Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.11 @ 15:34:27

Player: Decinym

Result: Destroyed by as-78305 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (98)      490
Value Destroyed (2323)     2323
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (5674)               5674
              TOTAL SCORE: 12767

 Bonus
-------
Follower Combat Kills      74
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      3500

 Cogmind 
---------
Core Integrity             0/700
Matter                     98/300
Energy                     50/100
System Corruption          1%
Temperature                Cool (463)
Movement                   Walking (110)
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY (7) ------
  High-capacity Storage Unit
        Zionite Weapon Casing
>               --- WEAPON (2) -------
   High-powered Electrolaser
>               --- INVENTORY (12) ---
         Cooled Deuterium Engine
        Zionite Composite Leg I
        Zionite Weapon Casing
                Firepult

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY ----------
   Experimental Heat Sink
   Experimental Heat Sink
  High-capacity Storage Unit
        Zionite Biocell
       Advanced Targeting Computer
        Zionite Heavy Carapace
>               --- WEAPON -----------
      Precision Shock Rifle
      Precision Shock Rifle
>               --- INVENTORY --------
         Cooled Deuterium Engine
        Zionite Composite Leg I
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Heavy Carapace
   High-powered Electrolaser
                Firepult
       Improved Grenade Launcher
                Missile Launcher
[Rating: 78]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Armored Wheel
  Leg                      Zionite Composite Leg I
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Precision Shock Rifle
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Molecular Deconstructor
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             95   | .   9   .   2   .   26  13  1   12  1   31  
  Power                    7    | .   .   .   .   .   3   3   .   .   .   1   
    Engine                 4    | .   .   .   .   .   2   2   .   .   .   .   
    Core                   2    | .   .   .   .   .   1   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               17   | .   2   .   .   .   6   1   1   1   1   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | .   .   .   .   .   3   1   .   .   .   5   
    Wheel                  7    | .   2   .   .   .   2   .   1   1   1   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | .   4   .   2   .   5   5   .   2   .   12  
    Device                 8    | .   .   .   .   .   3   1   .   .   .   4   
    Storage                10   | .   3   .   2   .   1   .   .   1   .   3   
    Processor              4    | .   1   .   .   .   .   3   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             7    | .   .   .   .   .   1   .   .   1   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | .   3   .   .   .   12  4   .   9   .   13  
    Energy Gun             16   | .   1   .   .   .   .   3   .   6   .   6   
    Energy Cannon          12   | .   2   .   .   .   9   .   .   .   .   1   
    Ballistic Gun          1    | .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   .   .   2   1   .   2   .   5   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   .   4   4   .   .   .   9   
Parts Lost                 32   | .   .   .   .   1   5   1   1   4   .   20  
  Power                    3    | .   .   .   .   .   1   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   1   .   .   1   .   4   
  Utility                  11   | .   .   .   .   .   .   .   .   2   .   9   
  Weapon                   12   | .   .   .   .   1   3   1   1   1   .   5   
  Highest Loss Streak      8    | .   .   .   .   1   3   1   1   2   .   8   
Average Slot Usage (%)     91   | .   98  100 100 89  84  99  100 92  94  82  
  Engine                   6    | .   14  14  14  14  7   7   7   7   7   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   4   
  Leg                      6    | .   20  .   .   .   5   7   2   .   .   16  
  Wheel                    14   | .   7   28  28  28  17  15  20  16  17  5   
  Device                   5    | .   .   .   .   .   5   7   7   1   .   11  
  Storage                  19   | .   16  28  28  28  24  19  15  20  23  14  
  Processor                10   | .   10  .   .   .   .   15  15  15  15  8   
  Hackware                 3    | .   .   .   .   .   .   2   7   7   7   1   
  Protection               5    | .   .   .   .   .   4   7   7   7   7   4   
  Energy Gun               9    | .   21  .   .   .   .   7   15  12  15  8   
  Energy Cannon            5    | .   6   28  28  18  17  6   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 10  43  43  75  75  88  92  91  94  92  92  
  Greatest Support         72   | 20  24  24  24  24  24  24  34  34  34  72  
  Greatest Overweight (x)  9    | .   1   1   3   3   6   3   3   9   4   7   
  Average Overweight (x)   2    | .   .   1   1   2   3   3   2   3   3   .   
Largest Inventory Capacity 20   | .   16  16  20  20  20  20  20  20  20  20  
  Average Capacity         17   | .   8   16  16  20  20  20  20  20  20  14  
  Most Carried             20   | .   16  16  17  18  20  20  20  20  19  19  
  Average Carried          16   | .   7   16  16  17  18  19  20  19  19  12  
  Final Capacity           20   | 6   16  16  20  20  20  20  20  20  20  12  
  Final Carried            20   | 6   16  16  17  18  20  20  20  19  19  5   

