Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 17:28:15 Player: dhtilly Result: Destroyed by 8Q-U8S(B) with Slug Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (160) 800 Value Destroyed (4714) 4714 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 9704 Bonus ------- High Alert Combat Kills 434 Follower Combat Kills 609 Friendly Fire -213 Cogmind --------- Core Integrity 0/700 Matter 75/300 Energy 79/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (3) ------- Chainsword > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Heart of Steel Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Treaded Gravmag-Huge Exoskeleton Armored Wheel > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Phase Shifter Improved Shield Generator > --- WEAPON ----------- Rocket Array Cld. Thermal Assault Construct/C Kinetic Particle Construct/C > --- INVENTORY -------- Gravmag System Improved Cooling System Large Matter Pod Hardened Heavy Armor Plating Hacking Suite Hacking Suite High-powered Tractor Beam Heart of Steel Missile Launcher Heavy Missile Launcher Scatter Rocket Array Chainsword [Rating: 67] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Treads Constructs Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Rocket Array Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Slots Evolved 6 | . . 2 . . 4 . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 3 | . . . . . 3 . . . Weapon 1 | . . 1 . . . . . . Parts Attached 144 | 6 14 24 31 6 39 4 10 10 Power 13 | 1 3 3 5 . 1 . . . Engine 10 | 1 2 3 4 . . . . . Core 1 | . 1 . . . . . . . Reactor 2 | . . . 1 . 1 . . . Propulsion 27 | 2 5 5 4 1 5 2 2 1 Treads 7 | . 1 3 3 . . . . . Leg . | . . . . . . . . . Wheel 16 | 2 4 2 . 1 5 1 1 . Hover 3 | . . . . . . 1 1 1 Flight 1 | . . . 1 . . . . . Utility 46 | 1 4 4 4 2 21 1 8 1 Device 30 | . 1 2 2 1 17 . 7 . Storage 7 | 1 3 1 . . 2 . . . Processor 3 | . . . . . 1 1 1 . Hackware 1 | . . . . . . . . 1 Protection 5 | . . 1 2 1 1 . . . Artifact . | . . . . . . . . . Weapon 58 | 2 2 12 18 3 12 1 . 8 Energy Gun 2 | . . 2 . . . . . . Energy Cannon 7 | . . 1 4 1 1 . . . Ballistic Gun 27 | 2 2 9 11 2 1 . . . Ballistic Cannon 9 | . . . . . 6 1 . 2 Launcher 10 | . . . 3 . 2 . . 5 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 3 5 . . . . 1 Parts Lost 29 | . 5 1 . . 2 2 3 16 Power 3 | . 1 . . . . . . 2 Propulsion 8 | . 2 . . . . . 1 5 Utility 9 | . . . . . 2 1 2 4 Weapon 9 | . 2 1 . . . 1 . 5 Highest Loss Streak 16 | . 2 1 . . 1 2 3 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 99 99 98 100 77 75 75 68 Engine 5 | . 8 11 11 11 5 . . . Reactor 2 | . . . . . 1 7 7 5 Treads 7 | . 4 11 11 11 5 7 7 6 Wheel 14 | . 23 21 22 22 11 7 6 6 Device 14 | . 13 10 10 11 15 15 15 20 Storage 9 | . 14 11 11 11 7 7 7 7 Processor 3 | . . . . . 5 7 6 . Energy Cannon 3 | . . . . . 5 7 7 5 Ballistic Gun 14 | . 28 32 31 32 6 . . . Ballistic Cannon 7 | . . . . . 8 14 15 10 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 56 | 13 29 44 44 39 50 50 56 53 Greatest Support 57 | 32 32 24 24 24 57 12 26 12 Greatest Overweight (x) 4 | . 2 1 1 1 4 4 4 4 Average Overweight (x) 2 | . 1 1 1 1 2 4 3 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 14 Most Carried 15 | 4 10 15 15 15 15 14 15 15 Average Carried 13 | 1 7 13 14 14 14 13 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 6 15 15 15 14 13 14 5 Scrap Engine Consumption 62 | . . . . . 52 . 1 9 Constructs Created 4 | . . . . . 3 . . 1 Constructs Modified 11 | . . . . . 10 . . 1 Class Distribution -------------------- 50% | Construct 18% | Gunner 16% | Mutant 6% | Commander-Gunner 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Matter Collected 4577 | 182 471 974 866 79 1180 273 452 100 Remotely 384 | . . . . . 