Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.30 @ 12:05:23 Player: Granite Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (3) 15 Value Destroyed (115) 115 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 370 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 220/300 Energy 127/160 System Corruption 6% Temperature Cool (127) Movement Walking (120) Location -10/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Mining Laser > --- INVENTORY (6) ---- Medium Matter Pod (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Assault Rifle Mining Laser > --- INVENTORY -------- Medium Matter Pod [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 12 | 6 6 Power 2 | 1 1 Engine 1 | 1 . Core 1 | . 1 Reactor . | . . Propulsion 2 | 2 . Treads . | . . Leg 2 | 2 . Wheel . | . . Hover . | . . Flight . | . . Utility 4 | 1 3 Device 1 | . 1 Storage 1 | 1 . Processor . | . . Hackware . | . . Protection 2 | . 2 Artifact . | . . Weapon 4 | 2 2 Energy Gun . | . . Energy Cannon . | . . Ballistic Gun 3 | 2 1 Ballistic Cannon . | . . Launcher . | . . Special Weapon 1 | . 1 Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 3 | . 3 Power 1 | . 1 Propulsion . | . . Utility 1 | . 1 Weapon 1 | . 1 Highest Loss Streak 3 | . 3 Average Slot Usage (%) 97 | . 97 Engine 12 | . 12 Leg 28 | . 28 Device 5 | . 5 Storage 14 | . 14 Protection 7 | . 7 Ballistic Gun 19 | . 19 Special Weapon 8 | . 8 Naked Turns . | . . Heaviest Build 16 | 13 16 Greatest Support 20 | 20 20 Greatest Overweight (x) 2 | 2 . Average Overweight (x) . | . . Largest Inventory Capacity 6 | 6 6 Average Capacity 5 | 4 6 Most Carried 4 | 3 4 Average Carried 1 | . 2 Final Capacity 6 | 6 6 Final Carried 1 | . 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 267 | 211 56 Remotely . | . . Salvage Created 56 | . 56 Parts 2 | . 2 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 3 | . 3 Cannons 3 | . 3 Classes Destroyed 1 | . 1 Grunt 3 | . 3 Best Kill Streak 3 | . 3 Combat Bots Only 3 | . 3 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 709 | . 709 Core 267 | . 267 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 18 | . 18 Largest 2 | . 2 Hottest 120 | . 120 Shots Fired 31 | . 31 Gun 14 | . 14 Cannon . | . . Launcher . | . . Special 17 | . 17 Kinetic 14 | . 14 Thermal 17 | . 17 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 3 | . 3 Robot Miss Streak 1 | . 1 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 8 | . 8 Core Hits 4 | . 4 Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 175 | . 175 Guns 79 | . 79 Cannons . | . . Explosions . | . . Melee . | . . Ramming . | . . Kinetic 79 | . 79 Thermal 96 | . 96 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 6 | . 6 Average Corruption 6 | . 6 Corruption Purged . | . . Effects 1 | . 1 Energy Discharges 1 | . 1 Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 131 | . 131 Average Temperature 56 | . 56 Received Heat Transfer 51 | . 51 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 200 | . 200 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 70 | . 70 Average Influence 13 | . 15 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched . | . . Investigation . | . . Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 4 | . 4 Peak Tracking Total 2 | . 2 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 1 | . 1 Terminals 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 5 | . 5 Successful 1 | . 1 Failed 4 | . 4 Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals 5 | . 5 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 1 | . 1 Prototype ID Bank 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 1 | . 1 Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 315 | 51 264 Spaces Moved 177 | 38 139 Core 20 | 20 . Treads . | . . Legs 157 | 18 139 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 120 Average Speed 116 | 101 120 Slowest Speed 150 | 150 120 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered 3 | . 3 Exploration Rate (%) 13 | 3 24 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 12 | . 12 Terrain Destroyed 13 | . 13 Melee . | . . Projectile 13 | . 13 AOE . | . . Actions | -11 -10 --------- Run | Scr Mat Total 223 | 50 173 Wait 6 | 1 5 Move 176 | 37 139 Hop . | . . Pick Up 11 | 6 5 Fast Attach . | . . Attach 10 | 6 4 Detach . | . . Swap 2 | . 2 Drop . | . . Fire 18 | . 18 Melee . | . . Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 52 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Crushed by falling debris 298 | -10/Materials | Core integrity fell below 50% 300 | -10/Materials | Build established: Mutant 310 | -10/Materials | Crushed by falling debris 310 | -10/Materials | Core integrity fell below 20% 317 | -10/Materials | Crushed by falling debris 317 | -10/Materials | Smashed by cave-in Last Messages --------------- 00264_ U-05 Engineer builds a Wall. 00266_ Acquired 35 matter. 00268_ Acquired Lgt. Nuclear Core. 00275_ R-06 Scavenger collects Particle Gun. 00288_ U-05 Engineer builds a Wall. 00298_ The unstable cave ceiling collapses. 00298_ Crushed by falling debris. 00298_ Assault Rifle destroyed. 00298_ System corrupted by crushing effect (+1). 00298_ Ion Engine destroyed. 00298_ System corrupted by crushing effect (+4). 00298_ Structural Scanner destroyed. 00298_ System corrupted by crushing effect (+1). 00299_ System corrupted: Energy discharge (-29). 00307_ U-05 Engineer builds a Wall. 00310_ The unstable cave ceiling collapses. 00310_ Crushed by falling debris. 00310_ U-05 Engineer builds a Wall. 00317_ The unstable cave ceiling collapses. 00317_ Crushed by falling debris. 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