Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.12 @ 02:38:03

Player: morimori

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (61)      305
Value Destroyed (1016)     1016
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 2688

 Bonus
-------
High Alert Combat Kills    29
Follower Combat Kills      145
Friendly Fire              -167

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (260) Ox2
Location                   -9/Storage

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
             Aluminum Leg
             Wheel
>            --- UTILITY (4) ------
       Large Storage Unit
             Terrain Scan Processor
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (15) ---
       Heavy Ion Engine
       Heavy Ion Engine
             Carbon-fiber Leg
             Carbon-fiber Leg
             Heat Sink
             Heat Sink
       Small Storage Unit
      Medium Matter Pod (100)
    Improved Terrain Scanner
    Improved Terrain Scanner
             Hacking Suite
             Beam Rifle
       Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           Beamcaster
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
     Small Storage Unit
     Small Matter Pod
  Improved Terrain Scanner
  Improved Terrain Scanner
           Assault Rifle
           Assault Rifle
           Grenade Launcher
           Rocket Launcher
      Mini Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Light Assault Rifle
  Energy Gun               Beamcaster
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             49   | 8   2   6   24  9   
  Power                    8    | 1   .   2   4   1   
    Engine                 8    | 1   .   2   4   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   1   1   8   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | .   .   .   .   1   
    Wheel                  14   | 2   1   1   8   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 3   1   1   3   .   
    Device                 5    | 2   .   1   2   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   .   2   9   5   
    Energy Gun             6    | .   .   .   3   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   .   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   .   1   4   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 17   | .   2   1   6   8   
  Power                    2    | .   1   .   1   .   
  Propulsion               8    | .   .   1   4   3   
  Utility                  3    | .   1   .   .   2   
  Weapon                   4    | .   .   .   1   3   
  Highest Loss Streak      8    | .   2   1   4   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  94  94  96  
  Engine                   12   | .   13  14  10  11  
  Wheel                    23   | .   28  26  18  21  
  Device                   15   | .   14  10  20  20  
  Storage                  12   | .   14  14  11  11  
  Processor                4    | .   .   .   11  11  
  Energy Gun               5    | .   .   .   11  17  
  Ballistic Gun            17   | .   28  26  8   .   
  Launcher                 1    | .   .   1   2   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             40   | 12  27  27  39  40  
  Greatest Support         32   | 32  32  32  32  20  
  Greatest Overweight (x)  3    | .   1   1   3   3   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   11  15  15  15  
  Most Carried             15   | 8   12  13  15  15  
  Average Carried          11   | 6   8   12  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 8   12  13  15  13  

