Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 13:40:08 Player: derk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (3262) 3262 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 8373 Bonus ------- High Alert Combat Kills 206 Follower Combat Kills 260 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 9/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (7) ------ Improved Melee Analysis Suite Hacking Suite Improved System Shield > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Micro Nuclear Core Cooled VTOL Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite Hacking Suite Makeshift Hacking Suite Makeshift System Shield Phasing AFG > --- WEAPON ----------- Mini Grenade Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Micro Nuclear Core Cesium-ion Thruster Hacking Suite Trap Extractor Datajack [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Reflective Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . . 1 . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 151 | 7 13 3 29 22 29 19 4 4 4 17 Power 18 | 1 3 1 3 4 1 3 . . . 2 Engine 11 | 1 2 1 1 4 1 1 . . . . Core 7 | . 1 . 2 . . 2 . . . 2 Reactor . | . . . . . . . . . . . Propulsion 50 | 2 6 . 8 10 9 4 2 2 . 7 Treads 28 | . 4 . 8 9 6 . . . . 1 Leg 6 | 2 2 . . . . . . . . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 16 | . . . . 1 3 4 2 2 . 4 Utility 48 | 2 3 . 9 4 9 8 1 2 3 7 Device 17 | 1 1 . 4 1 1 4 1 . 1 3 Storage 6 | 1 2 . 2 . 1 . . . . . Processor 5 | . . . . . 3 1 . . . 1 Hackware 8 | . . . . . 1 2 . 2 1 2 Protection 12 | . . . 3 3 3 1 . . 1 1 Artifact . | . . . . . . . . . . . Weapon 35 | 2 1 2 9 4 10 4 1 . 1 1 Energy Gun 3 | 1 . . 2 . . . . . . . Energy Cannon 9 | . . . 3 2 4 . . . . . Ballistic Gun 8 | 1 1 1 2 1 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . 1 . 1 2 3 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . 2 . 2 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . 1 . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 8 | . . . 2 3 . 2 . . 1 . Parts Lost 23 | . . 1 2 . . 3 1 . . 16 Power 3 | . . 1 . . . 1 . . . 1 Propulsion 6 | . . . . . . . . . . 6 Utility 9 | . . . . . . 1 1 . . 7 Weapon 5 | . . . 2 . . 1 . . . 2 Highest Loss Streak 8 | . . 1 1 . . 3 1 . . 8 To Critical Strikes 2 | . . . 1 . . . . . . 1 Average Slot Usage (%) 97 | . 99 100 97 99 98 94 98 100 100 80 Engine 7 | . 8 14 8 11 9 4 . . . . Core 2 | . 5 . 2 . . 2 7 7 7 5 Treads 20 | . 26 28 31 33 23 . . . . 3 Flight 6 | . . . . . 2 23 23 23 23 9 Device 11 | . 14 14 17 11 9 7 10 7 2 4 Storage 8 | . 14 14 11 11 9 4 . . . . Processor 6 | . . . . . 10 23 17 15 15 9 Hackware 6 | . . . . . . 16 15 23 27 24 Protection 5 | . . . 3 11 15 1 7 7 7 2 Energy Cannon 7 | . . . 11 21 12 . . . . . Ballistic Gun 6 | . 26 19 7 . 2 . . . . . Launcher 2 | . . 9 . . . 2 7 7 7 2 Impact Weapon 1 | . . . 2 . 1 7 2 . . . Piercing Weapon 1 | . . . . . . . 4 7 7 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 13 50 30 61 61 68 16 15 14 14 14 Greatest Support 63 | 20 40 40 60 60 63 16 16 16 16 30 Greatest Overweight (x) 3 | . 1 . 1 1 1 . . . . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 15 25 20 20 8 5 5 5 5 Average Capacity 14 | 6 15 15 19 20 18 6 5 5 5 5 Most Carried 20 | 4 11 14 20 20 20 8 5 5 5 5 Average Carried 12 | 2 9 12 17 19 18 6 5 4 5 3 Final Capacity 20 | 8 15 15 20 20 8 5 5 5 5 5 Final Carried 20 | 4 11 14 20 20 8 5 5 5 5 2 Class Distribution -------------------- 62% | Mutant 14% | Hacker-Scout 11% | Hacker-Sprinter 5% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Matter Collected 2456 | 279 303 310 405 257 368 133 206 31 29 135 Remotely . | . . . . . . . . . . . Salvage Created 4555 | 120 377 263 1267 1299 629 115 122 88 . 