Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:35:53

Player: karlsu

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (57)      285
Value Destroyed (1196)     1196
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (112)                112
              TOTAL SCORE: 2813

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      82
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             0/400
Matter                     13/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Treads
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
     Heavy EM Pulse Gun
  Improved Light Cannon
>          --- INVENTORY (15) ---
    Cooled Ion Engine
     Light Treads
     Light Treads
    Medium Storage Unit
           Structural Scanner
           Hacking Suite
           Grenade Launcher
           Grenade Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Targeting Computer
           Shield Generator
>          --- WEAPON -----------
  Improved Grenade Launcher
  Improved Grenade Launcher
>          --- INVENTORY --------
    Cooled Ion Engine
     Light Treads
     Light Treads
    Medium Storage Unit
           Structural Scanner
           Hacking Suite
     Heavy EM Pulse Gun
  Improved Light Cannon
           Grenade Launcher
           Grenade Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Grenade Launcher
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             46   | 6   18  2   20  
  Power                    7    | 1   2   .   4   
    Engine                 7    | 1   2   .   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   3   .   1   
    Treads                 6    | 2   3   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   4   .   6   
    Device                 6    | .   1   .   5   
    Storage                3    | 1   2   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 2   9   2   9   
    Energy Gun             4    | .   2   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   2   .   .   
    Ballistic Cannon       3    | .   .   .   3   
    Launcher               10   | .   5   1   4   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   
Parts Lost                 10   | .   1   .   9   
  Power                    3    | .   .   .   3   
  Propulsion               1    | .   .   .   1   
  Utility                  4    | .   .   .   4   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      3    | .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   98  100 92  
  Engine                   13   | .   13  14  10  
  Treads                   25   | .   27  28  19  
  Device                   4    | .   2   .   14  
  Storage                  13   | .   14  14  11  
  Processor                12   | .   10  14  14  
  Energy Gun               6    | .   2   14  5   
  Ballistic Gun            5    | .   11  .   .   
  Launcher                 12   | .   13  12  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 14  31  31  43  
  Greatest Support         43   | 40  40  40  43  
  Greatest Overweight (x)  4    | 4   4   .   1   
  Average Overweight (x)   .    | 2   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   12  15  15  
  Most Carried             14   | 5   14  14  14  
  Average Carried          10   | .   9   13  12  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | .   13  14  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           1369 | 226 565 .   578 
  Remotely                 .    | .   .   .   .   
Salvage Created            1410 | .   622 18  770 
  Parts                    96   | .   49  4   43  
Haulers Intercepted        3    | .   1   .   2   
Recyclers Shooed           4    | .   1   .   3   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  32   | .   12  3   17  
  Guns                     5    | .   2   2   1   
  Cannons                  4    | .   .   .   4   
  AOE                      23   | .   10  1   12  
Classes Destroyed          10   | .   8   .   2   
  Worker                   5    | .   1   .   4   
  Builder                  3    | .   1   .   2   
  Hauler                   3    | .   1   .   2   
  Recycler                 7    | .   2   .   5   
  Operator                 3    | .   2   .   1   
  Watcher                  4    | .   3   .   1   
  Swarmer                  8    | .   3   3   2   
  Grunt                    21   | .   9   .   12  
  Brawler                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           13   | .   4   3   13  
  Combat Bots Only         4    | .   2   3   4   
Max Kills in Single Turn   3    | .   3   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        130  | .    34   6    90   
  Missed                   41   | .    11   3    27   
Damage Taken               1809 | .    322  25   1462 
  Core                     460  | .    43   9    408  
  Absorbed by Shields      68   | .    .    .    68   
  Regen/Repaired (Parts)   70   | .    70   .    .    
Core Remaining (%)         89   | 100  .    79   .    
