Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.20 @ 20:41:15 Player: RomanTheEvil Result: Destroyed by 04-SYU(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1729) 1729 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 5494 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 50/100 System Corruption 0% Temperature Warning (389) Movement Walking (120) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (2) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Plasma Rifle Neutron Cannon > --- INVENTORY (8) ---- Ion Engine Surveybot 24 Scanner Hacking Suite Improved Trap Extractor (0/6) Assault Cannon Rocket Launcher CR-A16's Pointy Stick Signal Generator Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Plasma Rifle Neutron Cannon > --- INVENTORY -------- Ion Engine Surveybot 24 Scanner Hacking Suite Improved Trap Extractor Assault Cannon Rocket Launcher CR-A16's Pointy Stick Signal Generator [Rating: 40] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 43 | 6 7 7 11 6 2 4 Power 7 | 1 1 2 1 2 . . Engine 7 | 1 1 2 1 2 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 2 4 7 4 . 3 Treads . | . . . . . . . Leg 22 | 2 2 4 7 4 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 2 | 1 1 . . . . . Device . | . . . . . . . Storage 1 | 1 . . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 3 1 3 . 2 1 Energy Gun 7 | 1 3 . 2 . 1 . Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 Parts Lost 8 | . 3 . . . . 5 Power 2 | . 1 . . . . 1 Propulsion 3 | . . . . . . 3 Utility . | . . . . . . . Weapon 3 | . 2 . . . . 1 Highest Loss Streak 4 | . 1 . . . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 90 100 98 100 100 90 Engine 11 | . 10 14 11 11 11 11 Leg 37 | . 28 28 42 44 44 36 Storage 11 | . 14 14 11 11 11 11 Processor 11 | . 13 14 11 11 11 11 Energy Gun 13 | . 17 14 10 22 11 11 Energy Cannon 3 | . . . . . 10 9 Ballistic Gun 1 | . 6 . 5 . . . Ballistic Cannon 4 | . . 13 6 . . . Naked Turns . | . . . . . . . Heaviest Build 28 | 12 14 17 18 21 25 28 Greatest Support 84 | 20 20 20 43 49 49 84 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 4 5 8 8 8 8 8 Average Carried 6 | 1 2 7 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 1 5 8 8 8 8 8 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 1015 | 228 174 190 313 70 20 20 Remotely . | . . . . . . . Salvage Created 2146 | . 543 341 739 318 . 205 Parts 126 | . 30 18 41 18 . 19 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 51 | . 13 11 17 7 . 3 Guns 37 | . 13 4 10 7 . 3 Cannons 12 | . . 6 6 . . . Classes Destroyed 11 | . 5 . 2 3 . 1 Worker 3 | . 1 . 1 1 . . Hauler 2 | . 1 . 1 . . . Recycler 1 | . . . . 1 . . Operator 2 | . . . 2 . . . Watcher 2 | . 1 . 1 . . . Swarmer 12 | . 3 3 3 3 . . Grunt 29 | . 10 8 9 2 . . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 5 | . . . 5 . . . Z-Technician 1 | . . . . . . 1 Z-Light 3 | . . . . . . 3 Best Kill Streak 6 | . 4 3 4 6 . 3 Combat Bots Only 4 | . 3 3 3 4 . 3 Max Kills in Single Turn 2 | . 1 2 2 2 . 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 2731 | . 629 228 587 44 . 1243 Core 556 | . 106 47 96 10 . 297 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 129 | . . . 129 . . . Core Remaining (%) 69 | 100 . 38 . . . . Volleys Fired 165 | . 63 26 47 13 . 16 Largest 2 | . 2 2 2 2 . 2 Hottest 150 | . 100 100 112 112 . 150 Shots Fired 287 | . 96 52 94 26 . 19 Gun 230 | . 96 28 68 26 . 12 Cannon 57 | . . 24 26 . . 7 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 103 | . 29 24 50 . . . Thermal 176 | . 59 28 44 26 . 19 Explosive . | . . . . . . . Electromagnetic 8 | . 8 . . . . . Robot Hit Streak 21 | . 21 17 15 12 . 14 Robot Miss Streak 3 | . 2 2 3 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 229 | . 83 43 72 19 . 12 Core Hits 90 | . 28 17 26 11 . 8 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . . 3 7 4 . . Burn 11 | . . 3 4 4 . . Destroy 1 | . . . 1 . . . Blast 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3958 | . 1099 777 1446 338 . 298 Guns 2752 | . 1012 303 876 338 . 223 Cannons 1107 | . . 470 562 . . 75 Explosions 87 | . 87 . . . . . Melee . | . . . . . . . Ramming 12 | . . 4 8 . . . Kinetic 1676 | . 357 470 849 . . . Thermal 2162 | . 634 303 589 338 . 298 Explosive . | . . . . . . . Electromagnetic 108 | . 108 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . 14 . . . . Projectiles 14 | . . 14 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 6 | . . 3 3 . . . Impact . | . . . . . . . Kinetic 6 | . . 3 3 . . . Secondary . | . . . . . . . Self-Inflicted Damage 21 | . 21 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed 5 | . . 1 4 . . . Kicked 5 | . . 1 4 . . . Crushed . | . . . . . . . Highest Temperature 396 | . 