Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 17:33:00 Player: Talon Java Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1453) 1453 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3713 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 22/300 Energy 265/265 System Corruption 0% Temperature Hot (245) Movement Core (1050) Ox20 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Battle Rifle Heavy Battle Rifle Bore Cannon > --- INVENTORY (20) --- Light Treads High-capacity Matter Pod (200) Structural Scanner Transport Network Coupler Core Analyzer Improved Shield Generator Hacking Suite Hacking Suite Makeshift System Shield Relay Coupler [Programmer] (87) Improved Trap Extractor (1/6 Explosive) Gatling Laser Light Assault Rifle Heavy Assault Rifle Grenade Launcher Datajack Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Armor Plating Phasing AFG > --- WEAPON ----------- Heavy Assault Rifle Heavy Battle Rifle Bore Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads High-capacity Matter Pod Structural Scanner Transport Network Coupler Core Analyzer Improved Medium Armor Plating Improved Shield Generator Hacking Suite Hacking Suite Makeshift System Shield Relay Coupler [Programmer] Improved Trap Extractor Light Assault Rifle Light Assault Rifle Battle Rifle Grenade Launcher Datajack Phasing Sabre [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 42 | . 10 13 6 9 4 Power 5 | . . 2 1 1 1 Engine 5 | . . 2 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | . 4 2 . 1 1 Treads 7 | . 4 1 . 1 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 13 | . 2 5 4 1 1 Device 3 | . . . 2 1 . Storage 4 | . 2 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . . 3 2 . 1 Artifact . | . . . . . . Weapon 16 | . 4 4 1 6 1 Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 10 | . 3 4 . 2 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . 1 . . . . Special Weapon 2 | . . . . 2 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 3 | . . 1 . 2 . Corrupted Parts 2 | . . . 2 . . System Corruption 8 | . . . 8 . . Parts Lost 14 | . 4 2 . . 8 Power 1 | . . . . . 1 Propulsion 5 | . 2 . . . 3 Utility 5 | . . 2 . . 3 Weapon 3 | . 2 . . . 1 Highest Loss Streak 5 | . 2 1 . . 5 To Critical Strikes . | . . . . . . Average Backups 17 | . 8 16 19 19 19 Power . | . 1 1 1 1 . Propulsion 1 | . . 1 2 2 1 Utility 8 | . 1 6 9 10 10 Weapon 5 | . 5 5 6 5 5 Tool/Special . | . . . . . . Unused Backups 27 | . 8 3 2 4 10 Power 3 | . 1 2 . . . Propulsion 4 | . 4 . . . . Utility 15 | . 1 1 2 3 8 Weapon 5 | . 2 . . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 85 92 92 99 94 Engine 11 | . 14 11 11 11 10 Treads 22 | . 24 22 22 22 21 Storage 11 | . 14 11 11 11 11 Protection 15 | . . 14 15 22 17 Ballistic Gun 28 | . 28 32 32 27 21 Ballistic Cannon 3 | . . . . 5 11 Peak Build Rating 38 | . 7 16 17 38 33 Average Rating 15 | . 6 12 13 19 27 On Entrance 12 | 6 6 7 13 14 26 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 76 | 14 29 62 62 74 76 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | . 15 20 20 20 20 Average Capacity 18 | . 12 18 20 20 20 Most Carried 20 | . 13 19 20 20 20 Average Carried 17 | . 8 16 19 19 19 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 6 11 19 20 20 17 Class Distribution -------------------- 47% | Tank 26% | Derelict-Tank 16% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 2063 | 200 353 700 171 177 462 Remotely . | . . . . . . Salvage Created 1911 | . 544 836 152 . 379 Parts 127 | . 41 59 9 . 18 Haulers Intercepted 5 | . 2 3 . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 56 | . 