Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 04:14:31

Player: Voxette

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (122)     610
Value Destroyed (2286)     2286
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (232)                232
              TOTAL SCORE: 5068

 Bonus
-------
High Alert Combat Kills    137
Follower Combat Kills      95

 Cogmind 
---------
Core Integrity             0/550
Matter                     162/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
>          --- WEAPON (3) -------
     Heavy Hammer
>          --- INVENTORY (8) ----
  Improved Assault Rifle
  Improved Assault Rifle
           Datajack

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Cesium-ion Thruster
>          --- UTILITY ----------
    Medium Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Weight Redist. System
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
           Datajack
     Heavy Hammer
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Hardened Light Armor Plating
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             130  | 10  46  6   58  10  
  Power                    17   | 2   5   1   9   .   
    Engine                 13   | 2   5   .   6   .   
    Core                   4    | .   .   1   3   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               36   | 2   10  2   21  1   
    Treads                 2    | .   .   .   2   .   
    Leg                    21   | 2   5   .   14  .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   
    Flight                 11   | .   3   2   5   1   
  Utility                  24   | 2   9   .   10  3   
    Device                 6    | 1   2   .   2   1   
    Storage                6    | 1   3   .   2   .   
    Processor              4    | .   3   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   1   .   5   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   53   | 4   22  3   18  6   
    Energy Gun             14   | 2   5   .   7   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          9    | 1   4   .   3   1   
    Ballistic Cannon       12   | .   4   1   5   2   
    Launcher               3    | .   2   1   .   .   
    Special Weapon         1    | 1   .   .   .   .   
    Impact Weapon          4    | .   .   1   1   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   9    | .   7   .   2   .   
  Unidentified Prototypes  6    | .   .   .   6   .   
Parts Lost                 31   | .   3   3   11  14  
  Power                    3    | .   1   .   1   1   
  Propulsion               11   | .   1   2   4   4   
  Utility                  6    | .   .   .   2   4   
  Weapon                   11   | .   1   1   4   5   
  Highest Loss Streak      13   | .   2   3   10  13  
Average Slot Usage (%)     95   | .   97  97  96  69  
  Engine                   8    | .   13  3   5   7   
  Core                     3    | .   .   10  4   .   
  Treads                   1    | .   .   .   2   .   
  Leg                      20   | .   15  .   27  18  
  Hover                    1    | .   3   .   .   .   
  Flight                   6    | .   8   27  2   .   
  Device                   6    | .   7   14  6   1   
  Storage                  7    | .   13  .   4   9   
  Processor                5    | .   2   14  6   .   
  Protection               8    | .   4   .   13  9   
  Energy Gun               4    | .   6   .   4   .   
  Ballistic Gun            2    | .   6   .   .   2   
  Ballistic Cannon         13   | .   11  8   15  15  
  Impact Weapon            1    | .   .   12  .   4   
  Special Melee Weapon     1    | .   3   .   .   .   
Naked Turns                4    | .   .   .   4   .   
Heaviest Build             37   | 11  24  12  34  37  
  Greatest Support         36   | 20  22  14  36  36  
  Greatest Overweight (x)  3    | .   1   1   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 12   | 4   12  4   8   8   
  Average Capacity         5    | 4   6   4   5   8   
  Most Carried             10   | 4   10  4   8   8   
  Average Carried          5    | 2   6   3   5   6   
  Final Capacity           8    | 4   4   4   8   8   
  Final Carried            8    | 4   4   4   8   3   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 42% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           3109 | 354  1072 171  1299 213  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4250 | 146  1046 500  2064 494  
  Parts                    251  | 16   72   6    136  21   
Haulers Intercepted        9    | .    2    .    6    1    
Recyclers Shooed           13   | .    10   1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  52   | 1   11  3   28  9   
  Melee                    3    | .   .   1   .   2   
  Guns                     18   | 1   5   .   11  1   
  Cannons                  28   | .   6   .   17  5   
  AOE                      1    | .   .   1   .   .   
Classes Destroyed          11   | 3   6   .   2   .   
  Worker                   15   | 1   4   3   7   .   
