Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 01:29:24 Player: HourglassLad Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (2166) 2166 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5541 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 68/100 System Corruption 14% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Leg > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Seismic Detector Improved Melee Analysis Suite Armor Integrity Analyzer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Fusion Compressor Faulty Cooled Cesium-ion Thruster Advanced Visual Processing Unit Improved Signal Interpreter Shock Rifle Remote Datajack Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Gravmag System Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Katana > --- INVENTORY -------- Light Nuclear Core Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Seismic Detector Armor Integrity Analyzer System Shield High-powered Shock Rifle Pulse Rifle Gauss Rifle [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Katana Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 1 1 1 . Utility 4 | . . 1 1 1 1 Weapon . | . . . . . . Parts Attached 93 | 7 1 11 21 8 45 Power 14 | 1 . 1 3 . 9 Engine 10 | 1 . 1 1 . 7 Core 4 | . . . 2 . 2 Reactor . | . . . . . . Propulsion 29 | 2 . 4 4 5 14 Treads 3 | . . 1 . 1 1 Leg 14 | . . . 3 4 7 Wheel 8 | 2 . 3 1 . 2 Hover 3 | . . . . . 3 Flight 1 | . . . . . 1 Utility 26 | 1 1 4 5 3 12 Device 8 | . . . 2 1 5 Storage 5 | 1 . 1 1 1 1 Processor 5 | . . 1 2 1 1 Hackware 1 | . . . . . 1 Protection 7 | . 1 2 . . 4 Artifact . | . . . . . . Weapon 24 | 3 . 2 9 . 10 Energy Gun 11 | 1 . . 5 . 5 Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | 2 . 1 . . 3 Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 41 | . . . 6 . 35 Power 6 | . . . . . 6 Propulsion 17 | . . . 3 . 14 Utility 9 | . . . 2 . 7 Weapon 9 | . . . 1 . 8 Highest Loss Streak 12 | . . . 2 . 12 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 87 | . 95 99 96 97 76 Engine 6 | . 14 11 6 . 5 Core 2 | . . . 2 7 1 Treads 1 | . . 6 . 5 . Leg 11 | . . . 10 25 13 Wheel 11 | . 28 26 24 3 1 Hover 1 | . . . . . 3 Device 5 | . . . 6 7 6 Storage 7 | . 14 11 9 7 6 Processor 14 | . . 3 17 23 16 Protection 5 | . 9 17 1 . 4 Energy Gun 4 | . . . 5 7 5 Energy Cannon 1 | . . . 4 . . Ballistic Gun 5 | . 28 21 2 . 1 Slashing Weapon 2 | . . . 2 7 3 Peak Build Rating 61 | 6 8 18 28 32 61 Average Rating 27 | 5 6 12 23 31 40 On Entrance 15 | . 6 8 18 26 32 Naked Turns . | . . . . . . Heaviest Build 51 | 13 16 28 29 22 51 Greatest Support 60 | 32 32 44 48 45 60 Greatest Overweight (x) 11 | . . . 1 . 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 4 7 10 10 10 10 Average Carried 8 | 3 5 8 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 4 7 10 10 10 8 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1491 | 365 44 157 295 49 581 Remotely . | . . . . . . Salvage Created 2379 | 164 44 233 629 107 1202 Parts 108 | 10 2 15 27 6 48 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 40 | . 1 5 12 2 20 Melee 12 | . . . 3 2 7 Guns 19 | . 1 5 4 . 9 Cannons 3 | . . . 3 . . AOE 3 | . . . 1 . 2 Classes Destroyed 12 | 3 1 2 3 . 3 Worker 4 | 1 . . 2 . 1 Builder 2 | . . . 1 . 1 Tunneler 4 | 4 . . . . . Hauler 1 | . . . . . 1 Recycler 2 | 1 . . . . 1 Watcher 2 | . . 1 1 . . Grunt 23 | . 1 4 7 2 9 Duelist 1 | . . . 1 . . Sentry 3 | . . 1 2 . . Specialist 4 | . . . . . 4 Hunter 3 | . . . 2 . 1 Programmer 6 | . . . . . 6 Best Kill Streak 6 | 3 1 3 6 2 5 Combat Bots Only 4 | . 1 3 4 2 4 Max Kills in Single Turn 2 | 1 1 1 2 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . 1 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 480 | . 12 14 84 11 359 Missed 133 | . 6 2 13 1 111 Damage Taken 6213 | . 93 152 1153 152 4663 Core 1020 | . 15 12 67 64 862 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 94 97 87 90 . Volleys Fired 150 | 30 8 11 27 . 74 Largest 2 | 2 2 2 2 . 2 Hottest 133 | 60 40 43 133 . 123 Shots Fired 261 | 60 16 22 54 . 109 Gun 228 | 60 16 22 26 . 104 Cannon 27 | . . . 27 . . Launcher 6 | . . . 1 . 5 Special . | . . . . . . Kinetic 147 | 54 16 22 21 . 34 Thermal 103 | 6 . . 32 . 65 Explosive 6 | . . . 1 . 5 Electromagnetic 5 | . . . . . 5 Robot Hit Streak 20 | 5 7 8 15 . 20 Robot Miss Streak 4 | 2 1 1 2 . 4 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 226 | 36 13 16 48 7 106 Core Hits 102 | 9 3 10 27 3 50 Critical Kills 3 | . . 2 . . 1 Critical Parts Destroyed 6 | . . . 4 . 2 Critical Strikes 18 | . . 2 4 1 11 Burn 7 | . . . . . 7 Destroy 6 | . . 2 1 . 3 Smash 3 | . . . 3 . . Sever 2 | . . . . 1 1 Melee Attacks 52 | . . . 8 9 35 Impact 4 | . . . 4 . . Slashing 48 | . . . 4 9 35 Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5006 | 364 128 188 1127 228 2971 Guns 2516 | 364 128 188 293 . 1543 Cannons 419 | . . . 419 . . Explosions 661 | . . . 116 . 545 Melee 1407 | . . . 299 228 880 Ramming 3 | . . . . . 3 Kinetic 1363 | 330 128 188 208 . 509 Thermal 1787 | 34 . . 504 . 1249 Explosive 379 | . . . 116 . 263 Electromagnetic 67 | . . . . . 67 Impact 141 | . . . 141 . . Slashing 1266 | . . . 158 228 880 Piercing . | . . . . . . Highest Corruption 14 | . . . . . 14 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . . . . 34 Message Errors 8 | . . . . . 8 Matter Fused 6 | . . . . . 6 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 5 | . . . . . 5 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 8 | . . . . . 8 Data Loss (major) 1 | . . . . . 1 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 164 | . . . 103 . 61 Projectiles . | . . . . . . Explosions 61 | . . . . . 61 Melee 103 | . . . 103 . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 52 | . . . 34 . 18 Shots 3 | . . . 1 . 2 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 357 | . 19 26 357 . 240 Average Temperature 83 | . 6 11 127 . 56 Received Heat Transfer 1326 | . 54 63 351 90 768 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 1 | . . . 1 . . Impact Corruptions 3 | . . . 3 . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 9 | . . . 3 . 6 Heat Transferred 3894 | 75 . . 999 . 2820 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 324 | 30 94 265 252 199 324 Initial 114 | . 19 39 27 114 97 Average 119 | 11 38 125 135 160 130 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 89 | 100 100 82 93 100 84 Level 1 10 | . . 17 6 . 15 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 1 2 2 2 11 Investigation 2 | . . 1 . . 1 Extermination 4 | . . . . 1 3 Reinforcement 12 | . 1 1 2 1 7 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 1 1 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 5 8 21 4 34 Peak Tracking Total 5 | . 3 2 5 3 5 Tactical Retreats 11 | . 1 . 3 1 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 1 6 2 2 2 Terminals 10 | . 1 4 2 1 2 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 47 | . 3 31 5 3 5 Successful 24 | . 1 19 3 1 . Failed 23 | . 2 12 2 2 5 Catastrophic 6 | . 1 1 1 2 1 Database Lockouts . | . . . . . . Manual 3 | . . 3 . . . Terminals 33 | . 3 18 5 2 5 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers 10 | . . 10 . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 1 7 3 1 . Record 1 | . . . 1 . . Robot Analysis 2 | . . 1 1 . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 3 | . 