 Class Distribution 
--------------------
 73% | Hauler-Mutant
 26% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Zion
        Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Matter Collected           1305 | 200 20  18  .   37  345 179 10  133 62  301 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2834 | .   32  18  .   58  754 896 .   161 .   915 
  Parts                    105  | .   5   3   .   3   30  32  .   16  .   16  
Haulers Intercepted        5    | .   .   .   .   .   2   3   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   .   11  .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  81   | .   .   1   .   .   14  13  .   8   .   45  
  Guns                     19   | .   .   .   .   .   .   8   .   3   .   8   
  Cannons                  9    | .   .   1   .   .   6   1   .   .   .   1   
  AOE                      50   | .   .   .   .   .   8   4   .   5   .   33  
Classes Destroyed          15   | .   1   1   .   1   6   2   .   1   .   3   
  Worker                   3    | .   .   .   .   .   1   2   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   2   3   .   .   .   .   
  Recycler                 3    | .   .   .   .   1   1   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   1   .   .   .   .   .   
  Swarmer                  11   | .   .   1   .   .   3   .   .   7   .   .   
  Grunt                    20   | .   .   .   .   .   10  10  .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   
  Z-Light                  9    | .   .   .   .   .   .   .   .   .   .   9   
  Assembled                33   | .   .   .   .   .   .   .   .   .   .   33  
  Golem                    3    | .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           27   | .   1   1   .   1   7   6   .   4   .   27  
  Combat Bots Only         27   | .   .   1   .   .   6   4   .   4   .   27  
Max Kills in Single Turn   8    | .   1   1   .   1   2   3   .   2   .   8   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   .   .   .   .   2   2   .   2   .   8   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               5188 | .    .    34   .    204  800  367  75   622  .    3086 
  Core                     854  | .    .    7    .    35   107  95   15   73   .    522  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    .    .    83   80   .    .    .    .    .    
Volleys Fired              166  | .    2    3    .    1    38   42   .    23   2    55   
  Largest                  2    | .    2    2    .    1    2    2    .    2    2    2    
  Hottest                  250  | .    80   136  .    68   136  148  .    160  135  250  
Shots Fired                281  | .    4    6    .    1    68   81   .    35   4    82   
  Gun                      137  | .    4    .    .    .    .    45   .    27   4    57   
  Cannon                   102  | .    .    6    .    1    60   33   .    .    .    2    
  Launcher                 37   | .    .    .    .    .    8    3    .    8    .    18   
  Special                  5    | .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  169  | .    4    6    .    1    60   67   .    22   2    7    
  Explosive                37   | .    .    .    .    .    8    3    .    8    .    18   
  Electromagnetic          70   | .    .    .    .    .    .    11   .    5    2    52   
  Robot Hit Streak         30   | .    2    3    .    4    7    21   .    6    .    30   
  Robot Miss Streak        5    | .    .    2    .    .    3    4    .    5    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           202  | .    2    3    .    1    43   69   .    25   .    59   
  Core Hits                211  | .    2    1    .    1    38   39   .    19   .    111  
  Critical Hits            5    | .    .    .    .    .    .    4    .    .    .    1    
  Critical Kills           3    | .    .    .    .    .    .    2    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              7    | .    .    .    .    .    .    .    .    7    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 7    | .    .    .    .    .    .    .    .    7    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8447 | .    24   62   .    21   1547 2027 .    831  .    3935 
  Guns                     2083 | .    24   .    .    .    .    958  .    285  .    816  
  Cannons                  1554 | .    .    62   .    21   848  517  .    .    .    106  
  Explosions               4810 | .    .    .    .    .    699  552  .    546  .    3013 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3110 | .    24   62   .    21   885  1273 .    276  .    569  
  Explosive                4293 | .    .    .    .    .    662  552  .    482  .    2597 
  Electromagnetic          1044 | .    .    .    .    .    .    202  .    73   .    769  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    1    1    1    
  Average Corruption       1    | .    .    .    .    .    .    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    6    1    5    .    .    
    Message Errors         5    | .    .    .    .    .    .    2    .    3    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    3    1    1    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            209  | .    .    1    .    .    26   15   .    33   .    134  
  Projectiles              45   | .    .    1    .    .    24   7    .    .    .    13   
  Explosions               164  | .    .    .    .    .    2    8    .    33   .    121  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      314  | .    .    .    .    .    131  .    .    164  .    19   
  Shots                    7    | .    .    .    .    .    3    .    .    3    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        531  | .    18   110  .    28   327  177  .    171  88   531  