  Builder                  7    | .   3   2   .   2   
  Tunneler                 8    | 4   1   .   3   .   
  Hauler                   9    | .   2   .   6   1   
  Recycler                 22   | .   8   5   7   2   
  Operator                 3    | .   1   .   2   .   
  Watcher                  6    | .   2   .   4   .   
  Swarmer                  13   | .   5   .   4   4   
  Grunt                    31   | 1   6   3   17  4   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   .   6   1   
Best Kill Streak           7    | 1   7   7   6   4   
  Combat Bots Only         6    | 1   2   2   6   4   
Max Kills in Single Turn   2    | 1   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    1    | .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               4786 | 66   805  287  1478 2150 
  Core                     1132 | 21   118  107  333  553  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         36   | 91   .    1    16   .    
Volleys Fired              363  | 36   127  14   151  35   
  Largest                  3    | 2    2    1    2    3    
  Hottest                  122  | 100  70   35   90   122  
Shots Fired                660  | 52   235  14   272  87   
  Gun                      265  | 33   111  .    108  13   
  Cannon                   362  | .    120  4    164  74   
  Launcher                 14   | .    4    10   .    .    
  Special                  19   | 19   .    .    .    .    
  Kinetic                  467  | 17   177  4    189  80   
  Thermal                  106  | 35   54   .    10   7    
  Explosive                14   | .    4    10   .    .    
  Electromagnetic          73   | .    .    .    73   .    
  Robot Hit Streak         16   | 7    13   2    16   6    
  Robot Miss Streak        8    | 1    8    1    8    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           369  | 21   126  16   158  48   
  Core Hits                153  | 7    47   11   75   13   
  Critical Hits            3    | .    .    .    1    2    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    
Melee Attacks              56   | .    13   18   8    17   
  Impact                   37   | .    .    18   2    17   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            29   | .    11   8    7    3    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6877 | 243  1468 1185 2671 1310 
  Guns                     2027 | 243  664  .    1007 113  
  Cannons                  2911 | .    698  36   1514 663  
  Explosions               312  | .    106  206  .    .    
  Melee                    1604 | .    .    943  132  529  
  Ramming                  23   | .    .    .    18   5    
  Kinetic                  3675 | 108  1068 36   1799 664  
  Thermal                  744  | 135  378  .    119  112  
  Explosive                228  | .    22   206  .    .    
  Electromagnetic          603  | .    .    .    603  .    
  Impact                   1604 | .    .    943  132  529  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    
  Average Corruption       1    | .    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  7    | .    6    1    .    .    
    Message Errors         1    | .    1    .    .    .    
    Energy Discharges      3    | .    3    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    
    Targeting Errors       2    | .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            790  | .    25   502  44   219  
  Projectiles              36   | .    25   .    3    8    
  Explosions               11   | .    .    11   .    .    
  Melee                    743  | .    .    491  41   211  
Knockbacks                 25   | .    5    4    9    7    
  Impact                   8    | .    .    4    .    4    
  Kinetic                  17   | .    5    .    9    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      87   | .    .    79   8    .    
  Shots                    3    | .    .    3    .    .    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             4    | .    .    .    3    1    
  Kicked                   2    | .    .    .    1    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        564  | 204  285  24   264  564  
  Average Temperature      99   | 68   90   7    71   229  
  Received Heat Transfer   1779 | 36   228  120  486  909  
  Effects                  14   | .    2    .    3    9    
    Interference           10   | .    2    .    3    5    
    Matter Decay           1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              21   | .    .    12   5    4    
  Impact Corruptions       30   | .    .    20   1    9    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1506 | 300  725  .    296  185  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             649  | 35  277 323 649 475 
  Initial                  268  | .   6   72  125 268 
  Average                  224  | 8   92  211 392 400 
Maximum Alert Level        2    | .   1   1   2   2   
  Low Security (%)         52   | 100 88  39  14  .   
