Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.24 @ 21:10:28 Player: AlmondRoll Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (276) 1380 Value Destroyed (10331) 10331 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (6960) 6960 TOTAL SCORE: 27151 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2801 Entered Garrisons 1000 Used RIF Installer 2500 Aligned with FarCom 300 Friendly Fire -141 Cogmind --------- Core Integrity 202/1300 Matter 211/300 Energy 11/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (4) ------ Advanced Hacking Suite > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit System Shield Experimental Reclamation Unit > --- WEAPON ----------- Autogun Gauss Rifle Gauss Rifle Precision Assault Rifle Precision Assault Rifle KE Penetrator Enhanced Gauss Cannon Longsword +1 > --- INVENTORY -------- Light Fission Core Heavy Treads Advanced Heat Sink Compact Matter Pod Modified TNC Kinecellerator Weapon Cycler Weapon Cycler Relay Coupler [NC] Relay Coupler [NC] High-powered Tractor Beam Firepult Heavy Flak Cannon Heavy Mass Driver Heavy Rocket Launcher Improved Remote Datajack [Rating: 93] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Slots Evolved 14 | . . . 2 . . . 2 . . 2 . . . . . 2 . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . . 2 . . . . . . . . . . . . . . . 2 . 1 Utility 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . Weapon 6 | . . . . . . . 1 . . 2 . . . . . 1 . 2 . . . Parts Attached 255 | 2 10 . 11 5 1 1 8 3 9 12 5 10 13 7 15 7 16 81 8 . 31 Power 13 | . 1 . 2 . . . 1 . . 2 1 . . . . . 1 2 . . 3 Engine 6 | . 1 . 2 . . . 1 . . 1 . . . . . . 1 . . . . Core 7 | . . . . . . . . . . 1 1 . . . . . . 2 . . 3 Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 55 | 2 2 . 4 1 . 1 2 2 1 4 2 4 1 1 4 . 2 13 2 . 7 Treads 42 | . . . 4 1 . 1 2 2 1 4 2 3 1 1 4 . 2 13 . . 1 Leg 1 | . . . . . . . . . . . . . . . . . . . . . 1 Wheel 4 | 2 2 . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Flight 6 | . . . . . . . . . . . . . . . . . . . 2 . 4 Utility 94 | . 3 . 1 1 1 . 3 . 3 2 1 4 3 6 4 4 5 35 5 . 13 Device 68 | . . . 1 . . . 1 . 1 2 1 4 3 5 3 3 4 25 5 . 10 Storage 9 | . 3 . . . 1 . . . . . . . . 1 . 1 . 3 . . . Processor 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Hackware 8 | . . . . . . . 1 . . . . . . . 1 . . 4 . . 2 Protection 7 | . . . . 1 . . 1 . 1 . . . . . . . 1 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 93 | . 4 . 4 3 . . 2 1 5 4 1 2 9 . 7 3 8 31 1 . 8 Energy Gun 5 | . 3 . 1 . . . . . . . . . . . . . . . . . 1 Energy Cannon 7 | . . . . . . . . . . . 1 . . . . . . 1 1 . 4 Ballistic Gun 51 | . 1 . . . . . . . 2 4 . . 9 . 7 3 7 17 . . 1 Ballistic Cannon 18 | . . . 3 2 . . 2 1 2 . . 1 . . . . . 7 . . . Launcher 5 | . . . . 1 . . . . 1 . . . . . . . . 3 . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 1 . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 14 | . . . 2 . . . 1 . . 1 . 1 . . . . . 4 1 . 4 Corrupted Parts 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . System Corruption 7 | . . . . . . . . . . . . . . . 3 . . 4 . . . Parts Lost 95 | . 1 . 2 . . 2 1 . 5 1 2 2 4 . 1 . 7 40 . 3 24 Power 5 | . . . 1 . . . . . . . . . . . . . . 2 . . 2 Propulsion 25 | . 1 . 1 . . 1 . . 1 1 1 . 2 . . . 1 8 . . 8 Utility 28 | . . . . . . 1 1 . 1 . . 1 . . 1 . 2 10 . 2 9 Weapon 37 | . . . . . . . . . 3 . 1 1 2 . . . 4 20 . 1 5 Highest Loss Streak 13 | . 1 . 2 . . 1 1 . 4 1 2 1 2 . 1 . 4 13 . 3 11 Average Slot Usage (%) 87 | . 93 100 90 99 100 97 95 100 95 99 89 94 88 91 86 86 81 86 22 38 21 Engine 4 | . 14 14 9 11 11 11 7 9 9 6 . . . . . . 4 1 . 5 . Core 2 | . . . . . . . . . . . 6 7 7 7 7 6 1 3 . . . Treads 24 | . . . 30 43 44 44 34 36 35 29 28 29 24 22 17 13 13 16 . . . Device 10 | . . . 7 6 . . 9 9 10 11 14 14 13 15 15 20 9 10 16 18 10 Storage 7 | . 26 28 14 11 11 11 9 9 9 7 7 7 7 7 7 6 6 4 . . . Protection 2 | . . . . 4 11 8 4 9 1 . . . . . . . 4 1 . . . Ballistic Gun 21 | . 14 14 3 . . . . . 1 26 25 19 27 38 38 40 39 35 . . . Ballistic Cannon 8 | . . . 14 21 22 22 27 27 19 11 . 5 3 . . . . 1 . . . Naked Turns 13 | . . . . . . . . . . . . . . . . . . 