Volleys Fired              94   | .    38   10   46   
  Largest                  2    | .    2    2    2    
  Hottest                  100  | .    75   100  84   
Shots Fired                168  | .    68   13   87   
  Gun                      81   | .    51   3    27   
  Cannon                   16   | .    .    .    16   
  Launcher                 64   | .    17   3    44   
  Special                  7    | .    .    7    .    
  Kinetic                  63   | .    47   .    16   
  Thermal                  7    | .    .    7    .    
  Explosive                64   | .    17   3    44   
  Electromagnetic          34   | .    4    3    27   
  Robot Hit Streak         12   | .    6    1    12   
  Robot Miss Streak        4    | .    4    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           95   | .    37   1    57   
  Core Hits                88   | .    35   3    50   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4158 | .    935  135  3088 
  Guns                     600  | .    293  25   282  
  Cannons                  321  | .    .    .    321  
  Explosions               3231 | .    637  109  2485 
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    5    1    .    
  Kinetic                  614  | .    293  .    321  
  Thermal                  52   | .    .    .    52   
  Explosive                3179 | .    637  109  2433 
  Electromagnetic          307  | .    .    25   282  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         13   | .    1    1    13   
  Average Corruption       3    | .    1    1    12   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  46   | .    12   9    25   
    Message Errors         11   | .    4    2    5    
    Matter Fused           13   | .    6    3    4    
    Heat Flow Errors       4    | .    1    1    2    
    Energy Discharges      9    | .    1    2    6    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      3    | .    .    .    3    
    Data Loss (major)      2    | .    .    1    1    
    Misfires               3    | .    .    .    3    
Overload Shots             .    | .    .    .    .    
Overflow Damage            51   | .    .    .    51   
  Projectiles              .    | .    .    .    .    
  Explosions               51   | .    .    .    51   
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      179  | .    60   .    119  
  Shots                    6    | .    2    .    4    
  Rammed                   3    | .    2    1    .    
Targets Rammed             3    | .    2    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        267  | .    92   232  267  
  Average Temperature      40   | .    23   45   43   
  Received Heat Transfer   478  | .    123  .    355  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             636  | .   180 100 636 
  Initial                  20   | .   .   20  .   
  Average                  91   | .   52  32  246 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         89   | 100 100 100 52  
  Level 1                  2    | .   .   .   13  
  Level 2                  7    | .   .   .   34  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   3   .   3   
  Investigation            5    | .   3   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   .   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              60   | .   25  3   32  
  Peak Tracking Total      7    | .   4   2   7   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   .   .   6   
  Reused                   1    | .   .   .   1   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          8    | .   1   .   7   
  Max in Single Turn       2    | .   1   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          14   | .   11  .   3   
  Terminals                10   | .   8   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                59   | .   48  .   11  
  Successful               39   | .   33  .   6   
  Failed                   20   | .   15  .   5   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                40   | .   34  .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   7   .   .   
  Recycling Units          7    | .   7   .   .   
  Scanalyzers              5    | .   .   .   5   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             24   | .   22  .   2   
  Record                   7    | .   7   .   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        3    | .   3   .   .   
  Alert Level              2    | .   2   .   .   
  Unreport Threat          3    | .   2   .   1   
  Locate Traps             1    | .   1   .   .   
  Reprogram Traps          1    | .   .   .   1   
  Dispatch Records         1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   3    | .   3   .   .   
Recycling Unit Hacks       5    | .   5   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 4    | .   .   .   4   
  Insert Component         2    | .   .   .   2   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       3    | .   2   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   7   .   3   
  Full Trace Events        6    | .   4   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   3   .   .   
  Time                     78   | .   78  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          7    | .   7   .   .   
  Retrieved Matter         7    | .   7   .   .   
  Retrieved Components     20   | .   20  .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               4    | .   .   4   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       31   | .   .   31  16  
Total Orders               1    | .   .   1   .   
  FOLLOW                   1    | .   .   1   .   
