Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.16 @ 15:55:52 Player: Tmvn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1646) 1646 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1070) 1070 TOTAL SCORE: 5791 Bonus ------- High Alert Combat Kills 70 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 160/160 System Corruption 1% Temperature Cool (18) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Light Armor Plating Reactive Plating > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (24) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Airjet Airjet Improved Heat Sink Small Matter Pod (50) Kinecellerator Improved ECM Suite Improved Propulsion Shielding Improved Propulsion Shielding Heavy Armor Plating Particle Gun Particle Gun Particle Gun Improved Medium Laser Improved EM Pulse Cannon Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Katana Longsword +1 > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Airjet Airjet Improved Heat Sink Small Matter Pod Improved ECM Suite Improved Propulsion Shielding Improved Propulsion Shielding Light Armor Plating Arc Projector Small Laser Beam Rifle Improved Medium Laser Improved EM Pulse Cannon EMP Blaster [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Longsword +1 Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 3 . . Weapon . | . . . . . . . . Parts Attached 75 | . 8 2 1 . 35 24 5 Power 6 | . . 1 . . 3 2 . Engine 3 | . . 1 . . 1 1 . Core 3 | . . . . . 2 1 . Reactor . | . . . . . . . . Propulsion 22 | . 3 . . . 12 5 2 Treads 2 | . . . . . 2 . . Leg 20 | . 3 . . . 10 5 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | . 2 . 1 . 9 1 3 Device 3 | . . . . . 1 1 1 Storage 6 | . 2 . 1 . 3 . . Processor 3 | . . . . . 3 . . Hackware . | . . . . . . . . Protection 4 | . . . . . 2 . 2 Artifact . | . . . . . . . . Weapon 31 | . 3 1 . . 11 16 . Energy Gun 12 | . 2 . . . 3 7 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 5 | . 1 1 . . 2 1 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . 1 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 10 | . . . . . 5 5 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 26 | . 2 . . . 11 12 1 Power 4 | . 1 . . . 2 1 . Propulsion 9 | . . . . . 3 5 1 Utility 3 | . . . . . 2 1 . Weapon 10 | . 1 . . . 4 5 . Highest Loss Streak 9 | . 2 . . . 9 5 1 Average Slot Usage (%) 96 | . 88 97 100 100 95 96 98 Engine 6 | . 10 11 14 14 1 4 . Core 3 | . . . . . 7 3 9 Leg 26 | . 28 28 28 28 24 26 26 Device 1 | . . . . . . . 8 Storage 27 | . 20 28 28 28 29 27 27 Processor 5 | . . . . . 8 9 8 Protection 3 | . . . . . 4 7 1 Energy Gun 9 | . 24 14 14 14 1 10 . Ballistic Gun 5 | . 3 14 14 14 2 . 8 Slashing Weapon 5 | . . . . . 13 3 9 Naked Turns . | . . . . . . . . Heaviest Build 90 | 13 40 37 53 53 90 82 85 Greatest Support 45 | 20 26 26 26 26 45 45 45 Greatest Overweight (x) 7 | . 1 1 2 2 7 5 2 Average Overweight (x) 1 | . . 1 1 2 1 1 1 Largest Inventory Capacity 26 | . 16 16 18 18 26 24 24 Average Capacity 21 | . 11 16 16 18 24 24 24 Most Carried 24 | . 12 13 16 17 24 24 24 Average Carried 17 | . 8 12 14 16 18 20 22 Final Capacity 24 | 6 16 16 18 18 24 24 24 Final Carried 24 | 6 12 13 16 17 24 19 22 Class Distribution -------------------- 57% | Hauler-Mutant 36% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Matter Collected 959 | 200 59 28 20 . 274 283 95 Remotely . | . . . . . . . . Salvage Created 1703 | . 138 39 . . 466 935 125 Parts 80 | . 8 4 . . 19 38 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 38 | . 3 3 . . 9 19 4 Melee 13 | . . . . . 7 4 2 Guns 19 | . 3 3 . . 2 9 2 AOE 6 | . . . . . . 6 . Classes Destroyed 6 | . 1 1 . . 2 1 1 Worker 1 | . . . . . . . 1 Swarmer 9 | . . 3 . . . 3 3 Grunt 24 | . 3 . . . 7 14 . Duelist 1 | . . . . . . 1 . Sentry 2 | . . . . . 1 1 . Hunter 2 | . . . . . 1 . 1 Best Kill Streak 5 | . 1 3 . . 3 5 3 Combat Bots Only 5 | . 1 3 . . 3 5 2 Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Damage Taken 4392 | . 291 144 . . 1570 1839 548 Core 596 | . 27 18 . . 155 299 97 Absorbed by Shields 80 | . . . . . . 80 . Core Remaining (%) 91 | 100 . . . 82 . . . Volleys Fired 107 | . 21 6 . . 23 47 10 Largest 2 | . 2 2 . . 2 2 1 Hottest 125 | . 80 60 . . 65 125 28 Shots Fired 162 | . 39 12 . . 27 74 10 Gun 139 | . 39 12 . . 24 54 10 Cannon 6 | . . . . . . 6 . Launcher 17 | . . . . . 3 14 . Special . | . . . . . . . . Kinetic 36 | . 1 6 . . 19 . 10 Thermal 67 | . 16 6 . . 5 40 . Explosive . | . . . . . . . . Electromagnetic 59 | . 22 . . . 3 34 . Robot Hit Streak 21 | . 