Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.12 @ 09:02:46 Player: Torako Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1317) 1317 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3812 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 258/300 Energy 71/100 System Corruption 0% Temperature Hot (296) Movement Core (300) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Advanced Beam Rifle Heavy Flail > --- INVENTORY (10) --- Light Deuterium Engine Airjet Advanced Weight Redist. System Structural Scanner Advanced Beam Rifle Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Structural Scanner Hardened Medium Armor Plating Reflective Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Deuterium Engine Airjet Advanced Weight Redist. System Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Gauss Rifle Heavy Flail [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 52 | 7 3 9 4 23 6 Power 6 | 1 1 . 1 3 . Engine 5 | 1 . . 1 3 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 9 | 3 . 3 1 2 . Treads . | . . . . . . Leg . | . . . . . . Wheel 9 | 3 . 3 1 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 2 4 2 13 3 Device 7 | . 2 1 1 2 1 Storage 2 | 1 . 1 . . . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection 13 | . . 2 1 8 2 Artifact . | . . . . . . Weapon 12 | 2 . 2 . 5 3 Energy Gun 6 | 1 . 1 . 3 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 15 | . . . 2 4 9 Power 3 | . . . 1 1 1 Propulsion 3 | . . . . 1 2 Utility 7 | . . . 1 1 5 Weapon 2 | . . . . 1 1 Highest Loss Streak 9 | . . . 2 2 9 Average Slot Usage (%) 96 | . 95 97 99 97 78 Engine 6 | . 6 . 10 9 7 Core 3 | . 7 11 . . . Wheel 23 | . 28 22 22 25 13 Device 17 | . 9 18 22 18 15 Storage 10 | . 14 11 11 9 9 Processor 2 | . . . . 5 . Protection 10 | . . 11 10 12 14 Energy Gun 12 | . 14 11 11 12 16 Ballistic Gun 7 | . 14 11 11 4 . Naked Turns . | . . . . . . Heaviest Build 37 | 13 14 30 28 37 37 Greatest Support 48 | 26 20 32 32 48 32 Greatest Overweight (x) 1 | . . 1 . 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 8 8 10 10 10 10 Average Carried 9 | 4 8 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 8 8 10 10 10 6 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 1140 | 312 63 283 78 357 47 Remotely . | . . . . . . Salvage Created 2243 | 183 230 392 360 973 105 Parts 110 | 8 12 29 17 43 1 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 6 | . 1 1 1 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 34 | . 2 10 5 15 2 Guns 29 | . 2 10 5 11 1 Cannons 3 | . . . . 3 . Classes Destroyed 11 | 3 1 3 1 3 . Worker 3 | 2 . . . 1 . Tunneler 2 | 2 . . . . . Hauler 2 | . . 1 . 1 . Recycler 8 | 1 2 1 2 2 . Watcher 2 | . . . . 2 . Swarmer 9 | . . 7 . 2 . Grunt 16 | . 2 1 4 7 2 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 6 | . . 2 . 4 . Hunter 1 | . . . . 1 . Best Kill Streak 6 | 2 4 6 3 5 2 Combat Bots Only 6 | . 2 6 3 4 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 2959 | . 54 287 180 972 1466 Core 603 | . 10 24 10 184 375 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 96 . 91 . . Volleys Fired 162 | 14 13 29 16 71 19 Largest 2 | 2 2 2 2 2 2 Hottest 122 | 60 60 76 79 122 122 Shots Fired 316 | 27 26 58 32 142 31 Gun 306 | 27 26 58 32 132 31 Cannon 10 | . . . . 10 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 120 | 14 13 29 16 44 4 Thermal 196 | 13 13 29 16 98 27 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | 6 5 6 10 19 8 Robot Miss Streak 7 | 3 2 2 2 3 7 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 217 | 17 18 36 21 102 23 Core Hits 85 | 6 9 18 12 36 4 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 8 | . . . 2 5 1 Burn 6 | . . . 1 4 1 Destroy 1 | . . . 1 . . Blast 1 | . . . . 1 . Melee Attacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3526 | 200 220 463 332 1835 476 Guns 3293 | 200 220 463 332 1658 420 Cannons 177 | . . . . 177 . Explosions . | . . . . . . Melee 56 | . . . . . 56 Ramming . | . . . . . . Kinetic 1203 | 104 109 239 172 579 . Thermal 2267 | 96 111 224 160 1256 420 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 56 | . . . . . 56 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . . . 6 . Projectiles 6 | . . . . 6 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . 2 . Impact . | . . . . . . