Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.14 @ 14:29:21 Player: Ecrucean Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1202) 1202 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 3144 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 502/550 Matter 300/300 Energy 160/160 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Heavy EM Pulse Gun EM Shotgun > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Armored Wheel High-capacity Matter Pod (104) Hacking Suite EM Shotgun EM Shotgun EM Shotgun EM Shotgun EM Shotgun Mini Grenade Launcher Welding Torch Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Armored Wheel Light Armor Plating Hacking Suite Heavy EM Pulse Gun Heavy Assault Rifle Mini Grenade Launcher Welding Torch Katana [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Welding Torch Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 54 | 6 8 23 17 Power 10 | 1 1 6 2 Engine 6 | 1 1 4 . Core 4 | . . 2 2 Reactor . | . . . . Propulsion 16 | 2 1 7 6 Treads . | . . . . Leg 16 | 2 1 7 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 3 4 4 Device 5 | . 1 3 1 Storage 4 | 1 1 1 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 16 | 2 3 6 5 Energy Gun 10 | 1 1 4 4 Energy Cannon . | . . . . Ballistic Gun 3 | 1 1 1 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 3 | . . . 3 System Corruption 7 | . . . 7 Parts Lost 3 | . . 1 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . . 1 2 Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 97 99 Engine 9 | . 13 9 . Core 1 | . . . 8 Leg 31 | . 28 33 36 Device 7 | . 4 9 9 Storage 11 | . 14 11 9 Processor 9 | . 9 11 9 Protection 1 | . . . 8 Energy Gun 15 | . 14 17 17 Ballistic Gun 7 | . 13 4 . Naked Turns . | . . . . Heaviest Build 35 | 12 18 31 35 Greatest Support 43 | 20 20 30 43 Greatest Overweight (x) 1 | 1 . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 12 | 7 9 14 15 Most Carried 15 | 4 10 15 15 Average Carried 11 | 2 8 12 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 4 10 15 15 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 920 | 267 96 275 282 Remotely 161 | . . 161 . Salvage Created 1691 | 64 151 726 750 Parts 95 | 2 10 46 37 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | . 4 14 17 Guns 33 | . 4 13 16 AOE 1 | . . . 1 Classes Destroyed 10 | 1 3 5 1 Worker 1 | . . 1 . Builder 1 | . . 1 . Hauler 1 | . . 1 . Recycler 2 | 1 . . 1 Operator 1 | . . 1 . Watcher 4 | . 1 2 1 Swarmer 12 | . 2 2 8 Grunt 15 | . 2 9 4 Duelist 1 | . . . 1 Sentry 7 | . . 3 4 Best Kill Streak 7 | 1 2 3 7 Combat Bots Only 7 | . 2 3 7 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 156 | . 10 73 73 Missed 52 | . 4 17 31 Damage Taken 1308 | . 102 758 448 Core 155 | . 21 86 48 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 30 | . 30 . . Core Remaining (%) 89 | 100 91 78 . Volleys Fired 132 | 7 21 60 44 Largest 2 | 2 2 2 2 Hottest 90 | 60 60 90 90 Shots Fired 259 | 14 37 119 89 Gun 253 | 14 32 118 89 Cannon . | . . . . Launcher 1 | . . 1 . Special 5 | . 5 . . Kinetic 58 | 7 16 35 . Thermal 63 | 7 21 35 . Explosive 1 | . . 1 . Electromagnetic 137 | . . 48 89 Robot Hit Streak 18 | 6 11 16 18 Robot Miss Streak 3 | 2 2 2 3 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 194 | 10 25 93 66 Core Hits 80 | 3 9 37 31 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 3 2 Corrupt 5 | . . 3 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2673 | 93 241 1186 1153 Guns 2443 | 93 241 1122 987 Cannons . | . . . . Explosions 230 | . . 64 166 Melee . | . . . . Ramming . | . . . . Kinetic 333 | 46 91 196 . Thermal 721 | 47 150 358 166 Explosive . | . . . . Electromagnetic 1619 | . . 632 987 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 6 | . . . 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . . . 12 Message Errors 2 | . . . 2 Matter Fused 3 | . . . 3 Energy Discharges 1 | . . . 1 Data Loss (minor) 3 | . . . 3 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 8 | . . . 8 Projectiles . | . . . . Explosions 8 | . . . 8 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 17 | . . 17 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 97 | 20 58 97 22 Average Temperature 26 | 15 21 32 5 Received Heat Transfer 534 | . 30 369 135 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 10 | . . 