Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.13 @ 01:46:50

Player: deadnoob

Result: Destroyed by 1C-UTU with 1C-UTU's Sword "Lootmaker"

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (57)      285
Value Destroyed (1222)     1222
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (238)                238
              TOTAL SCORE: 3965

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             0/400
Matter                     233/300
Energy                     65/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (3) ------
  Experimental Sensor Array
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Heat Sink
       Layered Light Armor Plating
         Heavy EM Pulse Gun
      Advanced Beam Cannon
      Advanced Beam Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
               Targeting Computer
>              --- WEAPON -----------
         Heavy EM Shotgun
      Advanced Beam Cannon
>              --- INVENTORY --------
         Light Ion Engine
         Light Treads
         Light Treads
        Medium Storage Unit
      Advanced Weight Redist. System
               Structural Scanner
  Experimental Sensor Array
         Light Armor Plating
        Medium Armor Plating
         Heavy EM Pulse Gun
               Beam Rifle
               Particle Cannon
               Assault Rifle
         Heavy Assault Rifle
               Plasma Flamer
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Plasma Flamer

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             51   | .   9   3   26  2   1   10  
  Power                    3    | .   .   .   1   1   1   .   
    Engine                 2    | .   .   .   .   1   1   .   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | .   3   .   4   .   .   2   
    Treads                 8    | .   3   .   4   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | .   2   1   7   1   .   5   
    Device                 3    | .   .   .   2   .   .   1   
    Storage                2    | .   1   .   1   .   .   .   
    Processor              5    | .   1   1   1   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   .   3   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | .   4   2   14  .   .   3   
    Energy Gun             4    | .   .   .   4   .   .   .   
    Energy Cannon          5    | .   1   .   4   .   .   .   
    Ballistic Gun          9    | .   1   .   5   .   .   3   
    Ballistic Cannon       4    | .   2   1   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
Parts Lost                 14   | .   .   .   3   1   .   10  
  Power                    3    | .   .   .   1   1   .   1   
  Propulsion               6    | .   .   .   1   .   .   5   
  Utility                  3    | .   .   .   1   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      9    | .   .   .   2   1   .   9   
  To Critical Strikes      3    | .   .   .   .   .   .   3   
Average Slot Usage (%)     99   | .   99  100 99  99  100 87  
  Engine                   10   | .   14  14  8   7   11  9   
  Core                     1    | .   .   .   2   3   .   .   
  Treads                   29   | .   24  28  32  33  33  27  
  Device                   4    | .   .   .   2   11  11  7   
  Storage                  15   | .   26  14  11  11  11  10  
  Processor                9    | .   .   14  11  11  11  10  
  Protection               1    | .   .   .   7   .   .   .   
  Energy Gun               1    | .   .   .   8   .   .   .   
  Energy Cannon            12   | .   12  3   2   22  22  14  
  Ballistic Gun            3    | .   9   .   7   .   .   5   
  Ballistic Cannon         4    | .   5   13  1   .   .   .   
  Special Weapon           2    | .   .   10  1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             38   | 13  37  32  38  34  32  32  
  Greatest Support         60   | 20  40  40  60  60  60  60  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  
  Average Capacity         14   | .   14  15  15  15  15  14  
  Most Carried             15   | .   15  15  15  15  15  15  
  Average Carried          14   | .   12  14  14  14  15  13  
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 6   15  15  15  15  15  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           860  | 198 184 91  150 191 .   46  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1988 | .   641 203 751 347 .   46  
  Parts                    106  | .   41  8   42  8   .   7   
Haulers Intercepted        4    | .   2   .   2   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  41   | .   16  6   13  3   .   3   
  Guns                     15   | .   6   .   9   .   .   .   
  Cannons                  23   | .   10  5   2   3   .   3   
  AOE                      1    | .   .   .   1   .   .   .   
Classes Destroyed          9    | .   5   .   3   1   .   .   
  Worker                   2    | .   .   .   2   .   .   .   
  Builder                  3    | .   1   .   2   .   .   .   
  Hauler                   4    | .   2   .   2   .   .   .   
  Recycler                 4    | .   .   .   .   4   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   
  Swarmer                  16   | .   6   .   4   3   .   3   
  Grunt                    22   | .   10  6   6   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   
Best Kill Streak           7    | .   5   2   7   3   .   3   
  Combat Bots Only         5    | .   5   2   4   3   .   3   
Max Kills in Single Turn   2    | .   1   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               2891 | .    434  265  661  94   .    1437 
  Core                     473  | .    43   .    75   32   .    323  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   182  | .    58   .    124  .    .    .    
Core Remaining (%)         91   | 100  .    82   .    .    .    .    
Volleys Fired              167  | .    56   20   36   13   34   8    
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  139  | .    95   139  100  136  136  136  
Shots Fired                324  | .    112  31   71   27   68   15   
  Gun                      120  | .    52   .    63   .    .    5    
  Cannon                   194  | .    60   21   8    27   68   10   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  10   | .    .    10   .    .    .    .    
  Kinetic                  94   | .    56   11   22   .    .    5    
  Thermal                  189  | .    56   20   8    27   68   10   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          41   | .    .    .    41   .    .    .    
  Robot Hit Streak         13   | .    13   4    8    6    .    10   
  Robot Miss Streak        7    | .    7    3    3    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           160  | .    64   18   56   13   .    9    
  Core Hits                69   | .    24   9    25   7    1    3    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         5    | .    2    3    .    .    .    .    
    Burn                   2    | .    .    2    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
    Blast                  2    | .    1    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3042 | .    953  321  1228 298  62   180  
  Guns                     1278 | .    304  .    929  .    .    45   
  Cannons                  1488 | .    649  224  125  293  62   135  
  Explosions               174  | .    .    .    174  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  9    | .    .    4    .    5    .    .    
  Kinetic                  708  | .    342  116  205  .    .    45   
  Thermal                  1601 | .    611  201  299  293  62   135  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          724  | .    .    .    724  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    3    3    
  Average Corruption       3    | .    .    .    3    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    6    17   10   2    
    Message Errors         10   | .    .    .    2    4    3    1    
    Matter Fused           7    | .    .    .    1    4    2    .    
    Heat Flow Errors       4    | .    .    .    1    1    2    .    
    Energy Discharges      5    | .    .    .    1    2    2    .    