318 . 66 . Salvage Created 5415 | . 664 1227 1335 57 1380 145 317 290 Parts 342 | . 38 104 76 5 67 6 16 30 Haulers Intercepted 15 | . 2 3 6 . 4 . . . Recyclers Shooed 3 | . 1 . 2 . . . . . Parts Field Recycled 4 | . . . . . . . 4 . Retrieved Matter 14 | . . . . . . . 14 . Parts Self-Destructed 25 | . . . . . . 6 17 2 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Combat Hostiles Destroyed 107 | . 14 29 20 1 25 6 8 4 Guns 61 | . 14 29 13 1 4 . . . Cannons 31 | . . . . . 16 6 8 1 AOE 15 | . . . 7 . 5 . . 3 Classes Destroyed 17 | . 5 3 4 . 2 . 1 2 Worker 4 | . 1 . 1 . 2 . . . Builder 4 | . . 1 . . 3 . . . Hauler 15 | . 2 3 6 . 4 . . . Recycler 3 | . . . 1 . 2 . . . Mechanic 2 | . . . 2 . . . . . Operator 2 | . . 2 . . . . . . Watcher 5 | . 2 1 1 . 1 . . . Swarmer 20 | . 3 10 . . 1 3 3 . Grunt 55 | . 11 14 10 . 15 2 3 . Brawler 2 | . . . 1 . . 1 . . Duelist 2 | . . . 1 . 1 . . . Protector 1 | . . . . . 1 . . . Sentry 20 | . . 5 8 1 6 . . . Programmer 3 | . . . . . 2 . 1 . Behemoth 1 | . . . . . . . 1 . Zionite 17 | . . . . . . . . 17 Tinkerer 1 | . . . . . . . . 1 Thug 1 | . . . . . . . . 1 Butcher 2 | . . . . . . . . 2 Marauder 1 | . . . . . . . . 1 Best Kill Streak 12 | . 3 8 9 1 12 3 3 9 Combat Bots Only 9 | . 3 7 8 1 9 3 3 2 Max Kills in Single Turn 7 | . 1 2 5 1 7 1 1 4 Gunslinging 1 | . . 1 . . . . . . Exploded 5 | . . . 4 . 5 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Damage Taken 6687 | . 999 619 438 . 1415 188 607 2421 Core 1046 | . 192 68 79 . 107 29 34 537 Absorbed by Shields 94 | . . . . . . . 14 80 Regen/Repaired (Parts) 819 | . 92 82 275 . 358 12 . . Core Remaining (%) 62 | 100 23 . . 63 . . . . Volleys Fired 351 | . 98 71 64 3 68 15 18 14 Largest 3 | . 2 3 3 3 3 3 3 2 Hottest 153 | . 40 80 73 73 153 114 114 141 Shots Fired 865 | . 196 212 145 5 187 44 55 21 Gun 607 | . 196 212 138 3 58 . . . Cannon 239 | . . . 4 2 127 44 55 7 Launcher 19 | . . . 3 . 2 . . 14 Special . | . . . . . . . . . Kinetic 788 | . 196 211 138 3 167 30 38 5 Thermal 57 | . . . 4 2 18 14 17 2 Explosive 19 | . . . 3 . 2 . . 14 Electromagnetic 1 | . . 1 . . . . . . Robot Hit Streak 22 | . 10 10 13 7 22 11 5 12 Robot Miss Streak 5 | . 4 4 3 . 4 5 2 2 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 7 | . 2 4 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 509 | . 115 119 89 3 110 24 33 16 Core Hits 274 | . 41 49 45 2 76 8 14 39 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 3 | . 1 1 1 . . . . . Critical Strikes 14 | . 1 2 1 . 6 2 1 1 Destroy 4 | . 1 2 1 . . . . . Blast 9 | . . . . . 6 2 1 . Sever 1 | . . . . . . . . 1 Melee Attacks 3 | . . . . . 2 . . 1 Impact . | . . . . . . . . . Slashing 3 | . . . . . 2 . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12749 | . 1130 2043 2123 45 3849 654 953 1952 Guns 5167 | . 1056 1999 1516 45 551 . . . Cannons 3916 | . . . . . 2230 654 953 79 Explosions 3624 | . 74 44 607 . 1067 . . 1832 Melee 41 | . . . . . . . . 41 Ramming 1 | . . . . . 1 . . . Kinetic 8287 | . 1056 1983 1516 45 2526 432 650 79 Thermal 1235 | . 74 44 . . 592 222 303 . Explosive 3169 | . . . 607 . 730 . . 1832 Electromagnetic 16 | . . 16 . . . . . . Impact . | . . . . . . . . . Slashing 41 | . . . . . . . . 41 Piercing . | . . . . . . . . . Highest Corruption 14 | . . . 1 1 3 10 10 14 Average Corruption 7 | . . . 1 1 2 9 10 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 160 | . . . 4 3 10 61 61 21 Message Errors 42 | . . . 1 1 1 14 17 8 Matter Fused 42 | . . . 1 1 4 14 16 6 Heat Flow Errors 20 | . . . 1 1 1 8 6 3 Energy Discharges 15 | . . . . . 2 6 6 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 24 | . . . . . 