Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 22:06:18 Player: puppuppit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (11) 2200 Robots Destroyed (340) 1700 Value Destroyed (11773) 11773 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (4635) 4635 TOTAL SCORE: 21488 Bonus ------- High Alert Combat Kills 3849 Follower Combat Kills 386 Entered Garrisons 400 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 235/265 System Corruption 1% Temperature Cool (9) Movement Treading (285) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Medium Reactive Plating > --- WEAPON (4) ------- Minigun Minigun Minigun Minigun > --- INVENTORY (20) --- Reinforced Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Gravmag System Advanced Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Trap Scanner Recoil Stabilizer Medium Reactive Plating Medium Reactive Plating Minigun Minigun Gauss Cannon Gauss Cannon Rocket Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Flak Gun Flak Gun > --- INVENTORY -------- Light Treads Light Treads Improved Treads Advanced Heat Sink Disposable Heat Sink High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Weapon Shielding Improved Weapon Shielding Hardened Medium Armor Plating System Restoration Module Heavy Assault Rifle High-powered Shotgun Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher Rocket Launcher [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 2 | . . . . . . . 2 . . . . Weapon 2 | . . . 2 . . . . . . . . Parts Attached 120 | 7 7 10 34 . . . 20 8 19 10 5 Power 13 | 1 1 2 4 . . . 2 1 1 1 . Engine 12 | 1 1 1 4 . . . 2 1 1 1 . Core 1 | . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 . 4 8 . . . 7 1 4 3 2 Treads 27 | 2 . 1 8 . . . 6 1 4 3 2 Leg . | . . . . . . . . . . . . Wheel 3 | . . 3 . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . Utility 35 | 2 2 3 8 . . . 7 1 9 1 2 Device 11 | 1 . . 1 . . . 1 . 6 1 1 Storage 4 | 1 2 . 1 . . . . . . . . Processor 2 | . . . 1 . . . 1 . . . . Hackware 6 | . . . 2 . . . 3 1 . . . Protection 12 | . . 3 3 . . . 2 . 3 . 1 Artifact . | . . . . . . . . . . . . Weapon 41 | 2 4 1 14 . . . 4 5 5 5 1 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 27 | 1 1 . 13 . . . 4 4 . 4 . Ballistic Cannon 9 | . 3 . . . . . . . 5 1 . Launcher 4 | . . 1 1 . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . Parts Lost 23 | . 1 6 . . . . 2 6 5 3 . Power 3 | . . 2 . . . . . 1 . . . Propulsion 5 | . . 3 . . . . . 1 . 1 . Utility 6 | . . . . . . . 1 1 3 1 . Weapon 9 | . 1 1 . . . . 1 3 2 1 . Highest Loss Streak 5 | . 1 5 . . . . 1 3 1 1 . To Critical Strikes . | . . . . . . . . . . . . Average Backups 18 | . 13 19 19 19 19 19 19 19 19 19 19 Power . | . 1 . . 1 1 2 1 . . . 1 Propulsion 3 | . 1 . 2 3 3 3 2 2 4 5 5 Utility 8 | . 7 12 9 7 7 7 7 9 10 8 8 Weapon 6 | . 3 5 6 7 7 7 7 7 4 4 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 46 | . 6 . 17 . 1 1 6 . . 2 13 Power 3 | . . . . . . . 1 . . 1 1 Propulsion 7 | . 1 . . . . . 2 . . . 4 Utility 24 | . 4 . 11 . 1 . 2 . . . 6 Weapon 11 | . 1 . 6 . . . 1 . . 1 2 Tool/Special 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 99 | . 99 91 99 100 100 100 99 99 99 99 100 Engine 10 | . 14 12 11 11 11 11 9 8 9 9 9 Treads 19 | . 28 8 21 22 22 22 18 18 18 17 18 Device 5 | . 14 . 3 . . . . 3 11 14 9 Storage 10 | . 14 14 11 11 11 11 9 9 9 9 9 Processor 8 | . . . . 11 11 11 10 18 10 9 9 Hackware 4 | . . . 4 . . . 12 5 1 . . Protection 2 | . . 12 1 . . . 2 . 2 3 9 Ballistic Gun 28 | . 6 . 42 44 44 44 35 35 2 18 35 Ballistic Cannon 8 | . 20 26 1 . . . . . 33 16 . Peak Build Rating 38 | 9 13 14 24 22 22 22 36 38 38 37 36 Average Rating 27 | 5 11 11 21 22 22 22 31 35 35 34 34 On Entrance 21 | . 