Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 18:28:47 // Halloween2020/ForbiddenLore Player: Shodan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2463) 2463 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 5194 Bonus ------- High Alert Combat Kills 176 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Large Storage Unit Melee Analysis Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (12) --- Light Deuterium Engine Aluminum Leg Aluminum Leg Advanced Heat Sink High-capacity Matter Pod (200) Weight Redist. System Improved Light Armor Plating Beam Rifle Beam Rifle Particle Gun Particle Gun Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Autogun > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg High-capacity Matter Pod Weight Redist. System Melee Analysis Suite Light Armor Plating Beam Rifle Particle Gun Particle Gun Datajack Scythe [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 139 | 8 25 69 33 4 Power 17 | 1 3 8 5 . Engine 11 | 1 1 6 3 . Core 6 | . 2 2 2 . Reactor . | . . . . . Propulsion 33 | 3 7 18 5 . Treads . | . . . . . Leg 30 | 2 5 18 5 . Wheel 1 | 1 . . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 40 | 2 10 14 13 1 Device 9 | . 1 5 3 . Storage 21 | 2 6 6 7 . Processor 2 | . 1 . . 1 Hackware 1 | . 1 . . . Protection 7 | . 1 3 3 . Artifact . | . . . . . Weapon 49 | 2 5 29 10 3 Energy Gun 23 | 2 4 13 3 1 Energy Cannon 2 | . 1 1 . . Ballistic Gun 19 | . . 15 4 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 3 | . . . 1 2 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 25 | . 3 8 9 5 Power 5 | . . 2 1 2 Propulsion 8 | . 1 3 3 1 Utility 5 | . . 1 3 1 Weapon 7 | . 2 2 2 1 Highest Loss Streak 7 | . 1 3 7 5 Average Slot Usage (%) 92 | . 94 95 81 92 Engine 6 | . 7 7 4 . Core 4 | . 5 3 5 15 Leg 28 | . 25 30 24 25 Device 7 | . 2 9 7 4 Storage 12 | . 9 11 15 18 Processor 2 | . 10 . . 5 Protection 7 | . 1 10 6 8 Energy Gun 13 | . 24 11 10 5 Energy Cannon 1 | . . 2 . . Ballistic Gun 5 | . . 7 4 8 Naked Turns . | . . . . . Heaviest Build 40 | 15 20 29 40 40 Greatest Support 46 | 20 20 30 46 40 Greatest Overweight (x) 5 | 1 . 5 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 14 | 8 10 10 14 12 Average Capacity 7 | 5 6 8 8 12 Most Carried 12 | 7 8 10 12 12 Average Carried 7 | 5 5 7 7 12 Final Capacity 12 | 8 8 8 12 12 Final Carried 12 | 7 8 8 12 12 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 2330 | 280 235 1368 416 31 Remotely . | . . . . . Salvage Created 3461 | 130 595 1630 908 198 Parts 211 | 8 45 101 49 8 Haulers Intercepted 4 | . 1 2 1 . Recyclers Shooed 4 | . 1 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 62 | . 12 34 11 5 Melee 11 | . . . 6 5 Guns 41 | . 10 26 5 . Cannons 5 | . . 5 . . AOE 5 | . 2 3 . . Classes Destroyed 11 | 2 5 2 2 . Worker 1 | . . . 1 . Tunneler 3 | 2 . 1 . . Hauler 4 | . 1 2 1 . Recycler 5 | 1 1 . 3 . Operator 3 | . 1 1 1 . Watcher 9 | . 2 5 2 . Swarmer 12 | . 3 7 . 2 Grunt 36 | . 9 17 7 3 Brawler 2 | . . 1 1 . Sentry 11 | . . 9 2 . Hunter 1 | . . . 1 . Best Kill Streak 6 | 3 3 6 5 5 Combat Bots Only 5 | . 3 4 3 5 Max Kills in Single Turn 4 | 1 1 4 1 1 Gunslinging . | . . . . . Exploded 3 | . 1 3 . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 4182 | . 402 1524 1387 869 Core 820 | . 71 188 319 242 Absorbed by Shields 131 | . . 131 . . Core Remaining (%) 74 | 100 71 53 . . Volleys Fired 238 | 6 54 138 38 2 Largest 2 | 2 2 2 2 2 Hottest 125 | 90 105 125 101 88 Shots Fired 437 | 12 94 256 71 4 Gun 403 | 12 94 222 71 4 Cannon 34 | . . 34 . . Launcher . | . . . . . Special . | . . . . . Kinetic 146 | . . 