Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.26 @ 22:47:57

Player: Mathewnd

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (19)       3800
Robots Destroyed (110)     550
Value Destroyed (4507)     4507
Prototype IDs (120)        2400
Alien Tech Used (4)        800
Bonus (2347)               2347
              TOTAL SCORE: 17904

 Bonus
-------
High Alert Combat Kills    263
Follower Combat Kills      40
Registered with UFD        300
Met Optimus in HQ          500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Optimus at Protoforge  1000
Friendly Fire              -1056

 Cogmind 
---------
Core Integrity             0/1300
Matter                     195/300
Energy                     600/600
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (85)
Location                   -3/Protoforge

 Parts 
-------
>              --- POWER (2) --------
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION (8) ---
  Experimental Biometal Leg
  Experimental Biometal Leg
  Experimental Biometal Leg
  Experimental VSS Leg
  Experimental VSS Leg
  Experimental VSS Leg
  Experimental VSS Leg
>              --- UTILITY (9) ------
         Small Storage Unit
  Experimental Optical Array
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
  Experimental Kinecellerator
               A0-MCA's Component Scanner
>              --- WEAPON (3) -------
       Concept XC Strikerail
       Concept XC Strikerail
       Concept XC Strikerail
>              --- INVENTORY (8) ----
         Light Antimatter Reactor
  Experimental Power Amplifier
    Long-range Sensor Array
    Long-range Sensor Array
               Transdimensional Reconstructor
       Concept XC Strikerail
      Advanced Micro-nuke Launcher

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
  Experimental Biometal Leg
  Experimental Biometal Leg
  Experimental Biometal Leg
  Experimental VSS Leg
  Experimental VSS Leg
  Experimental VSS Leg
  Experimental VSS Leg
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Optical Array
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
  Experimental Kinecellerator
      Improved Transmission Jammer
               Centrium Medium Armor Plating
               A0-MCA's Component Scanner
>              --- WEAPON -----------
       Concept XC Strikerail
       Concept XC Strikerail
       Concept XC Strikerail
>              --- INVENTORY --------
         Light Antimatter Reactor
  Experimental Power Amplifier
    Long-range Sensor Array
    Long-range Sensor Array
               Transdimensional Reconstructor
       Concept XC Strikerail
      Advanced Micro-nuke Launcher
[Rating: 208]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Hybrid Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Experimental VSS Leg
  Wheel                    Wheel
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                A0-MCA's Component Scanner
  Hackware                 Advanced Hacking Suite
  Protection               Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Smartbomb Launcher
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Frg 
Slots Evolved              14   | .   .   .   .   .   10  .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  7    | .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             87   | 6   5   3   1   5   24  .   3   .   1   1   .   5   .   .   .   1   7   4   21  
  Power                    12   | 1   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   1   2   1   3   
    Engine                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   3   
  Propulsion               30   | 2   1   1   1   3   9   .   1   .   .   .   .   2   .   .   .   .   2   1   7   
    Treads                 4    | 2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Wheel                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   1   .   .   1   9   .   1   .   .   .   .   2   .   .   .   .   2   1   .   
  Utility                  32   | 1   2   .   .   .   11  .   2   .   1   1   .   3   .   .   .   .   2   1   8   
    Device                 11   | .   .   .   .   .   5   .   1   .   .   1   .   1   .   .   .   .   1   .   2   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              8    | .   .   .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   4   
    Hackware               7    | .   .   .   .   .   4   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
    Protection             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   13   | 2   2   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   1   3   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   1   .   .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   2   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 25   | .   .   1   .   .   3   .   .   1   .   .   .   1   .   .   .   .   5   .   14  
  Power                    5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Propulsion               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   7   
  Utility                  9    | .   .   .   .   .   3   .   .   1   .   .   .   1   .   .   .   .   .   .   4   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      12   | .   .   1   .   .   1   .   .   1   .   .   .   1   .   .   .   .   3   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            13   | 1   14  19  20  17  4   5   5   5   5   5   5   3   4   4   4   5   4   5   5   
  Power                    1    | .   1   1   1   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   .   
  Propulsion               5    | .   6   8   9   8   1   1   1   1   1   1   1   .   1   1   1   1   .   .   .   
  Utility                  3    | .   3   4   4   3   1   2   2   2   2   2   2   1   1   1   1   1   .   2   2   
  Weapon                   3    | .   2   5   6   4   1   1   1   1   1   .   .   .   .   .   .   1   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             24   | .   3   4   .   9   1   .   .   .   .   1   .   .   .   .   .   .   3   1   2   
  Power                    4    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   13   | .   3   2   .   4   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   90  99  100 90  85  89  94  91  93  94  94  93  90  90  90  90  88  89  80  
  Engine                   2    | .   14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     9    | .   .   11  14  14  9   11  11  11  11  11  11  10  10  10  10  5   4   .   .   
