Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.20 @ 21:56:47 Player: Johge Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (130) 650 Value Destroyed (5251) 5251 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 10665 Bonus ------- High Alert Combat Kills 228 Follower Combat Kills 334 Friendly Fire -238 Cogmind --------- Core Integrity 0/1000 Matter 113/300 Energy 100/100 System Corruption 13% Temperature Hot (267) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Signal Interpreter Hacking Suite System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Power Amplifier ECM Suite Shock Absorption System System Guard Improved Arc Projector Improved Heavy Machine Gun Improved Heavy Machine Gun Missile Launcher Heavy Rocket Launcher Improved Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite System Guard > --- WEAPON ----------- Thermic Laser Wave Gun Improved Heavy Machine Gun > --- INVENTORY -------- Fission Core Micro Fission Core Carbon-fiber Leg Power Amplifier ECM Suite Shock Absorption System System Guard Improved Arc Projector Heavy Laser Improved Heavy Machine Gun Improved Heavy Machine Gun KE Penetrator Missile Launcher Heavy Rocket Launcher Improved Datajack Improved Remote Datajack [Rating: 73] Favorites ----------- Power Fission Core Engine Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Slots Evolved 10 | . . . . . 4 . 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . . . . 2 . 1 Utility 5 | . . . . . 3 . . 1 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 122 | 6 3 . 1 1 17 20 22 31 21 Power 19 | 1 . . . . 3 3 2 7 3 Engine 6 | 1 . . . . 1 1 2 . 1 Core 13 | . . . . . 2 2 . 7 2 Reactor . | . . . . . . . . . . Propulsion 30 | 2 . . . . 3 5 6 11 3 Treads 18 | 2 . . . . 3 5 6 2 . Leg 12 | . . . . . . . . 9 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 1 2 . 1 . 5 4 8 6 8 Device 16 | . 1 . . . 2 3 3 4 3 Storage 5 | 1 1 . 1 . . . 1 . 1 Processor 5 | . . . . . . 1 2 . 2 Hackware 2 | . . . . . . . 1 . 1 Protection 7 | . . . . . 3 . 1 2 1 Artifact . | . . . . . . . . . . Weapon 38 | 2 1 . . 1 6 8 6 7 7 Energy Gun 18 | . . . . . 1 6 4 3 4 Energy Cannon 3 | . . . . . 1 . . 2 . Ballistic Gun 11 | 2 1 . . . 2 1 2 1 2 Ballistic Cannon 2 | . . . . 1 1 . . . . Launcher 3 | . . . . . 1 1 . 1 . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 4 1 1 1 Parts Lost 77 | . 1 . . . 12 10 13 21 20 Power 13 | . 1 . . . 3 1 2 3 3 Propulsion 28 | . . . . . 2 4 6 10 6 Utility 15 | . . . . . 3 2 1 3 6 Weapon 21 | . . . . . 4 3 4 5 5 Highest Loss Streak 13 | . 1 . . . 5 3 5 6 13 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 87 | . 95 85 85 85 74 81 96 88 85 Engine 4 | . 12 . . . 3 2 10 2 2 Core 5 | . . . . . 4 12 3 9 7 Treads 17 | . 28 28 28 28 17 17 27 7 . Leg 5 | . . . . . . . . 12 23 Device 11 | . 11 14 14 14 19 17 13 5 4 Storage 8 | . 14 14 14 14 9 9 7 6 5 Processor 6 | . . . . . . 6 7 13 13 Hackware 3 | . . . . . . . 6 6 4 Protection 2 | . . . . . 5 . . 4 4 Energy Gun 7 | . . . . . . 11 12 7 10 Energy Cannon 1 | . . . . . 2 3 . 4 . Ballistic Gun 8 | . 28 28 28 17 6 1 2 4 4 Naked Turns . | . . . . . . . . . . Heaviest Build 90 | 11 18 15 25 30 53 44 64 87 90 Greatest Support 93 | 40 40 40 40 40 49 49 93 82 80 Greatest Overweight (x) 22 | 2 . . . . 1 2 1 22 3 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 20 20 20 Average Capacity 16 | 7 9 10 14 15 15 15 19 20 20 Most Carried 18 | 2 5 8 9 9 12 15 16 16 18 Average Carried 10 | . 2 7 8 8 9 10 13 12 13 Final Capacity 20 | 8 10 10 15 15 15 15 20 20 20 Final Carried 14 | . 