258 396 336 258 . 380 Average Temperature 102 | . 85 133 82 90 . 145 Received Heat Transfer 1206 | . 417 195 240 12 . 342 Effects 4 | . 1 1 2 . . . Shutdowns 1 | . . 1 . . . . Energy Bleed 1 | . 1 . . . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . 1 1 1 . . . Combat Hostiles 2 | . . 1 1 . . . Parts Melted 7 | . 1 . 4 1 . 1 Heat Transferred 5789 | . 1525 1110 1591 1036 . 527 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 368 | . 364 363 368 241 . . Initial 107 | . . 107 11 61 . . Average 179 | . 176 203 170 176 . . Maximum Alert Level 1 | . 1 1 1 1 . . Low Security (%) 54 | 100 53 33 69 62 . . Level 1 45 | . 46 66 30 37 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 6 . 3 . . . Investigation 8 | . 6 . 2 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 21 12 30 7 . 8 Peak Tracking Total 6 | . 4 2 6 3 . 5 Tactical Retreats 5 | . . 2 3 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 7 | . 2 . 5 . . . Reused 6 | . 1 . 5 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 6 | . 1 . 5 . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 3 | . 1 . . . . 2 Max in Single Turn 1 | . 1 . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 16 | . 9 2 5 . . . Terminals 11 | . 7 1 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 59 | . 35 3 21 . . . Successful 41 | . 21 2 18 . . . Failed 17 | . 13 1 3 . . . Catastrophic 4 | . 3 . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 36 | . 21 1 3 . 11 . Terminals 40 | . 29 2 9 . . . Fabricators . | . . . . . . . Repair Stations 9 | . . . 9 . . . Recycling Units 6 | . 6 . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 17 2 7 . . . Record 2 | . 2 . . . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 5 | . 5 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Repair Station Index 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 2 . 1 . . . Reprogram Traps 2 | . 1 . 1 . . . Recall Investigation 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 8 . . . Scan Component 4 | . . . 4 . . . Repair 4 | . . . 4 . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used 1 | . . . 1 . . . Hacking Detections 12 | . 7 1 4 . . . Full Trace Events 7 | . 5 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . 1 . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 4 . . . Time 199 | . . . 199 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 2 Highest-Rated Group 343 | . . . . . 343 192 Highest-Rated Ally 96 | . . . . . 96 96 Total Orders . | . . . . . . . Ally Attacks 18 | . . . . . . 18 Total Damage 464 | . . . . . . 464 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 4 | . . 1 . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 4357 | 57 505 923 930 295 1209 438 Spaces Moved 2932 | 44 245 675 469 202 983 314 Core 12 | 12 . . . . . . Treads . | . . . . . . . Legs 2920 | 32 245 675 469 202 983 314 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 120 | 100 120 120 120 120 120 125 Slowest Speed 190 | 120 120 120 120 120 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 4 45 97 49 49 91 49 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 2 . . . 2 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 6 | . . 1 . 3 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . 3 . . . . Melee . | . . . . . . . Projectile 3 | . . 3 . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 3484 | 56 360 739 745 231 1012 341 Wait 267 | . 32 10 196 5 24 . Move 2926 | 43 244 674 468 201 982 314 Hop . | . . . . . . . Pick Up 46 | 7 11 11 12 . 2 3 Fast Attach 6 | . . . 1 1 . 4 Attach 12 | 6 4 . 2 . . . Detach . | . . . . . . . Swap 25 | . 3 7 8 5 2 . Drop 32 | . 3 10 7 6 2 4 Fire 165 | . 63 26 47 13 . 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . 1 4 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 426 | -10/Materials | Identified exit to Mines 554 | -10/Materials | Central database locked down 563 | -10/Materials | Entered Mines 599 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 642 | -10/Mines | Learned Materials interactive machine intel 734 | -10/Mines | Core integrity fell below 50% 758 | -10/Mines | Discovered new exit (range 6) 765 | -10/Mines | Identified exit to Materials 1157 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1222 | -10/Mines | Met a Derelict testing a Signal Generator 1226 | -10/Mines | Found Signal Generator 1474 | -10/Mines | Discovered exit to Materials (range 12) 1486 | -10/Mines | Entered Materials 1486 | -9/Materials | Evolved 2 slots: Propulsion x2 1487 | -9/Materials | Loaded intel: 18 interactive machine locations 1744 | -9/Materials | Discovered new exit (range 16) 1761 | -9/Materials | Identified exit to Mines 1788 | -9/Materials | Build