  Level 1                  26   | .   11  60  45  29  
  Level 2                  20   | .   .   .   40  70  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   3   .   4   2   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   2   .   3   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           6    | .   1   .   3   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              102  | 1   29  8   42  22  
  Peak Tracking Total      7    | 1   4   4   7   7   
  Tactical Retreats        4    | .   .   1   2   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         9    | .   9   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   
  Reprogrammed             2    | .   2   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          26   | .   5   4   13  4   
  Max in Single Turn       3    | .   3   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          15   | .   6   .   9   .   
  Terminals                7    | .   3   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                70   | .   27  .   43  .   
  Successful               50   | .   20  .   30  .   
  Failed                   20   | .   7   .   13  .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                35   | .   14  .   21  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          11   | .   3   .   8   .   
  Recycling Units          16   | .   10  .   6   .   
  Scanalyzers              8    | .   .   .   8   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             23   | .   10  .   13  .   
  Record                   11   | .   6   .   5   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   2   .   
  Alert Level              3    | .   2   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   
  Investigation Status     1    | .   .   .   1   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   6   .   
  Scan Component           4    | .   1   .   3   .   
  Repair                   4    | .   1   .   3   .   
Recycling Unit Hacks       13   | .   8   .   5   .   
  Process                  2    | .   1   .   1   .   
  Report Inventory         7    | .   4   .   3   .   
  Retrieve Matter          2    | .   2   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   
Scanalyzer                 6    | .   .   .   6   .   
  Insert Component         3    | .   .   .   3   .   
  Analyze                  3    | .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   6   .   8   .   
  Full Trace Events        3    | .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   
  Time                     134  | .   26  .   108 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          656  | .   454 .   202 .   
  Retrieved Matter         454  | .   454 .   .   .   
  Retrieved Components     11   | .   5   .   6   .   
Parts Scanalyzed           3    | .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              8    | .   5   .   3   .   
  Non-combat               8    | .   5   .   3   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        13   | .   10  .   3   .   
  parse_system             7    | .   5   .   2   .   
  no_distress              4    | .   3   .   1   .   
  find_recycling           2    | .   2   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               12   | .   .   12  .   .   
  Total Damage             254  | .   .   254 .   .   
  Kills                    3    | .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               5011 | 1018 1342 279  2103 269  
Spaces Moved               2984 | 287  999  414  1210 74   
  Core                     51   | 19   11   2    11   8    
  Treads                   8    | .    .    .    8    .    
  Legs                     1811 | 268  379  .    1098 66   
  Wheels                   .    | .    .    .    .    .    
  Hover                    106  | .    106  .    .    .    
  Flight                   1008 | .    503  412  93   .    
  Fastest Speed            29   | 50   37   37   29   100  
  Average Speed            90   | 115  72   37   116  130  
  Slowest Speed            200  | 120  150  100  200  200  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            3    | .    2    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 14   62   44   59   9    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 23   | 5    .    18   .    .    
Terrain Destroyed          128  | 6    33   85   4    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               10   | 6    .    .    4    .    
  AOE                      118  | .    33   85   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      4523 | 884  1369 504  1627 139  
  Wait                     830  | 532  123  47   128  .    
  Move                     2974 | 286  994  411  1209 74   
  Hop                      3    | .    2    1    .    .    
  Pick Up                  70   | 15   18   4    32   1    
  Fast Attach              34   | 1    16   2    14   1    
  Attach                   33   | 6    3    3    14   7    
