Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 04:39:18 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (132) 660 Value Destroyed (3129) 3129 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 7483 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 37 Friendly Fire -25 Cogmind --------- Core Integrity 348/700 Matter 296/300 Energy 300/300 System Corruption 22% Temperature Cool (0) Movement Flying (295) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Cooled VTOL Module > --- UTILITY (5) ------ Small Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (8) ---- Improved Flight Unit ECM Suite Hacking Suite Hacking Suite System Shield Gauss Rifle Gauss Rifle Proton Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Small Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Flight Unit ECM Suite Hacking Suite Hacking Suite System Shield Gauss Rifle Proton Missile Launcher Spear [Rating: 50] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Improved Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Proton Missile Launcher Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 3 | . . 1 1 1 . . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 72 | 2 10 14 25 10 1 9 . . 1 . Power 7 | . 1 . 5 1 . . . . . . Engine 2 | . 1 . 1 . . . . . . . Core 5 | . . . 4 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 27 | . 5 4 7 6 . 5 . . . . Treads . | . . . . . . . . . . . Leg 15 | . 4 4 7 . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 12 | . 1 . . 6 . 5 . . . . Utility 18 | 1 2 4 8 2 . 1 . . . . Device 7 | 1 1 2 1 1 . 1 . . . . Storage 2 | . 1 . 1 . . . . . . . Processor 4 | . . 2 1 1 . . . . . . Hackware 1 | . . . 1 . . . . . . . Protection 4 | . . . 4 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 1 2 6 5 1 1 3 . . 1 . Energy Gun 1 | . . . 1 . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 13 | 1 1 5 4 . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . 1 1 . . . 1 . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . 1 1 1 3 1 1 . . . . Parts Lost 13 | . . . 6 . . . . . . 7 Power . | . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . 3 Utility 7 | . . . 4 . . . . . . 3 Weapon 3 | . . . 2 . . . . . . 1 Highest Loss Streak 7 | . . . 3 . . . . . . 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 6 7 9 9 7 8 8 8 8 8 8 Power . | 1 . . . . . . . . . . Propulsion 3 | 4 3 5 3 . 1 1 1 1 1 1 Utility 3 | . 1 2 5 3 4 4 4 4 4 4 Weapon 1 | 1 1 1 1 2 3 3 3 3 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 22 | 5 9 . 3 1 . . . . . 4 Power 2 | 1 1 . . . . . . . . . Propulsion 12 | 2 7 . 2 1 . . . . . . Utility 6 | 1 . . 1 . . . . . . 4 Weapon 2 | 1 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 87 95 99 100 99 100 100 100 97 Engine 3 | . 14 . 2 . . . . . . . Core 4 | . . . 6 6 7 7 7 7 7 7 Leg 18 | . 28 22 25 . . . . . . . Flight 8 | . . . 1 29 30 30 30 30 30 28 Device 9 | . 11 12 2 14 15 14 15 15 15 15 Storage 10 | . 14 11 10 7 7 7 7 7 7 7 Processor 8 | . . 7 9 14 15 15 15 15 15 14 Protection 2 | . . . 7 . . . . . . . Energy Gun 1 | . . . 4 . . . . . . . Ballistic Gun 25 | . 26 31 22 22 23 21 23 20 22 19 Peak Build Rating 50 | 7 9 17 35 46 48 50 50 50 50 50 Average Rating 26 | 6 6 14 29 43 44 48 50 50 49 48 On Entrance 32 | 6 7 8 17 33 45 45 50 50 50 50 Naked Turns . | . . . . . . . . . . . Heaviest Build 34 | 15 18 20 34 26 26 29 26 26 26 26 Greatest Support 51 | 20 20 20 51 27 27 27 26 26 26 26 Greatest Overweight (x) 1 | . . . 1 1 . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 8 8 8 8 8 8 Average Capacity 9 | 8 8 10 10 8 8 8 8 8 8 8 Most Carried 10 | 7 10 10 10 10 8 8 8 8 8 8 Average Carried 8 | 6 7 9 9 7 8 7 8 8 8 8 Final Capacity 10 | 8 10 10 10 8 8 8 8 8 8 8 Final Carried 10 | 7 10 10 10 8 8 8 8 8 8 8 Class Distribution -------------------- 45% | Gunner 25% | Sprinter 19% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Matter Collected 3478 | 228 553 596 1165 204 . 545 17 17 49 104 Remotely . | . . . . . . . . . . . Salvage Created 4613 | 124 595 1011 1996 184 . 643 . . . 60 Parts 296 | 10 49 74 106 14 . 43 . . . . Haulers Intercepted 10 | . . 3 5 . . 2 . . . . Recyclers Shooed 3 | . . 2 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 78 | . 20 16 34 1 . 6 . . . 1 Guns 74 | . 20 16 34 1 . 2 . . . 1 AOE 3 | . . . . . . 3 . . . . Classes Destroyed 13 | 2 3 4 3 1 . . . . . . Worker 9 | . . 4 . 1 . 4 . . . . Builder 3 | . . . 3 . . . . . . . Tunneler 6 | 3 1 . . . . 2 . . . . Hauler 10 | . . 3 5 . . 2 . . . . Recycler 5 | 1 . 2 2 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 2 | . . 1 1 . . . . . . . Watcher 18 | . 3 5 4 4 . 2 . . . . Swarmer 28 | . 11 7 10 . . . . . . . Grunt 35 | . 9 5 17 . . 3 . . . 1 Sentry 11 | . . 4 6 . . 1 . . . . Hunter 3 | . . . 1 . . 2 . . . . Programmer 1 | . . . . 1 . . . . . . Best Kill Streak 7 | 2 7 6 5 3 . 5 . . . 1 Combat Bots Only 5 | . 5 4 5 1 . 3 . . . 1 Max Kills in Single Turn 2 | 1 1 2 2 1 . 2 . . . 1 Gunslinging 1 | . . 1 1 . . . . . . . Exploded 1 | . . . . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 426 | . 88 51 156 4 . 81 . . . 46 Missed 154 | . 23 19 37 3 . 48 . . . 24 Hits 272 | . 65 32 119 1 . 33 . . . 22 Projectile 272 | . 65 32 119 1 . 33 . . . 22 Critical Strikes 4 | . . 1 2 . . . . . . 1 Damage Taken 3908 | . 631 372 1613 15 . 355 . . . 922 Core 757 | . 138 98 169 . . 88 . . . 264 Absorbed by Shields 45 | . . . . . . 45 . . . . Redirected to Shielding 147 | . . . 147 . . . . . . . Regen/Repaired (Parts) 154 | . 154 . . . . . . . . . Core Remaining (%) 72 | 100 44 75 69 . . . . . . . Volleys Fired 278 | 6 70 49 107 11 . 18 . 7 . 10 Largest 3 | 2 2 3 3 3 . 3 . 2 . 3 Hottest 100 | 40 100 100 71 84 . 84 . 56 . 84 Shots Fired 695 | 12 138 137 315 27 . 33 . 13 . 20 Gun 674 | 12 136 132 315 24 . 22 . 13 . 20 Cannon 1 | . . 1 . . . . . . . . Launcher 14 | . . . . 3 . 11 . . . . Special 6 | . 2 4 . . . . . . . . Kinetic 642 | 12 136 132 283 24 . 22 . 13 . 20 Thermal 38 | . 2 4 32 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 15 | . . 1 . 3 . 11 . . . . Robot Hit Streak 27 | 10 9 12 27 13 . 12 . . . 22 Robot Miss Streak 7 | . 4 7 4 2 . 1 . . . 1 Penetration Max 1 | . . . . 1 . 1 . . . 1 Secondary Targets 14 | . 4 2 8 . . . . . . . Max Gunslinging Chain 2 | . 1 1 2 . . . . . . . Shots Hit Robots 419 | 10 78 75 215 13 . 18 . . . 10 Core Hits 209 | 5 37 42 92 10 . 20 . . . 3 Critical Kills 2 | . . 1 1 . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . Critical Strikes 4 | . 1 1 2 . . . . . . . Destroy 4 | . 1 1 2 . . . . . . . Melee Attacks 7 | . . . . . . . . 3 . 4 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 7 | . . . . . . . . 3 . 4 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7709 | 133 1005 1208 3417 461 . 1228 . . . 257 Guns 6609 | 133 1002 1184 3410 272 . 358 . . . 250 Cannons . | . . . . . . . . . . . Explosions 1059 | . . . . 189 . 870 . . . . Melee . | . . . . . . . . . . . Ramming 17 | . 3 . 7 . . . . . . 7 Kinetic 6176 | 133 1002 1184 2977 272 . 358 . . . 250 Thermal 540 | . . 24 433 . . 83 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 976 | . . . . 189 . 787 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . . 3 11 14 14 14 14 22 Average Corruption 10 | . . . . 3 8 11 14 14 14 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 56 | . . . . 