1 1 . 1 . Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . . 1 1 . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 2 | . . 2 . . . Scanalyzer 9 | . . 9 . . . Insert Component 4 | . . 4 . . . Analyze 5 | . . 5 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 5 2 2 2 Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . . 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches 3 | . . . . . 3 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3303 | 281 162 431 695 311 1423 Spaces Moved 2014 | 183 116 285 507 213 710 Core 24 | 3 . . . . 21 Treads . | . . . . . . Legs 810 | . . . 119 213 478 Wheels 1084 | 180 116 285 388 . 115 Hover 96 | . . . . . 96 Flight . | . . . . . . Fastest Speed 50 | 50 100 90 90 120 90 Average Speed 115 | 99 100 95 97 120 140 Slowest Speed 600 | 100 100 100 190 120 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 6 21 30 33 6 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . . 5 . 10 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 14 | . . . 4 . 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2647 | 223 147 424 634 256 963 Wait 267 | . 18 103 55 17 74 Move 2009 | 182 115 284 506 212 710 Hop . | . . . . . . Pick Up 33 | 4 4 6 7 3 9 Fast Attach 43 | 6 1 3 8 3 22 Attach 17 | . . 1 3 1 12 Detach 2 | . . . . . 2 Swap 33 | 1 . 7 10 4 11 Drop 35 | . 1 9 10 7 8 Fire 150 | 30 8 11 27 . 74 Melee 52 | . . . 8 9 35 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 282 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 8) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 702 | -9/Materials | Identified exit to Mines 840 | -9/Materials | Discovered new exit (range 18) 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1443 | -8/Materials | Discovered new exit (range 14) 1460 | -8/Materials | Identified exit to Factory 1570 | -8/Materials | Entered Factory 1570 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1574 | -7/Factory | Identified exit to Storage 1574 | -7/Factory | Identified exit to Lower Caves 1643 | -7/Factory | Build established: Scavenger-Mutant 1802 | -7/Factory | Discovered new exit (range 16) 1880 | -7/Factory | Identified exit to Factory 1881 | -7/Factory | Entered another Factory area 1881 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2341 | -6/Factory | Lost 12 parts (2p6n2u2w) 2485 | -6/Factory | Core integrity fell below 50% 2496 | -6/Factory | System corruption reached 10% 2952 | -6/Factory | Lost 8 parts (1p4n1u2w) 3060 | -6/Factory | Lost 5 parts (2p1n1u1w) 3078 | -6/Factory | Core integrity fell below 20% 3247 | -6/Factory | Lost 3 parts (1p1n1w) 3304 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- emitted. 03208_ Mic. Nuclear Core destroyed. 03215_ ALERT: Rogue bot located, Programmers report to Factory Zone 1R. 03216_ Wheel destroyed. 03224_ OLSCFWAT|KWG>MZLZNIZ/:UZPAQ69CP 0VN 03229_ Connecting with DSF Access... 03244_ U-05 Engineer works on Subcomponent Replicator. 03251_ Acquired Prototype Flight Unit. 03251_ Identified Cld. Cesium-ion Thruster. 03251_ Faulty integration damages Arm. Leg (-87). 03252_ System corrupted: Matter fused (-7). 03254_ U-05 Engineer works on Subcomponent Replicator. 03257_ K-01 Serf collects debris. 03285_ System corrupted: Component data lost. 03289_ Acquired Fusion Compressor. 03304_ Pulse Rifle destroyed. 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Light Armor Plating | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionPersonalJammer Manual? 0 Play Time 00:43:08 Cumulative 27.5 hours Start 2024.08.19 @ 00:20:26 End 2024.08.19 @ 01:29:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9aa86a8b-917c-4df1-ace7-90b9b69e174b