275 Parts 262 | 5 22 18 63 92 32 5 4 4 . 17 Haulers Intercepted 6 | . . . 2 3 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 3 4 . 18 Prevented 17 | . . . . . . . 7 5 . 5 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 88 | . 9 10 21 25 10 4 3 1 . 5 Melee 5 | . . . . . . . . 1 . 4 Guns 14 | . 9 . 4 . 1 . . . . . Cannons 42 | . . . 17 21 4 . . . . . AOE 24 | . . 10 . 3 4 4 3 . . . Classes Destroyed 16 | 2 3 . 4 2 . . 1 2 . 2 Worker 3 | . . . . 3 . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . Hauler 6 | . . . 2 3 1 . . . . . Recycler 7 | 1 1 1 2 . 2 . . . . . Minesweeper 4 | . . . . . . . 2 . . 2 Mechanic 1 | . . . . 1 . . . . . . Operator 3 | . . . 1 2 . . . . . . Watcher 7 | . 1 . . 2 2 2 . . . . Swarmer 29 | . 3 9 . 7 4 4 . . . 2 Grunt 40 | . 6 1 15 10 4 . 3 . . 1 Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . 1 Sentry 15 | . . . 5 8 2 . . . . . Programmer 1 | . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . 1 Decomposer 1 | . . . . . . . 1 . . . Tinkerer 1 | . . . . . . . . 1 . . Best Kill Streak 6 | 2 3 3 4 6 4 4 3 1 . 2 Combat Bots Only 5 | . 3 3 3 5 4 4 2 1 . 2 Max Kills in Single Turn 3 | 1 2 3 2 3 3 2 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . 3 . 3 3 2 1 . . . Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Damage Taken 4365 | . 306 102 597 611 345 445 103 230 . 1626 Core 974 | . 32 . 98 123 14 59 8 68 . 572 Absorbed by Shields 183 | . . . 183 . . . . . . . Regen/Repaired (Parts) 930 | . 43 . 573 18 . 39 . . 257 . Core Remaining (%) 82 | 100 . 87 . 44 97 . . . . . Volleys Fired 210 | 3 34 13 60 53 35 3 9 . . . Largest 2 | 2 2 2 2 2 2 1 1 . . . Hottest 136 | 70 70 40 136 136 136 36 30 . . . Shots Fired 389 | 6 68 14 119 106 64 3 9 . . . Gun 132 | 6 68 4 42 . 12 . . . . . Cannon 228 | . . . 77 105 46 . . . . . Launcher 29 | . . 10 . 1 6 3 9 . . . Special . | . . . . . . . . . . . Kinetic 125 | 3 67 4 39 . 12 . . . . . Thermal 232 | 3 1 . 77 105 46 . . . . . Explosive 12 | . . . . . . 3 9 . . . Electromagnetic 20 | . . 10 3 1 6 . . . . . Robot Hit Streak 16 | 4 7 4 16 14 11 . 1 . . . Robot Miss Streak 5 | 1 4 2 2 3 5 . 2 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 257 | 5 37 4 88 53 42 2 6 4 . 16 Core Hits 150 | 3 19 13 35 35 20 4 11 3 . 7 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . 2 . 1 . . . . . Critical Strikes 9 | . . . 2 1 1 . . 1 . 4 Meltdown 1 | . . . . 1 . . . . . . Destroy 2 | . . . 1 . 1 . . . . . Smash 1 | . . . 1 . . . . . . . Impale 5 | . . . . . . . . 1 . 4 Melee Attacks 116 | . . . 11 . 5 60 6 7 2 25 Impact 77 | . . . 11 . 5 60 1 . . . Slashing . | . . . . . . . . . . . Piercing 38 | . . . . . . . 5 7 2 24 Sneak Attacks 11 | . . . 1 . 1 1 3 2 . 3 Combat Hostiles 1 | . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6778 | 61 493 377 1648 1193 992 464 705 291 . 554 Guns 1098 | 61 493 41 347 . 156 . . . . . Cannons 2963 | . . . 1230 1141 592 . . . . . Explosions 1248 | . . 336 . 52 161 287 412 . . . Melee 1465 | . . . 71 . 83 177 293 291 . 550 Ramming 4 | . . . . . . . . . . 4 Kinetic 1021 | 37 480 41 307 . 156 . . . . . Thermal 3062 | 24 13 62 1230 1141 592 . . . . . Explosive 699 | . . . . . . 287 412 . . . Electromagnetic 527 | . . 274 40 52 161 . . . . . Impact 433 | . . . 71 . 83 177 102 . . . Slashing . | . . . . . . . . . . . Piercing 1032 | . . . . . . . 191 291 . 550 Highest Corruption 2 | . . 1 1 1 2 . . . . 1 Average Corruption 1 | . . 1 1 1 1 . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 31 | . . 7 2 10 10 . . . . 2 Message Errors 4 | . . . 1 1 2 . . . . . Matter Fused 6 | . . . . 