  Detach                   2    | .    1    .    .    1    
  Swap                     63   | 3    27   1    30   2    
  Drop                     82   | 5    36   3    38   .    
  Fire                     363  | 36   127  14   151  35   
  Melee                    56   | .    13   18   8    17   
  Ram                      .    | .    .    .    .    .    
  Kick                     4    | .    .    .    3    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     9    | .    9    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / [*Sto x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  516 | -11/Scrapyard | Discovered new exit (range 8)
 1019 | -11/Scrapyard | Entered Materials
 1020 | -10/Materials | Build established: Mutant
 1419 | -10/Materials | Build established: Scavenger-Mutant
 1468 | -10/Materials | Discovered new exit (range 10)
 1726 | -10/Materials | Repaired Assault Rifle
 1946 | -10/Materials | Core integrity fell below 50%
 2161 | -10/Materials | Discovered new exit (range 5)
 2234 | -10/Materials | Discovered new exit (range 16)
 2240 | -10/Materials | Identified exit to Materials
 2339 | -10/Materials | Identified exit to Mines
 2361 | -10/Materials | Entered Mines
 2387 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2399 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2430 | -10/Mines     | Discovered exit to Materials (range 6)
 2437 | -10/Mines     | Escorted by a lone wolf Derelict
 2457 | -10/Mines     | Learned location of Storage (-9)
 2528 | -10/Mines     | Core integrity fell below 20%
 2573 | -10/Mines     | Lost 3 parts (2n1w)
 2640 | -10/Mines     | Entered Materials
 2640 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2780 | -9/Materials  | Core integrity fell below 50%
 2810 | -9/Materials  | Lost 10 parts (1p3n2u4w)
 2830 | -9/Materials  | Discovered new exit (range 13)
 3079 | -9/Materials  | Discovered new exit (range 6)
 3632 | -9/Materials  | Discovered new exit (range 11)
 3686 | -9/Materials  | Discovered new exit (range 10)
 3732 | -9/Materials  | Core integrity fell below 20%
 4237 | -9/Materials  | Discovered new exit (range 10)
 4310 | -9/Materials  | Repaired Lgt. Nuclear Core
 4487 | -9/Materials  | Build established: Mutant
 4523 | -9/Materials  | Repaired Lgt. Nuclear Core
 4743 | -9/Materials  | Entered another Materials area
 4743 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 4964 | -8/Materials  | Core integrity fell below 50%
 4999 | -8/Materials  | Core integrity fell below 20%
 5012 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04981_ K-01 Serf collects debris. <x2>
04986_ Destroyed Aluminum Leg.
04986_ G-47 Trooper system corrupted by crushing effect.
04986_ G-47 Trooper knocked back.
04986_ Hrd. Light Armor Plating destroyed.
04987_ G-47 Trooper system terminally corrupted.
04987_ Aluminum Leg fried.
04988_ K-01 Serf collects debris. <x3>
04998_ Destroyed Imp. Heat Sink.
04998_ G-47 Trooper system corrupted by crushing effect.
04998_ K-01 Serf collects debris.
Use the buttons at the bottom right of the parts list, or press c/e/w/q,
  to visualize various stats related to parts and inventory items.
05001_ G-47 Trooper destroyed.
05002_ K-01 Serf collects debris.
05004_ W-25 Informer sends out distress signal.
05005_ G-47 Trooper knocked back.
05005_ K-01 Serf collects debris.
05006_ Weight Redist. System destroyed.
05008_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?####  T   []    +???????????????????????????????? |
| ?!         [     #????????#######????????????????? |
| %[             ! #????????#     ########?????????? |
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| ?????#  ^   =%*ggg  u! %        *%=    #?????????? |
| ?????#       !       % % g       |=    #?????????? |
| ?????#^ "           "   w@      ###+####?????????? |
| ?????# =  ^         """""      ##????????????????? |
| ?????# %!          g""" "      #?????????????????? |
| ???? + [                =%     #?????????????????? |
| ???" #             ^    *%     ##  """   #???????? |
| ?????#   """""      "           +        #???????? |
| ?????#  """""""""  """""   " ! ##  """   #???????? |
| ?????#   """ """    """        #?????????????????? |
| ?????# ????                   ##?????????????????? |
| ?????#?????               %k  #??????????????????? |
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| ???????????????#????####?????  ??????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             300
Evasion (%)                62
Recoil Reduction           1

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
    Weight Redist. System | -9/Materials | Scanalyzed
        Imp. Light Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Hehehe
Hey, That's Mine!
Librarian

 Challenges 
------------
None

 Game 
------
Seed              MatterDispersionCompactor
  Manual?         0
Play Time         02:34:54
  Cumulative      7.5 hours
  Start           2021.06.02 @ 01:31:58
  End             2021.06.02 @ 04:14:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c40542d3-b0f0-4e06-8bf8-1785d1241222