  Treads                   17   | .   28  28  28  22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   29  29  29  29  29  29  29  30  30  30  30  30  30  30  8   
  Device                   5    | .   .   .   .   .   14  17  17  17  17  17  17  14  14  15  15  15  13  13  9   
  Storage                  9    | .   14  14  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Processor                3    | .   .   .   .   .   9   11  11  8   10  11  11  10  10  10  10  10  9   9   15  
  Hackware                 4    | .   .   .   .   .   8   11  11  11  11  11  11  15  15  15  15  15  16  18  7   
  Protection               8    | .   5   14  14  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Gun            15   | .   19  28  28  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Launcher                 1    | .   .   .   .   2   3   1   5   5   5   5   5   5   5   5   5   5   3   1   .   
  Slashing Weapon          2    | .   .   .   .   8   5   5   5   5   5   5   5   5   5   5   5   5   4   6   2   
Peak Build Rating          208  | 6   13  17  17  21  89  91  94  94  96  99  99  113 113 113 114 115 129 158 208 
  Average Rating           47   | 4   9   16  17  17  74  85  92  92  95  97  99  108 112 113 113 114 124 149 161 
  On Entrance              78   | .   6   13  17  17  15  84  91  94  91  96  99  99  113 113 113 114 115 128 158 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 12  56  58  58  59  22  24  24  24  24  26  26  26  26  26  26  33  37  41  76  
  Greatest Support         188  | 40  40  40  40  40  36  36  36  36  36  36  36  44  44  44  44  44  51  62  188 
  Greatest Overweight (x)  12   | .   2   1   1   12  1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   8   
  Average Capacity         14   | 6   19  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   
  Most Carried             20   | 4   20  20  20  20  9   5   5   5   5   5   5   5   4   4   5   5   5   5   7   
  Average Carried          13   | 1   14  19  20  17  4   4   5   5   5   4   5   3   4   4   4   5   4   4   5   
  Final Capacity           20   | 8   20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   8   
  Final Carried            20   | 4   20  20  20  8   5   5   5   5   5   5   5   4   4   4   5   5   5   5   7   

 Class Distribution 
--------------------
 65% | Mutant
 29% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -7/Recycling
           Mutant | -7/Scraptown
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Waste
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Zhirov
  Hacker-Sprinter | -4/Proximity Caves
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Warlord
  Hacker-Sprinter | -3/Proximity Caves
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -3/Quarantine
 Scavenger-Gunner | -3/Protoforge

 Resources                      | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Frg  
Matter Collected           2757 | 189  228  226  41   .    410  10   30   135  17   30   18   140  47   127  .    207  111  .    791  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5249 | .    392  254  67   .    831  284  180  382  225  203  36   219  .    106  .    234  223  .    1613 
  Parts                    247  | .    15   16   3    .    29   5    25   17   11   3    5    16   .    9    .    9    14   .    70   
Haulers Intercepted        6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44   | .    .    16   .    .    .    .    .    6    4    3    3    .    .    8    .    4    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Frg 
Combat Hostiles Destroyed  81   | .   5   8   1   .   3   .   5   5   .   .   4   9   .   4   .   9   5   .   23  
  Melee                    4    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Guns                     37   | .   5   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
  AOE                      40   | .   .   .   .   .   2   .   5   5   .   .   4   7   .   4   .   8   5   .   .   
Classes Destroyed          19   | .   5   3   .   .   2   .   .   1   .   .   .   1   .   .   .   .   1   .   6   
  Worker                   5    | .   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   1   .   .   .   3   .   4   .   .   .   .   1   .   .   .   .   3   .   .   
  Swarmer                  44   | .   3   5   .   .   2   .   5   5   .   .   4   4   .   4   .   5   5   .   2   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Grunt                    12   | .   2   1   .   .   1   .   .   .   .   .   .   2   .   .   .   4   .   .   2   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   5    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Decapitator              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Subdweller               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                9    | .   .   .   .   .   .   .   .   3   5   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           15   | .   4   5   1   .   3   .   5   5   .   .   4   4   .   4   .   5   6   .   15  
  Combat Bots Only         15   | .   2   4   1   .   2   .   5   5   .   .   4   4   .   4   .   5   4   .   15  
Max Kills in Single Turn   5    | .   2   2   1   .   1   .   4   4   1   .   3   2   .   5   .   3   2   .   2   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   .   .   .   .   1   .   4   4   .   .   3   2   .   4   .   3   2   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Frg  
Hostile Shots Fired        538   | .    22   69   33   2    25   .    6    8    1    .    8    44   .    .    5    11   42   4    258  
  Missed                   276   | .    9    33   14   .    15   .    3    4    1    .    5    30   .    .    5    6    19   3    129  
Damage Taken               5642  | .    145  319  135  44   485  .    59   79   5    .    54   358  .    .    .    110  368  44   3437 
  Core                     1746  | .    .    14   10   .    110  .    25   34   5    .    18   192  .    .    .    22   85   44   1187 
  Absorbed by Shields      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Regen/Repaired (Parts)   154   | .    .    .    .    .    99   .    .    .    .    .    .    12   .    .    5    .    .    .    38   
Core Remaining (%)         87    | 100  .    .    .    90   .    .    .    .    .    .    80   .    .    .    .    81   .    .    .    
