Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.27 @ 12:24:16

Player: WM2K

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (798)      798
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-94)                -94
              TOTAL SCORE: 2804

 Bonus
-------
Friendly Fire              -94

 Cogmind 
---------
Core Integrity             550/550
Matter                     2/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
  Enhanced Optical Array
           Sensor Array
  Improved Signal Interpreter
>          --- WEAPON (2) -------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (4) ----
           VTOL Module
  Enhanced Optical Array
  Enhanced Optical Array
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
  Enhanced Optical Array
  Enhanced Optical Array
           Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           VTOL Module
  Enhanced Optical Array
  Enhanced Optical Array
     Light Assault Rifle
[Rating: 28]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Mini Grenade Launcher
  Energy Gun               Electrolaser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             88   | 10  9   .   59  10  
  Power                    10   | 1   1   .   3   5   
    Engine                 8    | 1   1   .   3   3   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 4   .   .   9   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  7    | 4   .   .   3   .   
    Hover                  2    | .   .   .   2   .   
    Flight                 6    | .   .   .   4   2   
  Utility                  15   | 3   3   .   7   2   
    Device                 8    | 1   1   .   6   .   
    Storage                3    | 1   2   .   .   .   
    Processor              4    | 1   .   .   1   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   48   | 2   5   .   40  1   
    Energy Gun             5    | .   .   .   5   .   
    Energy Cannon          10   | .   .   .   10  .   
    Ballistic Gun          15   | 2   .   .   12  1   
    Ballistic Cannon       2    | .   2   .   .   .   
    Launcher               13   | .   2   .   11  .   
    Special Weapon         3    | .   1   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   .   2   12  1   
  Power                    1    | .   .   .   1   .   
  Propulsion               4    | .   .   1   2   1   
  Utility                  3    | .   .   1   2   .   
  Weapon                   7    | .   .   .   7   .   
  Highest Loss Streak      6    | .   .   1   6   1   
Average Slot Usage (%)     81   | .   99  81  74  79  
  Engine                   11   | .   14  14  9   13  
  Wheel                    14   | .   28  24  9   .   
  Hover                    2    | .   .   .   3   .   
  Flight                   4    | .   .   .   5   21  
  Device                   10   | .   14  .   9   9   
  Storage                  8    | .   13  14  7   .   
  Processor                7    | .   .   .   10  18  
  Energy Gun               2    | .   .   .   3   .   
  Energy Cannon            3    | .   .   .   5   .   
  Ballistic Gun            5    | .   8   .   3   17  
  Ballistic Cannon         1    | .   6   .   .   .   
  Launcher                 8    | .   11  28  6   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             24   | 12  18  18  24  14  
  Greatest Support         32   | 32  20  20  22  14  
  Greatest Overweight (x)  3    | 2   .   1   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  8   8   4   
  Average Capacity         6    | 4   6   8   6   4   
  Most Carried             8    | 4   8   7   8   4   
  Average Carried          5    | 2   5   7   5   3   
  Final Capacity           8    | 4   8   8   4   4   
  Final Carried            7    | 4   7   7   4   4   

