Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 01:29:24

Player: HourglassLad

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (55)      275
Value Destroyed (2166)     2166
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5541

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     273/300
Energy                     68/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
        Armored Leg
>               --- UTILITY (6) ------
         Medium Storage Unit
       Improved Signal Interpreter
                Seismic Detector
       Improved Melee Analysis Suite
                Armor Integrity Analyzer
                System Shield
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
       Improved Deuterium Engine
                Fusion Compressor
  Faulty Cooled Cesium-ion Thruster
       Advanced Visual Processing Unit
       Improved Signal Interpreter
                Shock Rifle
                Remote Datajack
                Katana

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
      Improved Deuterium Engine
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
               Flexi-carbon Leg
               Gravmag System
               Gravmag Array
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
      Improved Signal Interpreter
      Improved Melee Analysis Suite
      Improved Medium Armor Plating
      Improved Medium Armor Plating
>              --- WEAPON -----------
               Pulse Rifle
               Katana
>              --- INVENTORY --------
         Light Nuclear Core
        Medium Storage Unit
      Advanced Visual Processing Unit
      Improved Signal Interpreter
               Seismic Detector
               Armor Integrity Analyzer
               System Shield
  High-powered Shock Rifle
               Pulse Rifle
               Gauss Rifle
[Rating: 61]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Katana
  Energy Gun               Pulse Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   1   1   1   .   
  Utility                  4    | .   .   1   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             93   | 7   1   11  21  8   45  
  Power                    14   | 1   .   1   3   .   9   
    Engine                 10   | 1   .   1   1   .   7   
    Core                   4    | .   .   .   2   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 2   .   4   4   5   14  
    Treads                 3    | .   .   1   .   1   1   
    Leg                    14   | .   .   .   3   4   7   
    Wheel                  8    | 2   .   3   1   .   2   
    Hover                  3    | .   .   .   .   .   3   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  26   | 1   1   4   5   3   12  
    Device                 8    | .   .   .   2   1   5   
    Storage                5    | 1   .   1   1   1   1   
    Processor              5    | .   .   1   2   1   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             7    | .   1   2   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 3   .   2   9   .   10  
    Energy Gun             11   | 1   .   .   5   .   5   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          6    | 2   .   1   .   .   3   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               2    | .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        2    | .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   1   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   1   
Parts Lost                 41   | .   .   .   6   .   35  
  Power                    6    | .   .   .   .   .   6   
  Propulsion               17   | .   .   .   3   .   14  
  Utility                  9    | .   .   .   2   .   7   
  Weapon                   9    | .   .   .   1   .   8   
  Highest Loss Streak      12   | .   .   .   2   .   12  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     87   | .   95  99  96  97  76  
  Engine                   6    | .   14  11  6   .   5   
  Core                     2    | .   .   .   2   7   1   
  Treads                   1    | .   .   6   .   5   .   
  Leg                      11   | .   .   .   10  25  13  
  Wheel                    11   | .   28  26  24  3   1   
  Hover                    1    | .   .   .   .   .   3   
  Device                   5    | .   .   .   6   7   6   
  Storage                  7    | .   14  11  9   7   6   
  Processor                14   | .   .   3   17  23  16  
  Protection               5    | .   9   17  1   .   4   
  Energy Gun               4    | .   .   .   5   7   5   
  Energy Cannon            1    | .   .   .   4   .   .   
  Ballistic Gun            5    | .   28  21  2   .   1   
  Slashing Weapon          2    | .   .   .   2   7   3   
Peak Build Rating          61   | 6   8   18  28  32  61  
  Average Rating           27   | 5   6   12  23  31  40  
  On Entrance              15   | .   6   8   18  26  32  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 13  16  28  29  22  51  
  Greatest Support         60   | 32  32  44  48  45  60  
  Greatest Overweight (x)  11   | .   .   .   1   .   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         9    | 7   8   9   10  10  10  
  Most Carried             10   | 4   7   10  10  10  10  
  Average Carried          8    | 3   5   8   9   9   8   
  Final Capacity           10   | 8   8   10  10  10  10  
  Final Carried            10   | 4   7   10  10  10  8   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           1491 | 365  44   157  295  49   581  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2379 | 164  44   233  629  107  1202 
  Parts                    108  | 10   2    15   27   6    48   
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           1    | 1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  40   | .   1   5   12  2   20  
  Melee                    12   | .   .   .   3   2   7   
  Guns                     19   | .   1   5   4   .   9   
  Cannons                  3    | .   .   .   3   .   .   