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 592 | 20 20 . . 356 592 Average Temperature 162 | 20 13 . . 105 353 Received Heat Transfer 1329 | . 33 36 99 477 684 Effects 13 | . . . . . 13 Shutdowns 3 | . . . . . 3 Interference 4 | . . . . . 4 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 13 | . . 2 1 7 3 Heat Transferred 5042 | 225 250 534 481 2701 851 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 332 | 25 106 326 236 332 227 Initial 197 | . 16 44 126 91 197 Average 163 | 8 79 182 200 183 194 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 64 | 100 100 47 36 62 84 Level 1 35 | . . 52 63 37 15 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . 1 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals 4 | . . 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 5 14 5 24 6 Peak Tracking Total 7 | . 2 7 2 6 6 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 6 | . 1 . . 5 . Terminals 5 | . 1 . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 15 | . 2 . . 13 . Successful 5 | . . . . 5 . Failed 10 | . 2 . . 8 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 14 | . 2 . . 12 . Terminals 14 | . 2 . . 12 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 2 | . . . . 2 . Terminal Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 2 | . . . . 2 . Terminals 2 | . . . . 2 . Botnet 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . . 4 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 1836 | 130 161 361 170 869 145 Spaces Moved 1194 | 84 147 255 103 552 53 Core 1 | 1 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1193 | 83 147 255 103 552 53 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 100 100 115 Average Speed 97 | 85 80 95 100 101 115 Slowest Speed 115 | 100 80 105 100 115 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 29 27 29 52 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . . . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 1560 | 112 164 318 141 726 99 Wait 44 | . . 1 7 26 10 Move 1190 | 83 146 254 102 552 53 Hop . | . . . . . . Pick Up 47 | 7 . 11 6 23 . Fast Attach 27 | 7 2 5 1 12 . Attach 12 | . . . 2 6 4 Detach 5 | 1 . . . 4 . Swap 13 | . 1 4 1 5 2 Drop 49 | . 2 14 6 27 . Fire 162 | 14 13 29 16 71 19 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 5) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 599 | -9/Materials | Discovered new exit (range 11) 653 | -9/Materials | Entered Mines 725 | -9/Mines | Build established: Scavenger-Mutant 814 | -9/Mines | Discovered new exit (range 10) 823 | -9/Mines | Entered Materials 823 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -8/Materials | Identified exit to Factory 1692 | -8/Materials | Identified exit to Garrison 1692 | -8/Materials | Entered Garrison 1742 | -8/Garrison | Triggered checkpoint 1810 | -8/Garrison | Core integrity fell below 50% 1834 | -8/Garrison | Core integrity fell below 20% 1837 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- G-47 Trooper heat short circuits Particle Gun. Power failure, Deuterium Engine shutdown. Hrd. Medium Armor Plating destroyed. Com. Wheel destroyed. Adv. Beam Rifle permanently disabled. Overheating: Short circuit. Acquired 10 matter. Deuterium Engine permanently disabled. Overheating: Short circuit. Broken Deuterium Engine destroyed. Overheating: Hvy. Flail damaged (-22). Overheating: System interference. Hvy. Flail temporarily disabled. Broken Adv. Beam Rifle destroyed. Overheating: Matter decay (-33). Acquired 22 matter. Slug penetrates Wall. Insulated Plating destroyed. Slug penetrates Wall. Gauss Rifle severed. 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[g#??????# ^ | | ????????? g #??????# | | ????????? #??????############## | | ??????????##### ###########???????????????????# | | ??????????????#????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Resistance: EM 15 Power Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneSignalDrive Manual? 0 Play Time 00:21:05 Cumulative 284.2 hours Start 2021.08.12 @ 08:43:36 End 2021.08.12 @ 09:02:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 281 Rogue 281 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/0/4/2/0/0/0/0/0 Lore% 84 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16d45295-3e32-43d9-ba31-acad1755e4d9