  Average Temperature      81   | .    12   52   .    12   103  50   .    63   46   190  
  Received Heat Transfer   1126 | .    .    .    .    117  360  180  .    .    .    469  
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    .    .    3    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    .    .    .    .    4    4    .    2    .    .    
  Heat Transferred         7543 | .    50   111  .    37   1530 2293 .    475  .    3047 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    .    2    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             237  | .   14  35  .   5   217 237 .   .   .   .   
  Average Influence        67   | .   11  13  .   .   54  103 .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   .   .   
  Low Security (%)         95   | .   100 100 .   100 92  95  .   .   .   .   
  Level 1                  4    | .   .   .   .   .   7   4   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   1   4   .   .   .   .   
  Investigation            2    | .   .   .   .   .   1   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           5    | .   .   .   .   .   2   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              119  | .   .   3   .   3   19  18  3   11  .   62  
  Peak Tracking Total      36   | .   .   3   .   3   7   7   3   6   .   36  
  Tactical Retreats        6    | .   .   1   .   .   .   2   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            2    | .   .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          9    | .   .   .   .   .   4   1   .   1   .   3   
  Max in Single Turn       3    | .   .   .   .   .   3   1   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          15   | .   1   .   2   .   4   6   .   1   1   .   
  Terminals                9    | .   1   .   .   .   3   4   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   2   .   7   .   14  16  .   5   6   .   
  Successful               35   | .   2   .   7   .   9   10  .   1   6   .   
  Failed                   15   | .   .   .   .   .   5   6   .   4   .   .   
    Catastrophic           6    | .   .   .   .   .   3   2   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   2   .   1   .   6   7   .   6   5   .   
  Terminals                26   | .   2   .   .   .   9   10  .   5   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   5   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   1   .   7   .   5   4   .   1   6   .   
  Record                   6    | .   .   .   6   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   6   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   .   1   .   .   
  Alert Level              3    | .   .   .   .   .   2   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   2   2   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   1   2   .   .   .   .   
  Terminals                4    | .   1   .   .   .   1   2   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   1   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   .   .   .   4   5   .   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   1   .   .   6   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   
    Matter                 146  | .   .   .   .   .   .   146 .   .   .   .   
    Time                   73   | .   .   .   .   .   .   73  .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   3   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               2    | .    .    .    .    .    .    .    .    .    2    .    
  Largest Group            2    | .    .    .    .    .    .    .    .    .    2    2    
  Highest-Rated Group      188  | .    .    .    .    .    .    .    .    .    188  188  
  Highest-Rated Ally       94   | .    .    .    .    .    .    .    .    .    94   94   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               35   | .    .    .    .    .    .    .    .    .    .    35   
  Total Damage             1666 | .    .    .    .    .    .    .    .    .    .    1666 
  Kills                    12   | .    .    .    .    .    .    .    .    .    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               6646 | .    271  170  327  63   746  1091 399  716  1279 1584 
Spaces Moved               4902 | 1    198  161  316  54   310  742  361  509  1059 1191 
  Core                     26   | .    .    .    .    .    .    .    .    .    .    26   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     976  | 1    151  .    .    .    4    .    .    .    .    820  
  Wheels                   3900 | .    47   161  316  54   306  742  361  509  1059 345  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  90   100  100  110  110  120  106  106  106  50   
  Average Speed            115  | 120  116  100  102  112  121  120  109  121  119  112  
  Slowest Speed            210  | 120  150  100  120  120  210  120  120  170  125  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 2    40   44   72   18   33   23   68   66   87   84   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    1    .    1    1    1    .    
Scrap Searched             7    | .    .    .    .    1    .    .    2    2    2    .    
Spaces Dug                 6    | .    .    .    .    .    .    .    .    6    .    .    
Terrain Destroyed          161  | .    .    .    .    .    81   .    .    31   .    49   
  Melee                    6    | .    .    .    .    .    .    .    .    6    .    .    
  Projectile               3    | .    .    .    .    .    3    .    .    .    .    .    