  AOE                      3    | .   .   .   1   .   2   
Classes Destroyed          12   | 3   1   2   3   .   3   
  Worker                   4    | 1   .   .   2   .   1   
  Builder                  2    | .   .   .   1   .   1   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 2    | 1   .   .   .   .   1   
  Watcher                  2    | .   .   1   1   .   .   
  Grunt                    23   | .   1   4   7   2   9   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   3    | .   .   1   2   .   .   
  Specialist               4    | .   .   .   .   .   4   
  Hunter                   3    | .   .   .   2   .   1   
  Programmer               6    | .   .   .   .   .   6   
Best Kill Streak           6    | 3   1   3   6   2   5   
  Combat Bots Only         4    | .   1   3   4   2   4   
Max Kills in Single Turn   2    | 1   1   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   1   
  Melee                    1    | .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        480  | .    12   14   84   11   359  
  Missed                   133  | .    6    2    13   1    111  
Damage Taken               6213 | .    93   152  1153 152  4663 
  Core                     1020 | .    15   12   67   64   862  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         93   | 100  94   97   87   90   .    
Volleys Fired              150  | 30   8    11   27   .    74   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  133  | 60   40   43   133  .    123  
Shots Fired                261  | 60   16   22   54   .    109  
  Gun                      228  | 60   16   22   26   .    104  
  Cannon                   27   | .    .    .    27   .    .    
  Launcher                 6    | .    .    .    1    .    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  147  | 54   16   22   21   .    34   
  Thermal                  103  | 6    .    .    32   .    65   
  Explosive                6    | .    .    .    1    .    5    
  Electromagnetic          5    | .    .    .    .    .    5    
  Robot Hit Streak         20   | 5    7    8    15   .    20   
  Robot Miss Streak        4    | 2    1    1    2    .    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        2    | .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           226  | 36   13   16   48   7    106  
  Core Hits                102  | 9    3    10   27   3    50   
  Critical Kills           3    | .    .    2    .    .    1    
  Critical Parts Destroyed 6    | .    .    .    4    .    2    
  Critical Strikes         18   | .    .    2    4    1    11   
    Burn                   7    | .    .    .    .    .    7    
    Destroy                6    | .    .    2    1    .    3    
    Smash                  3    | .    .    .    3    .    .    
    Sever                  2    | .    .    .    .    1    1    
Melee Attacks              52   | .    .    .    8    9    35   
  Impact                   4    | .    .    .    4    .    .    
  Slashing                 48   | .    .    .    4    9    35   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5006 | 364  128  188  1127 228  2971 
  Guns                     2516 | 364  128  188  293  .    1543 
  Cannons                  419  | .    .    .    419  .    .    
  Explosions               661  | .    .    .    116  .    545  
  Melee                    1407 | .    .    .    299  228  880  
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  1363 | 330  128  188  208  .    509  
  Thermal                  1787 | 34   .    .    504  .    1249 
  Explosive                379  | .    .    .    116  .    263  
  Electromagnetic          67   | .    .    .    .    .    67   
  Impact                   141  | .    .    .    141  .    .    