4 2 . . . . . Heat Flow Errors 6 | . . 3 . 1 1 . . . . 1 Energy Discharges 4 | . . 2 . . 2 . . . . . Data Loss (minor) 5 | . . . 1 2 2 . . . . . Data Loss (major) 2 | . . . . 1 . . . . . 1 Misfires 2 | . . 1 . 1 . . . . . . Alerts 1 | . . . . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 555 | . . . 57 15 60 120 109 180 . 14 Projectiles 52 | . . . . 15 37 . . . . . Explosions 7 | . . . . . . . 7 . . . Melee 496 | . . . 57 . 23 120 102 180 . 14 Knockbacks 2 | . . . 1 . . 1 . . . . Impact 2 | . . . 1 . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 181 | . . 65 . . . 55 59 . . 2 Shots 7 | . . 3 . . . 2 2 . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 259 | 18 9 223 179 199 199 . 2 . . 259 Average Temperature 83 | 9 3 97 62 84 107 . 2 . . 121 Received Heat Transfer 1161 | . 135 . 279 201 207 36 27 45 . 231 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . 1 . . 2 1 . . . . Impact Corruptions 11 | . . . 2 . 1 5 3 . . . Robots Melted 2 | . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . Parts Melted 14 | 1 1 . 9 3 . . . . . . Heat Transferred 5489 | 74 37 50 2220 2035 1073 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Peak Influence 779 | 10 208 252 448 779 373 414 . . . . Initial 281 | . 6 28 . 189 281 149 . . . . Average 257 | 2 80 112 209 542 306 208 . . . . Maximum Alert Level 3 | . 1 1 2 3 1 2 . . . . Low Security (%) 49 | 100 92 88 63 8 3 51 . . . . Level 1 32 | . 7 11 23 14 96 44 . . . . Level 2 13 | . . . 12 51 . 4 . . . . Level 3 5 | . . . . 25 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 2 . 5 4 . 3 . . . 1 Investigation 6 | . 1 . 2 . . 3 . . . . Extermination . | . . . . . . . . . . . Reinforcement 7 | . 1 . 3 3 . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Distress Signals 9 | . 3 . 3 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 173 | . 22 9 35 33 17 17 7 12 . 21 Peak Tracking Total 9 | . 4 3 5 7 4 5 4 7 . 9 Tactical Retreats 18 | . 3 1 2 2 1 2 1 4 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 6 | . 1 . 1 . 2 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 9 | . . . . . . . 1 3 . 5 Traps Extracted . | . . . . . . . . . . . Installed 28 | . . . . . . . 20 3 . 5 Triggered 11 | . . . . . . . 1 3 . 7 Most Traps Carried 6 | . . . . . . . 4 3 . 6 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 11 | . 2 . 2 4 2 . 1 . . . Max in Single Turn 1 | . 1 . 1 1 1 . 1 . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 40 | . 6 . 6 5 5 16 1 1 . . Terminals 20 | . 5 . 1 2 3 9 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 6 | . 1 . 2 2 . 1 . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 6 | . . . 2 . 2 2 . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 102 | . 17 . 22 12 10 39 1 1 . . Successful 66 | . 11 . 17 5 7 24 1 1 . . Failed 36 | . 6 . 5 7 3 15 . . . . Catastrophic 3 | . . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . 11 . . 4 . 10 . . . . Terminals 50 | . 14 . 3 7 5 21 . . . . Fabricators 7 | . . . . . . 7 . . . . Repair Stations 19 | . 3 . 9 4 . 3 . . . . Recycling Units 4 | . . . 4 . . . . . . . Scanalyzers 18 | . . . 6 . 5 7 . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Terminal Hacks 21 | . 6 . 2 1 2 8 1 1 . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 2 | . . . . . . . 1 1 . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 4 | . 1 . 1 . 1 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 4 | . 1 . . 1 1 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 5 | . 1 . 1 . . 3 . . . . Fabricator Hacks 5 | . . . . . . 5 . . . . Load Schematic 3 | . . . . . . 3 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 16 | . 