 Class Distribution 
--------------------
 64% | Mutant
 28% | Scavenger-Mutant
  6% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Commander-Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Jun Mat Min Mat Sto 
Matter Collected           1294 | 548 30  128 434 154 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1461 | 357 39  219 548 298 
  Parts                    116  | 28  7   17  43  21  
Haulers Intercepted        2    | .   .   .   1   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Combat Hostiles Destroyed  28   | .   .   6   16  6   
  Guns                     13   | .   .   2   8   3   
  AOE                      15   | .   .   4   8   3   
Classes Destroyed          11   | 3   2   2   4   .   
  Worker                   8    | 4   .   .   3   1   
  Builder                  8    | .   1   2   3   2   
  Tunneler                 9    | 9   .   .   .   .   
  Hauler                   2    | .   .   .   1   1   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 2    | .   1   .   .   1   
  Watcher                  2    | .   .   .   1   1   
  Swarmer                  11   | .   .   3   8   .   
  Grunt                    11   | .   .   3   5   3   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   .   2   3   
  Thug                     1    | .   .   .   1   .   
Best Kill Streak           9    | 4   1   3   9   9   
  Combat Bots Only         7    | .   .   3   7   3   
Max Kills in Single Turn   3    | 1   1   3   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Sto  
Damage Taken               1623 | .    227  86   620  690  
  Core                     470  | .    34   28   172  236  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         87   | 100  .    75   .    .    
Volleys Fired              142  | 44   9    13   59   17   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  131  | 40   40   50   131  131  
Shots Fired                269  | 88   18   22   107  34   
  Gun                      247  | 88   18   19   95   27   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 22   | .    .    3    12   7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  158  | 88   18   19   33   .    
  Thermal                  89   | .    .    .    62   27   
  Explosive                22   | .    .    3    12   7    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | 7    3    3    13   16   
  Robot Miss Streak        4    | 3    2    3    4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           146  | 53   10   10   54   19   
  Core Hits                85   | 20   4    15   31   15   
  Critical Kills           1    | 1    .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    
  Critical Strikes         4    | 2    .    .    .    2    
    Burn                   2    | .    .    .    .    2    
    Destroy                2    | 2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3820 | 568  99   336  1829 988  
  Guns                     1928 | 568  99   99   860  302  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1892 | .    .    237  969  686  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  886  | 568  99   99   120  .    
  Thermal                  1042 | .    .    .    740  302  
  Explosive                1892 | .    .    237  969  686  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            37   | .    .    .    37   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               37   | .    .    .    37   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      62   | .    .    18   44   .    
  Shots                    3    | .    .    1    2    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        226  | .    12   10   226  195  
  Average Temperature      64   | .    8    7    72   52   
  Received Heat Transfer   621  | .    144  .    240  237  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    .    2    4    
  Heat Transferred         2146 | .    .    .    1369 777  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Peak Influence             496  | 70  248 249 496 265 
  Initial                  169  | .   45  88  .   169 
  Average                  145  | 40  113 102 288 153 
Maximum Alert Level        2    | .   1   1   2   1   
  Low Security (%)         67   | 100 88  72  20  79  
  Level 1                  28   | .   11  27  59  20  
  Level 2                  4    | .   .   .   20  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   .   2   5   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Sto 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              62   | .   18  6   23  15  
  Peak Tracking Total      6    | .   6   3   4   5   
  Tactical Retreats        5    | .   4   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Traps Triggered            4    | .   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Jun Mat Min Mat Sto 
Machines Disabled          6    | .   .   .   5   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Sto 
Machines Accessed          13   | .   3   .   5   5   
  Terminals                13   | .   3   .   5   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   8   .   12  14  
  Successful               15   | .   3   .   7   5   
  Failed                   19   | .   5   .   5   9   
    Catastrophic           5    | .   1   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   17   | .   3   .   9   5   
  Terminals                34   | .   8   .   12  14  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   2   .   4   5   
  Part Schematic           1    | .   .   .   .   1   
  Robot Analysis           3    | .   2   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   2   