115 29 2 Thermal 181 | 6 43 98 32 2 Explosive . | . . . . . Electromagnetic 110 | 6 51 43 10 . Robot Hit Streak 20 | 4 10 20 12 3 Robot Miss Streak 5 | 2 3 5 4 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 298 | 6 59 157 64 12 Core Hits 153 | 3 27 68 50 5 Critical Hits 3 | . . 2 1 . Critical Kills 2 | . . 2 . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 34 | . . . 23 11 Impact . | . . . . . Slashing 31 | . . . 20 11 Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5137 | 109 875 2542 1284 327 Guns 3570 | 109 747 1964 707 43 Cannons 416 | . . 416 . . Explosions 339 | . 128 158 53 . Melee 808 | . . . 524 284 Ramming 4 | . . 4 . . Kinetic 1322 | . . 984 310 28 Thermal 1874 | 51 452 1065 291 15 Explosive . | . . . . . Electromagnetic 1129 | 58 423 489 159 . Impact . | . . . . . Slashing 808 | . . . 524 284 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 71 | . 15 . 56 . Projectiles . | . . . . . Explosions 15 | . 15 . . . Melee 56 | . . . 56 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 172 | . 70 38 64 . Shots 6 | . 2 2 2 . Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 255 | 114 255 150 115 107 Average Temperature 55 | 64 79 37 32 50 Received Heat Transfer 1512 | . 141 534 576 261 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 4 1 . Heat Transferred 4141 | 148 1089 2346 521 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 2 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 576 | 15 185 576 535 346 Initial 256 | . 9 75 222 256 Average 299 | 3 115 368 360 278 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 30 | 100 100 11 . . Level 1 42 | . . 49 68 100 Level 2 27 | . . 38 31 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 3 1 . Investigation 4 | . 2 2 . . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 17 55 26 14 Peak Tracking Total 9 | . 3 6 7 9 Tactical Retreats 9 | . 1 6 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 10 | . 2 8 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . 4 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 5 | . 1 1 3 . Max in Single Turn 3 | . 1 1 3 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 12 | . 3 8 1 . Terminals 7 | . 2 5 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Total Hacks 34 | . 13 19 2 . Successful 25 | . 9 14 2 . Failed 9 | . 4 5 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 7 10 . . Fabricators . | . . . . . Repair Stations 10 | . 6 4 . . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access 2 | . . . 2 . Terminal Hacks 11 | . 4 7 . . Prototype ID Bank 3 | . 1 2 . . Emergency Access Points 2 | . . 2 . . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . 2 . . . Reprogram Traps 1 | . 1 . . . Maintenance Status 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 5 3 . . Scan Component 5 | . 3 2 . . Repair 3 | . 2 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 1 | . . 1 . . Analyze 3 | . . 3 . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 8 1 . Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 1 . . Time 96 | . 64 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 1 | . . . 1 . Combat 1 | . . . 1 . Robot Hacks Applied 3 | . . . 3 . parse_system 2 | . . . 2 . no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3220 | 89 696 1749 595 91 Spaces Moved 1688 | 53 422 906 263 44 Core 12 | 5 . 6 1 . Treads . | . . . . . Legs 1523 | 27 290 900 262 44 Wheels 21 | 21 . . . . Hover . | . . . . . Flight 132 | . 132 . . . Fastest Speed 37 | 50 37 120 120 120 Average Speed 114 | 98 94 123 121 120 Slowest Speed 300 | 120 120 300 180 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 61 72 23 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 12 | . 3 9 . . Melee . | . . . . . Projectile . | . . . . . AOE 12 | . 