  Slashing                 1266 | .    .    .    158  228  880  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    14   
  Average Corruption       8    | .    .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    .    34   
    Message Errors         8    | .    .    .    .    .    8    
    Matter Fused           6    | .    .    .    .    .    6    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      5    | .    .    .    .    .    5    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    .    8    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            164  | .    .    .    103  .    61   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               61   | .    .    .    .    .    61   
  Melee                    103  | .    .    .    103  .    .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      52   | .    .    .    34   .    18   
  Shots                    3    | .    .    .    1    .    2    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        357  | .    19   26   357  .    240  
  Average Temperature      83   | .    6    11   127  .    56   
  Received Heat Transfer   1326 | .    54   63   351  90   768  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       3    | .    .    .    3    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             9    | .    .    .    3    .    6    
  Heat Transferred         3894 | 75   .    .    999  .    2820 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             324  | 30  94  265 252 199 324 
  Initial                  114  | .   19  39  27  114 97  
  Average                  119  | 11  38  125 135 160 130 
Maximum Alert Level        1    | .   .   1   1   .   1   
  Low Security (%)         89   | 100 100 82  93  100 84  
  Level 1                  10   | .   .   17  6   .   15  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          18   | .   1   2   2   2   11  
  Investigation            2    | .   .   1   .   .   1   
  Extermination            4    | .   .   .   .   1   3   
  Reinforcement            12   | .   1   1   2   1   7   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           7    | .   1   1   3   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   5   8   21  4   34  
  Peak Tracking Total      5    | .   3   2   5   3   5   
  Tactical Retreats        11   | .   1   .   3   1   6   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          13   | .   1   6   2   2   2   
  Terminals                10   | .   1   4   2   1   2   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                47   | .   3   31  5   3   5   
  Successful               24   | .   1   19  3   1   .   
  Failed                   23   | .   2   12  2   2   5   
    Catastrophic           6    | .   1   1   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   3   .   .   .   
  Terminals                33   | .   3   18  5   2   5   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   3   .   .   .   
  Scanalyzers              10   | .   .   10  .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   1   7   3   1   .   
  Record                   1    | .   .   .   1   .   .   
  Robot Analysis           2    | .   .   1   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Branch Access Points     3    | .   1   1   .   1   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Alert Level              2    | .   .   1   1   .   .   
  Zone Layout              2    | .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   3   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
  Retrieve Matter          2    | .   .   2   .   .   .   
Scanalyzer                 9    | .   .   9   .   .   .   
  Insert Component         4    | .   .   4   .   .   .   
  Analyze                  5    | .   .   5   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   1   5   2   2   2   
  Full Trace Events        3    | .   1   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       2    | .   .   1   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   3   
  Drone Recoveries         1    | .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3303 | 281  162  431  695  311  1423 
Spaces Moved               2014 | 183  116  285  507  213  710  
  Core                     24   | 3    .    .    .    .    21   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     810  | .    .    .    119  213  478  
  Wheels                   1084 | 180  116  285  388  .    115  
  Hover                    96   | .    .    .    .    .    96   
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  90   90   120  90   
  Average Speed            115  | 99   100  95   97   120  140  
  Slowest Speed            600  | 100  100  100  190  120  600  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       19   | 6    21   30   33   6    22   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          15   | .    .    .    5    .    10   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    .    
  AOE                      14   | .    .    .    4    .    10   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      2647 | 223 147 424 634 256 963 
  Wait                     267  | .   18  103 55  17  74  
  Move                     2009 | 182 115 284 506 212 710 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  33   | 4   4   6   7   3   9   
  Fast Attach              43   | 6   1   3   8   3   22  
  Attach                   17   | .   .   1   3   1   12  
  Detach                   2    | .   .   .   .   .   2   
  Swap                     33   | 1   .   7   10  4   11  
  Drop                     35   | .   1   9   10  7   8   
  Fire                     150  | 30  8   11  27  .   74  
  Melee                    52   | .   .   .   8   9   35  
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   5   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory (discovered 4 exits: *Fac / Sto / Low x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  282 | -11/Scrapyard | Entered Materials
  293 | -10/Materials | Identified exit to Mines
  302 | -10/Materials | Build established: Mutant
  434 | -10/Materials | Discovered new exit (range 8)
  444 | -10/Materials | Entered another Materials area
  444 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  702 | -9/Materials  | Identified exit to Mines
  840 | -9/Materials  | Discovered new exit (range 18)
  875 | -9/Materials  | Entered another Materials area
  875 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1443 | -8/Materials  | Discovered new exit (range 14)
 1460 | -8/Materials  | Identified exit to Factory
 1570 | -8/Materials  | Entered Factory
 1570 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1574 | -7/Factory    | Identified exit to Storage
 1574 | -7/Factory    | Identified exit to Lower Caves
 1643 | -7/Factory    | Build established: Scavenger-Mutant
 1802 | -7/Factory    | Discovered new exit (range 16)
 1880 | -7/Factory    | Identified exit to Factory
 1881 | -7/Factory    | Entered another Factory area
 1881 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2341 | -6/Factory    | Lost 12 parts (2p6n2u2w)
 2485 | -6/Factory    | Core integrity fell below 50%
 2496 | -6/Factory    | System corruption reached 10%
 2952 | -6/Factory    | Lost 8 parts (1p4n1u2w)
 3060 | -6/Factory    | Lost 5 parts (2p1n1u1w)
 3078 | -6/Factory    | Core integrity fell below 20%
 3247 | -6/Factory    | Lost 3 parts (1p1n1w)
 3304 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
  emitted.