7 6 . . Heaviest Build 122 | 11 29 29 35 42 62 62 62 63 64 68 84 84 73 73 73 78 78 122 15 15 59 Greatest Support 140 | 26 32 32 80 80 80 80 80 80 80 80 88 88 118 118 140 140 140 140 15 15 70 Greatest Overweight (x) 2 | . 1 . 1 . . . . . . 1 1 1 1 . 1 . . 1 2 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 25 5 5 5 Average Capacity 18 | 8 13 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 21 5 5 5 Most Carried 24 | 6 15 14 15 15 20 19 20 20 20 20 20 20 20 20 20 20 20 24 5 5 5 Average Carried 17 | 4 11 14 14 14 16 18 18 19 17 19 18 19 19 19 19 18 19 18 5 5 3 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 5 14 14 15 15 19 19 19 20 18 20 20 20 20 20 20 20 18 5 5 5 2 Class Distribution -------------------- 23% | Mutant 23% | Scavenger-Executioner 16% | Scavenger-Tank 12% | Scavenger-Gunner 9% | Skirmisher 8% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Garrison Scavenger-Executioner | -5/Factory Mutant | -4/Factory Mutant | -4/Garrison Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Matter Collected 10102 | 224 99 12 254 278 . 178 114 308 556 802 325 229 538 477 953 401 781 3162 . . 411 Remotely 1807 | . . . . . . . . . . . . . . . . 380 . 1427 . . . Salvage Created 13045 | 86 202 . 630 165 . 187 133 284 437 914 1361 379 503 218 851 534 1030 3978 . . 1153 Parts 525 | 2 8 . 34 6 . 13 8 17 18 51 14 13 25 16 44 11 57 164 . . 24 Haulers Intercepted 9 | . . . 1 . . . . . 1 2 . 2 . . . . . 2 . . 1 Recyclers Shooed 13 | 1 3 . 3 . . . 2 . . 1 . . . . . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Combat Hostiles Destroyed 209 | . 3 . 11 10 . 7 . 13 7 13 6 4 18 2 17 6 21 56 . . 15 Melee 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . Guns 122 | . 3 . 2 . . . . . . 10 1 2 16 2 17 6 21 42 . . . Cannons 53 | . . . 9 7 . 7 . 13 5 3 . 1 2 . . . . 5 . . 1 AOE 17 | . . . . 3 . . . . 1 . . . . . . . . 8 . . 5 Classes Destroyed 20 | 1 1 . 6 3 . 1 . . 2 2 1 . . . . 1 . 1 . . 1 Worker 16 | . . . 1 . . . 3 . 1 1 . 1 . 2 . . . 6 . . 1 Builder 14 | . . . 1 . . . . . . 2 . 1 . 1 . . . 6 . . 3 Tunneler 5 | . . . . . . . . . . 2 . . . 2 . . . . . . 1 Hauler 9 | . . . 1 . . . . . 1 2 . 2 . . . . . 2 . . 1 Recycler 22 | 1 2 . 3 1 . 1 2 . 3 3 . 1 . . . 1 . 4 . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . 3 . . . Operator 5 | . . . 1 . . . . . 2 . . . . . . 1 . 1 . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . 1 Watcher 4 | . . . . . . . . . 1 1 . . . . . . . 2 . . . Swarmer 53 | . 3 . 4 . . 3 . 4 . 4 . . 10 . 10 . 7 4 . . 4 Grunt 86 | . . . 5 1 . 2 . 6 6 6 . 3 4 2 3 4 8 32 . . 4 Brawler 6 | . . . . . . . . . . . . . . . . 1 1 4 . . . Duelist 6 | . . . . 1 . 1 . 1 . . . . . . . 1 . 2 . . . Sentry 14 | . . . 2 . . . . 2 . 2 . . 1 . 3 . 3 1 . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hunter 16 | . . . . . . 1 . . . . . 1 2 . 1 . 2 5 . . 4 Programmer 10 | . . . . . . . . . . 1 . . 1 . . . . 6 . . 2 Heavy 4 | . . . . . . . . . 1 . . . . . . . . 2 . . 1 Compactor 6 | . . . . . . . . . . . 6 . . . . . . . . . . Assembled 7 | . . . . 7 . . . . . . . . . . . . . . . . . Best Kill Streak 24 | 1 5 . 7 5 . 3 4 4 3 9 3 3 4 3 4 4 8 24 . . 10 Combat Bots Only 10 | . 3 . 4 5 . 3 . 4 2 6 3 3 4 2 4 2 8 10 . . 8 Max Kills in Single Turn 3 | 1 1 . 1 2 . 1 1 2 1 2 1 1 1 1 2 1 2 3 . . 3 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . 1 1 . . . Exploded 2 | . . . . 2 . . . . 1 . . . . . . . . 2 . . 2 Melee 1 | . . . . . . . . . 1 . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Damage Taken 16745 | . 127 . 337 501 . 204 . 437 860 741 84 308 795 46 661 223 1385 6190 164 213 3469 Core 2698 | . 9 . 14 70 . 33 . 14 61 53 . 60 106 10 54 19 76 922 23 76 1098 Absorbed by Shields 1968 | . . . . . . . . . . . . . 201 47 600 48 1046 . . 26 . Reduced by Siege Mode 333 | . . . . . . . . . . . . . . . . 10 122 153 . . 48 Core Remaining (%) 74 | 100 . 96 . . . 70 . . 86 . . . . . 59 . 88 7 . 91 . Volleys Fired 539 | 4 16 . 37 25 . 21 8 26 46 34 13 11 36 12 54 19 41 113 . . 23 Largest 8 | 2 2 . 2 2 . 2 3 3 3 5 5 4 5 5 5 6 6 8 . . 2 Hottest 280 | 70 60 . 70 74 . 74 105 109 109 133 250 111 129 115 115 138 138 256 . . 