Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 04:14:31 Player: Voxette Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (122) 610 Value Destroyed (2286) 2286 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 5068 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 95 Cogmind --------- Core Integrity 0/550 Matter 162/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (8) ---- Improved Assault Rifle Improved Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Weight Redist. System Hardened Light Armor Plating Hardened Light Armor Plating Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Datajack Heavy Hammer [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 130 | 10 46 6 58 10 Power 17 | 2 5 1 9 . Engine 13 | 2 5 . 6 . Core 4 | . . 1 3 . Reactor . | . . . . . Propulsion 36 | 2 10 2 21 1 Treads 2 | . . . 2 . Leg 21 | 2 5 . 14 . Wheel . | . . . . . Hover 2 | . 2 . . . Flight 11 | . 3 2 5 1 Utility 24 | 2 9 . 10 3 Device 6 | 1 2 . 2 1 Storage 6 | 1 3 . 2 . Processor 4 | . 3 . 1 . Hackware . | . . . . . Protection 8 | . 1 . 5 2 Artifact . | . . . . . Weapon 53 | 4 22 3 18 6 Energy Gun 14 | 2 5 . 7 . Energy Cannon 1 | . . . . 1 Ballistic Gun 9 | 1 4 . 3 1 Ballistic Cannon 12 | . 4 1 5 2 Launcher 3 | . 2 1 . . Special Weapon 1 | 1 . . . . Impact Weapon 4 | . . 1 1 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 9 | . 7 . 2 . Unidentified Prototypes 6 | . . . 6 . Parts Lost 31 | . 3 3 11 14 Power 3 | . 1 . 1 1 Propulsion 11 | . 1 2 4 4 Utility 6 | . . . 2 4 Weapon 11 | . 1 1 4 5 Highest Loss Streak 13 | . 2 3 10 13 Average Slot Usage (%) 95 | . 97 97 96 69 Engine 8 | . 13 3 5 7 Core 3 | . . 10 4 . Treads 1 | . . . 2 . Leg 20 | . 15 . 27 18 Hover 1 | . 3 . . . Flight 6 | . 8 27 2 . Device 6 | . 7 14 6 1 Storage 7 | . 13 . 4 9 Processor 5 | . 2 14 6 . Protection 8 | . 4 . 13 9 Energy Gun 4 | . 6 . 4 . Ballistic Gun 2 | . 6 . . 2 Ballistic Cannon 13 | . 11 8 15 15 Impact Weapon 1 | . . 12 . 4 Special Melee Weapon 1 | . 3 . . . Naked Turns 4 | . . . 4 . Heaviest Build 37 | 11 24 12 34 37 Greatest Support 36 | 20 22 14 36 36 Greatest Overweight (x) 3 | . 1 1 3 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 4 12 4 8 8 Average Capacity 5 | 4 6 4 5 8 Most Carried 10 | 4 10 4 8 8 Average Carried 5 | 2 6 3 5 6 Final Capacity 8 | 4 4 4 8 8 Final Carried 8 | 4 4 4 8 3 Class Distribution -------------------- 55% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 3109 | 354 1072 171 1299 213 Remotely . | . . . . . Salvage Created 4250 | 146 1046 500 2064 494 Parts 251 | 16 72 6 136 21 Haulers Intercepted 9 | . 2 . 6 1 Recyclers Shooed 13 | . 10 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 52 | 1 11 3 28 9 Melee 3 | . . 1 . 2 Guns 18 | 1 5 . 11 1 Cannons 28 | . 6 . 17 5 AOE 1 | . . 1 . . Classes Destroyed 11 | 3 6 . 2 . Worker 15 | 1 4 3 7 . Builder 7 | . 3 2 . 2 Tunneler 8 | 4 1 . 3 . Hauler 9 | . 2 . 6 1 Recycler 22 | . 8 5 7 2 Operator 3 | . 1 . 2 . Watcher 6 | . 2 . 4 . Swarmer 13 | . 5 . 4 4 Grunt 31 | 1 6 3 17 4 Brawler 1 | . . . 1 . Sentry 7 | . . . 6 1 Best Kill Streak 7 | 1 7 7 6 4 Combat Bots Only 6 | 1 2 2 6 4 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4786 | 66 805 287 1478 2150 Core 1132 | 21 118 107 333 553 Absorbed by Shields . | . . . . . Core Remaining (%) 36 | 91 . 1 16 . Volleys Fired 363 | 36 127 14 151 35 Largest 3 | 2 2 1 2 3 Hottest 122 | 100 70 35 90 122 Shots Fired 660 | 52 235 14 272 87 Gun 265 | 33 111 . 108 13 Cannon 362 | . 120 4 164 74 Launcher 14 | . 4 10 . . Special 19 | 19 . . . . Kinetic 467 | 17 177 4 189 80 Thermal 106 | 35 54 . 10 7 Explosive 14 | . 4 10 . . Electromagnetic 73 | . . . 73 . Robot Hit Streak 16 | 7 13 2 16 6 Robot Miss Streak 8 | 1 8 1 8 6 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 369 | 21 126 16 158 48 Core Hits 153 | 7 47 11 75 13 Critical Hits 3 | . . . 1 2 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . . 2 Melee Attacks 56 | . 13 18 8 17 Impact 37 | . . 18 2 17 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 29 | . 11 8 7 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6877 | 243 1468 1185 2671 1310 Guns 2027 | 243 664 . 