5 4 27 8 12 . . Message Errors 15 | . . . . 3 1 4 4 3 . . Matter Fused 18 | . . . . 1 1 12 3 1 . . Heat Flow Errors 2 | . . . . . . . . 2 . . Energy Discharges 3 | . . . . . . 2 . 1 . . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 5 | . . . . 1 . 2 . 2 . . Data Loss (major) 5 | . . . . . . 3 . 2 . . Misfires 3 | . . . . . . 3 . . . . Alerts 1 | . . . . . . . 1 . . . Misdirections 1 | . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 39 | . . . . 13 . 26 . . . . Projectiles . | . . . . . . . . . . . Explosions 39 | . . . . 13 . 26 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . 5 . . . 3 Shots 1 | . . . . . . 1 . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 5 | . 1 . 2 . . . . . . 2 Kicked 3 | . 1 . 2 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 303 | . . 22 78 42 . 303 . 263 . 43 Average Temperature 33 | . . 5 15 19 . 58 . 135 . 22 Received Heat Transfer 1212 | . 231 165 684 . . 72 . . . 60 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 2 | . . . . 1 . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1051 | . . 50 851 . . 150 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Maximum Alert Level 2 | . 1 . 2 . . . . . . . Low Security (%) 86 | 100 99 100 65 100 100 100 . . . . Level 1 7 | . . . 17 . . . . . . . Level 2 6 | . . . 16 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 432 | 10 201 175 432 179 56 118 . . . . Initial 179 | . . 31 52 179 56 25 . . . . Average 119 | 2 63 64 197 149 49 71 . . . . Influence Increases 2764 | 20 551 557 1047 121 . 351 . . . 117 Destroy 0b10 Robot/C 1580 | . 400 320 680 20 . 120 . . . 40 Destroy 0b10 Robot/NC 270 | 20 20 75 80 25 . 50 . . . . Destroy Leader 376 | . 66 86 168 18 . 38 . . . . Allied During Kill 2 | . . . . . . . . . . 2 Successful Hack 170 | . 17 41 6 43 . 63 . . . . Disable Machine 120 | . . 15 75 . . 30 . . . . Destroy Structure 21 | . 3 5 8 . . 5 . . . . Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 210 | . 45 15 30 . . 45 . . . 75 Influence Decreases 2749 | 20 476 507 776 357 124 305 82 . . 102 Entered New Map 480 | . . 44 73 217 104 11 31 . . . Time Decay 2049 | 20 376 463 648 140 20 294 51 . . 37 Lost Part 100 | . . . 55 . . . . . . 45 Lost Ally 20 | . . . . . . . . . . 20 Purge Threat 100 | . 100 . . . . . . . . . Squads Dispatched 21 | . 3 2 6 2 . 7 . . . 1 Investigation 8 | . 1 2 2 . . 3 . . . . Extermination 4 | . . . . 1 . 3 . . . . Reinforcement 6 | . 2 . 2 1 . 1 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 2 | . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Distress Signals 12 | . 1 4 2 . . 3 . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 29 23 48 6 6 14 . . . 18 Peak Tracking Total 21 | . 4 5 4 2 6 5 . . . 21 Tactical Retreats 10 | . 3 1 2 . . 2 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Traps Triggered 9 | . 1 1 2 2 . 3 . . . . Indirectly 1 | . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Disabled 8 | . . 1 5 . . 2 . . . . Max in Single Turn 1 | . . 1 1 . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Accessed 44 | . 9 9 4 5 . 16 . 1 . . Terminals 27 | . 6 7 1 3 . 10 . . . . Fabricators 4 | . . . . 1 . 3 . . . . Repair Stations 3 | . 1 . 1 . . 1 . . . . Recycling Units 5 | . 2 2 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . 2 . . . . Total Hacks 125 | . 30 29 14 13 . 38 . 1 . . Successful 54 | . 17 16 5 5 . 10 . 1 . . Failed 71 | . 13 13 9 8 . 28 . . . . Catastrophic 11 | . 2 2 . 2 . 5 . . . . Database Lockouts . | . . . . . . . . . . . Manual 73 | . 11 21 6 7 . 28 . . . . Terminals 76 | . 18 20 3 10 . 25 . . . . Fabricators 8 | . . . . 2 . 6 . . . . Repair Stations 14 | . 