280 Shots Fired 2140 | 8 32 . 74 48 . 42 24 78 130 170 42 38 125 64 270 114 240 615 . . 26 Gun 1634 | 8 32 . 34 . . . . . 19 124 37 27 102 64 270 114 240 557 . . 6 Cannon 483 | . . . 40 46 . 42 24 78 108 46 5 11 23 . . . . 45 . . 15 Launcher 18 | . . . . 2 . . . . 3 . . . . . . . . 13 . . . Special 5 | . . . . . . . . . . . . . . . . . . . . . 5 Kinetic 2056 | 4 16 . 57 46 . 42 24 78 127 170 37 38 125 64 270 114 240 599 . . 5 Thermal 33 | 4 . . . . . . . . . . 5 . . . . . . 3 . . 21 Explosive 18 | . . . . 2 . . . . 3 . . . . . . . . 13 . . . Electromagnetic 33 | . 16 . 17 . . . . . . . . . . . . . . . . . . Robot Hit Streak 56 | 7 6 . 11 6 . 8 3 13 14 12 15 6 9 5 56 29 41 39 . . 9 Robot Miss Streak 7 | 1 4 . 3 2 . 2 4 2 3 7 4 5 7 3 7 2 5 5 . . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 27 | . . . 1 . . . . . . . . . 4 . 4 1 9 8 . . . Max Gunslinging Chain 2 | . . . 1 . . . . . . . . . 1 . 1 1 1 2 . . . Shots Hit Robots 1401 | 7 15 . 52 30 . 27 9 49 82 93 36 39 89 31 184 68 166 401 . . 23 Core Hits 727 | 2 8 . 25 19 . 12 6 22 27 56 16 23 66 12 63 25 66 234 . . 45 Critical Kills 5 | . . . . . . . . . . 2 . . . . . . . 3 . . . Critical Parts Destroyed 10 | . . . 1 . . . . . 1 . . . . . 3 . . 4 . . 1 Critical Strikes 29 | . . . 1 . . 2 . 4 3 3 . 1 . . 4 . . 9 . . 2 Destroy 17 | . . . 1 . . . . . 1 2 . . . . 4 . . 8 . . 1 Blast 11 | . . . . . . 2 . 4 2 1 . 1 . . . . . 1 . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 22 | . . . . . . . . . . . . 9 . . . . 1 12 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . . 9 . . . . 1 6 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . . . . . . . 8 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28299 | 75 219 . 845 626 . 517 229 968 1586 1526 1062 825 1236 452 1973 1102 2282 10712 . . 2064 Guns 16068 | 75 164 . 293 . . . . . 155 971 579 292 1029 450 1973 1050 2282 6626 . . 129 Cannons 6189 | . . . 512 528 . 515 229 968 1202 516 285 84 207 . . . . 796 . . 347 Explosions 4755 | . 55 . 40 98 . . . . 180 . 198 . . . . . . 2719 . . 1465 Melee 933 | . . . . . . . . . . . . 449 . . . . . 484 . . . Ramming 268 | . . . . . . 2 . . 49 39 . . . 2 . 52 . 87 . . 37 Kinetic 21241 | 26 63 . 624 528 . 515 229 968 1357 1487 579 376 1236 450 1973 1050 2282 7385 . . 113 Thermal 3017 | 49 55 . 40 . . . . . . . 483 . . . . . . 610 . . 1780 Explosive 2558 | . . . . 98 . . . . 180 . . . . . . . . 2146 . . 134 Electromagnetic 282 | . 101 . 181 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 933 | . . . . . . . . . . . . 449 . . . . . 484 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 2 . 19 19 14 14 12 . . 12 . . 9 Average Corruption 9 | . . . . . . . . . 2 . 11 17 14 11 9 . . 7 . . 5 Corruption Purged 10 | . . . . . . . . . . . . 5 . 5 . . . . . . . Effects 201 | . . . . . . . . . 9 . 7 23 33 37 48 . . 32 . . 12 Message Errors 48 | . . . . . . . . . 3 . 4 8 3 8 12 . . 6 . . 4 Matter Fused 40 | . . . . . . . . . . . 2 4 7 10 8 . . 5 . . 4 Heat Flow Errors 17 | . . . . . . . . . . . . 2 4 3 4 . . 2 . . 2 Energy Discharges 24 | . . . . . . . . . 2 . . 2 2 3 10 . . 5 . . . Parts Rejected 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Data Loss (minor) 30 | . . . . . . . . . 2 . . 2 7 4 9 . . 5 . . 1 Data Loss (major) 12 | . . . . . . . . . . . . 1 3 3 1 . . 4 . . . Misfires 10 | . . . . . . . . . . . . 2 . 5 2 . . . . . 1 Alerts 3 | . . . . . . . . . . . . 1 2 . . . . . . . . Weapon Failures 15 | . . . . . . . . . 2 . 1 1 4 1 2 . . 4 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 469 | . 17 . 27 7 . 19 8 . 12 . . 6 . . . . . 352 . . 21 Projectiles 151 | . . . 27 7 . 19 8 . 12 . . . . . . . . 57 . . 21 Explosions 215 | . 17 . . . . . . . . . . . . . . . . 198 . . . Melee 103 | . . . . . . . . . . . . 6 . . . . . 97 . . . Knockbacks 71 | . . . 4 10 . 8 . 12 8 9 . . 1 . . . . 19 . . . Impact 4 | . . . . . . . . . 1 1 . . . . . . . 2 . . . Kinetic 62 | . . . 4 10 . 7 . 11 5 8 . . 1 . . . . 16 . . . Secondary 5 | . . . . . . 1 . 1 2 . . . . . . . . 1 . . . Self-Inflicted Damage 649 | . 28 . . 37 . . . . 18 . . . . . . . . 430 . . 136 Shots 24 | . 