Volleys Fired              144   | .    32   38   3    .    4    .    3    2    .    .    3    7    .    1    .    10   4    .    37   
  Largest                  3     | .    2    2    2    .    1    .    1    1    .    .    1    1    .    1    .    1    1    .    3    
  Hottest                  96    | .    60   51   51   .    80   .    80   80   .    .    80   80   .    80   .    80   80   .    96   
Shots Fired                277   | .    64   62   6    .    4    .    3    2    .    .    3    7    .    1    .    10   4    .    111  
  Gun                      243   | .    64   62   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 34    | .    .    .    .    .    4    .    3    2    .    .    3    7    .    1    .    10   4    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  216   | .    37   62   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                34    | .    .    .    .    .    4    .    3    2    .    .    3    7    .    1    .    10   4    .    .    
  Electromagnetic          27    | .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         41    | .    7    6    4    .    5    .    .    .    .    .    .    10   .    .    .    11   14   .    41   
  Robot Miss Streak        5     | .    3    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        12    | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
    Max Gunslinging Chain  2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Shots Hit Robots           280   | .    36   30   4    .    42   9    9    10   7    6    .    14   3    .    .    3    11   1    95   
  Core Hits                177   | .    16   15   2    .    14   2    12   10   2    1    4    16   .    2    .    22   11   .    48   
  Critical Kills           7     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Critical Strikes         21    | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    14   
    Destroy                16    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              241   | .    .    .    .    .    100  9    17   13   7    8    .    28   5    .    .    5    35   9    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 241   | .    .    .    .    .    100  9    17   13   7    8    .    28   5    .    .    5    35   9    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            33    | .    .    .    .    .    9    .    2    7    7    .    .    4    1    .    .    .    2    1    .    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Damage Inflicted           17063 | .    596  467  61   .    2717 768  886  1237 599  485  367  1332 160  309  .    1439 1047 120  4473 
  Guns                     5500  | .    566  467  61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4406 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4564  | .    22   .    .    .    358  .    366  364  .    .    367  816  .    309  .    1368 594  .    .    
  Melee                    6991  | .    .    .    .    .    2359 768  520  873  599  485  .    516  160  .    .    71   453  120  67   
  Ramming                  8     | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5210  | .    276  467  61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4406 
  Thermal                  22    | .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4542  | .    .    .    .    .    358  .    366  364  .    .    367  816  .    309  .    1368 594  .    .    
  Electromagnetic          290   | .    290  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6991  | .    .    .    .    .    2359 768  520  873  599  485  .    516  160  .    .    71   453  120  67   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    1    2    2    2    2    2    2    2    .    .    .    .    .    2    2    5    
  Average Corruption       2     | .    .    .    .    1    1    2    2    2    2    2    2    .    .    .    .    .    2    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    .    .    .    .    6    .    3    1    3    .    .    .    .    .    .    .    3    5    8    
    Message Errors         9     | .    .    .    .    .    3    .    1    1    .    .    .    .    .    .    .    .    .    2    2    
    Matter Fused           4     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       4     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    1    
    Energy Discharges      6     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    1    2    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2027  | .    .    .    .    .    334  156  118  461  302  215  27   129  48   107  .    34   84   .    12   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               300   | .    .    .    .    .    65   .    .    .    .    .    27   81   .    107  .    .    20   .    .    
  Melee                    1727  | .    .    .    .    .    269  156  118  461  302  215  .    48   48   .    .    34   64   .    12   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      32    | .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4     | 1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | 1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        245   | .    12   17   60   6    245  .    97   74   .    .    .    12   .    .    .    13   184  .    108  
  Average Temperature      38    | .    9    12   32   6    37   .    52   35   .    .    .    8    .    .    .    4    126  .    63   
  Received Heat Transfer   540   | .    9    189  36   24   45   .    .    9    .    .    21   33   .    .    .    39   9    9    117  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         50    | .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Frg  
Maximum Alert Level        2    | .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    1    1    2    
  Low Security (%)         63   | 100  100  .    100  .    16   100  100  .    .    .    .    77   .    .    .    .    31   68   50   
  Level 1                  33   | .    .    .    .    .    81   .    .    .    .    .    .    12   .    .    .    .    68   31   32   
  Level 2                  3    | .    .    .    .    .    2    .    .    .    .    .    .    10   .    .    .    .    .    .    16   
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             655  | .    50   .    40   .    443  129  168  .    .    .    .    508  .    .    .    .    323  215  655  
  Initial                  159  | .    .    .    .    .    .    129  62   .    .    .    .    72   .    .    .    .    60   159  114  
  Average                  154  | .    7    .    5    .    289  111  62   .    .    .    .    191  .    .    .    .    238  179  247  
Influence Increases        4552 | .    148  195  80   .    1020 .    246  180  75   15   135  660  .    90   .    200  463  126  919  
  Destroy 0b10 Robot/C     1680 | .    100  180  20   .    100  .    100  100  .    .    80   180  .    80   .    180  100  .    460  
  Destroy 0b10 Robot/NC    160  | .    20   .    .    .    65   .    25   10   .    15   .    5    .    .    .    .    20   .    .    