established: Scavenger-Mutant 2224 | -9/Materials | Repaired Corrupted Hacking Suite 2278 | -9/Materials | Repaired Corrupted Hvy. Particle Cannon 2340 | -9/Materials | Repaired Corrupted Imp. Trap Extractor 2373 | -9/Materials | Repaired Imp. Aluminum Leg 2402 | -9/Materials | Discovered exit to Mines (range 12) 2416 | -9/Materials | Entered Mines 2569 | -9/Mines | Learned location of 1 exit from Materials 2656 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2661 | -9/Mines | Discovered new exit (range 10) 2661 | -9/Mines | Identified exit to Zion 2666 | -9/Mines | Learned 4 Materials zone layouts 2670 | -9/Mines | Identified exit to Materials 2711 | -9/Mines | Entered Zion 2789 | -7/Zion | Learned location of Warlord (-5) 2815 | -7/Zion | Discovered new exit (range 14) 2824 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2836 | -7/Zion | Identified exit to Proximity Caves 2931 | -7/Zion | Received a hallucinogenic algorithm 3083 | -7/Zion | Given A8's code to call for help 3120 | -7/Zion | Learned Factory emergency access door positions 3172 | -7/Zion | Found CR-A16's Pointy Stick 3250 | -7/Zion | Imprinted 3252 | -7/Zion | Declared Zion's savior 3511 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3513 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3652 | -7/Zion | Learned Factory terminal intel 3856 | -7/Zion | Opened final containment barrier to the Deep Caves 3877 | -7/Zion | Discovered new exit (range 3) 3877 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3881 | -7/Zion | Identified exit to Deep Caves 3920 | -7/Zion | Entered Deep Caves 3920 | -7/Deep Caves | Accompanied by 6 allies 3962 | -7/Deep Caves | Found Surveybot 24 Scanner 3965 | -7/Deep Caves | Found Surveybot 24 Chip 4133 | -7/Deep Caves | Z-Facility disabled 4143 | -7/Deep Caves | Attacked by Z-Imprinter 4215 | -7/Deep Caves | Lost 4 parts (3n1w) 4307 | -7/Deep Caves | Core integrity fell below 50% 4353 | -7/Deep Caves | Core integrity fell below 20% 4358 | -7/Deep Caves | Destroyed by 04-SYU(z) with Zionite Laser-S Last Messages --------------- 04184_ Imp. Aluminum Leg destroyed. 04184_ Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts will one day ru..." [Achievement: Are We The Baddies?] 04184_ Z-Imprinter destroyed. 04184_ BK-R6T(o) destroyed. 04184_ BT-1LR(z) destroyed. 04230_ Acquired Prototype Leg. 04230_ Identified Enh. Flexi-carbon Leg. 04241_ Acquired Enh. Flexi-carbon Leg. 04243_ Acquired 20 matter. 04245_ Acquired Enh. Flexi-carbon Leg. 04246_ Dropped Imp. Aluminum Leg. 04248_ Acquired Prototype Energy Cannon. 04248_ Identified Neutron Cannon. 04341_ FD-IXA(z) destroyed. 04345_ Prototype Storage melted. 04345_ G7-G3X(z) destroyed. 04351_ Rnf. Ion Engine destroyed. 04354_ BK-S2C(z) destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# | | ?????????????????????????????????#### | | ?????????????????????????????????# # | | ?????????????????????????????????? | | ???????????????????????????????????# | | ????????????????????????????????????# | | ???????????????????????????????????## | | ???????????????????????????????????# | | ????????????????????????????????????# | | ?????????????????????????????????#### | | ????????????????????????????????## # | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????## | | ?????????????????????????????????### | | ???????????????????????????????????# | | ???????????????????????????????????## | | ????????????????????????????????????# | | ?????????????????????????????????##### | | ???????????????????????###??????## ## | | ???????????????????????# ####???# ## | | ?????????????????????### ##??# # | | ?????????????????????# ; #?## | | ??????????????????????#; *!*### | | ??????????????????????#; @==!z[ | | ??????????????????????#; %*!=! | | ??????????????????????# !!z![ | | ?????????????????????# =#### | | ????????????????????# ?# | | ?????????????????? ### | | ????????????????? #?# | | ???????????????? ##?## | | ???????????????? ### ##???# | | ??????????????? ######???##????# ##? | | ?????????????? #???????????????## ###?? | | ?????????????? ###?????????????????# #???? | | ????????????????????????????????????# #######???? | | ?????????????????????????????????????###?????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed 0b10 Decoder Chip [Looter] | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Help From High Places Signs Are For Wimps Challenges ------------ None Game ------ Seed PotentialDamperSword Manual? 0 Play Time 01:15:31 Cumulative 18.4 hours Start 2022.03.20 @ 13:29:13 End 2022.03.20 @ 20:41:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 16 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e438124b-4703-4810-a512-8f14998521b1