15 22 6 . 13 Guns 42 | . 13 17 6 . 6 Cannons 4 | . . . . . 4 AOE 10 | . 2 5 . . 3 Classes Destroyed 11 | . 6 3 . . 2 Worker 2 | . 2 . . . . Hauler 5 | . 2 3 . . . Recycler 1 | . . 1 . . . Operator 2 | . 1 1 . . . Drone 1 | . . . . . 1 Watcher 2 | . 1 1 . . . Swarmer 33 | . 9 12 4 . 8 Grunt 14 | . 6 5 2 . 1 Brawler 1 | . . . . . 1 Duelist 2 | . . 1 . . 1 Sentry 5 | . . 4 . . 1 Best Kill Streak 6 | . 5 6 4 . 4 Combat Bots Only 6 | . 5 6 4 . 4 Max Kills in Single Turn 4 | . 3 4 2 . 3 Gunslinging 1 | . 1 . 1 . . Exploded 4 | . 2 4 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 398 | . 94 78 21 . 205 Missed 116 | . 22 22 7 . 65 Hits 282 | . 72 56 14 . 140 Melee 3 | . . . . . 3 Projectile 279 | . 72 56 14 . 137 Critical Strikes 2 | . . 1 . . 1 Actively Blocked 1 | . . . . . 1 Damage Taken 3223 | . 763 649 180 . 1631 Core 521 | . 119 113 28 . 261 Absorbed by Shields 83 | . . . . . 83 Redirected to Shielding 50 | . . . . . 50 Regen/Repaired (Parts) 349 | . . . . 349 . Core Remaining (%) 76 | 100 52 . . . . Volleys Fired 182 | . 64 58 9 1 50 Largest 3 | . 2 3 3 1 3 Hottest 111 | . 40 66 66 100 111 Shots Fired 458 | . 127 167 28 1 135 Gun 408 | . 126 165 28 . 89 Cannon 45 | . . . . . 45 Launcher 4 | . 1 2 . . 1 Special 1 | . . . . 1 . Kinetic 453 | . 126 165 28 . 134 Thermal 1 | . . . . 1 . Explosive 4 | . 1 2 . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 9 11 12 . 11 Robot Miss Streak 8 | . 6 6 1 . 8 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . 4 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 239 | . 76 89 22 . 52 Core Hits 103 | . 31 43 8 . 21 Critical Kills 4 | . . 1 . . 3 Critical Parts Destroyed 6 | . . . . . 6 Critical Strikes 15 | . . 1 . . 14 Destroy 15 | . . 1 . . 14 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4076 | . 1073 1341 306 . 1356 Guns 3086 | . 958 1085 304 . 739 Cannons 442 | . . . . . 442 Explosions 546 | . 115 256 . . 175 Melee . | . . . . . . Ramming 2 | . . . 2 . . Kinetic 3528 | . 958 1085 304 . 1181 Thermal . | . . . . . . Explosive 546 | . 115 256 . . 175 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . 5 14 14 . Average Corruption 6 | . . 5 6 14 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 58 | . . 20 34 4 . Message Errors 16 | . . 5 8 3 . Matter Fused 14 | . . 5 9 . . Heat Flow Errors 5 | . . 1 4 . . Energy Discharges 8 | . . 3 5 . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 5 | . . 2 3 . . Data Loss (major) 5 | . . 2 2 1 . Misfires 3 | . . 2 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 22 | . . 15 . . 7 Projectiles 7 | . . . . . 7 Explosions 15 | . . 15 . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 382 | . 18 268 275 20 382 Average Temperature 72 | . 8 35 70 10 110 Received Heat Transfer 699 | . 216 150 69 . 264 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . 1 . . . . Low Security (%) 90 | . 69 100 100 . . Level 1 9 | . 30 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 297 | . 297 189 105 . . Initial 47 | . . 47 47 . . Average 82 | . 134 102 13 . . Influence Increases 1594 | . 560 614 155 . 265 Destroy 0b10 Robot/C 1100 | . 300 440 120 . 240 Destroy 0b10 Robot/NC 65 | . 30 30 . . 5 Destroy Leader 204 | . 56 108 20 . 20 Successful Hack 27 | . 8 19 . . . Select Force Hacks 30 | . 30 . . . . Disable Machine 30 | . . 15 15 . . Destroy Structure 18 | . 16 2 . . . Lose Combat Pursuer 120 | . 120 . . . . Influence Decreases 1594 | . 447 604 278 . 265 Entered New Map 142 | . . 66 76 . . Time Decay 1344 | . 407 518 202 . 217 Lost Part 108 | . 40 20 . . 48 Squads Dispatched 6 | . 4 2 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 8 | . 