7 . 5 . . 2 . . . . Recycling Units 17 | . 5 9 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 9 | . . . 3 1 . 5 . . . . Terminal Hacks 10 | . 4 3 . 1 . 1 . 1 . . Open Door 1 | . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 8 | . 6 . 1 . . 1 . . . . Scan Component 5 | . 3 . 1 . . 1 . . . . Repair 3 | . 3 . . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 32 | . 6 12 3 4 . 7 . . . . Terminals 24 | . 6 8 1 4 . 5 . . . . Track 3 | . . 1 . 1 . 1 . . . . Assimilate 1 | . . . . . . 1 . . . . Botnet 4 | . 1 2 . 1 . . . . . . Skim 16 | . 5 5 1 2 . 3 . . . . Fabricators 2 | . . . . . . 2 . . . . Liberate 1 | . . . . . . 1 . . . . Haulers 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . 4 2 . . . . . . . Monitor 1 | . . 1 . . . . . . . . Reject 2 | . . 1 1 . . . . . . . Recyclers 1 | . . 1 . . . . . . . . Mask 2 | . . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 39 | . 8 9 3 5 . 14 . . . . Full Trace Events 6 | . . 1 2 . . 3 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . . . Time 78 | . 78 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Total Allies 2 | . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . 2 2 Highest-Rated Group 45 | . . . . . . . . . 45 45 Highest-Rated Ally 31 | . . . . . . . . . 31 31 Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . 9 Total Damage 114 | . . . . . . . . . . 114 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Active Infowar (turns) 3776 | 7 122 1443 312 282 42 623 193 276 343 133 Sensors 1892 | . . . . 282 42 623 193 276 343 133 Seismic 1884 | 7 122 1443 312 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Turns Passed 7437 | 72 1379 1564 2494 288 42 650 193 276 343 136 Spaces Moved 8567 | 18 779 1027 1557 731 132 1622 741 914 804 242 Core . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3381 | 18 779 1027 1557 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 5186 | . . . . 731 132 1622 741 914 804 242 Fastest Speed 26 | 120 120 120 120 29 29 26 26 26 26 26 Average Speed 65 | 120 120 120 127 29 29 27 26 26 26 26 Slowest Speed 190 | 120 120 120 190 102 29 102 26 26 26 26 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 32 | . . . . 5 . 25 1 1 . . Potential Cave-ins 3 | . . . . . . . . 3 . . Cave-ins Triggered 2 | . . . . . . . . . . 2 Exploration Rate (%) 60 | 3 94 76 67 18 77 43 81 94 83 24 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 10 | . 4 1 . . . . 1 1 3 . Known Exits Taken 5 | . . 1 . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched 8 | . . . . . . . 2 3 3 . Spaces Dug 16 | . 2 2 . . . . . 6 . 6 Terrain Destroyed 26 | . 2 3 . 2 . 6 . 7 . 6 Melee 7 | . . . . . . . . 3 . 4 Projectile 14 | . 2 3 . 2 . 2 . 3 . 2 AOE 4 | . . . . . . 4 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Total 9803 | 55 1086 1247 1830 780 135 1773 739 931 936 291 Wait 753 | 29 196 133 101 10 . 116 . 8 128 32 Move 8500 | 17 778 1026 1556 721 131 1577 738 911 803 242 Hop 26 | . . . . 5 . 19 1 1 . . Pick Up 36 | 1 14 4 10 7 . . . . . . Fast Attach 34 | 1 1 2 11 5 2 10 . . 2 . Attach 14 | . . 2 6 5 . 1 . . . . Detach 4 | . 1 2 . . . 1 . . . . Swap 63 | 1 11 17 15 4 . 12 . 1 1 1 Drop 74 | . 14 12 22 12 2 10 . . 2 . Fire 278 | 6 70 49 107 11 . 18 . 7 . 10 Melee 7 | . . . . . . . . 3 . 4 Ram 2 | . . . . . . . . . . 2 Kick 3 | . 1 . 2 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 9 | . . . . . . 