5 8 8 9 7 14 10 14 11 Class Distribution -------------------- 36% | Mutant 31% | Scavenger-Mutant 20% | Scavenger-Gunner 6% | Commander-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Matter Collected 2364 | 181 224 . . 16 483 158 367 608 327 Remotely . | . . . . . . . . . . Salvage Created 5432 | . 329 . . . 516 873 970 2204 540 Parts 240 | . 18 . . . 30 37 45 94 16 Haulers Intercepted 4 | . . . . . . 3 . 1 . Recyclers Shooed 2 | . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Combat Hostiles Destroyed 98 | . 7 . . . 12 12 21 37 9 Melee 2 | . . . . . 2 . . . . Guns 67 | . 7 . . . 5 9 20 17 9 Cannons 20 | . . . . . 4 2 . 14 . AOE 8 | . . . . . 1 . 1 6 . Classes Destroyed 15 | . 2 . . . 6 1 3 3 . Worker 7 | . . . . . 1 . 3 3 . Builder 5 | . . . . . 1 1 . 3 . Tunneler 2 | . . . . . . . . 2 . Hauler 4 | . . . . . . 3 . 1 . Recycler 3 | . . . . . 1 1 . 1 . Mechanic 1 | . . . . . 1 . . . . Operator 2 | . . . . . . . . 1 1 Watcher 7 | . 1 . . . 1 1 2 1 1 Swarmer 13 | . . . . . . . 9 4 . Grunt 47 | . 7 . . . 5 7 5 20 3 Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . . Sentry 19 | . . . . . 5 5 2 5 2 Hunter 6 | . . . . . 2 . 1 3 . Programmer 11 | . . . . . . . 3 4 4 Thug 1 | . . . . . . . 1 . . Best Kill Streak 7 | . 4 . . . 4 3 4 7 3 Combat Bots Only 5 | . 4 . . . 3 3 3 5 3 Max Kills in Single Turn 3 | . 1 . . . 3 1 2 3 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 1 . 1 2 . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Hostile Shots Fired 858 | . 21 . . . 186 64 145 289 153 Missed 231 | . 5 . . . 49 18 52 79 28 Damage Taken 10958 | . 201 36 . . 2035 815 1680 3452 2739 Core 2110 | . 29 18 . . 211 48 336 466 1002 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 48 | . . . . . . . . . 48 Regen/Repaired (Parts) 65 | . . . . . 65 . . . . Core Remaining (%) 66 | 100 . . . 81 . 52 52 45 . Volleys Fired 387 | . 21 . . . 63 67 92 92 52 Largest 3 | . 2 . . . 2 2 2 3 3 Hottest 215 | . 40 . . . 108 126 126 215 183 Shots Fired 798 | . 42 . . . 106 107 168 247 128 Gun 625 | . 42 . . . 52 89 168 146 128 Cannon 152 | . . . . . 46 18 . 88 . Launcher 21 | . . . . . 8 . . 13 . Special . | . . . . . . . . . . Kinetic 281 | . 42 . . . 87 5 35 63 49 Thermal 473 | . . . . . 11 102 133 148 79 Explosive 21 | . . . . . 8 . . 13 . Electromagnetic 23 | . . . . . . . . 23 . Robot Hit Streak 22 | . 15 . . . 12 12 22 17 20 Robot Miss Streak 5 | . 3 . . . 3 2 5 5 5 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 Shots Hit Robots 562 | . 31 . . . 73 84 117 171 86 Core Hits 265 | . 18 . . . 37 36 50 100 24 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 4 | . . . . . 3 . . . 1 Critical Strikes 23 | . . . . . 3 6 3 7 4 Burn 17 | . . . . . . 5 3 6 3 Destroy 5 | . . . . . 3 1 . . 1 Corrupt 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13411 | . 376 . . 8 1652 1455 2513 5276 2131 Guns 9003 | . 376 . . . 606 1149 2292 2468 2112 Cannons 2833 | . . . . . 669 301 . 1863 . Explosions 1486 | . . . . . 330 . 211 945 . Melee . | . . . . . . . . . . Ramming 89 | . . . . 8 47 5 10 . 19 Kinetic 3681 | . 376 . . . 1094 92 411 786 922 Thermal 7927 | . . . . . 181 1358 1881 3317 1190 Explosive 1102 | . . . . . 330 . 211 561 . Electromagnetic 612 | . . . . . . . . 612 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . . 6 7 13 Average Corruption 4 | . . . . . . . 4 4 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 97 | . . . . . . . 37 42 18 Message Errors 23 | . . . . . . . 5 14 4 Matter Fused 18 | . . . . . . . 7 8 3 Heat Flow Errors 14 | . . . . . . . 6 5 3 Energy Discharges 8 | . . . . . . . 5 2 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . 6 4 1 Data Loss (major) 7 | . . . . . . . 2 3 2 Misfires 5 | . . . . . . . 