3 9 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2471 | 74 630 1271 435 61 Wait 231 | . 84 106 41 . Move 1685 | 52 421 905 263 44 Hop . | . . . . . Pick Up 79 | 8 24 23 24 . Fast Attach 35 | 6 4 24 1 . Attach 33 | 1 6 12 14 . Detach 6 | . 1 2 3 . Swap 71 | 1 15 33 18 4 Drop 57 | . 21 26 10 . Fire 238 | 6 54 138 38 2 Melee 34 | . . . 23 11 Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 8) 218 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 8) 627 | -10/Materials | Repaired Lgt. Nuclear Core 667 | -10/Materials | Repaired Aluminum Leg 786 | -10/Materials | Entered another Materials area 786 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1093 | -9/Materials | Build established: Scavenger-Mutant 1333 | -9/Materials | Repaired Hvy. Assault Rifle 1541 | -9/Materials | Discovered new exit (range 15) 1678 | -9/Materials | Discovered new exit (range 9) 1752 | -9/Materials | Lost 3 parts (1p1n1w) 2200 | -9/Materials | Discovered new exit (range 15) 2535 | -9/Materials | Entered another Materials area 2535 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2895 | -8/Materials | Core integrity fell below 50% 2909 | -8/Materials | Lost 7 parts (1p2n2u2w) 3130 | -8/Materials | Identified exit to Garrison 3130 | -8/Materials | Entered Garrison 3170 | -8/Garrison | Triggered checkpoint 3193 | -8/Garrison | Triggered checkpoint 3219 | -8/Garrison | Core integrity fell below 20% 3221 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- GOAL=ESCAPE 03170_ Beams of light sweep through the air. An alarm sounds. 03175_ G-47 Trooper Particle Gun severed. 03180_ G-47 Trooper destroyed. 03183_ Acquired 20 matter. 03188_ S-10 Pest destroyed. 03193_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 03198_ G-47 Trooper destroyed. Garrison Door activated. 03203_ Acquired 10 matter. 03203_ Lgt. Nuclear Core destroyed. 03205_ Acquired 1 matter. 03208_ Critical hit. 03208_ Aluminum Leg destroyed. 03210_ Lgt. Armor Plating destroyed. 03210_ Autogun destroyed. 03215_ Lgt. Nuclear Core destroyed. 03215_ G-47 Trooper destroyed. 03217_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###?? #???????????? | | ?????????????????????????????? #? #???????????? | | ????????????????????########? ## ????????????? | | ???????????????????? ? ?????????????? | | ????????????????????? ?? ??????????????? | | ?????????????????????? ? ???????????????? | | ??????????????????????# #? #??? #???????????? | | ????????????????????### ## ## ###?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# [ss #?????????? | | ????????????????????# s=*% #?????????? | | ????????????????????###=**## ## #???????????? | | ????????????###########[*@## ## #???????????? | | ????????????# g%=l #???????????? | | ????????????# sg=% #???????????? | | ????????????# ######## #???????????? | | ????????????# #??????###### ## ##???????????? | | ????????????# #???????????? #????????????????? | | ????????????# #?????????????####????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ???########## #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# ##### ###?????????????????????????????????? | | ???# #???# #???????????????????????????????????? | | ???#####???#^#???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????###???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 465 Matter Stores 375 Matter Capacity 450 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Evasion (%) 62 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingLightInitializer Manual? 0 Play Time 01:29:44 Cumulative 54.5 hours Start 2020.11.03 @ 16:24:51 End 2020.11.03 @ 18:28:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a45b79ed-adb3-4062-97d1-1290e486f256