3 . 8 3 . 2 . . . . Scan Component 8 | . 1 . 4 2 . 1 . . . . Repair 7 | . 1 . 4 1 . 1 . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer 17 | . . . 6 . 5 6 . . . . Insert Component 9 | . . . 3 . 3 3 . . . . Analyze 8 | . . . 3 . 2 3 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Unlock Access 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 4 | . 2 . . . . 2 . . . . Terminals 4 | . 2 . . . . 2 . . . . Track 2 | . 2 . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . Operators 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 5 . 5 4 4 14 . . . . Full Trace Events 5 | . . . 2 . . 3 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 23 | . 1 . 2 . 2 2 . . 16 . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 72 | . . . . . . 72 . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . Parts Repaired 7 | . 1 . 4 1 . 1 . . . . Time 187 | . 26 . 104 32 . 25 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 8 | . . . 3 . 2 3 . . . . Part Schematics Acquired 6 | . . . 2 . 2 2 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . 1 Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Total Allies 6 | . . 3 . . . 3 . . . . Largest Group 3 | . . 3 2 . . 3 . . . . Highest-Rated Group 93 | . . 40 32 . . 93 . . . . Highest-Rated Ally 31 | . . 16 16 . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 64 | . . 15 26 . . 23 . . . . Total Damage 878 | . . 132 372 . . 374 . . . . Kills 10 | . . 2 5 . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 1 3 1 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Turns Passed 8144 | 79 900 845 1529 1257 1077 781 447 343 283 603 Spaces Moved 8208 | 49 428 507 611 458 611 1552 1131 994 925 942 Core 59 | 5 . . . . . . . . . 54 Treads 2311 | . 391 507 611 458 326 . . . . 18 Legs 255 | 44 37 . . . . . . . . 174 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 5583 | . . . . . 285 1552 1131 994 925 696 Fastest Speed 29 | 50 120 160 160 160 34 30 30 29 29 29 Average Speed 77 | 112 167 160 170 215 144 31 30 29 29 49 Slowest Speed 250 | 120 240 160 240 240 250 34 30 30 29 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 15 | . . . . . . 9 . 6 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 68 | 4 77 99 65 66 46 39 92 98 86 80 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 7 | . 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . Scrap Searched 16 | . . 1 . . . . 3 4 4 4 Spaces Dug 96 | . . 3 5 . 4 73 8 3 . . Terrain Destroyed 163 | . . 3 5 . 13 92 47 3 . . Melee 62 | . . . 5 . 4 50 . 3 . . Projectile . | . . . . . . . . . . . AOE 101 | . . 3 . . 9 42 47 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Total 9431 | 63 546 526 967 637 746 1730 1221 1028 936 1031 Wait 516 | . 51 . 198 70 19 74 48 21 3 32 Move 8172 | 48 427 506 610 457 610 1535 1130 983 924 942 Hop 11 | . . . . . . 7 . 4 . . Pick Up 88 | 5 9 4 30 9 13 14 1 2 . 1 Fast Attach 49 | 6 3 . 6 7 4 9 2 1 2 9 Attach 35 | 1 3 1 6 2 9 7 . 1 . 5 Detach 12 | . 4 . 2 2 1 1 . . . 2 Swap 67 | . 7 2 17 13 16 3 2 2 2 3 Drop 126 | . 8 . 27 24 34 17 3 4 3 6 Fire 210 | 3 34 13 60 53 35 3 9 . . . Melee 116 | . . . 11 . 5 60 6 7 2 25 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 28 | . . . . . . . 20 3 . 