  AOE                      152  | .    .    .    .    .    78   .    .    25   .    49   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      5594 | .    235  164  321  55   612  864  363  560  1064 1356 
  Wait                     266  | .    .    1    .    .    212  24   .    1    3    25   
  Move                     4892 | .    197  160  315  53   309  741  360  508  1058 1191 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  62   | .    15   .    1    1    13   14   1    5    .    12   
  Fast Attach              43   | .    6    .    .    .    11   9    .    2    1    14   
  Attach                   28   | .    .    .    .    .    8    2    .    5    .    13   
  Detach                   7    | .    .    .    .    .    2    1    .    1    .    3    
  Swap                     25   | .    3    .    2    .    7    3    1    5    .    4    
  Drop                     77   | .    12   .    3    .    12   20   1    3    .    26   
  Fire                     166  | .    2    3    .    1    38   42   .    23   2    55   
  Melee                    7    | .    .    .    .    .    .    .    .    7    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    .    .    .    .    
  Rewire                   13   | .    .    .    .    .    .    .    .    .    .    13   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
   69 | -10/Materials  | Discovered new exit (range 15)
  146 | -10/Materials  | Discovered new exit (range 16)
  164 | -10/Materials  | Identified exit to Mines
  272 | -10/Materials  | Entered Mines
  306 | -10/Mines      | Learned Materials terminal intel
  314 | -10/Mines      | Build established: Mutant
  363 | -10/Mines      | Found a hidden stash of uninstalled traps
  437 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  438 | -10/Mines      | Discovered new exit (range 5)
  442 | -10/Mines      | Entered Exiles
  455 | -10/Exiles     | Discovered new exit (range 15)
  467 | -10/Exiles     | Met 8R-AWN
  484 | -10/Exiles     | Met EX-HEX
  510 | -10/Exiles     | Met EX-BIN
  522 | -10/Exiles     | Aligned with FarCom system
  523 | -10/Exiles     | Given EX-Vault access code
  546 | -10/Exiles     | Opened EX-Vault
  555 | -10/Exiles     | Found Firepult
  575 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  608 | -10/Exiles     | Met EX-DEC
  614 | -10/Exiles     | Learned location of Zion (-7)
  758 | -10/Exiles     | Discovered new exit (range 11)
  769 | -10/Exiles     | Left Exiles lab with Firepult
  769 | -10/Exiles     | Entered Mines
  820 | -9/Mines       | Discovered new exit (range 7)
  823 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  829 | -9/Mines       | Found Prototype Device
  832 | -9/Mines       | Entered Materials
  832 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
  833 | -8/Materials   | Loaded intel: 12 terminal locations
  857 | -8/Materials   | Identified Exp. Sensor Array
 1031 | -8/Materials   | Build established: Hauler-Mutant
 1150 | -8/Materials   | Lost 3 parts (1n2w)
 1270 | -8/Materials   | Repaired Arm. Wheel
 1530 | -8/Materials   | Discovered new exit (range 14)
 1578 | -8/Materials   | Entered Factory
 1578 | -7/Factory     | Evolved 2 slots: Utility x2
 1813 | -7/Factory     | Fabricated Hacking Suite (x1)
 2359 | -7/Factory     | Identified exit to Lower Caves
 2669 | -7/Factory     | Entered Lower Caves
 2910 | -7/Lower Caves | Encountered a Warlord checkpoint
 3064 | -7/Lower Caves | Discovered new exit (range 5)
 3068 | -7/Lower Caves | Entered another Lower Caves area
 3072 | -7/Lower Caves | Discovered new exit (range 13)
 3153 | -7/Lower Caves | Encountered a Warlord checkpoint
 3209 | -7/Lower Caves | Plasma Rifle stolen by Master Thief
 3236 | -7/Lower Caves | Arm. Wheel stolen by Master Thief
 3370 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 3379 | -7/Lower Caves | Found Prototype Special Weapon
 3774 | -7/Lower Caves | Discovered new exit (range 7)
 3784 | -7/Lower Caves | Entered Zion
 3843 | -7/Zion        | Given A8's code to call for help
 3868 | -7/Zion        | Discovered new exit (range 10)
 4066 | -7/Zion        | System corruption cleaned by Quarantine Array
 4092 | -7/Zion        | Learned 8 Factory zone layouts
 4632 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 4803 | -7/Zion        | Rebuked by Imprinter
 5031 | -7/Zion        | Opened final containment barrier to the Deep Caves
 5046 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 5046 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 5054 | -7/Zion        | Discovered new exit (range 3)
 5054 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 5063 | -7/Zion        | Entered Deep Caves
 5063 | -7/Deep Caves  | Accompanied by 2 allies
 5280 | -7/Deep Caves  | Identified Molecular Deconstructor
 5336 | -7/Deep Caves  | Attacked by Z-Imprinter
 5339 | -7/Deep Caves  | Z-Facility disabled
 5366 | -7/Deep Caves  | Allies destroyed Z-Imprinter
 5403 | -7/Deep Caves  | Found Prototype Protection
 5403 | -7/Deep Caves  | Identified Zio. Weapon Casing
 5457 | -7/Deep Caves  | Core integrity fell below 50%
 5606 | -7/Deep Caves  | Lost 4 parts (1p2n1u)
 5630 | -7/Deep Caves  | Found Prototype Protection
 5630 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 5641 | -7/Deep Caves  | Found Zio. Weapon Casing
 5643 | -7/Deep Caves  | Found Zio. Heavy Carapace
 5746 | -7/Deep Caves  | Found Zio. Weapon Casing
 5896 | -7/Deep Caves  | Build established: Mutant
 6475 | -7/Deep Caves  | Spotted as-92794
 6489 | -7/Deep Caves  | Destroyed as-92794
 6597 | -7/Deep Caves  | Core integrity fell below 20%
 6621 | -7/Deep Caves  | Triggered Deep Caves wall
 6629 | -7/Deep Caves  | Exposed GOLEM chamber
 6647 | -7/Deep Caves  | Destroyed by as-78305 with Assembled Heavy Rifle

