Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 17:43:26 Player: Bytemaster Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1349) 1349 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 6316 Bonus ------- Friendly Fire -13 Cogmind --------- Core Integrity 0/1300 Matter 187/300 Energy 93/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Combat Antigrav System Improved Field Recycling Unit (0) Cooled Plasma Rifle Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII > --- PROPULSION ------- Backup Propulsion VII Backup Propulsion VII > --- UTILITY ---------- Advanced Heat Sink Small Battery Advanced Signal Interpreter ECM Suite Backup Plating VII Backup Plating VII Improved Light Armor Plating > --- WEAPON ----------- Backup Laser VII Disruptor Cannon Advanced Remote Datajack > --- INVENTORY -------- Improved Field Recycling Unit Hypervelocity Gauss Cannon [Rating: 79] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Backup Power VII Propulsion Subdweller Monowheel Treads Medium Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Backup Propulsion VII Flight Unit Advanced Surge Thruster Utility Medium Storage Unit Device Scrap Engine Storage Medium Storage Unit Processor Improved Corruption Screen Hackware Improved Hacking Suite Protection Improved Core Shielding Weapon Assault Rifle Energy Gun Phase Gun Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -7 -5 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Res Slots Evolved 14 | . . . . 10 2 2 Power 2 | . . . . 1 . 1 Propulsion 3 | . . . . 1 1 1 Utility 7 | . . . . 6 1 . Weapon 2 | . . . . 2 . . Parts Attached 76 | 6 7 10 10 17 16 10 Power 6 | 1 1 1 2 1 . . Engine 6 | 1 1 1 2 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 1 4 2 3 6 1 Treads 3 | . . . 1 2 . . Leg 6 | 2 1 1 1 1 . . Wheel 3 | . . 3 . . . . Hover . | . . . . . . . Flight 7 | . . . . . 6 1 Utility 23 | 1 4 1 1 8 3 5 Device 13 | 1 3 1 1 3 2 2 Storage 3 | . 1 . . 1 . 1 Processor 3 | . . . . 2 . 1 Hackware 2 | . . . . 1 1 . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 28 | 2 1 4 5 5 7 4 Energy Gun 5 | 1 . . . 1 3 . Energy Cannon 3 | . . . . 1 . 2 Ballistic Gun 5 | 1 . 3 1 . . . Ballistic Cannon 5 | . . . . 1 3 1 Launcher 4 | . 1 1 1 1 . . Special Weapon 5 | . . . 3 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 3 | . . . . 1 1 1 Parts Lost 55 | . . 2 2 22 10 19 Power 8 | . . . 1 5 . 2 Propulsion 14 | . . . . 4 5 5 Utility 17 | . . 2 . 6 3 6 Weapon 16 | . . . 1 7 2 6 Highest Loss Streak 14 | . . 1 2 11 6 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 58 | . 94 91 63 42 33 36 Engine 7 | . 14 14 13 3 . . Treads 2 | . . . 7 2 2 . Leg 3 | . 28 5 . 2 . . Wheel 5 | . . 17 8 1 . . Device 9 | . 14 11 13 9 3 4 Storage 4 | . 8 14 . 1 . . Processor 2 | . . . . 5 6 2 Protection 2 | . . . . 2 3 7 Energy Gun 1 | . 3 . . 1 3 4 Ballistic Gun 7 | . 14 14 14 2 . . Launcher 4 | . 10 12 . 3 . . Naked Turns . | . . . . . . . Heaviest Build 39 | 7 19 21 18 35 35 39 Greatest Support 45 | 20 20 40 40 45 28 24 Greatest Overweight (x) 12 | . . 1 . 3 11 12 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | 5 10 10 10 10 5 5 Average Capacity 6 | 5 8 10 5 6 5 5 Most Carried 10 | 4 8 10 10 4 5 5 Average Carried 4 | 1 6 9 3 1 2 3 Final Capacity 10 | 5 10 10 5 5 5 5 Final Carried 9 | 4 8 9 5 3 5 3 Scrap Engine Consumption 20 | . . . 18 2 . . Constructs Created 2 | . . . 2 . . . Constructs Modified 4 | . . . 3 1 . . Class Distribution -------------------- 62% | Mutant 10% | Construct 9% | Hacker-Mutant 6% | Scavenger-Mutant 5% | Hacker-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -7/Recycling Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -7 -5 -4 -3 ----------- Run | Yrd Mat Sub Rec Fac Fac Res Matter Collected 1209 | 269 63 313 137 76 139 212 Remotely . | . . . . . . . Salvage Created 1171 | 61 230 216 128 321 132 83 Parts 85 | 5 15 20 7 15 14 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . 12 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -7 -5 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Res Combat Hostiles Destroyed 29 | 1 4 9 1 8 5 1 Guns 12 | 1 2 2 1 3 2 1 Cannons 4 | . . . . 