9 13 12 22 22 22 22 36 33 36 35 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 99 | 12 54 58 67 59 59 59 71 66 99 87 86 Greatest Support 46 | 40 40 40 46 40 40 40 42 42 43 43 40 Greatest Overweight (x) 13 | . 1 13 2 1 1 1 1 1 2 3 2 Average Overweight (x) 1 | . . 2 1 1 1 1 1 1 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 1 20 20 20 19 20 20 20 20 20 20 20 Average Carried 18 | . 13 19 19 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 20 20 19 19 20 20 20 20 20 20 20 Class Distribution -------------------- 35% | Gunner 18% | Scavenger-Gunner 13% | Mutant 11% | Hacker-Gunner 10% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Commander-Gunner | -9/Mines Commander-Gunner | -9/Exiles Commander-Gunner | -8/Mines Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Matter Collected 10978 | 295 525 670 2314 28 . 140 1868 888 2102 1490 658 Remotely . | . . . . . . . . . . . . Salvage Created 11303 | 328 467 474 2689 127 . 283 2294 984 1820 908 929 Parts 633 | 22 30 23 154 8 . 11 120 67 84 64 50 Haulers Intercepted 18 | . 2 . 5 . . . 6 . 3 . 2 Recyclers Shooed 4 | . 1 1 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Combat Hostiles Destroyed 239 | . 7 12 51 . . 2 33 34 50 35 15 Guns 136 | . 3 . 43 . . 2 33 24 . 19 12 Cannons 70 | . 3 9 2 . . . . . 43 13 . AOE 33 | . 1 3 6 . . . . 10 7 3 3 Classes Destroyed 20 | 3 4 2 4 . . . 4 2 . 1 . Worker 25 | 2 1 3 4 2 . . 9 . 2 . 2 Builder 3 | . . . 1 . . . . . 2 . . Tunneler 14 | 9 . 2 . . . 1 1 . . . 1 Hauler 18 | . 2 . 5 . . . 6 . 3 . 2 Recycler 24 | 1 2 5 5 1 . 2 5 . 3 . . Mechanic 2 | . . . . . . . 1 . 1 . . Operator 2 | . . . . . . . 2 . . . . Watcher 20 | . 3 . 5 . . . 5 1 3 1 2 Swarmer 46 | . 3 3 7 . . . 4 12 5 12 . Cutter 2 | . . . . . . . . . . 2 . Grunt 109 | . 4 . 32 . . 2 18 13 29 3 8 Brawler 7 | . . . 2 . . . . . 2 2 1 Duelist 10 | . . . . . . . 1 . 6 2 1 Protector 2 | . . . 1 . . . . . 1 . . Sentry 38 | . . . 9 . . . 8 4 5 9 3 Demolisher 2 | . . 2 . . . . . . . . . Specialist 6 | . . . . . . . . 3 2 1 . Hunter 6 | . . . . . . . 2 1 . 1 2 Programmer 4 | . . . . . . . . 1 . 3 . Assembled 7 | . . 7 . . . . . . . . . Best Kill Streak 9 | 4 7 7 9 3 . 1 5 7 7 6 4 Combat Bots Only 7 | . 4 7 7 . . 1 4 7 4 6 4 Max Kills in Single Turn 4 | 1 3 2 4 2 . 1 2 2 3 2 2 Gunslinging 1 | . . . 1 . . . 1 1 . . . Exploded 2 | . 1 2 2 . . . . 2 2 2 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Hostile Shots Fired 650 | . 35 38 112 . . 12 81 125 110 87 50 Missed 183 | . 10 4 32 . . 3 25 31 30 31 17 Hits 467 | . 25 34 80 . . 9 56 94 80 56 33 Melee 20 | . . 5 . . . . 4 . 9 1 1 Projectile 447 | . 25 29 80 . . 9 52 94 71 55 32 AOE 16 | . . 15 . . . . . . . 1 . Critical Strikes 12 | . . . 2 . . 2 3 1 . 1 3 Actively Blocked 1 | . . . . . . . 1 . . . . Part Disruptions 1 | . . 1 . . . . . . . . . Damage Taken 7254 | 40 278 862 1015 . . 150 934 1342 1391 710 532 Core 886 | . 23 123 151 . . 20 126 147 141 29 126 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 110 | . . . . . . . 10 30 70 . . Ignored by Resistances 67 | . . . . . . . . . . 29 38 Regen/Repaired (Parts) 345 | . 59 . 35 . . . 135 . 116 . . Core Remaining (%) 66 | 100 . 41 . . . 57 . . . . . Volleys Fired 587 | 31 41 38 109 2 . 10 93 80 75 78 30 Largest 4 | 2 2 2 4 4 . 4 4 4 4 4 4 Hottest 160 | 60 66 66 103 94 . 94 107 114 160 142 111 Shots Fired 1877 | 62 82 74 428 8 . 40 369 198 286 211 119 Gun 1316 | 62 38 . 412 8 . 40 369 187 6 81 113 Cannon 525 | . 44 72 12 . . . . . 274 123 . Launcher 36 | . . 2 4 . . . . 11 6 7 6 Special . | . . . . . . . . . . . . Kinetic 1799 | 31 71 72 424 8 . 40 369 187 280 204 113 Thermal . | . . . . . . . . . . . . Explosive 36 | . . 