  Locate Traps             2    | .   .   .   1   1   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   3   .   
  Terminals                4    | .   1   .   3   .   
    Botnet                 4    | .   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     1    | .   .   .   .   1   
Hacking Detections         13   | .   3   .   5   5   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Jun Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Sto 
Total Allies               11   | .   .   1   .   10  
  Largest Group            10   | .   .   1   1   10  
  Highest-Rated Group      88   | .   .   31  31  88  
  Highest-Rated Ally       31   | .   .   31  31  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               76   | .   .   .   1   75  
  Total Damage             656  | .   .   .   .   656 
  Kills                    11   | .   .   .   .   11  
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Robot Analysis Total       3    | .   2   .   1   .   
Derelict Logs Recovered    3    | .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Jun Mat Min Mat Sto 
Turns Passed               2753 | 393 367 973 640 380 
Spaces Moved               2028 | 186 309 793 427 313 
  Core                     1    | 1   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     2    | .   .   .   .   2   
  Wheels                   2025 | 185 309 793 427 311 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  95  95  
  Average Speed            99   | 99  99  100 100 96  
  Slowest Speed            260  | 100 105 115 130 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       48   | 5   43  100 42  54  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 13   | .   .   .   13  .   
Terrain Destroyed          118  | .   .   26  80  12  
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   .   3   .   
  AOE                      115  | .   .   26  77  12  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Sto 
Total                      2507 | 312 351 948 540 356 
  Wait                     237  | 60  26  135 7   9   
  Move                     2024 | 185 308 792 426 313 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 11  4   2   11  3   
  Fast Attach              19   | 7   .   1   9   2   
  Attach                   9    | .   .   2   5   2   
  Detach                   2    | .   .   .   2   .   
  Swap                     21   | 1   2   3   10  5   
  Drop                     21   | 4   2   .   11  4   
  Fire                     142  | 44  9   13  59  17  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
   18 | -11/Junkyard  | Discovered new exit (range 15)
  394 | -11/Junkyard  | Entered Materials
  408 | -10/Materials | Build established: Mutant
  482 | -10/Materials | Discovered new exit (range 12)
  651 | -10/Materials | Discovered new exit (range 15)
  761 | -10/Materials | Entered Mines
  784 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  807 | -10/Mines     | Learned location of Zion (-6)
  890 | -10/Mines     | Escorted by a lone wolf Derelict
  910 | -10/Mines     | Learned location of Storage (-9)
 1122 | -10/Mines     | Discovered new exit (range 9)
 1299 | -10/Mines     | Learned Materials terminal intel
 1638 | -10/Mines     | Learned location of 2 exits from Materials
 1639 | -10/Mines     | Discovered new exit (range 5)
 1734 | -10/Mines     | Entered Materials
 1734 | -9/Materials  | Accompanied by 1 ally
 1734 | -9/Materials  | Evolved 2 slots: Utility x2
 1735 | -9/Materials  | Identified exit to Materials
 1735 | -9/Materials  | Identified exit to Storage
 1736 | -9/Materials  | Loaded intel: 12 terminal locations
 1844 | -9/Materials  | Destroyed 7 combat bots
 2032 | -9/Materials  | Discovered new exit (range 16)
 2059 | -9/Materials  | Build established: Scavenger-Mutant
 2139 | -9/Materials  | Lost 4 parts (1p2n1w)
 2311 | -9/Materials  | Discovered exit to Storage (range 6)
 2321 | -9/Materials  | Discovered exit to Materials (range 16)
 2374 | -9/Materials  | Entered Storage
 2414 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2536 | -9/Storage    | Core integrity fell below 50%
 2743 | -9/Storage    | Core integrity fell below 20%
 2754 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02736_ U-05 Engineer lays Concrete.
02736_ Heat Sink destroyed.
02737_ U-05 Engineer lays Concrete.
02737_ Acquired Wheel.
02739_ Beamcaster destroyed.
02739_ U-05 Engineer lays Concrete. <x2>
02741_ Acquired 25 matter.
02741_ U-05 Engineer lays Concrete. <x4>
02744_ K-01 Serf collects debris.
02745_ U-05 Engineer lays Concrete. <x4>
02747_ Wheel destroyed.
02747_ U-05 Engineer lays Concrete. <x3>
02748_ K-01 Serf collects debris.
02748_ U-05 Engineer lays Concrete.
02748_ Acquired Aluminum Leg.
02748_ U-05 Engineer lays Concrete. <x4>
02750_ Acquired 10 matter.
02750_ U-05 Engineer lays Concrete. <x3>
02752_ K-01 Serf collects debris.
02752_ U-05 Engineer lays Concrete. <x7>

 Map 
-----
+----------------------------------------------------+
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| ????????????????#?????????#??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Evasion (%)                42

 Item Schematics 
-----------------
 Hvy. Ion Cannon | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprinterHeartSpecial
  Manual?         0
Play Time         00:42:34
  Cumulative      115.3 hours
  Start           2024.01.12 @ 01:55:25
  End             2024.01.12 @ 02:38:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          44
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6efe604-676c-4e37-912d-33e9a3589fc2