6   2   1   .   .   .   .   .   1   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   3   2   1   .   .   .   .   .   1   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   4   2   1   3   .   .   .   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   1   .   1   .   .   15  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               10585 | 3    584  1344 904  1116 1032 875  2376 1067 1284 
Spaces Moved               4083  | 3    239  482  283  448  429  363  967  372  497  
  Core                     1     | .    1    .    .    .    .    .    .    .    .    
  Treads                   3900  | .    232  309  283  448  429  363  967  372  497  
  Legs                     9     | 3    6    .    .    .    .    .    .    .    .    
  Wheels                   173   | .    .    173  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            110   | 120  120  110  240  240  240  240  240  245  242  
  Average Speed            234   | 120  187  203  240  240  240  240  244  245  242  
  Slowest Speed            550   | 120  550  320  240  240  240  240  245  245  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 2    44   54   27   8    72   54   85   52   10   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        2     | .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    .    1    1    1    1    .    
Scrap Searched             13    | .    .    .    .    .    1    4    4    4    .    
Spaces Dug                 27    | .    .    .    .    .    .    .    .    .    27   
Terrain Destroyed          78    | .    .    .    .    .    .    .    .    5    73   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               5     | .    .    .    .    .    .    .    .    5    .    
  AOE                      73    | .    .    .    .    .    .    .    .    .    73   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac 
Total                      4713 | 2   329 710 409 487 433 369 982 431 561 
  Wait                     153  | .   24  80  29  2   .   1   .   2   15  
  Move                     4074 | 2   238 481 282 447 428 362 966 371 497 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  88   | .   24  23  11  13  2   3   2   3   7   
  Fast Attach              24   | .   6   8   4   .   .   .   3   .   3   
  Attach                   18   | .   .   2   3   6   .   .   .   1   6   
  Detach                   3    | .   .   .   .   .   .   .   .   .   3   
  Swap                     45   | .   5   14  8   2   1   .   4   2   9   
  Drop                     91   | .   9   30  19  12  2   3   6   2   8   
  Fire                     217  | .   23  72  53  5   .   .   1   50  13  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Low)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 2)
     4 | -11/Scrapyard      | Entered Materials
   253 | -10/Materials      | Repaired Lrg. Storage Unit
   318 | -10/Materials      | Build established: Mutant
   337 | -10/Materials      | Discovered new exit (range 15)
   410 | -10/Materials      | Discovered new exit (range 8)
   588 | -10/Materials      | Entered another Materials area
   588 | -9/Materials       | Evolved 2 slots: Utility x2
  1309 | -9/Materials       | Discovered new exit (range 13)
  1910 | -9/Materials       | Discovered new exit (range 15)
  1932 | -9/Materials       | Entered another Materials area
  1932 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2516 | -8/Materials       | Identified exit to Factory
  2792 | -8/Materials       | Garrison activated, responded to threat
  2836 | -8/Materials       | Entered Factory
  2836 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2958 | -7/Factory         | Identified exit to Storage
  2958 | -7/Factory         | Identified exit to Lower Caves
  3160 | -7/Factory         | Build established: Scavenger-Mutant
  3952 | -7/Factory         | Entered Lower Caves
  4776 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4825 | -7/Lower Caves     | Learned Factory terminal intel
  4955 | -7/Lower Caves     | Discovered new exit (range 15)
  4984 | -7/Lower Caves     | Entered another Lower Caves area
  4985 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5159 | -7/Lower Caves     | Learned Factory emergency access door positions
  5837 | -7/Lower Caves     | Discovered new exit (range 9)
  5859 | -7/Lower Caves     | Entered Zion
  6203 | -7/Zion            | Discovered new exit (range 16)
  6550 | -7/Zion            | Learned Factory emergency access door positions
  6714 | -7/Zion            | Learned location of Recycling (-7)
  6747 | -7/Zion            | Build established: Mutant
  6980 | -7/Zion            | Learned location of Quarantine (-3)
  7004 | -7/Zion            | Given the Hacking Drone Bay
  7005 | -7/Zion            | Found Prototype Device
  8016 | -7/Zion            | Visited the Megawrench Repair Shop
  8016 | -7/Zion            | Megawrench repaired 10 parts
  8235 | -7/Zion            | Entered Proximity Caves
  8541 | -6/Proximity Caves | Spotted B-75 Beast
  9143 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9295 | -6/Proximity Caves | Discovered new exit (range 3)
  9302 | -6/Proximity Caves | Entered Factory
  9302 | -6/Factory         | Evolved 2 slots: Utility x2
  9303 | -6/Factory         | Identified exit to Lower Caves
  9305 | -6/Factory         | Loaded intel: 26 terminal locations
  9842 | -6/Factory         | Spotted B-75 Beast
 10026 | -6/Factory         | Build established: Scavenger-Mutant
 10586 | -6/Factory         | Self-destructed

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
09941_ Dropped Imp. Deuterium Engine.
09948_ Dropped Imp. Treads.
09948_ Acquired Imp. Deuterium Engine.
09990_ R-10 Processor collects Imp. Treads.
10079_ The unstable cave ceiling collapses. <x*>
10277_ ALERT: Rogue bot located, Programmers report to Factory Zone 2C.
10326_ ALERT: Cargo convoy en route, clear transfer corridor.
10354_ Connecting with Terminal...
10388_ P-60 Hacker destroyed.
10391_ Acquired 39 matter.
10396_ Dropped Imp. Heat Sink.
10396_ Acquired Imp. Heat Sink.
10404_ System Restoration Module purges 1% system corruption (0%).
10413_ Connecting with Terminal... <x2>
10584_ Dropped Imp. Deuterium Engine.
10584_ Acquired Imp. Deuterium Engine.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????"" ?# ???#            #???#       |
| ???"?????????????""??# ???#        """ #####       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Resistance: EM             15
Core Shielding             20
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                50
Targeting Accuracy         12
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10
Authchip Count             6

 Item Schematics 
-----------------
           Lgt. EM Pulse Cannon | -9/Materials | Extracted
       Hrd. Heavy Armor Plating | -7/Factory   | Scanalyzed
           Adv. Terrain Scanner | -7/Zion      | Archive
                 Microactuators | -7/Zion      | Archive
                 Gravmag System | -7/Zion      | Archive
                    Energy Well | -7/Zion      | Archive
             Imp. Plasma Cutter | -7/Zion      | Archive
       Armor Integrity Analyzer | -7/Zion      | Archive
                  Remote Shield | -7/Zion      | Archive
                  Gatling Laser | -7/Zion      | Archive
 0b10 Decoder Chip [Skirmisher] | -7/Zion      | Archive
      Imp. Field Recycling Unit | -7/Zion      | Archive
                 Thermal Shield | -7/Zion      | Archive
     Launcher Guidance Computer | -7/Zion      | Archive
          Imp. Particle Charger | -7/Zion      | Archive
               Mak. Flight Unit | -7/Zion      | Archive
           Imp. Remote Datajack | -7/Zion      | Archive

 Robot Schematics 
------------------
 H-88 Terminator | -7/Zion | Archive
    B-36 Bruiser | -7/Zion | Archive
       K-01 Serf | -7/Zion | Archive
  R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridClaymoresTriangulator
  Manual?         0
Play Time         01:25:01
  Cumulative      240.3 hours
  Start           2022.05.10 @ 15:45:23
  End             2022.05.10 @ 18:10:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          335
  Rogue           332
  Adventurer      0
  Explorer        3
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          74
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e99ce84d-a321-4e30-a8b8-67bbde7523ed