5 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 36 29 6 . 16 Peak Tracking Total 6 | . 6 6 4 . 4 Tactical Retreats 5 | . 5 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts 17 | . . . 17 . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . . 1 . . Reused . | . . . . . . Traps Extracted 1 | . . . 1 . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . . 1 1 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 5 6 1 . . Terminals 10 | . 4 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 11 19 1 . . Successful 18 | . 6 11 1 . . Failed 12 | . 5 7 . . . Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . . 1 . . . Manual 28 | . 10 18 . . . Terminals 29 | . 10 19 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 3 1 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . . 2 . . . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 6 8 . . . Terminals 13 | . 5 8 . . . Botnet 4 | . 2 2 . . . Detonate 1 | . 1 . . . . Operators 2 | . 1 1 . . . Skim 6 | . 1 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 6 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 5 | . . . 2 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7295 | . 1169 1439 1276 2713 698 Spaces Moved 2942 | 1 590 561 472 1104 214 Core . | . . . . . . Treads 2846 | . 495 561 472 1104 214 Legs 96 | 1 95 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 240 240 240 Average Speed 218 | 120 153 216 240 240 240 Slowest Speed 240 | 120 160 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 2 67 48 85 85 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . 1 . 1 . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 4 1 Spaces Dug . | . . . . . . Terrain Destroyed 43 | . 13 2 . . 28 Melee . | . . . . . . Projectile 22 | . . . . . 22 AOE 21 | . 13 2 . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3467 | . 732 675 599 1168 293 Wait 188 | . 48 21 78 25 16 Move 2937 | . 589 560 471 1103 214 Hop . | . . . . . . Pick Up 46 | . 14 15 7 8 2 Fast Attach 13 | . 2 4 . 7 . Attach 22 | . 6 4 4 2 6 Detach 4 | . . . 2 . 2 Swap 20 | . 2 6 4 6 2 Drop 37 | . 7 7 6 16 1 Fire 182 | . 64 58 9 1 50 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 17 | . . . 17 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 27 | -10/Materials | Discovered new exit (range 16) 276 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 13) 1170 | -10/Materials | Entered another Materials area 1170 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1460 | -9/Materials | Build established: Tank 1670 | -9/Materials | Discovered new exit (range 16) 2030 | -9/Materials | Build established: Scavenger-Tank 2398 | -9/Materials | Discovered new exit (range 5) 2561 | -9/Materials | Learned Storage interactive machine intel 2573 | -9/Materials | Central database locked down 2609 | -9/Materials | Entered Mines 2657 | -9/Mines | Build established: Tank 2720 | -9/Mines | Discovered new exit (range 6) 2957 | -9/Mines | Learned location of Storage (-9) 3345 | -9/Mines | Learned Materials trap positions 3463 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3522 | -9/Mines | Discovered new exit (range 10) 3542 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3624 | -9/Mines | System corruption reached 10% 3809 | -9/Mines | Learned location of 1 exit from Proximity Caves 3885 | -9/Mines | Entered Zion 3979 | -7/Zion | System corruption cleaned by Quarantine Array 4229 | -7/Zion | Discovered new exit (range 11) 4586 | -7/Zion | Loaded intel: 4 derelict terminal locations 4622 | -7/Zion | Learned 4 Factory zone layouts 4817 | -7/Zion | Visited