3 5 . . 17 21 7 Robot Miss Streak 5 | . 2 5 . . 2 3 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 150 | . 23 6 . . 50 59 12 Core Hits 77 | . 7 3 . . 18 37 12 Critical Hits 3 | . . . . . 2 1 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 2 . . Melee Attacks 55 | . . . . . 33 14 8 Impact . | . . . . . . . . Slashing 55 | . . . . . 33 14 8 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . 1 1 . Damage Inflicted 4033 | . 218 64 . . 1492 1831 428 Guns 1115 | . 218 64 . . 201 540 92 Cannons 152 | . . . . . . 152 . Explosions 896 | . . . . . 170 726 . Melee 1855 | . . . . . 1121 398 336 Ramming 15 | . . . . . . 15 . Kinetic 247 | . 7 23 . . 125 . 92 Thermal 903 | . 90 41 . . 76 696 . Explosive . | . . . . . . . . Electromagnetic 1013 | . 121 . . . 170 722 . Impact . | . . . . . . . . Slashing 1855 | . . . . . 1121 398 336 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Effects 4 | . . . . . . 3 1 Message Errors 2 | . . . . . . 2 . Data Loss (minor) 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 112 | . . . . . 24 19 69 Projectiles . | . . . . . . . . Explosions 14 | . . . . . . 14 . Melee 98 | . . . . . 24 5 69 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 174 | . . . . . . 174 . Shots 9 | . . . . . . 9 . Rammed 1 | . . . . . . 1 . Targets Rammed 3 | . . . . . . 3 . Kicked 2 | . . . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 363 | . 288 20 . . 176 363 5 Average Temperature 126 | . 99 9 . . 64 151 5 Received Heat Transfer 1761 | . 165 . . . 602 877 117 Effects 7 | . 2 . . . . 5 . Energy Bleed 2 | . 1 . . . . 1 . Interference 3 | . 1 . . . . 2 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1858 | . 200 100 . . 185 1373 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . . . 6 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Peak Influence 572 | . 60 93 . . 145 572 463 Initial 278 | . . 23 . . . . 278 Average 169 | . 40 87 . . 60 311 359 Maximum Alert Level 2 | . . . . . . 2 2 Low Security (%) 65 | . 100 100 . 100 100 29 . Level 1 19 | . . . . . . 25 84 Level 2 15 | . . . . . . 45 15 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . . 1 . 2 Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Distress Signals 4 | . . . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 4 3 . . 29 32 24 Peak Tracking Total 7 | . 2 3 . . 7 5 6 Tactical Retreats 24 | . . . . . 10 8 6 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Traps Triggered 6 | . . . . . . 6 . Indirectly 2 | . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Accessed 7 | . 1 . 2 . 2 . 2 Terminals 3 | . 1 . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 13 | . 4 . 2 . 3 . 4 Successful 10 | . 2 . 2 . 3 . 3 Failed 3 | . 2 . . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . 4 . 1 . . . 1 Terminals 8 | . 4 . . . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 5 | . 1 . 2 . . . 2 Record 1 | . . . 1 . . . . Reinforcement Status 1 | . . . . . . . 1 Zone Layout 2 | . 1 . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 2 | . 1 . . . . . 1 Terminals 2 | . 1 . . . . . 1 Track 2 | . 1 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . . . 1 . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Machine Destruction 4 | . . . . . . 4 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Turns Passed 3497 | . 316 151 492 319 904 901 414 Spaces Moved 1792 | 1 176 88 305 177 379 439 227 Core . | . . . . . . . . Treads 3 | . . . . . 3 . . Legs 1789 | 1 176 88 305 177 376 439 227 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 150 150 180 150 150 150 Average Speed 156 | 120 137 150 160 180 164 150 150 Slowest Speed 330 | 120 150 150 180 180 330 270 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 1 28 20 70 25 24 71 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 10 | . . . . . 6 . 4 Terrain Destroyed 24 | . . . . . 6 14 4 Melee 10 | . . . . . 6 . 4 Projectile . | . . . . . . . . AOE 14 | . . . . . . 14 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Total 2263 | . 211 95 307 178 603 586 283 Wait 156 | . . . . . 99 30 27 Move 1784 | . 175 87 304 176 378 437 227 Hop . | . . . . . . . . Pick Up 35 | . 4 . 2 1 17 9 2 Fast Attach 17 | . 1 1 . . 11 2 2 Attach 27 | . 2 . . . 12 11 2 Detach 12 | . 1 . . . 8 1 2 Swap 31 | . 5 1 1 . 12 11 1 Drop 21 | . 2 . . . 12 5 2 Fire 107 | . 21 6 . . 23 47 10 Melee 52 | . . . . . 31 13 8 Ram . | . . . . . . . . Kick 3 | . . . . . . 3 . Crush . | . . . . . . . . Escape Stasis 17 | . . . . . . 17 . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Discovered new exit (range 15) 257 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered Mines 453 | -10/Mines | Learned Materials stockpile data 460 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 462 | -10/Mines | Discovered new exit (range 5) 468 | -10/Mines | Entered Exiles 504 | -10/Exiles | Met 8R-AWN 531 | -10/Exiles | Met EX-HEX 575 | -10/Exiles | Met EX-BIN 593 | -10/Exiles | Aligned with FarCom system 594 | -10/Exiles | Given EX-Vault access code 636 | -10/Exiles | Opened EX-Vault 644 | -10/Exiles | Found Longsword +1 675 | -10/Exiles | Warned to stay clear of 0b10 Research branches 802 | -10/Exiles | Met EX-DEC 851 | -10/Exiles | Learned location of Zion (-6) 946 | -10/Exiles | Discovered new exit (range 10) 960 | -10/Exiles | Left Exiles lab with Longsword +1 960 | -10/Exiles | Entered Mines 995 | -9/Mines | Met a Derelict bent on vengeance 1261 | -9/Mines | Discovered new exit (range 9) 1279 | -9/Mines | Entered Materials 1279 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1429 | -8/Materials | Lost 9 parts (2p3n1u3w) 2035 | -8/Materials | Build established: Hauler-Mutant 2040 | -8/Materials | Discovered new exit (range 4) 2177 | -8/Materials | Identified exit to Garrison 2183 | -8/Materials | Entered Garrison 2286 | -8/Garrison | Triggered checkpoint 2298 | -8/Garrison | Triggered checkpoint 2389 | -8/Garrison | Discovered new exit (range 10) 2446 | -8/Garrison | Triggered checkpoint 2449 | -8/Garrison | Garrison Relay disabled 2539 | -8/Garrison | Core integrity fell below 50% 2587 | -8/Garrison | Lost 5 parts (3n2w) 2730 | -8/Garrison | Discovered new exit (range 8) 2782 | -8/Garrison | Triggered checkpoint 2858 | -8/Garrison | Triggered checkpoint 2961 | -8/Garrison | Core integrity fell below 20% 2989 | -8/Garrison | Lost 4 parts (2n2w) 3054 | -8/Garrison | Discovered new exit (range 10) 3077 | -8/Garrison | Installed Relay Interface Framework 3084 | -8/Garrison | Entered Materials 3496 | -8/Materials | Discovered new exit (range 13) 3498 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03329_ Acquired 14 matter. 03361_ Acquired 1 matter. 03393_ Acquired 5 matter. 03418_ S-10 Pest destroyed. 03422_ Sneak attack on K-01 Serf. 03422_ K-01 Serf destroyed. 03423_ System corrupted: Component data lost. 03424_ Acquired 5 matter. 03427_ Sneak attack on T-07 Excavator. 03427_ Destroyed Wheel. 03427_ Destroyed Mining Laser. 03437_ T-07 Excavator is excavating. 03459_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03462_ Dropped Imp. ECM Suite. 03463_ Dropped Flak Gun. 03463_ Discarded Imp. Targeting Computer. 03465_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 03487_ R-06 Scavenger collects Imp. ECM Suite. 03496_ EXIT=FOUND Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | #???? ???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | #????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????+ #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | #????# #???????????????????????????????????????? | | #????# #???????????????????????????????????????? | | #????# #???????????????????????????????????????? | | #????# #???????????????????????????????????????? | | #????# #???????????????????????????????????????? | | #????# #?????????????????????Y?????????????????? | | #????# #???????????????????????????????????????? | | ###### ##????????????#######???????????????????? | | ![ ##############] #???????????????????? | | #???????????????????? | | ! T #???????????????????? | | !! g ##### #?????????????? | | !! ! ##############l #?????????????? | | !! #????????????## ###### #?????????????? | | #?????????????#@ #????????????????????? | | ""????????????# #????????????????????? | | " " T"????????????t #????????????????????? | | " T ""#???????????# g #????????????????????? | | " " ##????????????# g#????????????????????? | | #?????????????# #????????????????????? | | #?????????????# g ????????????????????? | | ##?????????????# ????????Y???????????? | | ???????????????# ???????????????????? | | ???????????????? ##???????????????????? | | ?? ?????????????????????? #????????????????????? | | ????????????????????????? < #????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Heat Shielding 75 Armor Coverage 600 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledTargetBoregun Manual? 0 Play Time 00:32:00 Cumulative 60.2 hours Start 2020.10.16 @ 00:36:40 End 2020.10.16 @ 15:55:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(15) Steam 1 RUN: 73cccd73-e6b7-4801-a314-23798456f3b6