5 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 7) 499 | -10/Materials | Discovered new exit (range 15) 541 | -10/Materials | Repaired Lgt. Treads 710 | -10/Materials | Identified exit to Mines 845 | -10/Materials | Discovered new exit (range 3) 980 | -10/Materials | Entered Mines 1153 | -10/Mines | Discovered new exit (range 15) 1326 | -10/Mines | Learned Materials machine intel 1366 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1435 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1448 | -10/Mines | Discovered new exit (range 10) 1825 | -10/Mines | Entered Materials 1825 | -9/Materials | Accompanied by 2 allies 1825 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1826 | -9/Materials | Loaded intel: 53 machine locations 2074 | -9/Materials | Repaired Lgt. Treads 2101 | -9/Materials | Repaired Huge Storage Unit 2128 | -9/Materials | Repaired Lgt. Treads 2449 | -9/Materials | Repaired Lgt. Treads? 3112 | -9/Materials | Discovered new exit (range 15) 3265 | -9/Materials | Discovered new exit (range 7) 3265 | -9/Materials | Discovered new exit (range 17) 3265 | -9/Materials | Identified exit to Mines 3265 | -9/Materials | Identified exit to Storage 3354 | -9/Materials | Entered Storage 3427 | -9/Storage | Identified exit to Garrison 3544 | -9/Storage | Garrison activated, responded to threat 4372 | -9/Storage | Core integrity fell below 50% 4511 | -9/Storage | Discovered new exit (range 14) 4564 | -9/Storage | Repaired EMP Blaster 4611 | -9/Storage | Entered Materials 4611 | -8/Materials | Evolved 2 slots: Utility x2 5389 | -8/Materials | Discovered new exit (range 5) 5588 | -8/Materials | Identified exit to Factory 5685 | -8/Materials | Discovered exit to Factory (range 8) 5688 | -8/Materials | Entered Factory 5688 | -7/Factory | Evolved 2 slots: Utility x2 5731 | -7/Factory | Fabricated Hacking Suite (x1) 5762 | -7/Factory | Identified exit to Lower Caves 5855 | -7/Factory | Allied Derelicts emerged from ambush trap array 5945 | -7/Factory | Fabricated Hacking Suite (x1) 5968 | -7/Factory | Build established: Hacker-Scout 6004 | -7/Factory | Repaired Imp. Flight Unit 6122 | -7/Factory | Discovered new exit (range 5) 6126 | -7/Factory | Identified exit to Factory 6166 | -7/Factory | Lost 3 parts (1p1u1w) 6469 | -7/Factory | Entered Lower Caves 6490 | -7/Lower Caves | Learned 8 Factory zone layouts 6880 | -7/Lower Caves | Discovered new exit (range 4) 6881 | -7/Lower Caves | Identified exit to Lower Caves 6916 | -7/Lower Caves | Entered another Lower Caves area 6981 | -7/Lower Caves | Discovered exit to Factory (range 10) 6994 | -7/Lower Caves | Learned Factory security intel 7001 | -7/Lower Caves | Spotted B-75 Beast 7008 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7105 | -7/Lower Caves | Learned Factory stockpile data 7109 | -7/Lower Caves | Learned Factory terminal intel 7148 | -7/Lower Caves | Build established: Hacker-Sprinter 7193 | -7/Lower Caves | Encountered a Warlord checkpoint 7194 | -7/Lower Caves | Discovered new exit (range 14) 7197 | -7/Lower Caves | Identified exit to Zion 7259 | -7/Lower Caves | Entered Zion 7273 | -7/Zion | Discovered new exit (range 19) 7278 | -7/Zion | Identified exit to Proximity Caves 7324 | -7/Zion | Learned location of Quarantine (-2) 7341 | -7/Zion | Visited the Megawrench Repair Shop 7342 | -7/Zion | Megawrench repaired 9 parts 7358 | -7/Zion | Found CR-A16's Pointy Stick 7394 | -7/Zion | Learned Factory emergency access door positions 7437 | -7/Zion | Found Prototype Device 7437 | -7/Zion | Identified Phasing AFG 7542 | -7/Zion | Entered Proximity Caves 7550 | -6/Proximity Caves | Learned 4 Factory zone layouts 7672 | -6/Proximity Caves | Learned Factory emergency access door positions 7752 | -6/Proximity Caves | Spotted B-75 Beast 7777 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 7781 | -6/Proximity Caves | Destroyed B-75 Beast 7809 | -6/Proximity Caves | Lost 8 parts (3n4u1w) 7970 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8050 | -6/Proximity Caves | Build established: Hacker-Mutant 8094 | -6/Proximity Caves | Core integrity fell below 50% 8110 | -6/Proximity Caves | Core integrity fell below 20% 8145 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08077_ Carbon-fiber Leg severed. 