03208_ Mic. Nuclear Core destroyed.
03215_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 1R.
03216_ Wheel destroyed.
03224_ OLSCFWAT|KWG>MZLZNIZ/:UZPAQ69CP 0VN
03229_ Connecting with DSF Access...
03244_ U-05 Engineer works on Subcomponent
  Replicator. <x2>
03251_ Acquired Prototype Flight Unit.
03251_ Identified Cld. Cesium-ion Thruster.
03251_ Faulty integration damages Arm. Leg
  (-87).
03252_ System corrupted: Matter fused (-7).
03254_ U-05 Engineer works on Subcomponent
  Replicator.
03257_ K-01 Serf collects debris.
03285_ System corrupted: Component data lost.
03289_ Acquired Fusion Compressor.
03304_ Pulse Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#       ###?#########?????? |
| ???????????????????????#         #         #?????? |
| ???????????????????????#         #         #?????? |
| ???????????????????????#         +         #?????? |
| ???????????????????????#         #       ! #?????? |
| ???????????????????????#         ###########?????? |
| ?????????#######???????# #####+#######???????????? |
| ?????????#     #???##### #           #???????????? |
| ?????????#     #####T ## # """"""""" #???????????? |
| ?????????+               #           #???????????? |
| ?????????#     ########### """"""""" #???????????? |
| ?????????#     #?????????#           #???????????? |
| ?????????### ###?????????# """"""""" #???????????? |
| ???????????# #???????????#           #???????????? |
| ?????#######+######?###############??????????????? |
| ?????#            #?#         #??????????????????? |
| ?????#            #?#         #??????????????????? |
| ?????#            #?#         #??????????????????? |
| ?????#            ###         #??????????????????? |
| ?????#            + +  """"  ????????????????????? |
| ?????#            # #  """"  ????????????????????? |
| ?????#            # #  """" ?????????????????????? |
| ?????#       """  # #  """" ?????????????????????? |
| ?????#      ""    # ################?????????????? |
| ?????#            # #?#            #?????????????? |
| ?????#            # #?#Yp@         #?????????????? |
| ?????#            # #?# """""""""  #?????????????? |
| ?????#######+####+# ###            #?????????????? |
| ????                  # """""""""  #?????????????? |
| ????                  #            #?????????????? |
| ????                  + """""""""  #?????????????? |
| ?????                 #            #?????????????? |
| ?????                 # """""""""  #?????????????? |
| ??????  ###############         ?? #?????????????? |
| ??????????????????????# """"""""?????????????????? |
| ??????????????????????#         ?????????????????? |
| ??????????????????????##########?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          31
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Melee Accuracy             6
Armor Integrity Analysis   30
Defensive Hacking          10

 Item Schematics 
-----------------
             Particle Gun | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
               Arm. Wheel | -9/Materials | Scanalyzed
        Med. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionPersonalJammer
  Manual?         0
Play Time         00:43:08
  Cumulative      27.5 hours
  Start           2024.08.19 @ 00:20:26
  End             2024.08.19 @ 01:29:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          30
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9aa86a8b-917c-4df1-ace7-90b9b69e174b