  Destroy Leader           236  | .    22   .    .    .    28   .    18   10   .    .    10   32   .    10   .    20   16   .    70   
  Allied During Kill       9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Successful Hack          179  | .    .    .    .    .    83   .    20   .    .    .    .    52   .    .    .    .    18   .    6    
  Select Force Hacks       90   | .    .    .    60   .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          120  | .    .    .    .    .    15   .    15   .    .    .    .    15   .    .    .    .    15   45   15   
  Destroy Structure        458  | .    6    .    .    .    150  .    38   .    .    .    .    136  .    .    .    .    84   6    38   
  Partial Spotted          360  | .    .    .    .    .    15   .    30   .    .    .    .    120  .    .    .    .    135  .    60   
  Lose Combat Pursuer      1260 | .    .    15   .    .    525  .    .    60   75   .    45   120  .    .    .    .    75   75   270  
Influence Decreases        2771 | .    142  197  80   .    649  40   140  70   130  15   20   224  50   206  .    110  240  80   378  
  Time Decay               2371 | .    142  187  80   .    469  40   140  60   130  15   20   214  50   206  .    110  190  80   238  
  Search Patrol Dispatched 150  | .    .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Lost Part                250  | .    .    10   .    .    30   .    .    10   .    .    .    10   .    .    .    .    50   .    140  
Squads Dispatched          39   | .    1    .    .    .    19   .    3    .    .    .    .    9    .    .    .    .    1    2    4    
  Investigation            22   | .    .    .    .    .    10   .    3    .    .    .    .    5    .    .    .    .    1    .    3    
  Extermination            4    | .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Reinforcement            13   | .    1    .    .    .    6    .    .    .    .    .    .    3    .    .    .    .    .    2    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Frg 
Distress Signals           9    | .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   3   
Communications Jammed      39   | .   .   .   .   .   .   .   22  .   .   .   .   6   .   .   .   .   11  .   .   
  Distress Signals         30   | .   .   .   .   .   .   .   22  .   .   .   .   4   .   .   .   .   4   .   .   
Times Spotted              225  | .   11  11  1   5   49  .   5   9   5   .   5   29  .   .   5   6   19  8   57  
  Peak Tracking Total      20   | .   2   4   1   4   9   .   5   5   4   .   7   11  .   .   6   5   6   7   20  
  Tactical Retreats        35   | .   .   1   .   .   13  .   .   1   2   .   1   5   .   .   .   .   3   3   6   

 Traps                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Frg 
Traps Triggered            13   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   5   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Frg 
Machines Disabled          10   | .   .   2   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   3   1   
  Max in Single Turn       1    | .   .   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   1   1   
  Garrison Access          5    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Frg 
Machines Accessed          65   | .   .   1   3   2   21  .   9   .   1   4   .   9   .   .   2   .   7   .   6   
  Terminals                21   | .   .   .   .   .   7   .   4   .   .   .   .   3   .   .   .   .   5   .   2   
  Fabricators              4    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          21   | .   .   .   3   .   7   .   3   .   .   .   .   4   .   .   .   .   1   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                126  | .   .   2   7   3   38  .   17  .   1   17  .   16  .   .   2   .   13  .   10  
  Successful               84   | .   .   2   2   3   21  .   10  .   1   17  .   11  .   .   2   .   10  .   5   
  Failed                   42   | .   .   .   5   .   17  .   7   .   .   .   .   5   .   .   .   .   3   .   5   
    Catastrophic           8    | .   .   .   2   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   .   .   7   .   21  .   7   .   .   .   .   9   .   .   .   .   2   .   7   
  Terminals                48   | .   .   .   .   .   17  .   12  .   .   .   .   7   .   .   .   .   10  .   2   
  Fabricators              8    | .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          30   | .   .   .   7   .   7   .   3   .   .   .   .   6   .   .   .   .   2   .   5   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   1   .   3   
Terminal Hacks             46   | .   .   2   .   3   5   .   3   .   1   17  .   4   .   .   2   .   8   .   1   
  Record                   8    | .   .   1   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              5    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   1   
  Proto ID Catalog         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
  Seal Access              5    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         28   | .   .   .   2   .   12  .   5   .   .   .   .   5   .   .   .   .   1   .   3   
  Terminals                6    | .   .   .   .   .   3   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   3   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   .   .   .   .   7   .   3   .   .   .   .   4   .   .   .   .   1   .   3   
    Patch                  2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                16   | .   .   .   .   .   6   .   3   .   .   .   .   3   .   .   .   .   1   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   .   .   2   .   11  .   4   .   .   .   .   6   .   .   .   .   3   .   4   
