Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 13:36:16 Player: JuustuToug Result: Destroyed by KM-E4W(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (740) 740 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 3365 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/250 Matter 265/300 Energy 115/150 System Corruption 3% Temperature Cool (24) Movement Walking (100) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (2) --- Overtuned Titanium Leg Overtuned Titanium Leg > --- UTILITY (2) ------ Medium Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle Hammer > --- INVENTORY (10) --- Nuclear Pulse Thruster Weight Redist. System Enhanced Optical Array Makeshift Hacking Suite Makeshift Hacking Suite Master Drone Bay (1/1) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit A0-MCA's Component Scanner > --- WEAPON ----------- Remote Datajack Hammer > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Nuclear Pulse Thruster Weight Redist. System Enhanced Optical Array Heavy Riot Gun Improved EM Pulse Cannon Rocket Launcher DRS Beacon [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Hackware Authchip [R/Combat] Protection Utility Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Slots Evolved . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 47 | 6 12 3 8 1 17 Power 8 | 1 1 1 2 . 3 Engine 6 | 1 1 1 2 . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 13 | 2 4 1 2 . 4 Treads . | . . . . . . Leg 13 | 2 4 1 2 . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 1 1 1 4 Device 1 | . . 1 . . . Storage 2 | 1 1 . . . . Processor 4 | . 1 . . . 3 Hackware 1 | . . . . 1 . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 16 | 2 5 . 3 . 6 Energy Gun 6 | . 4 . 2 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 2 . . 1 . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . 1 . . . . Corrupted Parts 3 | . . 2 . 1 . System Corruption 9 | . . 6 . 3 . Parts Lost 10 | . 2 . 3 . 5 Power 2 | . . . 1 . 1 Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . . 1 Weapon 5 | . 2 . 1 . 2 Highest Loss Streak 5 | . 2 . 2 . 5 To Critical Strikes . | . . . . . . Average Backups 8 | 1 8 9 9 9 9 Power 1 | . 1 1 1 1 . Propulsion 2 | . 2 3 2 2 2 Utility 2 | . 2 3 2 2 2 Weapon 2 | . 2 1 1 2 2 Tool/Special . | . . . . . . Unused Backups 15 | . 3 . . . 12 Power 3 | . 2 . . . 1 Propulsion 3 | . . . . . 3 Utility 7 | . . . . . 7 Weapon 2 | . 1 . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 94 100 99 100 99 Engine 11 | . 14 14 14 14 9 Core 2 | . . . . . 4 Leg 27 | . 28 28 27 28 28 Storage 14 | . 14 14 14 14 14 Processor 5 | . 12 14 . . 4 Protection 8 | . . . 14 14 9 Energy Gun 16 | . 23 28 21 28 8 Ballistic Gun 1 | . . . 6 . . Special Weapon 4 | . . . . . 9 Impact Weapon 3 | . . . . . 7 Peak Build Rating 29 | 6 13 13 17 19 29 Average Rating 16 | 4 11 13 12 16 19 On Entrance 10 | . 6 13 13 17 16 Naked Turns . | . . . . . . Heaviest Build 31 | 13 21 21 23 23 31 Greatest Support 39 | 20 20 26 30 30 39 Greatest Overweight (x) 1 | . 1 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 9 | 1 8 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 9 9 10 9 7 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Sub Rec Scr Matter Collected 1080 | 173 207 28 241 48 383 Remotely . | . . . . . . Salvage Created 1272 | . 690 161 351 . 70 Parts 77 | . 34 10 30 . 3 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 21 | . . . 21 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Combat Hostiles Destroyed 24 | . 14 5 4 . 1 Guns 17 | . 9 4 4 . . AOE 5 | . 5 . . . . Classes Destroyed 6 | . 