9 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Sto) -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 73 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 11) 323 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 14) 718 | -10/Materials | Discovered new exit (range 12) 967 | -10/Materials | Discovered new exit (range 7) 973 | -10/Materials | Derelicts attacked the area 1009 | -10/Materials | Learned location of Subcaves (-10) 1078 | -10/Materials | Learned location of 2 exits from Mines 1101 | -10/Materials | Repaired Assault Rifle 1128 | -10/Materials | Repaired Assault Rifle 1155 | -10/Materials | Repaired Aluminum Leg 1189 | -10/Materials | Learned 2 Mines zone layouts 1261 | -10/Materials | Identified exit to Subcaves 1314 | -10/Materials | Learned location of Storage (-7) 1353 | -10/Materials | Loaded intel: 1 repair station location 1402 | -10/Materials | Learned location of Recycling (-7) 1434 | -10/Materials | Core integrity fell below 50% 1452 | -10/Materials | Entered another Materials area 1452 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1754 | -9/Materials | Build established: Gunner 2027 | -9/Materials | Discovered new exit (range 12) 2364 | -9/Materials | Discovered new exit (range 11) 2491 | -9/Materials | Learned location of 1 exit from Storage 2627 | -9/Materials | Identified exit to Materials 2651 | -9/Materials | Identified exit to Mines 2724 | -9/Materials | Learned 2 Materials zone layouts 3016 | -9/Materials | Entered another Materials area 3016 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3394 | -8/Materials | Build established: Scavenger-Gunner 3478 | -8/Materials | Discovered new exit (range 7) 3581 | -8/Materials | Garrison activated, responded to threat 4027 | -8/Materials | Build established: Gunner 4524 | -8/Materials | Discovered new exit (range 11) 4806 | -8/Materials | Lost 3 parts (2u1w) 5510 | -8/Materials | Entered Factory 5510 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5511 | -7/Factory | Identified exit to Storage 5545 | -7/Factory | Discovered new exit (range 6) 5547 | -7/Factory | Identified exit to Factory 5798 | -7/Factory | Sucked down chute 5798 | -7/Factory | Entered Waste 5811 | -7/Waste | Spotted C-40 Crusher 5813 | -7/Waste | EMP discharged 5813 | -7/Waste | System corruption reached 10% 5813 | -7/Waste | Spotted C-40 Crusher 5814 | -7/Waste | Spotted C-40 Crusher 5816 | -7/Waste | Spotted C-40 Crusher 5826 | -7/Waste | Build established: Sprinter 5836 | -7/Waste | Spotted C-40 Crusher 5836 | -7/Waste | Discovered new exit (range 16) 5836 | -7/Waste | Spotted C-40 Crusher 5840 | -7/Waste | Identified exit to Factory 5840 | -7/Waste | Entered Factory 6336 | -7/Factory | Discovered exit to Factory (range 6) 6390 | -7/Factory | Discovered new exit (range 13) 6424 | -7/Factory | Identified exit to Lower Caves 6485 | -7/Factory | Discovered exit to Factory (range 15) 6490 | -7/Factory | Entered Lower Caves 6492 | -7/Lower Caves | Encountered a Warlord checkpoint 6520 | -7/Lower Caves | Learned location of Extension (-5) 6620 | -7/Lower Caves | Discovered new exit (range 9) 6649 | -7/Lower Caves | Identified exit to Lower Caves 6683 | -7/Lower Caves | Entered another Lower Caves area 6697 | -7/Lower Caves | Discovered exit to Factory (range 14) 6738 | -7/Lower Caves | Encountered a Warlord checkpoint 6955 | -7/Lower Caves | Discovered new exit (range 7) 6957 | -7/Lower Caves | Identified exit to Zion 6959 | -7/Lower Caves | Entered Zion 6968 | -7/Zion | System corruption cleaned by Quarantine Array 6998 | -7/Zion | Discovered new exit (range 9) 7031 | -7/Zion | Learned location of Armory (-3) 7059 | -7/Zion | Gained Derelict followers 7070 | -7/Zion | Learned location of Quarantine (-3) 7098 | -7/Zion | Learned Factory garrison access intel 7172 | -7/Zion | Identified exit to Proximity Caves 7302 | -7/Zion | Entered Proximity