    Data Loss (minor)      3    | .    .    .    .    3    .    .    
    Data Loss (major)      3    | .    .    .    .    1    1    1    
    Misfires               1    | .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            26   | .    11   .    8    2    .    5    
  Projectiles              18   | .    11   .    .    2    .    5    
  Explosions               8    | .    .    .    8    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      29   | .    .    .    29   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   3    | .    .    1    .    2    .    .    
Targets Rammed             3    | .    .    1    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        324  | .    228  324  318  112  252  72   
  Average Temperature      78   | .    78   91   66   36   103  27   
  Received Heat Transfer   504  | .    147  171  186  .    .    .    
  Effects                  1    | .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Fried              6    | .    .    .    6    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
  Parts Melted             5    | .    1    .    4    .    .    .    
  Heat Transferred         3696 | .    1258 1102 522  481  111  222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    4    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             261  | .   223 190 261 100 .   70  
  Initial                  91   | .   .   45  .   91  .   .   
  Average                  81   | .   135 78  70  48  .   29  
Maximum Alert Level        1    | .   1   .   1   .   .   .   
  Low Security (%)         88   | .   67  100 85  100 .   100 
  Level 1                  11   | .   32  .   14  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   4   .   4   .   .   .   
  Investigation            4    | .   4   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           5    | .   2   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              62   | .   24  8   21  4   1   4   
  Peak Tracking Total      9    | .   4   2   5   3   9   4   
  Tactical Retreats        5    | .   1   2   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            4    | .   2   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          15   | .   .   .   4   .   11  .   
  Max in Single Turn       2    | .   .   .   2   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          13   | .   7   .   3   2   1   .   
  Terminals                8    | .   6   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                35   | .   24  .   8   2   1   .   
  Successful               27   | .   17  .   7   2   1   .   
  Failed                   8    | .   7   .   1   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   23   | .   19  .   2   1   1   .   
  Terminals                26   | .   22  .   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             16   | .   12  .   2   1   1   .   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Robot Analysis           6    | .   5   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   2   .   3   .   .   .   
  Scan Component           3    | .   1   .   2   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   .   1   .   .   
  Terminals                4    | .   3   .   .   1   .   .   
    Track                  1    | .   1   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   1   .   .   
    Search                 1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   6   .   3   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   
  Time                     39   | .   13  .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               6    | .   .   .   .   6   .   .   
  Largest Group            5    | .   .   .   .   5   4   .   
  Highest-Rated Group      81   | .   .   .   .   81  71  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   8   .   
  Total Damage             77   | .   .   .   .   .   77  .   
  Kills                    2    | .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       6    | .   5   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               5241 | .    1253 936  883  1498 546  125  
Spaces Moved               2649 | 1    610  522  394  789  275  58   
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   2552 | .    526  522  394  789  275  46   
  Legs                     85   | 1    84   .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    12   | .    .    .    .    .    .    12   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            80   | 120  120  160  160  160  160  80   
  Average Speed            159  | 120  161  160  160  160  160  144  
  Slowest Speed            240  | 120  190  160  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 2    77   84   47   99   62   18   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          7    | .    .    .    7    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      7    | .    .    .    7    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      3349 | .    779  589  581  1002 313  85   
  Wait                     389  | .    76   35   90   183  3    2    
  Move                     2643 | .    609  521  393  788  274  58   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  41   | .    17   3    12   7    .    2    
  Fast Attach              22   | .    4    2    14   .    1    1    
  Attach                   14   | .    1    .    5    1    .    7    
  Detach                   7    | .    1    1    5    .    .    .    
  Swap                     15   | .    4    1    7    1    .    2    
  Drop                     48   | .    11   5    19   7    1    5    
  Fire                     167  | .    56   20   36   13   34   8    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    3    | .    .    1    .    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio])
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  211 | -10/Materials | Discovered new exit (range 16)
  305 | -10/Materials | Build established: Mutant
  713 | -10/Materials | Discovered new exit (range 16)
  921 | -10/Materials | Discovered new exit (range 15)
  987 | -10/Materials | Repaired Lgt. Treads
 1108 | -10/Materials | Discovered new exit (range 7)
 1254 | -10/Materials | Entered Mines
 1371 | -10/Mines     | Discovered new exit (range 10)
 1456 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1522 | -10/Mines     | Discovered new exit (range 7)
 1765 | -10/Mines     | Learned location of Storage (-7)
 2153 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2157 | -10/Mines     | Found Prototype Device
 2190 | -10/Mines     | Entered Materials
 2190 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2233 | -9/Materials  | Repaired Lgt. Treads
 2271 | -9/Materials  | Discovered new exit (range 3)
 2631 | -9/Materials  | Discovered new exit (range 3)
 2690 | -9/Materials  | Identified Exp. Sensor Array
 3015 | -9/Materials  | Discovered new exit (range 6)
 3073 | -9/Materials  | Entered Mines
 3150 | -9/Mines      | Assembled infested the area
 3390 | -9/Mines      | Discovered new exit (range 11)
 3547 | -9/Mines      | Discovered new exit (range 3)
 3617 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 3867 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4017 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 4116 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4563 | -9/Mines      | Discovered new exit (range 5)
 4571 | -9/Mines      | Entered Exiles
 4571 | -9/Exiles     | Accompanied by 4 allies
 4601 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 4615 | -9/Exiles     | Met 8R-AWN
 4644 | -9/Exiles     | Met EX-HEX
 4687 | -9/Exiles     | Met EX-BIN
 4706 | -9/Exiles     | Aligned with FarCom system
 4708 | -9/Exiles     | Given EX-Vault access code
 4748 | -9/Exiles     | Opened EX-Vault
 4783 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4834 | -9/Exiles     | Met EX-DEC
 4892 | -9/Exiles     | Discovered new exit (range 10)
 5078 | -9/Exiles     | Attacked by the Exiles
 5117 | -9/Exiles     | Entered Mines
 5215 | -8/Mines      | 1C-UTU came to Exiles' defense
 5226 | -8/Mines      | Core integrity fell below 50%
 5242 | -8/Mines      | Destroyed by 1C-UTU with 1C-UTU's Sword "Lootmaker"