4 . 1 . 1 Hauler 2 | . 2 . . . . Watcher 3 | . 3 . . . . Swarmer 9 | . 6 3 . . . Grunt 10 | . 8 2 . . . Subdweller 4 | . . . 4 . . Scrapper 1 | . . . . . 1 Best Kill Streak 3 | . 3 3 1 . 1 Combat Bots Only 3 | . 3 3 1 . 1 Max Kills in Single Turn 3 | . 3 1 1 . 1 Gunslinging . | . . . . . . Exploded 3 | . 3 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -9 -------- Run | Yrd Mat Min Sub Rec Scr Hostile Shots Fired 156 | . 26 12 48 . 70 Missed 52 | . 7 3 15 . 27 Hits 104 | . 19 9 33 . 43 Projectile 104 | . 19 9 33 . 43 Critical Strikes 3 | . . . . . 3 Damage Taken 1669 | . 359 94 461 . 755 Core 259 | . 21 31 57 . 150 Absorbed by Shields . | . . . . . . Redirected to Shielding 5 | . . . 5 . . Regen/Repaired (Parts) 238 | . . . . . 238 Core Remaining (%) 100 | 100 . . . . . Volleys Fired 97 | . 29 6 35 . 27 Largest 2 | . 2 2 2 . 2 Hottest 129 | . 90 90 110 . 129 Shots Fired 161 | . 58 12 61 . 30 Gun 134 | . 58 12 61 . 3 Cannon 3 | . . . . . 3 Launcher 10 | . . . . . 10 Special 14 | . . . . . 14 Kinetic 15 | . . . 15 . . Thermal . | . . . . . . Explosive 10 | . . . . . 10 Electromagnetic 122 | . 58 12 46 . 6 Robot Hit Streak 28 | . 6 10 27 . 28 Robot Miss Streak 3 | . 3 2 2 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 109 | . 42 11 39 . 17 Core Hits 59 | . 32 7 19 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 8 | . 1 . . . 7 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1734 | . 984 196 438 . 116 Guns 1367 | . 691 196 438 . 42 Cannons 74 | . . . . . 74 Explosions 293 | . 293 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 33 | . . . 33 . . Thermal 293 | . 293 . . . . Explosive . | . . . . . . Electromagnetic 1408 | . 691 196 405 . 116 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . 2 8 8 11 3 Average Corruption 5 | . 2 4 8 10 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 75 | . 7 7 38 22 1 Message Errors 26 | . 5 5 11 4 1 Matter Fused 15 | . . 1 11 3 . Heat Flow Errors 8 | . . . 3 5 . Energy Discharges 12 | . . . 5 7 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 10 | . 1 1 5 3 . Data Loss (major) 1 | . . . 1 . . Misfires 2 | . 1 . 1 . . Overload Shots . | . . . . . . Overflow Damage 7 | . 7 . . . . Projectiles . | . . . . . . Explosions 7 | . 7 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 274 | . 139 . . . 135 Shots 14 | . 5 . . . 9 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 263 | . 183 105 199 263 227 Average Temperature 71 | . 51 52 84 117 79 Received Heat Transfer 585 | . 90 30 96 . 369 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Parts Fried 3 | . 1 . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 . . . 1 Heat Transferred 350 | . 350 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 6 . . . . Alert | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Maximum Alert Level 1 | . 1 . . . . Low Security (%) 99 | 100 99 100 . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 205 | . 205 80 . 18 . Initial 18 | . . . . 18 . Average 62 | . 95 47 . 1 . Influence Increases 682 | . 442 180 60 . . Destroy 0b10 Robot/C 380 | . 280 100 . . . Destroy 0b10 Robot/NC 25 | . 25 . . . . Destroy Leader 80 | . 60 20 . . . Successful Hack 21 | . 21 . . . . Disable Machine 15 | . 15 . . . . Destroy Structure 26 | . 26 . . . . Lose Combat Pursuer 135 | . 15 60 60 . . Influence Decreases 682 | . 442 110 91 39 . Entered New Map 58 | . . . 37 21 . Time Decay 594 | . 422 110 44 18 . Lost Part 30 | . 20 . 10 . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 21 8 9 . 10 Peak Tracking Total 6 | . 3 2 2 . 