the Megawrench Repair Shop 4913 | -7/Zion | Learned Factory emergency access door positions 5438 | -7/Zion | Build established: Derelict-Tank 5471 | -7/Zion | Given A8's code to call for help 5617 | -7/Zion | Found Relay Coupler [Programmer] 5791 | -7/Zion | Megawrench repaired 7 parts 6086 | -7/Zion | Met Imprinter 6201 | -7/Zion | Found Prototype Device 6201 | -7/Zion | Identified Phasing AFG 6598 | -7/Zion | Entered Proximity Caves 6599 | -6/Proximity Caves | Identified exit to Factory 6752 | -6/Proximity Caves | Spotter reported a threat 6981 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7013 | -6/Proximity Caves | Core integrity fell below 50% 7051 | -6/Proximity Caves | Spotter reported a threat 7158 | -6/Proximity Caves | Spotter reported a threat 7209 | -6/Proximity Caves | Spotted B-75 Beast 7224 | -6/Proximity Caves | Spotter reported a threat 7259 | -6/Proximity Caves | Core integrity fell below 20% 7296 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 07253_ B-75 Beast suffers critical hit (Destroy). 07255_ Coil Gun destroyed. 07256_ HV Slug penetrates B-75 Beast. 07256_ B-75 Beast suffers critical hit (Destroy). 07256_ Destroyed Imp. Medium Treads. 07258_ Lgt. Treads destroyed. 07275_ HV Slug penetrates B-75 Beast. 07275_ B-75 Beast suffers critical hit (Destroy). 07284_ Imp. Medium Armor Plating destroyed. 07289_ HV Slug penetrates B-75 Beast. 07292_ Lgt. Treads destroyed. 07292_ Knocked back. 07293_ Acquired 9 matter. 07295_ HV Slug penetrates B-75 Beast. 07295_ B-75 Beast suffers critical hit (Destroy). 07295_ Destroyed Med. Reflective Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????? | | ?#####??????? ##??????????????????????????? | | ## #??????# ###????????????????????????? | | # ??????# #???????????????????????? | | # ??????# ??? ???????????????????? | | # ??????# ???? ???????????????????? | | ?# ##???## #???? ???????????????????? | | ## ##### ##### ???????????????????? | | ## ## # ???????????????????? | | #;# #? ???????????????????? | | ## #? #??????????????????? | | ## #? #??????????????????? | | # ;# #? ##?????????????????? | | #" ## %@#? ##????????????????? | | ??## ## #?# #????????????????? | | ???# # % ;; # #????????????????? | | # #;; #;; "" #?????????????????? | | ##### ;;;;;% ##????????????????? | | ###### ##???## BB ## #???????????? | | #???## ##?????# %BB % #???????? | | #???## #?????# ####;% #???????? | | ???## #????# ###??? ; % ##???????? | | ????# #???# ##?????#; ??????? | | ????## ##???# #??????? # #?????? | | ????# #????## ??????? % #??# ??????? | | ##### ##????# ??????? ##??????????? | | # #????#### ??????? ##???????????? | | # ## ##???????? ??????? #????????????? | | # #####????????? ??????? ????????????? | | ##???????????#?????? ???????????? | | ##????????????????? ##??????????? | | ## ###??????????????? #???????????? | | ##?## ##?????????????? % #????????????? | | ????# ##????????????? ???????????????? | | ????# ##???????????? ?????????????????? | | ????# ##?????????????????????????????????? | | ###?## ##????????????????????????????????? | | # #??##### #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- Weapon Cycler | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Focal Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Arc Projector | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Mass Driver | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonNovaChainsaw Manual? 0 Play Time 00:47:17 Cumulative 249.7 hours Start 2026.08.28 @ 16:44:36 End 2026.08.28 @ 17:33:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7e1f724-402b-4049-ad68-66462c68c173