Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 16:43:24 Player: gigi283 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (1843) 1843 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 3674 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 61 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Autogun Scythe > --- INVENTORY (15) --- Wheel Wheel Huge Storage Unit Medium Matter Pod (100) ECM Suite Hacking Suite Light EM Pulse Cannon Heavy Assault Rifle Autogun Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Autogun Scythe > --- INVENTORY -------- Wheel Wheel Huge Storage Unit Medium Matter Pod ECM Suite Hacking Suite Light EM Pulse Cannon Heavy Assault Rifle Autogun Datajack [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Hacking Suite Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 54 | 6 9 8 16 15 Power 10 | 1 2 2 3 2 Engine 10 | 1 2 2 3 2 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 3 4 4 4 Treads 7 | . . . 3 4 Leg . | . . . . . Wheel 10 | 2 3 4 1 . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 . 3 4 Device 3 | . . . 2 1 Storage 4 | 1 1 . . 2 Processor 2 | . . . 1 1 Hackware 1 | . 1 . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | 2 2 2 6 5 Energy Gun 5 | 1 2 . 1 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 7 | 1 . 2 2 2 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . 2 4 3 6 Power 3 | . 1 1 . 1 Propulsion 7 | . 1 3 1 2 Utility 2 | . . . . 2 Weapon 3 | . . . 2 1 Highest Loss Streak 3 | . 2 2 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 94 95 97 94 Engine 11 | . 13 13 11 10 Treads 10 | . . . 16 19 Wheel 11 | . 26 24 5 . Device 6 | . . . 10 8 Storage 12 | . 14 14 11 11 Processor 7 | . . . 11 11 Hackware 11 | . 10 14 11 11 Energy Gun 5 | . 15 . 6 . Energy Cannon 2 | . . . . 7 Ballistic Gun 9 | . 12 27 1 5 Ballistic Cannon 4 | . . . 9 1 Slashing Weapon 1 | . . . . 6 Peak Build Rating 21 | 6 12 12 18 21 Average Rating 13 | 3 9 10 15 17 On Entrance 9 | . 6 12 11 17 Naked Turns . | . . . . . Heaviest Build 36 | 14 30 29 36 35 Greatest Support 46 | 26 26 20 46 46 Greatest Overweight (x) 8 | . 2 8 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 25 | 8 15 15 15 25 Average Capacity 14 | 7 9 15 15 15 Most Carried 15 | 5 9 13 12 15 Average Carried 10 | 2 6 10 10 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 12 | 2 9 12 11 10 Class Distribution -------------------- 78% | Scavenger-Mutant 18% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1452 | 184 270 252 473 273 Remotely . | . . . . . Salvage Created 2454 | . 422 177 900 955 Parts 175 | . 25 18 70 62 Haulers Intercepted 4 | . . . 2 2 Recyclers Shooed 5 | . . 1 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 55 | . 7 8 24 16 Melee 4 | . . . . 4 Guns 29 | . 7 8 8 6 Cannons 19 | . . . 15 4 AOE 2 | . . . 1 1 Classes Destroyed 12 | . 5 3 3 1 Worker 7 | . 2 1 1 3 Builder 3 | . . 1 1 1 Hauler 4 | . . . 2 2 Recycler 3 | . 1 . 2 . Mechanic 1 | . . . 1 . Operator 2 | . 1 . 1 . Watcher 5 | . 1 . 3 1 Swarmer 19 | . . 7 12 . Grunt 19 | . 7 . 6 6 Duelist 1 | . . . . 1 Sentry 15 | . . . 6 9 Demolisher 1 | . . 1 . . Best Kill Streak 6 | . 4 3 5 6 Combat Bots Only 4 | . 4 3 4 3 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 296 | . 48 43 108 97 Missed 78 | . 14 15 27 22 Damage Taken 2868 | . 477 277 935 1179 Core 627 | . 135 90 173 229 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 33 | . 33 . . . Core Remaining (%) 55 | 100 . 10 . . Volleys Fired 223 | . 43 32 96 52 Largest 2 | . 2 2 2 2 Hottest 121 | . 121 121 99 99 Shots Fired 386 | . 85 59 172 70 Gun 281 | . 85 59 109 28 Cannon 101 | . . . 59 42 Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 227 | . 38 44 113 32 Thermal 143 | . 47 15 55 26 Explosive 4 | . . . 4 . Electromagnetic 12 | . . . . 12 Robot Hit Streak 17 | . 17 8 10 11 Robot Miss Streak 6 | . 4 5 4 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 268 | . 56 31 114 67 Core Hits 117 | . 22 17 48 30 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . 4 1 5 3 Burn 8 | . 4 . 4 . Destroy 1 | . . 1 . . Blast 1 | . . . 1 . Sever 3 | . . . . 3 Melee Attacks 30 | . . . . 30 Impact . | . . . . . Slashing 30 | . . . . 30 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4499 | . 743 297 1915 1544 Guns 2234 | . 743 297 843 351 Cannons 1488 | . . . 900 588 Explosions 245 | . . . 172 73 Melee 525 | . . . . 525 Ramming 7 | . . . . 7 Kinetic 2104 | . 352 206 1179 367 Thermal 1480 | . 391 91 564 434 Explosive 172 | . . . 172 . Electromagnetic 211 | . . . . 211 Impact . | . . . . . Slashing 525 | . . . . 525 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 49 | . . . 27 22 Projectiles 27 | . . . 