2 2 1 Alerts 7 | . . . . . . . 4 1 2 Weapon Failures 3 | . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 176 | . . . . . 12 . 91 73 . Projectiles 66 | . . . . . 11 . . 55 . Explosions 110 | . . . . . 1 . 91 18 . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 383 | . . . . . 36 . 252 95 . Shots 8 | . . . . . 2 . 4 2 . Rammed 29 | . . . . 1 19 2 2 . 5 Targets Rammed 33 | . . . . 1 21 2 2 . 7 Kicked 2 | . . . . . . . . . 2 Crushed 2 | . . . . . 2 . . . . Highest Temperature 917 | . 2 . . . 117 234 159 317 917 Average Temperature 126 | . 2 . . . 33 60 36 77 297 Received Heat Transfer 3444 | . 111 . . . 927 414 246 882 864 Effects 39 | . . . . . . 1 . . 38 Shutdowns 8 | . . . . . . . . . 8 Energy Bleed 6 | . . . . . . 1 . . 5 Interference 5 | . . . . . . . . . 5 Matter Decay 5 | . . . . . . . . . 5 Short Circuit 8 | . . . . . . . . . 8 Damage (minor) 5 | . . . . . . . . . 5 Damage (major) 1 | . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 39 | . . . . . . 12 5 14 8 Heat Transferred 16604 | . . . . . 296 3367 3994 6372 2575 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Peak Influence 909 | . 112 35 . . 216 396 354 909 559 Initial 418 | . . 35 . . . 33 110 132 418 Average 246 | . 23 35 . . 99 207 220 433 388 Maximum Alert Level 3 | . . . . . 1 1 1 3 2 Low Security (%) 48 | 100 100 100 . 100 92 41 38 32 5 Level 1 35 | . . . . . 7 58 61 22 51 Level 2 9 | . . . . . . . . 16 43 Level 3 6 | . . . . . . . . 28 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 35 | . 3 1 . . 2 2 7 17 3 Investigation 5 | . 1 1 . . . 1 . 1 1 Extermination 8 | . . . . . . . 3 4 1 Reinforcement 11 | . 2 . . . 2 1 1 5 . Assault 1 | . . . . . . . . 1 . Garrison 10 | . . . . . . . 3 6 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Distress Signals 9 | . 1 . . . 2 3 1 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 149 | . 13 . . . 19 22 31 42 22 Peak Tracking Total 7 | . 4 . . . 5 4 5 5 7 Tactical Retreats 6 | . . . . . 1 . 3 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Traps Triggered 7 | . 1 1 . . 1 2 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Machines Disabled 19 | . . . . . 2 2 6 9 . Max in Single Turn 4 | . . . . . 2 1 4 3 . Garrison Access 2 | . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Machines Accessed 29 | . 2 2 4 . 2 9 4 2 4 Terminals 18 | . 2 1 . . 1 8 3 1 2 Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . . . . 1 . . . 1 Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 Total Hacks 96 | . 2 6 49 . 5 15 6 3 10 Successful 76 | . 2 2 49 . 4 9 3 1 6 Failed 20 | . . 4 . . 1 6 3 2 4 Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 2 . . . . . 1 Terminals 32 | . 2 5 . . 1 14 5 1 4 Fabricators 1 | . . . . . . . 1 . . Repair Stations 7 | . . . . . 4 . . . 3 Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 3 Terminal Hacks 69 | . 2 2 49 . 1 8 3 1 3 Record 51 | . . 1 49 . 1 . . . . Open Door 5 | . . 1 . . . 4 . . . Open DSF 1 | . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 3 | . . . . . . 1 1 1 . Locate Traps 1 | . . . . . . . . . 1 Zone Layout 6 | . 1 . . . . 3 1 . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . . 3 . . . 2 Scan Component 3 | . . . . . 2 . . . 1 Repair 2 | . . . . . 1 . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 . . . Report Inventory 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . 1 1 Used 1 | . . . . . . . . . 1 Hacking Detections 14 | . . 1 . . 2 5 2 1 3 Full Trace Events 4 | . . 1 . . . 1 . 1 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 76 | . . . . . 26 . . . 50 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 2 | . . . . . . . 