  Full Trace Events        4    | .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
------------               Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Frg 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Frg 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      42   | .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       42   | .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             121  | .   .   .   .   .   121 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Frg  
Active Infowar (turns)     4627 | .    .    .    .    .    1296 88   294  132  263  60   67   449  106  437  260  223  386  161  405  
  Optics                   854  | .    .    .    .    .    .    .    .    .    235  60   67   230  .    .    .    .    .    .    262  
  Sensors                  4300 | .    .    .    .    .    1296 88   294  132  263  60   67   423  106  437  260  223  386  159  106  
  Jamming                  4128 | .    .    .    .    .    1059 88   294  132  263  60   67   449  106  437  260  223  386  161  143  
Robot Analysis Total       4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    10   | .    .    1    .    3    .    .    .    2    2    .    .    .    .    2    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Frg  
Turns Passed               13597 | 97   1035 5482 532  1706 1305 88   294  132  263  60   67   449  106  437  260  223  386  161  514  
Spaces Moved               13467 | 55   300  1942 205  781  2636 252  841  395  635  150  233  1392 392  271  476  355  895  445  816  
  Core                     74    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   
  Treads                   3053  | 51   300  1942 205  555  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     193   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    193  
  Wheels                   225   | .    .    .    .    225  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9922  | .    .    .    .    1    2636 252  841  395  635  150  233  1392 392  271  476  355  895  445  553  
  Fastest Speed            19    | 50   160  240  250  110  25   25   25   25   25   25   25   22   23   23   23   23   19   19   19   
  Average Speed            76    | 152  236  248  250  210  27   25   25   25   25   25   25   22   23   23   23   23   19   19   37   
  Slowest Speed            1005  | 160  320  250  250  1005 120  25   25   25   25   25   25   114  23   23   23   23   26   23   84   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            37    | .    .    .    .    .    14   .    8    .    .    .    .    4    .    .    .    .    11   .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    46   74   44   50   62   86   28   75   73   61   49   34   51   54   72   51   29   60   52   
  Regions Visited          19
    Branch Regions         13
  Pre-discovered Areas     10    | .    .    1    2    1    2    .    .    .    .    3    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    3    .    .    .    .    .    3    4    .    1    .    2    2    .    2    .    .    .    
Spaces Dug                 76    | .    .    .    .    .    32   .    5    3    .    .    .    9    1    .    .    3    17   3    3    
Terrain Destroyed          406   | .    6    .    .    .    84   .    20   31   .    .    37   82   1    19   .    64   41   3    18   
  Melee                    76    | .    .    .    .    .    32   .    5    3    .    .    .    9    1    .    .    3    17   3    3    
  Projectile               15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  AOE                      315   | .    6    .    .    .    52   .    15   28   .    .    37   73   .    19   .    61   24   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Frg  
Total                      16075 | 65   561  2541 220  857  3063 262  887  409  728  163  237  1475 398  643  625  475  1037 503  926  
  Wait                     2006  | .    194  546  11   55   270  .    27   .    86   .    2    42   .    372  149  104  84   38   26   
  Move                     13378 | 54   299  1941 204  780  2608 251  824  394  634  149  232  1383 391  270  475  354  875  444  816  
  Hop                      34    | .    .    .    .    .    14   .    8    .    .    .    .    4    .    .    .    .    8    .    .    
  Pick Up                  49    | 4    20   5    .    1    5    1    2    .    .    2    .    1    .    .    1    .    6    .    1    
  Fast Attach              53    | 6    2    .    .    1    12   .    1    .    1    1    .    1    1    .    .    .    5    2    20   
  Attach                   20    | .    .    1    .    1    9    1    .    .    .    .    .    3    .    .    .    .    3    .    2    
  Detach                   18    | .    1    .    .    1    8    .    .    .    .    .    .    .    .    .    .    .    .    1    7    
  Swap                     27    | .    4    2    1    3    6    .    2    .    .    2    .    2    1    .    .    1    .    3    .    
  Drop                     56    | .    6    6    1    15   12   .    3    .    .    3    .    1    .    .    .    1    5    2    1    
  Fire                     144   | .    32   38   3    .    4    .    3    2    .    .    3    7    .    1    .    10   4    .    37   
  Melee                    237   | .    .    .    .    .    100  9    17   13   7    6    .    27   5    .    .    5    35   8    5    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | 1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            34    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    12   5    11   
  Rewire                   13    | .    .    .    .    .    9    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Trap                     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-7/Recycling