Ally Attacks               19   | .   .   .   19  
  Total Damage             167  | .   .   .   167 
  Kills                    4    | .   .   .   4   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               4243 | 82   2163 1023 975  
Spaces Moved               2004 | 45   1055 477  427  
  Core                     46   | 42   4    .    .    
  Treads                   1958 | 3    1051 477  427  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            162  | 159  160  160  172  
  Slowest Speed            250  | 250  250  160  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    2    
Exploration Rate (%)       60   | 4    99   81   57   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 7    | .    .    7    .    
Terrain Destroyed          413  | .    125  18   270  
  Melee                    .    | .    .    .    .    
  Projectile               7    | .    .    7    .    
  AOE                      406  | .    125  11   270  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      2794 | 55   1453 709  577  
  Wait                     605  | .    315  217  73   
  Move                     2001 | 44   1054 476  427  
  Hop                      .    | .    .    .    .    
  Pick Up                  38   | 5    22   2    9    
  Fast Attach              5    | 1    4    .    .    
  Attach                   19   | 5    5    .    9    
  Detach                   .    | .    .    .    .    
  Swap                     23   | .    10   2    11   
  Drop                     6    | .    3    1    2    
  Fire                     94   | .    38   10   46   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    3    | .    2    1    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
   83 | -10/Materials | Discovered new exit (range 14)
  315 | -10/Materials | Build established: Mutant
  529 | -10/Materials | Discovered new exit (range 16)
  975 | -10/Materials | Discovered new exit (range 13)
 1200 | -10/Materials | Repaired Grenade Launcher
 1226 | -10/Materials | Repaired Assault Rifle
 1259 | -10/Materials | Repaired Grenade Launcher
 1405 | -10/Materials | Discovered new exit (range 3)
 1617 | -10/Materials | Discovered new exit (range 15)
 2246 | -10/Materials | Entered Mines
 2838 | -10/Mines     | Learned Materials terminal intel
 2896 | -10/Mines     | Discovered new exit (range 6)
 2956 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 3248 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 3252 | -10/Mines     | Learned location of Zion (-7)
 3253 | -10/Mines     | Discovered new exit (range 9)
 3269 | -10/Mines     | Entered Materials
 3269 | -9/Materials  | Accompanied by 3 allies
 3269 | -9/Materials  | Evolved 2 slots: Utility x2
 3270 | -9/Materials  | Loaded intel: 12 terminal locations
 3569 | -9/Materials  | Crushed by falling debris
 3569 | -9/Materials  | System corruption reached 10%
 3600 | -9/Materials  | Lost 3 parts (1p1u1w)
 3609 | -9/Materials  | Crushed by falling debris
 3609 | -9/Materials  | Core integrity fell below 50%
 3837 | -9/Materials  | Discovered new exit (range 14)
 4046 | -9/Materials  | Core integrity fell below 20%
 4064 | -9/Materials  | Discovered new exit (range 9)
 4244 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
System corrupted: Heat flow error (+148).
Connecting with Terminal...
System corrupted: Component data lost.
Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
ALERT: Suspicious activity at Terminal M007.
  Dispatching Investigation squad.
System corrupted: Matter fused (-5).
=|> 2Z/ZCMBQO 8FX&HG5KCW0
G-34 Mercenary Heat Sink blasted off.
G-34 Mercenary destroyed.
[Achievement: Oops]
Chain reaction triggered in Lgt. Nuclear Core.
W-16 Scout sends out distress signal.
G-47 Trooper misfires.
Shield Generator destroyed.
G-47 Trooper misfires.
System corrupted: Energy discharge (-63).
Cld. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Maybe Next Time I'll Detach My Launcher
Oops
Remodeling
Shopping List
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              AccelerationSpectralMount
  Manual?         0
Play Time         00:40:47
  Cumulative      9.0 hours
  Start           2024.03.31 @ 15:54:44
  End             2024.03.31 @ 16:35:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           14
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8fb8eb8a-97ee-48ea-9459-6d874bd0a57a