Caves 7302 | -6/Proximity Caves | Accompanied by 2 allies 7305 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7409 | -6/Proximity Caves | Ambushed by research squad 7410 | -6/Proximity Caves | Spotter reported a threat 7410 | -6/Proximity Caves | Spotter reported a threat 7416 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7427 | -6/Proximity Caves | Crushed by falling debris 7435 | -6/Proximity Caves | Crushed by falling debris 7435 | -6/Proximity Caves | Core integrity fell below 50% 7438 | -6/Proximity Caves | Self-destructed Last Messages --------------- 07427_ System corrupted by crushing effect (+2). 07427_ Spear destroyed. 07427_ System corrupted by crushing effect (+3). 07427_ Imp. VTOL Module destroyed. 07427_ System corrupted by crushing effect (+3). 07427_ Cld. VTOL Module destroyed. 07427_ System corrupted by crushing effect (+3). 07428_ Slammed into S-27 Virus. 07429_ Gauss Rifle broken. 07429_ Destabilizing: Short circuit. 07431_ Acquired 3 matter. 07432_ Slug penetrates Wall. 07435_ The unstable cave ceiling collapses. 07435_ Crushed by falling debris. 07435_ Weight Redist. System destroyed. 07435_ System corrupted by crushing effect (+3). 07435_ Imp. Sensor Array destroyed. 07435_ System corrupted by crushing effect (+5). 07435_ Cld. VTOL Module destroyed. 07435_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????######???????????? ??????????????????????? | | ???????# ##?????????? ??????????????????????? | | ???????# #????????? ??????????????????????? | | ???????# #???????? ???????????????????????? | | ???????? #??????? ????????????????????????? | | ???????## ##????? #?????????????????????????? | | ???????? #???? ??????????????????????????? | | ????????? ?#### ????????????????????????????? | | ?????????# ?? ?????????????????????????????? | | ?????????# #??# ??????????????????????????????? | | ?????????# #### #???????????????????????????????? | | ##????#### #???????????????????????????????? | | ##???# #???????????????????????????????? | | ###?# ######## #??????###??????????????????????? | | ?# ### #" ?# " #??????#@#??????????????????????? | | ### ## #" # #??????#s#??????????????????????? | | # #" / #??????#s###????????????????????? | | #" / #??????##s #????????????????????? | | #### #???# #?????## ##????????????????????? | | #??# #???# # #????## ##?????????????????????? | | ???# ###/#### #??### #??????????????????????? | | #?## # #?## ##??????????????????????? | | ### ## ### #???????????????????????? | | ### #???????????????????????? | | # ##?# ##???????????????????????? | | #?# ## ##????????????????????????? | | #?# #### ##?????????????????????????? | | #?## ##??# ##??????????????????????????? | | #??####???### ##???????????????????????????? | | % #???????????## #????????????????????????????? | | ##???????????####????????????????????????????? | | %% ##??????????????????????????????????????????? | | ## % ##?????????????????????????????????????????? | | # ##????????????????????????????????????????? | | #????????????????????????????????????????? | | ### #????????????????????????????????????????? | | ??#######????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 14% | -10/Materials Assault Rifle | 51% | -10/Materials Aluminum Leg | 78% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InterceptShadingBlasthammer Manual? 0 Play Time 01:16:30 Cumulative 268.0 hours Start 2025.06.04 @ 03:25:19 End 2025.06.04 @ 04:39:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 175 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 78 Gallery% 63 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a74dce9b-3129-4bbd-856c-e0779c51d7f2