2 4 . . . . 11 6 7 6 Electromagnetic 42 | 31 11 . . . . . . . . . . Robot Hit Streak 27 | 8 5 7 11 7 . 18 16 14 25 16 27 Robot Miss Streak 9 | 2 5 2 5 1 . 2 7 9 2 5 2 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 13 | . . . 3 . . . 4 4 . . 2 Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . . 1 Shots Hit Robots 1122 | 41 42 41 236 5 . 27 257 111 177 105 80 Core Hits 693 | 15 23 28 111 4 . 10 197 107 94 58 46 Critical Kills 2 | . . . 2 . . . . . . . . Critical Parts Destroyed 5 | . . . 2 . . . 1 . . 2 . Critical Strikes 36 | 3 1 2 4 . . . 1 . 18 7 . Destroy 7 | . . . 4 . . . 1 . . 2 . Blast 26 | . 1 2 . . . . . . 18 5 . Corrupt 3 | 3 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 25114 | 525 820 1152 4032 105 . 461 4303 2555 6140 2869 2152 Guns 13418 | 457 247 . 3407 105 . 461 4303 1897 78 1135 1328 Cannons 8020 | . 413 963 99 . . . . . 5217 1328 . Explosions 3673 | 68 157 189 526 . . . . 658 845 406 824 Melee . | . . . . . . . . . . . . Ramming 3 | . 3 . . . . . . . . . . Kinetic 21017 | 142 554 963 3506 105 . 461 4303 1897 5295 2463 1328 Thermal 225 | 68 157 . . . . . . . . . . Explosive 3448 | . . 189 526 . . . . 658 845 406 824 Electromagnetic 421 | 315 106 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 3 1 Average Corruption 1 | . . . . . . . . . 3 1 1 Corruption Purged 3 | . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . Effects 52 | . . . . . . . . . 33 9 10 Message Errors 11 | . . . . . . . . . 5 3 3 Matter Fused 16 | . . . . . . . . . 11 2 3 Heat Flow Errors 7 | . . . . . . . . . 4 3 . Energy Discharges 3 | . . . . . . . . . 2 . 1 Data Loss (minor) 6 | . . . . . . . . . 5 . 1 Data Loss (major) 4 | . . . . . . . . . 2 1 1 Alerts 1 | . . . . . . . . . 1 . . Weapon Failures 4 | . . . . . . . . . 3 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 241 | . . 48 31 . . . . . 111 18 33 Projectiles 138 | . . 16 . . . . . . 104 18 . Explosions 103 | . . 32 31 . . . . . 7 . 33 Melee . | . . . . . . . . . . . . Knockbacks 71 | . 5 6 . . . . . . 52 8 . Impact . | . . . . . . . . . . . . Kinetic 64 | . 5 6 . . . . . . 45 8 . Secondary 7 | . . . . . . . . . 7 . . Self-Inflicted Damage 172 | 40 . . . . . . . 70 21 41 . Shots 5 | 1 . . . . . . . 2 1 1 . Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 351 | 40 142 105 329 27 . 59 159 143 351 252 66 Average Temperature 56 | 20 29 37 65 15 . 23 32 45 110 30 24 Received Heat Transfer 2548 | . 126 100 423 . . 117 378 414 540 180 270 Effects 5 | . . . 1 . . . . . 4 . . Shutdowns 1 | . . . . . . . . . 1 . . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 2 | . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | 2 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . Heat Transferred 300 | 50 250 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | 2 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Maximum Alert Level 5 | . . . 3 1 . . 2 5 5 5 4 Low Security (%) 37 | 100 100 100 4 75 . 100 60 2 . . . Level 1 14 | . . . 26 24 . . 35 18 . . . Level 2 10 | . . . 51 . . . 3 15 . . . Level 3 8 | . . . 17 . . . . 20 33 . . Level 4 14 | . . . . . . . . 26 35 20 100 Level 5 13 | . . . . . . . . 16 31 79 . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 2 | . . . 1 . . . . . 1 . . Peak Influence 2893 | 15 115 82 867 336 . 81 437 2001 1734 2893 1487 Initial 1409 | . . 16 17 336 . . . 143 975 1103 1409 Average 664 | 2 14 10 467 102 . 11 167 1003 1294 2027 1343 Influence Increases 9805 | 60 292 201 1698 15 . 177 1417 1958 1591 1820 576 Destroy 0b10 Robot/C 4880 | . 140 100 1000 . . 120 860 680 980 700 300 Destroy 0b10 Robot/NC 555 | 60 40 50 105 15 . 15 145 5 75 5 40 Destroy Leader 922 | . 40 20 250 . . 