 Last Messages 
---------------
06635_ as-58148 destroyed.
06636_ as-45096 heat damages Asb. P-maul.
06637_ GOLEM Unit springs to life.
06637_ Adv. Targeting Computer destroyed.
06637_ System corrupted by crushing effect (+1).
06638_ as-64404 GOLEM Unit beginning Prototype Leg integration.
06638_ Knocked back.
06639_ GOLEM Unit springs to life.
06640_ as-31322 GOLEM Unit beginning Prototype Leg integration.
06640_ Destroyed Asb. Hover Unit.
06640_ as-70888 destroyed.
06640_ Prc. Shock Rifle destroyed.
06642_ GOLEM Unit springs to life.
06643_ Zio. Light DM Reactor permanently disabled.
06643_ Overheating: Short circuit.
06643_ as-01278 GOLEM Unit beginning Prototype Leg integration.
06643_ A GOLEM Unit tumbles out of the Wall Chamber.
06644_ Broken Zio. Light DM Reactor destroyed.
06645_ Overheating: System interference.
06645_ Hpw. Electrolaser temporarily disabled.

 Map 
-----
+----------------------------------------------------+
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|          ????????"                    #??##    #?? |
|          ????????""                  ##??#     #?? |
|          ????????"             # #   #??#       #? |
|          ????????"       ##;# ## ## ##??#       #? |
|          ????????"""   ###### ## ####???##     ##? |
|          ?????????"     ????#### #???????#######?? |
|          ?????????######????????#????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          27
Energy Capacity            1310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1200
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              6
Offensive Hacking          10

 Item Schematics 
-----------------
     Hacking Suite | -7/Factory | Scanalyzed
        Beamcaster | -7/Zion    | Free
          Riot Gun | -7/Zion    | Free
     Hvy. Riot Gun | -7/Zion    | Free
 Hvy. Battle Rifle | -7/Zion    | Free
     Battle Cannon | -7/Zion    | Free
            Flamer | -7/Zion    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerLobotomyRigger
  Manual?         0
Play Time         00:47:53
  Cumulative      287.2 hours
  Start           2020.05.11 @ 14:45:42
  End             2020.05.11 @ 15:34:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          318
  Rogue           318
  Adventurer      0
  Explorer        0
Win Type          -
  Total           26
  Types           16/3/1/1/2/0/3
Lore%             91
Gallery%          86
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 315d88a7-8839-4196-8a22-b47e33ea1904