6 Tactical Retreats 5 | . 1 2 2 . . Traps | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Sub Rec Scr Machines Disabled 3 | . 1 . . . 2 Max in Single Turn 2 | . 1 . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Machines Accessed 14 | . 4 . 1 6 3 Terminals 6 | . 4 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 4 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 9 . 1 8 5 Successful 18 | . 6 . 1 6 5 Failed 5 | . 3 . . 2 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 3 | . 3 . . . . Terminals 12 | . 9 . . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 6 . 1 2 5 Record 4 | . . . . . 4 Prototype ID Bank 2 | . 1 . . 1 . Branch Access Points 1 | . . . . 1 . Alert Level 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Security Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Proto ID Catalog 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . . . 4 . Report Inventory 4 | . . . . 4 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 . . 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Sub Rec Scr Used RIF Installer . | . . . . . . Robots Hacked 9 | . . . . . 9 Non-combat 3 | . . . . . 3 Combat 6 | . . . . . 6 Robot Hacks Applied 11 | . . . . . 11 parse_system 11 | . . . . . 11 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -9 -------- Run | Yrd Mat Min Sub Rec Scr Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 5 | . . . . . 5 Intel | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Active Infowar (turns) 2098 | . 1024 211 . . 863 Optics 1235 | . 1024 211 . . . Decoding 863 | . . . . . 863 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Sub Rec Scr Turns Passed 6053 | 63 1163 232 1191 491 2913 Spaces Moved 3797 | 45 604 135 594 369 2050 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 3791 | 39 604 135 594 369 2050 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 130 100 Average Speed 138 | 110 157 123 163 130 129 Slowest Speed 190 | 120 190 190 190 130 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 5 83 41 29 70 95 Regions Visited 5 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 10 | . . . 2 . 8 Spaces Dug 13 | . . . . . 13 Terrain Destroyed 37 | . 24 . . . 13 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 36 | . 24 . . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Total 4419 | 58 764 187 751 381 2278 Wait 375 | . 91 42 103 5 134 Move 3792 | 44 603 134 593 368 2050 Hop . | . . . . . . Pick Up 50 | 8 16 1 5 2 18 Fast Attach 1 | . . . . . 1 Attach 22 | 6 4 . 3 1 8 Detach 1 | . 1 . . . . Swap 38 | . 8 3 10 2 15 Drop 35 | . 11 1 2 3 18 Fire 97 | . 29 6 35 . 27 Melee 8 | . 1 . . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Subcaves -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 15) 272 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 8) 1089 | -10/Materials | Discovered new exit (range 8) 1227 | -10/Materials | Entered Mines 1230 | -10/Mines | Build established: Scavenger-Mutant 1345 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1446 | -10/Mines | Discovered new exit (range 5) 1459 | -10/Mines | Entered Subcaves 1460 | -10/Subcaves | Approached by a straggling Scientist 1535 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1563 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1772 | -10/Subcaves | Build established: Mutant 2127 | -10/Subcaves | Visited 4L-MR0's lab 2641 | -10/Subcaves | Discovered new exit (range 8) 2650 | -10/Subcaves | Entered Recycling 2812 | -9/Recycling | System corruption reached 10% 3059 | -9/Recycling | Discovered new exit (range 15) 3111 | -9/Recycling | Scanned before Scraplab entrance 3130 | -9/Recycling | Entered Scraplab 3140 | -9/Recycling | Discovered new exit (range 2) 3141 | -9/Recycling | Entered Scraptown 3141 | -9/Scraptown | System corruption cleaned by C-Scrubber 3349 | -9/Scraptown | Discovered new exit (range 4) 3424 | -9/Scraptown | Received an X-ray algorithm 3493 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 3497 | -9/Scraptown | Learned 12 Factory zone layouts 3731 | -9/Scraptown | Visited Bundlers 3856 | -9/Scraptown | Visited CR-KLE's Repair Center 3876 | -9/Scraptown | CR-KLE repaired 7 parts 3901 | -9/Scraptown | Visited Assassins FH 4187 | -9/Scraptown | Visited Comm Corps 4242 | -9/Scraptown | Visited Cyclists 4312 | -9/Scraptown | Visited TADAMA 4343 | -9/Scraptown | Visited Fellowship of the Rings 4395 | -9/Scraptown | Visited UFD Registry 4395 | -9/Scraptown | Registered with UFD as "Spiketube" 4433 | -9/Scraptown | Visited Science Guys 4514 | -9/Scraptown | Visited Derelict Rescue Squad 4528 | -9/Scraptown | Found DRS Beacon 4599 | -9/Scraptown | Visited Curators Association 4671 | -9/Scraptown | Visited LU-1G1's Boring Crew 4867 | -9/Scraptown | Visited Chapter 10 4984 | -9/Scraptown | Discovered new exit (range 5) 5030 | -9/Scraptown | Visited Junk Repository 5084 | -9/Scraptown | Visited A0-MCA Data Center 5092 | -9/Scraptown | Given a C+ rating by A0-MCA 5099 | -9/Scraptown | Found Unknown Processor 5099 | -9/Scraptown | Identified A0-MCA's Component Scanner 5125 | -9/Scraptown | Visited Infowarlord's Domain 5156 | -9/Scraptown | Visited Junk Repository 5745 | -9/Scraptown | Met Optimus 5745 | -9/Scraptown | Accepted into 0bPrime 5860 | -9/Scraptown | Civil war broke out across Scraptown 5876 | -9/Scraptown | Core integrity fell below 50% 5908 | -9/Scraptown | Found Master Drone Bay 5939 | -9/Scraptown | Lost 6 allies 6013 | -9/Scraptown | Core integrity fell below 20% 6051 | -9/Scraptown | Optimus destroyed in the chaos of civil war 6054 | -9/Scraptown | Destroyed by KM-E4W(j) with Overtuned Pulse Rifle Last Messages --------------- 06018_ Hvy. Riot Gun destroyed. 06019_ Acquired 10 matter. 06020_ DAWCO8E4KE3HS> XG&EJKOX&IM7Q9AHZ|WTMN 06023_ Mak. Leg destroyed. 06023_ Acquired Ovr. Titanium Leg. 06032_ Acquired Gauss Rifle. 06035_ Ovr. Titanium Leg suddenly begins malfunctioning. 06036_ V0-U2F(h) destroyed. 06037_ FA-M4N(j) heat spikes uncontrollably. 06037_ KM-E4W(j): "0bPrime is tearing us apart, don't fall for it!" 06046_ Imp. Deuterium Engine destroyed. 06049_ S4-3RW(j): "Make peace, not pieces!" 06049_ Dropped Ovr. Titanium Leg. 06051_ ANNOUNCEMENT: The traitor Optimus has been dealt with. Put down any remaining collaborators. 06053_ TT-5X2(p) destroyed. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ???????#" =%!!!= "## | | ???????#" !!=[%!!=%[ ## | | ???????#" ==[*[%!=* "## | | ???#####" [%=[!=%= =%* | | ???#"""" """""""""""""""""""""""""=%!!*! "## | | ???#"""" """"""""""""""""""""""""""" %!! 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"" | | ???????"""""" ##"""##"""##""|##" "##!! ##"" ## ### | | ?????? ##"""##"""##"""##"""##"""##"""####?? | | ??????#######################################????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 100 Utility Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed PartitionBehemothTube Manual? 0 Play Time 00:50:54 Cumulative 54.6 hours Start 2025.08.17 @ 12:45:38 End 2025.08.17 @ 13:36:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 42 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ada096f9-9f0e-49db-9bb9-725b32f7780e