1 . . 2 . . . . 1 . . . . . . . . 11 . . 9 Rammed 25 | . . . . . . . . . 3 7 . . . 1 . 3 . 10 . . 1 Targets Rammed 32 | . . . . . . 1 . . 5 9 . . . 1 . 3 . 12 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . . . . . . 1 . . 2 2 . . . . . . . 2 . . . Highest Temperature 397 | 60 52 . 37 36 . 54 . 16 . 51 110 105 254 231 237 122 108 397 . . 198 Average Temperature 51 | 32 19 . 13 10 . 17 . 12 . 10 69 50 60 41 71 48 43 66 . . 100 Received Heat Transfer 3117 | . . . 135 40 . 27 . 207 171 258 . 81 47 20 103 119 198 1456 9 18 228 Effects 10 | . . . . . . . . . . . . . . 3 3 . . 4 . . . Interference 9 | . . . . . . . . . . . . . . 3 3 . . 3 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 19 | . . . . . . . . . . . . . 3 . 1 3 6 4 . . 2 Total Turns 261 | . . . . . . . . . . . . . 27 . 4 42 82 80 . . 26 Longest Duration 43 | . . . . . . . . . . . . . 12 . 4 16 39 43 . . 23 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 16 | . . . . . . . . . . . 5 . . . . . . 1 . . 10 Combat Hostiles 15 | . . . . . . . . . . . 5 . . . . . . 1 . . 9 Parts Melted 64 | . . . . . . . . . . . 12 . . . . . . 7 . . 45 Heat Transferred 12138 | 148 100 . 50 . . . . . . . 2160 . . . . . . 935 . . 8745 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Peak Influence 2127 | 5 122 47 352 113 . 155 100 555 337 287 100 186 577 324 498 422 826 2127 1106 799 792 Initial 1100 | . 3 47 18 58 . . 60 65 270 91 100 56 102 302 38 261 295 433 1100 784 441 Average 409 | 2 40 47 143 87 . 95 70 345 251 131 82 98 328 204 345 326 658 1037 1100 785 552 Maximum Alert Level 5 | . . . 1 . . . . 2 1 1 . . 2 1 2 2 3 5 4 3 3 Low Security (%) 38 | 100 100 100 66 100 . 100 100 20 33 82 100 100 28 55 19 . . 1 . . . Level 1 22 | . . . 33 . . . . 34 66 17 . . 32 44 26 82 10 14 . . . Level 2 25 | . . . . . . . . 45 . . . . 39 . 54 17 55 28 . . 94 Level 3 5 | . . . . . . . . . . . . . . . . . 34 11 . 100 5 Level 4 4 | . . . . . . . . . . . . . . . . . . 19 100 . . Level 5 1 | . . . . . . . . . . . . . . . . . . 11 . . . High Security 2 | . . . . . . . . . . . . . . . . . . 14 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . . . 1 . . . . . 4 2 . 4 . 1 . 3 . 21 1 . 8 Investigation 7 | . . . . . . . . . . . . 2 . . . . . 1 1 . 3 Extermination 5 | . . . . . . . . . . 1 . . . 1 . . . 2 . . 1 Reinforcement 19 | . . . 1 . . . . . 4 1 . 1 . . . 1 . 7 . . 4 Assault 11 | . . . . . . . . . . . . . . . . . . 11 . . . Garrison 3 | . . . . . . . . . . . . 1 . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 1 . . . . . . . 2 . . 2 Haulers Reinforced 5 | . . . . . . . . . 1 . . 1 . . . . . 2 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Distress Signals 7 | . 1 . . . . . . . 2 . . . . . . . . 3 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 320 | . 5 . 16 11 . 6 3 10 15 19 3 4 20 3 17 7 27 102 5 13 34 Peak Tracking Total 22 | . 4 . 4 5 . 3 2 5 4 4 1 2 8 3 4 2 9 22 5 13 11 Tactical Retreats 27 | . . . 2 1 . . . 2 1 3 . . 3 . . . 4 7 . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Traps Triggered 11 | . 2 . . . . . . . 2 1 . . 1 . . . 2 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . . . . 4 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Machines Disabled 29 | . 1 . . 2 . . . 1 3 . . . . . 1 . . 20 . . 1 Max in Single Turn 8 | . 1 . . 2 . . . 1 2 . . . . . 1 . . 8 . . 1 Garrison Relay 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Machines Accessed 40 | . 3 . 3 . 1 . 5 . . 6 . 6 . 4 . 1 . 3 2 . 6 Terminals 22 | . 3 . 1 . . . 3 . . 3 . 4 . . . . . 2 . . 6 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 7 | . . . . . . . 1 . . 2 . . . 2 . . . 1 1 . . Recycling Units 4 | . . . 2 . . . . . . 1 . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . 1 . 1 . 1 . . 1 . . Total Hacks 117 | . 9 . 9 . 1 . 23 . . 21 . 17 . 6 . 2 . 12 5 . 12 Successful 70 | . 4 . 9 . 1 . 16 . . 16 . 9 . 3 . 1 . 6 2 . 3 Failed 47 | . 5 . . . . . 7 . . 5 . 8 . 3 . 1 . 6 3 . 9 Catastrophic 12 | . . . . . . . . . . 1 . 3 . 1 . . . 2 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 67 | . 9 . 7 . 1 . 13 . . 9 . 9 . 1 . 1 . 8 . . 9 Terminals 68 | . 9 . 