1 . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Total Allies 16 | . . . . . . 10 3 3 . Largest Group 10 | . . . . . . 10 3 3 3 Highest-Rated Group 173 | . . . . . . 173 93 93 93 Highest-Rated Ally 31 | . . . . . . 29 31 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 139 | . . . . . . 87 24 . 28 Total Damage 2140 | . . . . . . 1218 397 . 525 Kills 16 | . . . . . . 11 3 . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 3 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Turns Passed 8561 | 73 472 289 763 323 819 1284 1729 1882 927 Spaces Moved 3937 | 44 241 178 476 200 293 587 852 710 356 Core 13 | 12 . . . . . . . 1 . Treads 3159 | 32 241 178 476 200 293 587 852 300 . Legs 765 | . . . . . . . . 409 356 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 152 156 120 Average Speed 176 | 136 160 160 160 160 176 177 162 211 189 Slowest Speed 1150 | 160 160 160 160 160 240 320 232 1150 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 4 42 28 92 54 25 90 20 17 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 2 . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 205 | . . . . . 72 2 20 111 . Melee . | . . . . . . . . . . Projectile 26 | . . . . . 12 2 . 12 . AOE 179 | . . . . . 60 . 20 99 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Total 4827 | 57 286 183 478 202 476 721 1029 904 491 Wait 204 | . 14 . . . 68 14 42 33 33 Move 3928 | 43 240 177 475 199 292 586 851 709 356 Hop . | . . . . . . . . . . Pick Up 124 | 7 7 4 1 1 13 26 16 33 16 Fast Attach . | . . . . . . . . . . Attach 93 | 6 1 . . . 15 17 15 25 14 Detach 4 | . . . . . 1 1 . 1 1 Swap 29 | . 2 . 1 1 2 3 7 6 7 Drop 25 | 1 1 2 1 . 1 5 4 5 5 Fire 387 | . 21 . . . 63 67 92 92 52 Melee . | . . . . . . . . . . Ram 5 | . . . . . . . . . 5 Kick 2 | . . . . . . . . . 2 Crush 26 | . . . . 1 21 2 2 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 11) 546 | -10/Materials | Entered Mines 633 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 827 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 827 | -10/Mines | Discovered new exit (range 5) 835 | -10/Mines | Entered Exiles 869 | -10/Exiles | Discovered new exit (range 15) 893 | -10/Exiles | Met 8R-AWN 920 | -10/Exiles | Met EX-HEX 1008 | -10/Exiles | Met EX-DEC 1041 | -10/Exiles | Visited The Gauntlet 1254 | -10/Exiles | Learned location of Zion (-7) 1323 | -10/Exiles | Met EX-BIN 1576 | -10/Exiles | Discovered new exit (range 14) 1598 | -10/Exiles | Entered Mines 1605 | -9/Mines | Learned Materials security intel 1639 | -9/Mines | Learned location of Storage (-8) 1673 | -9/Mines | Assembled infested the area 1674 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1726 | -9/Mines | Learned Materials non-interactive machine intel 1833 | -9/Mines | Discovered new exit (range 9) 1921 | -9/Mines | Entered Materials 1921 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 1923 | -8/Materials | Loaded intel: 43 non-interactive machine locations 2059 | -8/Materials | Repaired Lgt. Treads 2405 | -8/Materials | Lost 3 parts (1p1n1w) 2483 | -8/Materials | Lost 5 parts (1p1n1u2w) 2727 | -8/Materials | Discovered new exit (range 9) 2740 | -8/Materials | Entered Storage 2779 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3087 | -8/Storage | Build established: Commander-Mutant 3471 | -8/Storage | Lost 4 allies 3489 | -8/Storage | Lost 3 parts (2n1w) 3521 | -8/Storage | Discovered new exit (range 9) 4024 | -8/Storage | Entered Factory 4024 | -7/Factory | Evolved 2 slots: Propulsion x2 4056 | -7/Factory | Discovered new exit (range 14) 4083 | -7/Factory | Discovered new exit (range 