Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.22 @ 12:18:20 Player: Departed Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3226) 3226 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (694) 694 TOTAL SCORE: 6795 Bonus ------- High Alert Combat Kills 694 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 80/100 System Corruption 5% Temperature Cool (18) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Heavy Mace Great Maul > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg Gravmag System Medium Storage Unit Shock Bomb Launcher Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Advanced ECM Suite Improved Medium Armor Plating Component Analysis Suite > --- WEAPON ----------- Heavy Mace Heavy Mace > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Carbon-fiber Leg Gravmag System Improved Heat Sink Shock Bomb Launcher Heavy Mace Great Maul Mining Claw [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Maul Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 67 | 7 3 12 13 32 Power 10 | 1 . 2 2 5 Engine 6 | 1 . 2 2 1 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 28 | 2 . 6 7 13 Treads . | . . . . . Leg 28 | 2 . 6 7 13 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 1 2 3 10 Device 8 | 1 . . 1 6 Storage 3 | 1 1 . . 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 5 | . . 2 2 1 Artifact . | . . . . . Weapon 11 | 2 2 2 1 4 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 7 | . . 2 1 4 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . . 1 1 System Corruption 7 | . . . 3 4 Parts Lost 32 | . . 3 6 23 Power 5 | . . . . 5 Propulsion 15 | . . 2 3 10 Utility 9 | . . . 3 6 Weapon 3 | . . 1 . 2 Highest Loss Streak 11 | . . 2 3 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 100 98 96 72 Engine 5 | . 14 11 9 . Core 2 | . . . . 5 Leg 32 | . 28 43 34 27 Device 7 | . 14 4 2 10 Storage 9 | . 14 11 9 7 Processor 1 | . . . . 2 Protection 6 | . . 6 23 1 Energy Gun 1 | . 19 . . . Launcher 1 | . 5 6 . . Impact Weapon 14 | . . 14 18 14 Naked Turns . | . . . . . Heaviest Build 39 | 15 21 26 39 36 Greatest Support 72 | 20 20 40 45 72 Greatest Overweight (x) 6 | 2 1 . 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 2 9 10 10 10 Average Carried 8 | 1 4 9 8 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 2 9 9 7 6 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 950 | 242 54 179 220 255 Remotely . | . . . . . Salvage Created 3917 | 15 102 684 770 2346 Parts 133 | 2 9 24 28 70 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 78 | . 5 16 19 38 Melee 37 | . . 7 10 20 Guns 3 | . 3 . . . AOE 11 | . 2 6 . 3 Classes Destroyed 12 | 1 2 6 2 1 Worker 9 | . . 4 1 4 Builder 2 | . . 1 . 1 Tunneler 3 | 1 . . . 2 Hauler 1 | . . 1 . . Recycler 13 | . 1 3 . 9 Watcher 3 | . . 1 . 2 Swarmer 16 | . 5 3 3 5 Grunt 48 | . . 12 10 26 Brawler 3 | . . . 2 1 Sentry 6 | . . 1 3 2 Hunter 4 | . . . 1 3 Programmer 1 | . . . . 1 Best Kill Streak 24 | 1 3 8 6 24 Combat Bots Only 8 | . 3 4 6 8 Max Kills in Single Turn 12 | 1 2 3 1 12 Gunslinging 1 | . 1 . . . Exploded 3 | . 2 2 . 3 Melee 2 | . . 1 1 2 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5390 | . 41 750 1496 3103 Core 971 | . . 83 179 709 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 100 79 67 . Volleys Fired 20 | 1 7 12 . . Largest 2 | 2 2 1 . . Hottest 100 | 100 100 30 . . Shots Fired 26 | 2 12 12 . . Gun 11 | 2 9 . . . Cannon . | . . . . . Launcher 15 | . 3 12 . . Special . | . . . . . Kinetic . | . . . . . Thermal 11 | 2 9 . . . Explosive 15 | . 3 12 . . Electromagnetic . | . . . . . Robot Hit Streak 7 | 1 7 7 . . Robot Miss Streak 1 | . 1 1 . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 204 | 1 10 46 52 95 Core Hits 81 | 1 7 28 12 33 Critical Kills 7 | . . 1 3 3 Critical Parts Destroyed 30 | . . 8 10 12 Critical Strikes 37 | . . 9 13 15 Smash 37 | . . 9 13 15 Melee Attacks 214 | . . 48 59 107 Impact 214 | . . 48 59 107 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 18 | . . 6 2 10 Combat Hostiles . | . . . . . Follow-up Attacks 18 | . . 2 7 9 Damage Inflicted 10991 | 13 246 2605 2113 6014 Guns 111 | 13 98 . . . Cannons . | . . . . . Explosions 2652 | . 148 1012 . 1492 Melee 8228 | . . 1593 2113 4522 Ramming . | . . . . . Kinetic . | . . . . . Thermal 1603 | 13 98 . . 1492 Explosive 1160 | . 148 1012 . . Electromagnetic . | . . . . . Impact 8228 | . . 1593 2113 4522 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 5 Average Corruption 2 | . . . 4 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . 6 5 Message Errors 4 | . . . 4 . Matter Fused 3 | . . . 2 1 Heat Flow Errors 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 2969 | . . 602 511 1856 Projectiles 9 | . . . . 9 Explosions 458 | . . 12 . 446 Melee 2502 | . . 590 511 1401 Knockbacks 41 | . . 8 16 17 Impact 35 | . . 8 11 16 Kinetic . | . . . . . Secondary 6 | . . . 5 1 Self-Inflicted Damage 137 | . . . . 137 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 105 | 39 54 30 21 105 Average Temperature 17 | 20 22 16 7 40 Received Heat Transfer 2868 | . . 417 828 1623 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 41 | . . 11 13 17 Impact Corruptions 100 | . . 20 23 57 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1283 | 37 296 . . 