3 . . . 13 . . 9 . 13 . . . . . 9 . . 12 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 29 | . . . . . . . 9 . . 10 . . . 3 . . . 3 4 . . Recycling Units 9 | . . . 6 . . . . . . 2 . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . . . . 3 . 2 . 2 . . 1 . . Terminal Hacks 19 | . 2 . 1 . 1 . 4 . . 2 . 4 . . . . . 3 . . 2 Part Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . Robot Analysis 7 | . 2 . 1 . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Terminal Index 3 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 Repair Station Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 22 | . . . . . . . 8 . . 10 . . . 2 . . . 1 1 . . Scan Component 11 | . . . . . . . 4 . . 5 . . . 1 . . . 1 . . . Repair 10 | . . . . . . . 4 . . 5 . . . 1 . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . . . . 1 . 1 . 1 . . 1 . . Unlock Access 5 | . . . . . . . 1 . . . . 1 . 1 . 1 . . 1 . . Unauthorized Hacks 22 | . 2 . 6 . . . 3 . . 4 . 4 . . . . . 2 . . 1 Terminals 14 | . 2 . 2 . . . 3 . . 2 . 2 . . . . . 2 . . 1 Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . Botnet 12 | . 2 . 1 . . . 2 . . 2 . 2 . . . . . 2 . . 1 Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . 4 . . . . . . 2 . . . . . . . . . . . Reject 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . Recyclers 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 . 3 . . . 4 . . 6 . 5 . 4 . 1 . 3 1 . 5 Full Trace Events 8 | . 1 . . . . . . . . . . 2 . . . . . 1 1 . 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 10 | . . . . . . . 4 . . 5 . . . 1 . . . . . . . Time 284 | . . . . . . . 135 . . 123 . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . 7 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Used RIF Installer 5 | . . . . . . . . 1 . . . . 1 . 1 . 1 . . 1 . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . . . . 1 . Zone Cloak 1 | . . . . . . . . . . . . . . . . . 1 . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . 1 . . . . . . Structural Interface 1 | . . . . . . . . . . . . . 1 . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . . . . . . . . . . 6 . . . check_alert 1 | . . . . . . . . . . . . . . . . . . 1 . . . purge_threat 2 | . . . . . . . . . . . . . . . . . . 2 . . . find_terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . disarm_traps 2 | . . . . . . . . . . . . . . . . . . 2 . . . Relay Couplers Released 8 | . . . . . . . . 4 . . . . . . 4 . . . . . . Machine Destruction 8 | . . . . . . . . 4 . . . . . . 4 . . . . . . Attached 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Total Allies 3 | . . . 1 . . . . . . . . 2 . . . . . . . . . Largest Group 2 | . . . 1 1 . . . . . . . 2 2 . . . . . . . . Highest-Rated Group 32 | . . . 10 10 . . . . . . . 32 32 . . . . . . . . Highest-Rated Ally 16 | . . . 10 10 . . . . . . . 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . . . 9 . . . . . . . . Total Damage 105 | . . . . . . . . . . . . . 105 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Robot Analysis Total 7 | . 2 . 1 . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Turns Passed 12981 | 24 261 19 407 513 756 214 371 797 885 1036 224 481 679 895 1379 319 1123 1778 215 41 564 Spaces Moved 6924 | 10 188 20 183 264 467 92 118 436 298 469 103 252 302 427 726 133 587 707 300 101 741 Core 163 | . . . . . . . . . . . . . . . . . . 21 14 . 128 Treads 5489 | . . . 114 264 467 92 118 436 298 469 103 252 302 427 726 133 587 686 . . 15 Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 287 | 10 188 20 69 . . . . . . . . . . . . . . . . . . Hover 106 | . . . . . . . . . . . . . . . . . . . . . 106 Flight 879 | . . . . . . . . . . . . . . . . . . . 286 101 492 Fastest Speed 30 | 90 90 100 100 160 160 160 160 160 160 160 160 160 160 160 160 160 160 50 40 40 30 Average Speed 138 | 90 100 100 137 160 160 160 160 160 160 162 161 160 160 160 160 160 160 163 41 40 43 Slowest Speed 266 | 90 115 100 160 160 160 160 160 160 160 260 260 260 260 160 260 160 160 266 150 40 145 Overloaded Moves 263 | . . . . . . . . . . . . . . . . . . . . . 263 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . . 2 . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 36 11 25 58 70 23 21 74 28 18 75 10 59 11 84 3 97 19 6 36 26 Regions Visited 21 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 . . . . 1 . 1 . 1 . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 . . . . . . . . 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Spaces Dug 11 | . . . . . . . . . 9 . . . . . . . 1 1 . . . Terrain Destroyed 328 | . 14 . 3 31 . . . . 32 . . . . . . . 1 232 . . 15 Melee 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Projectile 30 | . . . . . . . . . 1 . . . . . . . . 29 . . . AOE 295 | . 14 . 3 31 . . . . 31 . . . . . . . . 202 . . 14 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Total 9124 | 18 227 19 274 307 478 116 280 482 602 648 136 296 417 618 853 202 696 1032 386 100 937 Wait 1081 | . 2 . 12 8 1 1 139 5 240 104 4 5 38 161 33 35 41 47 77 . 128 Move 6889 | 9 187 19 182 263 466 91 118 435 297 469 102 251 301 426 725 132 586 706 296 100 728 Hop 8 | . . . . . . . . . . . . . . . . . . . 2 . 6 Pick Up 118 | 1 10 . 14 2 6 1 5 6 2 11 7 3 2 4 9 3 5 26 . . 1 Fast Attach 112 | . 7 . 6 2 . . 4 . 2 6 . 2 11 5 4 1 5 27 8 . 22 Attach 77 | 2 1 . 5 . . 1 4 . 4 4 5 3 1 1 3 2 6 27 . . 8 Detach 25 | . . . 3 . . . 1 . . . . . 2 . 1 . . 12 . . 6 Swap 68 | . 2 . . 3 1 . 1 3 3 2 . 5 1 1 8 4 5 27 . . 2 Drop 127 | 2 2 . 15 4 4 . . 7 3 9 5 7 7 7 16 3 6 22 3 . 5 Fire 539 | 4 16 . 37 25 . 21 8 26 46 34 13 11 36 12 54 19 41 113 . . 23 Melee 22 | . . . . . . . . . . . . 9 . . . . 1 12 . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 32 | . . . . . . 1 . . 5 9 . . . 1 . 3 . 12 . . 1 Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . 6 Rewire 19 | . . . . . . . . . . . . . 18 . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 7 exits: Fac x4 / Low x2 / Gar) -7/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -4/Factory (discovered 2 exits: *Res / Gar) -4/Garrison -3/Research (discovered 3 exits: Arm / Tes x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 25 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 6) 256 | -10/Materials | Discovered new exit (range 10) 286 | -10/Materials | Entered Mines 300 | -10/Mines | Discovered new exit (range 5) 305 | -10/Mines | Entered Materials 305 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 700 | -9/Materials | Discovered new exit (range 7) 712 | -9/Materials | Entered Mines 712 | -9/Mines | Accompanied by 1 ally 713 | -9/Mines | Assembled infested the area 751 | -9/Mines | Discovered new exit (range 13) 1081 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1085 | -9/Mines | Found Prototype Device 1093 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1106 | -9/Mines | Discovered new exit (range 10) 1217 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1219 | -9/Mines | Discovered new exit (range 5) 1225 | -9/Mines | Entered Exiles 1264 | -9/Exiles | Met 8R-AWN 1293 | -9/Exiles | Met EX-HEX 1336 | -9/Exiles | Met EX-BIN 1357 | -9/Exiles | Aligned with FarCom system 1358 | -9/Exiles | Given EX-Vault access code 1395 | -9/Exiles | Opened EX-Vault 1407 | -9/Exiles | Found Firepult 1447 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1555 | -9/Exiles | Met EX-DEC 1744 | -9/Exiles | Found Longsword +1 1749 | -9/Exiles | Found Modified TNC 1966 | -9/Exiles | Discovered new exit (range 10) 1981 | -9/Exiles | Stole three prototypes: Modified TNC, Firepult, Longsword +1 1981 | -9/Exiles | Entered Mines 2107 | -8/Mines | Discovered new exit (range 14) 2195 | -8/Mines | Entered Materials 2195 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2199 | -8/Materials | Identified Exp. Sensor Array 2274 | -8/Materials | Repaired Imp. Light Cannon 2301 | -8/Materials | Repaired Lgt. Treads 2354 | -8/Materials | Repaired Cld. Ion Engine 2382 | -8/Materials | Repaired Lgt. Treads 2490 | -8/Materials | Build established: Skirmisher 2566 | -8/Materials | Identified exit to Garrison 2566 | -8/Materials | Entered Garrison 2768 | -8/Garrison | Triggered checkpoint 2829 | -8/Garrison | Discovered new exit (range 15) 3003 | -8/Garrison | Discovered new exit (range 14) 