27 . Explosions . | . . . . . Melee 22 | . . . . 22 Knockbacks 14 | . . . 14 . Impact . | . . . . . Kinetic 11 | . . . 11 . Secondary 3 | . . . 3 . Self-Inflicted Damage 23 | . 23 . . . Shots 1 | . 1 . . . Rammed 1 | . . . . 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 364 | . 184 364 123 210 Average Temperature 57 | . 73 200 24 43 Received Heat Transfer 924 | . 324 . 228 372 Effects 1 | . . 1 . . Matter Decay 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 1 | . . . 1 . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 8 | . 3 . 3 2 Heat Transferred 4157 | . 1369 222 1739 827 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 527 | . 246 128 394 527 Initial 141 | . . . 29 141 Average 149 | . 95 49 147 293 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 72 | 100 91 100 74 25 Level 1 23 | . 8 . 25 54 Level 2 4 | . . . . 19 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 2 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 5 | . 2 . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 13 10 35 29 Peak Tracking Total 5 | . 4 3 5 3 Tactical Retreats 4 | . 2 . 1 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 9 | . 2 . 3 4 Terminals 8 | . 1 . 3 4 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 4 . 6 10 Successful 15 | . 4 . 5 6 Failed 5 | . . . 1 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . . . . 3 Terminals 18 | . 2 . 6 10 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 2 . 5 6 Record 4 | . 1 . 1 2 Prototype ID Bank 2 | . . . 1 1 Alert Level 2 | . . . 1 1 Locate Traps 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Hauler Manifests 1 | . . . . 1 Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . . 1 4 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 12 | . . 2 . 10 Largest Group 10 | . . 2 . 10 Highest-Rated Group 88 | . . 42 . 88 Highest-Rated Ally 31 | . . 31 . 16 Total Orders . | . . . . . Ally Attacks 21 | . . 6 . 15 Total Damage 183 | . . 84 . 99 Kills 6 | . . 3 . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 5326 | 70 802 1147 2117 1190 Spaces Moved 2929 | 69 429 982 931 518 Core 43 | 15 . 28 . . Treads 1284 | . . . 766 518 Legs . | . . . . . Wheels 1602 | 54 429 954 165 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 95 160 Average Speed 128 | 81 87 105 149 174 Slowest Speed 450 | 90 110 450 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 5 45 98 47 57 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 49 | . . . 39 10 Melee 4 | . . . . 4 Projectile 4 | . . . 3 1 AOE 41 | . . . 36 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 4088 | 82 772 1045 1499 690 Wait 754 | . 268 9 425 52 Move 2925 | 68 428 981 930 518 Hop . | . . . . . Pick Up 67 | 8 17 11 17 14 Fast Attach . | . . . . . Attach 30 | 6 4 4 9 7 Detach 1 | . . . 1 . Swap 24 | . 5 4 7 8 Drop 32 | . 7 4 13 8 Fire 223 | . 43 32 96 52 Melee 30 | . . . . 30 Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage (discovered 1 exit: *Mat) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Repaired Wheel 253 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Build established: Mutant 767 | -10/Materials | Core integrity fell below 50% 873 | -10/Materials | Entered Mines 874 | -10/Mines | Learned location of Storage (-9) 914 | -10/Mines | Met a Derelict bent on vengeance 942 | -10/Mines | Assembled infested the area 1070 | -10/Mines | Core integrity fell below 20% 1084 | -10/Mines | Build established: Scavenger-Mutant 1243 | -10/Mines | Learned Materials emergency access door positions 1455 | -10/Mines | Discovered new exit (range 7) 1719 | -10/Mines | Discovered new exit (range 5) 2020 | -10/Mines | Entered Materials 2020 | -9/Materials | Evolved 2 slots: Utility x2 2070 | -9/Materials | Discovered new exit (range 13) 2110 | -9/Materials | Identified exit to Storage 3556 | -9/Materials | Discovered new exit (range 10) 3587 | -9/Materials | Identified exit to Materials 4137 | -9/Materials | Entered Storage 4374 | -9/Storage | Core integrity fell below 50% 4820 | -9/Storage | Lost 3 parts (1p1n1u) 5082 | -9/Storage | Core integrity fell below 20% 5147 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5206 | -9/Storage | Discovered exit to Materials (range 8) 5327 | -9/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 2x ECM Suite >>Query(Traps) [Complex 0b10]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [Derelict] incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. 05273_ U-05 Engineer lays Concrete. 05304_ Mercenary 2e destroyed. 05306_ S-10 Pest destroyed. 05320_ Acquired 10 matter. 05325_ Acquired 2 matter. 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