08083_ System corrupted: Substantial component data lost. 08087_ Carbon-fiber Leg destroyed. 08092_ Trap Extractor dropped Dirty Bomb Trap. 08092_ Installed Dirty Bomb Trap. 08094_ C-30 ARC bursts open, deploying its payload. 08094_ G-67 Veteran unfolds itself. 08094_ G-50 Soldier unfolds itself. 08094_ I-36 Angel unfolds itself. 08094_ Trap Extractor destroyed. 08096_ Critical hit (Destroy). 08096_ Imp. Signal Interpreter destroyed. 08096_ Critical hit (Burn: +37). 08119_ S-27 Virus destroyed. 08124_ Slammed into S-27 Virus. 08125_ Mak. Hacking Suite destroyed. 08126_ VTOL Module fries itself beyond repair. 08126_ Acquired VTOL Module. 08129_ Lgt. Nuclear Core fries itself beyond repair. 08141_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | # #???????????# #?????????????????????? | | ##???######### ##???????????????????? | | #### ##??# #?# #???????????????????? | | ## ##?# #### #??? ##??????????????????? | | ## #?# #??# #????# ##?????????????????? | | ## ## # #?# #??# ####?# #######???????????? | | ## ### # ### #### ### ## ##????????? | | ## #### # ## ## % # #???????? | | ## #?## ####### & & & ### # ##????? | | # #??####?????## & ##?# # ###?? | | # ######???????##&& ## ##??# ## ## | | ## ## #????????## ######???# ## #?? | | ?## #?????????###????????# ## #??? | | ??# #????????????????????# % #??? | | ### ### #??####??????????????# % #??? | | ## ##?###?## ##?????????##### # | | #?????## #????????## ## #??? | | #???## ####?????# ; % #??????? | | #??## ## #????### % #???????? | | ####?## ### #?????# ###???????? | | #????# #?# ###### ;#### ##?????????? | | # #????# #???# #???###??????????? | | #####???## ###### #????????????????? | | ###????## ## #????????????????? | | ##???# ### ###????????????????? | | % ##??# #?##@ #??????????????????? | | ##?# ##### #??????????????????? | | #?# ##" s ##??????????????????? | | #?# ## ###???????????????????? | | # ##?# ### #?????????????????????? | | #####??## ### ##????????????????????? | | ????????# ## ##???????????????????? | | ????????## ### #???????????????????? | | ?????????#### #?# #### ##???????????????????? | | ##??????????## #?# #??#####????????????????????? | | # ##?????????# ### ##??????????????????????????? | | # ##????????# #??????????????????????????? | | ? ##???????##### ##?????????????????????????? | | ?# #????####??### #?????????????????????????? | | ## #????# #?## ## #?????????????????????????? | | # #??### ### ## #?????????????????????????? | | #### % #?????????????????????????? | | %% #?????????????????????????? | | # ### ####?????????????????????????? | | # ## #?# ##????????????????????????????? | | ## #### ##?????????????????????????????? | | ^ ##### ######??????????????????????????????? | | ##??## ##???????????????????????????????? | | = ###### ##??????????????????????????????? | | " ####### #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Resistance: EX 25 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 31 Defensive Hacking 12 Trap Extractor Capacity 4 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Hvy. Ion Cannon | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectCoolantNeutralizer Manual? 0 Play Time 02:13:44 Cumulative 328.4 hours Start 2022.03.22 @ 19:23:01 End 2022.03.24 @ 13:40:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 64 Gallery% 81 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73c23bdc-a9e6-475e-9f2d-48cdc67ae04a