1007 113 Cannons 2911 | . 698 36 1514 663 Explosions 312 | . 106 206 . . Melee 1604 | . . 943 132 529 Ramming 23 | . . . 18 5 Kinetic 3675 | 108 1068 36 1799 664 Thermal 744 | 135 378 . 119 112 Explosive 228 | . 22 206 . . Electromagnetic 603 | . . . 603 . Impact 1604 | . . 943 132 529 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Effects 7 | . 6 1 . . Message Errors 1 | . 1 . . . Energy Discharges 3 | . 3 . . . Data Loss (minor) 1 | . 1 . . . Targeting Errors 2 | . 1 1 . . Overload Shots . | . . . . . Overflow Damage 790 | . 25 502 44 219 Projectiles 36 | . 25 . 3 8 Explosions 11 | . . 11 . . Melee 743 | . . 491 41 211 Knockbacks 25 | . 5 4 9 7 Impact 8 | . . 4 . 4 Kinetic 17 | . 5 . 9 3 Secondary . | . . . . . Self-Inflicted Damage 87 | . . 79 8 . Shots 3 | . . 3 . . Rammed 2 | . . . 2 . Targets Rammed 4 | . . . 3 1 Kicked 2 | . . . 1 1 Crushed . | . . . . . Highest Temperature 564 | 204 285 24 264 564 Average Temperature 99 | 68 90 7 71 229 Received Heat Transfer 1779 | 36 228 120 486 909 Effects 14 | . 2 . 3 9 Interference 10 | . 2 . 3 5 Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 21 | . . 12 5 4 Impact Corruptions 30 | . . 20 1 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1506 | 300 725 . 296 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 649 | 35 277 323 649 475 Initial 268 | . 6 72 125 268 Average 224 | 8 92 211 392 400 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 52 | 100 88 39 14 . Level 1 26 | . 11 60 45 29 Level 2 20 | . . . 40 70 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 . 4 2 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 7 | . 2 . 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 6 | . 1 . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | 1 29 8 42 22 Peak Tracking Total 7 | 1 4 4 7 7 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts 9 | . 9 . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed 2 | . 2 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 26 | . 5 4 13 4 Max in Single Turn 3 | . 3 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 15 | . 6 . 9 . Terminals 7 | . 3 . 4 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 4 | . 2 . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 70 | . 27 . 43 . Successful 50 | . 20 . 30 . Failed 20 | . 7 . 13 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 35 | . 14 . 21 . Fabricators . | . . . . . Repair Stations 11 | . 3 . 8 . Recycling Units 16 | . 10 . 6 . Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 23 | . 10 . 13 . Record 11 | . 6 . 5 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 2 | . . . 2 . Alert Level 3 | . 2 . 1 . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Investigation Status 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 2 . 6 . Scan Component 4 | . 1 . 3 . Repair 4 | . 1 . 3 . Recycling Unit Hacks 13 | . 8 . 5 . Process 2 | . 1 . 1 . Report Inventory 7 | . 4 . 3 . Retrieve Matter 2 | . 2 . . . Retrieve Components 2 | . 1 . 1 . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 6 . 8 . Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 134 | . 26 . 108 . Parts Recycled . | . . . . . Recycled Matter 656 | . 454 . 202 . Retrieved Matter 454 | . 454 . . . Retrieved Components 11 | . 5 . 6 . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 8 | . 5 . 3 . Non-combat 8 | . 5 . 3 . Combat . | . . . . . Robot Hacks Applied 13 | . 10 . 3 . parse_system 7 | . 5 . 2 . no_distress 4 | . 3 . 1 . find_recycling 2 | . 2 . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 12 | . . 12 . . Total Damage 254 | . . 254 . . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 5011 | 1018 1342 279 2103 269 Spaces Moved 2984 | 287 999 414 1210 74 Core 51 | 19 11 2 11 8 Treads 8 | . . . 8 . Legs 1811 | 268 379 . 1098 66 Wheels . | . . . . . Hover 106 | . 106 . . . Flight 1008 | . 503 412 93 . Fastest Speed 29 | 50 37 37 29 100 Average Speed 90 | 115 72 37 116 130 Slowest Speed 200 | 120 150 100 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . 2 1 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 14 62 44 59 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug 23 | 5 . 18 . . Terrain Destroyed 128 | 6 33 85 4 . Melee . | . . . . . Projectile 10 | 6 . . 4 . AOE 118 | . 33 85 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 4523 | 884 1369 504 1627 139 Wait 830 | 532 123 47 128 . Move 2974 | 286 994 411 1209 74 Hop 3 | . 2 1 . . Pick Up 70 | 15 18 4 32 1 Fast Attach 34 | 1 16 2 14 1 Attach 33 | 6 3 3 14 7 Detach 2 | . 1 . . 1 Swap 63 | 3 27 1 30 2 Drop 82 | 5 36 3 38 . Fire 363 | 36 127 14 151 35 Melee 56 | . 13 18 8 17 Ram . | . . . . . Kick 4 | . . . 3 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 9 | . 9 . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / [*Sto x2]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 516 | -11/Scrapyard | Discovered new exit (range 8) 1019 | -11/Scrapyard | Entered Materials 1020 | -10/Materials | Build established: Mutant 1419 | -10/Materials | Build established: Scavenger-Mutant 1468 | -10/Materials | Discovered new exit (range 10) 1726 | -10/Materials | Repaired Assault Rifle 1946 | -10/Materials | Core integrity fell below 50% 2161 | -10/Materials | Discovered new exit (range 5) 2234 | -10/Materials | Discovered new exit (range 16) 2240 | -10/Materials | Identified exit to Materials 2339 | -10/Materials | Identified exit to Mines 2361 | -10/Materials | Entered Mines 2387 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2399 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2430 | -10/Mines | Discovered exit to Materials (range 6) 2437 | -10/Mines | Escorted by a lone wolf Derelict 2457 | -10/Mines | Learned location of Storage (-9) 2528 | -10/Mines | Core integrity fell below 20% 2573 | -10/Mines | Lost 3 parts (2n1w) 2640 | -10/Mines | Entered Materials 2640 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2780 | -9/Materials | Core integrity fell below 50% 2810 | -9/Materials | Lost 10 parts (1p3n2u4w) 2830 | -9/Materials | Discovered new exit (range 13) 3079 | -9/Materials | Discovered new exit (range 6) 3632 | -9/Materials | Discovered new exit (range 11) 3686 | -9/Materials | Discovered new exit (range 10) 3732 | -9/Materials | Core integrity fell below 20% 4237 | -9/Materials | Discovered new exit (range 10) 4310 | -9/Materials | Repaired Lgt. Nuclear Core 4487 | -9/Materials | Build established: Mutant 4523 | -9/Materials | Repaired Lgt. Nuclear Core 4743 | -9/Materials | Entered another Materials area 4743 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4964 | -8/Materials | Core integrity fell below 50% 4999 | -8/Materials | Core integrity fell below 20% 5012 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04981_ K-01 Serf collects debris. 04986_ Destroyed Aluminum Leg. 04986_ G-47 Trooper system corrupted by crushing effect. 04986_ G-47 Trooper knocked back. 04986_ Hrd. Light Armor Plating destroyed. 04987_ G-47 Trooper system terminally corrupted. 04987_ Aluminum Leg fried. 04988_ K-01 Serf collects debris. 04998_ Destroyed Imp. Heat Sink. 04998_ G-47 Trooper system corrupted by crushing effect. 04998_ K-01 Serf collects debris. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. 05001_ G-47 Trooper destroyed. 05002_ K-01 Serf collects debris. 05004_ W-25 Informer sends out distress signal. 05005_ G-47 Trooper knocked back. 05005_ K-01 Serf collects debris. 05006_ Weight Redist. System destroyed. 05008_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###########??????????????????????????????? | | ????????? ???????????????????????????????? | | ???????? ???????????????????????????????? | | ???? ???"" !!] ???????????????????????????????? | | ??? """ !!] ???????????????????????????????? | | ??? 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Light Armor Plating | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Hehehe Hey, That's Mine! Librarian Challenges ------------ None Game ------ Seed MatterDispersionCompactor Manual? 0 Play Time 02:34:54 Cumulative 7.5 hours Start 2021.06.02 @ 01:31:58 End 2021.06.02 @ 04:14:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c40542d3-b0f0-4e06-8bf8-1785d1241222