1 14 9 . Data Loss (major) 4 | . . . . . 1 1 2 . Misfires 7 | . . . 1 . . 2 2 2 Alerts 3 | . . . . . . . 2 1 Weapon Failures 2 | . . . . . . 1 1 . Overload Shots 1 | . . . . . . . . 1 Overflow Damage 251 | . . . 15 . 117 . 86 33 Projectiles 130 | . . . . . 44 . 86 . Explosions 121 | . . . 15 . 73 . . 33 Melee . | . . . . . . . . . Knockbacks 24 | . . . . . 13 3 6 2 Impact . | . . . . . . . . . Kinetic 23 | . . . . . 12 3 6 2 Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 607 | . . . . . 67 . . 540 Shots 21 | . . . . . 2 . . 19 Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 374 | . 30 296 210 200 374 227 264 213 Average Temperature 53 | . 8 57 46 65 64 57 72 71 Received Heat Transfer 1575 | . 390 207 159 . 405 9 243 162 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 . Heat Transferred 1275 | . 50 . . . 633 259 333 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Peak Influence 912 | . 218 535 787 262 912 . . . Initial 250 | . . 74 178 250 50 . . . Average 316 | . 123 283 558 192 325 . . . Maximum Alert Level 3 | . 1 2 3 1 3 . . . Low Security (%) 38 | 100 90 15 3 46 41 . . . Level 1 30 | . 9 63 15 53 28 . . . Level 2 18 | . . 20 48 . 12 . . . Level 3 12 | . . . 32 . 17 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 3 4 3 . 12 . . . Investigation 5 | . 1 2 . . 2 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 7 | . 2 2 . . 3 . . . Assault 7 | . . . 3 . 4 . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Distress Signals 2 | . 1 1 . . . . . . Communications Jammed 1 | . . . . . 1 . . . Distress Signals . | . . . . . . . . . Times Spotted 194 | . 25 36 39 . 48 4 8 34 Peak Tracking Total 12 | . 4 5 5 . 7 2 3 12 Tactical Retreats 5 | . 1 . . . 1 . . 3 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Traps Triggered 8 | . 1 2 2 . 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Machines Disabled 8 | . 1 . 3 . 4 . . . Max in Single Turn 2 | . 1 . 1 . 2 . . . Garrison Access 2 | . . . . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Machines Accessed 56 | . 7 11 19 5 12 1 1 . Terminals 40 | . 6 8 16 5 5 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 6 | . 1 2 2 . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . . 2 . . . Garrison Access 3 | . . . 1 . 2 . . . Total Hacks 150 | . 21 41 46 15 25 1 1 . Successful 70 | . 10 25 25 6 2 1 1 . Failed 80 | . 11 16 21 9 23 . . . Catastrophic 14 | . 1 1 5 3 4 . . . Database Lockouts . | . . . . . . . . . Manual 60 | . 14 17 18 8 2 . . 1 Terminals 112 | . 19 31 36 15 11 . . . Fabricators 5 | . . . . . 5 . . . Repair Stations 16 | . 2 5 7 . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . 5 . . 4 . . . Garrison Access 6 | . . . 3 . 3 . . . Terminal Hacks 38 | . 5 9 17 4 1 1 1 . Part Schematic 5 | . 1 1 2 1 . . . . Robot Analysis 7 | . 2 2 2 1 . . . . Open Door 10 | . . . 8 . . 1 1 . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 2 | . . 1 1 . . . . . Unreport Threat 4 | . . 1 2 1 . . . . Locate Traps 2 | . 1 . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Components 2 | . . 1 . 1 . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks 11 | . 2 5 4 . . . . . Scan Component 6 | . 1 3 2 . . . . . Repair 5 | . 1 2 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 3 | . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 15 | . 3 6 4 2 . . . . Terminals 15 | . 3 6 4 2 . . . . Botnet 15 | . 3 6 4 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 50 | . 6 11 16 5 12 . . . Full Trace Events 9 | . 2 2 2 1 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . 1 3 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 1 2 2 . . . . . Time 210 | . 