-7/Scraptown
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: [*Res] / *Frg)
-3/Protoforge

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    98 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   437 | -10/Materials      | Discovered new exit (range 3)
   689 | -10/Materials      | Discovered new exit (range 10)
  1010 | -10/Materials      | Discovered new exit (range 9)
  1133 | -10/Materials      | Entered Subcaves
  1139 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1226 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  1309 | -10/Subcaves       | Discovered new exit (range 7)
  1598 | -10/Subcaves       | Curiously followed by a Cobbler waking with a query about "LVR3C"
  2078 | -10/Subcaves       | Discovered new exit (range 16)
  2699 | -10/Subcaves       | Learned location of Zion (-7)
  2699 | -10/Subcaves       | Met a Zionite searching for "candidates"
  3004 | -10/Subcaves       | Learned Materials trap positions
  6094 | -10/Subcaves       | Visited 4L-MR0's lab
  6615 | -10/Subcaves       | Entered Recycling
  7084 | -7/Recycling       | Scanned before Scraplab entrance
  7119 | -7/Recycling       | Entered Scraplab
  7139 | -7/Recycling       | Discovered new exit (range 3)
  7147 | -7/Recycling       | Entered Scraptown
  7295 | -7/Scraptown       | Visited UFD Registry
  7295 | -7/Scraptown       | Registered with UFD as "Electrocase"
  7407 | -7/Scraptown       | Visited Bundlers
  7437 | -7/Scraptown       | Visited Fellowship of the Rings
  7500 | -7/Scraptown       | Visited Symbiants
  7520 | -7/Scraptown       | Visited Shadow of the Wyrm
  7600 | -7/Scraptown       | Visited Cyclists
  7617 | -7/Scraptown       | Entered Cyclist Reading Room
  7735 | -7/Scraptown       | Visited Sword Containment
  7947 | -7/Scraptown       | Visited A0-MCA Data Center
  7962 | -7/Scraptown       | Given a C+ rating by A0-MCA
  7970 | -7/Scraptown       | Found A0-MCA's Component Scanner
  8023 | -7/Scraptown       | Visited LU-1G1's Boring Crew
  8063 | -7/Scraptown       | Visited Science Guys
  8111 | -7/Scraptown       | Visited Research Penetration Think Tank
  8198 | -7/Scraptown       | Visited Junk Repository
  8283 | -7/Scraptown       | Visited Scrap Suit Storage
  8533 | -7/Scraptown       | Scanned Subdweller tech in exchange for log data
  8538 | -7/Scraptown       | Learned Factory emergency access door positions
  8541 | -7/Scraptown       | Learned location of Armory (-3)
  8543 | -7/Scraptown       | Learned Research terminal intel
  8790 | -7/Scraptown       | Met Optimus
  8790 | -7/Scraptown       | Accepted into 0bPrime
  8844 | -7/Scraptown       | Civil war broke out across Scraptown
  8844 | -7/Scraptown       | Discovered new exit (range 5)
  8853 | -7/Scraptown       | Entered Factory
  8853 | -5/Factory         | Evolved 10 slots: Power x1, Propulsion x4, Utility x5
  8935 | -5/Factory         | Loaded intel: 8 recycling unit locations
  8952 | -5/Factory         | Found Prototype Launcher
  8952 | -5/Factory         | Identified Mni. Smartbomb Launcher
  9020 | -5/Factory         | Learned location of Protoforge (-3)
  9479 | -5/Factory         | Hacking Suite fried by hacking feedback
  9753 | -5/Factory         | Search patrols dispatched
  9931 | -5/Factory         | Build established: Hacker-Sprinter
 10094 | -5/Factory         | Repaired Mni. Smartbomb Launcher
 10151 | -5/Factory         | Identified exit to Upper Caves
 10158 | -5/Factory         | Sucked down chute
 10158 | -5/Factory         | Entered Waste
 10158 | -5/Waste           | The area was eerily silent
 10224 | -5/Waste           | Found Broken Ragnarok Missile Launcher
 10226 | -5/Waste           | Murdered 3 allies
 10228 | -5/Waste           | Discovered new exit (range 12)
 10245 | -5/Waste           | Identified exit to Factory
 10246 | -5/Waste           | Entered Factory
 10344 | -5/Factory         | Loaded intel: 8 recycling unit locations
 10540 | -5/Factory         | Entered Upper Caves
 10570 | -5/Upper Caves     | Learned location of 1 exit from Factory
 10598 | -5/Upper Caves     | Learned Factory trap positions
 10670 | -5/Upper Caves     | Discovered new exit (range 11)
 10672 | -5/Upper Caves     | Entered another Upper Caves area
 10720 | -5/Upper Caves     | Discovered new exit (range 10)
 10725 | -5/Upper Caves     | Learned Factory emergency access door positions
 10727 | -5/Upper Caves     | Learned Factory trap positions
 10932 | -5/Upper Caves     | Discovered new exit (range 10)
 10935 | -5/Upper Caves     | Entered Zhirov
 10935 | -5/Zhirov          | Discovered new exit (range 3)
 10940 | -5/Zhirov          | Met Zhirov
 10945 | -5/Zhirov          | Learned location of Quarantine (-3)
 10945 | -5/Zhirov          | Learned location of Testing (-2)
 10945 | -5/Zhirov          | Learned location of Command (-1)
 10947 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10951 | -5/Zhirov          | Found Alien Artifact
 10951 | -5/Zhirov          | Identified Integrated Dissipator
 10951 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10957 | -5/Zhirov          | Found Alien Artifact
 10995 | -5/Zhirov          | Entered Proximity Caves
 11059 | -4/Proximity Caves | Discovered new exit (range 12)
 11062 | -4/Proximity Caves | Entered Factory
 11062 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11063 | -4/Factory         | Identified exit to Upper Caves
 11064 | -4/Factory         | Loaded intel: 110 trap records
 11212 | -4/Factory         | Identified exit to Research
 11370 | -4/Factory         | Loaded intel: 8 recycling unit locations
 11409 | -4/Factory         | Fabricated Exp. Optical Array?