20 232 30 202 40 88 Allied During Kill 79 | . . . . . . 22 42 4 . 4 7 Successful Hack 179 | . 22 . 44 . . . 17 38 17 21 20 Select Force Hacks 270 | . 30 . 120 . . . 60 . 30 . 30 Disable Machine 285 | . 15 15 45 . . . 30 30 75 60 15 Anti-Garrison Action 1850 | . . . . . . . . 1050 . 800 . Destroy Structure 470 | . 5 16 44 . . . 1 106 152 100 46 Lose Combat Pursuer 315 | . . . 90 . . . 30 15 60 90 30 Influence Decreases 8318 | 60 250 197 880 879 . 177 1196 178 1894 625 1982 Entered New Map 3766 | . . 26 29 528 . . . 78 1026 595 1484 Time Decay 3524 | 60 240 135 701 351 . 177 714 . 668 . 478 Lost Part 206 | . 10 36 . . . . 20 60 50 30 . Lost Ally 90 | . . . . . . . 30 40 . . 20 Purge Threat 732 | . . . 150 . . . 432 . 150 . . Squads Dispatched 32 | . 1 . 8 . . . 9 . 9 . 5 Investigation 14 | . 1 . 5 . . . 5 . 2 . 1 Extermination . | . . . . . . . . . . . . Reinforcement 6 | . . . 2 . . . 3 . 1 . . Assault 9 | . . . 1 . . . . . 6 . 2 Garrison 3 | . . . . . . . 1 . . . 2 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Distress Signals 15 | . 1 . 2 . . . 6 1 2 . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 332 | . 12 32 56 . . 6 55 40 62 40 29 Peak Tracking Total 20 | . 4 20 7 . . 3 6 4 5 5 5 Tactical Retreats 21 | . . 3 4 . . . 2 1 4 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Traps Triggered 17 | . 3 . 2 . . . . 3 1 8 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Machines Disabled 32 | . 1 1 4 . . . 2 9 5 9 1 Max in Single Turn 2 | . 1 1 2 . . . 1 1 1 1 1 Garrison Relay 10 | . . . . . . . . 5 . 5 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Machines Accessed 65 | . 6 . 16 . 1 1 15 3 11 3 9 Terminals 44 | . 4 . 11 . . 1 9 3 6 3 7 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 1 . 1 . . Recycling Units 7 | . 1 . 2 . . . 2 . 2 . . Scanalyzers 6 | . . . 2 . . . 2 . 1 . 1 Garrison Access 3 | . . . . . . . 1 . 1 . 1 Total Hacks 221 | . 24 . 55 . 1 3 53 7 41 5 32 Successful 142 | . 14 . 35 . 1 1 43 5 22 3 18 Failed 75 | . 9 . 19 . . 1 9 2 19 2 14 Catastrophic 2 | . . . 1 . . . . . . 1 . Database Lockouts 4 | . 1 . 1 . . 1 1 . . . . Manual 160 | . 20 . 43 . . 3 36 3 29 1 25 Terminals 154 | . 18 . 41 . . 3 34 7 22 5 24 Fabricators . | . . . . . . . . . . . . Repair Stations 12 | . 2 . 4 . . . 3 . 3 . . Recycling Units 20 | . 4 . 4 . . . 4 . 8 . . Scanalyzers 24 | . . . 6 . . . 9 . 3 . 6 Garrison Access 10 | . . . . . . . 3 . 5 . 2 Terminal Hacks 30 | . 4 . 6 . 1 1 9 3 2 2 2 Record 2 | . . . 1 . 1 . . . . . . Robot Analysis 11 | . 4 . 1 . . 1 3 . 1 . 1 Prototype ID Bank 5 | . . . 2 . . . 2 . . . 1 Open Door 1 | . . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . . . . 1 . 1 . Unreport Threat 5 | . . . 1 . . . 3 . 1 . . Disarm Traps 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . Garrison Registry 1 | . . . . . . . . 1 . . . Security Stations 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 9 | . 2 . 3 . . . 2 . 2 . . Scan Component 5 | . 1 . 2 . . . 1 . 1 . . Repair 4 | . 1 . 1 . . . 1 . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer 14 | . . . 3 . . . 5 . 1 . 5 Insert Component 5 | . . . 2 . . . 2 . . . 1 Analyze 4 | . . . 1 . . . 2 . . . 1 Retrieve Study 5 | . . . . . . . 1 . 1 . 3 Garrison Access Hacks 3 | . . . . . . . 1 . 1 . 1 Unlock Access 3 | . . . . . . . 1 . 1 . 1 Unauthorized Hacks 84 | . 8 . 23 . . . 26 2 15 1 9 Terminals 62 | . 5 . 18 . . . 19 2 10 1 7 Track 5 | . . . 1 . . . 2 . 1 1 . Assimilate 1 | . . . 1 . . . . . . . . Botnet 28 | . 3 . 5 . . . 8 2 5 . 5 Disrupt 4 | . . . 1 . . . 3 . . . . Operators 3 | . . . 1 . . . 1 . 1 . . Skim 21 | . 2 . 9 . . . 5 . 3 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . Patch 1 | . . . . . . . 