12) 4210 | -7/Factory | Build established: Scavenger-Mutant 4285 | -7/Factory | Garrison activated, responded to threat 5113 | -7/Factory | Allied Derelicts emerged from ambush trap array 5486 | -7/Factory | Lost 3 parts (2n1w) 5545 | -7/Factory | Lost 5 parts (1p2n1u1w) 5703 | -7/Factory | Identified exit to Factory 5753 | -7/Factory | Entered another Factory area 5753 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6529 | -6/Factory | Build established: Scavenger-Gunner 6627 | -6/Factory | Garrison activated, responded to threat 6650 | -6/Factory | Lost 6 parts (1p3n2u) 6735 | -6/Factory | Lost 4 parts (2n2w) 6741 | -6/Factory | Garrison activated, responded to threat 7065 | -6/Factory | Lost 6 parts (1p2n1u2w) 7129 | -6/Factory | Core integrity fell below 50% 7545 | -6/Factory | Allied Derelicts emerged from ambush trap array 7604 | -6/Factory | Discovered new exit (range 13) 7633 | -6/Factory | Identified exit to Factory 7635 | -6/Factory | Entered another Factory area 7635 | -5/Factory | Accompanied by 3 allies 7635 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7733 | -5/Factory | Identified exit to Factory 7874 | -5/Factory | Garrison activated, responded to threat 8110 | -5/Factory | System corruption reached 10% 8137 | -5/Factory | Lost 4 parts (1n3u) 8371 | -5/Factory | Lost 3 parts (1p1n1u) 8532 | -5/Factory | Core integrity fell below 50% 8553 | -5/Factory | Core integrity fell below 20% 8562 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Matter decay (-20). K-01 Serf collects debris. KE Penetrator destroyed. K-01 Serf cleans the Fusion Modulator. Slammed into G-50 Soldier. K-01 Serf collects debris. System corrupted: IFF burst signal emitted. K-01 Serf collects debris. Slammed into G-50 Soldier. Adv. Targeting Computer broken. Destabilizing: Short circuit. Broken Wave Gun destroyed. K-01 Serf destroyed. Broken Adv. Targeting Computer destroyed. Critical hit (Burn: +37). Slammed into G-50 Soldier. Destabilizing: Core damaged (-40). %VSFU7RJMHLMZKSL1KJP9D0S1WFPR&Z7WKZP Critical hit (Burn: +37). System corrupted: Heat flow error (+258). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????? ? ????????# | | ???????????????????????????????????? ??????# | | ??????????????????????????????????? ?????# | | ??????????????????????????????????? ?????# | | ?????????????????????????????????? ????# | | ?????????????????????????????????? ???# | | ?????????????????????????????????# ??# | | ?????????????????????????????????# ### | | ?????????????????????###########?# | | ?????????????????????# g #?# | | ?????????????????????#%=!@ """ #?# | | ?????????????????????#gg! g= " ### | | ?????????????????? #Y""" """ # """ """ """ | | ????????????????? + """ # """ """ """ | | ?????????????????# ] # """ + """ """ """ | | ?????????????????## ## b # | | ??????????????????# ?# # | | ??????????????????#??########### ######### | | ???????????????????????????????# #???????# | | ???????????????????????????????# #???????# | | ???????????????????????????????# #???????+ | | ???????????????????????????????# #???????# | | ??????????????????????????###### ######### | | ??????????????????? | | ?????????????????????????############## ######+### | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# ########## | | ??????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 600 Resistance: EX 25 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ThrusterLegFlakker Manual? 0 Play Time 01:16:45 Cumulative 25.0 hours Start 2024.07.20 @ 20:42:41 End 2024.07.20 @ 21:56:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e92ffa96-a6dc-45e1-af45-5581658433c6