 11458 | -4/Factory         | Spotted B-86 Titan
 11511 | -4/Factory         | Entered Upper Caves
 11539 | -4/Upper Caves     | Found Alien Artifact
 11539 | -4/Upper Caves     | Identified Core Expander
 11539 | -4/Upper Caves     | Installed Core Expander, added new Weapon slot
 11608 | -4/Upper Caves     | Discovered new exit (range 15)
 11617 | -4/Upper Caves     | Identified exit to Upper Caves
 11617 | -4/Upper Caves     | Entered another Upper Caves area
 11631 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11679 | -4/Upper Caves     | Discovered new exit (range 12)
 11681 | -4/Upper Caves     | Identified exit to Warlord
 12054 | -4/Upper Caves     | Entered Warlord
 12114 | -4/Warlord         | Visited the Vortex Lab
 12118 | -4/Warlord         | Found Vortex Rail
 12132 | -4/Warlord         | Rebuked by Warlord
 12137 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12173 | -4/Warlord         | Opened side exit
 12312 | -4/Warlord         | Discovered new exit (range 9)
 12314 | -4/Warlord         | Identified exit to Proximity Caves
 12314 | -4/Warlord         | Entered Proximity Caves
 12533 | -3/Proximity Caves | Discovered exit to Research (range 11)
 12537 | -3/Proximity Caves | Entered Research
 12537 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12538 | -3/Research        | Loaded intel: 24 terminal locations
 12590 | -3/Research        | Spotted B-86 Titan
 12654 | -3/Research        | Identified exit to Armory
 12654 | -3/Research        | Identified exit to Quarantine
 12773 | -3/Research        | Loaded intel: 5 recycling unit locations
 12916 | -3/Research        | Found Adv. Micro-nuke Launcher
 12923 | -3/Research        | Entered Quarantine
 12927 | -3/Quarantine      | Found Alien Artifact
 12927 | -3/Quarantine      | Identified Phase Redirector
 12935 | -3/Quarantine      | Lost 3 parts (2n1w)
 12982 | -3/Quarantine      | Found Alien Slashing Weapon
 12982 | -3/Quarantine      | Identified Sigix Broadsword
 13027 | -3/Quarantine      | Discovered new exit (range 12)
 13035 | -3/Quarantine      | Spotted Fortress
 13048 | -3/Quarantine      | Discovered new exit (range 5)
 13049 | -3/Quarantine      | Identified exit to Protoforge
 13084 | -3/Quarantine      | Entered Protoforge
 13122 | -3/Protoforge      | Spotted Hotshot
 13122 | -3/Protoforge      | Spotted Hotshot
 13122 | -3/Protoforge      | Spotted Hotshot
 13132 | -3/Protoforge      | Spotted B-86 Titan
 13141 | -3/Protoforge      | Spotted Hotshot
 13141 | -3/Protoforge      | Spotted Hotshot
 13141 | -3/Protoforge      | Spotted Hotshot
 13145 | -3/Protoforge      | Superfortress began startup sequence
 13152 | -3/Protoforge      | Spotted Hotshot
 13159 | -3/Protoforge      | Spotted AP7-3
 13159 | -3/Protoforge      | Spotted AP7-3
 13205 | -3/Protoforge      | Spotted Overlord
 13217 | -3/Protoforge      | Spotted EXE-6
 13218 | -3/Protoforge      | Spotted EXE-6
 13223 | -3/Protoforge      | Core integrity fell below 50%
 13241 | -3/Protoforge      | UFD initiated attack on Protoforge
 13241 | -3/Protoforge      | Loaded intel: 3 recycling unit locations
 13250 | -3/Protoforge      | Core integrity fell below 20%
 13256 | -3/Protoforge      | Lost 12 parts (2p7n2u1w)
 13277 | -3/Protoforge      | Optimus greeted in Protoforge
 13280 | -3/Protoforge      | Found Cep. XC Strikerail
 13282 | -3/Protoforge      | Found Exp. Core Analyzer
 13284 | -3/Protoforge      | Found Cep. XC Strikerail
 13287 | -3/Protoforge      | Found Cep. XC Strikerail
 13321 | -3/Protoforge      | Found Exp. Core Analyzer
 13323 | -3/Protoforge      | Spotted Decapitator
 13324 | -3/Protoforge      | Spotted Decapitator
 13327 | -3/Protoforge      | Destroyed Decapitator
 13327 | -3/Protoforge      | Destroyed Decapitator
 13330 | -3/Protoforge      | Found Exp. Armor Integrity Analyzer
 13342 | -3/Protoforge      | Found Exp. Kinecellerator
 13345 | -3/Protoforge      | Found Cep. XC Strikerail
 13355 | -3/Protoforge      | Lost 17 allies
 13443 | -3/Protoforge      | Spotted Striker
 13445 | -3/Protoforge      | Spotted Striker
 13454 | -3/Protoforge      | Destroyed Striker
 13458 | -3/Protoforge      | Destroyed Striker
 13467 | -3/Protoforge      | Lost 4 allies
 13537 | -3/Protoforge      | Spotted Striker
 13540 | -3/Protoforge      | Spotted Striker
 13546 | -3/Protoforge      | Destroyed Striker
 13557 | -3/Protoforge      | Spotted Executioner
 13557 | -3/Protoforge      | Spotted Executioner
 13560 | -3/Protoforge      | Spotted Striker
 13561 | -3/Protoforge      | Spotted Striker
 13564 | -3/Protoforge      | Destroyed Striker
 13566 | -3/Protoforge      | Build established: Scavenger-Gunner
 13578 | -3/Protoforge      | Destroyed Executioner
 13585 | -3/Protoforge      | P-80 Master assimilated allied Lugger 965
 13590 | -3/Protoforge      | Spotted Executioner
 13591 | -3/Protoforge      | Spotted Striker
 13595 | -3/Protoforge      | Spotted Striker
 13597 | -3/Protoforge      | Spotted Striker
 13598 | -3/Protoforge      | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
13589_ N-04 Retriever collects Ovr. Coil Gun.