1 . . . . Recycling Units 12 | . 3 . 3 . . . 3 . 3 . . Reject 4 | . 1 . . . . . 1 . 2 . . Recyclers 4 | . 1 . 1 . . . 1 . 1 . . Tunnel 4 | . 1 . 2 . . . 1 . . . . Scanalyzers 5 | . . . 2 . . . 1 . 1 . 1 Extract 5 | . . . 2 . . . 1 . 1 . 1 Garrison Access 4 | . . . . . . . 2 . 1 . 1 Reprogram 1 | . . . . . . . 1 . . . . Intercept 3 | . . . . . . . 1 . 1 . 1 Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 58 | . 6 . 15 . . 1 13 3 10 2 8 Full Trace Events 7 | . 3 . . . . . 1 . 1 1 1 Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 6 . . . 4 . 2 . 2 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . 1 . 1 . 3 Parts Repaired 4 | . 1 . 1 . . . 1 . 1 . . Time 153 | . 26 . 32 . . . 51 . 44 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . 2 . . . 1 Part Schematics Acquired 3 | . . . 1 . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 45 | . . . . . . . . 26 . 19 . Machine Destruction 41 | . . . . . . . . 22 . 19 . Programmers 4 | . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Total Allies 7 | . . . 1 3 . . 2 . . 1 . Largest Group 4 | . . . 1 4 4 4 4 2 . 1 1 Highest-Rated Group 49 | . . . 10 49 49 49 49 48 . 31 31 Highest-Rated Ally 31 | . . . 10 16 16 16 24 24 . 31 31 Initial Warlord ECA Mod 22 | . . . . . . . . . 11 11 22 Total Orders 2 | . . . . . . . 2 . . . . STAY 1 | . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . 1 . . . . Ally Attacks 81 | . . . . . . 18 46 5 . 4 8 Total Damage 1035 | . . . . . . 160 552 108 . 88 127 Kills 15 | . . . . . . 4 10 . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Active Infowar (turns) 3251 | 13 2209 34 995 . . . . . . . . Terrain 3251 | 13 2209 34 995 . . . . . . . . Robot Analysis Total 11 | . 4 . 1 . . 1 3 . 1 . 1 Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Turns Passed 23533 | 289 2209 1024 3273 1282 530 1305 4507 2877 2567 2442 1228 Spaces Moved 9361 | 122 938 575 1226 524 221 530 1715 1124 976 965 445 Core 10 | 3 . 7 . . . . . . . . . Treads 8799 | 119 938 106 1136 524 221 530 1715 1124 976 965 445 Legs . | . . . . . . . . . . . . Wheels 552 | . . 462 90 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 105 120 240 240 240 232 232 220 200 240 Average Speed 225 | 157 215 153 231 240 240 240 236 233 227 217 250 Slowest Speed 700 | 160 240 700 320 240 240 240 240 240 320 280 285 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 74 | 5 80 97 93 90 59 94 83 88 69 97 41 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 10 | . 1 1 4 1 1 . 2 . . . . Known Exits Taken 4 | . . . 1 . . 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . Scrap Searched 5 | . . 1 . 1 . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 353 | 5 5 19 33 . . . . 53 158 27 53 Melee . | . . . . . . . . . . . . Projectile 124 | . 2 4 . . . . . 2 114 2 . AOE 229 | 5 3 15 33 . . . . 51 44 25 53 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Total 10607 | 160 1053 639 1464 545 223 541 1946 1233 1130 1171 502 Wait 250 | . 26 4 6 20 . . 78 5 26 75 10 Move 9349 | 121 937 574 1225 523 220 529 1714 1122 975 964 445 Hop . | . . . . . . . . . . . . Pick Up 103 | 1 28 4 30 . 2 1 14 6 10 6 1 Fast Attach 35 | 7 3 3 9 . . . 5 2 2 4 . Attach 32 | . 2 6 2 . . . 6 5 7 4 . Detach 13 | . . 3 3 . . . 3 . 2 2 . Swap 114 | . 5 5 31 . . . 13 7 25 16 12 Drop 108 | . 10 2 49 . 1 1 20 3 8 10 4 Fire 587 | 31 41 38 109 2 . 10 93 80 75 78 30 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis 14 | . . . . . . . . 2 . 12 . Rewire 1 | . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 290 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 8) 802 | -10/Materials | Discovered new exit (range 5) 893 | -10/Materials | Repaired Lgt. Assault Rifle 998 | -10/Materials | Discovered new exit (range 14) 1176 | -10/Materials | Discovered new exit (range 14) 1202 | -10/Materials | Discovered new exit (range 15) 1850 | -10/Materials | Central database locked down 2499 | -10/Materials | Entered Mines 2500 | -10/Mines | Assembled infested the area 2505 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2576 | -10/Mines | Destroyed 7 combat bots 2642 | -10/Mines | Learned location of Zion (-6) 2714 | -10/Mines | Learned 2 Materials zone layouts 2823 | -10/Mines | Core integrity fell below 50% 2857 | -10/Mines | Lost 5 parts (2p2n1w) 3127 | -10/Mines | Discovered new exit (range 14) 3139 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3312 | -10/Mines | Discovered new exit (range 13) 3372 | -10/Mines | Build established: Scavenger-Mutant 3523 | -10/Mines | Entered Materials 3523 | -9/Materials | Evolved 2 slots: Weapon x2 3694 | -9/Materials | Destroyed 7 combat bots 3941 | -9/Materials | Build established: Scavenger-Skirmisher 4187 | -9/Materials | Central database locked down 4366 | -9/Materials | Discovered new exit (range 15) 4613 | -9/Materials | Build established: Skirmisher 4642 | -9/Materials | Learned location of 1 exit from Recycling 4670 | -9/Materials | Identified exit to Mines 4670 | -9/Materials | Identified exit to Materials 4690 | -9/Materials | Learned Storage stockpile data 4705 | -9/Materials | Loaded intel: 18 interactive machine locations 4729 | -9/Materials | Learned Storage stockpile data 5167 | -9/Materials | Build established: Gunner 5923 | -9/Materials | First assault squad dispatched 6343 | -9/Materials | Repaired Autogun? 6741 | -9/Materials | Sterilization system engaged 6741 | -9/Materials | Non-combat units ordered to evacuate 6796 | -9/Materials | Entered Mines 6796 | -9/Mines | Accompanied by 1 ally 6797 | -9/Mines | Learned location of Storage (-7) 6855 | -9/Mines | Learned Materials trap positions 6875 | -9/Mines | Discovered exit to Materials (range 6) 6918 | -9/Mines | Learned 4 Materials zone layouts 7302 | -9/Mines | Discovered exit to Materials (range 6) 7350 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7396 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7684 | -9/Mines | Build established: Commander-Gunner 8005 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8010 | -9/Mines | Discovered new exit (range 5) 8078 | -9/Mines | Entered Exiles 8078 | -9/Exiles | Accompanied by 4 allies 8149 | -9/Exiles | Met 8R-AWN 8187 | -9/Exiles | Met EX-HEX 8283 | -9/Exiles | Met EX-DEC 8574 | -9/Exiles | Discovered new exit (range 15) 8608 | -9/Exiles | Entered Mines 8608 | -8/Mines | Accompanied by 4 allies 8872 | -8/Mines | Discovered exit to Materials (range 8) 8925 | -8/Mines | Discovered exit to Materials (range 8) 8951 | -8/Mines | Central database locked down 9913 | -8/Mines | Entered Materials 9913 | -8/Materials | Accompanied by 4 allies 9913 | -8/Materials | Evolved 2 slots: Utility x2 9914 | -8/Materials | Identified exit to Factory 9915 | -8/Materials | Loaded intel: 11 trap records 10329 | -8/Materials | Discovered exit to Factory (range 13) 10930 | -8/Materials | Build established: Hacker-Gunner 11012 | -8/Materials | Repaired Imp. Assault Rifle 11768 | -8/Materials | Garrison activated, responded to threat 11826 | -8/Materials | Identified exit to Garrison 11851 | -8/Materials | Discovered exit to Factory (range 14) 13389 | -8/Materials | Central database locked down 13721 | -8/Materials | Learned 4 Factory zone layouts 13827 | -8/Materials | Learned 4 Factory zone layouts 13896 | -8/Materials | Learned location of 1 exit from Storage 13916 | -8/Materials | Learned 8 Factory zone layouts 