950 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 957 | 5 178 668 837 957 Initial 306 | . 2 63 183 306 Average 412 | . 108 340 474 488 Maximum Alert Level 3 | . . 2 3 3 Low Security (%) 17 | 100 100 29 4 . Level 1 31 | . . 25 46 35 Level 2 42 | . . 44 33 55 Level 3 7 | . . . 16 9 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . . 6 6 9 Investigation 5 | . . 1 2 2 Extermination 1 | . . . . 1 Reinforcement 10 | . . 4 2 4 Assault 4 | . . 1 2 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered 1 | . . . . 1 Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 147 | . 8 23 47 69 Peak Tracking Total 10 | . 4 5 10 10 Tactical Retreats 17 | . . . 9 8 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . 3 . 3 Max in Single Turn 3 | . . 2 . 3 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 12 | . 2 3 3 4 Terminals 9 | . 2 2 3 2 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 28 | . 4 6 8 10 Successful 15 | . 3 4 4 4 Failed 13 | . 1 2 4 6 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 9 | . 1 4 4 . Terminals 20 | . 4 4 8 4 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . 2 . 3 Garrison Access . | . . . . . Terminal Hacks 11 | . 3 2 4 2 Part Schematic 1 | . . . . 1 Prototype ID Bank 1 | . . . 1 . Open DSF 1 | . . . . 1 Level Access Points 3 | . 1 1 1 . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Patrol Status 1 | . . 1 . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 2 . 1 Insert Component 2 | . . 1 . 1 Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . . 2 3 3 Full Trace Events 6 | . . 1 3 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 . 1 Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2355 | 64 189 476 449 1177 Spaces Moved 1218 | 39 118 229 208 624 Core 11 | 6 . . . 5 Treads . | . . . . . Legs 1207 | 33 118 229 208 619 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 123 | 125 134 120 120 123 Slowest Speed 350 | 190 190 120 190 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 30 28 20 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 11 | . . 7 1 3 Terrain Destroyed 61 | . 9 40 1 11 Melee 11 | . . 7 1 3 Projectile . | . . . . . AOE 50 | . 9 33 . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1669 | 48 135 331 301 854 Wait 116 | . . 19 22 75 Move 1214 | 38 117 228 207 624 Hop . | . . . . . Pick Up 32 | 2 7 8 3 12 Fast Attach 23 | 7 . 1 1 14 Attach 19 | . . 5 5 9 Detach 1 | . . . . 1 Swap 25 | . 3 6 7 9 Drop 31 | . 1 9 6 15 Fire 20 | 1 7 12 . . Melee 188 | . . 43 50 95 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Identified exit to Materials 89 | -10/Materials | Discovered new exit (range 16) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Propulsion x2 269 | -9/Materials | Identified exit to Materials 320 | -9/Materials | Build established: Mutant 654 | -9/Materials | First assault squad dispatched 730 | -9/Materials | Entered another Materials area 730 | -8/Materials | Evolved 2 slots: Utility x2 742 | -8/Materials | Identified exit to Factory 1130 | -8/Materials | First assault squad dispatched 1179 | -8/Materials | Entered Factory 1179 | -7/Factory | Evolved 2 slots: Utility x2 1198 | -7/Factory | Lost 3 parts (1n2u) 1579 | -7/Factory | Search patrols dispatched 1812 | -7/Factory | Lost 3 parts (1p2n) 1957 | -7/Factory | Destroyed 8 combat bots 1965 | -7/Factory | Lost 3 parts (1p1n1u) 2091 | -7/Factory | Build established: Scavenger-Mutant 2304 | -7/Factory | Core integrity fell below 50% 2306 | -7/Factory | Destroyed 8 combat bots 2317 | -7/Factory | Garrison activated, responded to threat 2326 | -7/Factory | Core integrity fell below 20% 2356 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02342_ Acquired Aluminum Leg. 02342_ U-05 Engineer lays Concrete. 02345_ R-06 Scavenger collects Com. Wheel. 02345_ U-05 Engineer lays Concrete. 02345_ K-01 Serf collects debris. 02346_ U-05 Engineer lays Concrete. 02346_ Lgt. Ion Engine destroyed. 02346_ U-05 Engineer lays Concrete. 02348_ K-01 Serf collects debris. 02349_ U-05 Engineer lays Concrete. 02350_ R-06 Scavenger collects Imp. Hover Unit. 02350_ R-06 Scavenger destroyed. 02351_ U-05 Engineer lays Concrete. 02351_ K-01 Serf collects debris. 02351_ U-05 Engineer lays Concrete. 02353_ System corrupted: Aluminum Leg rejected. 02353_ U-05 Engineer lays Concrete. 02355_ K-01 Serf collects debris. 02355_ U-05 Engineer lays Concrete. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????? | | ?????????????????????????????# #???????????? | | ?????????????????????#???????# #???????????? | | ????????????????????? ??????# /???????????? | | ????????????????# ???" ??"???# #???????????? | | ????????????????# ?"" 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"""" #????????# | | ??????????????????????#????# """" #???????## | | ???????????????????????????# """" ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Corruption Block 8 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed OpticalSiegeExoskeleton Manual? 0 Play Time 00:40:36 Cumulative 53.0 hours Start 2022.04.22 @ 00:41:15 End 2022.04.22 @ 12:18:20 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 72 Rogue 0 Adventurer 56 Explorer 16 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4df7f88-6dee-49ee-b748-32a429dc75a5