6 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 2 2 . Heat Transferred 1325 | 100 325 700 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 2 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 454 | 5 147 261 454 Initial 89 | . 3 . 89 Average 92 | 1 27 95 263 Maximum Alert Level 2 | . . 1 2 Low Security (%) 83 | 100 100 90 26 Level 1 12 | . . 9 51 Level 2 3 | . . . 22 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 13 28 25 Peak Tracking Total 7 | . 3 6 7 Tactical Retreats 6 | . 3 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 20 | . 9 7 4 Terminals 14 | . 6 5 3 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 2 . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 64 | . 27 23 14 Successful 41 | . 14 18 9 Failed 23 | . 13 5 5 Catastrophic 4 | . 2 1 1 Database Lockouts . | . . . . Manual 29 | . 16 8 5 Terminals 41 | . 16 17 8 Fabricators . | . . . . Repair Stations 8 | . 6 2 . Recycling Units 5 | . 5 . . Scanalyzers 10 | . . 4 6 Garrison Access . | . . . . Terminal Hacks 15 | . 5 8 2 Record 3 | . . 3 . Robot Analysis 3 | . 2 . 1 Prototype ID Bank 4 | . 1 2 1 Branch Access Points 1 | . . 1 . Locate Traps 3 | . 2 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 4 1 . Scan Component 3 | . 2 1 . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer 10 | . . 4 6 Insert Component 4 | . . 2 2 Analyze 6 | . . 2 4 Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 5 5 1 Terminals 9 | . 3 5 1 Track 5 | . 2 2 1 Botnet 4 | . 1 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Recyclers 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 18 | . 9 5 4 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 2 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 2 2 Part Schematics Acquired 4 | . . 2 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 3 | . 2 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3045 | 107 1296 1105 537 Spaces Moved 1838 | 60 900 639 239 Core 16 | 16 . . . Treads . | . . . . Legs 1822 | 44 900 639 239 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 122 | 104 120 126 129 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 5 97 50 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . 3 . Terrain Destroyed 20 | . . 11 9 Melee . | . . . . Projectile . | . . . . AOE 20 | . . 11 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2387 | 88 1084 830 385 Wait 268 | 12 129 70 57 Move 1835 | 59 899 638 239 Hop . | . . . . Pick Up 46 | 4 15 16 11 Fast Attach 16 | 6 3 5 2 Attach 11 | . 1 6 4 Detach 8 | . 1 5 2 Swap 27 | . 4 12 11 Drop 44 | . 11 18 15 Fire 132 | 7 21 60 44 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 4) 685 | -10/Materials | Discovered new exit (range 8) 978 | -10/Materials | Discovered new exit (range 5) 1093 | -10/Materials | Discovered new exit (range 13) 1181 | -10/Materials | Repaired Ion Engine 1291 | -10/Materials | Repaired Aluminum Leg 1404 | -10/Materials | Entered another Materials area 1404 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1974 | -9/Materials | Build established: Scavenger-Mutant 2367 | -9/Materials | Discovered new exit (range 6) 2476 | -9/Materials | Discovered new exit (range 16) 2504 | -9/Materials | Identified exit to Mines 2509 | -9/Materials | Entered another Materials area 2509 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2856 | -8/Materials | Destroyed 7 combat bots 3046 | -8/Materials | Self-destructed Last Messages --------------- L-41 Fighters are even more accurate than the L-31, and use an axe for slightly improved slashing force. Like other L-series robots, the L-41 is only dispatched in coordination with grunts. Like other L-series robots, the L-41's armor structure is reinforced against the slashes of melee damage, as well as piercing attacks. 03034_ Y-45 Defender destroyed. 03036_ System corrupted: FCS attempts to trigger EM Shotgun. 03036_ System corrupted: EM Shotgun misfires. 03036_ Chain reaction triggered in Lgt. Ion Engine. 03036_ Destroyed Welding Torch. 03036_ U-05 Engineer lays Concrete. 03037_ Acquired 60 matter. 03037_ U-05 Engineer lays Concrete. 03038_ U-05 Engineer builds a Wall. 03043_ U-05 Engineer lays Concrete. 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EM Pulse Gun | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed CoolantThermicConstruct Manual? 0 Play Time 00:28:42 Cumulative 2.8 hours Start 2024.07.14 @ 13:57:27 End 2024.07.14 @ 14:29:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11d17c6b-0215-47fe-a1e7-ab2be456ba74