 Last Messages 
---------------
05221_ 1C-UTU follow-up attacks with Prototype Slashing Weapon.
05221_ Lgt. Ion Engine destroyed.
05224_ 1C-UTU follow-up attacks with Prototype Slashing Weapon.
05224_ Assault Rifle destroyed.
05224_ Med. Armor Plating destroyed.
05225_ 1C-UTU follow-up attacks with Prototype Slashing Weapon.
05225_ Lgt. Treads destroyed.
05227_ Critical hit (Destroy).
05227_ Lgt. Treads destroyed.
05227_ 1C-UTU follow-up attacks with Prototype Slashing Weapon.
05229_ Discarded Imp. Salvage Targeting Computer.
05230_ Critical hit (Destroy).
05230_ 1C-UTU follow-up attacks with Prototype Slashing Weapon.
05230_ Dropped Lrg. Storage Unit.
05231_ Dropped Hrd. Heavy Armor Plating.
05241_ Acquired Exp. Sensor Array.
05241_ Cmb. Airjet destroyed.
05241_ 1C-UTU follow-up attacks with Prototype Slashing Weapon.
05241_ Lgt. Assault Rifle destroyed.
05242_ 1C-UTU follow-up attacks with Prototype Slashing Weapon.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           3
Salvage Targeting          2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
 Exp. Sensor Array | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalRelayThruster
  Manual?         0
Play Time         00:35:32
  Cumulative      72.0 hours
  Start           2022.09.12 @ 15:07:06
  End             2022.09.13 @ 01:46:50
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           104
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          56
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e6edad5b-b100-4b96-8367-26b761ebac49