32 58 120 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Total Allies 15 | . . . 12 . 3 . . . Largest Group 12 | . . . 12 6 6 . . . Highest-Rated Group 145 | . . . 145 71 93 . . . Highest-Rated Ally 31 | . . . 31 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 155 | . . . 86 . 69 . . . Total Damage 2054 | . . . 1044 . 1010 . . . Kills 22 | . . . 12 . 10 . . . Allies Corrupted 1 | . . . 1 . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Robot Analysis Total 7 | . 2 2 2 1 . . . . Derelict Logs Recovered 5 | . . . . . . 2 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Turns Passed 10168 | 44 1197 1283 1313 415 2031 1556 1739 590 Spaces Moved 6695 | 33 787 896 822 376 1322 1002 1097 360 Core 7 | 2 . . . . . . . 5 Treads 6 | . . . . . 1 . 5 . Legs . | . . . . . . . . . Wheels 6671 | 31 787 896 822 376 1321 1002 1092 344 Hover 11 | . . . . . . . . 11 Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 105 105 105 90 150 150 50 Average Speed 125 | 96 105 105 105 105 124 150 150 147 Slowest Speed 320 | 100 120 105 105 105 209 150 289 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 67 | 4 95 73 94 78 37 97 96 37 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 8 | . . . . . . 3 4 1 Spaces Dug 7 | . . . . . 7 . . . Terrain Destroyed 131 | . 10 3 21 . 40 16 12 29 Melee 1 | . . . . . 1 . . . Projectile 43 | . . . . . 15 16 12 . AOE 87 | . 10 3 21 . 24 . . 29 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Total 7876 | 42 990 1142 1188 391 1568 1022 1141 392 Wait 526 | . 75 109 231 3 95 . 12 1 Move 6685 | 32 786 895 821 375 1321 1001 1094 360 Hop 1 | . . . . . . . 1 . Pick Up 57 | 4 9 19 6 1 14 . 3 1 Fast Attach 41 | 6 2 11 8 . 8 1 1 4 Attach 27 | . 5 3 . . 7 3 5 4 Detach 17 | . . 4 1 . 5 2 2 3 Swap 76 | . 7 10 23 6 24 . 4 2 Drop 74 | . 8 20 17 3 23 . 1 2 Fire 351 | . 98 71 64 3 68 15 18 14 Melee 3 | . . . . . 2 . . 1 Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . 16 . . . . . Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: [*Mat x3] / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 14) 45 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 12) 597 | -10/Materials | Repaired Arm. Wheel 623 | -10/Materials | Discovered new exit (range 7) 726 | -10/Materials | Core integrity fell below 50% 805 | -10/Materials | Discovered new exit (range 6) 928 | -10/Materials | Discovered new exit (range 16) 1170 | -10/Materials | Discovered new exit (range 6) 1242 | -10/Materials | Entered another Materials area 1242 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1423 | -9/Materials | Destroyed 7 combat bots 1594 | -9/Materials | Build established: Gunner 1615 | -9/Materials | Discovered new exit (range 4) 1667 | -9/Materials | Repaired Arm. Wheel 1754 | -9/Materials | Discovered new exit (range 15) 1940 | -9/Materials | Discovered new exit (range 4) 2000 | -9/Materials | Discovered new exit (range 12) 2163 | -9/Materials | Repaired Seismic Detector 2275 | -9/Materials | Discovered new exit (range 5) 2483 | -9/Materials | Discovered new exit (range 10) 2525 | -9/Materials | Entered Storage 2913 | -9/Storage | Met a pair of Derelict thieves 2981 | -9/Storage | Destroyed 8 combat bots 3241 | -9/Storage | Discovered new exit (range 16) 3248 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3437 | -9/Storage | Repaired Enh. Autogun 3498 | -9/Storage | Repaired Enh. Autogun 3537 | -9/Storage | Found Prototype Launcher 3537 | -9/Storage | Identified Scatter Rocket Array 3725 | -9/Storage | First assault squad dispatched 3765 | -9/Storage | Used back door to open Recycling access 3765 | -9/Storage | Discovered new exit (range 5) 3798 | -9/Storage | Build established: Commander-Gunner 3838 | -9/Storage | Entered Recycling 3838 | -9/Recycling | Accompanied by 6 allies 3849 | -9/Recycling | Found Scrap Engine 4136 | -9/Recycling | Discovered new exit (range 15) 4253 | -9/Recycling | Entered Factory 4253 | -7/Factory | Accompanied by 6 allies 4253 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4441 | -7/Factory | Discovered new exit (range 3) 4526 | -7/Factory | Garrison activated, responded to threat 4665 | -7/Factory | Discovered new exit (range 14) 5233 | -7/Factory | Discovered new exit (range 15) 5243 | -7/Factory | Allied Derelicts emerged from ambush trap array 5253 | -7/Factory | Build established: Construct 5287 | -7/Factory | Identified exit to Lower Caves 5902 | -7/Factory | First assault squad dispatched 5959 | -7/Factory | Destroyed 9 combat bots 6284 | -7/Factory | Entered Lower Caves 6316 | -7/Lower Caves | Learned Factory emergency access door positions 6373 | -7/Lower Caves | System corruption reached 10% 6785 | -7/Lower Caves | Discovered new exit (range 12) 6862 | -7/Lower Caves | Learned Factory terminal intel 7023 | -7/Lower Caves | Encountered a Warlord checkpoint 7840 | -7/Lower Caves | Entered another Lower Caves area 8027 | -7/Lower Caves | Discovered new exit (range 9) 8280 | -7/Lower Caves | Encountered a Warlord checkpoint 8564 | -7/Lower Caves | Learned Factory emergency access door positions 8655 | -7/Lower Caves | Spotted B-75 Beast 9275 | -7/Lower Caves | Discovered new exit (range 7) 9394 | -7/Lower Caves | Destroyed B-75 Beast 9422 | -7/Lower Caves | Lost 3 parts (1n2u) 9567 | -7/Lower Caves | Found Prototype Device 9579 | -7/Lower Caves | Entered Zion 9630 | -7/Zion | Given A8's code to call for help 9711 | -7/Zion | Discovered new exit (range 14) 9737 | -7/Zion | Found Prototype Launcher 9737 | -7/Zion | Identified Rocket Array 9892 | -7/Zion | Learned location of 1 exit from Factory 9923 | -7/Zion | Received a hallucinogenic algorithm 10009 | -7/Zion | Attacked by Zionites 10126 | -7/Zion | Spotted HL-T4I(B) 10143 | -7/Zion | Core integrity fell below 50% 10145 | -7/Zion | Spotted 8Q-U8S(B) 10149 | -7/Zion | Destroyed HL-T4I(B) 10167 | -7/Zion | Core integrity fell below 20% 10169 | -7/Zion | Destroyed by 8Q-U8S(B) with Slug Cannon Last Messages --------------- 10160_ The unstable cave ceiling collapses. 10160_ XM-4V8(z) overheating. 10160_ Knocked back. 10161_ Dropped Lrg. Storage Unit. 10161_ XM-4V8(z) overheating. 10162_ Acquired Chainsword. 10162_ XM-4V8(z) overheating. 10165_ H9-PFY(z) heat spikes uncontrollably. 10165_ XM-4V8(z) overheating. A4-DUP(z) bursts out of the Twisted Machinery. 10166_ H9-PFY(z) heat spikes uncontrollably. 10166_ Acquired Hacking Suite. 10166_ H9-PFY(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 10166_ XM-4V8(z) overheating. 10167_ A4-DUP(z) pulls a Mak. Spear out of the Twisted Machinery. 10167_ CV-JGU(z) Mak. Hammer severed. 10167_ CV-JGU(z) pulls a Mak. Axe out of the Twisted Machinery. 10167_ H9-PFY(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 10167_ XM-4V8(z) overheating. 10169_ Penetrated by Slug. 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"???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Treads | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Hacked Cooling System | -9/Storage | Hacked Imp. Sensor Array | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresBackupScrap Manual? 0 Play Time 01:44:36 Cumulative 178.6 hours Start 2023.04.10 @ 15:42:40 End 2023.04.10 @ 17:28:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 65 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34466b60-54c4-4cc0-b37f-214ef0adb483