Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.26 @ 10:11:18 Player: Ev Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (78) 390 Value Destroyed (2052) 2052 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 4348 Bonus ------- High Alert Combat Kills 106 Cogmind --------- Core Integrity 0/550 Matter 33/300 Energy 101/160 System Corruption 0% Temperature Danger (424) Movement Walking (113) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Titanium Leg VSS Leg > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (15) --- Carbon-fiber Leg Improved Heat Sink Large Storage Unit Improved Signal Interpreter Recoil Stabilizer Hacking Suite Authchip [R/Combat] Heavy Particle Cannon Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Titanium Leg Improved Heat Sink Large Storage Unit Trap Scanner Improved Signal Interpreter Improved Targeting Computer Recoil Stabilizer Hacking Suite Authchip [R/Combat] Heavy Particle Cannon Gauss Cannon Improved Datajack [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Utility Shielding Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 74 | 6 9 20 39 Power 6 | 1 1 1 3 Engine 5 | 1 1 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 26 | 2 2 4 18 Treads . | . . . . Leg 22 | 2 2 4 14 Wheel . | . . . . Hover . | . . . . Flight 4 | . . . 4 Utility 15 | 1 4 3 7 Device . | . . . . Storage 3 | 1 1 1 . Processor 2 | . 1 . 1 Hackware 1 | . . . 1 Protection 9 | . 2 2 5 Artifact . | . . . . Weapon 27 | 2 2 12 11 Energy Gun 7 | . . 1 6 Energy Cannon . | . . . . Ballistic Gun 15 | 2 2 8 3 Ballistic Cannon 3 | . . 1 2 Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 2 2 Parts Lost 19 | . 2 3 14 Power 3 | . . 1 2 Propulsion 5 | . . . 5 Utility 5 | . . 1 4 Weapon 6 | . 2 1 3 Highest Loss Streak 7 | . 1 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 96 99 95 Engine 11 | . 14 11 8 Leg 31 | . 28 33 33 Storage 11 | . 14 11 9 Protection 16 | . 11 21 16 Energy Gun 2 | . . . 7 Ballistic Gun 21 | . 27 17 18 Ballistic Cannon 1 | . . 4 . Naked Turns . | . . . . Heaviest Build 52 | 14 20 35 52 Greatest Support 54 | 20 20 30 54 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 11 | 6 9 11 15 Most Carried 15 | 5 10 12 15 Average Carried 9 | 3 7 9 12 Final Capacity 15 | 8 10 15 15 Final Carried 12 | 4 10 12 10 Class Distribution -------------------- 38% | Mutant 33% | Scavenger-Mutant 19% | Scavenger-Tank 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1862 | 245 398 525 694 Remotely . | . . . . Salvage Created 2779 | . 509 729 1541 Parts 176 | . 39 57 80 Haulers Intercepted 9 | . 2 3 4 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 53 | . 10 23 20 Guns 34 | . 10 8 16 Cannons 7 | . . 5 2 AOE 12 | . . 10 2 Classes Destroyed 12 | . 4 3 5 Worker 3 | . . 1 2 Builder 1 | . . . 1 Hauler 9 | . 2 3 4 Recycler 3 | . . 1 2 Operator 1 | . . . 1 Watcher 8 | . 3 2 3 Swarmer 19 | . 3 16 . Grunt 24 | . 7 4 13 Sentry 5 | . . 3 2 Specialist 2 | . . . 2 Hunter 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 8 | . 4 8 6 Combat Bots Only 6 | . 3 6 5 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging 1 | . . 1 . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3869 | . 455 807 2607 Core 777 | . 112 102 563 Absorbed by Shields . | . . . . Redirected to Shielding 113 | . . 5 108 Core Remaining (%) 76 | 100 55 74 . Volleys Fired 196 | . 57 64 75 Largest 3 | . 2 2 3 Hottest 134 | . 40 58 134 Shots Fired 429 | . 101 122 206 Gun 377 | . 101 89 187 Cannon 46 | . . 27 19 Launcher 6 | . . 6 . Special . | . . . . Kinetic 364 | . 101 116 147 Thermal 42 | . . . 42 Explosive 6 | . . 6 . Electromagnetic 17 | . . . 17 Robot Hit Streak 14 | . 13 11 14 Robot Miss Streak 6 | . 4 4 6 Penetration Max . | . . . . Secondary Targets 7 | . 1 3 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 284 | . 69 75 140 Core Hits 115 | . 26 32 57 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 5 | . . 1 4 Burn 3 | . . . 3 Destroy 1 | . . . 1 Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5557 | . 879 1683 2995 Guns 4052 | . 879 838 2335 Cannons 625 | . . 289 336 Explosions 880 | . . 556 324 Melee . | . . . . Ramming . | . . . . Kinetic 3858 | . 879 1127 1852 Thermal 924 | . . . 924 Explosive 556 | . . 556 . Electromagnetic 219 | . . . 219 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 90 | . . 60 30 Projectiles 13 | . . 13 . Explosions 77 | . . 47 30 Melee . | . . . . Knockbacks 6 | . . 3 3 Impact . | . . . . Kinetic 6 | . . 3 3 Secondary . | . . . . Self-Inflicted Damage 90 | . . 38 52 Shots 2 | . . 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 744 | . 3 49 744 Average Temperature 185 | . 