 Class Distribution 
--------------------
 79% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
  Scout | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1255 | 238 342 8   667 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            959  | 59  181 21  698 .   
  Parts                    82   | 8   17  1   56  .   
Haulers Intercepted        3    | .   1   .   2   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  24   | .   3   3   18  .   
  Guns                     8    | .   1   .   7   .   
  Cannons                  6    | .   2   .   4   .   
  AOE                      10   | .   .   3   7   .   
Classes Destroyed          10   | 1   7   1   1   .   
  Worker                   7    | .   2   .   5   .   
  Builder                  3    | .   2   .   1   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   
  Recycler                 2    | .   1   .   1   .   
  Operator                 3    | .   1   .   2   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  13   | .   .   3   10  .   
  Grunt                    7    | .   3   .   4   .   
  Sentry                   4    | .   .   .   4   .   
Best Kill Streak           7    | 3   3   3   7   .   
  Combat Bots Only         4    | .   2   3   4   .   
Max Kills in Single Turn   3    | 1   2   3   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               1855 | .    252  173  1381 49   
  Core                     502  | .    82   52   368  .    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         51   | 100  .    46   8    .    
Volleys Fired              117  | 7    25   3    81   1    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  126  | 40   120  60   126  43   
Shots Fired                195  | 14   48   6    125  2    
  Gun                      90   | 14   16   .    58   2    
  Cannon                   50   | .    11   .    39   .    
  Launcher                 45   | .    16   6    23   .    
  Special                  10   | .    5    .    5    .    
  Kinetic                  59   | 14   27   .    16   2    
  Thermal                  81   | .    5    .    76   .    
  Explosive                45   | .    16   6    23   .    
  Electromagnetic          10   | .    .    .    10   .    
  Robot Hit Streak         11   | 7    8    2    9    11   
  Robot Miss Streak        5    | 1    2    2    5    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           114  | 10   30   2    70   2    
  Core Hits                71   | 4    17   10   39   1    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3067 | 117  1047 294  1586 23   
  Guns                     785  | 117  122  .    523  23   
  Cannons                  556  | .    160  .    396  .    
  Explosions               1651 | .    714  294  643  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    3    .    .    .    
  Kinetic                  528  | 117  282  .    106  23   
  Thermal                  838  | .    48   .    790  .    
  Explosive                1618 | .    714  294  610  .    
  Electromagnetic          80   | .    .    .    80   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    4    .    .    
  Average Corruption       4    | .    .    4    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            174  | .    67   35   72   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               174  | .    67   35   72   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      281  | .    50   25   206  .    
  Shots                    8    | .    1    1    6    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        492  | .    148  6    492  4    
  Average Temperature      102  | .    42   2    124  4    
  Received Heat Transfer   464  | .    114  20   303  27   
  Effects                  6    | .    .    .    6    .    
    Shutdowns              3    | .    .    .    3    .    
    Interference           1    | .    .    .    1    .    
    Matter Decay           1    | .    .    .    1    .    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    3    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    .    5    .    
  Heat Transferred         1741 | .    100  .    1641 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             393  | 15  131 125 393 242 
  Initial                  165  | .   9   35  44  165 
  Average                  148  | 5   64  110 197 193 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         69   | 100 100 100 51  63  
  Level 1                  30   | .   .   .   48  36  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   .   5   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   .   5   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           3    | .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   10  14  29  8   
  Peak Tracking Total      9    | .   3   4   9   7   
  Tactical Retreats        6    | .   .   .   4   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   
  Reused                   1    | .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          9    | .   4   1   4   .   
  Max in Single Turn       2    | .   2   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          12   | .   6   .   4   2   
  Terminals                8    | .   4   .   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          3    | .   2   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   19  .   10  5   
  Successful               21   | .   10  .   8   3   
  Failed                   13   | .   9   .   2   2   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                23   | .   12  .   7   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          8    | .   7   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             15   | .   8   .   5   2   
  Prototype ID Bank        3    | .   2   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   
  Locate Traps             2    | .   2   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Dispatch Records         2    | .   1   .   1   .   
  Patrol Status            1    | .   .   .   1   .   
  Transport Status         1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
  Refit                    1    | .   .   .   1   .   
Recycling Unit Hacks       3    | .   2   .   .   1   
  Retrieve Matter          2    | .   1   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   6   .   2   1   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               2399 | 107  635  130  1411 116  
Spaces Moved               2562 | 66   603  144  1521 228  
  Core                     88   | 2    .    .    86   .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1327 | 64   603  144  516  .    
  Hover                    222  | .    .    .    222  .    
  Flight                   925  | .    .    .    697  228  
  Fastest Speed            34   | 50   80   80   37   34   
  Average Speed            64   | 94   80   82   60   35   
  Slowest Speed            200  | 150  80   90   200  117  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            2    | .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 3    79   30   61   15   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          278  | .    68   46   164  .    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    2    .    .    .    
  AOE                      276  | .    66   46   164  .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      3092 | 99   700  149  1882 262  
  Wait                     198  | .    37   3    148  10   
  Move                     2554 | 65   602  143  1516 228  
  Hop                      2    | .    .    .    2    .    
  Pick Up                  64   | 13   13   .    34   4    
  Fast Attach              25   | 2    3    .    15   5    
  Attach                   36   | 8    3    .    21   4    
  Detach                   4    | .    .    .    4    .    
  Swap                     27   | .    3    .    23   1    
  Drop                     64   | 4    13   .    38   9    
  Fire                     117  | 7    25   3    81   1    
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 2 exits: Sto x2)

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
  108 | -11/Scrapyard | Entered Materials
  186 | -10/Materials | Discovered new exit (range 8)
  560 | -10/Materials | Discovered new exit (range 13)
  641 | -10/Materials | Discovered new exit (range 3)
  743 | -10/Materials | Entered Mines
  793 | -10/Mines     | Assembled infested the area
  798 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  865 | -10/Mines     | Core integrity fell below 50%
  867 | -10/Mines     | Discovered new exit (range 8)
  873 | -10/Mines     | Entered Materials
  873 | -9/Materials  | Evolved 2 slots: Utility x2
  963 | -9/Materials  | Discovered new exit (range 14)
 1052 | -9/Materials  | Build established: Mutant
 1326 | -9/Materials  | Discovered new exit (range 16)
 1345 | -9/Materials  | Identified exit to Mines
 1833 | -9/Materials  | Repaired Lgt. Ion Engine
 1953 | -9/Materials  | Discovered new exit (range 5)
 2086 | -9/Materials  | Core integrity fell below 50%
 2166 | -9/Materials  | Core integrity fell below 20%
 2193 | -9/Materials  | Lost 6 parts (1p5w)
 2284 | -9/Materials  | Identified exit to Materials
 2284 | -9/Materials  | Entered another Materials area
 2284 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2320 | -8/Materials  | Identified exit to Storage
 2400 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02320_ Connecting with Terminal...
>>Access(Branch)
Found 2 branch access points:
    (12,70) Storage
    (9,21) Storage
  Map updated.
>>Layout(Zone)
Retrieving Zone 4W layout...
  Downloaded map data.
02327_ Connecting with Recycling Unit...
02332_ K-01 Serf collects debris.
02336_ W-25 Informer sends out distress signal.
02336_ K-01 Serf collects debris.
02348_ Flight Unit destroyed.
02349_ Dropped Lgt. Ion Engine.
02359_ W-25 Informer sends out distress signal.
02359_ K-01 Serf collects debris.
02363_ K-01 Serf cleans the Pressure Siphon.
02368_ K-01 Serf collects debris. <x3>
02391_ Dropped VTOL Module. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????#          +      """#??????????? |
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|                                            #?????? |
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| ????????????????##!!!!##?# #?#      #????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       60
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Dramatic Entrance
I Spy
I Survived The Infestation
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              LargePowerStorm
  Manual?         0
Play Time         01:25:19
  Cumulative      10.2 hours
  Start           2021.10.26 @ 22:37:14
  End             2021.10.27 @ 12:24:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           6
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 2fea85b4-7b7a-4bdd-ac25-883c2a0e233e