13590_ N-04 Retriever collects Exp. Reaction
  Control System.
13591_ Slug penetrates P-80 Master.
13591_ Slug penetrates Lugger 965.
13591_ P-80 Master suffers critical hit
  (Destroy).
13591_ Destroyed Adv. Remote Datajack.
13592_ Bolt penetrates Wall.
13592_ Bolt penetrates P-80 Master.
13592_ Lugger 965 reactivates.
13594_ Slug penetrates P-80 Master.
13594_ P-80 Master destroyed.
13594_ Slug penetrates P-80 Master.
13595_ Knocked back.
13595_ N-04 Retriever collects Adv. Heat Sink.
13595_ Penetrated by Bolt.
13595_ Bolt penetrates Striker.
13596_ N-04 Retriever collects Mak. Coolant
  Network.

 Map 
-----
+----------------------------------------------------+
|     #  """ ""#           #    ##         " "  ""   |
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|     #  """ ""# ########### #####    """"         " |
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|     #  """ ""# #####T"#### ##??#          "" "     |
|     #        #             ##??#      "            |
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|       ######               ##??#  " """      "   " |
|                            ##??#  "" ""      "   " |
|    ##+######   ##/##/##+#####??#  "" "       ""  " |
|    #     #######         ####??#         ""   " "" |
|    #     #######         ##????#        ""    " "" |
|    #     ##???##         ##????#    "           "" |
|    +     #######  ""T""" ##????#         ""     "" |
| ####     ##################????#        """     "" |
| ####     ##      ##########????#    "    ""     "" |
| #?##     ## " "  ##????##??????#   """      " % "" |
| #?#########      ##????# #?????# " """  """"" "%"" |
| #?######### " "" ##?????# ######    ""        [*"" |
| #????????##  """ ##????###[##  #            "  ! " |
| #?????#####      #######=!![[#*#             !   " |
| #?????########;#######!/[%=!%;;#%  """"""    *"  " |
| #?????##            =!!=[=**h %%%    ""% "   "     |
| #?????##           =]Kg==@|!   ;    % %    % "     |
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| #?????#####  "  " &E*###%#%[]%;# % ""     ""  =" " |
| ###########  ""    ! # =*!!]% !#   ""    " "  %  " |
| ###########  """"    #!%![%/**##      "  "         |
|              """"    =*=[!=![*##     %"          % |
|           K  "%"     "![=*!=!=##      " " """      |
|      T               ==![*!"[*##    " """          |
|         ####+####" %=#[!"=="! ##              "    |
|         #?  ?????#%&%;  """"  ##  "   "    "  "    |
|         # ???????# % ;  """"  ##                 " |
|         #????????#   ;        ##        ""  " " "" |
|         #????????#   ;##########   ""   ""  "    " |
| """"""  #????????#   ###########   "       ""      |
| """"""  #????????#   ##????????#  "" ""    "       |
| "???????#????????#   ##????????#     ""       "    |
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|  ???????#????????#   ##????????#       %%"!""      |
| "???????##########   ##????????#   ""   %%%="      |
| ????????##########   ##????????#   """    "   "    |
| ????????##########   ##????????########  ######### |
| ????????##########???###??????????????####???????? |
| ?????????????????????###?????????????????????????? |
| ??????????????????????##?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          53
Energy Capacity            1150
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           18
Terrain Scan Density       10
Jamming Range              14
Power Amplification        40
Armor Coverage             225
Evasion (%)                66
Core Analysis              12
Armor Integrity Analysis   50
Recoil Reduction           2
Kinecelleration            66
Offensive Hacking          40
Defensive Hacking          10

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Optical Array | x1 | -4/Factory 

 Repaired
----------
 Mni. Smartbomb Launcher | 16% | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Expander
Phase Redirector
Sigix Broadsword

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceHardcellTorch
  Manual?         0
Play Time         01:43:54
  Cumulative      312.9 hours
  Start           2025.02.26 @ 20:52:24
  End             2025.02.26 @ 22:47:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          249
  Rogue           249
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           3/2/5/2/0/0/1/1/0/0
Lore%             87
Gallery%          69
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd60871b-1d9d-484d-96dd-51416b17dfdc