13944 | -8/Materials | Learned Storage emergency access door positions 13980 | -8/Materials | Build established: Gunner 14028 | -8/Materials | Learned Factory terminal intel 14420 | -8/Materials | Entered Garrison 14420 | -8/Garrison | Accompanied by 2 allies 14442 | -8/Garrison | Triggered checkpoint 14482 | -8/Garrison | Garrison Relay disabled 14806 | -8/Garrison | Triggered checkpoint 14810 | -8/Garrison | Triggered checkpoint 14868 | -8/Garrison | Destroyed 7 combat bots 14946 | -8/Garrison | Discovered new exit (range 11) 15020 | -8/Garrison | Garrison Relay disabled 15136 | -8/Garrison | Triggered checkpoint 15168 | -8/Garrison | Garrison Relay disabled 15328 | -8/Garrison | Triggered checkpoint 15436 | -8/Garrison | Discovered new exit (range 12) 15492 | -8/Garrison | Lost 3 parts (1p1u1w) 15546 | -8/Garrison | Discovered new exit (range 69) 15546 | -8/Garrison | Discovered new exit (range 15) 15546 | -8/Garrison | Discovered new exit (range 43) 15546 | -8/Garrison | Watched by a mysterious "MATRIX" hacker 15556 | -8/Garrison | Triggered checkpoint 15647 | -8/Garrison | Garrison Relay disabled 15853 | -8/Garrison | Build established: Scavenger-Gunner 16078 | -8/Garrison | Destroyed 7 combat bots 16227 | -8/Garrison | Garrison Relay disabled 16352 | -8/Garrison | Triggered checkpoint 16359 | -8/Garrison | Learned Materials security intel 17093 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 17297 | -8/Garrison | Entered Materials 17402 | -8/Materials | Identified exit to Garrison 17697 | -8/Materials | First assault squad dispatched 17761 | -8/Materials | Core integrity fell below 50% 18021 | -8/Materials | Build established: Gunner 18080 | -8/Materials | Discovered exit to Factory (range 16) 18613 | -8/Materials | Discovered exit to Factory (range 10) 19082 | -8/Materials | Repaired Gauss Cannon+? 19404 | -8/Materials | Sterilization system engaged 19404 | -8/Materials | Non-combat units ordered to evacuate 19504 | -8/Materials | Combat units ordered to evacuate 19686 | -8/Materials | Build established: Scavenger-Gunner 19704 | -8/Materials | Ambient heat levels rising (+10) 19854 | -8/Materials | Ambient heat levels rising (+10) 19864 | -8/Materials | Entered Garrison 20153 | -8/Garrison | Garrison Relay disabled 20305 | -8/Garrison | Triggered checkpoint 20502 | -8/Garrison | Triggered checkpoint 20561 | -8/Garrison | Garrison Relay disabled 20687 | -8/Garrison | Discovered new exit (range 13) 20783 | -8/Garrison | Triggered checkpoint 20891 | -8/Garrison | Discovered new exit (range 9) 20923 | -8/Garrison | Triggered checkpoint 20964 | -8/Garrison | Garrison Relay disabled 21308 | -8/Garrison | Discovered new exit (range 10) 21370 | -8/Garrison | Rescued a captive Derelict 21400 | -8/Garrison | Triggered checkpoint 21464 | -8/Garrison | Garrison Relay disabled 21511 | -8/Garrison | Core integrity fell below 20% 21555 | -8/Garrison | Build established: Gunner 22072 | -8/Garrison | Garrison Relay disabled 22306 | -8/Garrison | Entered Materials 22306 | -8/Materials | Accompanied by 1 ally 22850 | -8/Materials | Discovered exit to Factory (range 8) 22881 | -8/Materials | Identified exit to Garrison 23030 | -8/Materials | Build established: Scavenger-Gunner 23065 | -8/Materials | Garrison activated, responded to threat 23106 | -8/Materials | First assault squad dispatched 23479 | -8/Materials | Build established: Gunner 23527 | -8/Materials | Garrison activated, responded to threat 23534 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- an extra layer of dedicated core armor. They are highly accurate with their katana and capable of quickly reducing an opponent's effectiveness by slashing exposed components clean off. 23463_ System corrupted: Energy discharge (-100). 