1 3 . AOE 13 | . 2 7 . 4 . . Classes Destroyed 10 | 2 1 2 1 3 . 1 Builder 1 | . . . . . . 1 Tunneler 4 | 1 3 . . . . . Recycler 2 | . 1 . 1 . . . Swarmer 6 | . . 2 . . 4 . Grunt 8 | 1 4 . . 3 . . Brawler 1 | . . . . 1 . . Sentry 1 | . . . 1 . . . Hunter 1 | . . . . 1 . . Programmer 5 | . . . . 3 1 1 Subdweller 7 | . . 7 . . . . Best Kill Streak 5 | 2 4 5 1 4 4 1 Combat Bots Only 5 | 1 2 5 1 4 4 1 Max Kills in Single Turn 3 | 1 2 2 1 3 2 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 2 . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -7 -5 -4 -3 -------- Run | Yrd Mat Sub Rec Fac Fac Res Hostile Shots Fired 780 | 5 25 62 45 255 153 235 Missed 254 | 3 8 25 20 62 58 78 Damage Taken 7981 | 16 176 285 163 3105 1308 2928 Core 2515 | 8 12 73 4 762 354 1302 Absorbed by Shields 8 | . . . . 8 . . Redirected to Shielding 101 | . . . . 41 60 . Ignored by Resistances 2227 | 6 59 85 57 870 366 784 Regen/Repaired (Parts) 237 | . . . 55 182 . . Core Remaining (%) 62 | 96 . . 61 23 69 . Volleys Fired 93 | 3 13 14 9 26 15 13 Largest 3 | 2 2 2 2 2 3 2 Hottest 210 | 60 60 60 50 93 210 138 Shots Fired 122 | 6 26 20 10 28 18 14 Gun 82 | 6 19 12 9 21 6 9 Cannon 21 | . . . . 4 12 5 Launcher 19 | . 7 8 1 3 . . Special . | . . . . . . . Kinetic 55 | 3 13 12 9 3 12 3 Thermal 39 | 3 6 . . 13 6 11 Explosive 19 | . 7 8 1 3 . . Electromagnetic 9 | . . . . 9 . . Robot Hit Streak 27 | 3 13 27 10 12 8 10 Robot Miss Streak 3 | 1 1 1 . 3 2 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 106 | 5 23 17 9 23 19 10 Core Hits 80 | 3 14 20 5 24 7 7 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 3 | . . . . . 2 1 Critical Strikes 6 | . . . . . 4 2 Destroy 6 | . . . . . 4 2 Melee Attacks 5 | . . . . . 5 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3284 | 70 627 1111 124 714 357 281 Guns 1092 | 70 195 178 103 273 157 116 Cannons 408 | . . . . 66 200 142 Explosions 1755 | . 432 933 21 369 . . Melee . | . . . . . . . Ramming 29 | . . . . 6 . 23 Kinetic 760 | 35 130 178 103 66 200 48 Thermal 598 | 35 65 . . 131 157 210 Explosive 1755 | . 432 933 21 369 . . Electromagnetic 142 | . . . . 142 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . . 15 8 16 Average Corruption 10 | . . . . 13 4 6 Corruption Purged . | . . . . . . . Corruption Blocked 3 | . . . . 3 . . Effects 43 | . . . . 29 4 10 Message Errors 10 | . . . . 8 1 1 Matter Fused 14 | . . . . 10 2 2 Heat Flow Errors 3 | . . . . 1 . 2 Energy Discharges 6 | . . . . 3 1 2 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 6 | . . . . 4 . 2 Alerts 1 | . . . . 1 . . Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . 1 3 . Impact . | . . . . . . . Kinetic 4 | . . . . 1 3 . Secondary . | . . . . . . . Self-Inflicted Damage 84 | . 16 . 11 47 . 10 Shots 6 | . 2 . 1 3 . . Rammed 9 | . . . . 3 . 6 Targets Rammed 9 | . . . . 3 . 6 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 216 | 12 90 . 8 98 81 216 Average Temperature 38 | 10 38 . 4 21 30 77 Received Heat Transfer 1017 | 12 138 105 72 387 24 279 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1152 | 75 150 . . 444 224 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -7 -5 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Res Peak Influence 222 | 25 169 . 222 119 115 113 Initial 214 | . 13 . 214 . . 29 Average 49 | 10 74 . 114 10 29 55 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 88 | 100 100 . 52 100 100 100 Level 1 11 | . . . 47 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . . 2 1 1 Investigation . | . . . . . . . Extermination 3 | . . . . 2 1 . Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -7 -5 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Fac Res Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | 1 7 23 1 13 15 17 Peak Tracking Total 10 | 1 3 7 1 6 7 10 Tactical Retreats 8 | . . 3 . . 4 1 Traps | -11 -10 -10 -7 -5 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Res Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -7 -5 -4 -3 ---------- Run | Yrd Mat Sub Rec Fac Fac Res Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -7 -5 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Fac Res Machines Accessed 17 | . 