3150 | -8/Garrison | Triggered checkpoint 3218 | -8/Garrison | Discovered new exit (range 10) 3240 | -8/Garrison | Installed Relay Interface Framework 3296 | -8/Garrison | Garrison Relay disabled 3363 | -8/Garrison | Entered Materials 3543 | -8/Materials | Lost 4 parts (1u3w) 3766 | -8/Materials | Build established: Scavenger-Skirmisher 4163 | -8/Materials | Discovered new exit (range 20) 4248 | -8/Materials | Entered Factory 4248 | -7/Factory | Evolved 2 slots: Weapon x2 4250 | -7/Factory | FarCom data flow suspended 4358 | -7/Factory | Discovered new exit (range 19) 4632 | -7/Factory | Repaired Lgt. Treads 4803 | -7/Factory | Repaired Lgt. Treads 4831 | -7/Factory | Repaired Lgt. Cannon 4868 | -7/Factory | Repaired Cooling System 4895 | -7/Factory | Repaired Lgt. Treads 5038 | -7/Factory | Build established: Scavenger-Gunner 5284 | -7/Factory | Sucked down chute 5284 | -7/Factory | Entered Waste 5294 | -7/Waste | Spotted C-40 Crusher 5299 | -7/Waste | EMP discharged 5316 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5319 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5322 | -7/Waste | Destroyed C-40 Crusher 5370 | -7/Waste | Spotted C-40 Crusher 5372 | -7/Waste | Destroyed C-40 Crusher 5377 | -7/Waste | Spotted C-40 Crusher 5382 | -7/Waste | Spotted C-40 Crusher 5388 | -7/Waste | Destroyed C-40 Crusher 5389 | -7/Waste | Destroyed C-40 Crusher 5399 | -7/Waste | EMP discharged 5399 | -7/Waste | System corruption reached 10% 5415 | -7/Waste | Spotted C-40 Crusher 5417 | -7/Waste | Destroyed C-40 Crusher 5456 | -7/Waste | Spotted C-40 Crusher 5465 | -7/Waste | Destroyed C-40 Crusher 5493 | -7/Waste | Discovered new exit (range 10) 5499 | -7/Waste | EMP discharged 5508 | -7/Waste | Entered Factory 5746 | -7/Factory | Identified exit to Lower Caves 5898 | -7/Factory | Identified exit to Factory 5914 | -7/Factory | Garrison activated, responded to threat 5969 | -7/Factory | Identified exit to Garrison 5989 | -7/Factory | Entered Garrison 5989 | -7/Garrison | Accompanied by 2 allies 5997 | -7/Garrison | Expanded RIF knowledge: Structural Interface 6248 | -7/Garrison | Triggered checkpoint 6609 | -7/Garrison | Build established: Scavenger-Tank 6644 | -7/Garrison | Discovered new exit (range 15) 6668 | -7/Garrison | Entered Factory 6794 | -7/Factory | Repaired Lgt. Treads 7390 | -7/Factory | Identified exit to Garrison 7563 | -7/Factory | Entered Garrison 7634 | -7/Garrison | Triggered checkpoint 7864 | -7/Garrison | Discovered exit to Factory (range 15) 7944 | -7/Garrison | Triggered checkpoint 8017 | -7/Garrison | Build established: Scavenger-Gunner 8131 | -7/Garrison | Discovered exit to Factory (range 14) 8195 | -7/Garrison | Garrison Relay disabled 8250 | -7/Garrison | Spotted B-75 Beast 8250 | -7/Garrison | Spotted B-75 Beast 8364 | -7/Garrison | Triggered checkpoint 8377 | -7/Garrison | Build established: Scavenger-Tank 8440 | -7/Garrison | Triggered checkpoint 8473 | -7/Garrison | Discovered exit to Factory (range 14) 8502 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 8942 | -7/Garrison | Entered Factory 8942 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9004 | -6/Factory | Identified exit to Garrison 9068 | -6/Factory | Garrison activated, responded to threat 9250 | -6/Factory | Build established: Scavenger-Executioner 9261 | -6/Factory | Entered Garrison 9269 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 9338 | -6/Garrison | Triggered checkpoint 9422 | -6/Garrison | Destroyed 8 combat bots 9423 | -6/Garrison | Lost 4 parts (1n1u2w) 9523 | -6/Garrison | Discovered new exit (range 7) 9552 | -6/Garrison | Triggered checkpoint 9682 | -6/Garrison | Triggered checkpoint 9769 | -6/Garrison | Discovered new exit (range 15) 9863 | -6/Garrison | Triggered checkpoint 9948 | -6/Garrison | Discovered new exit (range 10) 10000 | -6/Garrison | Triggered checkpoint 10168 | -6/Garrison | Triggered checkpoint 10384 | -6/Garrison | Entered Factory 10384 | -5/Factory | Evolved 2 slots: Weapon x2 10663 | -5/Factory | Discovered new exit (range 11) 10835 | -5/Factory | Lost 13 parts (1p2n4u6w) 11155 | -5/Factory | Cargo convoy interrupted 11284 | -5/Factory | First assault squad dispatched 11488 | -5/Factory | Destroyed 10 combat bots 11520 | -5/Factory | Lost 3 parts (1n2w) 11912 | -5/Factory | High security lockdown imminent 11917 | -5/Factory | Lost 4 parts (1n3w) 11992 | -5/Factory | High security lockdown engaged 12056 | -5/Factory | System corruption reached 10% 12097 | -5/Factory | Lost 6 parts (1n2u3w) 12155 | -5/Factory | Core integrity fell below 50% 12161 | -5/Factory | Core integrity fell below 20% 12162 | -5/Factory | Entered another Factory area 12162 | -4/Factory | Evolved 2 slots: Propulsion x2 12184 | -4/Factory | Discovered new exit (range 9) 12186 | -4/Factory | Lost 8 parts (3n2u3w) 12222 | -4/Factory | Spotted B-86 Titan 12348 | -4/Factory | Build established: Mutant 12377 | -4/Factory | Identified exit to Garrison 12377 | -4/Factory | Entered Garrison 12379 | -4/Garrison | Expanded RIF knowledge: Coupler Efficiency 12404 | -4/Garrison | Triggered checkpoint 12405 | -4/Garrison | Triggered checkpoint 12413 | -4/Garrison | Discovered new exit (range 12) 12418 | -4/Garrison | Entered Research 12418 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12437 | -3/Research | Lost 3 parts (2u1w) 12486 | -3/Research | Lost 5 parts (1p2u2w) 12674 | -3/Research | Found Prototype Device 12674 | -3/Research | Identified Exp. Shield Generator 12676 | -3/Research | Found Exp. Shield Generator 12733 | -3/Research | Lost 3 parts (1n2u) 12739 | -3/Research | Core integrity fell below 50% 12826 | -3/Research | Destroyed 8 combat bots 12875 | -3/Research | Lost 11 parts (1p4n3u3w) 12905 | -3/Research | Found Quantum Capacitor 12940 | -3/Research | Identified exit to Armory 12940 | -3/Research | Identified exit to Testing 12982 | -3/Research | Self-destructed Last Messages --------------- (165,139) Armory (154,7) Testing (169,153) Testing Map updated. 12940_ Connecting with Terminal... 12942_ Adv. Heat Sink destroyed. 12947_ Slug penetrates Wall. 12953_ Slammed into Wall. 12953_ Quantum Capacitor permanently disabled. 12953_ Destabilizing: Short circuit. 12953_ Destabilizing: System corrupted (+1). 12954_ K-01 Serf cleans the Mason Extractor. 12957_ System corrupted: Matter fused (-5). 12961_ RIF reveals location of hidden door. 12973_ Acquired Unknown Hackware. 12973_ Identified Imp. Hacking Suite. 12978_ Discarded Imp. Hacking Suite. 12980_ Cld. Impulse Thruster destroyed. 12981_ Dropped Broken Quantum Capacitor. 12981_ Exp. Coolant Injector destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###########????????????????????????? | | ??????????????# ##############???????????? | | ??????????????# # s #???????????? | | ??????????????# # s !#???????????? | | ??????????????# # s""""" #???????????? | | ####################+#### s """""??????????????? | | p p # s! """"" #???????????? | | p # #???????????? | | /@ #???????????? | | # """"" #???????????? | | ####################+## # """"" #???????????? | | ???????????????? # # """"" ?#???????????? | | ???????????? # # ??????????????? | | #????????? # # ??????????????? | | #????????# # ############?????????????? | | #????????# # ???????????????H????????? | | #????????# # #????????????????????????? | | #????????# # #????????????????????????? | | #????????# # #????????????????????????? | | #####????????# #+?????????????????????????? | | ?????????????##########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 120 Energy Generation 19 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EX 50 Reclamation Efficiency 25 Phase Shifting 10 Evasion (%) 64 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 10 Relay Coupler Types 16 Relay Coupler Value 1 Item Schematics ----------------- Adv. Weapon Cycler | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Challenges ------------ None Game ------ Seed SpacefoldIntegratedInsulator Manual? 0 Play Time 01:56:00 Cumulative 290.3 hours Start 2021.07.24 @ 18:57:59 End 2021.07.24 @ 21:10:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 83 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65174741-5561-4bb4-986a-60b3421159cd