2 17 201 Received Heat Transfer 1416 | . 204 204 1008 Effects 29 | . . . 29 Shutdowns 5 | . . . 5 Energy Bleed 5 | . . . 5 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 3 | . . . 3 Damage (minor) 4 | . . . 4 Damage (major) 4 | . . . 4 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1632 | . . . 1632 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 644 | . 186 644 474 Initial 144 | . . . 144 Average 214 | . 54 371 256 Maximum Alert Level 2 | . . 2 2 Low Security (%) 49 | 100 100 7 29 Level 1 36 | . . 59 58 Level 2 14 | . . 33 12 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 . 4 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 6 | . 1 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 17 30 29 Peak Tracking Total 6 | . 4 6 6 Tactical Retreats 5 | . 1 2 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 11 | . 1 6 4 Max in Single Turn 4 | . 1 4 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 14 | . 6 3 5 Terminals 13 | . 6 3 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 37 | . 10 9 18 Successful 24 | . 8 5 11 Failed 13 | . 2 4 7 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 14 | . 5 2 7 Terminals 36 | . 10 9 17 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 17 | . 6 4 7 Robot Analysis 1 | . 1 . . Prototype ID Bank 5 | . 2 1 2 Branch Access Points 1 | . 1 . . Alert Level 3 | . 1 1 1 Unreport Threat 1 | . . 1 . Locate Traps 3 | . 1 . 2 Zone Layout 3 | . . 1 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 6 | . 2 1 3 Terminals 6 | . 2 1 3 Track 3 | . 1 . 2 Operators 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 7 | . 1 2 4 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3459 | 71 1231 1064 1093 Spaces Moved 1911 | 59 799 506 547 Core 20 | 20 . . . Treads . | . . . . Legs 1886 | 39 799 506 542 Wheels . | . . . . Hover . | . . . . Flight 5 | . . . 5 Fastest Speed 50 | 50 120 120 101 Average Speed 125 | 96 120 143 118 Slowest Speed 257 | 120 120 190 257 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 3 98 49 44 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 131 | . . 86 45 Melee . | . . . . Projectile 11 | . . . 11 AOE 120 | . . 86 34 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2599 | 72 972 721 834 Wait 293 | . 79 103 111 Move 1908 | 58 798 505 547 Hop . | . . . . Pick Up 80 | 8 19 17 36 Fast Attach 4 | 2 . 1 1 Attach 36 | 4 4 9 19 Detach 1 | . . 1 . Swap 34 | . 5 10 19 Drop 47 | . 10 11 26 Fire 196 | . 57 64 75 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 14) 72 | -11/Junkyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 6) 742 | -10/Materials | Identified exit to Mines 856 | -10/Materials | Identified exit to Materials 1165 | -10/Materials | Discovered exit to Materials (range 16) 1303 | -10/Materials | Entered another Materials area 1303 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1606 | -9/Materials | Build established: Scavenger-Mutant 2294 | -9/Materials | Discovered new exit (range 16) 2367 | -9/Materials | Entered another Materials area 2367 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2660 | -8/Materials | Build established: Scavenger-Tank 3105 | -8/Materials | Build established: Tank 3137 | -8/Materials | Lost 4 parts (1p2n1u) 3179 | -8/Materials | Discovered new exit (range 16) 3212 | -8/Materials | Core integrity fell below 50% 3420 | -8/Materials | Core integrity fell below 20% 3460 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03432_ Overheating: Short circuit. 03432_ Critical hit (Burn: +37). 03433_ U-05 Engineer builds a Wall. 03434_ Imp. Ion Engine destroyed. 03435_ Overheating: Lrg. Storage Unit damaged (-57). 03435_ U-05 Engineer builds a Wall. 03443_ Overheating: Energy bleed (-20). 03443_ U-05 Engineer builds a Wall. 03445_ Overheating: Matter decay (-21). 03448_ Dropped Broken Hpw. Shotgun. 03455_ Slug penetrates Wall. 03456_ Power failure, Lgt. Nuclear Core shutdown. 03456_ VSS Leg destroyed. 03456_ U-05 Engineer builds a Wall. 03457_ G-47 Trooper destroyed. 03459_ Overheating: Lrg. Storage Unit damaged (-44). 03459_ Slug penetrates G-47 Trooper. 03459_ G-47 Trooper knocked back. 03459_ U-05 Engineer builds a Wall. 03460_ Critical hit (Burn: +37). 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"" / #?# | | ??????????#= ### """ #?# #####+########## | | ??????????# !#?# """ #?# #??? ? ## """ | | ???########## ###?# """ #?# #??? ?? ??### ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkMomentumTriangulator Manual? 0 Play Time 00:32:19 Cumulative 31.7 hours Start 2023.11.26 @ 09:29:41 End 2023.11.26 @ 10:11:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cd2f4ee-e60c-4df1-9ec4-e39ff4a2b996