2 . 7 3 3 2 Terminals 6 | . 1 . 3 1 . 1 Fabricators . | . . . . . . . Repair Stations 5 | . . . . 2 2 1 Recycling Units 6 | . 1 . 4 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 4 . 13 7 4 2 Successful 18 | . 3 . 7 6 1 1 Failed 12 | . 1 . 6 1 3 1 Catastrophic 4 | . . . 2 . 1 1 Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 10 | . 2 . 5 2 . 1 Fabricators . | . . . . . . . Repair Stations 9 | . . . . 5 3 1 Recycling Units 11 | . 2 . 8 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 2 2 . . Record 5 | . 1 . 2 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . 4 . 1 Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Refit 3 | . . . . 2 . 1 Recycling Unit Hacks 8 | . 2 . 5 . 1 . Report Inventory 5 | . 1 . 3 . 1 . Retrieve Components 3 | . 1 . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 . 4 2 2 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 18 | . 6 . 12 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -7 -5 -4 -3 ------------ Run | Yrd Mat Sub Rec Fac Fac Res Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . . 3 . Non-combat 2 | . . . . . 2 . Combat 1 | . . . . . 1 . Robot Hacks Applied 4 | . . . . . 4 . parse_system 1 | . . . . . 1 . no_distress 2 | . . . . . 2 . find_station 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -7 -5 -4 -3 -------- Run | Yrd Mat Sub Rec Fac Fac Res Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -7 -5 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Res Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches 4 | . . . . 4 . . Drone Recoveries 4 | . . . . 4 . . Exploration | -11 -10 -10 -7 -5 -4 -3 ------------- Run | Yrd Mat Sub Rec Fac Fac Res Turns Passed 4461 | 116 249 946 839 1206 553 552 Spaces Moved 3404 | 87 163 767 662 710 530 485 Core 298 | 18 . . . 77 123 80 Treads 556 | . . . 189 334 33 . Legs 473 | 69 163 135 7 99 . . Wheels 1298 | . . 632 466 200 . . Hover 203 | . . . . . . 203 Flight 576 | . . . . . 374 202 Fastest Speed 7 | 50 120 110 99 50 7 16 Average Speed 116 | 105 120 115 120 141 90 101 Slowest Speed 650 | 120 120 190 160 200 600 650 Overloaded Moves 75 | . . . . . 61 14 Propulsion Burnouts 2 | . . . . . . 2 Robots Hopped 3 | . . . . . 2 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 10 34 45 75 12 16 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 106 | . 41 30 2 33 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 105 | . 41 30 2 32 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -7 -5 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Fac Res Total 3786 | 104 190 805 702 874 584 527 Wait 108 | . . . . 99 4 5 Move 3392 | 86 162 766 661 709 525 483 Hop 3 | . . . . . 2 1 Pick Up 60 | 9 4 7 6 16 10 8 Fast Attach 12 | 1 2 1 1 . 6 1 Attach 50 | 5 1 3 5 17 10 9 Detach 7 | . 1 . 4 . 2 . Swap 14 | . 4 6 4 . . . Drop 31 | . 3 8 12 2 5 1 Fire 93 | 3 13 14 9 26 15 13 Melee 5 | . . . . . 5 . Ram 6 | . . . . . . 6 Kick . | . . . . . . . Crush 3 | . . . . 3 . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -7/Recycling -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 117 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 5) 366 | -10/Materials | Entered Subcaves 366 | -10/Subcaves | Learned Materials stockpile data 366 | -10/Subcaves | Discovered new exit (range 11) 369 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 383 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hacking Suite 513 | -10/Subcaves | Ambushed by swarm of Subdwellers 694 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 750 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1140 | -10/Subcaves | Learned location of Zion (-7) 1288 | -10/Subcaves | Discovered new exit (range 14) 1312 | -10/Subcaves | Entered Recycling 1325 | -7/Recycling | Found Scrap Engine 1987 | -7/Recycling | Build established: Construct 2005 | -7/Recycling | Discovered new exit (range 9) 2151 | -7/Recycling | Entered Factory 2151 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x1, Utility x6, Weapon x2 2418 | -5/Factory | Repaired Minigun? 