23501_ System corrupted: Component data lost. 23506_ ALERT: Unidentified disturbance in Zone 8V, assault force dispatched. 23525_ C-45 Heavy ARC bursts open, deploying its payload. 23525_ G-50 Soldier unfolds itself. 23525_ G-47 Trooper unfolds itself. 23527_ G-47 Trooper calls for garrison reinforcements. 23527_ ALERT: Activating Garrison Access M001. 23527_ Destroyed Melee Analysis Suite. 23527_ B-36 Bruiser destroyed. 23530_ G-47 Trooper destroyed. 23532_ L-31 Rogue suffers critical hit (Burn). 23533_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????? ????# ##?# | | ??????????????????????????????# #????# ### | | ??????????????????????????????# #????# ## | | ??????????????????????????????# #????# ## | | ??????????????????????????????# #????? ?# | | ??????????????????????????##### #??????? #??# | | ?????????????? ########### ########## ##### | | ?????????????? | | ?????????????? T *! | | ?????????????? = | | ??????????????????######### ########+######### | | ??????????????????????????## ##?# #?? | | ???????????????????????????# #??# """ #?? | | ???????????????????????????# #??# "" """ ### | | ???????????????????????????# [#??# S"" """ ##! | | ???????????????????######### [##?# "" ! ##! | | ?????????????? w [* ################# | | ?????????????????????#####k [!= %[! ########## | | ???????????????????????### % = ##[ | | ???????????????????????# *%! # T | | ???????????????????????# g # | | ???????????????????????# ###+####### | | ???????????????????????# ## ## # | | ???????????????????????# ## ## """ # | | ???????????????????????# l ## ## "G" # | | ???????????????????????# @ ! ## ## ">" # | | ???????????????????????# ## ## # | | ???????????????????????#+########## < ## """" #! | | ?????????????????????### ##???????# ## """" #! | | ????# ############### ! #???????###### """" #! | | ????# #????????????# # | | ????# T #????????????########### | | ????# ########+###### #??????????????????????? | | ????????????? ???##+########?????????????????? | | ??????????? ?# #??????????????? | | ????????? # #??????????????? | | ???????# # """"" #??????????????? | | ???????# # """"" #??????????????? | | ???????# # """"" ! #??????????????? | | ???????############################??????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 10 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Beam Cannon | -9/Materials | Extracted Plasma Cutter | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Extracted VTOL Module | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Aerolev Unit | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Extracted Hardlight Generator | -8/Materials | Extracted Particle Charger | -8/Materials | Extracted Imp. Aluminum Leg | -8/Materials | Extracted Med. Laser | -8/Materials | Extracted Arm. Treads | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 26% | -10/Materials Autogun | 69% | -9/Materials Imp. Assault Rifle | 31% | -8/Materials Gauss Cannon | 31% | -8/Materials Studied --------- Gauss Cannon | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Minigun | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Rnf. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftStealthMatterbank Manual? 0 Play Time 01:35:58 Cumulative 727.2 hours Start 2026.07.21 @ 14:21:48 End 2026.07.21 @ 22:06:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 356 Rogue 356 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/0/2/1/0/0/0/0/0/1 Lore% 87 Gallery% 76 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Proggy Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9ac11a5a-8d6a-4ef2-8a32-29ce9ded4223