2521 | -5/Factory | Core integrity fell below 50% 2524 | -5/Factory | Lost 11 parts (3p3n2u3w) 2534 | -5/Factory | System corruption reached 10% 2545 | -5/Factory | Found Prototype Launcher 2546 | -5/Factory | Identified Scatter Rocket Array 2736 | -5/Factory | Build established: Mutant 3310 | -5/Factory | Discovered new exit (range 16) 3318 | -5/Factory | Lost 6 parts (1p1n2u2w) 3357 | -5/Factory | Entered another Factory area 3357 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3387 | -4/Factory | Lost 3 parts (1p1u1w) 3767 | -4/Factory | Spotted B-86 Titan 3813 | -4/Factory | Lost 6 parts (3n2u1w) 3872 | -4/Factory | Found Quantum Capacitor 3902 | -4/Factory | Discovered new exit (range 15) 3910 | -4/Factory | Entered Research 3910 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4367 | -3/Research | System corruption reached 10% 4430 | -3/Research | Core integrity fell below 50% 4431 | -3/Research | Lost 14 parts (2p2n6u4w) 4442 | -3/Research | Core integrity fell below 20% 4462 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Door malfunctions. System corrupted: Heat flow error (+253). Penetrated by Slug. Overheating: Energy bleed (-12). Slug penetrates P-80 Master. U-05 Engineer destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer builds a Door. Slug penetrates Wall. Wall collapses. R-10 Processor collects Wheel. U-05 Engineer repairs door. Imp. Matter Neutralizer destroyed. R-10 Processor collects Terrain Scanner. P-80 Master resets Y-72 Warden, system corruption cleaned. System corrupted: Energy discharge (-32). Acquired Cmb. Antigrav System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ##########????????????? | | ???????????????????????# # ] #????????????? | | ???????????????????????# # #????????????? | | ???????????????????????# # """" #????????????? | | ???????????????????????# # """" #????????????? | | ???????????????????????# # """" #????????????? | | ???????????????????????###+# """" #????????????? | | ?????????????????????????# + """" #????????????? | | ?????????????????????????# # #????#+#?????? | | ?????????????????????????# # #??? ????? | | ?????????????????????????# #####+###### #??? | | ?????????????????????????# #?# #??? | | ????????????????????????## ### #??? | | ???????????????????????##@ ## #??? | | ????????????????????? ## #### #??? | | ????????????????????##### ## #???? #??? | | ????????????????????###### ### #?#####+###???? | | ????????????????????# #p### # #?????? | | ?????????????????????? + + #?????? | | ?????????????????????????#YR= # #?????? | | ?????????????????????????# R% # #?????? | | ?????????????????????????# ###? #?????? | | ?????????????????????????#!! #????######?????? | | ?????????????????????????#!! #??#########????? | | ?????????????????????????# #??# #????? | | ?????????????????????????# #??# #????? | | ????????????????????#####" #??# #????? | | ????????????????????# / #####+#??# """ #????? | | ????????????????????# # #???? ??# """ #????? | | ????????????????????# # #???? ?# "" #????? | | ????????????????????# ?# #???? # #????? | | ????????????????????# ?# #???? # #????? | | ????????????????????# ??# #???? # % #????? | | ?????????????????????????# #???? # #????? | | ???????????????????????###/########## !! #????? | | ???????????????????????# """ ########/####???? | | ???????????????????????# """ # *% #?? | | ???????????????????????# """ # # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 29 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Corruption Block 15 Armor Coverage 310 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 65 Recoil Reduction 3 Offensive Hacking 22 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dangerous Findings Omniscient Cartographer Please Form A Line Serviceable Loadout Speed Demon System Compromised Universal Adapter Challenges ------------ None Game ------ Seed ChromaticCompositeBattery Manual? 0 Play Time 01:30:57 Cumulative 6.5 hours Start 2024.04.03 @ 16:02:56 End 2024.04.03 @ 17:43:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: ea68001d-be90-48a4-8109-c0457ec33343